[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC42
Date and Hours of Operation
Pre-register for DunDraCon and save money!
Hotel Information
Helpful Hints
 
Events
List of Events
Parental Advisory
DDC Game Policies
Protospiel at DDC
Teen Priority Room
 
Buy and Sell
Dealers Room Request
Sell your old games at the Buyer''s Bazaar
 
Help Out!
Run a game at DunDraCon and get benefits!
Run a special D&D 5th edition game
Run a special STarfinder game
Run a special FATE game
Test your new game
Volunteer to run a seminar at Dundracon
Fighting Demonstrations
Help out at DunDraCon and get benefits!
Cover DunDraCon for your Paper, Blog or Podcast
 
Unofficial Gaming
Request a Game
Requested Games
Help a friend
Ride/Room Share



Event Search Results

184 events found
Search Terms:
   Search for All Records
   Day: Any Day

Return to Jick'son- Rank of the Fit Strikes Back

GM: Patrick Hamilton
Type: RPG
System: Gamma World
Edition: White Wolf D20
Players: 8
Provided: All characters provided by GM
Power Level: medium
Variations: Rules are for sissies, just play :D
Rules Knowledge: Useful
Game Content: Mainstream

Jick'Son Zone

In the Late 20th century JacksonvilleŐs urbanization project was nearly complete. The cultural melting pot, however, was on the verge of boiling over. Crime, poverty and drug addiction were major problems. Providing public services to the masses was an overbearing expenditure. Standley and Leibert Technologies provided the solution. The company used their technological advancements to completely automate the cityŐs civic infrastructure. Police Androids worked the front line with organic units by patrolling and pacifying the toughest neighborhoods. Fire suppression, sanitation, water, power and gas services were completely automated. Human technicians stood by to oil and repair the equipment as needed. By 2007, the city built a municipal nuclear energy plant owned and operated by S&L Technologies.

All that changed in 2025, two weeks in to Armageddon. Jacksonville was struck by two 100 Megaton satellite launched nuclear ground strikes. Both bombs missed their targets by 5 miles due to damage and confusion caused by the massive destruction in the days following first strike. The ground strikes still produced massive damage and fallout in an area nearly 100 miles in diameter. However, the city had been previously evacuated and most of the sheltered civilians were wiped out during the strike. The city suffered near destruction with the exception of a few newer buildings constructed from newer materials.

In Chapter 1- the party assembled the mini-van needed to get to Jick'son.

In Chapter 2- our stalwart party managed to get into Jick'son and find the cure to the Swine Flu epidemic caused by the Rank of the Fit.

Live Well, live S&L.

,Standley and LeibertŐs, peace comes with justice.

Your Welfare is our business, S&L

Goblin Mania

GM: Bob Weidman
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins have been a menace to the markets of Verbobonc they attack from the sewers under the leadership of the 'Rat-King' Heroes are needed, is that you?

Sand Dreams

GM: Jeff Brain
Type: RPG
System: Dungeons & Dragons 3.5
Players: 6
Provided: Characters may be provided by GM
Power Level: 9th-12th
Variations: recent D&D/Pathfinder + Gringold Campaign
Rules Knowledge: Useful
Game Content: Mainstream

Grit has worked its way between your armor and skin, underneath your tunic, rubbing your skin to near blisters. Just south, you see the hazy outline of the immense labyrinth of wood, stone, rope and metal that is a bridge across this river of sand. You recently witnessed one of the most incredible events in your life; an enormous structure lifted itself over the bridge, landed in a huge swirl of whirling sand, and is now moving slowly across your vision.

This must be the portent of your recent dreams, and will hold your destiny in the next few hours. You look around at your companions, and nod, each of you sharing similar thoughts, now is your time.
Website: gringoldcampaign.weebly.com/

Grimm Games

GM Troupe: Team Volare'
Type: LARP
System: L.A.R.P.S. System
Players: 30
Variations: some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Historical Science Fiction
Costume Suggestions: not required, but any early 70's or supers costumes

In 1968, metahumans staged a coup in Greenland, assuming power and creating a metahuman homeland. Four years later, in 1972, the new nation of Thule is recognized by the various world governments, but still considered a threat and destabilizing force. In an effort to establish better relations with the global community, Thule is hosting exhibition Goodwill games. The games are to be televised live; with participants and politicians from around the world in attendance. Can the new nation successfully host these games and at the same time establish new relations with a world that views them with fear and suspicion? This is a sequel to the exciting 2015 Grimm New World larp, but new previous game experience is needed. A Team Volare' production.

Temple of the Frog

GM: John Livingston
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 10th-14th
Rules Knowledge: Useful
Game Content: Mainstream

In Temple of the Frog, the player characters must rescue a captive baroness from the evil Temple of the Frog, deep in the Great Dismal Swamp
Website: /en.wikipedia.org/wiki/Temple_of_the_Frog

In the Name of Love

GM: Nick White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Dark fantasy world with d20 mechanics. This is the full experience: role playing, combat, leveling up characters, and more. There will be extra characters.

Blood Will Run

GM: Nick White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Novice
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The mystery of a stolen dagger and missing children drive this introduction to this dark fantasy world with d20 mechanics. Beginner experience: sit down and play.

Dead by Daylight

GM: Joshua White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: Characters may be provided by GM
Power Level: Novice & Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Every day might be your last on the edge of the undead-infested Desolation. For one village, today is that day. Can you survive until MartyrŐs Point comes to your rescue?

Hungry Hungry Hipsters

GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A family-friendly game about hipsters eating pretentious food at a potluck! Talk up your own food, and put down other posers' food with modifiers. A fast game, this will be run several times throughout the scheduled time.
Website: www.hungryhipstersgame.com

My Little Sister Wants You To Suffer

GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Lost and onboard a doomed spaceship, a disparate group of investigators must try to remember who they are and why they are here...

Escape from Hoth

GM: Keith Garton
Type: Sci-Fi Miniatures
System: Star Wars X-Wing
Players: 12
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Ion cannon will fire several shots to make sure that any enemy ships will be out of your flight path. Protect the transports and proceed directly to the Rendezvous point.

Help the rebels escape Hoth or the Empire destroy all of the rebel scum. 500+ pts. per side - epic battle.

Up Brown Creek Without a Security Clearance

GM: Brett Lawson
Type: RPG
System: Paranoia
Players: 5
Provided: All characters provided by GM
Power Level: Dangerous
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Wil-O has gone Wonky. Of course you want a mission. For your treason they will give you one. It will be a priority mission written on a golden ticket. The Computer will send it up to you like room service...whatever that is. When you are done you will never need another mission. Just remember: trust no one, stay on the boat, Commies don't surf.

Gunfighters of Gehenna Gap

GM: Ed Allen
Type: Mixed-Genre Miniatures
System: Dracula's America, Shadows of the West
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: Posses provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Fast-paced, cinematic gunfights with magic and monsters.

Dracula's America has a campaign system in the spirit of Necromunda and Mordheim. We'll play two battles and a campaign turn between.
Website: /ospreypublishing.com/dracula-039-s-america-shadows-of-the-west

The War King

GM: Rick Westberry
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your comrades and you have been taken prisoner by the King of Mercia, he would have just put you to the sword, but he is in need of warriors to fight the invading armies of Drecklyn. He promises freedom if you do, and while not known for his kindness, he has never broken his word.

?The first part of the game will a field battle, if the players survive the next will be staying ahead of the following warriors of Mercia, and hope they don't catch up to you.

Players will have the option of building a second level character, or using what the DM provides. (chances are that characters that are provided will have a bonus with level, stats, or equipment.)

Baby Sitting for Mutants

GM: Callie Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 8
Provided: Characters may be provided by GM
Power Level: 10D6 Avg
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Professor Dementor holds her baby shower, all the villains of town are invited, and one specialist baby sitter needs help. Borrowing a Shrink Ray from the Professor, she goes around town gathering heroes to entertain the many mutant Toddlers she now has to watch. Can our heroes get to the shrink ray on the opposite end of the house and unshrink before the VillainŐs return? Will these little monsters prove more than they can handle? Either way itŐs sure to be entertaining to watch.

Character limitations:
Pick two:

  • 12 dice attack
  • 10+ CV
  • 6+ speed
  • 30 pd/ed

Please no size manipulation characters, most other power sets welcome, GM reserves the right to refuse.

Undermountain

GM: Jude Rowe
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th; 15 pt buy
Variations: Core rule book only
Rules Knowledge: Expected
Game Content: Mainstream

Deep beneath the bustling city streets of Waterdeep lies Undermountain! This massive dungeon spans multiple levels, connects to the sewers of the city above, and even intersects with the Underdark. This classic dungeon crawl is set in the Forgotten Realms and uses the Pathfinder Roleplaying game with pre-made characters in a complex ecosystem of monsters, villains, and adventure.

This campaign is neither a preordained adventure nor an open ended meat grinder, it is instead a sandbox for player exploration - with mysteries around every corner, terror lurking in the shadows, and treasure to be had if youŐre lucky. Each character in this campaign has a unique motivation driving their thirst for adventure and a specific 'Character Goal' to accomplish while in Undermountain. Success or failure determines how Undermountain evolves from one game session to the next. The choices that you make as a group will change the dungeon landscape at future conventions.

Engage in combat with classic monsters updated for the Pathfinder Roleplaying Game. Encounter custom villains and fully stated out NPCs. Explore the greatest dungeon of all for the first time, or rediscover the joys of losing yourself in HalasterŐs Underhalls. Excitement awaits those who dare descend down the well in the Yawning Portal.

Undermountain

GM: Ian Maurer
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th; 15 pt buy
Variations: Core rule book only
Rules Knowledge: Expected
Game Content: Mainstream

Deep beneath the bustling city streets of Waterdeep lies Undermountain! This massive dungeon spans multiple levels, connects to the sewers of the city above, and even intersects with the Underdark. This classic dungeon crawl is set in the Forgotten Realms and uses the Pathfinder Roleplaying game with pre-made characters in a complex ecosystem of monsters, villains, and adventure.

This campaign is neither a preordained adventure nor an open ended meat grinder, it is instead a sandbox for player exploration - with mysteries around every corner, terror lurking in the shadows, and treasure to be had if youŐre lucky. Each character in this campaign has a unique motivation driving their thirst for adventure and a specific 'Character Goal' to accomplish while in Undermountain. Success or failure determines how Undermountain evolves from one game session to the next. The choices that you make as a group will change the dungeon landscape at future conventions.

Engage in combat with classic monsters updated for the Pathfinder Roleplaying Game. Encounter custom villains and fully stated out NPCs. Explore the greatest dungeon of all for the first time, or rediscover the joys of losing yourself in HalasterŐs Underhalls. Excitement awaits those who dare descend down the well in the Yawning Portal.

The Dawning of the Age of Aquarium

GM: B J Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: Dr. Foxbat's Limited Hard
Players: 7
Provided: Characters may be provided by GM
Power Level: 8-12DC, 25Def, 7spd max. Low-powered, gents.
Variations: VPPs shot on sight. Comix Code will be enforced, gosh darn it.
Rules Knowledge: Useful
Game Content: Mainstream

Something fishy is happening on Planet Aquarius, and the Galactic Guardians need your help! Dick Dynamo has been kelp-napped, the local urchins have clammed up about it, and even the local cods are floundering without porpoise, fishing for leads without a bite. Can you fathom out D.I.V.E.Ős deep plans? Can you rescue the worst hero the Galaxy has ever known? Can I throw in a few more plot hooks? Perhaps even one more question for the halibut? You decide!

A Special Request of Joe (Not Adam Savage) Di Lellio, by which I mean he said BJ, donŐt you DARE run that game!

Inspired by a bad 80Ős flashback, and the immortal lyrics of Kip Addotta

Throne of Chaos

GM Troupe: Peculiar Crossroads Productions
Type: LARP
System: Amber Diceless
Players: 30
Variations: Minor alterations
LARP Experience: Useful
Game Content: Mainstream
Genre: Fantasy
Costume Suggestions: Literally anything

This event will be an Amber Diceless RPG LARP set (as much as any Amber game can be said to be set in one place) in the Courts of Chaos just after the death of the king. The Timeline will begin after both sets of Zelazny novels, in 'modern times' on Shadow Earth. Characters will be provided and there will not be a points auction. Opportunities for high-danger/high-politics characters as well as low-pressure characters will both be available. Character vs character conflict is to be expected and considered the norm. Assassinations are an acceptable way of dealing with a political rival, though any deaths will have consequences. Extra characters will be available to players who's pc's die to politics.
Knowledge of the Amber universe or rules system is helpful but not necessary to play. All necessary settings and rules will be available at the game via hand-out.

Splendor

GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: Main set plus extra patrons
Rules Knowledge: Useful
Game Content: Mainstream

An elegant game of riches, mostly jewels. Impress the art patrons by building the best collection, and earning the most prestige points! A simple, but strategic game of systems.

