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Event Search Results

31 events found
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Goblin Mania

GM: Bob Weidman
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins have been a menace to the markets of Verbobonc they attack from the sewers under the leadership of the 'Rat-King' Heroes are needed, is that you?

Hungry Hungry Hipsters

GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A family-friendly game about hipsters eating pretentious food at a potluck! Talk up your own food, and put down other posers' food with modifiers. A fast game, this will be run several times throughout the scheduled time.
Website: www.hungryhipstersgame.com

The War King

GM: Rick Westberry
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your comrades and you have been taken prisoner by the King of Mercia, he would have just put you to the sword, but he is in need of warriors to fight the invading armies of Drecklyn. He promises freedom if you do, and while not known for his kindness, he has never broken his word.

?The first part of the game will a field battle, if the players survive the next will be staying ahead of the following warriors of Mercia, and hope they don't catch up to you.

Players will have the option of building a second level character, or using what the DM provides. (chances are that characters that are provided will have a bonus with level, stats, or equipment.)

Baby Sitting for Mutants

GM: Callie Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 8
Provided: Characters may be provided by GM
Power Level: 10D6 Avg
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Professor Dementor holds her baby shower, all the villains of town are invited, and one specialist baby sitter needs help. Borrowing a Shrink Ray from the Professor, she goes around town gathering heroes to entertain the many mutant Toddlers she now has to watch. Can our heroes get to the shrink ray on the opposite end of the house and unshrink before the VillainŐs return? Will these little monsters prove more than they can handle? Either way itŐs sure to be entertaining to watch.

Character limitations:
Pick two:

  • 12 dice attack
  • 10+ CV
  • 6+ speed
  • 30 pd/ed

Please no size manipulation characters, most other power sets welcome, GM reserves the right to refuse.

Splendor

GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: Main set plus extra patrons
Rules Knowledge: Useful
Game Content: Mainstream

An elegant game of riches, mostly jewels. Impress the art patrons by building the best collection, and earning the most prestige points! A simple, but strategic game of systems.

Super Dungeon Explore

GM: Kasi Jammeh
Type: Board
System: Super Dungeon Explore
Edition: Forgotten King
Players: 6
Provided: All materials provided by GM
Variations: Classic mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bring the video game console to your tabletop with Super Dungeon Explore! Build a party of brave Heroes to battle through classic hack-and-slash dungeons and defeat the villainous dungeon boss. Beautiful, fully assembled, 16-Bit inspired miniatures bring the game to life over lavishly illustrated dungeon tiles featuring the unique locales of Crystalia.

San Fransokyo G.I.A.N.T.S.

GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Genetically-Integrated Android Neural Transfer System was created in 2020. You grew up with an living alter-ego, and a secret mission to save Sanfrasokyo. Now it's 2033, and Fukushima horrors are spawning. Are you too young to pay the ultimate price?

Sanfransokyo is the setting for Big Hero 6. Elon Musk has put people on Mars, connected the US Pacific Coast with a solar-powered Hyperloop grid, and the BFR takes 30 minutes to get anywhere on Earth. However, life is still hard. Monsters are spawning, world infrastructure crumbles, and class warfare rages.

Dubai Future vs Zombie Horror

GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

By 2033, Gulf State wealth has fueled life-saving genetics and technology. Your variety of immortal lifestyles is endless. But the zombie apocalypse is spawning chaos. It is time to defend the caliphate and crush the undead.

Demo Crazier Eights: One Thousand & One Nights (Preview)

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by Shahrzad's Arabian Nights stories. ThereŐs Aladdin, Princess Parizade, a flying carpet, & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/09/27/whats-crazier-eights-one-thousand-one-nights/

Demo Crazier Eights: Olympus

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is based on Greek mythology. ThereŐs Zeus, Atlantis, PandoraŐs Box and more!

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

Demo Crazier Eights: Camelot & Avalon

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

Camelot & Avalon are two versions inspired by the King Arthur stories. You can get Guinevere, Merlin, Sir Percival & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

Demo Crazier Eights: Camelot

GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by the King Arthur stories. You can get Guinevere, Merlin, the Holy Grail & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/08/01/crazier-eights-camelot-information/

Cruising the 'Verse

GM: Andrew Jackson Davis
Type: Board
System: Firefly
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Have you got what it takes to defeat the Reavers, evade the Alliance, and talk, tech or blast your way out of danger? Hire a crew, gear up, and cruise the 'Verse in this version of Firefly with expansions.

Disturbance in the Force

GM: Jon Wilson
Type: RPG
System: Star Wars
Edition: Edge of the Empire/FFG
Players: 7
Provided: All characters provided by GM
Power Level: ~100XP
Variations: Some AoR, too
Rules Knowledge: Beginners Welcome
Game Content: Family

You're scraping by in a Galaxy run by madmen. The Hutt doesn't hire fools Ń what's that in the smoke? Is this a chink in the Empire's armor?

