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46 events found
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501 Harajuku Night

Sunday 8 AM in 143 for 6 hours
Room Map
GM: Brian E Williams
Type: RPG
System: Torg Eternity
Players: 6
Provided: All characters provided by GM
Power Level: Starting as Ords
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While the world falls apart, six strangers seek safety in Tokyo as they encounter a nightmare of otherworldly proportions. TORG Day One: Pan Pacifica

502 Class President

Sunday 8 AM in 145 for 8 hours
Room Map
GM: Don Satow
Type: RPG
System: Hero 6th. ed. (Teen Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 9d6, 8 CV, 5 Spd
Variations: luck/unluck diff; mini ingame w/school election
Rules Knowledge: Useful
Game Content: Mainstream

Time for class elections! The class president helps shape school policies on the activities of teen supers. Loathsome Cyrus Snayle has his own agenda on how to make the school GREAT again. Cyrus is running for class president and he must be stopped. Can you and your friends prevent Cyrus from running away with the elections?

503 The Lighthouse is out

Sunday 8 AM in 147 for 4 hours
Room Map
GM: Joel P. Bisby
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your port town is a rocky foggy place. The lighthouse guarantees trade and food. Now it's out, the first group never returned. Guess you're next before hunger sets in.

A few of you got the bright idea over one too many ales one night that the life of an adventure sounds better than this whole work thing most folks do. besides you are always hearing of great heroics and riches untold if you make the leap. At least that's what the very charismatic bard was regaling you with as you fortified yourself with ale that night.

504 Web of Intrigue

Sunday 8 AM in 149 for 6 hours
Room Map
GM: Andrew Jackson Davis
Type: RPG
System: Star Trek the RPG
Edition: Decipher
Players: 8
Provided: All characters provided by GM
Variations: Homebrew Rules - influenced by Dread
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Enterprise has been converted into a flying deathtrap by enemy agents. Can the Next Gen officers repel the invaders and solve the mystery at the heart of the conspiracy to take over the Federation?

505 Dragon Hunters

Sunday 8 AM in 151 for 8 hours
Room Map
GM: David Gay
Type: RPG
System: Pathfinder
Players: 8
Provided: Characters created for game
Power Level: Zero @ start; advance to 2nd
Variations: Core Rulebook; lim classes; rapid advance
Rules Knowledge: Useful
Game Content: Mainstream

Visit the Dragon Hunters website to learn more about character creation and this unique 0 to 20th level Pathfinder campaign. The 8-hour session designed for DunDraCon gets you started on the exciting challenge of driving the dragon overlords out of the world they've dominated for 400 years. Featuring core rules, limited classes, very rapid advancement, action points, dungeons, and (of course) dragons, the campaign combines old school tropes, recent innovations, and a pinch of creative magic to bring you all the thrills of Pathfinder.
Website: davidtgay.com

506 Which Whey Did It Come From?

Sunday 8 AM in 152 for 8 hours
Room Map
GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Variations: Minor, mostly use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In August of 1876, several large masses of flaming material struck England. Thought at first to be meteors, they were actually projectiles -- who is threatening Britain? Can you thwart this menace?

507 Pre-imminent Paradox: Time of Terror

Sunday 8 AM in 154 for 8 hours
Room Map
GM: Ryan Walton
Type: RPG
System: Doctor Who Adventures In Space And Time
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As the Universe slowly collapses, the Doctor(s) and his companions plan for battle. Can the defeat the Dalek Doctor? Find out next episode!

508 A Star over Carleon

Sunday 8 AM in 159 for 6 hours
Room Map
GM: Jay Loucks
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As Knights of Die Kreuzritter, you work from the shadows to protect all from the depredations of monsters and evil sorcerers. You are the only legitimate bearers of Dracheneisen weapons, unbreakable swords and knives with powerful effects against monsters and evil magics. Your order has received intelligence that an Archeologist has meddled where she should not, and is bringing such a weapon to Carleon. Your group of Knights, trained Duelists and Sorcerers all, have been called upon to investigate, and retrieve any Dracheneisen in her possession. But evil stalks the streets of Carleon, and death visits her citizens in the night. Can you protect the poor people of Avalon and still fulfill your mission?

