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DDC 48
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DDC 47

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169 events found
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P01 The Sample Dungeon

Only available via On-line Pre-registration
Friday Noon in 132 for 4 Hours
GM: Thom Hall
Type: RPG
System: Original Dungeons & Dragons
Edition: Holmes Basic (1977)
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mainstream

The Sample Dungeon introduced by Dr. J. Eric Holmes in the Basic Edition of Dungeons and Dragons (1977) was the springboard to realms of imagination many of us were first introduced to with that blue book. Come drink from the cup of nostalgia and again venture into the ruined tower of Zenopus.

P02 In the Shadow of Dr. Destroyer

Only available via On-line Pre-registration
Friday Noon in 134 for 8 Hours
GM: Jim Puder
Type: RPG
System: Hero (Champions)
Edition: 5th;some 4th
Players: 8
Provided: Players provide their own characters
Power Level: 35-40 PD/ED, 7 Speed, 15DCs
Variations: 2 lvls max Find Weakness, Max 3d6 Luck, no Speed Chart alterations
Rules Knowledge: Expected
Game Content: Mainstream

Dr. Destroyer's latest plot to conquer the world sees him tapping into new sources of power. Can our heroes stop him from realizing his long dream of world domination?

P03 The Locked Door

Only available via On-line Pre-registration
Friday Noon in 136 for 4 Hours
GM: Scott Woodard
Type: RPG
System: Savage Worlds
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Variations: Pinebox Middle School
Rules Knowledge: Beginners Welcome
Game Content: Family

A locked door alone can be mysterious. It's even more mysterious when one appears in the home of one of the students of 'Pinebox Middle School!' What lies beyond this padlocked portal and who holds the key?

P04 Harry Potter: 5 Years After Voldemort

Only available via On-line Pre-registration
Friday Noon in 137 for 6 Hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a third year Hogwarts student, 5 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

P05 50th Anniversary of D&D

Only available via On-line Pre-registration
Friday Noon in 138 for 6 Hours
GM: Alex Zisch
Type: RPG
System: Original Dungeons & Dragons
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Let's celebrate the 50th birthday of this long in the tooth, grandparent of RPGs with an old school dungeon crawl. A scenario along the lines but not limited to The Tomb of Ra-Hotep, The Lost Dungeons of Tonisborg, The Palace of the Vampire Queen and other first generation adventures. You are invited to this unofficial sequel to last year's Outdoor Survival game.

P06 Sherlock Holmes and the Spiders from Mars

Only available via On-line Pre-registration
Friday Noon in 139 for 6 Hours
GM: Michael Siverling
Type: RPG
System: Nugget
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Sherlock Holmes, Professor Challenger and the rest of Her Majesty's Most Irregulars must face and otherworldly horror (note: previously run at Kublacon 2023)

P07 Cthulhu Dark - The Cable

Only available via On-line Pre-registration
Friday Noon in 140 for 4 Hours
GM: Charles Picard
Type: RPG
System: Cthulhu Dark
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In 1858 magnate Cyrus Field backed the most audacious high tech project of the 19th century: laying an undersea telegraph cable across the bottom of the Atlantic Ocean. As crew on the USS Niagara, you'll discover the awful truth of that expedition... and why it was doomed to fail! Cthulhu Dark is a rules-light take on Mythos gaming that centers the experience of ordinary people confronting cosmic horror. Be prepared for themes of body horror, compulsion/addiction, and mind control.

P08 The Forgotten Citadel

Only available via On-line Pre-registration
Friday Noon in 141 for 8 Hours
GM: Colin Fowler
Type: RPG
System: Pathfinder
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 15th
Rules Knowledge: Expected
Game Content: Mainstream

An ancient citadel has been discovered in the mountains, and the King has called together the country's finest adventuring archaeologists to investigate. Come join me for a classic, high-level dungeon delving adventure. Fight monsters, dodge traps, and make new friends in a quest to discover secrets from the past.

P09 The Worst Form Of Treason Except For All The Others

Only available via On-line Pre-registration
Friday Noon in 142 for 6 Hours
GM: Dan Curtis Johnson
Type: RPG
System: Paranoia
Players: 6
Provided: All characters provided by GM
Variations: Spire / Heart / Resistance Toolkit mechanics
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

What if someone else ran Alpha Complex for a while? What if YOU helped decide who that should be? It's called democracy, Citizen, and the Computer has decided to give it a try. What could possibly go wrong? Now grab that laser. You've got a candidate to protect, wink wink.

P10 Me and My Shadow Mark IV

Only available via On-line Pre-registration
Friday Noon in 143 for 6 Hours
GM: Charles Victor Walters
Type: RPG
System: Paranoia
Edition: 2014 Ultraviolet
Players: 6
Provided: Characters created for game
Power Level: Doomed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooters! You've been selected by friend computer to guard the brand new Mark IV experimental super-combot. The Mark IV is more than capable of defending itself, so you're there mostly as a formality. Even so, you never know what the nefarious commie mutant traitors are planning, so stay alert, trust no one, and keep your laser handy!

P11 Invitation Day

Only available via On-line Pre-registration
Friday Noon in 144 for 8 Hours
GM: Walter Manbeck
Type: RPG
System: Hero (Champions)
Edition: 6th
Players: 6
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You've been invited to try-outs for an opening on the premier super-team in the world. It will be held on their newest base, a space station in geosynchronous orbit over New York City.

P12 Uncanny X-Men: Avenging the Avengers

Only available via On-line Pre-registration
Friday Noon in 145 for 8 Hours
GM: Wally Schichnes
Type: RPG
System: Mutants & Masterminds
Edition: 3rd
Players: 6
Provided: All characters provided by GM
Power Level: PL10, 165 CP
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As the Genoshan civil war rages it seems clear that Magneto's Brotherhood of Mutants are gaining the upper hand. In an attempt to prevent another country being run by a supervillain, SHIELD has sent in the Avengers to try to stop Magneto, but they were soundly defeated. Play as your favorite X-Man as you try to infiltrate Genosha, rescue the Avengers and stop Magneto before it's too late.

P13 Sundown on LV137

Only available via On-line Pre-registration
Friday Noon in 147 for 8 Hours
GM: David Etheridge
Type: RPG
System: Alien
Edition: Free League
Players: 8
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Useful
Game Content: Mainstream

This is the Captain of the Orion. We have crash landed on LV137 and are in need of immediate assistance. Transmitting our coordinates via emergency wideband broadcast. We have found shelter in a WY terraforming colony. We can't seem to find anybody but there is something out there in the dark quiet of this place. I can feel it watching us. If there is anybody out there please respond. This is...

P14 A Place for Wellness

Only available via On-line Pre-registration
Friday Noon in 149 for 4 Hours
GM: Morgan Hua
Type: RPG
System: Cthulhu Dark
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You will play various characters from movies such as Terminator, Halloween, Hellraiser, IT, Psycho, and One Flew Over the Cuckoo's Nest. All are new patients in an insane asylum. Patients suffer from various persecution complexes, delusions, paranoia, and some have violent tendencies. When not playing a Patient, you will play as Doctors in charge of evaluating patients, recommending therapies, and administering outdated therapies to the patients. The asylum is modern and similar in tone to One Flew Over the Cuckoo's Nest. This is a PvP game where the Patients are pitted against the Doctors and the system. This is a game about perceptions, observation, deception, and human cruelty. Remember: The Institute for Wellness is here for your safety and well-being. Patience is a virtue and a patient is only released when they're ready to face the world.

P15 Unholy Night on Bald Mountain

Only available via On-line Pre-registration
Friday Noon in Ponderosa for 10 Hours
GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th; 20-pt buy; 315K wealth
Variations: No summoners, gunslingers, or evil PCs
Rules Knowledge: Expected
Game Content: Mainstream

On the darkest night each year, Bald Mountain calls unholy creatures from afar. A shrine high in the mountain fights this evil, but something is wrong. The guardians have fallen prey to a curse that can??t be lifted. You are called to defend the shrine--keep the guardians safe and fight the forces that are sure to rampage. It will subside at sunrise, but if left unchecked, the damage done through the night will be catastrophic. This is a tactically oriented game that will also present plenty of opportunities for RP. Use average HP rounded up, max at first level. I will have a few playable PCs on hand; please have a PC ready to go that meets the requirements. Create PCs using official Paizo Pathfinder 1E content. I will play rules out of the book. I don't stop too long over a rules argument, however, so if we get stuck, we'll just make a decision and plow ahead.

P16 The Lost Vault of Hephaestus

Only available via On-line Pre-registration
Friday 2 PM in 231 for 10 Hours
GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

You are sent to find the lost vault and find the Smiths hammer and return it to the town so it may prosper.

P17 Dangers at Sea!

Only available via On-line Pre-registration
Friday 2 PM in 234 for 6 Hours
GM: Bob Johnston
Type: RPG
System: 7th Sea
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: 100 pts; Beginning Hero
Variations: a few house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

If you sign on for this voyage you will be setting sail for the forbidden Empire of the Crescent Moon. To be successful, you will have to outrun the church blockade, fend off monsters and navigate treacherous waters, all so you can battle some monster that you know little about! But, if all goes well you will then be able to partake in trading at exotic foreign ports, mingling with an exciting culture that is utterly different than your own, and gaining a share in the fortunes that will be made! Are you making your mark on the Ships Roster? Romantic, Swashbuckling Adventure await you and your entire crew in the world of the original 7th Sea Role Playing System. Newcomers welcomed & encouraged to play even if having never played in a RPG! Pre-made Characters available. Rules quickly taught. Additionally, coming in any portion of an era appropriate costume (hat, eye-patch, scarf, etc.) will gain you an in-game reward!

P18 Ghost Herd in the Sky

Only available via On-line Pre-registration
Friday 2 PM in 236 for 4 Hours
GM: Michael M. Kelly
Type: RPG
System: Deadlands, Revised
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Power Level: seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1884. The long cattle drive season is over, as cowhands and folks from all walks of Old West life gather in Caldwell, Kansas. There's a storm a-comin', and with it a fearful vision of a ghost herd of cattle, stampeding through the skies. This supernatural stampede threatens to trample the entire town under horn and hoof, unless a group of Weird West heroes can band together in time to stop it!

P19 DCC RPG DEMO -- Come learn the Dungeon Crawl Classics RPG

Only available via On-line Pre-registration
Friday 2 PM in 237 for 3 Hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only one!
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Come and play a short scenario (2+ hours) to learn the basics of DCC! Find out how to perform Mighty Deeds of Arms! Work out when to Spellburn -- and how much! Uncover why Thieves are so very Lucky! Discover the true value of having a Halfling in the party!
Website: /goodman-games.com/dungeon-crawl-classics-rpg/

P20 Subterrainian Dreamstick

Game Cancelled

P21 Curious Case of the Xen'Drik Sphinx

Only available via On-line Pre-registration
Friday 2 PM in 239 for 8 Hours
GM: Karl-Heinz Konrad
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 1st Tier
Rules Knowledge: Useful
Game Content: Mainstream

The wind ruffles your hair atop the Pegasus Tower, amongst the tallest in the Dura district. The memorial for your friend, Commander Harland Greymantle, has war companions, friends and exploration colleagues in attendance. Is the foul murderer of you dear friend here? Can you bring others together to discover those responsible? Rumors surround his return from the deep jungles, including finding an enigmatic artifact, a mithril sphinx! The Xen'Drix sphinx' location is now unknown. Explore Sharn and the Pegasus tower. Find the dreadful culprits to the murder. Uncover the mystery of the Xen'Drik sphinx!

