[Home] [DDC Community] [DDC Webstore] [Feedback] [Contact Us] [What's New?] [Survival Tips] [previous DDCs] Upcoming DunDraCons

DDC42
Date and Hours of Operation
Helpful Hints
 
What we did at
DDC 42

List of Events
Parental Advisory
DDC Game Policies
Seminars
War College
Teen Priority Room
Kid's Room
Fighting Demonstrations
Figure Painting
Anime Schedule
Special Events
Room Use Spreadsheet
Room Maps



Event Search Results

50 events found
Search Terms:
   Session: P
   Search for All Records
   Day: Any Day

P01 The Place Where You Die

Only available via On-line Pre-registration
Friday Noon in Salon H for 10 hours
Room Map
GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: No earlier eds.
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th 25pt buy, 315k gp.
Variations: No custom races/guns/pets/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

You are specialists at fighting very large creatures, and your skills were needed last night. You arrived at a small island far from the mainland and stopped a crazy cult from summoning some nameless beast to wreak havoc on this world. But the battle was fierce, and your foes called upon the weather and the elements to fight you. After stopping the ritual, you had to retreat into an Instant Fortress and wait out the night, fighting off disturbing dreams and visions of doom. You killed two of the three leadersÑthe ancient Black Dragon and the zealous Lizardfolk druidÑbut the pesky Kobold sorcerer got away. Worse yet, the magical beacon still throbs, calling who knows what to the island. As you gather yourselves for another day of chaos, you wonder what lies ahead.

This is a tactically oriented game that will also present plenty of opportunities for RP, but I will not force any RP on those who donÕt want to. PCs that I can provide upon request will be serviceable and survivable but will not likely steal the show from your own clever creations. Please use average HP rounded up (4 for d6, 5 for d8, etc.) rather than rolling, with max at first level, as usual. Although your PC may survive, this game features very deadly encounters, so be prepared to die with dignity and leave a tale for the ages.

I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I donÕt stop too long over a rules argument, however, so if we get stuck, weÕll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

P02 Will You Save Dark Seraph?

Only available via On-line Pre-registration
Friday Noon in 143 for 8 hours
Room Map
GM: Jim Puder
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: w/some 4th
Players: 6
Provided: Players provide their own characters
Power Level: 80 Active Pt powers; no cosmic power pools
Variations: Only 2 levels 'Find Weakness' on 1 target
Rules Knowledge: Useful
Game Content: Mainstream

Black Paladin has stolen Dark Seraph's crown. He seeks 5 mystic artifacts to awaken Krim. Can you stop him? Will you return the crown to Dark Seraph before he dies?

The Black-armored Knight has used sorcerous methods to enhance his own powers, and devised a way to steal magically bonded items from others. In exchange, he must now pay Krim, the one who granted this power, by freeing him. Rumor is that Black Paladin has a new sorceress sidekick that is helping him.

P03 Ghosts of Hosnian Prime

Only available via On-line Pre-registration
Friday Noon in 145 for 8 hours
Room Map
GM: Walter Manbeck
Type: RPG
System: Star Wars
Edition: Force & Destiny
Players: 6
Provided: All characters provided by GM
Power Level: 600-800 xp Jedi
Rules Knowledge: Expected
Game Content: Mainstream

Rebalance the Force after the destruction of the Republic capital at Hosnian Prime. Enter the maelstrom at the heart of the system to battle the dark side terrors about to ravage the galaxy.

P04 Desperation to the Plight

Only available via On-line Pre-registration
Friday Noon in 147 for 8 hours
Room Map
GM: Liz Ruifrok
Type: RPG
System: Werewolf the Apocalypse
Edition: 20th Anniversary
Players: 8
Provided: All characters provided by GM
Power Level: Fostern-Adren
Rules Knowledge: Useful
Game Content: Mature Themes

One night in Golden Gate Park is usually enough to last a lifetime for some people. For the Garou, however, it tends to be deadly serious.

P05 Time to Relax

Only available via On-line Pre-registration
Friday Noon in 149 for 8 hours
Room Map
GM: Jimmy Caadium
Type: RPG
System: Eclipse Phase
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: standard
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Eclipse Phase is a game of post-apocalyptic transhuman conspiracy and horror.