Timeline

GM: Magda Heilborn
Type: Card
System: Timeline
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Was the light bulb invented after or before glasses? With Timeline, learn the answer to this question and thousands of others by comparing your knowledge or hunches to historic reality. Together we create a timeline with our cards, but only correct answers stay on the timeline!

Super Dungeon Explore

GM: Kasi Jammeh
Type: Board
System: Super Dungeon Explore
Edition: Forgotten King
Players: 6
Provided: All materials provided by GM
Variations: Classic mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bring the video game console to your tabletop with Super Dungeon Explore! Build a party of brave Heroes to battle through classic hack-and-slash dungeons and defeat the villainous dungeon boss. Beautiful, fully assembled, 16-Bit inspired miniatures bring the game to life over lavishly illustrated dungeon tiles featuring the unique locales of Crystalia.

Escape from FreedmanŐs Fort

GM: John Sullins
Type: Historical Miniatures
System: Song of Drums and Tomahawks
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Daniel Boone and his Seminole Alies chase the survivors of an Amican raid on a Creek Indian Village through the Florida Everglades.

Desperation to the Plight

GM: Liz Ruifrok
Type: RPG
System: Werewolf the Apocalypse
Edition: 20th Anniversary
Players: 8
Provided: All characters provided by GM
Power Level: Fostern-Adren
Rules Knowledge: Useful
Game Content: Mature Themes

One night in Golden Gate Park is usually enough to last a lifetime for some people. For the Garou, however, it tends to be deadly serious.

Battle of the Bards

GM: Lance Meibos
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 9th
Rules Knowledge: Useful
Game Content: Mainstream

Dude, did you hear about the Battle of the Bards? Oh, man. I'm so stoked about this, our manager says we're going to be the best live band on the set! I don't even know how that's possible, because we're totally going to be playing at the same event as Bonemetal, Drown Maiden, the Wrapmaster, Blood Masquerade, and Ten Zombies! I know we've never done a concert like this before, but we're totally ready to show everybody the power of our music! Are you ready?

Web of Intrigue

GM: Andrew Jackson Davis
Type: RPG
System: Star Trek the RPG
Edition: Decipher
Players: 8
Provided: All characters provided by GM
Variations: Homebrew Rules - influenced by Dread
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Enterprise has been converted into a flying deathtrap by enemy agents. Can the Next Gen officers repel the invaders and solve the mystery at the heart of the conspiracy to take over the Federation?

San Fransokyo G.I.A.N.T.S.

GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Genetically-Integrated Android Neural Transfer System was created in 2020. You grew up with an living alter-ego, and a secret mission to save Sanfrasokyo. Now it's 2033, and Fukushima horrors are spawning. Are you too young to pay the ultimate price?

Sanfransokyo is the setting for Big Hero 6. Elon Musk has put people on Mars, connected the US Pacific Coast with a solar-powered Hyperloop grid, and the BFR takes 30 minutes to get anywhere on Earth. However, life is still hard. Monsters are spawning, world infrastructure crumbles, and class warfare rages.

Dubai Future vs Zombie Horror

GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

By 2033, Gulf State wealth has fueled life-saving genetics and technology. Your variety of immortal lifestyles is endless. But the zombie apocalypse is spawning chaos. It is time to defend the caliphate and crush the undead.

Dr. Quinta's Haunted Estate

GM: Aaron Clements Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Power Level: Heroic
Variations: Some House Rules & Game Mechanics
Rules Knowledge: Useful
Game Content: Mainstream

This game of FATE Accelerated is loosely based upon the Supernatural TV show universe. Slayers work thanklessly to keep the unaware populous safe from vampires, ghosts, demons, and other supernatural creatures. You will create one of these slayers (Or if you have played a game with me in the past feel free to bring back your RELEVANT character) and then delve into the mystery that surrounds the Estate of the recently deceased Dr. Quinta. Many rumors surround the estate and the Doctor only served to provide fuel for the gossip fire with her late night experiments and strange special deliveries to the mansion. Dr. Quinta's spooky habits were not the least of her troubles and she died owing a considerable debt in back taxes to the state. Now the Governor is putting pressure on local government to seize the estate so it can be made into a museum. The locals won't go anywhere near it but someone with some sense and perhaps a little paranormal knowledge placed an add in the paper. Unfortunately the first group of people who answered were seemingly unequipped to handle the true supernatural danger of Dr. Quinta's Haunted Estate. Now it is up to you and a team of others like you to put the exorcism boots to this spook shack hard style!

The Spring Offensive

GM: John Castillo
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: WWI Soldiers
Variations: Luck & Sanity
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

1918: The Americans begin arriving in France to engage the German forces, but nothing could have prepared them for the horrors they would face.

Call of the Labyrinth

GM: Erik Alfkin
Type: RPG
System: Monster of the Week
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is a myth; something the old people in some forgotten midwestern town dimly recall. The labyrinth. Now a child, dead 80 years, has returned with tales of it.

Isle of the Lich

GM: Erik Alfkin
Type: RPG
System: FATE Core
Players: 8
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The God of Light has been imprisoned on the Isle of the Lich for a thousand years. Only fools try to save him anymore. You are such fools. Good luck!

It Wasn't What We Thought Part 2

GM: Zachary 'Gareth' Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 7
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Part 1 Gideon and her crew witnessed the broadcast of 'The Signal', dug up information that deepened the mystery surrounding Miranda, joined the New Rebellion and prevented a bio-weapons attack on the planet of Summerhome. In the process Jack retrieved an Agents data pad and Mac broke through the first level of encryption. Now the crew is seeking help from one of MacŐs contacts to decipher the rest of the files and figure out why the bioweapons were teenagers in cryogenic chambers...

See the link for a full synopsis of Part 1.
Website: /docs.google.com/document/d/1SeCif_95lRq6zIYLQ1ZdBPt3OPgop6c4vE8OTStqyWI/edit?usp=sharing

Hell Follows

GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A fanatical crusade has nearly conquered your home. But when 'heaven' is against you, hell followsÉ

13th Age combines D&D with a strong roleplaying mechanic; each character is unique.

Psychoneira: from Madness into the World

GM: Pol Stafford
Type: RPG
System: Cypher: The Strange
Players: 5
Provided: All characters provided by GM
Power Level: Starting
Rules Knowledge: Useful
Game Content: Mature Themes

In dreams, you are not yourself. You walk in golden fields where magic burns in the wake of failing Laws.
During the daytime, you are a guest of the Psychoneira Institute for Disturbed Sleep.
The visionary director has created a safe place in Sacramento's pyramid to stare into the wonders of the mind, and find sanity in the midst of the Strange.

But the staff has been acting erratically, and people have been "'checking themselves out'... what is the Director really up to?
Website: rpg.simplecommunion.com/psychoneira/

Kaliphate: Eternal Flame

GM: Pol Stafford
Type: RPG
System: Rolemaster
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: meduim-high (15th-20th)
Variations: companions included
Rules Knowledge: Useful
Game Content: Mature Themes

The flame of the Kaliphate burns day and night on the Isthmus.

Overseen by the benevolence of Baruk, the god of night, the Caliphate has brought peace, knowledge, and prosperity to the tribes of the Isthmus, and their neighbors in the Kingdoms of Sand and Sky.

Now the Kaliph, grown old and fat and happy in his success, is dying.

The young Kaliph is known to few.

A power struggle is brewing.

Some of you are the Prince's friends, some of you are ancient compatriots of the Kaliph.

Moving to support the Prince, or perhaps to undermine him:


Website: rpg.simplecommunion.com/kaliphate/

Planet of Blood

GM: Daniel Alves
Type: RPG
System: Black Crusade
Players: 8
Provided: Characters may be provided by GM
Power Level: advanced classes
Variations: some Dark Heresy 2nd
Rules Knowledge: Useful
Game Content: Mainstream

Sanguinus 4 comes into the light of the Imperium. This cannot stand! A conspiracy has formed to return the world to the embrace of Chaos. You are that conspiracy!

WW II Air Combat: Get Eisenhower!

GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Get Eisenhower! It's February 1945, and in this 'what if' scenario, the Supreme Allied Commander is flying to confer with Field Marshall Zhukov. B-24s are escorted by American P-51s, RAF Meteors, and Soviet Yak-9s, in a multi-national show of force. Rising to meet them are the latest Luftwaffe cutting edge fighters---fast Ta152s, jet-powered Me262s, and rocket-powered Me163s. Can the Germans shoot down the Liberator carrying the General and lengthen the European conflict long enough to force a negotiated peace? Play the WWII air combat game that hits the sweet spot between realism and playability.

World War II Dogfights

GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Take to the sky in this realistic yet easy to learn tactical-level aerial combat game. We will play two historical dogfight scenarios, featuring classic fighter vs. fighter duels in 1/144 scale. Fly a two-plane element, take advantage of your fighter's unique characteristics, employ sound tactics, and (with some luck) shoot down the enemy. So strap in, give 'er full throttle, and happy hunting!

Loubino 1812

GM: David Moody
Type: Historical Miniatures
System: Napoleon's Battles
Edition: 2nd
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Loubino 1812--After Napoleon's victory at Smolensk in August 1812, forces under Marshal Joachim Murat, King of Naples, tried to cut off the retreating Russians. Can the Russians escape, or will the French cut off enough of the Russians to gain the decisive victory the Emperor wishes? Hundreds of hand-painted miniatures representing the armies of Russia, France, Wurtemburg, and Westphalia (including Junot's Westphalian corps) recreate this action of the Russian Campaign.

Battle of Hoebos VI

GM: David Moody
Type: Sci-Fi Miniatures
System: Federation Commander
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Hoebos VII is a key system, straddling major trade and communications routes on the edge of the Trexellian Expanse. At the height of the General War, Federation and Klingon fleets converge to decide who will control it. Each player controls one ship, entire battle fought in miniature on a hex map Federation Commander is basically Star Fleet Battles Lite.

Battle of Waterloo - 1815

GM: James White
Type: Historical Miniatures
System: Empires at War
Edition: v.1.8
Players: 16
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

One of the most iconic battles in history, the battle of Waterloo brought a close to the Napoleonic Wars. This is a massive 28mm game with roughly 4,000 models presented on a massive table representing the historically battlefield.
Website: jayswargamingmadness.blogspot.com/2017/09/napoleonic-scenario-waterloo-1815.html

Moreaxe's Mercenaries

GM: Stephen Quanci
Type: RPG
System: Planet Mercenary
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Game Description:
Welcome to the Moreaxe Mercenaries, family owned and operated since the 22nd Century! Travel the galaxy, meet interesting people, and kill them! Join the family for money, murder, mayhem!

Planet Mercenary Description:
Welcome, Valued Customer!

For eight hundred years Planet Mercenary has been offering our clients the finest weapons and materiel the free market has to offer. During that time we've produced, in-house, a number of educational products, but over several hands of decades we've learned that the education wasn't working.

You, our customers, are bright, discerning people who understand the value of knowledge. You have, however, a number of sophonts in your employ who are literally too dumb to live, and you can't get these poor grunts to read a book to save their lives.

Enter our latest product, the Planet Mercenary Role Playing Game. With our help, you'll be able to trick your grunts into reading about the equipment they use, the enemies they'll face, and the places where, if they're not careful, they'll draw their last breath. It's an old-timey pencil-and-paper game, which may sound a little dull, but it's got cards and dice, and if eight hundred years in this business has taught us anything it's that the grunts can't resist something that looks like a game of chance.
Website: /www.planetmercenary.com/

Eaves of Mirkwood (Adventures in Middle Earth)

GM: Randy White
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The dragon Smaug is dead, slain by Bard the Bowman, now King of Dale. Now is a time of great exploration and discovery, a time to sally forth for adventure!

The Cawder Complex

GM: Randy White
Type: RPG
System: Cypher System
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: Numanera, The Strange
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Do you have what it takes to survive a world on the brink of extinction?

Aturi cluster: Retribution

GM: Dovi Anderson
Type: Sci-Fi Miniatures
System: X-Wing Miniatures
Edition: HOTAC
Players: 6
Provided: All miniatures provided by GM
Power Level: PS 9
Rules Knowledge: Expected
Game Content: Mainstream

Co-op X-wing! The Empire has dispatched the Imperial Star Destroyer RETRIBUTION to annihilate your recently uncovered rebel outpost. Can you disable the bridge in time to allow for the evacuation? We will be playing on a 4'x6' map of a star destroyer. Your squadron consists of 6 fully loaded veterans pilots: 2 X-wings, 2-Y-Wings, 1 B-Wing, 1 A-Wing. Each will be supported by low power escorts of the same ship type controlled by the same player. Only upgrades that were available at the time of Aturi Cluster 0.7 beta release are being used.

Demo Crazier Eights: One Thousand & One Nights (Preview)

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by Shahrzad's Arabian Nights stories. ThereŐs Aladdin, Princess Parizade, a flying carpet, & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/09/27/whats-crazier-eights-one-thousand-one-nights/

Demo Crazier Eights: Olympus

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is based on Greek mythology. ThereŐs Zeus, Atlantis, PandoraŐs Box and more!