P22 SEAKOG present: Betrayal at House on the Hill

Only available via On-line Pre-registration
Friday 2 PM in 240 for 6 Hours
GM: Jason Krestoff
Type: RPG
System: Betrayal at House on the Hill
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Six brave investigators gather at the House on the Hill. Can they discover the supernatural horror that lies within before it is too late. Worst yet, will one of them betray the rest. The game uses the Monster of the Week RPG system but is set in the classic board game "Betrayal at House on the Hill" Beginners are welcome. All characters provided. The rules will be explained at table. The system is easy to learn and very player friendly. Players that enjoy investigating and hunting monsters, this game is for you.

P23 Champions 2099: Retribution

Only available via On-line Pre-registration
Friday 2 PM in 241 for 8 Hours
GM: Aaron Gettman
Type: RPG
System: Hero (Champions)
Edition: 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: 200 base, 150 Disads
Variations: Some house rules, unique game elements
Rules Knowledge: Useful
Game Content: Mature Themes

Zyberkon's plot to bring eldritch evil into this world has been thwarted, but now they are determined to exact their revenge on the pesky heroes who foiled their plans.

WalkUp Tokyo Slayers Club- Episode 3: Every Oni has its Day

Friday 2 PM in 242 for 8 Hours
GM: Kourtney Hobart
Type: RPG
System: Homebrew
Players: 8
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is the week of the annual fundraising festival, an opportunity for the clubs to sell items for their class activities next year. The fair is open to anyone and the more money raised, the better the club's social standing. An after-school council meeting has been called to discuss what booths everyone will be running. You know your booth will be the best booth at the festival. You just aren't sure what you will be selling yet. Oh! No time for that. Here comes the class president. He tells you he needs a favor. The school basement needs to be cleaned out before the festival can be held and you are the chosen ones. It seems a little strange the basement needs to be cleaned out before the festival. What is the urgency? Well, it was a request from the class president, so who are we to question it? I'm sure everything will be fine.

THIS IS A TEEN PRIORITY GAME--teens who want to play in this game go to the room, whee they will be given priority by the GM over all other players.

WalkUp Magical Kitties Save the Day

Friday 2 PM in Seattle for 4 Hours
GM: Teri Keith-Torres
Type: RPG
System: FATE Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You are a kitten suddenly imbued with magical powers as aliens have infiltrated the planet. Only you and other magically imbued kitties are aware and have the power to defeat them, It is up to you to save us all!

P25 Folly, Fortune & Fate

Only available via On-line Pre-registration
Friday 4 PM in 136 for 8 Hours
GM: Chris A Muoio
Type: RPG
System: Fantasy Age
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Useful
Game Content: Mainstream

Working for the Merchant's Guild can be quite profitable but something about this mission is disturbing. Broken Rock is such a small village and to have lost all mining and travel word is bizarre to say the least. Now attacks by strange insect men and druiding legends warning of a laughing tome lead you to think you're not being paid enough for such a simple mission.

P26 DRAGONLANCE Saga Part One: Dragons of Despair

Only available via On-line Pre-registration
Friday 4 PM in 140 for 8 Hours
GM: Stephanie Carter
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream

This is a D&D 5e update of the 1984/1999 AD&D DRAGONLANCE Classic adventure Dragons of Despair. Darkness fell over the world of Krynn 300 years ago during the Great Cataclysm. Lost were the great cities of old, swallowed by the Newsea or crushed into rubble. Lost as well was all faith in, and eventually even knowledge of, the true Gods. The daring deeds performed by the Innfellows during the War of the Lance went on to become one of the greatest tales in the history of Krynn. It has been told and retold, thousands of time, but who can truly say what is fact and what is merely the creative elaboration of bards? Experience the classic Dragonlance Saga while portraying the epic heroes from the novel Dragons of Autumn Twilight.

101 William Wallace versus the Klingons!

Game Cancelled

102 Terror from the Frozen North Pt. 1: The Creature of Mount Khelegor

Friday 6 PM in 137 for 6 Hours
GM: Arthur Prospero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Final
Players: 6
Provided: All characters provided by GM
Power Level: 3rd-4th
Variations: Vikings
Rules Knowledge: Useful
Game Content: Mature Themes

Oh ye men of the north. Thou rapists, thou slayers, thou thieves. Thy time of reckoning is upon thee. Behold! As the ice water doth pump through thy veins, so too there be colder things in the land of eternal ice! Beware oh furious Northmen! For a Fimbulwinter is at hand. Canst thou stand against the storm? Better ye join the heart of ice, as is thy destiny. Sink into the cold depths of thine evils, never to rise again... This game is the first in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

103 Ju Ju's Game

Friday 6 PM in 139 for 6 Hours
GM: Christopher John Merrill
Type: RPG
System: Stargate D20
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Late 2011 the Lucian Alliance crashed a Tel'tak into the Pentagon. Images of the ship and its remains flooded the internet. With that cat out of the bag, the governments of the world scrambled as the population of Earth panicked that this was an invasion. It took some time and a lot of fighting but in 2016, after elections and sanctions in most of the countries that knew about the Stargate, the U.N. stepped up and took control of the nearly gutted SGC. The Tau'ri set up several bases and outposts in territory that they could, to bolster their allies as Earth's enemies gained more ground. Diplomacy became the driving force as the last exploratory team was furloughed a few years prior. A galaxy-wide Cold War started and lines were drawn. You are stationed on K'Tau with a standard Peace-Keeping mission. Just a simple, boring assignment among the stars.
Website: stargateinsurrection.com/index.php?page=dundracon

104 Cyber-Action Heroes 'The Gamma Gambit'

Friday 6 PM in 142 for 6 Hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Superhero
Variations: Super Heroes
Rules Knowledge: Useful
Game Content: Mainstream

After just over 30 years, the government has decided to reactivate the Gamma Telescope. This device is capable of reaching distant galaxies but there are those who do not want to be seen... Characters will be drawn from or based upon television superheroes from the 1970's and 1980's. Bring your slow-motion special effects and your bionic ear so you don't miss a single exciting second!
Website: //www.youtube.com/watch?v=p3U__0deSG

105 BEST LEAVE THEM GHOSTS ALONE

Friday 6 PM in 143 for 6 Hours
GM: Matt Steele
Type: RPG
System: Old Gods of Appalachia (Cypher System)
Players: 6
Provided: All characters provided by GM
Power Level: 1st Tier
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Going to the funeral of a childhood friend's never an easy thing, but when it's the funeral of someone you accidentally killed and then brought back to life years ago, well . . . you all have owes, and this one's about to come due. A horror adventure set in a small town full of memories, ghosts, and promises unpaid.
Website: /www.montecookgames.com/old-gods-of-appalachia-roleplaying-game/

106 Dragon's Throat

Friday 6 PM in 232 for 8 Hours
GM: Matt Morrison
Type: RPG
System: Arduin
Edition: Arduin Grimoire Trilogy
Players: 6
Provided: All characters provided by GM
Variations: Supp.w/OD&D & AD&D 1st
Rules Knowledge: Useful
Game Content: Mainstream

Adventurers hired by a mysterious patron are to retrieve a powerful artifact from the mysterious cavern known as The Dragon's Throat. But beware, for this is no ordinary dungeon crawl. The Dragon's Throat in Dead Watch Mountain is a known dragon abode. It is also a forbidden door that has brought certain death to anyone who tried to open it. What secrets lie beyond and what dangers await you in the dark? Who is the real enemy in this twisted tale and what is their true agenda? Your choices will affect the fate of Arduin as well as your own. The Dragon's Throat is not what it seems. Arduin is a setting and role-playing system created by David A. Hargrave. The Arduin Grimoire was self-published by Hargrave in 1977. Hargrave also authored two follow-up books in 1978, Welcome to Skull Tower and The Runes Of Doom. The three books became known as The Arduin Trilogy.
Website: /direbane.blogspot.com/

107 Between the Rock and a Hard Place

Friday 6 PM in 236 for 8 Hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: Characters may be provided by GM
Power Level: 19th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something has gone terribly wrong! Reality is being reshaped to the point where living and unliving things are turning into The Rock. All fingers are pointing toward the Peaks of Jabroni as the cause. The worlds greatest heroes are now being called to investigate before it is too late.

No races with more then 2 substition level, max ecl of +2; only 1 racial template allowed & it can't have an ecl higher then +1

108 FATE: Freeport

Friday 6 PM in 237 for 6 Hours
GM: Greg Brown
Type: RPG
System: FATE
Players: 5
Provided: All characters provided by GM
Power Level: Heroic Pulp-Noir Fantasy
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are members of the Morgrave University Society for the Preservation of Arcane Antiquities. Tonight, the Society holds its grand benefit gala: a star-studded evening of culture promising exhibitions of the university's most priceless artifacts. When a well-respected donor is murdered, the Society finds themselves drawn into a shadowy conspiracy with the potential to shatter the material plane itself! Featuring action-packed fantasy swashbuckling mixed with pulp-noir intrigue, excitement and adventure are in store!

109 Petey Penguin In Fruit Bear's Arena Of DOOOOOM!

Friday 8 PM in Monterey for 4 Hours
GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe+
Players: 10
Provided: All characters provided by GM
Power Level: Wacky!
Variations: 3D arena, penguins
Rules Knowledge: Useful
Game Content: Mainstream

Once more, Petey Penguin splits into 8 versions of himself, but this time, he's in the arena of Emperor Fruit Bear, crazed cereal spokestoon! It's fighting time!
Website: //dociverse.wordpress.com/

110 The Seance

Friday 8 PM in 134 for 4 Hours
GM: John Lynch
Type: RPG
System: Vaesen
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is New Year's Eve, 1893, in fog-shrouded Whitby. Sir Eugene, Baronet of Whitby, has invited his closest friends to his family's long-abandoned country estate to witness a seance. He hopes that this seance will finally reveal what happened that terrible night, decades ago, when his parents both died in a fire at the estate. Of course, the evening does not go as planned--Players will take the role of members of Sir Eugene's inner circle and help him find the truth and (hopefully) survive the night. The story incorporates strong gothic horror themes, including darkness, murder, lies, and bad parenting. We will use the X-card for safety. Beginners to Vaesen are welcome; the scenario will introduce you to the rules as we go. Join if you want to tell the story of a spooky, gothic mystery and fight the forces of darkness!