Crypt of the Everflame

GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the townŐs founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

This is your chance to adventure with fellow gamersŃCome enjoy the fun!! It is a good idea for players to be familiar with roleplaying games in general and knowing the Pathfinder system is helpful. Beginner players are welcome to this event.

The Lighthouse is out

GM: Joel P. Bisby
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your port town is a rocky foggy place. The lighthouse guarantees trade and food. Now it's out, the first group never returned. Guess you're next before hunger sets in.

A few of you got the bright idea over one too many ales one night that the life of an adventure sounds better than this whole work thing most folks do. besides you are always hearing of great heroics and riches untold if you make the leap. At least that's what the very charismatic bard was regaling you with as you fortified yourself with ale that night.

Edge of Darkness

GM: CJ Lowe
Type: Card
System: Edge of Darkness
Edition: 1st
Players: 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

1. Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on 1/3rd of the slip and are transparent on the other 2/3rds. During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the 'good' side of the cards (front), you also add strength to the 'bad' side of the cards (back).

2. Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.

3. Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.

4. Threat Tower: There is a Threat Tower which dictates when and who Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!

5. Modular set up: Edge of Darkness will come with 20+ Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

The Twilight Thespian

GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Variations: The Colors of the Sky
Rules Knowledge: Beginners Welcome
Game Content: Family

1930's Japan. Two girls from the countryside fall in love, but the looming war forces them apart. Before they separate, they promise to reunite again at the river, but that day never came. Fast forward fifty years later, one of the girls became Japan's greatest actress and retires to that same countryside where she met her lover and muse, hoping, against all reason, to see her again. Can the henge grant her final wish and do the impossible of reuniting two star-crossed lovers after over half a century?

'You may not know what it means to be human, but as long as your heart is in the right place, you will always persevere.' Golden Sky Stories is inspired by anime such as the Miyazaki films, Wandering Son, and Fruits Basket where nature and humanity converge to tell heartwarming tales of love and kindness conquering sadness and despair.
Website: starlinepublishing.com/our-games/golden-sky-stories/

Deadlands (Hell on Earth)

GM: John Sampson
Type: RPG
System: Deadlands
Edition: Classic
Players: 5
Provided: Characters may be provided by GM
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Family

Hell on Earth explores a possible future to Deadlands. The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.

But all is not lost. Now that the Reckoners have taken mortal form, some whisper they might be destroyed permanently.

Agent, Secret Agent

GM: Tom Rafalski
Type: RPG
System: [Players Choose]
Players: 7
Provided: All characters provided by GM
Power Level: Superspy
Rules Knowledge: Useful
Game Content: Mainstream

A group of elite international super-spies who give their last names first must recover stolen 'stealth' aircraft in 1985 at the height of the cold war.

System determined by player vote. System will be old-school Mercenaries, Spies, and Private Eyes (MSPE) OR Gadgets are Great!
Website: www.beautifulharmony.com

Wonderguy and Ultrawoman Go On a Date

GM: Tom Rafalski
Type: RPG
System: Gadgets Are Great!
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: variable
Variations: Superhero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dinner, dancing, and.... dodging bullets?

2 play the dating superheroes, 4 play Cupid Concierges tasked with keeping 'distractions' to a minimum.
Website: www.beautifulharmony.com

Protect Uncle Lou's Inn!

GM: Tom Rafalski
Type: RPG
System: Tunnels & Trolls
Edition: Deluxe
Players: 6
Provided: Characters may be provided by GM
Power Level: starting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Protect Uncle Lou's Inn! And clean up the loose ends while you're at it...

You stay at Lou's Inn every time you're in town since it is the best one in town, and Uncle Lou gives you a steep family discount.

As you sit down for breakfast, Louie nervously comes up to you with your meal and asks a favor. He wants you to guard the property and try to resolve a bit of a situation.

It seems that the rogue's guild tripled it's protection money for the local merchants, and he and the others don't want to pay. Word on the street is the guild is going to make an example of Louie Lu-Shin sometime this afternoon.
Website: www.beautifulharmony.com

To Sleep, Perchance...

GM: Larry Langley
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Variations: Staged Difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Under Hypnos spell, dreamers never awake and the waking world draws every closer to madness. Can you stop this ancient God in time?

Your band of intrepid adventurers pursues mysteries in the waking world and the fantastic dreamlands in the hope of stopping Hypnos before both worlds end in nightmare.

(Will use all available expansions)
Website: /boardgamegeek.com/boardgame/146021/eldritch-horror

Steven Universe: Shattered Hearts

GM: Michael Garcia
Type: RPG
System: FATE Core
Players: 5
Provided: All characters provided by GM
Power Level: Full Functioning Gem Warriors
Variations: Rules for Fusions
Rules Knowledge: Beginners Welcome
Game Content: Family

ItŐs summertime in Beach City and Steven, his best pal Connie, and the Crystal Gems are out enjoying the warm weather at the Funland Amusement Park. However, a series of earthquakes disrupts the frivolity followed by attacks by some mysterious beings known as the Shattered Hearts. What are they and what do they want? It is up to Steven, Connie, Garnet, Pearl, Amethyst, Peridot, and Lapis Lazuli to band together to uncover what the Shattered HeartsŐ arrival means.

