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DDC 47

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30 events found
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   Event type: Historical Miniatures Games
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P52 WWII Dogfights: Zerstorers Above Norway

Only available via On-line Pre-registration
Friday Noon on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

April 1940: Luftwaffe Bf110s, protecting vital inshore shipping lanes during Germany's invasion, encounter RAF Gladiators flown off the British aircraft carrier Furious. Sky's The Limit! rules taught before start of play.

P53 SPARTACUS REVOLT

Only available via On-line Pre-registration
Friday 1PM on Hall of Cities, Table 22 for 4 Hours
GM: Bob Dailey
Type: Historical Miniatures
System: COMMAND AND COLORS - ANCIENTS
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Large scale Epic battle. Rome against Spartacus. Command and Colors - ancients system.

P54 Battle of Cape Spartivento (WWII Naval)

Only available via On-line Pre-registration
Friday 2PM on Hall of Cities, Table 16 &17 for 10 Hours
GM: Roy Scaife
Type: Historical Miniatures
System: Dark Seas
Edition: 1.0
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

This WWII naval engagement took place during the Battle of the Mediterranean in November 1940. The British sent a task force north to intercept an Italian fleet tasked with destroying an allied convoy. British observation aircraft identify enemy vessels on the morning of Nov. 27th and move to engage. The British divide their task force into two main groups. The Italians are organized into three groups.

P56 The Night before D-Day

Game Cancelled

P57 Battle of Guilford Courthouse March 15, 1781

Only available via On-line Pre-registration
Friday 4PM on Hall of Cities, Table 20 for 8 Hours
GM: Daniel Kerrick
Type: Historical Miniatures
System: Live Free or Die
Players: 7
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On March 15, 1781, British General Charles Lord Cornwallis's army of 2,100 men engaged a Continental army under Major General Nathanael Greene at Guilford Court House, near present-day Greensboro, North Carolina. Adopting a tactic utilized by Daniel Morgan at the Battle of Cowpens, Greene formed his roughly 4,500 men into three lines. The first line was held by North Carolina militia. In the second line Greene positioned militia from Virginia. Continental Regulars composed Greene's third and most formidable line. The concept, known as a defense in depth, was for the first two lines to exhaust the enemy's advance and inflict as many casualties as possible in the hopes of delivering a decisive blow at the third line. Can you change history for the Continental army and deal a decisive blow to the British or will the British force Green to disengage and push towards Virginia.

P58 Test of Honour Samurai Skirmish

Only available via On-line Pre-registration
Friday 4PM on Hall of Cities, Table 21 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

28mm Samurai skirmish

P59 Mortain Counterattack, Aug 1944: The Bridge at Abbaye Blanche

Only available via On-line Pre-registration
Friday 4PM on Hall of Cities, Table 18 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, WWII 15mm
Edition: 3rd
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The German counterattack at Mortain has begun. 2nd SS Pz. Division Das Reich has been ordered to take the vital crossroads and bridge in the village of Abbaye Blanche

151 WWII Dogfights: Mustangs and Shindens

Friday 6PM on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Late 1945: The Pacific war between the U.S. and Japan still rages in this (what if) scenario, and two state of the art fighters---the American P-51H and the Japanese J7W---battle for air supremacy in the sky above Japan.

152 The Secret War - MACV-SOG

Friday 6PM on Hall of Cities, Table 13 for 4 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Chain of Command
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: Black Ops
Rules Knowledge: Useful
Game Content: Mainstream

The Military Assistance Command, Vietnam, Studies and Observations Group (MACVSOG) was a clandestine special operations unit of the U.S. military during the Vietnam War. MACVSOG's missions included reconnaissance, cross-border operations, sabotage, and psychological warfare. The unit's operations were conducted in Laos, Cambodia, and North Vietnam, as well as South Vietnam. MACVSOG operated under tight secrecy and their missions were highly classified and often denied by the U.S. government. You will play as these operators as they conduct sabotage operations against the Ho Chi Minh Trail, or as the PAVN guards and tracker teams sent to hunt them down.

155 Protect the Caravan!

Friday 7PM on Hall of Cities, Table 12 for 4 Hours
GM: Brian K Gutt
Type: Historical Miniatures
System: Lion Rampant
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

You have been charged with protecting the Pilgrim routes through your land. Take up arms against the many foes that want to disrupt this trade route.