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

Demo Crazier Eights: Camelot & Avalon

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

Camelot & Avalon are two versions inspired by the King Arthur stories. You can get Guinevere, Merlin, Sir Percival & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

Demo Crazier Eights: Camelot

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by the King Arthur stories. You can get Guinevere, Merlin, the Holy Grail & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/08/01/crazier-eights-camelot-information/

Rick and Morty

GM: Scott Albrecht
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, and more to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Website: /boardgamegeek.com/boardgame/224134/munchkin-rick-and-morty

Terraforming Mars

GM: Scott Albrecht
Type: Board
System: Terraforming Mars
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Self Replicating Robots and Small Asteroid Promo Cards added to Deck
Rules Knowledge: Useful
Game Content: Mainstream

Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Website: /boardgamegeek.com/boardgame/167791/terraforming-mars

Cruising the 'Verse

GM: Andrew Jackson Davis
Type: Board
System: Firefly
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Have you got what it takes to defeat the Reavers, evade the Alliance, and talk, tech or blast your way out of danger? Hire a crew, gear up, and cruise the 'Verse in this version of Firefly with expansions.

Music of the Night: A Prom Mask-erade

GM Troupe: 40 Thieves Property Reclamation Agency
Type: LARP
System: Masks: The New Generation setting
Players: 12
Variations: Card draw homebrew system
LARP Experience: Useful
Game Content: Mainstream
Genre: Super Hero Comics, with a dose of high school dram
Costume Suggestions: Superhero costumes, capes, prom clothes, formal dresses, suits, masks

Prom night. A rite of passage. A time for romance. For fancy dresses and up-dos, suits and cumberbuns. A time to enjoy being young.

Definitely not a time to worry about your mask-wearing alter-ego.

The Prom Committee thought theyŐd prepared for everything-- live band, proximity alarms, decorations, psychic dampeners, non-alcoholic punch, power negation fields, flexible dress code, and a highly-sensitive early warning system for both monsters and giant mechs. They even made sure a few chaperones were Heroes in disguise.

Except, for the students of Halcyon High, this yearŐs Ball has been unmasked.

Evil doesnŐt take the night off, just because tickets cost $100 a couple.

The super villain Phantom and his mysterious henchman are the ultimate party crashers. Despite the best efforts of the Halcyon High staff, the entire Prom has become a hostage in the PhantomŐs bid for World Domination.

Too bad he isnŐt aware exactly how many of those adolescent captives in formal-wear have powers of their own.

Trapped inside the banquet room of the Halcyon City Opera House, a group of young people with extraordinary abilities must come together to escape the villainŐs evil clutches, thwart his plans, and show the world just how Super teenagers can be.

But when youŐve always been told your Secret Identity is the most precious thing you have, how can you open up enough to trust a classmate? When you know being honest puts people at risk, how can you tell your date you fight crime?

Can these heroes-in-hiding come together enough to trust each other? Can they save themselves, and, at the same time, just possibly save Prom Night?

----
Set in the Masks universe of Halcyon City, Music of the Night: A Prom Mask-erade is an adventure in teenage angst, interpersonal conflict, and volatile super powers. After all, pubertyŐs hard enough without the addition of empathetic projection.

Every character is living a double life-- student, and caped vigilante. Some are friends in one guise, some in the other, and a very rare few know each other as both Super and Normal.

Whether you want to put on the mask and save everyone, or are just dying to see if Jenny and SteveŐs relationship will make it through the night, Halcyon HighŐs Prom is the place to be! Go Centaurs!

BLACK PLAGUE ZOMBICIDE

GM: Frank Alonso
Type: Board
System: Zombicide
Edition: Black Plague
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Black Plague is a cooperative game in which players face hordes of Zombies managed by the game. Each player directs 1 to 6 Survivors of a fantastic medieval world invaded by the Zombies. The goal is simple: fulfill the objectives of the Quest, survive and kill as many Zombies as possible!

Elder Signs: Streets of Arkham

GM: Frank Alonso
Type: Board
System: Elder Signs
Edition: Expansion Streets of Arkh
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including VelmaŐs Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.

Posse Work is Never Done

GM: Henry Beals
Type: Board
System: Shadows of Brimstone
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Howdy Y'all
This here wanted board has been filling up an nobody seems to be able to handle these folks. If y'all think your posse enough to have ago, well luck to ya.

Dune

GM: Matthew Byrtus
Type: Board
System: Dune
Edition: ScottE
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.
Website: /boardgamegeek.com/boardgame/121/dune

Scythe

GM: Matthew Byrtus
Type: Board
System: Scythe
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Invaders from Afar
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation, and valor.
Website: /boardgamegeek.com/boardgame/169786/scythe

Fief: 1429

GM: Matthew Byrtus
Type: Board
System: Fief: 1429
Edition: French Ruleset
Players: 5
Provided: All materials provided by GM
Variations: Politics/Base Game
Rules Knowledge: Useful
Game Content: Very Complex

Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France.
Website: /boardgamegeek.com/boardgame/152470/fief-france-1429

Relic Knights

GM: Kasi Jammeh
Type: Sci-Fi Miniatures
System: Relic Knights
Edition: 2nd
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Darkspace Calamity engulfs the universe. Inexorably, it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes. Relic Knights is your chance to plunge headlong into this epic conflict with your own cadre of powerful champions, to combat the Calamity and determine the fate of the universe!

Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system to represent esperŃthe energy which binds the universe. Players draw and use esper to unleash devastating attacks and cunning counters upon their foes.
Website: sodapopminiatures.com/game-relic-knights/

Deployment to the Tao Dao V - A SEAKOG Production

GM: Beth Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Justice League: The CatŐs Paw Đ A SEAKOG Production

GM: Jason Krestoff
Type: RPG
System: Hero 6th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ThereŐs something fowl in the state of Tuapse and a call for help goes out. Did someone cry wolf or has the JL grabbed a sleeping tiger by the tail? Help the Justice League ferret out the truth behind this caper!

This will be a Ôfour-color comicŐ style game, so be prepared for light-hearted humor and wacky hijinks. But please keep in mind we are using the Hero System which can be a complicated gaming system, beginners are welcome but ages 13 and up are preferred.

Blade Runner +60

GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Variations: Plenty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You're worn down and returning home as The Sold War rages on. But something's about to crack the struggle wide open, and whoever controls it just might winÉ

Disturbance in the Force

GM: Jon Wilson
Type: RPG
System: Star Wars
Edition: Edge of the Empire/FFG
Players: 7
Provided: All characters provided by GM
Power Level: ~100XP
Variations: Some AoR, too
Rules Knowledge: Beginners Welcome
Game Content: Family

You're scraping by in a Galaxy run by madmen. The Hutt doesn't hire fools Ń what's that in the smoke? Is this a chink in the Empire's armor?

At the Heart of Evil

GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Expected
Game Content: Mainstream

You a member of an Adventuring group traveling between adventures. While staying at a Wayside Inn you hear a Bard's Tale about the nearby Barony of Kelennor. Tale tells of the Oder of the Sanquins which has fallen to evil. Will you and your party come to the aid of Kelen and the Order?

Come join the fight and discover what is at the heart of this new Evil.

Crypt of the Everflame

GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the townŐs founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

This is your chance to adventure with fellow gamersŃCome enjoy the fun!! It is a good idea for players to be familiar with roleplaying games in general and knowing the Pathfinder system is helpful. Beginner players are welcome to this event.

Night of the Walking Wet

GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons (hybrid)
Edition: see web desc.
Players: 6
Provided: Characters may be provided by GM
Power Level: 5th
Variations: d6 'party' initiative, various homebrew rolls
Rules Knowledge: Useful
Game Content: Mainstream

One night, not more than a century past, a bright light streaked across the heavens, rocking the earth as it impacted Scum Swamp. Days later, a wandering priest was heard from no more. Strange things were happening in the swamp. Rumors of hobgoblins massing in their fens, villagers disappearing in the swamp at night, and strange robed men asking for direction to Castle Krake. Tales of huge monsters in the rivers and the appearance of large ogreish slime zombies soon helped to empty out what little population was left in Krake Borough. The True Gods want to see this foul blasphemy destroyed once and for all, but are not really interested in doing it themselves. Thus they seek others to quest it for them... An OD&D adventure written by Jennell Jaquays, Randy Cox, & Tamara Wieland and originally published by Chuck Anshell and Judges Guild in two parts of "The Dungeoneer," issues 5 & 6, in 1977.

Adopted for DunDraCon to modernish versions of the World's Most Popular Role-Playing Game.Hybrid D20 (3.0, 3.5, 5 all will work; AD&D/OD&D ok if you already have a character)
Website: direbane.blogspot.com/

Protect the Royal Family

GM: Earl Ogden
Type: RPG
System: Dungeons and Dragons 3.0/3.5
Players: 8
Provided: All characters provided by GM
Power Level: Epic
Rules Knowledge: Expected
Game Content: Mainstream

A coup is underway. Can you get the Emperor and his family out alive? Betrayal at all turns. Already the military hunts you and the clerics have fallen.

The City of Brass

GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 5
Provided: Characters may be provided by GM
Power Level: 13th + 7 Mythic
Rules Knowledge: Useful
Game Content: Mainstream

Story Players Need to Know:
The fabled City of Brass is the Capital and last stronghold against the Demonic Hordes of 'The Ancient Ones'. The City is run by Fire Genies known as Efreeti and along with both Fire and Magma Elementals have been able to maintain some control. The battle for the plane has raged for some-time the Goddess of Fire and some of the Efreeti noble houses still maintain the central Palace, the Pillar of Fire, and most of the Noble District. Adventurers have been summoned to the City in order to follow through with one of the three plans to victory.

1) Marriage of Fire Goddess Ymeri to Cambion Lord 'Sendious': Capitulation to the Abyssal Forces has always a plan of the Evil Genies who wish to stop losing power and wealth. In order to negotiate the alliance, marriage, and surrender of the city the adventurers will have to keep the peace.

2) Push the Enemy out of the City: Adventure into the conquered city and liberate the city from the forces of the Abyss. Of course it is always nice to have a planar city to back you when you go into the depths of the city of Brass.

3) Destroy the Abyssal Wound in the Fire Mountains: Travel across the plane to the heart of the Abyssal infection you must use either your powers or the Mythic Plane itself to close the wound. Besides surviving the flood-plane of the Abyssal forces you must find a way to close the 'Rift'.

The Soaring Palace of Talmandor

GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 5
Provided: Characters may be provided by GM
Power Level: 13th + 7 Mythic
Rules Knowledge: Useful
Game Content: Mainstream

Level: 13th + 7 Mythic = 250,000 in gear / A +6 Weapon for Martial & for Casters (2) Free Feats Spell Penetration & Greater Spell Penetration, you may add 15 stat points per attribute, No Stats above 50.

Story Players Need to Know:
The Palace of Talmandor defends the country Andoran and is the Home of Talmandor an avoral, patron of the nation of Andoran.

Although the avoral's influence is strongest in Andoran, he dwells on the plane of Nirvana, within the aptly named Soaring Palace of Talmandor the Golden.

The Palace is Under Siege by three evil forces attacking all at once. Adventurers whom wish to keep Golarion Free from either the World Wound or Cheliax Hellish Hordes have been summoned. Evil comes from the depths of the palace, a rotting air ship covered in Epic-Chasme Demons attacks from the above and a Githyanki Pirate Ship assaults the palace from the Western Skies. Losing the Palace and its lord will diminish freedom for World of Golarion and lose of one of Nirvanas strongest powers.

1) Counter Attack an Undead Sky Ship covered with Epic-Mythic Chasme Demons.

2) Investigate the lower levels of the Flying Palace which the Devilish forces appear to be focused on.

3) Defend the Palace from the Githyanki Pirate Assault before they can breach in more than one way.

For Tal'dorei - The Headless Horse-man

GM: Robert Anderson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: All characters provided by GM
Power Level: 9th
Variations: Campaign Setting Tal'dorei
Rules Knowledge: Useful
Game Content: Mainstream

Level: 9th Level + 750 gp [Magic Items at Max Price 'No brooms of flying'] plus normal starting equipment. No Races or Classes besides Core, Tal'Dorei, and Ravenloft.

Story Players Need to Know: In the City of Whitestone a Fledgling Temple of The Knowing Mistress has contracted a group of adventurers for 500 gold each to rid the region of the Undead Centaur scourge deep in the Parchwood Timberlands outside of Whitestone. The Skeletal Undead Centaur are lead by a their headless leader named Ichabarr and terrorize the settlements surrounding the major city. Many believe that these dammed creatures are not just wandering but working towards some greater evil.

Adventurers may need to decide to:
1) Track the Undead Clan of Centaur

2) Wait for their Undead to attack one of settlements they are known to commonly terrorize.

3) Use magic to divide the Undead Scourge location and hope for the best.