111 The Wolves Den

Friday 8 PM in 141 for 4 Hours
GM: David Jones
Type: RPG
System: Year Zero
Edition: Walking Dead
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your group of survivors have been together since the outbreak. Recently you admitted a new member, Matt Green. Over time he secretly began an affair with Rebecca, the partner of your group leader. Now Matt & Rebecca are missing along with 2 rifles, most of the supplies and a truck. Go bring them back

112 Heist In The Elven Vault

Friday 8 PM in 144 for 4 Hours
GM: Andrew Walters
Type: RPG
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All characters provided by GM
Power Level: 35pt characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Mastermind has brought you together to break into the vault in the Elvish embassy, but you gather to find him murdered. You can walk away, or throw in with strangers to pull of the greatest heist ever. But who killed The Mastermind?

113 Desperation: Dead House & The Isabel

Friday 8 PM in 145 for 4 Hours
GM: Bill Lee
Type: RPG
System: Desperation
Edition: 1st
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

DESPERATION is a card-driven, cooperative story-telling game of isolation and madness from the folks who brought you FIASCO.
Website: /bullypulpitgames.com/products/desperation

114 Land of New Horizons

Friday 8 PM in 146 for 4 Hours
GM: J Hanju Kim
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Land of New Horizons is an Incan-inspired fantasy setting, where characters are agents of the Solar Empire bringing peace and justice. It uses standard D&D elements, reinterpreted into the new setting. In this adventure, agents pursue an ancient oracle being used by an evil cult.
Website: /docs.google.com/document/d/19ZadR7QUcyFsZ7u5x1MukSgY2cA7_CmZog7MgrxcxCU

115 Pyramid Scheme

Friday 8 PM in 147 for 4 Hours
GM: Scott Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

When Wall Street crashes in 1929, many lost everything. Some will do anything to get it back. Now a stranger offers you a chance for a better tomorrow, if you'll accept his offer: a trip to the Yucatan to keep tabs on things at a dig site. Other than a little time, what have you got to lose? Join us for some horror filled fun in a South American pyramid.

200 Saving Face

Saturday 8 AM in 132 for 6 Hours
GM: Robert Simon
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Expert
Rules Knowledge: Useful
Game Content: Mature Themes

The End is Nigh...so why not travel to the Teeth and enjoy Annual Clam Fest in the...erm...picturesque fishing village of Rock Rump?

201 The Marriage of Foxbat

Saturday 8 AM in 134 for 8 Hours
GM: David Rakonitz
Type: RPG
System: Hero (Champions)
Edition: pre-5th
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60 pt attacks, Max PD 33/ ED 33
Variations: 4th edition with some 5th
Rules Knowledge: Useful
Game Content: Mainstream

You, as one of Foxbat's favorite foes, are cordially invited to celebrate the wedding of two zany, brilliant supervillains: Foxbat and Foxbat Lass. It's a destination wedding at a small island nation. Amidst the festivities, danger lurks, and someone has stolen a famous gem, the Crimson Lyon. Cue the music! Wait, that's not Mozart?!

202 The Lost Vale

Saturday 8 AM in 136 for 8 Hours
GM: Mark Dailey
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: no evils, the forgotten realms
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

One cold and dark autumn night on some forgotten dirt road in the middle of nowhere, your group of hero's stumbles upon a merchant's small caravan. Bodies butchered and bloody, a single survivor is all thats left to beg your help.

203 A Complicated Profession

Saturday 8 AM in 137 for 6 Hours
GM: Zachary Paul
Type: RPG
System: Star Wars
Edition: FFG
Players: 5
Provided: All characters provided by GM
Power Level: Knight
Variations: Edge of the Empire
Rules Knowledge: Useful
Game Content: Mainstream

It is a time of great freedom and great change in the Galaxy, as the Empire has been defeated and a New Republic begins to rise from the ashes. You have left your stellar military service in the Rebel Alliance behind and found a new home in the Bounty Hunters Guild. Your team had quick success and good fortunes, leading you to commit all of your credits and hopes on purchasing a ship with a lot of potential and hiring an able pilot. But, was it all beginners' luck? No sooner had you gone all in on this venture, you hit a dry streak. And then, catastrophe - a bounty to bring an acquisition back in alive went sideways, and there was no pay for a dead man. Only recriminations. Your cred sticks are light, your reputations have taken a bruising, and you've got fuel bills and payroll to meet. It was starting to look a little grim, when you got a call to come to the Guild Hall in person. No doubt, this is your chance to make it right. You've got a good feeling about this.
Website: /www.fantasyflightgames.com/en/products/star-wars-edge-of-the-empire/

204 Space Wizards with Laser Swords

Saturday 8 AM in 138 for 4 Hours
GM: Patrick Riley
Type: RPG
System: Wildcard RPG prototype
Edition: Playtest
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a war torn galaxy, the rebel alliance fights a desperate battle against The Empire. A ragtag band of rebels (charismatic rogues, freedom fighters, imperial defectors, aether knights, sapient robots, displaced royals, & whatever the players want) are in a race against mercenaries, imperial troopers, and bounty hunters to track down a missing double-agent and the key stopping The Empire from unleashing a superweapon that will crush all current and future opposition to their rule. This is a playtest of The Wildcard Roleplaying System. It is specially designed for one-shot scenarios and is customizable to fit the particular genre and trappings of the adventure. The rules-lite core game mechanic is based on a standard deck of cards (one per player, provided). Character creation is quick and will be done at the start of the session.

205 Will the real Captain Sean O'Donahue please stand up?

Game Cancelled

206 Are You Dead Yet?

Saturday 8 AM in 140 for 8 Hours
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters may be provided by GM
Power Level: 7th
Variations: Only PHB, Tasha's, Xanathar's, SCAG, no evil char
Rules Knowledge: Useful
Game Content: Mainstream

It started out as such a good day. You had been on the trail of the evil priest, Marcus Augustine. Using all your skills, wisdom, and luck, you tracked him down to this ruined tomb. Once perhaps a great temple, now little remains of it but rubble. The undead that the priest summoned were no match for you. His loyal henchmen were not much of a challenge either. Even Augustine fell rather quickly. Just when you were thinking things were going too easy, you found out were right. Things went sideways. Heroes are remembered for their deeds, their courageous acts, their content of character, even their sacrifices, not their motives. Special achievements typify them as role models, brave souls, heroes. Do you have what it takes to accomplish the impossible? A race against time in a roleplaying opportunity.

207 The Kobolds Stole my Baby

Game Cancelled

208 bureaucraticus maximus

Saturday 8 AM in 143 for 8 Hours
GM: Joseph Michael Silveira
Type: RPG
System: Homebrew
Edition: Bureaucrats
Players: 6
Provided: Characters created for game
Power Level: Paper pusher Jutsu deck for character creation
Variations: card drafting for character creation
Rules Knowledge: Useful
Game Content: Mainstream

You are a bunch of homunculi tasked to figure out who will try and kill your tyrant...I mean beloved leader. Your leader has vowed to have you all dispatched for incompetence if you don't figure it out by the time his gets back from watching the chariot race and giving the winner there prize. Also if you interrupt his enjoyment / duties of the chariot race he will also have you all dispatched for annoying him.

209 True Sight

Saturday 8 AM in 144 for 8 Hours
GM: Pól Stafford
Type: RPG
System: Palladium RPG
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Variations: Medium/High
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In a far-flung fort against the barbaric Northern Wilderness, Goody Elaine has turned up dead, murdered in a grisly fashion after a series of other disappearances. The Guard Captain is grief stricken. The Mayor has put out a call for Witch Hunters from the Eastern Kingdom to come and get to the real bottom of the Fort's many problems. But sometimes, even witch hunters are not prepared for what evil they find....
Website: /stories.irun.games/true-sight/

210 Torn: The University

Saturday 8 AM in 145 for 4 Hours
GM: Steven Drouin
Type: RPG
System: TORN
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You awake in the small village of Point Reyes Station, with no memory of who you were. Artifacts and documents will help you will learn who you were and then you will tear yourself apart to learn what happened to you. Torn is a mystery/horror RPG system rooted heavily in media, character development, and narrative improvisation. No knowledge of the system is required, but willingness to role play is a must.

211 Dreams of the Conquistadors

Game Cancelled

212 Runvir's Tomb

Saturday 8 AM in 147 for 8 Hours
GM: Christopher Mosier
Type: RPG
System: Earthdawn
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 1st Circle
Rules Knowledge: Useful
Game Content: Mature Themes

The party rests comfortably at the Drunken Dragon, one of the largest and nicest inns in Kratas. They await a meeting with a prominent patron who claims to offer the party wealth and adventure.

213 Music Makes the Heart Grow Fonder

Saturday 8 AM in 148 for 6 Hours
GM: Liz Ruifrok
Type: RPG
System: Werewolf: The Apocalypse
Edition: 5th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Oakland, CA. The origin of so many incredible bands. And you are just getting your start. Spreading the good word of Gaia with your pack and your friends through the power of music. When the radio waves get hijacked, you won't know who to trust...

214 Justice League by Gaslight - A SEAKOG Production

Saturday 10 AM in 231 for 6 Hours
GM: Beth Krestoff
Type: RPG
System: Prowlers & Paragons
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Variations: Set in Steampunk Era
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Year is 1893 and the world's attention is focused on Chicago for the World's Fair. But unbeknown to the fairgoers is a sinister plot that threatens not only Chicago but the whole planet. The world's only hope is the rise of heroes, the Justice League. Play as Batman, Superman, Wonder Woman and the rest of the league with a steampunk twist. The game will rely heavily on the Justice League Animated Series. Knowledge of Prowlers & Paragons is not needed. It is an easy rule system that is player driven. If you can imagine it, then you can try to do it. If you love the Justice League Animated Series or love steampunk heroes or both, this game is for you.

215 Red Packet Rumble

Saturday 10 AM in 232 for 6 Hours
GM: Emily Wells
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: Characters created for game
Power Level: Starter
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a guest at the modern day Romeo and Juliet wedding of the century between the daughter of the DA and the son of the head of the Triads, what could go wrong? How about everything. Red Packet Rumble is an intro scenario to Feng Shui 2, that I've put my own spin on. Feng Shui is a flexible system set up like every kung fu movie combined. Good guys, bad guys, and explosions.