252 Test of Honour Samurai Skirmish

Saturday 9AM on Hall of Cities, Table 21 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 4
Provided: All Miniatures provided by GM
Variations: Some
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

28mm Samurai skirmish

255 Mortain Counterattack, Aug 1944: The Attack at St. Barthelemy

Saturday 9AM on Hall of Cities, Table 7 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, WWII 15mm
Edition: 3rd
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The German 2nd Pz. Division attempts to take the critical village of St. Barthelemy from the US 30th Division during an early morning fog.

257 Form on the Admiral's Wake - Battle Royal

Saturday 9AM on Hall of Cities, Table 15 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admiral's Wake- Modified by GM
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two opposing fleets of ships clash in the Napoleonic Wars. Fast play naval rules pit a British fleet versus a French/Spanish fleet for domination of the Mediterranean Sea. Every player will command a squadron of three large ships of the line for their side. Two games running for 4 hours each back-to-back. Beginners welcome. Lots of fun and constant action. (No waiting for your troops to arrive on the table 3 hours into the game)

258 Borodino - The Raevsky Redoubt

Saturday 10AM on Hall of Cities, Table 16&17 for 10 Hours
GM: Jay White
Type: Historical Miniatures
System: General d'Armee
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The famous assault on the Raevsky redoubt was a pivotal and defining part of the battle of Borodino in Napoleon's 1812 invasion of Russia. This scenario pits the French against the Russians in a bid to see if history repeats itself.

259 WWII Dogfights: Continuation War Clash

Saturday 10AM on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

March 1942: Finnish P-36 Hawks tangle with Soviet I-16s while supporting their army's assault on Seurasaari Island in the Gulf of Finland. Sky's the Limit! rules taught before play starts.

261 Battle on Snowshoes, 1757

Saturday 11AM on Hall of Cities, Table 9 for 8 Hours
GM: Nick Stern
Type: Historical Miniatures
System: Fistful of Lead
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

During the French and Indian War, Roger's Rangers were ambushed by a large force of French Regulars, Militia, and Indians. The fight lasted until darkness made it impossible to continue. The battle was fought in deep snow and the outnumbered Rangers had the advantage of wearing snowshoes. Game presented in BIG SCREEN 54mm.

350 Form on the Admirals Wake - Battle Royal

Saturday 1PM on Hall of Cities, Table 15 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admirals Wake- Modified by GM
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Family

Two opposing fleets of ships clash in the Napoleonic Wars. Fast play naval rules pit a British fleet versus a French/Spanish fleet for domination of the Mediterranean Sea. Every player will command a squadron of three large (ships of the line) for their side. Two games running for 4 hours each back-to-back. Beginners welcome. Lots of fun and constant action. (No waiting for your troops to arrive on the table 3 hours into the game)

351 1863 - ACW 15mm -Battle of Toad Hollow and Upchuck Run (SBGC)

Saturday 1PM on Hall of Cities, Table 8 for 6 Hours
GM: Peter Michels
Type: Historical Miniatures
System: Rank and File
Players: 10
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: ACW Modifications and D8 morale
Rules Knowledge: Useful
Game Content: Mainstream

As dawn creeps over the landscape, the Yankees encamped on two hills and occupying the town Toad Hollow are surprised by shelling and Confederate troops ready for an assault. Two vital bridges cross the Upchuck Run stream, which winds gently from the east. Confederates are seen gathering for an attack to take the bridges and town and send the Union troops skedaddling. The game is a regimental game where players will command a division (around 12 units) of infantry and artillery. Troop levels vary as Green, Regular, and Crack.

352 Protect the Caravan!

Saturday 2PM on Hall of Cities, Table 6 for 4 Hours
GM: Brian K Gutt
Type: Historical Miniatures
System: Lion Rampant
Edition: 2nd Edition
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

You have been charged with protecting the Pilgrim routes through your land. Take up arms against the many foes that want to disrupt this trade route.

354 WWII Dogfights: Mediterranean Duel

Saturday 4PM on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

June 1943: While on an escort mission to Sardinia, USAAF P-38 Lightnings encounter Italian MC202 Folgores, resulting in a low-level melee over the water. Sky's the Limit! rules taught before play starts.

355 Mortain Counterattack, Aug 1944: Tables Turned at La Rossaye

Saturday 5PM on Hall of Cities, Table 7 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, WWII 15mm
Edition: 3rd
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Near the village of La Rossaye, Elements of the US 30th Division and 329th Tank Destroyer Battalion attack the 2nd Panzer grenadier regiment.