Through technology mankind had conquered things like disease and famine. Mankind even learned how to download their consciousness into other bodies; thus, conquering death. Without death, Transhumanity was left to ask what does it mean to exist?

Unfortunately, this all ended as the Titans, rogue AIs, rose up and slaughtered Transhumanity. Earth is now a barren wasteland of death, and what is left of Transhumanity is spread throughout the cosmos.

This adventure takes place on Mars, ten years after The Fall. The Titans have disappeared, and what is left of Transhumanity struggles to once again find its purpose. All while fearing the return of the deadly Titans.

P06 Omens of the Sybil: A Light in the Dark

Only available via On-line Pre-registration
Friday Noon in 151 for 6 hours
Room Map
GM: John Lewis
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Paladins of the knights Radiant must not find the lost Codex Necrotis! You are an Omen, a skilled agent of the mysterious Sybil tasked with reweaving the threads of destiny!

The Sybil is an enigmatic seer that senses the flow of fate and destiny. As an Omen, one of her trusted agents, you are tasked with manipulating the strands of fate at the Sybil's direction.

Dungeon World is quick and easy to learn with a focus on exciting action and death-defying adventure! Characters are provided and player input will impact and shape the adventure.

P07 The Great Alpha Complex Bake-Off

Only available via On-line Pre-registration
Friday Noon in 152 for 6 hours
Room Map
GM: Vylar Kaftan
Type: RPG
System: Paranoia
Players: 6
Provided: Characters created for game
Power Level: feeble
Variations: Zap
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Computer orders you to prepare delicious baked goods for the citizens of Alpha Complex. Failure to grease your pans is treasonous behavior. Troubleshooters must provide their own grease.

BEGIN SECRET TRANSMISSION


Paranoia is a fast-paced, wacky game of dark humor. You serve as Troubleshooters for the Computer which rules the dystopian paradise of Alpha Complex. The Computer will give you impossible missions. You will fail them. It will be hilarious.


END SECRET TRANSMISSION

P08 Moreaxe's Mercenaries

Only available via On-line Pre-registration
Friday Noon in 154 for 6 hours
Room Map
GM: Stephen Quanci
Type: RPG
System: Planet Mercenary
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Game Description:
Welcome to the Moreaxe Mercenaries, family owned and operated since the 22nd Century! Travel the galaxy, meet interesting people, and kill them! Join the family for money, murder, mayhem!

Planet Mercenary Description:
Welcome, Valued Customer!

For eight hundred years Planet Mercenary has been offering our clients the finest weapons and materiel the free market has to offer. During that time we've produced, in-house, a number of educational products, but over several hands of decades we've learned that the education wasn't working.

You, our customers, are bright, discerning people who understand the value of knowledge. You have, however, a number of sophonts in your employ who are literally too dumb to live, and you can't get these poor grunts to read a book to save their lives.

Enter our latest product, the Planet Mercenary Role Playing Game. With our help, you'll be able to trick your grunts into reading about the equipment they use, the enemies they'll face, and the places where, if they're not careful, they'll draw their last breath. It's an old-timey pencil-and-paper game, which may sound a little dull, but it's got cards and dice, and if eight hundred years in this business has taught us anything it's that the grunts can't resist something that looks like a game of chance.
Website: /www.planetmercenary.com/

P09 Shroud for a Cell

Only available via On-line Pre-registration
Friday Noon in 159 for 6 hours
Room Map
GM: Brady Hight
Type: RPG
System: D20
Players: 6
Provided: All characters provided by GM
Power Level: High, w/unique superhuman benefit
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A handful of paranormal survivors from a shattered modern world aided by magic, technology and mysticism, delve into a surreal and perilous exploration of their apocalypse.

P10 The Hills Are Alive

Only available via On-line Pre-registration
Friday Noon in 160 for 6 hours
Room Map
GM: David Weinstein
Type: RPG
System: All Flesh Must Be Eaten
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Norms
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The family that slays together, stays together! However, once the dead wake up and start walking, they might want a little payback. Can you make it off the homestead? In this scenario, you'll be playing the roles of a 70's horror movie household, full of villainous and misunderstood characters trying to survive the zombie apocalypse. Some of which they brought on themselves!