Please join me for a rollicking, swashbuckling adventure of 7th Sea 2nd edition. Bring a double-handful of D10s, for when you are very, very good.

509 Dead by Daylight

Sunday 8 AM in 160 for 6 hours
Room Map
GM: Joshua White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: Characters may be provided by GM
Power Level: Novice & Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Every day might be your last on the edge of the undead-infested Desolation. For one village, today is that day. Can you survive until MartyrÕs Point comes to your rescue?

510 My Circus, My Monkeys

Sunday 8 AM in 161 for 8 hours
Room Map
GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bonobo Cholly's Greatest Show Left on Earth travels the blasted world of the Future, trying to spread a little joy. Why do people keep attacking it?

511 Sand Dreams

Sunday 8 AM in 162 for 8 hours
Room Map
GM: Jeff Brain
Type: RPG
System: Dungeons & Dragons 3.5
Players: 6
Provided: Characters may be provided by GM
Power Level: 9th-12th
Variations: recent D&D/Pathfinder + Gringold Campaign
Rules Knowledge: Useful
Game Content: Mainstream

Grit has worked its way between your armor and skin, underneath your tunic, rubbing your skin to near blisters. Just south, you see the hazy outline of the immense labyrinth of wood, stone, rope and metal that is a bridge across this river of sand. You recently witnessed one of the most incredible events in your life; an enormous structure lifted itself over the bridge, landed in a huge swirl of whirling sand, and is now moving slowly across your vision.

This must be the portent of your recent dreams, and will hold your destiny in the next few hours. You look around at your companions, and nod, each of you sharing similar thoughts, now is your time.
Website: gringoldcampaign.weebly.com/

512 The Future that Never Was: The Terror of the Return of MechaGodzilla

Sunday 8 AM in 163 for 8 hours
Room Map
GM: Joe Di Lellio
Type: RPG
System: Hero pre-5th ed.(Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC & appropriate defenses & CVs
Variations: some 5th ed. Adds
Rules Knowledge: Expected
Game Content: Mainstream

The hulk of what was MechaGodzilla collapses into it's blackhole generator and you... hear? ... 'Kentaurus is hardly done, Solarians. You will ALL fall before our space science!'

Herein lies - if I get around to it - all the background to 'The Future that Never Was' DDC-only campaign. With luck & motivation, and mostly the latter, I'll fill you in on the burgeoning new world that is the Solar Federation.
Website: www.planetx.org/~joed/ddc/xxxxii.html

513 Light of the Kaliphate

Sunday 8 AM in 165 for 8 hours
Room Map
GM: PĆ³l Stafford
Type: RPG
System: Rolemaster
Edition: Classic
Players: 5
Provided: All characters provided by GM
Power Level: meduim-high
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Set between the kingdoms of the Burning Sands and the Verdant Plains, the Kaliphate of the Isthmus is a center of trade, tolerance, prosperity, and the Light of Reason - even if its patron god is Baruk, Lord of Night.

Years ago now, you helped Ashan the Kaliph found the Kaliphate. Your insight, powers, and presence were instrumental in creating a civilization such as the world has never seen.

Apropos of nothing, you have received word - clearly by magical means - that the Kaliph requests your presence at a feast thrown in your honor with many dignitaries - and many worrying old friends.

What will you find in the halls of the Kaliph when you return? What new danger awaits...

An encore game from DDC 41; new players only, please

514 Return to Jick'son- Rank of the Fit Strikes Back

Sunday 8 AM in 164 for 8 hours
Room Map
GM: Patrick Hamilton
Type: RPG
System: Gamma World
Edition: White Wolf D20
Players: 8
Provided: All characters provided by GM
Power Level: medium
Variations: Rules are for sissies, just play :D
Rules Knowledge: Useful
Game Content: Mainstream

Chapter 3- Having survived the swine flu, our adventurers are called to return to Jick'son to protect the medical facility there.

