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801 House of the Rising Sun

Monday 8 AM in 508 for 8 hours
Room Map
GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: Some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After a near escape in DC, (and a botched Soothsay for a good place to go) our interracial motley has travelled to 1969 New Orleans hoping for a change of luck. The first few days were miserable. However, that was before the lead on a new place to stay.

Please check out my Facebook page Changeling: the Dreaming Turn, Turn, Turn Chronicle for more information about the characters and history of the game.

New players are welcome.

802 The Thing That Only Eats Hippies!

Monday 8 AM in 570 for 8 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

It's December 1967 in San Francisco and the Summer of Love is a distant memory. Free love and mind expanding interaction has been replaced by drugs and crime over the past few months. The Haight-Ashbury just doesnÕt have the same vibe! Dedicated to each other and wanting to continue their communal living, whatÕs a group of hippies to do but jump on an old school bus and join a new commune! Even if it is a bitÉoff the beaten path.

803 For Tal'dorei - The Headless Horse-man

Monday 8 AM in 160 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: All characters provided by GM
Power Level: 9th
Variations: Campaign Setting Tal'dorei
Rules Knowledge: Useful
Game Content: Mainstream

Level: 9th Level + 750 gp [Magic Items at Max Price 'No brooms of flying'] plus normal starting equipment. No Races or Classes besides Core, Tal'Dorei, and Ravenloft.

Story Players Need to Know: In the City of Whitestone a Fledgling Temple of The Knowing Mistress has contracted a group of adventurers for 500 gold each to rid the region of the Undead Centaur scourge deep in the Parchwood Timberlands outside of Whitestone. The Skeletal Undead Centaur are lead by a their headless leader named Ichabarr and terrorize the settlements surrounding the major city. Many believe that these dammed creatures are not just wandering but working towards some greater evil.

Adventurers may need to decide to:
1) Track the Undead Clan of Centaur

2) Wait for their Undead to attack one of settlements they are known to commonly terrorize.

3) Use magic to divide the Undead Scourge location and hope for the best.

804 Exclusion Zone

Monday 8 AM in 161 for 8 hours
Room Map
GM: Gary Fleming
Type: RPG
System: Numenera (Cypher System)
Players: 8
Provided: All characters provided by GM
Power Level: low
Variations: homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's a dangerous and dirty job, clearing the undead. Good thing we have all these dangerous and dirty people no one wants!

Before coming here you were charged with a crime you may or may not have committed. Maybe you didn't know it was illegal to own property the city ended for a new well. Maybe you're one of those unhinged wizard types. Who cares? Not me we have work to do!

Whatever your crime you agreed to come here and have a chance at glory, making up for past deeds or maybe even earning your freedom. All you have to do is stay alive for the whole year.

805 Be Careful What You Wish For

Monday 8 AM in 162 for 8 hours
Room Map
GM: Ron Correll
Type: RPG
System: Buffy the Vampire Slayer
Edition: Buffy Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Core Chars Post 4th Season
Variations: Equiv versions of NonCore Characters available
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new evil has arisen in Sunnydale or as you know it, it's just another Tuesday. Come play as Buffy,Willow or another of the Scoobies in the Buffy RPG.

The Buffy RPG uses Eden's Cinematic Unisystem, which is streamlined for maximum slaying goodness. It is easy to learn and incorperates an elegant, yet easy to understand d10 system that limits the number crunching, in order to highlight character's actions and interactions. All that is required is a brave heart and a desire to help protect the world from the Demons,Vamps and other nasties that go bump in the night. As they say in Sunnydale, the Hellmouth never sleeps. Are you up to the challenge?

806 Avengers Assemble!

Monday 8 AM in 163 for 8 hours
Room Map
GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR rules
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The battle against evil never ends! Play as Iron Man, Thor, Captain America, and other of your favorite Avengers as you battle the forces of evil with the fate of the Earth hanging in the balance.

807 The Dawning of the Age of Aquarium

Monday 8 AM in 164 for 8 hours
Room Map
GM: B J Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: Dr. Foxbat's Limited Hard
Players: 7
Provided: Characters may be provided by GM
Power Level: 8-12DC, 25Def, 7spd max. Low-powered, gents.
Variations: VPPs shot on sight. Comix Code will be enforced, gosh darn it.
Rules Knowledge: Useful
Game Content: Mainstream

Something fishy is happening on Planet Aquarius, and the Galactic Guardians need your help! Dick Dynamo has been kelp-napped, the local urchins have clammed up about it, and even the local cods are floundering without porpoise, fishing for leads without a bite. Can you fathom out D.I.V.E.Õs deep plans? Can you rescue the worst hero the Galaxy has ever known? Can I throw in a few more plot hooks? Perhaps even one more question for the halibut? You decide!

