[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC42
Date and Hours of Operation
Helpful Hints
 
What we did at
DDC 42

List of Events
Parental Advisory
DDC Game Policies
Seminars
War College
Teen Priority Room
Kid's Room
Fighting Demonstrations
Figure Painting
Anime Schedule
Special Events
Room Use Spreadsheet
Room Maps



Event Search Results

22 events found
Search Terms:
   Session: 4
   Search for All Records
   Day: Any Day

401 The Cold Hard Truth

Saturday 6 PM in 149 for 8 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Useful
Game Content: Mature Themes

Hammerhead, the communication center for the Joint Operations Center Guantanamo Bay Cuba, has gone dark and all other forms of communications from the base have ceased. Fearing a terrorist attack, Delta Force and the 3rd Ranger Quick Reaction Brigade at Fort Benning were dispatched to assess the situation. However, their last communication made little sense and now the CIA has had reports that the Cuban observers on the Cuban side of the baseÕs fence-line have seen strange lights, heard chanting, and caught glimpses of unnatural forms moving around the base at night! Because of this, the Secretary of Defense has activated the 'Specials Squad,' the elite unit, dealing specifically with 'paranormal events.' Can the unit find out whatÕs happening on the base before its too late?

404 One-Eyed Jack

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steve Kani
Type: RPG
System: Serenity RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Zilla Pegunang is the fixer, the wheeler dealer, the man with the plan aboard the CL-54 cargo lifter Distant Shore. He appeared one day with a briefcase full of cash and a cortex terminal. With his seemingly endless supply of contacts and resources he quickly became indispensable. Now he is missing. He stepped off the ship to meet a friend about a great job. He said those famous last words, IÕll be right back In the wake of his disappearance: some scattered clues and a mysterious phone call that will lead the crew to the last place in the Ôverse they would have expected to find him.

Learn more about the RolePlay Workshop and what we can offer at the link.
Website: www.roleplayworkshop.com/game-worlds/

405 Thieves of Pebblebrook

Saturday 6 PM in 376 for 4 hours
Room Map
GM: ian Norris
Type: RPG
System: Mouse Guard
Edition: 2nd
Players: 6
Provided: Characters created for game
Power Level: Brave mice fighting & compromising
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The small town of Pebblebrook lies on the outskirts of the Territories, far removed from the other towns with the Weasels of DarkheatherÕs border dangerously close. When mail runners from Pebblebrook stop arriving, members of the Mouse Patrol are sent in to investigate.

406 Los Campeones de Justicia contra El Circo Diabolico

Saturday 6 PM in 377 for 8 hours
Room Map
GM: Vernon Putman
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: standard
Variations: Luchadores
Rules Knowledge: Useful
Game Content: Mainstream

Doctor Devastacion is out for revenge. This time, he has enlisted the evil circus, El Circo Diabolico. Can our heroes save Mexico City before the devil's clowns get their hands all over it?

407 Under Cover of Plague

Saturday 6 PM in 379 for 8 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

San Francisco 1900, after signs of the Black Plague are found in Chinatown, an entire neighborhood is quarantined. But, is it plague or something more sinister? I'm sure you'll find out.

You are police detectives assigned to investigate strange doings in Chinatown under the cover of a massive quarantine. There probably isn't plague all around, right?

431 Resident Evil DBG

Saturday 6 PM on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

432 Beyond Reproach

Saturday 6 PM on Salon 1, Table 6-7 for 8 hours
Room Map
GM: Brad Nozik
Type: Card
System: Vampire: The Eternal Struggle
Players: 10
Provided: Players must provide own game materials
Rules Knowledge: Useful
Game Content: Mainstream

Vampire the Eternal Struggle.
Two rounds and a final.
Bring your deck, though some may be available for loan.
Promos and prizes!
All standard rulings and tournament rules apply.