Jick'Son Zone

In the Late 20th century Jacksonvilleā€™s urbanization project was nearly complete. The cultural melting pot, however, was on the verge of boiling over. Crime, poverty and drug addiction were major problems. Providing public services to the masses was an overbearing expenditure. Standley and Leibert Technologies provided the solution. The company used their technological advancements to completely automate the cityā€™s civic infrastructure. Police Androids worked the front line with organic units by patrolling and pacifying the toughest neighborhoods. Fire suppression, sanitation, water, power and gas services were completely automated. Human technicians stood by to oil and repair the equipment as needed. By 2007, the city built a municipal nuclear energy plant owned and operated by S&L Technologies.

All that changed in 2025, two weeks in to Armageddon. Jacksonville was struck by two 100 Megaton satellite launched nuclear ground strikes. Both bombs missed their targets by 5 miles due to damage and confusion caused by the massive destruction in the days following first strike. The ground strikes still produced massive damage and fallout in an area nearly 100 miles in diameter. However, the city had been previously evacuated and most of the sheltered civilians were wiped out during the strike. The city suffered near destruction with the exception of a few newer buildings constructed from newer materials.

In Chapter 1- the party assembled the mini-van needed to get to Jick'son.

In Chapter 2- our stalwart party managed to get into Jick'son and find the cure to the Swine Flu epidemic caused by the Rank of the Fit.

Live Well, live S&L.

,Standley and Leibertā€™s, peace comes with justice.

Your Welfare is our business, S&L

515 Prehistoric: Homo Sapien vs Dinosaur

Sunday 8 AM in 166 for 8 hours
Room Map
GM: Nick Matyas
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 7th 25pt buy, 23.5k gold. Max Intell = 8
Variations: No reading, writing, alchemy, technology
Rules Knowledge: Expected
Game Content: Mature Themes

Come with your prehistoric themed character (8 intelligence max) to save the last of homo sapiens against the tyrannical super intelligent dinosaurs. No reading, writing, alchemy, or technology.

516 The Warrior's Challenge

Sunday 8 AM in 168 for 8 hours
Room Map
GM: Gregory Landon
Type: RPG
System: Tunnels & Trolls
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Variations: house rules
Rules Knowledge: Useful
Game Content: Mainstream

After barely escaping from a civil war, you find yourselves passing through a dark jungle, you are captured by a tribe of primitives, will you survive their Warriors Challenge?

541 To Sleep, Perchance...

Sunday Noon on Salon 1 Table 4 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Variations: Staged Difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Under Hypnos spell, dreamers never awake and the waking world draws every closer to madness. Can you stop this ancient God in time?

Your band of intrepid adventurers pursues mysteries in the waking world and the fantastic dreamlands in the hope of stopping Hypnos before both worlds end in nightmare.

(Will use all available expansions)
Website: /boardgamegeek.com/boardgame/146021/eldritch-horror

542 Are You Afraid of the Dark?

Sunday Noon on Salon 1 Table 8 for 6 hours
Room Map
GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Variations: Story Mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

531 Illuminati

Sunday 9 AM on Salon 1 Table 6 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Illuminati
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord.

The object of Illuminati is to take control of the world. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss Bank Account to smash the IRS!
Website: www.sjgames.com/illuminati/

543 BLACK PLAGUE ZOMBICIDE

Sunday 9 AM on Salon 1 Table 1 for 4 hours
Room Map
GM: Frank Alonso
Type: Board
System: Zombicide
Edition: Black Plague
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Black Plague is a cooperative game in which players face hordes of Zombies managed by the game. Each player directs 1 to 6 Survivors of a fantastic medieval world invaded by the Zombies. The goal is simple: fulfill the objectives of the Quest, survive and kill as many Zombies as possible!

544 Axis & Allies Anniversary Edition

Sunday 9 AM on Salon 1 Table 26 for 8 hours
Room Map
GM: David Hill
Type: Board
System: Axis and Allies
Edition: Anniversary Edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

WWII recreation

560 Mech Dropships on the Horizon

Sunday 9 AM on Salon FG Table 7-9 for 10 hours
Room Map
GM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Star League Tech
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On a planet named Nowhere13(name lost after changing ownership 13 times), just outside the borders of Davion/Kurita is a world that is engulfed in battle for the right to claim that they are the owner until the next fight.