P11 Superheroes Fight the Third Reich Part 1

Only available via On-line Pre-registration
Friday Noon in 161 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 Char pts (Street Level Heros)
Variations: Awesome Powers supplements are allowed.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1944. The world is at war with the Axis powers, and freedom itself is in jeopardy. As super-powered recruits, you are going on a vital mission to destroy a secret Nazi base high in the mountains. The fate of the world may depend upon it. This game is for 30 Point BASH! Ultimate Edition characters, setting appropriate for the 1940s can be provided, or you can bring your own.

An excellent free resource for making characters can be found at http://www.bashcreator.net

There are also some pregenerated heroes who can be provided.
Website: www.bashtalk.org

P12 Deployment to the Tao Dao V - A SEAKOG Production

Only available via On-line Pre-registration
Friday Noon in 162 for 4 hours
Room Map
GM: Beth Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The crew of the Secom received a docket from Intrepid Ventures Industries concerning Ômissing personalÕ at the Tao Dao V. And youÕre always ready to make a quick credit.

P13 Undermountain

Only available via On-line Pre-registration
Friday Noon in 163 for 6 hours
Room Map
GM: Ian Maurer
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th; 15 pt buy
Variations: Core rule book only
Rules Knowledge: Expected
Game Content: Mainstream

Deep beneath the bustling city streets of Waterdeep lies Undermountain! This massive dungeon spans multiple levels, connects to the sewers of the city above, and even intersects with the Underdark. This classic dungeon crawl is set in the Forgotten Realms and uses the Pathfinder Roleplaying game with pre-made characters in a complex ecosystem of monsters, villains, and adventure.

This campaign is neither a preordained adventure nor an open ended meat grinder, it is instead a sandbox for player exploration - with mysteries around every corner, terror lurking in the shadows, and treasure to be had if youÕre lucky. Each character in this campaign has a unique motivation driving their thirst for adventure and a specific 'Character Goal' to accomplish while in Undermountain. Success or failure determines how Undermountain evolves from one game session to the next. The choices that you make as a group will change the dungeon landscape at future conventions.

Engage in combat with classic monsters updated for the Pathfinder Roleplaying Game. Encounter custom villains and fully stated out NPCs. Explore the greatest dungeon of all for the first time, or rediscover the joys of losing yourself in HalasterÕs Underhalls. Excitement awaits those who dare descend down the well in the Yawning Portal.

P14 My Little Sister Wants You To Suffer

Only available via On-line Pre-registration
Friday Noon in 164 for 6 hours
Room Map
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Lost and onboard a doomed spaceship, a disparate group of investigators must try to remember who they are and why they are here...

P15 The Secret of Silver Ford

Only available via On-line Pre-registration
Friday Noon in 165 for 4 hours
Room Map
GM: ian Norris
Type: RPG
System: FATE Core
Edition: w/Secret of Cats
Players: 6
Provided: Characters created for game
Power Level: Cats w/magical powers
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ItÕs the day after Halloween, and something evil is stirring in Silver Ford. Can our feline heroes put an end to the menace before townsfolk start disappearing?

P16 Briarwood Search

Only available via On-line Pre-registration
Friday Noon in 166 for 4 hours
Room Map
GM: Cindy Spann
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This beginning scenario is based upon The Fey Sisters' Fate adventure. It targets brand new players who have been wanting to try a role-playing game and have an interest in D&D 5e. This session uses the Basic Rules for Dungeons and Dragons, available as a free PDF (which will be available at the session). The pre-made character types provided at the game include cleric, fighter, rogue, and wizard. Dice and miniatures will also be made available. Welcome to the game!

P31 Evolution/Climate

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 4 for 3 hours
Room Map
GM: James Kiefer
Type: Card
System: Evolution/Climate
Players: 6
Provided: All materials provided by GM
Variations: Special rules to include the Flight Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can your creatures survive in an ever changing climate? This is a card game.

P32 The Red Dragon Inn

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 10 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn
Edition: 1st-5th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your companions have spent all day killing monsters and taking their stuff! Now itÕs time to party and gamble away all your new loot!