Superheroes Fight the Third Reich Part 1

GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 Char pts (Street Level Heros)
Variations: Awesome Powers supplements are allowed.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1944. The world is at war with the Axis powers, and freedom itself is in jeopardy. As super-powered recruits, you are going on a vital mission to destroy a secret Nazi base high in the mountains. The fate of the world may depend upon it. This game is for 30 Point BASH! Ultimate Edition characters, setting appropriate for the 1940s can be provided, or you can bring your own.

An excellent free resource for making characters can be found at http://www.bashcreator.net

There are also some pregenerated heroes who can be provided.
Website: www.bashtalk.org

Superheroes Fight the Third Reich Part 2

GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 Char pts (Street Level Heros)
Variations: Awesome Powers supplements are allowed.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1944. The world is at war with the Axis powers, and freedom itself is in jeopardy. As super-powered recruits, you are going on a vital mission to destroy a secret Nazi base high in the mountains. The fate of the world may depend upon it. This game is for 30 Point BASH! Ultimate Edition characters, setting appropriate for the 1940s can be provided, or you can bring your own.

An excellent free resource for making characters can be found at http://www.bashcreator.net

There are also some pregenerated heroes who can be provided.

This is Part 2 of the scenario presented in Part 1, where the Heroes will pick up where the Heroes in Part 1 left off. It is okay if Part 2 features different Heroes than Part 1.
Website: www.bashtalk.org

Upon Her Silvered Face

GM: Andy Hull
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Orlan Benuri vacillated between white-hot fury and stomach-twisting panic as he paced the mosaic patterned floor of his private study. It was done, he had sent you, the best that he could find, to retrieve his eldest son at any cost.

Torin was supposed to be marrying the MayorŐs daughter at the next new moon. Instead he had run off with the wandering followers of Mahannan on their pilgrimage to whatever filthy rocks they called holy. That blasted red-headed girl was the start of all this, filling the poor boyŐs head with nonsense stories of haunted realms beneath the sea.

Orlan gulped wine from a gem encrusted goblet, trying to sink the the sound of TorinŐs terrified screams deep beneath his own troubles. His mind reeled away from the twisted visions the boy had finally confided between wracking sobs. Everything but the inescapable opal eyes beneath the mirror calm sea, an ancient watcher, a colossus of evil in waiting, ready to devour the world... slapping the boy had been a grave mistake. The wine was bitter in his mouth.

A fantasy-horror adventure for six players set on the mist-cloaked Black Coast of ®nnim, a realm contended by the angry gods of a proud land and the steel-gray drowning sea.

Buzzkill

GM: Joel P. Bisby
Type: RPG
System: Shadowrun
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: beginner
Rules Knowledge: Useful
Game Content: Mature Themes

Stuffer Shacks always keep your favorite drink of choice available for your sugary energy packed enjoyment. 'Runerz Red Fizzo' and 'Green Streeeek'" tend to dominate. Being from different corps means a fierce rivalry and constant new roll outs for one up manship. One corp would like a new product fixed to fail and you chummers are hired to do it. There seems something else a little sinister from the way the Johnson talks but it could just be corp speak. what he wants you to pick up, 'steal' on the other hand may lead to second thoughts. Too late for that now chummer Your low on cred and the Johnson seems to be making an offer you can't refuse.

The Lighthouse is out

GM: Joel P. Bisby
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your port town is a rocky foggy place. The lighthouse guarantees trade and food. Now it's out, the first group never returned. Guess you're next before hunger sets in.

A few of you got the bright idea over one too many ales one night that the life of an adventure sounds better than this whole work thing most folks do. besides you are always hearing of great heroics and riches untold if you make the leap. At least that's what the very charismatic bard was regaling you with as you fortified yourself with ale that night.

X Marques the Spot

GM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Minimal Mythos Exposure
Variations: 1820's
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The British government has granted the Thames Spice Trading Company letters of marque applicable to the Laccadives Islands. As part of the most successful Thamses Spice Trading Company crew, you will be the vanguard of this expedition aboard the refitted Repulse-class 'Kismet Aglow.' The charter is to dislodge the Danes, establish a permanent trading post with a deep water harbor, survey local spices and secure access to local spice production.

The Hills Are Alive

GM: David Weinsteim
Type: RPG
System: All Flesh Must Be Eaten
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Norms
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The family that slays together, stays together! However, once the dead wake up and start walking, they might want a little payback. Can you make it off the homestead? In this scenario, you'll be playing the roles of a 70's horror movie household, full of villainous and misunderstood characters trying to survive the zombie apocalypse. Some of which they brought on themselves!

Edge of Darkness

GM: CJ Lowe
Type: Card
System: Edge of Darkness
Edition: 1st
Players: 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

1. Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on 1/3rd of the slip and are transparent on the other 2/3rds. During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the 'good' side of the cards (front), you also add strength to the 'bad' side of the cards (back).

2. Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.

3. Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.

4. Threat Tower: There is a Threat Tower which dictates when and who Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!

5. Modular set up: Edge of Darkness will come with 20+ Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

Reverberations

GM: Steven Kaye
Type: RPG
System: Delta Green
Edition: Arc Dream Publishing
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug.

The Halls of Nazir-Thun

GM: Gene Lancaster
Type: RPG
System: Original Dungeons & Dragons
Players: 5
Provided: All characters provided by GM
Power Level: 2nd
Variations: Crypts & Things
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

New players welcome!

No Demi-Humans. Magic is a double-edge sword and will surely cause one to lose their very sanity. Think Conan rather than Tolkien. Three ballsy players needed to play as a Barbarian, Warrior, and Thief.

Sanity Mechanics, eldritch horrors, mad magicians, strange elixers, and more!

The Halls of Nazir-Thun has been completed mapped out, along with the tokens, in a black and white silhouette style.

Leave your 10 foot pole at home, this is an adventure for Heroes and Sheroes of Action!

Thousands of years ago Nizar-Thun was a fearsome Sorcerer who lived high in the mountains in his palace. This palace was a complex of rooms and corridors carved into the living rock itself. Here Nizar-Thun did his great works of magic, housed his armies and hid his treasures. Some said he was working on a potion of immortality when a rival brought his reign of terror to an end. Despite looting the palace they never did find the SorcererŐs potion.
Website: oldheroesneverdie.com

Cthulhu Trek

GM: Gene Lancaster
Type: RPG
System: Trail of Cthulhu
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The USS Yorktown has received orders from starfleet to answer a distress ping from the USS Kongo.

Communications cannot be established
Tractor Beams are out of range
Transporter use impossible
A starship cannot be risked

A damage control team is sent via shuttlecraft to the derelict starship to assess the situation.

Using the Trail of Cthulhu game system you will unravel the mystery of the derelict.

Everything is provided including pencils and dice.
Website: oldheroesneverdie.com

Super Friends Unleashed!

GM: Gene Lancaster
Type: RPG
System: My Little Pony
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play as one of the Super Friends and play through various episodes of the Super Friends. Yes, Super Friends, now with punching action! The Super Friends have been unleashed from the children television censors of the 70s! Using a slightly modified version of the My Little Pony Role Playing Game, youŐll use your powers to bring the villains to justice, battle dinosaurs, Space Creature(s), and the possibly the Legion of Doom themselves!
Website: oldheroesneverdie.com

Day One: Invasion

GM: Terry Bernard
Type: RPG
System: Torg Eternity
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Six people, mostly strangers, meet while on a boat trip in the East River near Manhattan when the Living LandŐs first maelstrom bridge falls in Queens. The axioms of Takta Ker wash across our heroes and everything changes.

People panic and transform into brutal versions of themselves, and monsters sweep into Queens and Brooklyn from the bridge. Ships stop working in the low Tech axiom, leaving the survivors drifting near the overgrown Manhattan shore.

This is a day one invasion and a very good introduction to the game system know as Torg Eternity.

The Twilight Thespian

GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Variations: The Colors of the Sky
Rules Knowledge: Beginners Welcome
Game Content: Family

1930's Japan. Two girls from the countryside fall in love, but the looming war forces them apart. Before they separate, they promise to reunite again at the river, but that day never came. Fast forward fifty years later, one of the girls became Japan's greatest actress and retires to that same countryside where she met her lover and muse, hoping, against all reason, to see her again. Can the henge grant her final wish and do the impossible of reuniting two star-crossed lovers after over half a century?

'You may not know what it means to be human, but as long as your heart is in the right place, you will always persevere.' Golden Sky Stories is inspired by anime such as the Miyazaki films, Wandering Son, and Fruits Basket where nature and humanity converge to tell heartwarming tales of love and kindness conquering sadness and despair.
Website: starlinepublishing.com/our-games/golden-sky-stories/

Harajuku Night

GM: Brian E Williams
Type: RPG
System: Torg Eternity
Players: 6
Provided: All characters provided by GM
Power Level: Starting as Ords
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While the world falls apart, six strangers seek safety in Tokyo as they encounter a nightmare of otherworldly proportions. TORG Day One: Pan Pacifica

Deadlands (Hell on Earth)

GM: John Sampson
Type: RPG
System: Deadlands
Edition: Classic
Players: 5
Provided: Characters may be provided by GM
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Family

Hell on Earth explores a possible future to Deadlands. The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.

But all is not lost. Now that the Reckoners have taken mortal form, some whisper they might be destroyed permanently.

Where the Federation Fears to Tread

GM: Saul Morales
Type: RPG
System: Star Trek Adventures
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Having just arrived at your new post in the Shackleton Expanse, Narendra Station, your quickly sent out again on another mission. A science probe mapping and surveying the Shackleton Expanse has not checked in. You are to find the probe and make repairs. Your given the last location of the probe. A simple 3 day mission but, in the Shackleton Expanse even the most insignificant event can lead the crew of the U.S.S. Thunderchild, Where the Federation Fears to Tread.

Physically Painful Figments of Your Imagination

GM: Joseph Silveira
Type: RPG
System: Homebrew
Players: 6
Provided: Characters created for game
Variations: Uses card drafting & bartering
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

They said the attackers conjured fighters from thin air with a wave of a staff? Sounds like they had too much to drinkÉ and speaking of sound, what was that?

You play tiny homunculi that inhabit the ruins of a human city. Characters are made at the beginning of the game by drafting cards, and the system is only requires players to bring D6Ős

The Last Spire

GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200-275 pts; -75 pts disadds/quirks
Variations: GURPS Prime Directive w/some changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are part of the bridge crew and senior staff of the U.S.S. Exeter, NCC-1706. Yes, that Exeter. Fresh from three years of decontamination, cleaning, and the removal the remains of the previous crew and their personal items, the ship has been recommissioned. The shakedown cruise is complete.

The new Adventure Begins!
Set in the Star Fleet Universe which is based on Star Trek: The Original Series.
Prizes are from Steve Jackson Games!
Website: www.starfleetgames.com/aboutsfu.shtml

Starship Repo!

GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200-250 pts; -75 pts disadds/quirks
Variations: GURPS Prime Directive w/some changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You repossess starships from buyers who didn't pay and return them to the rightful owners. Usually it's the creditors. It's exciting and lucrative. Some think it's even fun. Fun? Where is our next job? What is our next job?Website: www.starfleetgames.com/aboutsfu.shtml

Agent, Secret Agent

GM: Tom Rafalski
Type: RPG
System: [Players Choose]
Players: 7
Provided: All characters provided by GM
Power Level: Superspy
Rules Knowledge: Useful
Game Content: Mainstream

A group of elite international super-spies who give their last names first must recover stolen 'stealth' aircraft in 1985 at the height of the cold war.

System determined by player vote. System will be old-school Mercenaries, Spies, and Private Eyes (MSPE) OR Gadgets are Great!
Website: www.beautifulharmony.com

Wonderguy and Ultrawoman Go On a Date

GM: Tom Rafalski
Type: RPG
System: Gadgets Are Great!
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: variable
Variations: Superhero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dinner, dancing, and.... dodging bullets?

2 play the dating superheroes, 4 play Cupid Concierges tasked with keeping 'distractions' to a minimum.
Website: www.beautifulharmony.com

Protect Uncle Lou's Inn!

GM: Tom Rafalski
Type: RPG
System: Tunnels & Trolls
Edition: Deluxe
Players: 6
Provided: Characters may be provided by GM
Power Level: starting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Protect Uncle Lou's Inn! And clean up the loose ends while you're at it...

You stay at Lou's Inn every time you're in town since it is the best one in town, and Uncle Lou gives you a steep family discount.

As you sit down for breakfast, Louie nervously comes up to you with your meal and asks a favor. He wants you to guard the property and try to resolve a bit of a situation.

It seems that the rogue's guild tripled it's protection money for the local merchants, and he and the others don't want to pay. Word on the street is the guild is going to make an example of Louie Lu-Shin sometime this afternoon.
Website: www.beautifulharmony.com

Exclusion Zone

GM: Gary Fleming
Type: RPG
System: Numenera (Cypher System)
Players: 8
Provided: All characters provided by GM
Power Level: low
Variations: homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's a dangerous and dirty job, clearing the undead. Good thing we have all these dangerous and dirty people no one wants!