216 Sumer Prime: They Took Our Jobs!

Saturday 10 AM in 234 for 8 Hours
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: Characters may be provided by GM
Power Level: 16th
Rules Knowledge: Useful
Game Content: Mainstream

You are a retired adventurer drawn into a political nightmare of violent protests and potential rebellion. Undead automation, fey labor exploitation, and the emergence of mega-farms have allowed unprecedented access to affordable food for the nation of Urylon. Alas, the wheels of progress continue to roll forward, and those who can't or won't adapt find themselves crushed underneath. The first two-thirds of this adventure is world-building using many of the rules for downtime activities. The final third is all 16th level combat based on earlier decisions. You may use one of my pre-generated characters or bring your own: 27 point buy + 2 uncommon magic items + 5K gp for non-magical equipment.
Website: sumerprime.com/sp6.html

217 The Luthier's Folly

Saturday 10 AM in 236 for 4 Hours
GM: David Jones
Type: RPG
System: Old Gods of Appalachia (Cypher System)
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Stonega's a safe little town, or as safe as a town can be that's built on the brokeback spine of coal-mining land.During a celebration at the community center with live music, one of the fiddle players suddenly begins to fervently play a new song. Soon Stonega won't be safe at all for some

218 Sky High Tower

Saturday 10 AM in 237 for 4 Hours
GM: Randy White
Type: RPG
System: Mutant Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: 0-Level Funnel
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The characters are sent out on their Rite of Passage to find artifacts for their people in the post-Great Disaster world of Terra AD. Stumbling upon a previously unknown ruin of the Ancient Ones, the characters have a chance to be the first to enter its confines and be the first to breach its secrets!

219 The Enchanted Keg of Torag

Saturday 10 AM in 238 for 8 Hours
GM: Nick Matyas
Type: RPG
System: Pathfinder
Edition: 1st
Players: 6
Provided: Players provide their own characters
Power Level: 7th; 23,500gp
Variations: Paizo books only
Rules Knowledge: Expected
Game Content: Mature Themes

You and your dwarf companions must secure the enchanted keg of Torag in time for the Harnkegger Festival. Your Character Race Must Be Dwarf! Theme your dwarf to be a blue collar worker. Also gain for free, 7 ranks in one Craft or Profession related to your blue collar work, that skill is also a class skill for you.

220 Mecha Vs Kaiju 202X

Saturday 10 AM in 239 for 6 Hours
GM: Jonathan Wright
Type: RPG
System: The 5th Engine
Players: 5
Provided: All characters provided by GM
Power Level: Starter
Variations: Narrative variant for 5e
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mecha Vs Kaiju 202X is an anime storytelling 5E variant that puts YOU in the pilot seat of a giant robot! As a member of the Mecha Assault Force, you defend Japan against monsters -- both giant and human -- as Taskforce Ichiban! Action, mystery, and adventure await! ICHIMASU!!!
Website: MechaVsKaiju.com

221 Buried in the Bahamas

Saturday 10 AM in 240 for 4 Hours
GM: John Jones
Type: RPG
System: Pirate Borg
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

An undead plague known as THE SCOURGE has washed over the Dark Caribbean. You and your pirate crew will choose a heading, uncover lost treasures, and live (and die) like pirate kings and queens! Join a sandbox style exploration of the Dark Caribbean, an undead-infested version of Earth where magic is real and piracy runs rampant. Navigate though tropical archipelagos, explore hidden temples, find buried treasure, fight undead & deep sea horrors, and misbehave like the true scallywags that you are! PIRATE BORG is a rules light, grimdark, scurvy ridden d20 RPG.

222 Keys to the Golden Vault: Prisoner 13

Saturday 10 AM in 241 for 4 Hours
GM: Onna Nelson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Axebreaker clan's wealth was stolen, and it's up to the adventurers to get it back. The vault where the thief hid the gold has been found. All that's missing is the key. This roleplay-heavy, beginner-friendly one-shot will have the players sneaking into a high-security prison to interrogate the thief and find the key to the vault!
Website: www.rivercitydungeonmaster.com

223 Down Comes a Blackbird

Saturday 10 AM in 242 for 6 Hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to town. But be careful, the birds have been acting. Strangely.

224 The Haunting

Saturday 10 AM in 243 for 6 Hours
GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Corbitt House lies abandoned, steeped in tragedy and rumor. But greed is not so easily stopped. So you have been hired, to investigate these legends and dispel its mysterious reputation.

THIS IS A TEEN PRIORITY GAME--teens who want to play in this game should go to the Info Table to get a priority for it, on Friday.

WalkUp Quest RPG: Adventure Awaits!

Saturday 10 AM in Seattle for 4 Hours
GM: Charles Picard
Type: RPG
System: Quest RPG
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family

Quest is a fantasy roleplaying game about the adventures of you and your friends. The rules of the game help you create a story that's totally unique. Because Quest breaks from the rigid traditions of other roleplaying games, it helps you create a character that sounds fun and interesting to you, without putting restrictions on your identity or imagination. Everyone is welcome at the table. No two games are the same, and the possibilities are endless! Table activities will include: creating a unique setting, team map drawing, character role/skill selection, making character portraits, and, of course, a short scenario in the world the kids create!
Website: //www.adventure.game/store/digital-edition/

301 The Incandescent Grottoes - The Crawl Into the Place of the Thing

Saturday Noon in 138 for 12 Hours
GM: Adrian Romero
Type: RPG
System: Original Dungeons & Dragons
Edition: Old School Essentials
Players: 8
Provided: All characters provided by GM
Power Level: 1st & 2nd
Variations: A clear & very easy version of ODD
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. I have run this a couple of times before. It's so fun! Potentially we could complete the whole dungeon from start to finish, but we will knock off before 12 hours if fatigue is emerging. I deeply believe that players should be talking to each other more than listening to me drone on, and that creative play is at the heart of D&D.

302 Cattle Raid

Saturday Noon in 142 for 6 Hours
GM: John Holmes
Type: RPG
System: Runequest
Edition: Glorantha
Players: 6
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You adventurers are recruited to stop a pair of saber-toothed cats that have been threatening the sacred cattle of a local clan. While defending the herd, they come into confrontation with warriors from a rival clan who threaten to take the cattle. How the adventurers handle this confrontation determines whether there will be a bloody feud between two clans or even tribal war!

303 We Be Goblins

Saturday Noon in 145 for 6 Hours
GM: Gregory Ryker
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Variations: 4 Goblin Characters, 1 Wolf Character
Rules Knowledge: Useful
Game Content: Mainstream

The Licktoad Goblins of Brinestump Marsh have discovered that one of their number has been writing, a horrible crime which every Goblin knows steals words from your noggin. After beating the berk up and kicking him out of the tribe, the remaining Goblins discover that the twerp had fireworks ? and fireworks is good. Not only that, but he also happened to know where there are more fireworks ? and more fireworks is gooder. So the tribe's bravest and sneakiest Goblins and Rockruff the Wolf must face the other dangers of Brinestump Marsh; that is, other than themselves, to get to a shipwreck and recover the fireworks. First though, they must prove thier bravery and skill to the tribe in a series of dares at Heap Big Feast. Can the Goblins swallow a bag full of slugs? Dance with Squealy Nord? Succeed in a game of Hide or Get Clubbed? Brave the Rusty Earbiter? Warning, Goblin Humor Abounds!

304 William Wallace versus the Klingons!

Game Cancelled

306 The Lightning War - Into the Blue Dragon's Lair

Saturday 2 PM in 148 for 4 Hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 12th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a world where humanoid races have been long enslaved by dragons, humanoids are rising up. The halflings of the Northern Continent have tried to avoid getting involved in this revolution and remain in service to the blue dragons, but when the humanoid army gets routed into blue dragon territory, the fourth of the Draconic Wars is laid on their doorsteps. With the help of their allies, they have fought their way to the desert temple where Pydyreon, the ancient Blue Dragon Queen, keeps her lair. A small group has made it through the battle into the lair and are ready to take on Pydyreon herself.
Website: jeff-daitsman.square.site

307 On Their Monstrous Secret Service

Saturday 2 PM in 236 for 6 Hours
GM: Michael Siverling
Type: RPG
System: Nugget
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

World War Two, and the Allies attempt a desperate plan to use the Mad Science of Frankenstein, Griffin, Moreau and Jekyll to combat the Nazi's' Supernatural threats.

308 The Shaft

Saturday 2 PM in 237 for 4 Hours
GM: Alex Zisch
Type: RPG
System: Paranoia
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Computer is your friend. The Computer has an important mission for your troubleshooter team. The Computer has arranged advanced transportation to reach said mission located in the PIT sector of the Alpha Complex. Perhaps you or your clones will be lucky enough to travel to the Outside and bring glory to the Computer - unless you are found guilty of treason.

309 Edge of Darkness

Saturday 2 PM in 240 for 4 Hours
GM: Steve Anderson
Type: RPG
System: Call of Cthulhu
Edition: starter rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When a letter from an old family friend arrives, how could the investigators know what they'd be in for... A long buried secret, forbidden magics and an indescribable foe, all stand in the way of the investigators attempt to fulfill the wish of a dying friend, and attempt to undo the mistakes of the past.

310 Will We Need to be Rescued from Our Heroes?

Saturday 2 PM in 241 for 8 Hours
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 4th-8th
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

For centuries, The Archenum Stone has been used by the wizard council to summon brave heroes to save the temple in the hour of it's most dire need. Men and women of legend have issued from the Hall of Heroes to save our acolytes from danger. But this time the stone is acting strangely, popping and sparking as the summoning magics are intoned, wild magic arcing throughout the hall. In the chairs of summoning, the protectors materialize...but these are not the usual heroes that the magic has always provided us, and the Archenum stone exploded into shards of glass! The high priest slowly approaches the stunned heroes, I am Cedrinal, Septum of the temple of Boccob, and I welcome you, heroes. The priest's voice cracks slightly as he awaits a hero to step forth...

311 Relic Hunters

Saturday 4 PM in 134 for 6 Hours
GM: Peter Bauer
Type: RPG
System: Traveller
Players: 8
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Visit the Planet of Storms to find relics from an elder space empire.

312 Big Trouble in Willowhaven

Saturday 4 PM in 136 for 8 Hours
GM: Matt De Cesare
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: Characters may be provided by GM
Power Level: 7th
Variations: Official sourcebooks & minor house rules
Rules Knowledge: Useful
Game Content: Mainstream

The sleepy village of Willowhaven has been safe and secure for as long as anyone can remember. Until recently, some might describe it as idyllic. Lately, strange occurrences have plagued the small village. Brave adventurers are needed to solve this mystery and save the poor village. Do you have what it takes to solve the mystery and save the day? 5E w/ minor variations; balanced/good-natured characters. New Players welcome. No evil/PVP. Reasonable characters and magic welcome. No at-game roll-ups/conversions as it delays game.