P40 Massive Darkness!

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 11 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the phenomenally successful Kickstarter board game MASSIVE DARKNESS from Cool Mini Or Not, with all of the Kickstarter swag and some of the expansions. Game length lists at 90-180 minutes, so we should hopefully get in two games per 4 hour session. No, you can't take it home with you, but you can give it a try and see how it plays without having to shell out a couple of hundred bucks for the game plus expansions.

From the same people who brought you Zombicide, MASSIVE DARKNESS is a dungeon delve game, where you head into the unknown depths of the dungeon, fight monsters, gather loot, and (hopefully) survive to tell the tale.

P41 Cthulhu Wars

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 28 for 6 hours
Room Map
GM: Daniel Bodon
Type: Board
System: Cthulhu Wars
Players: 6
Provided: All materials provided by GM
Variations: Additional factions, High Priests
Rules Knowledge: Useful
Game Content: Mainstream

The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!

Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign.
Website: /petersengames.com/cthulhu-wars/

P29 MEGABALL

Only available via On-line Pre-registration
Friday 1 PM in 608 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Paranoia
Edition: That's privileged informa
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Gambling is strictly prohibited in Alpha Complex, but MEGABALL is not gambling, it's simply a means for citizens to enjoy a game of chance while supporting critical infrastructure...the odds of winning are low and nobody has ever actually won, but that doesn't stop eager clones from trying to score BIG BUCKS. Truth is, if someone were to claim a winning ticket, that would send the AC economy into a death spiral. A critical monitoring system known as the machine that goes bing, has fired and that indicates a winning ticket is out in circulation for the first time in the history of MEGABALL.

P42 Splendor

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: Main set plus extra patrons
Rules Knowledge: Useful
Game Content: Mainstream

An elegant game of riches, mostly jewels. Impress the art patrons by building the best collection, and earning the most prestige points! A simple, but strategic game of systems.

P17 Baby Sitting for Mutants

Only available via On-line Pre-registration
Friday 2 PM in 334 for 6 hours
Room Map
GM: Callie Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 8
Provided: Characters may be provided by GM
Power Level: 10D6 Avg
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Professor Dementor holds her baby shower, all the villains of town are invited, and one specialist baby sitter needs help. Borrowing a Shrink Ray from the Professor, she goes around town gathering heroes to entertain the many mutant Toddlers she now has to watch. Can our heroes get to the shrink ray on the opposite end of the house and unshrink before the VillainÕs return? Will these little monsters prove more than they can handle? Either way itÕs sure to be entertaining to watch.

Character limitations:
Pick two:

  • 12 dice attack
  • 10+ CV
  • 6+ speed
  • 30 pd/ed

Please no size manipulation characters, most other power sets welcome, GM reserves the right to refuse.

P18 One Last Job

Only available via On-line Pre-registration
Friday 2 PM in 338 for 4 hours
Room Map
GM: Harold Ogle
Type: RPG
System: Firefly RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The crew of the Defiant Cadillac figure that if they can just finish this last job, they'll have enough cash to buy off their loan and finally own their ship.

Firefly is an RPG by Margaret Weis productions. New players are welcome, characters will be provided.

P19 Eaves of Mirkwood (Adventures in Middle Earth)

Only available via On-line Pre-registration
Friday 2 PM in 374 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The dragon Smaug is dead, slain by Bard the Bowman, now King of Dale. Now is a time of great exploration and discovery, a time to sally forth for adventure!

P20 Legend of the 7 Ninjas

Only available via On-line Pre-registration
Friday 2 PM in 376 for 10 hours
Room Map
GM: Todd Westerlund
Type: RPG
System: Pathfinder
Edition: Paizo only
Players: 6
Provided: Players provide their own characters
Power Level: 10th (5 EL min as ninja); 25pt buy
Variations: No pets/guns/mounts/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

Amakusa Shir? has long reigned a tyrant. The people suffer and the land suffers. The shogun Tokugawa Iemitsu has tried everything to breach the walls of Hara Castle. All has failed. Studying the ancient text, one scripture brings guidance, 'thy enemy of my enemy.' Shogun Tokugawa does the unthinkable and recruits the 7 K?ga ninja of legend.