Before coming here you were charged with a crime you may or may not have committed. Maybe you didn't know it was illegal to own property the city ended for a new well. Maybe you're one of those unhinged wizard types. Who cares? Not me we have work to do!

Whatever your crime you agreed to come here and have a chance at glory, making up for past deeds or maybe even earning your freedom. All you have to do is stay alive for the whole year.

1st attack of tne 1st Succession War

GM: Nathan Kajikuri
Type: Sci-Fi Miniatures
System: Battletech
Edition: 4th
Players: 8
Provided: All miniatures provided by GM
Variations: home
Rules Knowledge: Useful
Game Content: Mainstream

Opening shots of the war, with House Kurita attacking House Steiner. On the world of Bolan.

Been Hurt: A Sporting Adventure for Mostly Bots

GM: ian Norris
Type: RPG
System: Paranoia
Edition: XP
Players: 6
Provided: All characters provided by GM
Power Level: classified
Rules Knowledge: Beginners Welcome
Game Content: Family

Someone has stolen a CLASSIFIED thing of most importance for [RESTRICTED organization]. Retrieving it back is crucial for alpha complex. Robot and human troubleshooters, time to go!

The Secret of Silver Ford

GM: ian Norris
Type: RPG
System: FATE Core
Edition: w/Secret of Cats
Players: 6
Provided: Characters created for game
Power Level: Cats w/magical powers
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ItŐs the day after Halloween, and something evil is stirring in Silver Ford. Can our feline heroes put an end to the menace before townsfolk start disappearing?

Thieves of Pebblebrook

GM: ian Norris
Type: RPG
System: Mouse Guard
Edition: 2nd
Players: 6
Provided: Characters created for game
Power Level: Brave mice fighting & compromising
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The small town of Pebblebrook lies on the outskirts of the Territories, far removed from the other towns with the Weasels of DarkheatherŐs border dangerously close. When mail runners from Pebblebrook stop arriving, members of the Mouse Patrol are sent in to investigate.

Mech Dropships on the Horizon

GM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Star League Tech
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On a planet named Nowhere13(name lost after changing ownership 13 times), just outside the borders of Davion/Kurita is a world that is engulfed in battle for the right to claim that they are the owner until the next fight.

Since the planet is outside the inner sphere territory, neither house can submit a formal complaint that they are being attacked by the other house. So every few years, each stages an attack to take back(or try to) the world from the other. This planet has become an unofficial training combat for both houses testing each others tactics. This is just one of many battles taking place on this world. The time period is the year 3040 and only Star League tech is being used so no advanced weapons or Clan tech. I always try to make a fun and challenging game for all. Come out for some mech blasting action!

Unwelcome Undead

GM: Samuel Horton
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: some home rules
Rules Knowledge: Useful
Game Content: Mainstream

The small farming town of Vorrakka has had skeletons appearing around their town for the past month. They have sent a plea for help to protect their sacred artifact from being stolen. They have been able to fend off the undead so far, but many have been seen in the nearby cemetery and think they will attack soon.

The Black Razer

GM: Duane Frederick
Type: RPG
System: Starfinder
Edition: 1st Core rulebook
Players: 6
Provided: Players provide their own characters
Power Level: 10th
Variations: 66K crdits. No evil alignment
Rules Knowledge: Useful
Game Content: Mainstream

Your ears hurt as you awaken to proximity alert klaxons and emergency lighting. Last thing you remember was the Punk Drive engaging. Just another day on board the Razer.

The Esoteric Order of Dagon vs I.L.W.U., Local 22

GM: Jack Young
Type: RPG
System: Nemesis
Players: 6
Provided: All characters provided by GM
Power Level: Regular hardworking Janes & Joes
Variations: Insmoth, 1925
Rules Knowledge: Useful
Game Content: Mature Themes

Innsmouth, 1925. The tides are right!! Tonight, after countless botched attempts, the Esoteric Order will ascend their dread fishy lord from the cold heartless depths of the Atlantic! Every contingency has been accounted for and nothing could possibly thwart their carefully prepared rituals. Nothing that is, except the unwitting intrusion of the International Longshoremen & Warehouse Union. Mature themes and a profound irreverence for anything Lovecraftian.

MonsterHearts: The Academy

GM: June Garcia
Type: RPG
System: Monster Hearts
Edition: 2nd
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are students at the oldest boarding school in North America, located near Boston. It is the last day of classes before winter break, and for one reason or another, you are spending the winter break at school. Finals were a rough, and everyone wants to blow off some steam. Also, you are monsters.

The Keep on the Borderlands 3.5

GM: Daniel Woolery
Type: RPG
System: Dungeons & Dragons 3.5
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: optional & house rules
Rules Knowledge: Useful
Game Content: Mainstream

The Keep on the Borderlands was the introduction to Dungeons and Dragons for many in the 70s and 80s. Designed by the great Gary Gygax for basic D&D. Now play it in the 3.5 rule system.

We will not be using Miniatures or Battle-maps, combat will be fast paced and visceral like Role Playing should be. Every character provided by the DM has a mission at the keep to augment role playing opportunities.

Search out the Caves of Chaos. A monster infested cave system designed by the legendary Gary Gygax. Fight monsters and gain levels. We should go through level 4 or even 5 by the end of our time playing.

The Street Urchins Try to Survive

GM: Paul Coulter
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Thieves' World
Rules Knowledge: Useful
Game Content: Mature Themes

Survival on the streets and shadows of Sanctuary, the city of thieves, is tough even for a hardened fighter, let alone for a group of small street urchins with nothing but belly button lint in their list of assets. Can you be one of the smarter ones, that can overcome, adapt and excel in the darkness of the shadows, where street urchins are usually ignored?

Infinity Tournament - Season 9 ITS Direct Action Tournament

GM: Joseph T. Yull
Type: Sci-Fi Miniatures
System: Infinity
Edition: N3
Players: 8
Provided: Players provide their own miniatures
Power Level: 300 pts/mid-tier
Rules Knowledge: Expected
Game Content: Very Complex

Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.

Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.

Tournament Format:

Mid tier/300 points.

Players should bring two lists made using the ITS season 9 and Infinity rules. Hard copy courtesy lists for your opponent are required.

Players should be familiar with the Infinity rules and FAQ as seen on the included link

There will be an ITS season 9 tournament pack for prize support. An additional, special prize will be awarded to the player using the Svalarheima Closed Lists with the best performance.
Website: www.infinitythegame.com

The Revenge of the Popcorn Girls

GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Set to Awesome Mix One and Two, the Popcorn Girls return with a vengeance! Join the Popcorn Girls in a 70s adventure filled with Action, Danger, and Comedy!
Website: www.pulp-adventure.com/

It Came Out of the Sky at the Drive In

GM: Michael Siverling
Type: RPG
System: DARE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In 1963, six typical American teenagers went out for a night of fun. Then the strange events began to happen. Events that would shake the world.

The Dread Forge

GM: David Rakonitz
Type: RPG
System: Hero per-5th ed.(Champions)
Edition: mostly 4th ed., w/some 5t
Players: 6
Provided: Characters may be provided by GM
Power Level: max 60 pts attacks; max PD/ED ea. 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

In outer space, the Time Emperor activates an ancient armory. He has crippled the Galactic Guardians. Only the heroes of Earth can stop the coming threat. The galaxy needs you.

Last Human Standing

GM: Les Child
Type: RPG
System: Last Great Empire
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

We've lost all contact with a well-populated island. We're sending your two teams in to find out why. All your supplies are on the plane, good luck!

PUBG RPG anyone? 2 squads will deploy at different points on the island and look for people and clues as to why it has gone silent. Both teams will converge on the military base to call for extraction.

A Star over Carleon

GM: Jay Loucks
Type: RPG
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As Knights of Die Kreuzritter, you work from the shadows to protect all from the depredations of monsters and evil sorcerers. You are the only legitimate bearers of Dracheneisen weapons, unbreakable swords and knives with powerful effects against monsters and evil magics. Your order has received intelligence that an Archeologist has meddled where she should not, and is bringing such a weapon to Carleon. Your group of Knights, trained Duelists and Sorcerers all, have been called upon to investigate, and retrieve any Dracheneisen in her possession. But evil stalks the streets of Carleon, and death visits her citizens in the night. Can you protect the poor people of Avalon and still fulfill your mission?

Please join me for a rollicking, swashbuckling adventure of 7th Sea 2nd edition. Bring a double-handful of D10s, for when you are very, very good.

Covert Op: The Mine in the Desert

GM: Glenn M. Goffin
Type: Sci-Fi Miniatures
System: Stragrunt II/Traveller
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The players are Imperial Naval Intelligence operatives, Imperial Marines, and civilian specialists tasked with recovering experimental mining equipment abandoned in an uninhabited region of a Zhodani-occupied Imperial world.

The setting is the Fifth Frontier War. Rules are modified Classic Traveller for role-playing and StarGrunt II for combat. House rules for psionics and robots have been well tested.

General knowledge of the Traveller universe is helpful, but not required. Cooperative play (for the most part).

Each player gets a team of three pre-generated characters. The teams are Imperial Naval Intelligence command (1 team); INI technical personnel (2 teams); Imperial Marines (3 teams); civilian specialists (1 team); Imperial Navy flight crew (1 team (NPCs)).

All may not be as it seems, as some teams may have secret objectives, and of course any INI briefing is strictly need-to-know.

Oath of the Brotherhood

GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

Oath of the Brotherhood

GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

Are You Afraid of the Dark?

GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Variations: Story Mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

Buffet Master

GM: Joel Clark
Type: Card
System: Buffet Master
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you eat the most at this Buffet to become the Buffet Master!?
Website: www.doomedlegiongames.com/index.php/our-games/buffet-master

Beginners Diplomacy

GM: Zachary 'Gareth' Morgan
Type: Board
System: Diplomacy
Edition: Avalon Hill
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the game, players represent one of the seven 'Great Powers of Europe' in 1901 prior to the start of World War I. There are only two kinds of military units: Armies and Fleets/Navies. On any given turn, each of your military units has limited options: they can move into an adjoining unoccupied territory, support an allied unit in an attack or defense of an adjoining occupied territory, or hold their position. There are no dice rolls or other elements of chance, all actions are determined by numerical strength. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Website: /boardgamegeek.com/boardgame/483/diplomacy

To Sleep, Perchance...

GM: Larry Langley
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Variations: Staged Difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Under Hypnos spell, dreamers never awake and the waking world draws every closer to madness. Can you stop this ancient God in time?

Your band of intrepid adventurers pursues mysteries in the waking world and the fantastic dreamlands in the hope of stopping Hypnos before both worlds end in nightmare.

(Will use all available expansions)
Website: /boardgamegeek.com/boardgame/146021/eldritch-horror

The Future that Never Was: The Terror of the Return of MechaGodzilla

GM: Joe Di Lellio
Type: RPG
System: Hero per-5th ed.(Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC & appropriate defenses & CVs
Variations: some 5th ed. Adds
Rules Knowledge: Expected
Game Content: Mainstream

The hulk of what was MechaGodzilla collapses into it's blackhole generator and you... hear? ... 'Kentaurus is hardly done, Solarians. You will ALL fall before our space science!'

Herein lies - if I get around to it - all the background to 'The Future that Never Was' DDC-only campaign. With luck & motivation, and mostly the latter, I'll fill you in on the burgeoning new world that is the Solar Federation.
Website: www.planetx.org/~joed/ddc/xxxxii.html

Aren't You Dead Yet?

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Players provide their own characters
Power Level: 7th
Variations: Core Books only, non-evil
Rules Knowledge: Useful
Game Content: Mainstream

It started out as such a good day. You chased the Evil Priest to these ruins. You defeated his minions and had him cornered. Outnumbered and desparate, he grasped a jewel, uttered an obscure phrase and then you died. It is a race against time for eight mostly-dead players to restore their life essence. Active ROLEPLAYING, creative thinking and a bit of luck is all it takes. Plus a flower.

Deep Sleep of Dread

GM: Dave Sokolowski
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Washington DC Đ Today. Congresswoman Denise Grey (D-NY) has fallen into a coma just three days before her speech to the UN on human rights. From this coma she continues to perspire saltwater, which covers her body, soaks the bedsheets and fills her lungs. At this rate, the doctors say sheŐll be dead in less than a week, but missing the speech will also be a serious blow to the oppressed people she has promised to represent. She has many enemies and time is short.

You are a member of the Advocacy Ń a team of supernatural fixers, soldiers and researchers who work discretely to solve problems in and around the home of the worldŐs largest bureaucracies. You have the best technology and resources in the world at your hand, which is important because your adversaries donŐt play by the rules and often donŐt even come from this world.

When the Worm Turns

GM: Joe Parzanese
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Victorian Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Victorian Era Pulp! The year is 1890-something and the Albion Society is invited to the United States for a special dedication of the inaugural ride of a very special train. But a dastardly and insidious villain has other ideas.