313 Megapolis Needs Heroes!

Saturday 4 PM in 137 for 4 Hours
GM: Chris Rutkowski
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Variations: Awesome Powers
Rules Knowledge: Useful
Game Content: Mainstream

Collaborate with other players to design your own street-level superheroes and sub-plots. Use your own hero, or create one at the table. Co-create a unique adventure experience! Players can bring their own character (max of 30 points), use Awesome Powers to generate a random hero if they wish, or choose from an already-made array of able adventurers! Characters can be built on https://bashcreator.net if you like. Got questions? Join the BASH!
Website: /www.bashrpg.com/

314 Hard Rock, Dark Moon

Saturday 4 PM in 139 for 8 Hours
GM: Dan Curtis Johnson
Type: RPG
System: ALIEN
Edition: Free League
Players: 6
Provided: All characters provided by GM
Variations: Alternate Old West
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

For as long as anyone can remember, Hard Rock has been a peaceful slice of heaven in the heart of Wykota Territory, even as the rest of the Republic falls apart. The cities of the Old Coast are corrupt and crime-ridden while the cities of the New Coast are greedy and decadent. Bit by bit, their railroads put grasping hands into the Territories from both sides; soon they will link up and shake on it. Elsewhere in the Territories, you hear of Settlers and Natives fighting each other, and fighting themselves--ghastly tales of mayhem and murder--but that ain't been the case here. Somehow, by the grace of the Great Mother, the troubles have given y'all a big ol' miss. And yet, you can't help but wonder--how long can it last?

315 The House of Velasco

Saturday 4 PM in 140 for 6 Hours
GM: Alan T. Alexander
Type: RPG
System: World of Darkness
Edition: Chronicles of Darkness
Players: 6
Provided: All characters provided by GM
Power Level: Mortals; 25XP + minor supernatural edge
Variations: some homebrew mods
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

On March 13, 2015, seven people, including a Professor of Parapsychology from University of Arizona, the Professor's TA, four undergraduate UA students, and a hired camera & sound operator are about to spend the Spring Break ghost-hunting at the long-abandoned and supposedly haunted Velasco Mansion just 40 miles east of Tombstone, Arizona. And then the screaming started.

Only 10-sided dice are required and the GM will have plenty on hand if needed.

317 Curious Case of the Xen'Drik Sphinx

Saturday 4 PM in 143 for 8 Hours
GM: Karl-Heinz Konrad
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 1st Tier
Rules Knowledge: Useful
Game Content: Mainstream

The wind ruffles your hair atop the Pegasus Tower, amongst the tallest in the Dura district. The memorial for your friend, Commander Harland Greymantle, has war companions, friends and exploration colleagues in attendance. Is the foul murderer of you dear friend here? Can you bring others together to discover those responsible? Rumors surround his return from the deep jungles, including finding an enigmatic artifact, a mithril sphinx! The Xen'Drix sphinx' location is now unknown. Explore Sharn and the Pegasus tower. Find the dreadful culprits to the murder. Uncover the mystery of the Xen'Drik sphinx!

318 Pilgrim's Progress

Saturday 4 PM in 144 for 4 Hours
GM: Jeff Yin
Type: RPG
System: Fading Suns
Players: 6
Provided: All characters provided by GM
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Questing Knight and troupe are sent to investigate reports of a lost ship of holy pilgrims. Fading Suns is a game of science-fantasy set in the far future.

319 Terror from the Frozen North Pt. 2: In the Hall of the Mountain Queen

Saturday 4 PM in 231 for 6 Hours
GM: Arthur Prospero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Final
Players: 6
Provided: All characters provided by GM
Power Level: 5th-6th
Variations: Vikings
Rules Knowledge: Useful
Game Content: Mature Themes

Mannelieg, Dori, Roland...these ancient heroes were the last to set heel to the vast mountains thou art forlorn upon. Dost thou dare to walk in their bloody wake? And what befell these brave souls, who were never heard from again? It shall surely claim thee as well...Wilst thou also dine in Valhala? Dare, oh foolish Northmen! For thou art but mewling whelps in the land claimed by the heart of ice, yet ready are thee to put steel to flesh when the clarion calls, but always Ymir watches? This game is the second in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

320 What happened to the L.O.S.E.R.S

Saturday 4 PM in 232 for 6 Hours
GM: Don Satow
Type: RPG
System: Hero
Edition: 6th
Players: 8
Provided: Characters may be provided by GM
Power Level: 12DC, 8 CVs, 5 Spds
Variations: 5th Ed OK; No Find Weakness/Lack of Weakness
Rules Knowledge: Expected
Game Content: Mainstream

Lodi's Official Super Enemies and Rebels Society have always been villains, but only for money or to protect their own. Why are they rampaging?

321 The Keep on the Borderlands

Game Cancelled

322 Deed of Marath

Saturday 4 PM in 242 for 6 Hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: All characters provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

King Gerrick seeks adventurers to help him reclaim the ruined city of Kara-Dun. Find the deed and the King's favor will truly be yours.

323 Tails of Equestria: Melody of The Waves

Saturday 4 PM in 243 for 6 Hours
GM: Sparkle Durio
Type: RPG
System: My Little Pony: Tails of Equestria
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Tails of Equestria: Melody of the Waves' is an exciting adventure module set in the colorful world of Equestria. In this enchanting journey, players take on the roles of pony characters as they set off from the coastal town of Salt Lick City. As they delve into the adventure, players will encounter a captivating storyline, meet a variety of unique non-player characters, and face intriguing challenges that require them to use their pony's special abilities and embrace the magic of friendship to overcome obstacles. The module emphasizes teamwork and cooperation, allowing players to immerse themselves in the world of Equestria, engage in heartwarming interactions, and embark on an unforgettable quest.

THIS IS A TEEN PRIORITY GAME--teens who want to play in this game should go to the Info Table to get a priority for it, by Saturday at 10 AM.
Website: //riverhorse.eu/product/tails-of-equestria-melody-of-the-waves/

401 Where Legions Fear to Tread

Game Cancelled

402 Infernal Death

Saturday 6 PM in 141 for 6 Hours
GM: Robert Weidman
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters may be provided by GM
Power Level: 7th; 2 uncommon magic items; 2K GP/common magic & equip
Variations: WotC products only
Rules Knowledge: Useful
Game Content: Mature Themes

In the land of shadows, where darkness stretched its inky fingers across the landscape is a place shrouded in darkness and mystery. The infernal death is a magic item of immense power, its malevolent energies could bring ruin or salvation. It is up to you to go to the land of shadows and retrieve the Infernal Death.

403 DREAD: Bleak Havest

Saturday 6 PM in 142 for 6 Hours
GM: Greg Brown
Type: RPG
System: DREAD
Players: 5
Provided: All characters provided by GM
Power Level: Frail and mortal
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Set in the USSR during the waning days of the Soviet Era you are political prisoners imprisoned together in a gulag. Now, after years of bondage, you're on a bus driving through the vast tundra on your way home. When the characters find themselves stranded at an old farming collective, they must escape a nightmarish horror that stalks them through the icy remains of a village frozen in time. Will you survive the BLEAK HARVEST!?

404 IT CONSUMES!

Saturday 6 PM in 145 for 6 Hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only one!
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Variations: perhaps
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Iron deliveries have ceased, the mining town is empty -- or is it? What caused the population to vanish? Only the depths of the mine can reveal the true answer -- but can you stomach it?

405 Dr. Cthulhu vs Frankenstein's Army

Saturday 6 PM in 147 for 6 Hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Hero
Variations: Weird Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

Dr. Cthulhu and the Minions of Madness face off with a foe who transforms evil criminals into normal citizens through a secret surgical technique. Look around you--is that person really your friend? Is that police officer for real or is he a criminal in disguise? With only the testimony of a notorious criminal to guide them, the Minions must delve through the underworld to find the secret lair of Doctor F, the surgeon responsible for these evil transformations.

407 Galadriel's Fellowship

Saturday 6 PM in 234 for 6 Hours
GM: J Hanju Kim
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is an alternate history of Middle Earth, where different sorts of heroes take on the task of destroying the One Ring. You are among those chosen by the Lady of Lothlorien - with a dozen options ranging from a turncoat Easterling general, to a pure-hearted dwarf scholar, to a curious giant eagle. The group could have no hobbits, or be all women, etc. -- and the choices will change how they get into Mordor. This is an action-filled and dramatic game about a new set of characters trying to bring the One Ring into Mordor. It mixes cinematic action and soulful drama, reinventing the spirit of Tolkien's dramatic adventure rather than sticking to old stereotypes.
Website: /docs.google.com/document/d/1ilP3zn8AY2LeqclJKjHmaG8OyTMMs4sFJlKtsNMN4F0/

408 The Dungeon of Countess Tylmae

Saturday 6 PM in 237 for 4 Hours
GM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You have lost all of your possessions, and there is nothing left to do but try to win a sponsorship into the 'The Dungeon of Countess Tylmae'. If you can defeat the dungeon,and come out on top then you will earn enough to replace what was lost and more. Good luck Adventurer... You'll need it.

409 Freebaker Picnic

Saturday 6 PM in 238 for 6 Hours
GM: Kyle Hunt
Type: RPG
System: Dungeons & Dragons
Edition: 3.5
Players: 6
Provided: Players provide their own characters
Power Level: 8th
Variations: 28 pt. buy, 27k gold, average hit points (max at 1st), no optional rules except traits & flaws (2 each)
Rules Knowledge: Useful
Game Content: Mainstream

The Freebakers (a guild of spellcasting chefs) have gone on a retreat to a remote mountain demiplane, where the're throwing a great festival of baking and cookery, replete with events and contests and merry-making! Overlooking the picnic is the glacial palace of the Mad Chocolatier Guichon. His pantries descend deep into the mountain, including troves of chocolate that never melts and vaults of unparalleled wondrous confectionery. Guichon has issued a challenge to his rival, Brother Jacques of the Monks of Temper. Jacques, in turn, has picked some of the brightest (and most expendable) up-and-coming Freebakers to take up the challenge in his stead. He asks only that you retrieve the vial of powdered MacGuffin root that Guichon keeps in his deepest cellars, and he will not ask you to go unprepared! You will be armed with a prized magical artifact from his kitchen. Create PCs using printed first-party content. Characters with ties to cooking/baking/brewing/etc. will be at an advantage.

410 Keys to the Golden Vault: Prisoner 13

Saturday 8 PM in 137 for 4 Hours
GM: Onna Nelson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Axebreaker clan's wealth was stolen, and it's up to the adventurers to get it back. The vault where the thief hid the gold has been found. All that's missing is the key. This roleplay-heavy, beginner-friendly one-shot will have the players sneaking into a high-security prison to interrogate the thief and find the key to the vault!
Website: www.rivercitydungeonmaster.com

411 Space Between Time

Saturday 8 PM in 144 for 4 Hours
GM: Scott Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is July 12, 1930, and you have just travelled to Havana, Cuba. They are a part of a cultural exchange conference between Miskatonic University and the Universidad National in Cuba. Professor Donald Williamson has requested that you assist him and his graduate student, Steven Marsh, with some unique findings. Do you have what it takes to unravel the mysteries to reveal the horror beneath?