* Enjoy a night of espionage and assassination as you take on the role of one the 7 Koga Ninja's. At least half of your levels must be in Ninja. Note at 10th level you do get Master Tricks and Assassinate. I do want you to build your own character so you bond with it. Ninja class is in Ultimate Combat. I will have shirts to hand out that say 'I played in that Ninja game - DunDraCon 42.'

P21 Fortunado's Tower

Only available via On-line Pre-registration
Friday 2 PM in 377 for 4 hours
Room Map
GM: Mario Cole
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Great Wizard Fortunado has passed of extreme old Age. When his heir comes to claim the wizard tower only one thing stands in his way - the apprentice Alphie. Your job is to enter the wizard tower and remove Alphie so the heir, Abernathy can take possesion. Should be easy right? 5th level.

P22 Bad Water

Only available via On-line Pre-registration
Friday 2 PM in 379 for 8 hours
Room Map
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now itÕs become fouled. WhatÕs upstream that could be causing it? Your elders have asked you to find out.

P23 Sumer Prime

Only available via On-line Pre-registration
Friday 2 PM in 381 for 8 hours
Room Map
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 6th
Variations: Some optional/variant rules from official books
Rules Knowledge: Useful
Game Content: Mainstream

Rolling plains at the frontier of civilization, monsters and villains that outnumber friends and allies, evil gods that eat the souls of mortals, how did you end up in this forsaken place? Figure out how to escape at any cost or help others at your own peril.

You may create your own characters or use my pregens (27-pt buy / no magic items / 500 gp).
Website: sumerprime.com/sp1.html

P33 Munchkin Mania!

Only available via On-line Pre-registration
Friday 2 PM in 334 for 3 hours
Room Map
GM: Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill the monsters, loot their stuff, and stab your buddy in the back! Prepare for wild adventures, and no two games are alike!

P34 Munchkin Zombies

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Website: www.worldofmunchkin.com/munchkinzombies/

P43 Travel Battle by Perry's Miniatures (Napoleonic Wargame)

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: David Horton
Type: Board
System: Travel Battle
Players: 6
Provided: All materials provided by GM
Variations: Epic Travel Battle using 3 copies of base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel Battle is a complete table top miniatures game in a box.
It is intended for gamers who have limited space, or those who are traveling on a long journey or holiday and need a gaming fix!
All the playing pieces are made of coloured plastic, and include two 3 dimensional green terrain boards with separate woods, grey buildings and red and blue armies. The size of the miniatures is 8mm.

The two terrain boards are designed to be placed together on any edge, giving the potential for 16 different battlefields. The 1" grid marked on the boards excludes the need for rulers to be used in the game.

The simple rules system should allow a game to played within an hour.

The two armies are generic Napoleonic forces of equal size and composition which make up three brigades for each side.
Website: /boardgamegeek.com/boardgame/228509/travelbattle

P44 Oath of the Brotherhood

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 14-15 for 3 hours
Room Map
GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

P61 OPERATION DAWN REMOVAL - AFGHANISTAN 2007

Only available via On-line Pre-registration
Friday 2 PM on Hall Table 5 for 4 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Spectre Operations: Modern Warfare
Edition: V.2
Players: 6
Provided: All miniatures provided by GM
Power Level: mainstream
Rules Knowledge: Useful
Game Content: Mainstream

Afghanistan-Kandahar Province. In May of 2007, a Coalition Joint Operation was conducted between U.S.N SEAL and their British counterparts 'The SBS'(special boat service) which resulted in a raid that eliminated the Taliban's top insurgent leader, Mullah Da-Dullah. This game is a loose historical replay of that event.
Players can either command a small unit of SEAL, SBS or Taliban. Coalition forces must rescue two captured Associated Press photo journalists while trying to avoid local civilian casualties due to political reasons!
Fun, play as you learn 28mm minis modern warfare skirmish.
Website: www.spectreminiatures.com

P62 Friends, OGREs, Countrymen!