356 Paint in Black

Saturday 5PM on Hall of Cities, Table 2 for 4 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Chain of Command
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: Tour of Duty - Vietnam expansion
Rules Knowledge: Useful
Game Content: Mainstream

A search and destroy mission in the A Shau Valley, using a Vietnam War expansion for Chain of Command.

357 SPARTACUS REVENGE!

Saturday 5PM on Hall of Cities, Table 23 for 4 Hours
GM: Bob Dailey
Type: Historical Miniatures
System: COMMAND AND COLORS - ANCIENTS
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

556 Anzio Air Battle: Luftwaffe Strikes Allied Shipping

Sunday 10AM on Hall of Cities, Table 19 for 6 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

January 1944: German He177s attempt to hit US and British ships at the Anzio beach head using Hs293 guided missiles. Can their Bf109 escorts fend off the British and American flown Spitfires long enough for the heavy bombers to successfully complete their mission?

558 Ironclads Off Corsica

Sunday 10AM on Hall of Cities, Table 12 for 4 Hours
GM: Ix Nichols
Type: Historical Miniatures
System: Fleet of Samples
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ironclad warships built between 1870 and 1895 were unique and experimental, and since few of them ever fought, we dont really know how they would have done in combat. We have to play a wargame to find out. It's 1893, and the young Kingdom of Italy has landed troops on Corsica to seize it from France. Powerful Italian ironclads protect the beachhead; the modern ironclad battleships of the French navy arrive to put an end to this invasion. Well fight the battle using Fleet Of Samples, experimental rules for experimental ships using experimental tactics with experimental guns, experimental armor, and those newfangled (automotive torpedoes) the naval press raves about. The website link includes the rules and sample ship rosters.

559 Attack on the South China Seas Pirate Stronghold

Sunday 11AM on Hall of Cities, Table 15 for 6 Hours
GM: Nick Stern
Type: Historical Miniatures
System: Fistful of Lead
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The British Royal Navy launches an attack on a Malay Pirate stronghold in the jungles of Borneo, circa 1845. Blowguns, headhunters, tiger pits, and plundered treasure. What's not to like? Presented in Big Screen 54mm!

651 Combined Action Platoon 1968

Sunday Noon on Hall of Cities, Table 7&8 for 8 Hours
GM: Alex Fabros
Type: Historical Miniatures
System: Ambush Valley
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Power Level: Intermediate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A joint force of 15 Marines and 40 PFs defend their village from an all-out VC/NVA attack on the eve of Tet 1968. Can Easy company relieve them on time? An SF detachment has chosen to stay in the peaceful village for the night.

652 American War of Independence-The Battle of Butternut Creek (SBGC)

Sunday 1PM on Hall of Cities, Table 16 for 4 Hours
GM: Peter Michels
Type: Historical Miniatures
System: Rebels and Patriots
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: Multi-player modifications (for faster turn resolution)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Late in the war, a British force was threatening to advance from Canada, and was slowly raiding south. The French had arrived and were under orders to support the colonists. The French dispatched a force to help the Colonists counter the British advance. Can the British continue to push south, or can the Colonists and French intercede to stop them? Players command Colonial State Regulars, French or Militia, or British Loyalists or Regulars.

653 Soviet 1941 counter attck

Sunday 2PM on Hall of Cities, Table 23 for 4 Hours
GM: Peter Bauer
Type: Historical Miniatures
System: Spearhead
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

T34s and tank riders try to breach the line and get into the enemy's rear areas.

654 Ironclads Off Brittany

Sunday 3PM on Hall of Cities, Table 12 for 4 Hours
GM: Ix Nichols
Type: Historical Miniatures
System: Fleet of Samples
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Ironclad warships built between 1870 and 1895 were unique and experimental, and since few of them ever fought, we don't really know how they would have done in combat. We have to play a wargame to find out. In 1892, the Anglo-French rivalry for colonies has erupted into war. Off the port of Brest, French ironclad battleships attempt to break a British blockade by warships of similar force. We'll fight the battle using Fleet Of Samples, experimental rules for experimental ships using experimental tactics with experimental guns, experimental armor, and those newfangled automotive torpedoes the naval press raves about. The website link includes the rules and sample ship rosters.