412 Trouble in the Ziggurat - Sacramento

Saturday 8 PM in 148 for 4 Hours
GM: Pól Stafford
Type: RPG
System: Cypher System
Edition: Stealing Stories from the
Players: 5
Provided: All characters provided by GM
Power Level: Starter
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your dimensional spinship has returned to earth after a shatteringly long time to find itself... in the past. In the 20th century. You must use your future tech and your natural aptitude for... 'setting things right' (heists!) to claim back for the future an object that does not belong here and escape the spreading reality distortion effect before time runs out. Your first target: a ziggurat outside of Sacramento, CA, that is not as it should be! --- Join me for a trial of one of Monte Cook's newest games, the fast-paced, no-prep Stealing Stories for the Devil.
Website: /www.montecookgames.com/stealing-stories-for-the-devil/

501 Where am I?...Who am I?...What am I?

Sunday 8 AM in 231 for 10 Hours
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: Beginner
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

From darkness you come, gradually drifting towards light and conscious thought. Clues as to your very nature come as drizzles of thought, choices and demands. The Creators, amorphous faces that intrude upon your evolving mind, asking, telling, shaping. And then, chaos. Unready yet to leave the safety of this womb, you are thrust into a strange world, birthed with fire and entropy. You are a few together, strangers in a new and frightening world. More information floods your mind, raw knowledge taking the place of instinct and experience. And then, a voice, speaking to you. Words you have been made to understand, but have never heard before. This is life, make of it what you can.

502 Wake Up Call

Sunday 8 AM in 232 for 6 Hours
GM: Mark Cumming
Type: RPG
System: Pathfinder
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You wake up to a riot. Looking outside the harbor is in a state of chaos, The morning sky is filled with smoke choking out the sun. You hear above the noise people saying the Saetere are slain and house Enap is fleeing the township. Looking about you see some familiar faces, friends from you time spent in Robhill, all with the same expression, the same thought ... Yep, it's Monday.

503 Madness Below

Sunday 8 AM in 234 for 4 Hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Variations: Basic Rules Set
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something strange has been happening at a crystal mine and Adventurers have been hired to investigate.

504 Oooh Lah No

Sunday 8 AM in 236 for 6 Hours
GM: Liz Ruifrok
Type: RPG
System: FATE
Players: 6
Provided: Characters created for game
Power Level: Beginning
Variations: Horror Toolkit
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Haven't you always wanted to Be Your Own Boss? Well, now you can by selling these stylish, yet affordable Yoga pants! So what if you're going to inspect the CEO of the company because there's some questions about her finances? Haven't you ever wanted independence? In this Horror Comedy one shot, you can uncover secrets and mysteries behind this strange new world of pink and questionably-sourced fashion.

505 Star Trek RPG: Edge of the Abys

Sunday 8 AM in 237 for 8 Hours
GM: Alex Ray
Type: RPG
System: Star Trek Adventures
Players: 5
Provided: All characters provided by GM
Variations: GM Mods to Combat System
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The year is 2373. You are the Captain and crew of the U.S.S. Masterpiece. A strange anomaly looms over the core colonies of the Federation. A dangerous threat, a brutal enemy and a ticking clock to prevent a catastrophe.

506 Adventures in Icespire Peak

Sunday 8 AM in 238 for 4 Hours
GM: Aaron Ferguson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Power Level: 1st; may level up to 2nd during play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your adventuring party has taken on a quest to explore an ancient dwarven fortress in the mountains southwest of the town of Phandalin. The job is simple enough, clear out any monsters that may be lurking there and report back to Harbin Wester in Phandalin. This is an entry level adventure for level 1 characters to learn the basics of D&D 5E.

507 Ride to Ruin: Bone Gnawers, 2nd chapter

Sunday 8 AM in 239 for 8 Hours
GM: Topac Quinteros
Type: RPG
System: Werewolf: The Apocalyps
Edition: 3rd
Players: 8
Provided: Characters may be provided by GM
Power Level: Adren or powerful Fostern
Rules Knowledge: Useful
Game Content: Mature Themes

The perfect Metis has been born, a hero is lost to the Dark Umbra, and San Francisco isn't safe....and there is the question of the Gnawers homeland being destroyed....wait, they have a HOMELAND?!

508 Hostility Engram

Sunday 8 AM in 240 for 4 Hours
GM: John Jones
Type: RPG
System: Vast Grimm
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A vast, crumbling space station floats in a slowly decaying orbit. For centuries, it has escaped the notice of scrappers and raiders. But YOUR LEGION has gathered to explore its airless tunnels, to find the Engram and bring it back to Axtin Savage on Maurader's Cryosphere. This unique piece of tech should be about the size of a human head and fetch a handsome reward.

509 The Silver Sliver

Sunday 8 AM in 241 for 8 Hours
GM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1st
Players: 5
Provided: Characters may be provided by GM
Power Level: 10th
Variations: 25pt buy ability scores, 62k Gold Limit
Rules Knowledge: Useful
Game Content: Mainstream

Clues to an ancient artifact surfaced in the dangerous kingdom of Yolata. Can you brave the dangers and track down the sliver? It would please the silver dragons of the realm. Alexandria needs their help against their greatest threat - the evil empire of Enthor.

510 Stuff as Dreams are Made On

Sunday 10 AM in 132 for 8 Hours
GM: Nathan Hanner
Type: RPG
System: GURPS
Edition: 4th
Players: 5
Provided: All characters provided by GM
Power Level: 300 pts
Variations: Prime Directive
Rules Knowledge: Useful
Game Content: Mainstream

Join the USS Constitution crew in a web of intrigue, espionage, and a mysterious black hole. As Starfleet officers, unravel secrets, confront moral dilemmas, and engage in thrilling action. Can you save the ship?

511 Jungle Village - Rumble in the Jungle

Sunday 10 AM in 134 for 8 Hours
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Jungle Village is a troubled place. There is conflict between the clans. This game features a meteor strike, a mysterious wandering swordswoman, ninjas (obviously), and gratuitous physics-defying martial arts.

512 Harry Potter: 6 Years After Voldemort

Sunday 10 AM in 136 for 6 Hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Power Level: May use characters from first game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a fourth year Hogwarts student, 6 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This is the second adventure in this series. However, it is NOT necessary to have played the first adventure to participate in this one. This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

513 Ghost Herd in the Sky

Sunday 10 AM in 137 for 4 Hours
GM: Michael M. Kelly
Type: RPG
System: Deadlands, Revised
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Power Level: seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1884. The long cattle drive season is over, as cowhands and folks from all walks of Old West life gather in Caldwell, Kansas. There's a storm a-comin' and with it a fearful vision of a ghost herd of cattle, stampeding through the skies. This supernatural stampede threatens to trample the entire town under horn and hoof, unless a group of Weird West heroes can band together in time to stop it!

514 Sumer Prime Surreal

Sunday 10 AM in 138 for 8 Hours
GM: Dylan Blair
Type: RPG
System: Genesys
Players: 5
Provided: All characters provided by GM
Variations: Genesys Core Rulebook
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Several minds, including your own, are trapped inside the paintings of Hieronymus Bosch, Dorothea Tanning, Salvador Dali, and H.R. Giger. The only way out is to resolve interpersonal conflicts between your fellow prisoners. Your solutions can be measured or impulsive, peaceful or violent, rational or bizarre. Character attributes are determined by a combination of which elements in a painting you choose from and randomization via tarot decks inspired by the aforementioned artists. PLEASE NOTE: the pre-planned narratives and encounters of this game are intended to be teen-friendly, but the artworks and prevailing discussions around them may delve into mature subjects that are not suitable for all gamers. As GM, I will keep discussion topics restrained to meet convention standards. However, prospective attendees are encouraged to perform an internet search for popular works by these artists and decide if a game involving them is appropriate before signing up.
Website: sumerprime.com/sp9.html

515 The Valley of Multifarious Deaths

Sunday 10 AM in 139 for 8 Hours
GM: Norm Albert
Type: RPG
System: John Carter of Mars
Edition: Modiphius (2d20)
Players: 8
Provided: All characters provided by GM
Power Level: Hyper-competent, like true ERB heroes
Rules Knowledge: Useful
Game Content: Mainstream

What starts as an expedition of commerce quickly devolves into a fight for survival in the unknown lands west of Bantoom where a new threat lurks, threatening all Barsoom!

516 Krenko's Way

Sunday 10 AM in 140 for 6 Hours
GM: Kyle Hildebrand
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Are you ready to go on an adventure? Are you ready to be a bounty hunter? Then welcome to Krenko's Way, an adventure where the goblin mob boss Krenko has escaped from prison and your group has been hired to track him down and bring him back. It's your lucky day to make a name for yourself, bring a criminal to justice and have fun doing it. Characters will be provided and I encourage newer players to come and have fun.

517 Lightning Keep

Sunday 10 AM in 141 for 4 Hours
GM: Randy White
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A marauding dragon has laid waste to numerous villages, devouring some residents while displacing others. It strikes without mercy. No one knows where it came from, where it lairs, or how long it intends to terrorize the realm. But there is hope. Long ago, a werewolf knight of great valor used her wealth to raise a bastion at the edge of the wilderness. This castle had the power to generate a lightning shield around itself?a shield powerful enough to break sieges and keep monsters at bay. The castle was abandoned shortly after the knight passed away. By then, peace had settled across the land, making the stronghold unnecessary. Villagers displaced by the dragon ask you to travel to Lightning Keep and rid it of any threats. Rumor has it the lightning shield is powered by six magical lightning rods. If you can find these rods, perhaps the lightning shield could be reactivated, allowing refugees fleeing the dragon to use the keep as a sanctuary.

518 Daisies in the Snow

Sunday 10 AM in 142 for 6 Hours
GM: Marc Willner
Type: RPG
System: Fng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Far North in the Far Future is an unpleasant place. Not the place you would want to test an experimental Pop-Out gate generator. Especially with the New Simian Army, the Eaters of the Lotus, and who knows who else on your trail.

519 WHISPERS FROM THE WELL

Sunday 10 AM in 143 for 6 Hours
GM: Matt Steele
Type: RPG
System: Coyote & Crow
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A cult that worships around a remote water well is blamed for the disappearance of an engineer at a nearby new geothermal power station. The cult's charismatic leader claims that the well water has incredible powers. Your team of Suyata (similar to Marshals) is sent to investigate the disappearance. But nothing is adding up and tensions are rising rapidly. Can you find the engineer and diffuse things before anyone gets hurt? Created and led by a team of Native Americans representing more than a dozen tribes, Coyote & Crow is an award-wining science fantasy TTRPG set in a near-future where the Americas were never colonized. It's a world of science and spirituality where the future of technology and legends of the past will collide.
Website: //coyoteandcrow.net

520 Battle of the Bog

Sunday 10 AM in 144 for 8 Hours
GM: Matthew Hazan
Type: RPG
System: Pathfinder
Edition: 1st
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The village of Darkwater has always had to deal with the periodic goblin raids from Bleakmire swamp, but being the only village near the safest trade road through the marshy expanse has made it worth the trouble, until recently. The goblin attacks have been increasing, without regard to the numbers slain. The town elders have opened up the villages coffers to offer you and any other brave adventurers 2,000 gold pieces each to journey into the swamp and find out what is riling up the goblins and put a stop to it. This will be a 1st Edition Pathfinder game for 5th level adventurers. I will have characters ready or you may bring your own. If you choose to build your own, everything (class, feats, equipment, etc...) must come from the Pathfinder Core Rulebook only. Starting wealth is 10,500gp and abilities should be purchased with the point buy system outlined in the book for High Fantasy.