A Special Request of Joe (Not Adam Savage) Di Lellio, by which I mean he said BJ, donÕt you DARE run that game!

Inspired by a bad 80Õs flashback, and the immortal lyrics of Kip Addotta

808 Fate of the Ad-Astra

Monday 8 AM in 165 for 6 hours
Room Map
GM: David Guon
Type: RPG
System: Mega-Traveller
Players: 8
Provided: All characters provided by GM
Power Level: beginning
Variations: Set outside the 3rd Imperium
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

YouÕve booked passage from Gateway Prime to Cresta on Salurian Lines starship, the Ad-Astra. It should be a short and relaxing cruise.

The reality will be something quite different. After all, what fun is an adventure without challenges?

809 Battle of the Bards

Monday 8 AM in 166 for 8 hours
Room Map
GM: Lance Meibos
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 9th
Rules Knowledge: Useful
Game Content: Mainstream

Dude, did you hear about the Battle of the Bards? Oh, man. I'm so stoked about this, our manager says we're going to be the best live band on the set! I don't even know how that's possible, because we're totally going to be playing at the same event as Bonemetal, Drown Maiden, the Wrapmaster, Blood Masquerade, and Ten Zombies! I know we've never done a concert like this before, but we're totally ready to show everybody the power of our music! Are you ready?

810 Scavenger Hunt

Monday 8 AM in 168 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mature Themes

(This is not a continuation from last year)

Astrid Erickson presents:
'You're Jedi, right? So where's your lightsaber, huh? Huh?'

This is a scavenger hunt for parts and plans for your own lightsaber.
You've got a list.......:

811 The Riddle of the Moon Gate

Monday 10 AM in 143 for 6 hours
Room Map
GM: Patrick Riley
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a lost city of the Incas, hidden away and inaccessible for centuries, a team of archaeologists and explorers encounters wonders, mysteries, and dangers both ancient and modern (for 1951).

812 The Twilight Thespian

Monday 10 AM in 145 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Variations: The Colors of the Sky
Rules Knowledge: Beginners Welcome
Game Content: Family

1930's Japan. Two girls from the countryside fall in love, but the looming war forces them apart. Before they separate, they promise to reunite again at the river, but that day never came. Fast forward fifty years later, one of the girls became Japan's greatest actress and retires to that same countryside where she met her lover and muse, hoping, against all reason, to see her again. Can the henge grant her final wish and do the impossible of reuniting two star-crossed lovers after over half a century?

'You may not know what it means to be human, but as long as your heart is in the right place, you will always persevere.' Golden Sky Stories is inspired by anime such as the Miyazaki films, Wandering Son, and Fruits Basket where nature and humanity converge to tell heartwarming tales of love and kindness conquering sadness and despair.
Website: starlinepublishing.com/our-games/golden-sky-stories/

813 Stranger Aeons

Monday 10 AM in 147 for 6 hours
Room Map
GM: Gil Trevizo
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: AD&D 1st ed (for magic)
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's 1983. You're just an average kid growing up in a sleepy Northern California town. You've almost saved enough allowance to get the latest record by The Police. Half of your class has been absent this week with some kind of flu that causes fevered dreams and mass hallucinations. Your school lab just got Apple IIs and rumor is there is a secret directory loaded with Ms Pac-Man. Rumor also talks about the strange lights hovering in the forests around the high-security military research facility outside of town. Return of the Jedi comes out this Wednesday, and the gang plans to bike to the next town because the theater is playing it in 'THX' (whatever that means). But tonight you're getting together for the weekly D&D game. The DM just got a book, 'Deities & Demigods,' but the super-secret version with all kind of weird monsters like 100 foot tall octopus face guys and lizard gods who must not be named. It's gonna be rad...

Lovecraft meets Spielberg by way of Gygax and a potpourri of King and Cronenberg, as Eighties kids name the Unspeakable, escape secret government forces, and roll for THAC0. Nostalgia horror for those who remember crayoning their dice.

814 Undermountain

Monday 10 AM in 149 for 6 hours
Room Map
GM: Jude Rowe
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th; 15 pt buy
Variations: Core rule book only
Rules Knowledge: Expected
Game Content: Mainstream

Deep beneath the bustling city streets of Waterdeep lies Undermountain! This massive dungeon spans multiple levels, connects to the sewers of the city above, and even intersects with the Underdark. This classic dungeon crawl is set in the Forgotten Realms and uses the Pathfinder Roleplaying game with pre-made characters in a complex ecosystem of monsters, villains, and adventure.