Goliath Starbase

GM: Jonah Johnson
Type: Other
System: Battlestations
Edition: 2nd
Players: 7
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war has not been going well for the UREF. There is a chance to end the war, if your crew can take out a starbase in the Casedy sector. The last 4 ships sent, have not returned. Pick your ship and crew mates wisely. Good luck, you are going to need it and if not you got a clone. RPG with boad game elements.

Incident at Absalom Station

GM: Mike Eckert
Type: RPG
System: Starfinder
Edition: Introductory
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Variations: Learn Starfinder
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station's seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...this session is designed to introduce players to Starfinder and to allow for expansion to the fine games provided over in Organized Play. For more Starfinder o!fficial SFS events, check them out as well.
Website: /paizo.com/starfinder

Beautiful Scars

GM: Heather McDonald & Christopher Eckman
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Power Level: 30 pts
Variations: slight if any
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The women of Gotham City live in a male dominated world. The women of the underground especially feel the weight of the men's iron grasp and they are tired of it. It is time for the women to take back Gotham. A number of female Anti-heroes have received mysterious invitations. Invitations to join forces and create a lasting change upon the city. And to put the power and control of the city where it belongs. In the hands of the women.

Join me for this amazing Batman-themed female anti-hero game. Please note, players of all genders welcome, but all PCs will be female.

Curse of the Labyrinth: Only Time will Tell

GM: Kourtney Hobart
Type: RPG
System: Hero 5th. ed. (Fantasy)
Players: 10
Provided: All characters provided by GM
Power Level: 225 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the help of the Goblin Commander Eru, Toby and his friends have successfully infiltrated Jareth's castle. Now more dangers await them than ever before. A device known only as the cleaners, it is the stuff of nightmares. Not only will our heroes have to face this deadly machine but they must find Jareth and defeat him before The 13th hour is up. LetŐs see how our heroes deal with this little slice.

Extreme Marine

GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

n a post apocalyptic world of sewage and sea level rise, the mad crews of the junk ships are not to be outmatched in the art of survival. Join us for a game of Water World/Mad Max inspired ship to ship combat.
Website: www.doomedlegiongames.com/index.php/our-games/extreme-marine

Class President

GM: Don Satow
Type: RPG
System: Hero 6th. ed. (Teen Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 9d6, 8 CV, 5 Spd
Variations: luck/unluck diff; mini ingame w/school election
Rules Knowledge: Useful
Game Content: Mainstream

Time for class elections! The class president helps shape school policies on the activities of teen supers. Loathsome Cyrus Snayle has his own agenda on how to make the school GREAT again. Cyrus is running for class president and he must be stopped. Can you and your friends prevent Cyrus from running away with the elections?

Scavenger Hunt

GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mature Themes

(This is not a continuation from last year)

Astrid Erickson presents:

'You're Jedi, right? So where's your lightsaber, huh? Huh?'

This is a scavenger hunt for parts and plans for your own lightsaber.

You've got a list.......:

The Summer Leaf Tournament

GM: Shannon McNamara
Type: RPG
System: King Arthur Pendragon
Edition: 5.1
Players: 6
Provided: All characters provided by GM
Power Level: Mortal knights & ladies & squires
Variations: minor
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Pendragon is a blend of Arthurian Literature and 6th century Brittanic History with some updates to suit a 21st century audience (i.e. female knights). Possible focuses (or multiple focuses) are dependent on the dynamics of the group but can include: investigation, tournament extravaganzas, romance, exploration and good old fashioned combat for a good cause.

Personality traits and passions (for those who have played the game) will be used. Each PC will be in love with another PC at the table (character portraits supplied).

The Summer Leaf Tournament draws thousands upon thousands of people to Camelot where Lady Guenevur awards a bowl of summer leaves, said to be blessed by the Fae, to a number of fortunate victors. But the tourney is about so much more than the actual tournament and certain dark secrets may very well be revealed or kept at the expense of others' lives.

An ailing Lord Humphrey, emotionally connected to each of your characters, begs for your assistance on a personal matter and unknown to all of your characters Camelot may never be the same again.

SPECIAL NOTE: the intention of this game is to make it somewhat introductory for new players but still fun for veterans. Additionally, it's likely the group will split up in which case other players can listen, take a break or do something else. It is estimated at 7 hours with an additional hour as either a buffer or time for a long meal break.

For those interested you can check the url for a shorter version of the game at Minicon.
Website: storytellersjem.blogspot.com/2011/05/april-minicon-2011-minicon-was-great.html

Steven Universe: Shattered Hearts

GM: Michael Garcia
Type: RPG
System: FATE Core
Players: 5
Provided: All characters provided by GM
Power Level: Full Functioning Gem Warriors
Variations: Rules for Fusions
Rules Knowledge: Beginners Welcome
Game Content: Family

ItŐs summertime in Beach City and Steven, his best pal Connie, and the Crystal Gems are out enjoying the warm weather at the Funland Amusement Park. However, a series of earthquakes disrupts the frivolity followed by attacks by some mysterious beings known as the Shattered Hearts. What are they and what do they want? It is up to Steven, Connie, Garnet, Pearl, Amethyst, Peridot, and Lapis Lazuli to band together to uncover what the Shattered HeartsŐ arrival means.

The Quick and the Undead

GM: Paige Lowe
Type: RPG
System: 13th Age
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: No icons, homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The town of Snakebite has a problem:The dead are rising and undertakers keep winding up dead. As the new morticians, it's your job to find out what's going on and stop it so everyone can rest in peace.

The game will have a mix of investigation and action with a focus on character and plot. All players are welcome.

Humankind's Future is in Your Hands, but You'll Need to Get a Few Things on the Way

GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

Drakteron, a purveyor of many dark arts, has set his sights on the destruction of humankind. His many ghastly experiments have earned him outlawry here, and his talent for escaping imprisonment has given him his freedom yet again. We have discovered an active portal in his sanctum and the mage council has determined that it has taken him to a far dark and ruined period in humankind's future, through several time jumps. Although this will likely be a mission of no return, we must ask your group to hunt down Drakteron and slay him, that his fell purpose may not be achieved. Our research into his portal indicates that each jump will deliver you to a new, farther period in the future. With luck, each jump will provide you with some clues as to his purpose. You will be able to jump forward to the next period when you choose to, but we do not know if you will be able to use the portal to travel back to this time. The only reward we can offer is victory over this madman, though if you are able to return after achieving your goal, your reward will be handsome indeed.

Wickedness Abound

GM: Chris Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 18th; 160k xp; 500K GP
Variations: mostly 3.5; some 3.0
Rules Knowledge: Expected
Game Content: Mainstream

Something is stirring in the town of Delosa, and the aid of the most powerful adventurers in the land seems to be needed. If you bring a characterPlease know how it works and please no excessive templates. If it feels too cheesy it probably is.

A Hero Will Arise To Save Us

GM: Chris Harget
Type: RPG
System: Car Wars Crawl Classic
Edition: home brew
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fast & light version of near-future post-apocalypse Car Wars, with much more role playing and humor. You control several motorcyclists sent on a desperate mission. Character creation takes <10 minutes, guaranteed. I've borrowed the Character Funnel from Dungeon Crawl Classics, so if some of your characters die, the remaining ones get more powerful. This is higher tech and more real-world than Mad Max. Background: Monsanto engineered the OleoVore bacteria to clean up oil spills and die after 1 week. It did only the first part. When all the oil went away, economies collapsed, crops rotted in the fields, food riots turned into food wars, cities were abandoned and then things got really messy. You now live in Hope Springs Nebraska, a walled-town built around a 150-meter-tall windmill. When an 'unexpected problem' arises, you will use whatever resources you like (We'll have Google Maps on a big LCD screen) to guesstimate what's around and where you might go to find a solution. It's Nebraska...the possibilities are endless!

This Cruise Liner is Ready to Explode!

GM: Gregory Frank
Type: Other
System: Battlestations
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Space passenger liner has been hijacked by a bunch of terrorists with a list of demands. You and your team are being sent to negotiate and bring the passager back safely. The cruise liner is being redirected and I forgot to mention there is a bomb on the cruise. Good Luck! An RPG with board game elements.
Website: gorillaboardgames.com/battlestation/

Dragon Hunters

GM: David Gay
Type: RPG
System: Pathfinder
Players: 8
Provided: Characters created for game
Power Level: Zero @ start; advance to 2nd
Variations: Core Rulebook; lim classes; rapid advance
Rules Knowledge: Useful
Game Content: Mainstream

Visit the Dragon Hunters website to learn more about character creation and this unique 0 to 20th level Pathfinder campaign. The 8-hour session designed for DunDraCon gets you started on the exciting challenge of driving the dragon overlords out of the world they've dominated for 400 years. Featuring core rules, limited classes, very rapid advancement, action points, dungeons, and (of course) dragons, the campaign combines old school tropes, recent innovations, and a pinch of creative magic to bring you all the thrills of Pathfinder.
Website: davidtgay.com

Stranger Aeons

GM: Gil Trevizo
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: AD&D 1st ed (for magic)
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's 1983. You're just an average kid growing up in a sleepy Northern California town. You've almost saved enough allowance to get the latest record by The Police. Half of your class has been absent this week with some kind of flu that causes fevered dreams and mass hallucinations. Your school lab just got Apple IIs and rumor is there is a secret directory loaded with Ms Pac-Man. Rumor also talks about the strange lights hovering in the forests around the high-security military research facility outside of town. Return of the Jedi comes out this Wednesday, and the gang plans to bike to the next town because the theater is playing it in 'THX' (whatever that means). But tonight you're getting together for the weekly D&D game. The DM just got a book, 'Deities & Demigods,' but the super-secret version with all kind of weird monsters like 100 foot tall octopus face guys and lizard gods who must not be named. It's gonna be rad...

Lovecraft meets Spielberg by way of Gygax and a potpourri of King and Cronenberg, as Eighties kids name the Unspeakable, escape secret government forces, and roll for THAC0. Nostalgia horror for those who remember crayoning their dice.

Smash Up Tournament

GM: CJ Lowe
Type: Card
System: Smash Up
Edition: Current
Players: 20
Provided: All materials provided by GM
Variations: All expansions, World rules
Rules Knowledge: Expected
Game Content: Mainstream

Smash Up Tournament Rules
*Please note that the Tournament is long and if you don't have time to play, please do not enter.*
Marshalling (Drafting)
To draft, the players are organized into a random order. The player at the start at the order picks their first faction, then the next player selects their first faction, and so forth until the last player in line has selected their faction. Then the selection line reverses so the last person to pick their first faction is the first person to select their second faction. Also at the top of each round, we will go by who got the best scores to choose first then go round robin.

As players complete each round, decks should be separated and factions replaced in the Marshalling area. Each round players will redraft. [Potential language limiting repicking the same faction, or pair of factions.]

During final rounds, players may reuse any factions previously limited in the swiss rounds, but no duplicate factions should be made available.

Playing
Tables will be filled as evenly as possible with at most 4 players per table. Smash Up standard rules are used for game play. Munchkin and Cthulhu factions and mechanics are permitted.

Swiss Scoring
This tournament use the Swiss scoring system. The number of rounds can be limited at the discretion of the tournament organizer. Each round, a singular winner will receive 5 match points. 2nd place would receive 3 match points, 3rd place receives 1, and 4th place receives none. If there are 3 players at a table, there is no 4th place. Places and points are determined just as in Smash Up - if there is a tie for 2nd place, both players will receive 3 match points, the next player receives none (4th).

After all of the swiss rounds have been played, the player with the most match points wins the tournament. The highest cumulative game score is the first tiebreak. If needed, the highest single-game score can be used as a third tiebreak, and finally, the latest round the highest single-game score was made in is the last tiebreak. (Meaning if two players both scored 21 points in their highest-scoring game, whoever did this in the latest round would place higher.)

Rounds and Games
Rounds and games will be broken up based on the number of players available. For a typical swiss tournament, 3 rounds would be held for up to 8 players, 4 rounds for up to 16, 5 rounds for up to 32, and so forth. The tournament can be limited based on time available but will be more reliant on tiebreaks.

Each game of Smash Up will have a 40 min timer. When time is called, the current player will stop what they are doing, even if it is passing out points. A playerŐs turn is considered over once they have drawn their 2 cards and confirmed they are within the hand limit.

[In tables where Madness cards were used, playersŐ scores may change once the game has ended and Madness is counted. VP is counted after Madness reductions have been tallied. If there is a tie for VP after Madness reduction, the player who had the least amount of Madness cards wins the tie.] {I donŐt see this as necessary, since itŐs part of the rules of the game. Once we determine whether weŐre handling Madness differently or not, though, then language can be put in about how itŐs being handled.]

Each round tables will be filled based on the number of match points, seating players with a similar record together. If possible, care should be taken to keep from seating players together who have played previously but this may be unavoidable.

