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DDC 47
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Event Search Results

21 events found
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   Event type: RPGs
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   Day: Any Day

What happened to the L.O.S.E.R.S

Sunday 4 PM in for 6 hours
GM: Don Satow
Type: RPG
System: Hero
Edition: 6th
Players: 8
Provided: Characters may be provided by GM
Power Level: 12DC, 8 CVs, 5 Spds
Variations: 5th Ed OK; No Find Weakness/Lack of Weakness
Rules Knowledge: Expected
Game Content: Mainstream

Lodi's Official Super Enemies and Rebels Society have always been villains, but only for money or to protect their own. Why are they rampaging?

Music Makes the Heart Grow Fonder

Saturday 8 AM in for 6 hours
GM: Liz Ruifrok
Type: RPG
System: Werewolf: The Apocalypse
Edition: 5th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Oakland, CA. The origin of so many incredible bands. And you are just getting your start. Spreading the good word of Gaia with your pack and your friends through the power of music. When the radio waves get hijacked, you won't know who to trust...

Petey Penguin In Fruit Bear's Arena Of DOOOOOM!

Friday 8 PM in for 4 hours
GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe+
Players: 10
Provided: All characters provided by GM
Power Level: Wacky!
Variations: 3D arena, penguins
Rules Knowledge: Useful
Game Content: Mainstream

Once more, Petey Penguin splits into 8 versions of himself, but this time, he's in the arena of Emperor Fruit Bear, crazed cereal spokestoon! It's fighting time!
Website: //dociverse.wordpress.com/

The Locked Door

Friday Noon in for 4 hours
GM: Scott Woodard
Type: RPG
System: Savage Worlds
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Variations: Pinebox Middle School
Rules Knowledge: Beginners Welcome
Game Content: Family

A locked door alone can be mysterious. It's even more mysterious when one appears in the home of one of the students of 'Pinebox Middle School!' What lies beyond this padlocked portal and who holds the key?

A Place for Wellness

Monday 10 AM in for 4 hours
GM: Morgan Hua
Type: RPG
System: Cthulhu Dark
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You will play various characters from movies such as Terminator, Halloween, Hellraiser, IT, Psycho, and One Flew Over the Cuckoo's Nest. All are new patients in an insane asylum. Patients suffer from various persecution complexes, delusions, paranoia, and some have violent tendencies. When not playing a Patient, you will play as Doctors in charge of evaluating patients, recommending therapies, and administering outdated therapies to the patients. The asylum is modern and similar in tone to One Flew Over the Cuckoo's Nest. This is a PvP game where the Patients are pitted against the Doctors and the system. This is a game about perceptions, observation, deception, and human cruelty. Remember: The Institute for Wellness is here for your safety and well-being. Patience is a virtue and a patient is only released when they're ready to face the world.

A Place for Wellness

Friday Noon in for 4 hours
GM: Morgan Hua
Type: RPG
System: Cthulhu Dark
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You will play various characters from movies such as Terminator, Halloween, Hellraiser, IT, Psycho, and One Flew Over the Cuckoo's Nest. All are new patients in an insane asylum. Patients suffer from various persecution complexes, delusions, paranoia, and some have violent tendencies. When not playing a Patient, you will play as Doctors in charge of evaluating patients, recommending therapies, and administering outdated therapies to the patients. The asylum is modern and similar in tone to One Flew Over the Cuckoo's Nest. This is a PvP game where the Patients are pitted against the Doctors and the system. This is a game about perceptions, observation, deception, and human cruelty. Remember: The Institute for Wellness is here for your safety and well-being. Patience is a virtue and a patient is only released when they're ready to face the world.

Terror from the Frozen North Pt. 3: The Gleam in the Eye of Ymir

Sunday 6 PM in for 6 hours
GM: Arthur Prospero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Final
Players: 6
Provided: All characters provided by GM
Power Level: 7th
Variations: Vikings
Rules Knowledge: Useful
Game Content: Mature Themes

Beyond the Laplands, beyond the steppe, beyond even the still ocean loom the pillars of Valhalla, where no mortal may tread. Time stands still where Midgard ends, and here may be found the ruins of peoples who lived before men were men. Thy time runs short. Grave evils know of thee now, and only Ymir, Titan of Ice can save thee. But mortals do not entreat themselves to titans, or gods, for they seldom listen. Surrender, oh forlorn Northmen! Better to heap thy bones upon the ice and snow, forget thy quest, and lay forever at the gates of Asgard! This game is the third in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Terror from the Frozen North Pt. 2: In the Hall of the Mountain Queen

Saturday 4 PM in for 6 hours
GM: Arthur Prospero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Final
Players: 6
Provided: All characters provided by GM
Power Level: 5th-6th
Variations: Vikings
Rules Knowledge: Useful
Game Content: Mature Themes

Mannelieg, Dori, Roland...these ancient heroes were the last to set heel to the vast mountains thou art forlorn upon. Dost thou dare to walk in their bloody wake? And what befell these brave souls, who were never heard from again? It shall surely claim thee as well...Wilst thou also dine in Valhala? Dare, oh foolish Northmen! For thou art but mewling whelps in the land claimed by the heart of ice, yet ready are thee to put steel to flesh when the clarion calls, but always Ymir watches? This game is the second in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Terror from the Frozen North Pt. 1: The Creature of Mount Khelegor