The Quick and the Undead

GM: Paige Lowe
Type: RPG
System: 13th Age
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: No icons, homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The town of Snakebite has a problem:The dead are rising and undertakers keep winding up dead. As the new morticians, it's your job to find out what's going on and stop it so everyone can rest in peace.

The game will have a mix of investigation and action with a focus on character and plot. All players are welcome.

Smash Up Tournament

GM: CJ Lowe
Type: Card
System: Smash Up
Edition: Current
Players: 20
Provided: All materials provided by GM
Variations: All expansions, World rules
Rules Knowledge: Expected
Game Content: Mainstream

Smash Up Tournament Rules
*Please note that the Tournament is long and if you don't have time to play, please do not enter.*
Marshalling (Drafting)
To draft, the players are organized into a random order. The player at the start at the order picks their first faction, then the next player selects their first faction, and so forth until the last player in line has selected their faction. Then the selection line reverses so the last person to pick their first faction is the first person to select their second faction. Also at the top of each round, we will go by who got the best scores to choose first then go round robin.

As players complete each round, decks should be separated and factions replaced in the Marshalling area. Each round players will redraft. [Potential language limiting repicking the same faction, or pair of factions.]

During final rounds, players may reuse any factions previously limited in the swiss rounds, but no duplicate factions should be made available.

Playing
Tables will be filled as evenly as possible with at most 4 players per table. Smash Up standard rules are used for game play. Munchkin and Cthulhu factions and mechanics are permitted.

Swiss Scoring
This tournament use the Swiss scoring system. The number of rounds can be limited at the discretion of the tournament organizer. Each round, a singular winner will receive 5 match points. 2nd place would receive 3 match points, 3rd place receives 1, and 4th place receives none. If there are 3 players at a table, there is no 4th place. Places and points are determined just as in Smash Up - if there is a tie for 2nd place, both players will receive 3 match points, the next player receives none (4th).

After all of the swiss rounds have been played, the player with the most match points wins the tournament. The highest cumulative game score is the first tiebreak. If needed, the highest single-game score can be used as a third tiebreak, and finally, the latest round the highest single-game score was made in is the last tiebreak. (Meaning if two players both scored 21 points in their highest-scoring game, whoever did this in the latest round would place higher.)

Rounds and Games
Rounds and games will be broken up based on the number of players available. For a typical swiss tournament, 3 rounds would be held for up to 8 players, 4 rounds for up to 16, 5 rounds for up to 32, and so forth. The tournament can be limited based on time available but will be more reliant on tiebreaks.

Each game of Smash Up will have a 40 min timer. When time is called, the current player will stop what they are doing, even if it is passing out points. A playerŐs turn is considered over once they have drawn their 2 cards and confirmed they are within the hand limit.

[In tables where Madness cards were used, playersŐ scores may change once the game has ended and Madness is counted. VP is counted after Madness reductions have been tallied. If there is a tie for VP after Madness reduction, the player who had the least amount of Madness cards wins the tie.] {I donŐt see this as necessary, since itŐs part of the rules of the game. Once we determine whether weŐre handling Madness differently or not, though, then language can be put in about how itŐs being handled.]

Each round tables will be filled based on the number of match points, seating players with a similar record together. If possible, care should be taken to keep from seating players together who have played previously but this may be unavoidable.

With a 20 person game we will start eliminations on the 2nd round. Of four people per round*
Round 1 - 20 people
Round 2 - 16
Round 3 - 12
Round 4 - 8
Round 5 - 4
Round 6 - 2

Star Trek Ascendancy

GM: David Jones
Type: Board
System: Star Trek Ascendancy
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command the Federation, Klingons, Romulans, Ferengi or Cardassians. Your decisions shape the Galaxy. Encounter alien cultures as your starships expand from your world to encompass the Galaxy. Colonize, conquer and convince new planets and cultures to join your civilization. Develop new production facilities, research labs, and cultural institutions to expand your civilizationŐs capabilities. Research new technologies and achievements to further expand your civilization. When diplomacy fails, conflict is inevitable. Order your fleets to engage, improve your shipsŐ weapons and shields, and dominate your rivals in epic space battles. Your civilizationŐs fate is in your hands.
Website: startrek.gf9games.com/home.aspx

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Which Whey Did It Come From?

GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Variations: Minor, mostly use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In August of 1876, several large masses of flaming material struck England. Thought at first to be meteors, they were actually projectiles -- who is threatening Britain? Can you thwart this menace?

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!