433 Rick and Morty

Saturday 6 PM on Salon 1 Table 24 for 4 hours
Room Map
GM: Scott Albrecht
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, and more to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Website: /boardgamegeek.com/boardgame/224134/munchkin-rick-and-morty

434 Timeline

Saturday 6 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Timeline
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Was the light bulb invented after or before glasses? With Timeline, learn the answer to this question and thousands of others by comparing your knowledge or hunches to historic reality. Together we create a timeline with our cards, but only correct answers stay on the timeline!

442 Merchants & Marauders

Saturday 6 PM on Salon 1 Table 23 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 3
Provided: All materials provided by GM
Variations: Seas of Glory expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew. May use some elements from Seas of Glory expansion

443 Defenders of the Realm

Saturday 6 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Jeff Wood
Type: Board
System: Defenders of the Realm
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As the dark Generals lay waste to the land, marching in on Monarch City, the Realm calls to its Heroes to save the day! Fantasy cooperative similar to Pandemic.
Website: /www.boardgamegeek.com/boardgame/65532/defenders-realm

461 Car Wars!

Saturday 6 PM on Salon FG Table 7-9 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Sci-Fi Miniatures
System: Car Wars Classic
Players: 6
Provided: All miniatures provided by GM
Power Level: Division 10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Saturday night at the arena, choose a car and let the mayhem commence. Prizes and giveaways from SJ Games!

471 Last Seat in Storage Room G

Saturday 6 PM in Salon A for 6 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 16
LARP Experience: Useful
Game Content: Mainstream
Genre: Star Wars
Costume Suggestions: Look sir, Droids!

The luxury liner 'Princess of the Stars' has been captured by Imperial Troops. Currently, The Empire is searching the ship for something: Is it stolen data, rebel sympathizers, or perhaps the key to unimaginable power? In the base of the ship, below the main decks, just outside the radiation shielding, in a disused maintenance area, behind a locked blast door and a sign marked 'Beware of the Gundark,' an unlikely group of heroes lie in wait to lead a fight whose odds are at least 3720:1.
Website: /www.facebook.com/Gamergeekus

472 Music of the Night: A Prom Mask-erade

Saturday 6 PM in Salon B for 6 hours
Room Map
GM Troupe: 40 Thieves Property Reclamation Agency
Type: LARP
System: Masks: The New Generation setting
Players: 13
Variations: Card draw homebrew system
LARP Experience: Useful
Game Content: Mainstream
Genre: Super Hero Comics, with a dose of high school dram
Costume Suggestions: Superhero costumes, capes, prom clothes, formal dresses, suits, masks

Prom night. A rite of passage. A time for romance. For fancy dresses and up-dos, suits and cumberbuns. A time to enjoy being young.

Definitely not a time to worry about your mask-wearing alter-ego.

The Prom Committee thought they�d prepared for everything-- live band, proximity alarms, decorations, psychic dampeners, non-alcoholic punch, power negation fields, flexible dress code, and a highly-sensitive early warning system for both monsters and giant mechs. They even made sure a few chaperones were Heroes in disguise.

Except, for the students of Halcyon High, this year�s Ball has been unmasked.

Evil doesn�t take the night off, just because tickets cost $100 a couple.

The super villain Phantom and his mysterious henchman are the ultimate party crashers. Despite the best efforts of the Halcyon High staff, the entire Prom has become a hostage in the Phantom�s bid for World Domination.

Too bad he isn�t aware exactly how many of those adolescent captives in formal-wear have powers of their own.

Trapped inside the banquet room of the Halcyon City Opera House, a group of young people with extraordinary abilities must come together to escape the villain�s evil clutches, thwart his plans, and show the world just how Super teenagers can be.

But when you�ve always been told your Secret Identity is the most precious thing you have, how can you open up enough to trust a classmate? When you know being honest puts people at risk, how can you tell your date you fight crime?

Can these heroes-in-hiding come together enough to trust each other? Can they save themselves, and, at the same time, just possibly save Prom Night?