With a 20 person game we will start eliminations on the 2nd round. Of four people per round*
Round 1 - 20 people
Round 2 - 16
Round 3 - 12
Round 4 - 8
Round 5 - 4
Round 6 - 2

Star Trek Ascendancy

GM: David Jones
Type: Board
System: Star Trek Ascendancy
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command the Federation, Klingons, Romulans, Ferengi or Cardassians. Your decisions shape the Galaxy. Encounter alien cultures as your starships expand from your world to encompass the Galaxy. Colonize, conquer and convince new planets and cultures to join your civilization. Develop new production facilities, research labs, and cultural institutions to expand your civilizationŐs capabilities. Research new technologies and achievements to further expand your civilization. When diplomacy fails, conflict is inevitable. Order your fleets to engage, improve your shipsŐ weapons and shields, and dominate your rivals in epic space battles. Your civilizationŐs fate is in your hands.
Website: startrek.gf9games.com/home.aspx

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Time of Crisis

GM: Ezra Denney
Type: Board
System: Time of Crisis
Edition: 1st
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Roman Empire in 3rd Century AD is collapsing. Can you lead your family to Rome & ensure your name is remembered by history?

For more information on this sort of a deck builder, sort of a light wargame, check out it's BGG page.
Website: /www.boardgamegeek.com/boardgame/164949/time-crisis

The Fungi of Fear!

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-in Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is going on at the Morningside Sanitarium. Patients check in but some are never heard from again, some mysteriously pass away. A group of old friends must find out.

This is a play-test for a future product.
Website: /www.facebook.com/PlanetPulpProductions/

The Animals - We Gotta Get Out Of This Place

GM: Ken Moscardini
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Useful
Game Content: Mature Themes

The Battle of Hue (also called the Siege of Hue), was one of the bloodiest and longest battles of the Vietnam War. In February 1968, in the South Vietnamese city of Hue, 11 battalions of the Army of the Republic of Vietnam (ARVN), two U.S. Army battalions, and three understrength U.S. Marine Corps battalions, for a total of 16 battalions, defeated 10 battalions of the People's Army of Vietnam (PAVN or NVA) and the Viet Cong (VC).

In the backdrop of war, an infantry patrol seeking a weapons drop for enemy units discover that a much older war is still being fought in the jungles of Vietnam, no official records of the battle can be found nor what the final results were, in the end a single message was received 'The jungle has eyes' To this day none of the patrol's remains have ever been found.
Website: /www.youtube.com/watch?time_continue=7&v=wJVpihgwE18

Zombie Cthulhu--Reboot!

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Noir
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There was a disturbance in Boston a while back. Then strange things began to happen in Arkham. Now the whole town is either dead or evacuated what will you do?

This is a continued play-test of an upcoming product. The general concept is normal Cthulhu meets Walking Dead. There are all the aspects of a Call Of Cthulhu Scenario with the undead added in for drama.

Last year we played out the event that brought on the living dead. Now, new original player characters become aware of what has occurred and must survive while seeking a cure.
Website: /www.facebook.com/PlanetPulpProductions/

Avengers Assemble!

GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR rules
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The battle against evil never ends! Play as Iron Man, Thor, Captain America, and other of your favorite Avengers as you battle the forces of evil with the fate of the Earth hanging in the balance.

The Sewers of the Rot Lord

GM: Jacob Wright
Type: RPG
System: Hackmaster
Edition: 5th
Players: 8
Provided: All characters provided by GM
Power Level: Low (4-5)
Variations: Core Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sickness and disease have gripped the city of Bet Seder. The growing number of infected spreading from the poor to the nobility with alarming speed. Outsiders to the city, the players have been tasked with doing what their own guard and adventurers refuse to do. Delve into the sewers, to hunt down the source of this insidious plague.

Mythos Trek

GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: Slight, for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution suddenly finds that it is useful to have knowledge of Colonial American History...?

Legend of the 7 Ninjas

GM: Todd Westerlund
Type: RPG
System: Pathfinder
Edition: Paizo only
Players: 6
Provided: Players provide their own characters
Power Level: 10th (5 EL min as ninja); 25pt buy
Variations: No pets/guns/mounts/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

Amakusa Shir? has long reigned a tyrant. The people suffer and the land suffers. The shogun Tokugawa Iemitsu has tried everything to breach the walls of Hara Castle. All has failed. Studying the ancient text, one scripture brings guidance, 'thy enemy of my enemy.' Shogun Tokugawa does the unthinkable and recruits the 7 Koga ninja of legend.

* Enjoy a night of espionage and assassination as you take on the role of one the 7 Koga Ninja's. At least half of your levels must be in Ninja. Note at 10th level you do get Master Tricks and Assassinate. I do want you to build your own character so you bond with it. Ninja class is in Ultimate Combat. I will have shirts to hand out that say 'I played in that Ninja game - DunDraCon 42.'

Eliyid (Part 2)

GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Continue to save or doom the city for which you fight: You have arrived, the River Stix. Will the players continue to save the city or leave it in ruins?

Assault on Phoenix Shipyard

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Cinematic Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war had not been going well for the ESU. Their last battle with the NSL had seen half the 3rd Fleet destroyed. The other half of 3rd Fleet had escaped, badly damaged, only because the CV 'Valiant' and her fighters had sacrificed themselves to allow the other ships to reach the warp point. While the surviving 3rd Fleet ships limped off to the Phoenix Ship Yards for repairs, ESU's remaining ships scrambled to reorganize themselves. Until the remnants of 3rd Fleet could be repaired, they were going to be stretched very thin...

Meanwhile, the NSL had succeeded in capturing the ESU Destroyer 'Leonov' in the last battle. The Leonov's crew had attempted to purge their computers prior to capture, but were unable to finish the job before the NSL boarding parties seized control. Most of ESU's strategic and tactical plans had been erased, but the NSL analysts were able to recover two interesting bits of information: the classified location of the Phoenix Ship Yards and the partial designs of a new class of Heavy Battleship being built there.

Spacer Bill Ugnuck's Demolition Derby

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Full Vector Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome the the second installment of Spacer Bill Ugnuck's Wacky Races. In the first installment you were racing around the Shipyards, dodging security patrols to garner points and win special prizes. In tonight's installment you are putting your piloting and gunnery skills to the test as you battle each other in a 'Last Man Standing' scenario. Work hard, play harder, and race till you die.

********************************************

Ever wanted to try your hand at 2D vector movement? With a simplified card system and the Full Thrust rules you can.

Choose your pilot and ship, grab some dice, and have fun!

Crashing a Harvest Festival Kobold Style

GM: Clifton Sumrall
Type: RPG
System: Kobolds Ate My Baby
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Beginner-You just left the Cave
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the fun world of Kobolds Ate My Baby. You will playing the extremely short life of a Kobold trying to do what Kobolds do best. Get food for your gullet. And by your Gullet I mean King Torgs Gullet (ALL HAIL KING TORG!!!) This game is silly at it's base. All characters will be generated by the GM in piles. (That's not an overstatement you will need a pile of these things). Please be prepared for laughter as you make your way into town on orders of King Torg (All HAIL KING TORG!!). The big ones are gone but they left their tasty babies and other delicious foods from harvest. Only the luckiest kobolds will survive.

The Place Where You Die

GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: No earlier eds.
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th 25pt buy, 315k gp.
Variations: No custom races/guns/pets/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

You are specialists at fighting very large creatures, and your skills were needed last night. You arrived at a small island far from the mainland and stopped a crazy cult from summoning some nameless beast to wreak havoc on this world. But the battle was fierce, and your foes called upon the weather and the elements to fight you. After stopping the ritual, you had to retreat into an Instant Fortress and wait out the night, fighting off disturbing dreams and visions of doom. You killed two of the three leaders - the ancient Black Dragon and the zealous Lizardfolk druid - but the pesky Kobold sorcerer got away. Worse yet, the magical beacon still throbs, calling who knows what to the island. As you gather yourselves for another day of chaos, you wonder what lies ahead.

This is a tactically oriented game that will also present plenty of opportunities for RP, but I will not force any RP on those who don't want to. PCs that I can provide upon request will be serviceable and survivable but will not likely steal the show from your own clever creations. Please use average HP rounded up (4 for d6, 5 for d8, etc.) rather than rolling, with max at first level, as usual. Although your PC may survive, this game features very deadly encounters, so be prepared to die with dignity and leave a tale for the ages.

I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I don't stop too long over a rules argument, however, so if we get stuck, we'll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

House of the Rising Sun

GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: Some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After a near escape in DC, (and a botched Soothsay for a good place to go) our interracial motley has travelled to 1969 New Orleans hoping for a change of luck. The first few days were miserable. However, that was before the lead on a new place to stay.

Please check out my Facebook page Changeling: the Dreaming Turn, Turn, Turn Chronicle for more information about the characters and history of the game.

New players are welcome.

It's My Party, and I'll Die if I Want to

GM: Larry Lynch-Freshner
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Experienced
Variations: Modified for a Space Opera setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

On the occasion of the Queen's 20th birthday, even the Orion nobility have been invited to the party, and to (hopefully) negotiate an end to the war between the two star-kingdoms. Representatives from the Palatine Empire are also present to act as a neutral 3rd party. Negotiations have not been going well - the Orion nobility, especially the Crown Prince, seem to think that the invite to 'negotiate a peace' meant 'Marry into the Orion Nobility to join the two Kingdoms'. Not what Queen Persephone had in mind!

Negotiations have been temporarily set aside for the Queens' birthday party. All the Nobility of the Caramine Feudate are represented, as well as several Prince's of Orion, and the delegation from the Palatinate.

You and the rest of the Aquila II's crew feel slightly out of place in this crowd, but having saved the Queen's life when she was just a princess, and helping put her into power as Queen, gives you a special place in her court.

But having a 'special place' at court gives you the right to be here, it doesn't make you popular with all the Nobles - some of whom would have been happy enough without the Queen on the throne. You are especially hated by the Orion's, who backed the attempted coup, so the presence of all the Orion delegates, and their guard makes you all very nervous. But hey! its Her Majesty's special day, and you are all here to help her celebrate!

7th Sea is a game swashbuckling & daring-do! The 2nd Ed. rules have been only slightly modified here for a Space Opera setting.

The Perilous Paranormal Predicament Of Petey Penguin

GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Wacky
Variations: Maybe
Rules Knowledge: Useful
Game Content: Mainstream

Once again, Petey Penguin has been split into a bunch of versions of himself. Will he be able to find the secret to reunification in a haunted house?

Possible Petey Variants: Sweetie, Macho, Hungry, Crazy, Psycho, Angry, Nervous, Curious, Clumsy, Happy, Helpful, Paranoid, Redneck, Geeky and Drunken.

Not Yet Heroes

GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Level 0 PCs
Rules Knowledge: Useful
Game Content: Family

What are Player Characters like before they reach 1st level? How do they learn to fight, cast spells and other stuff? And how do they get their stuff? Come find out!

You'll be playing village teens trying to get enough experience to reach level 1. You start out with almost nothing and go out to search an abandoned fort. Most of your rolls will be at a disadvantage at first, to reflect your inexperience.

Noble Power

GM: Mark Dailey
Type: RPG
System: OSRIC
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: no evils
Rules Knowledge: Useful
Game Content: Mainstream

A young noble the rightful heir to a small kingdom needs your help in claiming his thrown.old school dungeon crawl.

My Circus, My Monkeys

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bonobo Cholly's Greatest Show Left on Earth travels the blasted world of the Future, trying to spread a little joy. Why do people keep attacking it?

Will You Save Dark Seraph?

GM: Jim Puder
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: w/some 4th
Players: 6
Provided: Players provide their own characters
Power Level: 80 Active Pt powers; no cosmic power pools
Variations: Only 2 levels 'Find Weakness' on 1 target
Rules Knowledge: Useful
Game Content: Mainstream

Black Paladin has stolen Dark Seraph's crown. He seeks 5 mystic artifacts to awaken Krim. Can you stop him? Will you return the crown to Dark Seraph before he dies?

The Black-armored Knight has used sorcerous methods to enhance his own powers, and devised a way to steal magically bonded items from others. In exchange, he must now pay Krim, the one who granted this power, by freeing him. Rumor is that Black Paladin has a new sorceress sidekick that is helping him.

Ghosts of Hosnian Prime

GM: Walter Manbeck
Type: RPG
System: Star Wars
Edition: Force & Destiny
Players: 6
Provided: All characters provided by GM
Power Level: 600-800 xp Jedi
Rules Knowledge: Expected
Game Content: Mainstream

Rebalance the Force after the destruction of the Republic capital at Hosnian Prime. Enter the maelstrom at the heart of the system to battle the dark side terrors about to ravage the galaxy.

Greyhawk Hero: Hateful Things

GM: Enedino Fernandez
Type: RPG
System: Hero 6th. ed. (Fantasy)
Players: 6
Provided: All characters provided by GM
Power Level: 450 pts
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan.