Since the planet is outside the inner sphere territory, neither house can submit a formal complaint that they are being attacked by the other house. So every few years, each stages an attack to take back(or try to) the world from the other. This planet has become an unofficial training combat for both houses testing each others tactics. This is just one of many battles taking place on this world. The time period is the year 3040 and only Star League tech is being used so no advanced weapons or Clan tech. I always try to make a fun and challenging game for all. Come out for some mech blasting action!

571 Under My Skin

Sunday 9 AM in 570 for 6 hours
Room Map
GM: Laurel Halbany
Type: LARP
System: Other
Players: 8
LARP Experience: Useful
Game Content: Mature Themes
Genre: Freeform
Costume Suggestions: Comfortable everyday modern clothing

Players work together to create a group of friends, some in committed relationships and some not, whose lives are changed by new love and attraction. We will develop the characters and their relationships to one another, then play out short scenes and flashbacks to fill in the details of their lives and what happens when they are drawn to someone new. Partners and new flames must choose whether they will honor their relationship lines, or cross them. Finally, the group of friends comes together one last time, now changed by their experiences.

This award-winning LARP by Emily Care Boss explores themes of loss, betrayal, openness, trust, and attraction through structured improvisational and collaborative scenes.
Website: www.blackgreengames.com/shop/under-my-skin-pdf

517 Steven Universe: Shattered Hearts

Sunday 10 AM in 334 for 8 hours
Room Map
GM: Michael Garcia
Type: RPG
System: FATE Core
Players: 5
Provided: All characters provided by GM
Power Level: Full Functioning Gem Warriors
Variations: Rules for Fusions
Rules Knowledge: Beginners Welcome
Game Content: Family

It's summertime in Beach City and Steven, his best pal Connie, and the Crystal Gems are out enjoying the warm weather at the Funland Amusement Park. However, a series of earthquakes disrupts the frivolity followed by attacks by some mysterious beings known as the Shattered Hearts. What are they and what do they want? It is up to Steven, Connie, Garnet, Pearl, Amethyst, Peridot, and Lapis Lazuli to band together to uncover what the Shattered Hearts' arrival means.

518 Goblin Mania

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Bob Weidman
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins have been a menace to the markets of Verbobonc they attack from the sewers under the leadership of the 'Rat-King' Heroes are needed, is that you?

519 The War King

Sunday 10 AM in 374 for 4 hours
Room Map
GM: Rick Westberry
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your comrades and you have been taken prisoner by the King of Mercia, he would have just put you to the sword, but he is in need of warriors to fight the invading armies of Drecklyn. He promises freedom if you do, and while not known for his kindness, he has never broken his word.

?The first part of the game will a field battle, if the players survive the next will be staying ahead of the following warriors of Mercia, and hope they don't catch up to you.

Players will have the option of building a second level character, or using what the DM provides. (chances are that characters that are provided will have a bonus with level, stats, or equipment.)

520 Mystery in the Misty Forest

Sunday 10 AM in 376 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the dying breath of a elven ranger, tragedy and mystery confront our heroes. What evil power could assault the realm of the elves, and how can it be stopped?

As members of the Emerald Enclave, your band is sworn to protect the civilized north from the forces of darkness. While Melandrach, the elven king of the Misty Forest is reclusive, there must be a dark power at work to confront his guardian forces. Time is of the essence, and you must uncover the source of the deadly raids in the forest.

521 The Fungi of Fear!

Sunday 10 AM in 377 for 4 hours
Room Map
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-in Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is going on at the Morningside Sanitarium. Patients check in but some are never heard from again, some mysteriously pass away. A group of old friends must find out.