Only available via On-line Pre-registration
Friday 2 PM on Salon GH Table 8 for 6 hours
Room Map
GM: James Kundert
Type: Sci-Fi Miniatures
System: OGRE Miniatures
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: Nuclear!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Slug it out in classic nuclear style with Heavy Tanks, GEVs, and massive psychotic cybertanks. Beginners Welcome, All miniatures supplied.
Website: www.sjgames.com/ogre/

P63 Spacer Bill Ugnuck's Demolition Derby

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 1-2 for 6 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Full Vector Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome the the second installment of Spacer Bill Ugnuck's Wacky Races. In the first installment you were racing around the Shipyards, dodging security patrols to garner points and win special prizes. In tonight's installment you are putting your piloting and gunnery skills to the test as you battle each other in a 'Last Man Standing' scenario. Work hard, play harder, and race till you die.

********************************************

Ever wanted to try your hand at 2D vector movement? With a simplified card system and the Full Thrust rules you can.

Choose your pilot and ship, grab some dice, and have fun!

P64 In The Shadow of Dol Guldur

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 3 for 8 hours
Room Map
GM: Wyn Robertson
Type: Fantasy Miniatures
System: Lord of the Rings
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The Elvin forces are trying to break through hoards of orcs (with some meaner stuff thrown in) in order to attack the Necromancer.

P65 Gunfighters of Gehenna Gap

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 4 for 6 hours
Room Map
GM: Ed Allen
Type: Mixed-Genre Miniatures
System: Dracula's America, Shadows of the West
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: Posses provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Fast-paced, cinematic gunfights with magic and monsters.

Dracula's America has a campaign system in the spirit of Necromunda and Mordheim. We'll play two battles and a campaign turn between.
Website: /ospreypublishing.com/dracula-039-s-america-shadows-of-the-west

P66 WAAAAAGHs roll down hill

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 8-9 for 4 hours
Room Map
GM: Jeff Yin
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Edition: Bluebook + most of 2010
Players: 10
Provided: All miniatures provided by GM
Variations: No 360¡ blast markers, alternate attack craft
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The ork warlord Grogface leads his WAAAGAGH across the stars. A ramshackle alliance of Imperial and Eldar ships are all that stand in the way.

Battlefleet Gothic is Game Workshop's out-of-print game of starship combat in the Warhammer 40k universe. Beginners welcome, the game size can be adjusted based on the number of players.

P70 The Queen of Spades

Only available via On-line Pre-registration
Friday 2 PM in 508 for 4 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: Vermillion Games/Shifting Forest
Players: 8
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Modern
Costume Suggestions: Modern day clothing

Marissa Islington is a powerful and ruthless woman with almost as many enemies as criminal connections. A group of these enemies wake to find themselves trapped on a boat in the middle of nowhere with each other, a suspicious letter, and Marissa herself. Nobody knows how they got there or what will become of them when morning comes.

As the night goes on, murder will be committed and secrets revealed. Everybody has a motive and a past they thought theyÕd left behind.

P45 Pod Racer Formula D

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Andrew Aberle
Type: Board
System: Formula D
Players: 10
Provided: All materials provided by GM
Variations: Homebrew modifications
Rules Knowledge: Useful
Game Content: Mainstream

Welcome to this year's DunDraCon Classic! Try to keep control of your podracer as you wind through the treacherous turns and sudden obstacles of Mos Espa Arena. 'Now THIS is podracing!'

Formula D is a high stakes racing game with the simple objective of finishing the race first. We will be using slightly modified rules for an 'enlarged' version of the advanced Formula D rules.

P46 Posse Work is Never Done

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 23-24 for 8 hours
Room Map
GM: Henry Beals
Type: Board
System: Shadows of Brimstone
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Howdy Y'all
This here wanted board has been filling up an nobody seems to be able to handle these folks. If y'all think your posse enough to have ago, well luck to ya.

P24 At the Heart of Evil

Only available via On-line Pre-registration
Friday 4 PM in 161 for 6 hours
Room Map
GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 6th-8th
Variations: Advance Players Guide
Rules Knowledge: Expected
Game Content: Mainstream

You a member of an Adventuring group traveling between adventures. While staying at a Wayside Inn you hear a Bard's Tale about the nearby Barony of Kelennor. Tale tells of the Oder of the Sanquins which has fallen to evil. Will you and your party come to the aid of Kelen and the Order?