Friday 4 PM in for 6 hours
GM: Arthur Prospero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Final
Players: 6
Provided: All characters provided by GM
Power Level: 3rd-4th
Variations: Vikings
Rules Knowledge: Useful
Game Content: Mature Themes

Oh ye men of the north. Thou rapists, thou slayers, thou thieves. Thy time of reckoning is upon thee. Behold! As the ice water doth pump through thy veins, so too there be colder things in the land of eternal ice! Beware oh furious Northmen! For a Fimbulwinter is at hand. Canst thou stand against the storm? Better ye join the heart of ice, as is thy destiny. Sink into the cold depths of thine evils, never to rise again... This game is the first in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

Daisies in the Snow

Saturday 10 AM in for 6 hours
GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Far North in the Far Future is an unpleasant place. Not the place you would want to test an experimental Pop-Out gate generator. Especially with the New Simian Army, the Eaters of the Lotus, and who knows who else on your trail.

The Haunting

Saturday 10 AM in Seattle for 6 hours
GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: Players provide their own characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Corbitt House lies abandoned, steeped in tragedy and rumor. But greed is not so easily stopped. So you have been hired, to investigate these legends and dispel its mysterious reputation.

Vacation Break

Monday 10 AM in for 6 hours
GM: Kristopher Pohlman
Type: RPG
System: Scum and Villainy
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Procyon Sector, where you make your living flying fast, running quiet, and shooting first. You've been hired to 'pick up' a Hegemony VIP and bring him to a secure location. The good news is he's on vacation, which means low security, and he won't be immediately missed. The bad news is it's a tour of the sector, so he's on the move. Good luck!

Relic Hunters

Saturday 4 PM in for 6 hours
GM: Peter Bauer
Type: RPG
System: Traveller
Players: 8
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Visit the Planet of Storms to find relics from an elder space empire.

The Lost Vale

Saturday 8 AM in for 8 hours
GM: Mark Dailey
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: no evils, the forgotten realms
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

One cold and dark autumn night on some forgotten dirt road in the middle of nowhere, your group of hero's stumbles upon a merchant's small caravan. Bodies butchered and bloody, a single survivor is all thats left to beg your help.

Ghost Herd in the Sky

Friday 2 PM in for 4 hours
GM: Michael M. Kelly
Type: RPG
System: Deadlands, Revised
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Power Level: seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1884. The long cattle drive season is over, as cowhands and folks from all walks of Old West life gather in Caldwell, Kansas. There's a storm a-comin', and with it a fearful vision of a ghost herd of cattle, stampeding through the skies. This supernatural stampede threatens to trample the entire town under horn and hoof, unless a group of Weird West heroes can band together in time to stop it!

Ghost Herd in the Sky

Sunday 10 AM in for 4 hours
GM: Michael M. Kelly
Type: RPG
System: Deadlands, Revised
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Power Level: seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1884. The long cattle drive season is over, as cowhands and folks from all walks of Old West life gather in Caldwell, Kansas. There's a storm a-comin' and with it a fearful vision of a ghost herd of cattle, stampeding through the skies. This supernatural stampede threatens to trample the entire town under horn and hoof, unless a group of Weird West heroes can band together in time to stop it!

Harry Potter: 5 Years After Voldemort

Friday Noon in for 6 hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5th
Players: 6
Provided: Characters created for game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a third year Hogwarts student, 5 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

Harry Potter: 6 Years After Voldemort

Sunday 10 AM in for 6 hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5th
Players: 6
Provided: Characters created for game
Power Level: May use characters from first game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a fourth year Hogwarts student, 6 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This is the second adventure in this series. However, it is NOT necessary to have played the first adventure to participate in this one. This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

Where am I?...Who am I?...What am I?

Sunday 8 AM in for 8 hours
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: Beginner
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

From darkness you come, gradually drifting towards light and conscious thought. Clues as to your very nature come as drizzles of thought, choices and demands. The Creators, amorphous faces that intrude upon your evolving mind, asking, telling, shaping. And then, chaos. Unready yet to leave the safety of this womb, you are thrust into a strange world, birthed with fire and entropy. You are a few together, strangers in a new and frightening world. More information floods your mind, raw knowledge taking the place of instinct and experience. And then, a voice, speaking to you. Words you have been made to understand, but have never heard before. This is life, make of it what you can.

Folly, Fortune & Fate

Friday 4 PM in for 8 hours
GM: Chris A Muoio
Type: RPG
System: Fantasy Age
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Useful
Game Content: Mainstream

Being hired by a prominent merchant in Misthaven to uncover the reason for falling off of rare minerals and fish stocks, adventures travel to Broken Rock Village to answer these questions and instead find solutions to a much greater and darker problem lurking just below the surface of this quiet riverside village. Will our heroes succeed or will they succumb to their own dark desires?

This Seems Familiar

Friday 7 PM in for 6 hours
GM: Mark Schynert
Type: RPG
System: Compleat Arduin
Edition: Editor's Cut
Players: 6
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A knoblin, a Mountie, a warrior princess, a gangster druid, and Elrond's evil second cousin (twice removed, but he keeps coming back) walk into a bard. The not-quite-rabbit knows he's not a typographcial error; the dog is confused but enthusiastic; the house cat might be a transdimensional horror; the other cat is much bigger, and glowers, because looks can kill; and then there's the (giant) cave spider...which seems to be relying on ASL to communicate (Arduinian Sign Language). Do you feel deadly? Pretty much everything else does. Especially the bard.