521 Terror in the Gloom

Sunday 10 AM in 145 for 6 Hours
GM: Andy Marshall
Type: RPG
System: The Black Hack
Edition: 2nd
Players: 5
Provided: All characters provided by GM
Power Level: from scratch
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something sinister lurks in the mists of the gloomy port city of Driftchapel. Locals are disappearing, and monstrous creatures prowl the night. Rumor has it that a cult is behind it all, but discovering their purpose may leave you forever changed. Cthulhu-esque themes in an old-school retro-clone. Temporary madness. Rules very light, beginners welcome.

522 Psi*Run: One Chance to Escape

Sunday 10 AM in 146 for 4 Hours
GM: Charles Picard
Type: RPG
System: Psi*Run
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You don'tknow what's going on. You don't know where you are. Maybe you don't know who you are. You've been held captive, who knows how long. Moments ago, you broke free. Now you are struggling to remain free long enough to piece together your own past. You have amazing powers that can help you survive, but those same powers also carry the risk of disaster. And the people chasing you? They'll stop at nothing to get you back. What are you waiting for? RUN! know where you are. Maybe you don't know who you are. You've been held captive, who knows how long. Moments ago, you broke free. Now you are struggling to remain free long enough to piece together your own past. You have amazing powers that can help you survive, but those same powers also carry the risk of disaster. And the people chasing you? They'll stop at nothing to get you back. What are you waiting for? RUN!

523 Moon over Graymoor

Sunday 10 AM in 147 for 4 Hours
GM: Lisa Smith Beasley
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The once quiet town of Graymoor has suffered a string of violent murders. The party will investigate the clues, talk to the locals, and work together to solve this mystery. Beginner friendly, for Level 1 characters.
Website: /www.dmsguild.com/product/235521/Moon-over-Graymoor

WalkUp Basement of Rats

Sunday 11 AM in Seattle for 4 Hours
GM: William Dash
Type: RPG
System: Hero Kids (by Justin Halliday)
Edition: 2023 v3.1
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Hero Kids is a new RPG designed specifically for players aged 4-10. All characters are pre-generated and GM will provide all materials. Simple play mechanics are weighted towards players having a good time. NO ONE DIES. Scenario is written by the game designer and lets players make straightforward choices during play. Prizes and treasure as always!
Website: herokidsrpg.blogspot.com

600 The Dungeon of Countess Tylmae

Sunday Noon in 238 for 4 Hours
GM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You have lost all of your possessions, and there is nothing left to do but try to win a sponsorship into the 'The Dungeon of Countess Tylmae'. If you can defeat the dungeon,and come out on top then you will earn enough to replace what was lost and more. Good luck Adventurer... You'll need it.

601 The Lark & The Nightingale: A Highwayman's Tale

Sunday Noon in 240 for 4 Hours
GM: Chris Rutkowski
Type: RPG
System: Honor+Intrigue
Players: 6
Provided: All characters provided by GM
Variations: supernatural
Rules Knowledge: Useful
Game Content: Mainstream

It is in the shire of Doncaster, Merry Old England in the year 1667 where we lay our scene. This is a tale of the Highwayman; one of the more iconic figures of English folklore since the times of Robin Hood. It is also the story of a tragically doomed love, ghosts, and a chance to restore justice to a local community suffering in the grip of a tyrant.
Website: /www.bashrpg.com/

602 Sherlock Holmes against the World Crime League

Sunday 2 PM in 137 for 6 Hours
GM: Michael Siverling
Type: RPG
System: Nugget
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sherlock Holmes, Professor Challenger and the rest of Her Majesty's Most Irregulars must stop the threat of the Three Immortals.

603 The Lightless Beacon

Sunday 2 PM in 146 for 4 Hours
GM: Steve Anderson
Type: RPG
System: Call of Cthulhu
Edition: starter rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The investigators, traveling to Rockport aboard the SS Essex county, run into unexpected, and horrific, challenges when the Beacon Island lighthouse goes dark. Will they relight the beacon in time?

604 So Comes Drow after Fire, and even Dragons have their Endings

Sunday 2 PM in 147 for 10 Hours
GM: Derek Cochran
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 12th
Variations: some home rules, improvisos
Rules Knowledge: Expected
Game Content: Mature Themes

The Prophecy Beckons. A story eons in the making. You just need to get through one Dragon, one army of zealots, and one cursed wasteland.

605 May be a Price to Pay

Sunday 2 PM in 232 for 12 Hours
GM: Glenn S. Thain
Type: RPG
System: Changling
Edition: 20th
Players: 7
Provided: All characters provided by GM
Variations: minor house rules
Rules Knowledge: Useful
Game Content: Mature Themes

Something's wrong in this house today, while the Master was riding the servants decided to play. Something's wrong in this house today, there's evil brewing brewing getting out of control and I'm helpless I can't put it right. Something unrighteous is possessing my soul and it's cold in the heat of the night. Something's wrong in this house today, while the sorcerer slept the apprentice decided to play. While the Master was hiding the servants decided to play. Might be to much sun, or too much something in the air. Whatever's happening, nobody else is aware.There's evil brewing getting out of control and I'm helpless, I can't put it right.Something unrighteous is possessing my soul and it's cold in the heat of the night. Something's wrong in this house today, something's been going on, there may be a price to pay.

606 Hunter/Killer

Sunday 2 PM in 236 for 6 Hours
GM: Nick Uhlig
Type: RPG
System: Call of Cthulhu
Edition: Pulp Cthulhu
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Ctulhu starter char., but heavily armed
Variations: High Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

There exists a strange pocket of reality where all the horror movie monsters are real and live next to each other. Fortunately, rich megacorps from the far future have figured out how to send you and your fellow contestants there on safari for broadcast entertainment. Fight Freddy Kruger, duel Dracula, joust Jason, the possibilities are endless! And, your team is counting you to go out there and earn those views and sponsorships. Will you emerge the triumphant hunter or become prey for the many killers awaiting your arrival? What's the deal with all these movie theaters, comic shops, and video rental stores? Only one way to find out: come test your wits, resolve, aim, and knowledge of horror movie lore against the most terrifying rogues' gallery ever assembled.

607 Raid on the Clinic

Sunday 4 PM in 136 for 8 Hours
GM: Steve Kani
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

After abandoning Sparkle ICE, Petra Thanoly's rise to fame as a media personality has only increased after she joined Network54. Recently, she has been seen visiting The Wisdom of Stella Health Clinic that aids the underserved in the community - often with miraculous results! Entertainment network: MCTv is assembling a team to break into The Wisdom of Stella clinic to find out why.

608 D&D Intrigue - Halflings & Dragonborn

Sunday 4 PM in 140 for 8 Hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream

The Lightning War is over. Pydyreon the Blue Dragon Queen is defeated. In the course of the Draconic Wars, however, a new race was created, a race that has come to be known as Dragonborn. With nearly a quarter century having passed since the first of the Draconic Wars began, a second generation of Dragonborn are now beginning to come of age, and the new race is realizing they need a home of their own. With the halflings having only just won their freedom and not yet divided the Northern Continent into territories, the Dragonborn are requesting land for themselves. Come to the desert temple to lay a claim for your faction, but be on the lookout for goblins anxious to get revenge for the defeat of their draconic masters.
Website: jeff-daitsman.square.site

609 The Flesh is Weak

Sunday 4 PM in 142 for 8 Hours
GM: Jonah Johnson
Type: RPG
System: Star Trek: Original Series
Players: 6
Provided: Characters created for game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An unknown ship has appeared near Seti IV, you have been contacted by Star Fleet to go investigate and report. Safe travels.

610 The Dark Dungeon

Sunday 4 PM in 143 for 6 Hours
GM: Kevin Glazner
Type: RPG
System: Dungeons & Dragons
Edition: Original (0e)
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Single Volume Edition
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A dungeon lies near the village of Dunholt. Ancient tales tell that the sorcerer, Renhalt, built the dungeon where he could delve into the magic of the three alignments, Law, Chaos and Neutrality. For decades he reaped treasure and magic. However, his experimentation was his undoing and since his death the dungeon has lain in dark decaying silence. New rumors tell of bandits and death cultists lurking about the dungeon trying to claim the treasure and magic artifacts therein. A band of brave adventurers stand ready to delve into the dark dungeon.

The scenario uses the D&D 0e ruleset.

611 Bad Water

Sunday 4 PM in 145 for 8 Hours
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now it's become fouled. What's upstream that could be causing it? Your elders have asked you to find out.

612 The Grimaldi Circus

Sunday 4 PM in 234 for 8 Hours
GM: Michael Blum
Type: RPG
System: ModernAge/Expanse
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 4th
Variations: Some 1st ed Mongoose & Classic Traveller
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Iron Empires: eight weary nations, spanning three million cubic light-years of the Milky Way galaxy. They are the withering remains of a human civilization once immeasurably vast. Their dying has not been quiet. The current year is the 597th of the Hanrilke Era, or 12,505 AD, as the carnival ship Grimaldi Circus arrives at the frontier world Pretesh, capital of the Toptanishi Marches. The empire of the Vaylen mind-parasites is less than 100 light-years away; but Pretesh has remained safe from the Vaylen for over a thousand years. The traveling circus hopes to entertain the nobles and peasants, but the Wheel of Fate will thrust them into a new role. The characters are among the sixty crew and performers aboard the ship. Based on the Iron Empires books by Chris Moeller, who was in turn inspired by classic Traveller.

613 Down in the Holler...

Sunday 4 PM in 237 for 8 Hours
GM: Pól Stafford
Type: RPG
System: Old Gods of Appalachia
Players: 5
Provided: All characters provided by GM
Power Level: Starter
Rules Knowledge: Useful
Game Content: Mainstream

Family, you know things have never been what you'd call normal down in the holler, but starting in the winter of this year, things have started to go wrong. People out berrying the brambles in the cricks and hollers have gone missing - and been found by strangers wandering in the hills. Calves are being born dead or.. wrong. Sheep are being stillborn. There's an air of dread in the village and the headman, Arthur Thoms has joined forces with Preacher Eskit to call out some alarming dangers. You, though, family, you can feel in your bones and in the dancing of the fetches on your porches that something truly wrong has begun, and whether the villagers know it or not, is you who'll fix it or die trying.
Website: /www.oldgodsofappalachia.com/

614 It Wasn't What We Thought: Part 2

Sunday 4 PM in 238 for 8 Hours
GM: Zachary Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 8
Provided: All characters provided by GM
Power Level: Veteran Imid)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Part 1 Gideon and her crew witnessed the broadcast of The Signal, dug up information that deepened the mystery surrounding Miranda, joined the New Rebellion and prevented a bio-weapons attack on the planet of Summerhome. In the process Jack retrieved an Agents data pad and Mac broke through the first level of encryption. Now the crew is seeking help from one of Mac's contacts to decipher the rest of the files and figure out why the bioweapons were teenagers in cryogenic chambers...