----
Set in the Masks universe of Halcyon City, Music of the Night: A Prom Mask-erade is an adventure in teenage angst, interpersonal conflict, and volatile super powers. After all, puberty�s hard enough without the addition of empathetic projection.

Every character is living a double life-- student, and caped vigilante. Some are friends in one guise, some in the other, and a very rare few know each other as both Super and Normal.

Whether you want to put on the mask and save everyone, or are just dying to see if Jenny and Steve�s relationship will make it through the night, Halcyon High�s Prom is the place to be! Go Centaurs!

435 Buffet Master

Saturday 7 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Joel Clark
Type: Card
System: Buffet Master
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you eat the most at this Buffet to become the Buffet Master!?
Website: www.doomedlegiongames.com/index.php/our-games/buffet-master

408 Lost in Space

Saturday 8 PM in 152 for 4 hours
Room Map
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your team wakes up from cold storage! Where are you? Lost in Space!

409 Deep Sleep of Dread

Saturday 8 PM in 154 for 6 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Washington DC Ð Today. Congresswoman Denise Grey (D-NY) has fallen into a coma just three days before her speech to the UN on human rights. From this coma she continues to perspire saltwater, which covers her body, soaks the bedsheets and fills her lungs. At this rate, the doctors say sheÕll be dead in less than a week, but missing the speech will also be a serious blow to the oppressed people she has promised to represent. She has many enemies and time is short.

You are a member of the Advocacy Ñ a team of supernatural fixers, soldiers and researchers who work discretely to solve problems in and around the home of the worldÕs largest bureaucracies. You have the best technology and resources in the world at your hand, which is important because your adversaries donÕt play by the rules and often donÕt even come from this world.

410 [Your Security Clearance Is Not High Enough For The Title Of This Adventure]

Saturday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Infrared/Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Congratulations Infrared Citizen and welcome to Alpha Complex! Your new job will be $JOBNOTFOUND, working with the finest $TEAMNOTFOUND in order to [REDACTED]. Good luck!

PARANOIA is a cross between Karl Marx and the Marx brothers. You're a citizen of Alpha Complex, a massive arcology run by Friend Computer. You are a Troubleshooter, tasked with finding trouble and shooting it. Fun facts about PARANOIA include:

(Don't worry, you'll have six clones to go through)

Be prepared for four whacky hours of puns, tropes, and absolute loyalty to Friend Computer. Probably.

Trust No-One! Stay Alert! Keep Your Laser Handy!

411 Jailbreak!

Saturday 8 PM in 164 for 8 hours
Room Map
GM: Joshua Clark
Type: RPG
System: Unknown Armies
Edition: 3rd
Players: 9
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Four Convicts. Five Hostages. One Gun. A stormy night, a remote farmhouse, and some unexpected visitors. This is the classic 'Jailbreak' scenario, perfect for newcomers and experienced players alike, now updated to Unknown Armies 3rd Edition!

412 Spies Like You

Saturday 8 PM in 338 for 4 hours
Room Map
GM: Kevin Leung
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mission Impossible meets D&D. ItÕs your first mission as royal spies, and you will have to be crafty, sneaky, and clever to get through it. It is up to you to use your imagination to come up with the craziest ideas that might just work and improvise your way through dangers you definitely werenÕt trained for.
Website: /www.drivethrurpg.com/product/227983/Spies-Like-You

413 The Moon is a Harsh Mister/Mistress

Saturday 8 PM in 374 for 12 hours
Room Map
GM: Glenn S. Thain
Type: RPG
System: Dungeons & Dragons 3.5
Players: 7
Provided: Characters may be provided by GM
Power Level: 12th
Variations: Some house rules
Rules Knowledge: Useful
Game Content: Mainstream

In the Scarred Lands, there is a Moon the Gods have declared verboten, why is it not acknowledged, (and how did it earn the God's disfavor?)

444 Oath of the Brotherhood

Saturday 8 PM on Salon 1 Table 14-15 for 3 hours
Room Map
GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.