This campaign is neither a preordained adventure nor an open ended meat grinder, it is instead a sandbox for player exploration - with mysteries around every corner, terror lurking in the shadows, and treasure to be had if youÕre lucky. Each character in this campaign has a unique motivation driving their thirst for adventure and a specific 'Character Goal' to accomplish while in Undermountain. Success or failure determines how Undermountain evolves from one game session to the next. The choices that you make as a group will change the dungeon landscape at future conventions.

Engage in combat with classic monsters updated for the Pathfinder Roleplaying Game. Encounter custom villains and fully stated out NPCs. Explore the greatest dungeon of all for the first time, or rediscover the joys of losing yourself in HalasterÕs Underhalls. Excitement awaits those who dare descend down the well in the Yawning Portal.

815 In the Name of Love

Monday 10 AM in 151 for 6 hours
Room Map
GM: Nick White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Dark fantasy world with d20 mechanics. This is the full experience: role playing, combat, leveling up characters, and more. There will be extra characters.

816 No, Mr. Bond, I expect you to die!

Monday 10 AM in 152 for 4 hours
Room Map
GM: William Lee
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It has finally happened. Instead of telling 007 his plans for world domination, a villain has simply killed James Bond. Now, a group of semi-qualified agents must pick up where Bond left off.

You have been issued your License to Kill. It is time to save the world and look good doing it.

NO, MR. BOND, I EXPECT YOU TO DIE! is a tongue-in-cheek homage to the classic Bond movies of the 60's and 70's.

817 A Porcine Proposition

Monday 10 AM in 154 for 6 hours
Room Map
GM: Jeff Yin
Type: RPG
System: Through the Breach
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Skrannik the Gremlin hires the Fated to help him recover his pig farm, stolen by a mean rival!

Malifaux is Wyrd Game's Victorian Steampunk/Horror setting. Beginners welcome!

818 Mince Pies & Murder

Monday 10 AM in 159 for 6 hours
Room Map
GM: Danny Idryo
Type: RPG
System: 6D6 RPG
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Basic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Six of the world's best detectives have been invited to spend christmas with notorious gangster Jimmy 'Hard' Cheese. Jimmy is dying and the invitation hints at a secret he plans to reveal to the detectives, but can you really trust him? He's a convicted murdered, after all. Still, your interest is piqued and you plan to attend.

Mince Pies & Murder is a whodunit game set in the 1920s in the classic detective mystery style. The setup is implausible and coincidences abound. Each character is a famous detective in their own right with a string of high-profile cases stretching back many years. Players are encouraged to ham it up, dipping deeply into the tropes of the genre.

841 Battlestar Galactica: Darkness Before Daybreak

Monday 10 AM on Salon 1 Table 1 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Some expansions used
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling cooperative board game based on the fantastic SyFy Channel TV show Battlestar Galactica.

In the game, you will take the part of one of the characters from the show. But unlike on the show...ANYONE might be a Cylon.

While all the players are supposed to work together to save the Human race, at least some of us will be Sleeper Agent Cylons (or possibly even Cylon Leaders) trying to doom humanity.

We will be playing with elements from the Exodus expansion and the Pegasus expansion and the Daybreak expansion, as well as the tried and true base game.

I'm never quite sure which elements of Exodus and Pegasus and/or Daybreak I'll use until the weekend of the Con. I often run the "Ionian Nebula" variant from Exodus. The one with NPCs to encounter.

If we get a full compliment of players--as is usually the case--I will play the part of a Cylon Leader (as well as running the game) so that the other players will have the chance to be the President and/or Admiral and/or pilots.

Having a total of seven players will make the game run long, so I'll have plenty of breaks for people checking out of the hotel--and we'll possibly have an extended lunch break.

Overall, I prefer experienced players for my games. Things flow a lot better with players who have some idea about the game beforehand. Rules knowledge is "expected."

If you're a fan of the TV show, that's always a plus--as it makes the situations of the game easier to understand.

Battlestar Galactica is not exactly a family friendly game, so I would advise players under 18 to steer clear. There are adult themes (traitors, executions) and the game is based on being paranoid and suspicious of other players. Fair warning.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

861 Battles on Hoth Playtest

Monday 11 AM on Salon FG Table 1-6 for 4 hours
Room Map
GM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44
Players: 6
Provided: All miniatures provided by GM
Variations: SW-44
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

3 separate 2-player games will be run in parallel using SW-44, a Star Wars themed variant of Memoir '44. This is a playtest, so games may not be balanced.