This is a play-test for a future product.
Website: /www.facebook.com/PlanetPulpProductions/

522 Dr. Quinta's Haunted Estate

Sunday 10 AM in 378 for 8 hours
Room Map
GM: Aaron Clements Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Power Level: Heroic
Variations: Some House Rules & Game Mechanics
Rules Knowledge: Useful
Game Content: Mainstream

This game of FATE Accelerated is loosely based upon the Supernatural TV show universe. Slayers work thanklessly to keep the unaware populous safe from vampires, ghosts, demons, and other supernatural creatures. You will create one of these slayers (Or if you have played a game with me in the past feel free to bring back your RELEVANT character) and then delve into the mystery that surrounds the Estate of the recently deceased Dr. Quinta. Many rumors surround the estate and the Doctor only served to provide fuel for the gossip fire with her late night experiments and strange special deliveries to the mansion. Dr. Quinta's spooky habits were not the least of her troubles and she died owing a considerable debt in back taxes to the state. Now the Governor is putting pressure on local government to seize the estate so it can be made into a museum. The locals won't go anywhere near it but someone with some sense and perhaps a little paranormal knowledge placed an add in the paper. Unfortunately the first group of people who answered were seemingly unequipped to handle the true supernatural danger of Dr. Quinta's Haunted Estate. Now it is up to you and a team of others like you to put the exorcism boots to this spook shack hard style!

523 Protect the Royal Family

Sunday 10 AM in 379 for 8 hours
Room Map
GM: Earl Ogden
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: All characters provided by GM
Power Level: Epic
Rules Knowledge: Expected
Game Content: Mainstream

A coup is underway. Can you get the Emperor and his family out alive? Betrayal at all turns. Already the military hunts you and the clerics have fallen.

524 The Soaring Palace of Talmandor

Sunday 10 AM in 381 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 5
Provided: Characters may be provided by GM
Power Level: 13th + 7 Mythic
Rules Knowledge: Useful
Game Content: Mainstream

Level: 13th + 7 Mythic = 250,000 in gear / A +6 Weapon for Martial & for Casters (2) Free Feats Spell Penetration & Greater Spell Penetration, you may add 15 stat points per attribute, No Stats above 50.

Story Players Need to Know:
The Palace of Talmandor defends the country Andoran and is the Home of Talmandor an avoral, patron of the nation of Andoran.

Although the avoral's influence is strongest in Andoran, he dwells on the plane of Nirvana, within the aptly named Soaring Palace of Talmandor the Golden.

The Palace is Under Siege by three evil forces attacking all at once. Adventurers whom wish to keep Golarion Free from either the World Wound or Cheliax Hellish Hordes have been summoned. Evil comes from the depths of the palace, a rotting air ship covered in Epic-Chasme Demons attacks from the above and a Githyanki Pirate Ship assaults the palace from the Western Skies. Losing the Palace and its lord will diminish freedom for World of Golarion and lose of one of Nirvanas strongest powers.

1) Counter Attack an Undead Sky Ship covered with Epic-Mythic Chasme Demons.

2) Investigate the lower levels of the Flying Palace which the Devilish forces appear to be focused on.

3) Defend the Palace from the Githyanki Pirate Assault before they can breach in more than one way.

525 Mutant Year Zero - Beyond the Ark

Sunday 10 AM in 608 for 6 hours
Room Map
GM: Charles Picard
Type: RPG
System: Mutant: Year Zero
Players: 5
Provided: Characters created for game
Rules Knowledge: Useful
Game Content: Mainstream

The Ark gave you everything: safety, food, shelterÉbut for your People to survive, you have to leave all of that behind and face The Zone.

Mutant: Year Zero is a post-apocalyptic role-playing game, published by Modiphius Entertainment and developed by the Swedish games studio Free League Publishing. In MYZ you play as one of The People - mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin. Each character starts with a mutation, and may develop more mutations during play.

Mutant: Year Zero features two major game environments, each with its own style of play. The Ark, your home in the dawnworld: itÕs a nest of intrigue and Lord of the Flies-style power struggles, but itÕs the only home you have. The Zone are the wastelands outside the Ark. You venture into the Zone in search of food, artifacts, other mutants, and knowledge - not least about The PeopleÕs own origin.