Come join the fight and discover what is at the heart of this new Evil.

P25 Once More Unto the Breach

Only available via On-line Pre-registration
Friday 4 PM in 162 for 8 hours
Room Map
GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

With the breach closed the minions of Corypheus seek to corrupt ancient elven magic by causing a powerful backlash of magic through three dormant Eluvians in key locations around Thedas.

While the inquisition pushes towards the final battle with Corypheus, a mismatched group of companions seek to ensure success of the ongoing war by stopping a conspiratorial plot possibly buried deep within the inquisition itself.

Set during ACT III of Dragon Age: Inquisition, a group of inquisition members are thrown together in order to stop this dark plot and save the Inquisition as it stands on the brink of success or total annihilation

P26 Psychoneira: from Madness into the World

Only available via On-line Pre-registration
Friday 4 PM in 165 for 8 hours
Room Map
GM: Pól Stafford
Type: RPG
System: Cypher: The Strange
Players: 5
Provided: All characters provided by GM
Power Level: Starting
Rules Knowledge: Useful
Game Content: Mature Themes

In dreams, you are not yourself. You walk in golden fields where magic burns in the wake of failing Laws.
During the daytime, you are a guest of the Psychoneira Institute for Disturbed Sleep.
The visionary director has created a safe place in Sacramento's pyramid to stare into the wonders of the mind, and find sanity in the midst of the Strange.

But the staff has been acting erratically, and people have been "'checking themselves out'... what is the Director really up to?
Website: rpg.simplecommunion.com/psychoneira/

P27 San Fransokyo G.I.A.N.T.S.

Only available via On-line Pre-registration
Friday 4 PM in 166 for 4 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Genetically-Integrated Android Neural Transfer System was created in 2020. You grew up with an living alter-ego, and a secret mission to save Sanfrasokyo. Now it's 2033, and Fukushima horrors are spawning. Are you too young to pay the ultimate price?

Sanfransokyo is the setting for Big Hero 6. Elon Musk has put people on Mars, connected the US Pacific Coast with a solar-powered Hyperloop grid, and the BFR takes 30 minutes to get anywhere on Earth. However, life is still hard. Monsters are spawning, world infrastructure crumbles, and class warfare rages.

P28 It Wasn't What We Thought Part 2

Only available via On-line Pre-registration
Friday 4 PM in 168 for 8 hours
Room Map
GM: Zachary 'Gareth' Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 8
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Part 1 Gideon and her crew witnessed the broadcast of 'The Signal', dug up information that deepened the mystery surrounding Miranda, joined the New Rebellion and prevented a bio-weapons attack on the planet of Summerhome. In the process Jack retrieved an Agents data pad and Mac broke through the first level of encryption. Now the crew is seeking help from one of Mac�s contacts to decipher the rest of the files and figure out why the bioweapons were teenagers in cryogenic chambers...

See the link for a full synopsis of Part 1.
Website: /docs.google.com/document/d/1SeCif_95lRq6zIYLQ1ZdBPt3OPgop6c4vE8OTStqyWI/edit?usp=sharing

P47 Dune

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 4 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Dune
Edition: ScottE
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.
Website: /boardgamegeek.com/boardgame/121/dune

P48 Endeavor: Trade and Expansion in the 18th Century

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Endeavor
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You represent an expanding Empire trying to balance cultural, political, industrial and financial gains.

P67 WW II Air Combat: Get Eisenhower!

Only available via On-line Pre-registration
Friday 5 PM on Salon FG Table 5-7 for 6 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Get Eisenhower! It's February 1945, and in this 'what if' scenario, the Supreme Allied Commander is flying to confer with Field Marshall Zhukov. B-24s are escorted by American P-51s, RAF Meteors, and Soviet Yak-9s, in a multi-national show of force. Rising to meet them are the latest Luftwaffe cutting edge fighters---fast Ta152s, jet-powered Me262s, and rocket-powered Me163s. Can the Germans shoot down the Liberator carrying the General and lengthen the European conflict long enough to force a negotiated peace? Play the WWII air combat game that hits the sweet spot between realism and playability.