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Dungeons and Dragons 5th
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222 Keys to the Golden Vault: Prisoner 13
Saturday 10 AM in 241 for 4 HoursGM: Onna Nelson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Axebreaker clan's wealth was stolen, and it's up to the adventurers to get it back. The vault where the thief hid the gold has been found. All that's missing is the key. This roleplay-heavy, beginner-friendly one-shot will have the players sneaking into a high-security prison to interrogate the thief and find the key to the vault!
Website: www.rivercitydungeonmaster.com
408 The Dungeon of Countess Tylmae
Saturday 6 PM in 237 for 4 HoursGM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
You have lost all of your possessions, and there is nothing left to do but try to win a sponsorship into the 'The Dungeon of Countess Tylmae'. If you can defeat the dungeon,and come out on top then you will earn enough to replace what was lost and more. Good luck Adventurer... You'll need it.
410 Keys to the Golden Vault: Prisoner 13
Saturday 8 PM in 137 for 4 HoursGM: Onna Nelson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Axebreaker clan's wealth was stolen, and it's up to the adventurers to get it back. The vault where the thief hid the gold has been found. All that's missing is the key. This roleplay-heavy, beginner-friendly one-shot will have the players sneaking into a high-security prison to interrogate the thief and find the key to the vault!
Website: www.rivercitydungeonmaster.com
503 Madness Below
Sunday 8 AM in 234 for 4 HoursGM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Variations: Basic Rules Set
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Something strange has been happening at a crystal mine and Adventurers have been hired to investigate.
506 Adventures in Icespire Peak
Sunday 8 AM in 238 for 4 HoursGM: Aaron Ferguson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Power Level: 1st; may level up to 2nd during play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Your adventuring party has taken on a quest to explore an ancient dwarven fortress in the mountains southwest of the town of Phandalin. The job is simple enough, clear out any monsters that may be lurking there and report back to Harbin Wester in Phandalin. This is an entry level adventure for level 1 characters to learn the basics of D&D 5E.
517 Lightning Keep
Sunday 10 AM in 141 for 4 HoursGM: Randy White
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A marauding dragon has laid waste to numerous villages, devouring some residents while displacing others. It strikes without mercy. No one knows where it came from, where it lairs, or how long it intends to terrorize the realm. But there is hope. Long ago, a werewolf knight of great valor used her wealth to raise a bastion at the edge of the wilderness. This castle had the power to generate a lightning shield around itself?a shield powerful enough to break sieges and keep monsters at bay. The castle was abandoned shortly after the knight passed away. By then, peace had settled across the land, making the stronghold unnecessary. Villagers displaced by the dragon ask you to travel to Lightning Keep and rid it of any threats. Rumor has it the lightning shield is powered by six magical lightning rods. If you can find these rods, perhaps the lightning shield could be reactivated, allowing refugees fleeing the dragon to use the keep as a sanctuary.
523 Moon over Graymoor
Sunday 10 AM in 147 for 4 HoursGM: Lisa Smith Beasley
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The once quiet town of Graymoor has suffered a string of violent murders. The party will investigate the clues, talk to the locals, and work together to solve this mystery. Beginner friendly, for Level 1 characters.
Website: /www.dmsguild.com/product/235521/Moon-over-Graymoor
600 The Dungeon of Countess Tylmae
Sunday Noon in 238 for 4 HoursGM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
You have lost all of your possessions, and there is nothing left to do but try to win a sponsorship into the 'The Dungeon of Countess Tylmae'. If you can defeat the dungeon,and come out on top then you will earn enough to replace what was lost and more. Good luck Adventurer... You'll need it.
709 Something Wild
Game Cancelled
815 Moon over Graymoor
Monday 10 AM in 148 for 4 HoursGM: Lisa Smith Beasley
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The once quiet town of Graymoor has suffered a string of violent murders. The party will investigate the clues, talk to the locals, and work together to solve this mystery. Beginner friendly, for Level 1 characters.
Website: /www.dmsguild.com/product/235521/Moon-over-Graymoor