(Experienced role-players will notice the Mutant: Year Zero mechanics are reminiscent of Apocalypse World Engine games with a dash of influence from Fantasy FlightÕs Star Wars series.)
Website: www.modiphius.com/mutant.html

526 War of the Wing Men

Sunday 10 AM in 508 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 8
Provided: All characters provided by GM
Variations: Slight
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new chapter in the Stars Like Grains of Wheat adventures. Based on Poul AndersonÕs Trader to the Stars series.

532 Harry Potter: Hogwarts Battle

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortÕs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

533 The Red Dragon Inn - The Black Dragon Depths

Sunday 10 AM on Salon 1 Table 10 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 6
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. ItÕs about time you kicked back with a pint!

545 Scythe

Sunday 10 AM on Salon 1 Table 2 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Scythe
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Invaders from Afar
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation, and valor.
Website: /boardgamegeek.com/boardgame/169786/scythe

546 Betrayal at Baldur's Gate

Sunday 10 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Ryan Kretzer
Type: Board
System: Betrayal at Baldur's Gate
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at Baldur's Gate is a D&D version of Betrayal at House on the Hill.

547 Super Dungeon Explore

Sunday 10 AM on Salon 1 Table 13 for 4 hours
Room Map
GM: Kasi Jammeh
Type: Board
System: Super Dungeon Explore
Edition: Forgotten King
Players: 6
Provided: All materials provided by GM
Variations: Classic mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bring the video game console to your tabletop with Super Dungeon Explore! Build a party of brave Heroes to battle through classic hack-and-slash dungeons and defeat the villainous dungeon boss. Beautiful, fully assembled, 16-Bit inspired miniatures bring the game to life over lavishly illustrated dungeon tiles featuring the unique locales of Crystalia.

548 Battlestar Galactica: The Board Game

Sunday 10 AM on Salon 1 Table 24 for 4 hours
Room Map
GM: Bradford Leaser
Type: Board
System: Battlestar Galactica: The Board Game
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series.

561 Artificium Venari

Sunday 10 AM on Salon GH Table 3-4 for 8 hours
Room Map
GM: Raymond Metzger
Type: Mixed-Genre Miniatures
System: Warhammer 40K
Edition: 7th
Players: 8
Provided: Miniatures may be provided by GM
Power Level: 1500 pts
Variations: minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Long ago, an Imperial spaceship transporting an artifact of immense power crash-landed on a planet on the fringes of Imperial territory due to unknown circumstances. Soon after, a warp storm enveloped the system, preventing any travel to or from the planet. Now the warp storms have subsided, and the chance to reclaim the artifact has arrived. However, many other races have learned of the artifacts existence, and are mobilizing forces to capture it. You must either eliminate the opposing forces or keep them at bay long enough for you to gain possession of the Artifact. No teams, free for all combat, and 1500 points of pure carnage. Do you have what it takes to emerge victorious? Or will you simply become part of the dust on this forgotten world?

562 Infinity Tournament - Season 9 ITS Direct Action Tournament

Sunday 10 AM on Salon GH Table 5-8 for 10 hours
Room Map
GM: Joseph T. Yull
Type: Sci-Fi Miniatures
System: Infinity
Edition: N3
Players: 16
Provided: Players provide their own miniatures
Power Level: 300 pts/mid-tier
Rules Knowledge: Expected
Game Content: Very Complex

Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.

Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.

Tournament Format:

Mid tier/300 points.

Players should bring two lists made using the ITS season 9 and Infinity rules. Hard copy courtesy lists for your opponent are required.

Players should be familiar with the Infinity rules and FAQ as seen on the included link

There will be an ITS season 9 tournament pack for prize support. An additional, special prize will be awarded to the player using the Svalarheima Closed Lists with the best performance.
Website: www.infinitythegame.com

563 Covert Op: The Mine in the Desert

Sunday 10 AM on Hall Table 8 for 6 hours
Room Map
GM: Glenn M. Goffin
Type: Sci-Fi Miniatures
System: Stargrunt II/Traveller
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The players are Imperial Naval Intelligence operatives, Imperial Marines, and civilian specialists tasked with recovering experimental mining equipment abandoned in an uninhabited region of a Zhodani-occupied Imperial world.