Return to the World of Greyhawk for a classic wilderness/dungeon crawl using the world's most flexible and heroic game rules: the Hero System. All characters will be provided; I have ten characters to choose from, so there should be something for everyone.

New players are most welcome! I have been playing and running the Hero System for nearly thirty years now and love to share it with others.

(Note: if you played in this game at Kublacon 2017, you will be welcome to come and play the same character or pick a new one. I am starting this game at the dwarf hold so you won't have to play through the same material.)
Website: /deejmeister.net/

Buster Wonder Who Wash the Lion

GM: Mark Schynert
Type: RPG
System: Compleat Arduin
Edition: Editor's Cut
Players: 5
Provided: All characters provided by GM
Power Level: This is Arduin. It won't matter.
Variations: All the stuff. All of it.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Operating the untested nuclear laser, the man who can, the doctor, always pays his debts, a leaf on the wind, they are. Or more precisely, you are.

Time, space, the ethereal, the gods, souls gone bad like a corpse on a sweet summer day. In the end, you all seek to do what is right and writ. Eh, this is Arduin--no one place or time or plane; no one pantheon; no one universe. The weakest soul might smite the most implacable god. Everything's got a weakness.

Sometimes it's better to just do what you do best and hope for not the worst. Other times...strive for other times. Many others. Answers lie in no one when or why or where.

Which Whey Did It Come From?

GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Variations: Minor, mostly use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In August of 1876, several large masses of flaming material struck England. Thought at first to be meteors, they were actually projectiles -- who is threatening Britain? Can you thwart this menace?

It Ain't Over 'til the Fat Lady Sings

GM: Chris Muoio
Type: RPG
System: Hero 5th. ed. (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: 200 pts
Variations: Horror Hero Psychological Effects
Rules Knowledge: Useful
Game Content: Mainstream

What has come before:

Chapter 1 Prelude to a Song, a Dream & Armageddon

Nazis seek to exploit a talented lounge singer, an ancient Zionist ritual and the secrets of Lemuria in their newest bid for world domination.

Chapter 2 What Evils Lurk in Songs Soft Sung

The stone's safe but the girl is missing. Now comes a mad dash across Asia & beyond to rescue her and keep an ancient evil far worse than the Nazis from waking.

Chapter 3 Vengeance of the Jungle Queen

Once again the Freedom Brigade rides forth to do battle with the evil doers of the Pulp Era in this third installment. Last Episode the girl was kept save from ninjas, Nazis and ancient Zionistic Daemons but the New Nazi allies from deep beneath the sea almost proved the death of our heroes as they raced to rescue a petty thief turned amazonian guide interred on Devil's Island. As all hell broke loose the rescued Meadowden agreed to help the Brigade locate his former employers expedition lost in the ancient lands of the Lemurians. Now with both the Nazi occultists and their Atlantian allies bent of recovering a terrible secret discovered in the deepest parts of the Amazon, time is against the Brigade as they race down the Amazon with little time to stop these Evils and still return their lounge-singing employer back to her French Debut in time for coffee, champagne and the end of the world as we know it.

Chapter 4 Solice in Sand and Dance

The Brigade makes an unscheduled stop in the pursuit of their Nazi foes as they discover an unholy alliance between east and west in the shifting sands and shifting politics of the great split city of Morocco. Will the Brigade be quick enough to uncover the Nazi plot and the Red Claws political ties before a dark and ancient secret can be unearthed from the depths of the wind swept sands dancing in the dark of the full moon like hidden memories from the deep dark past?

Chapter 5 Trail of the Green Dragon

The Jungle queen is out for blood after Nazi betrayal and the desecration of an ancient site. The plans for which and the third stone are now in the brigades hands but the girl is once again gone. Kidnapped by the shadow ninjas of the Red Claw society. Can the brigade quell the Jungle queens wrath in time to find the girl before all hell breaks loose on earth in the land of the rising sun?

Chapter 6 Into the Spider's Den

With the fourth stone recovered from the Nazis and the vile Stavonovich in custody you would think it would be time for rejoicing but Japan still sits on the brink of its own civil war, the brigades employer is still missing and it would seem the Green Dragon and the minions of the Red Claw are drawing a great necromatic power into the heart of Osaka's Hirano Ward. Add to it the giant Japanese spiders known as Kumo, watching over the area posed for who knows what purpose and the Freedom bridade has only 24 hours before a mysterious 'package' arrives from China. Could it be the legendary Wu-Lung artifact called the Scroll of Seasons said to be able to bring on the 'forever winter' into the heart of the Land of the Rising Sun? By the way, what could possibly be behind all those doors?

Chapter 7 Ten Fold Spiral of the Wu-Lung

With a narrow escape from the house of the rising sun with both the girl and the scroll the Bridage heads to the ancient temple of the Wu-Lung to restore the scroll of seasons to its resting place before Nazi, ninja and something far, far worse gets their hands on the artifact. Only the secret order of the Wu-Lung can restore the balance long enough for the Brigade to get its employer to her long awaiting performance and sing as if there were no tomorrow, for at this rate there just might be.

The Here and now:

Chapter 8 It ain't over 'til the fat lady Sings

Berlin at last!! The brigade has finally arrived in Berlin for their employer's international singing debut but all manner of dark shadows watch and wait for the inevitable note that will beacon forth the end...of everything. Can the Brigade stop the candle burning at both ends before disaster strikes?

Once More Unto the Breach

GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

With the breach closed the minions of Corypheus seek to corrupt ancient elven magic by causing a powerful backlash of magic through three dormant Eluvians in key locations around Thedas.

While the inquisition pushes towards the final battle with Corypheus, a mismatched group of companions seek to ensure success of the ongoing war by stopping a conspiratorial plot possibly buried deep within the inquisition itself.

Set during ACT III of Dragion Age: Inquisition, a group of inquisition members are thrown together in order to stop this dark plot and save the Inquisition as it stands on the brink of success or total annihilation

The Riddle of the Moon Gate

GM: Patrick Riley
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a lost city of the Incas, hidden away and inaccessible for centuries, a team of archaeologists and explorers encounters wonders, mysteries, and dangers both ancient and modern (for 1951).

Under Cover of Plague

GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

San Francisco 1900, after signs of the Black Plague are found in Chinatown, an entire neighborhood is quarantined. But, is it plague or something more sinister? I'm sure you'll find out.

You are police detectives assigned to investigate strange doings in Chinatown under the cover of a massive quarantine. There probably isn't plague all around, right?

Mark V is Alive (a Documentary)

GM: Ezra Denney
Type: RPG
System: Paranoia
Edition: White Box
Players: 6
Provided: Characters created for game
Power Level: not enough
Variations: Classiifed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You troubleshooters will create a tri-vid of the glorious unveiling of the unstoppable new Combot Mark V. Capture it's majesty cinematically, but don't use all the effects budget.

Anime Girls Battle Tournament

GM: Sparkle Durio
Type: RPG
System: OVA: The Anime Role Playing Game
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Choose from 20 Anime girls to fight on your behalf to be the Queen of the Tournament.

War of the Wing Men

GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 8
Provided: All characters provided by GM
Variations: Slight
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new chapter in the Stars Like Grains of Wheat adventures. Based on Poul Anderson's Trader to the Stars series.

Things They Don't Want You To Know

GM: Kevin Glazner
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In the 1940s the U.S. Navy established a base on the Salton Sea in the Imperial Valley near the town of Salton Sea, California. At the end of the war the base was decommissioned and leased to the Sandia Corporation for use in missile testing until the late 1950s. Conspiracy theorists spread rumors that the company was conducting exotic energy tests and generating dangerous levels of x-ray radiation in the development of weapons for the military. Military operations at the base continued with reports of live fire training missions at the time of the first Gulf War. In recent years the base was turned over to the Bureau of Land Management who quarantined the area for endangered species preservation. Recently a Delta Green friendly Edward Porter (LA Times reporter) has been in contact with a former Sandia Corporation employee who wants to provide information on unusual activities at the base.

A Cell directs your team to conduct a debrief of the informant. Investigate the information provided. Resolve any areas of interest to Delta Green. Provide an after-action report to A Cell.

Sky Chariots of the Fallen Gods

GM: Kevin Glazner
Type: RPG
System: Mutant Crawl Classics
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are startled by a booming sound and the flash of stars falling from the sky. You guess that two of the objects would have landed close to your camp. It is well known that the Ancients flew thru space in Sky Chariots of metal and fire. The Ancient civilization endured for thousands of years and they produced many powerful tools and weapons of great wonder. They made weapons of burning light and medicines that could cure all ills. The end of the Ancient civilization left behind a broken world filled with burning radiation and poisonous toxins. Men, animals and plants mutated and grew strange powers. Scavengers began to uncover the treasured tech of the ancients. So, when you are awakened by the booming of the falling Sky Chariots you are filled with hope and dread. To reach the objects you must travel through jungle filled with dangerous mutant beasts. You will brave zones of radiation and toxic storms. If luck should show you favor you will scavenge the wondrous tech you have always dreamed of. If you are not favored you could die at the fangs of ravening beasts or from the psychic attack evil mutants.

Under My Skin

GM: Laurel Halbany
Type: LARP
System: Other
Players: 8
LARP Experience: Useful
Game Content: Mature Themes
Genre: Freeform
Costume Suggestions: Comfortable everyday modern clothing

Players work together to create a group of friends, some in committed relationships and some not, whose lives are changed by new love and attraction. We will develop the characters and their relationships to one another, then play out short scenes and flashbacks to fill in the details of their lives and what happens when they are drawn to someone new. Partners and new flames must choose whether they will honor their relationship lines, or cross them. Finally, the group of friends comes together one last time, now changed by their experiences.

This award-winning LARP by Emily Care Boss explores themes of loss, betrayal, openness, trust, and attraction through structured improvisational and collaborative scenes.
Website: www.blackgreengames.com/shop/under-my-skin-pdf

Dream a Little Dream with Me

GM: William Rawls
Type: Board
System: Eldritch Horror
Edition: 1st
Players: 5
Provided: Materials may be provided by GM
Variations: More than one board
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Stars fading but I linger on dear,
Still craving your kiss,
Longing to linger till death rents,
Just saying thus:

Sweet dreams till cultists find you,
Sweet dreams that leave all worries far behind you,
And in our dreams,
Whatever they be,
Dream a little dream with me

The Devil and Nikola Tesla OR Mortal Coil

GM Troupe: Chairborne Rangers
Type: LARP
System: TAROT
Players: 20
Variations: Diabolik
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Science Fiction Infernal Horror
Costume Suggestions: Courtroom/Science/19th-early 20th century

By the crossroads, do or die,
And never another deal offered,
But to sign a contract with the lord of lies,
A priest or a nun surely scoffer,

Enter a man of science, with electric dreams,
And desperate need to fill coffers,
Who will gladly see fruition of his schemes,
And accept any dark proffer.

But the hour is nigh, the devil his due,
You can expect he'll accept no counter offer,
But answering the call, to legal defense,
Past victims of Lucifer hear shophar!

Will Nikola Tesla suffer infernal damnation,
Sentenced by judge reaper in gauffer?
Or will Mister Scratch be finally outmatched,
By lawyer, statute, and Sopher?

1943, Nikola Tesla lays dying in New York City. Satan approaches, ready to collect the promised soul of the inventor. With his dying breath, Tesla demands a fair trial. With a flash and a bang, Satan produces a kangaroo court!

The Morning Star will not be denied, but Tesla has a plan to beat the devil...

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Betrayal at House on the Hill

GM: Michael Basil
Type: Board
System: Betrayal at House on the Hill
Edition: Newest
Players: 6
Provided: All materials provided by GM
Variations: Expansions included
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

TAKE A DEEP BREATH BEFORE YOU ENTER. IT MIGHT BE YOUR LAST.
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back - this and more can be found this award-winning and highly acclaimed game of strategy and horror.
Website: avalonhill.wizards.com/games/betrayal-at-house-on-the-hill

Last Night on Earth

GM: Michael Basil
Type: Board
System: Last Night on Earth
Edition: Newest
Players: 8
Provided: All materials provided by GM
Variations: Last Night at the Mall
Rules Knowledge: Useful
Game Content: Mainstream

Last Night on Earth is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Players take on the role of either the Heroes or Zombies. To survive, Hero players must work together and use their cunning and ingenuity (as well as a bit of luck) to make it through the night, while the Zombie players control unending waves of undead, spreading over the town to feed their hunger.
Website: /boardgamegeek.com/file/download/767p7jzgpp/LNOE_MM1.pdf

Twilight Imperium Fourth Edition

GM: Barry Figgins
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Twilight Wars have ended, and the ancient Lazax throne sits empty. Can you prove the worth of your great race, and become the new galactic Emperor?

Twilight Imperium is a grand strategy game of galactic politics, warfare, trade and technology. Despite its scope, it features a clean and elegant game design that's only slightly more involved than your average game.

Twilight Imperium is famously lengthy, but the new fourth edition flows really well. I'm optimistic we'll be done in six hours.