The setting is the Fifth Frontier War. Rules are modified Classic Traveller for role-playing and StarGrunt II for combat. House rules for psionics and robots have been well tested.

General knowledge of the Traveller universe is helpful, but not required. Cooperative play (for the most part).

Each player gets a team of three pre-generated characters. The teams are Imperial Naval Intelligence command (1 team); INI technical personnel (2 teams); Imperial Marines (3 teams); civilian specialists (1 team); Imperial Navy flight crew (1 team (NPCs)).

All may not be as it seems, as some teams may have secret objectives, and of course any INI briefing is strictly need-to-know.

565 Team Yankee: Battle of Rinteln

Sunday 10 AM on Hall Table 3-4 for 8 hours
Room Map
GM: Clive Henrick
Type: Historical Miniatures
System: Flames of War
Edition: Team Yankee
Players: 8
Provided: All miniatures provided by GM
Power Level: 250 pts per side
Rules Knowledge: Useful
Game Content: Mainstream

NATO Flash Bulletin August 13th, 1985. Elements of the East German 9th Panzer Division and Soviet 47th Guards Tank Division have been identified by British first Corps as massing to breakout of the West German Hanover Region in an attempt to take the city of Rinteln thus splitting the British 4th Armored Division and the 11th West German Grenadier Division. This must not be allowed to happen at all cost.

Elements of the 1st BN, Argyll and Sutherland Highlanders are already in place, but can expect support from both the West German grenadier units and a US National Guard Armored Regiment that is in route.

Please come and join us for a massive 200 to 300 point per side with the forces of the Warsaw Pack attacking the city of Rinteln while Nato forces rush to its defence.
Website: /drive.google.com/file/d/1SMr7ys0ivjIFyvL1ULebKi0M7DoNGXsf/view

566 Aturi cluster: Retribution

Sunday 11 AM on Salon FG Table 3 for 6 hours
Room Map
GM: Dovi Anderson
Type: Sci-Fi Miniatures
System: X-Wing Miniatures
Edition: HOTAC
Players: 6
Provided: All miniatures provided by GM
Power Level: PS 9
Rules Knowledge: Expected
Game Content: Mainstream

Co-op X-wing! The Empire has dispatched the Imperial Star Destroyer RETRIBUTION to annihilate your recently uncovered rebel outpost. Can you disable the bridge in time to allow for the evacuation? We will be playing on a 4'x6' map of a star destroyer. Your squadron consists of 6 fully loaded veterans pilots: 2 X-wings, 2-Y-Wings, 1 B-Wing, 1 A-Wing. Each will be supported by low power escorts of the same ship type controlled by the same player. Only upgrades that were available at the time of Aturi Cluster 0.7 beta release are being used.

568 Battle of Biscay Bay

Sunday 11 AM on Salon GH Table 1-2 for 8 hours
Room Map
GM: Lester Kawamoto & Harold Andrews
Type: Historical Miniatures
System: Home Grown Naval Miniatures Rules
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

British navy is transporting VIP officials to a allied conference meeting to Gibraltar. This is a top secret mission, but the Germans found out and ordered the Navy to intercept and capture the VIPs. British forces consist of HMS Renown, 2 CA and 4 DD and the Germans sent out Scharnhorst and Gneisenau and 4 DD to intercept and capture.

572 Grimm Games

Sunday 11 AM in Salon AB for 6 hours
Room Map
GM Troupe: Team Volarˇ
Type: LARP
System: L.A.R.P.S. System
Players: 30
Variations: some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Historical Science Fiction
Costume Suggestions: not required, but any early 70's or supers costumes

In 1968, metahumans staged a coup in Greenland, assuming power and creating a metahuman homeland. Four years later, in 1972, the new nation of Thule is recognized by the various world governments, but still considered a threat and destabilizing force. In an effort to establish better relations with the global community, Thule is hosting exhibition Goodwill games. The games are to be televised live; with participants and politicians from around the world in attendance. Can the new nation successfully host these games and at the same time establish new relations with a world that views them with fear and suspicion? This is a sequel to the exciting 2015 Grimm New World larp, but new previous game experience is needed. A Team Volare' production.