615 The Gathering Begins

Sunday 4 PM in 239 for 8 Hours
GM: Liam Simon
Type: RPG
System: Mists and Mischief
Players: 6
Provided: Characters created for game
Power Level: basic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The king and queen of the faeries King Oberon and Queen Titania have finally produced a legitimate heir to their throne and have called a gathering of all faeries to celebrate the occasion. Per faerie tradition each guest is required to bring a gift for the royal family but where to get one and what should it be? Surely a bunch of mischievous faeries can come up with something right?

616 Star Wars: The Old Republic: A Fist Full of Dust

Sunday 4 PM in 240 for 4 Hours
GM: Chris Rutkowski
Type: RPG
System: Honor+Intrigue
Players: 6
Provided: All characters provided by GM
Variations: Blasters+Intrigue
Rules Knowledge: Useful
Game Content: Mainstream

When your starship crashed on a desert planet, you walked to a nearby mining settlement of Eta Station to get a necessary part to get her space-worthy again. But it will take several days. In the meantime, the settlement is attacked by sand pirates... who've taken off with the needed part among the stolen cargo! If you ever want to get off this rock, you'll need to track them down and get it back!
Website: /www.bashrpg.com/

617 A Winter's Tale

Sunday 4 PM in 241 for 6 Hours
GM: Kavita Singh
Type: RPG
System: Vaesen
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the Mythic North: northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment: a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it. In this adventure, we cross the Baltic Sea and brave the wintry forests of Ingria, where an unknown being stalks the night beneath glittering stars.

618 Why Does That Prop Have Tentacles?

Sunday 4 PM in 242 for 6 Hours
GM: Alicia Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: Includes some 5th ed. rules; triggers: all horror genres
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It’s 1992 and you’ve all been working in this haunt in an abandoned mall together for a few years because you all share a love of scaring the crap out of people. But lately you’ve been feeling weird around the 'haunted' section of the abandoned mall. Sure, some people have heard footsteps, lost tools or paint, or even heard voices when they’re alone in the area – but there’s no such thing as ghosts. And I’m sure they’re just talking about it more often lately because we’re so close to Halloween. Oh, wait! That’s tonight!

701 Death on Rails - a Deathmatch Island game

Sunday 6 PM in 132 for 6 Hours
GM: Bo Wolf
Type: RPG
System: Deathmatch Island
Edition: Preview
Players: 6
Provided: All characters provided by GM
Power Level: Normal Amnesiacs
Variations: Deathmatch on a Train
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Deathmatch ID667, designated by Production as 'Death on Rails'. In this exciting new twist on standard gameplay, you will be competing with a pre-assigned team in a new, provocatively linear series of carefully designed experiences. The usual physical, cerebral, sociological, and emotional challenges will be present, but our team of crack scientists have determined that you have an sufficiently non-zero chance of success. Be aware that all standard policies regarding intra-team violence are still in effect. Those who play to win have a measurably greater chance of survival, and you are strongly encouraged to 'Get them before they get you' :) Join us in a pre-release preview of the new battle royale game, Deathmatch Island, based on the hit Agon system brought to you by Evil Hat productions.
Website: /www.deathmatchis.land

702 Terror from the Frozen North Pt. 3: The Gleam in the Eye of Ymir

Sunday 6 PM in 138 for 6 Hours
GM: Arthur Prospero
Type: RPG
System: Advanced Dungeons & Dragons
Edition: Final
Players: 6
Provided: All characters provided by GM
Power Level: 7th
Variations: Vikings
Rules Knowledge: Useful
Game Content: Mature Themes

Beyond the Laplands, beyond the steppe, beyond even the still ocean loom the pillars of Valhalla, where no mortal may tread. Time stands still where Midgard ends, and here may be found the ruins of peoples who lived before men were men. Thy time runs short. Grave evils know of thee now, and only Ymir, Titan of Ice can save thee. But mortals do not entreat themselves to titans, or gods, for they seldom listen. Surrender, oh forlorn Northmen! Better to heap thy bones upon the ice and snow, forget thy quest, and lay forever at the gates of Asgard! This game is the third in a Norse epic in three parts; Players may join at any stage in this series. In loving memory of Steven Eugene Wallis.

703 Muppets Ado About Nothing

Sunday 6 PM in 139 for 6 Hours
GM: Joe Gannon
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 9th
Variations: minor house rules
Rules Knowledge: Useful
Game Content: Mainstream

While journeying home from a successful battle, Don Pedro of Aragon (Fozzie Bear) is visiting his dear friend Leonato (Rowlf the Dog), Governor of Messina. Beatrice (Miss Piggy) and Sir Benedick (Kermit the Frog) have a history of waging a merry war of words, they never meet but there's a skirmish of wit between them. Claudio (Gonzo) falls in love at first sight with Hero (Camilla the chicken). A terrible betrayal threatens to ruin what should be a joyful celebration. Can the Muppets find a Happily Ever After?

704 BEST LEAVE THEM GHOSTS ALONE

Sunday 6 PM in 144 for 6 Hours
GM: Matt Steele
Type: RPG
System: Old Gods of Appalachia (Cypher System)
Players: 6
Provided: All characters provided by GM
Power Level: 1st Tier
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Going to the funeral of a childhood friend's never an easy thing, but when it's the funeral of someone you accidentally killed and then brought back to life years ago, well . . . you all have owes, and this one's about to come due. A horror adventure set in a small town full of memories, ghosts, and promises unpaid.
Website: /www.montecookgames.com/old-gods-of-appalachia-roleplaying-game/

705 The Popcorn Girls Jump the Shark

Sunday 6 PM in 146 for 6 Hours
GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Variations: Drive In Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

Join the Popcorn Girls on their FINAL ADVENTURE! All of their wacky misadventures have lead to this. What will be their fate? YOU DECIDE!

706 This Seems Familiar

Sunday 7 PM in 134 for 6 Hours
GM: Mark Schynert
Type: RPG
System: Arduin
Edition: Compleat Arduin, Editor's
Players: 6
Provided: All characters provided by GM
Power Level: 6th-8th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Mountie, a warrior princess, a gangster druid, and Elrond's evil second cousin (twice removed, but he keeps coming back) walk into a bard. The not-quite-rabbit knows he's not a typographical error; the light-emanating dog is confused but enthusiastic; the house cat might be even more of a trans-dimensional horror than expected; the other cat is much bigger, and glowers, because looks can kill...and a goblin...and a phraint--No, wait a moment, this is supposed to be a party of five...Is that a young woman in a cocktail dress?

This is Arduin! Just about everyone and everything is deadly; safe to say you are loaded for bard, but choose carefully...YMMV.

707 50th Anniversary Dungeon Smash

Sunday 8 PM in 137 for 4 Hours
GM: Randy Angle
Type: RPG
System: PlunderQuest™!
Players: 6
Provided: Characters created for game
Variations: Heavily home-brewed D&D
Rules Knowledge: Beginners Welcome
Game Content: Family

50-years after the publication of the original tabletop role-playing game, play PlunderQuest™, the smaller, faster, funnier role-playing game that will remind you of that dungeon crawling & dragon stomping game we all love to hack with tongue firmly in-cheek and parody out the wazoo. Nothing is sacred, no character is too silly. Expect shenanigans.
Website: www.plunderquestrpg.com

708 The Thirteenth Bak'tun

Sunday 8 PM in 141 for 4 Hours
GM: Scott Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's September 1927. A Miskatonic University expedition to a Mayan ruin in the mountains of south-central Mexico has been attacked by bandits, as reported by the only member of the expedition to escape. You are hired by the university to find out what happened. The clues point to more than just a common raid, and perhaps something far more sinister lurks in the shadows.

709 Something Wild

Game Cancelled

710 Too Many Wizards!

Sunday 8 PM in 240 for 4 Hours
GM: Chris Harget
Type: RPG
System: Ars Magica
Edition: Lightweight version
Players: 8
Provided: All characters provided by GM
Power Level: Badass yet inept
Variations: Using Kapow rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It used to be such a cushy gig. Research your favorite kind of spells in the comfort of a fortified spa on top of a font of raw magic. Servants and guards cleaned up any *messes* you made. You never had to leave your lab if you didn't want to. Until this morning. This morning, most of the guards and servants didn't come back from the local village's fertility festival and bacchanal. This morning the magical font stopped flowing. This morning the sun didn't rise. Now you, and a handful of other practically useless research mages, have to go figure out why. This is a light and breezy version of Ars Magica using Kapow rules. It takes place in Mythic Europe in the 1200's (this earth...IF every fairy tale, wives tail and superstition you ever heard were true). You will have your choice of a dozen distinctive wizards to play, and a couple of companions (possibly useful non-wizards).
Website: /docs.google.com/presentation/d/18RGDJwbzURUGcBBPNY3VifLEmwXgEY81m6biReBABrE/edit?usp=sharing

801 The Mansion of Mad Matthias

Monday 8 AM in 132 for 6 Hours
GM: Mark Wells
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Power Level: 0-level funnel; no races/classes; amused skepticism toward the concept of rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A zero-level funnel set in the Magic: the Gathering plane of Innistrad. The local mad scientist has gone too far. You are the angry mob.

802 Dungeons & Doggies: The Golden Retrieval

Monday 8 AM in 134 for 8 Hours
GM: Travis Murphy
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Dungeons & Doggies
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a pack of loyal doggie companions who travel and battle alongside a party of adventurers. However, your masters left you in town as their next quest was 'much too dangerous for dogs' (or so they said). You were told to stay put and wait for their return, but it's been a week since then without any word. Worried and restless, you set out to find your masters! This original adventure, The Golden Retrieval, based on Steamforged Games' Dungeons & Doggies setting (later developed into Animal Adventures). Characters and miniatures will be provided. Beginners will be gladly accepted. Teenage paws to old hounds welcome. But most importantly of all: Fluffy fun encouraged!

803 Shark Tank

Monday 8 AM in 136 for 8 Hours
GM: Jesse Harder
Type: RPG
System: City of Mist
Players: 5
Provided: All characters provided by GM
Power Level: Starter characers
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You see a piece of paper slowly floating down to the doorstep, where cut-out letters are arranged to form a message: PLEASE HELP US. WE ARE IN DANGER. SHARKS IN MILLER'S SQUARE. A picture of a shark is glued under the lettering. Miller's Square is your home; the neighborhood where you live and operate. Consequently, you know it is completely landlocked.
Join us for a neo-noir investigation where you will hunt the kind of monsters that lurk in every City. Some of them more literal than others. In City of Mist, you will play as Rifts: normal people with normal lives and legendary powers.

804 Adventure Awaits in the Red Dragon Inn

Monday 8 AM in 137 for 8 Hours
GM: Jeff Rogers
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All materials provided by GM
Power Level: 3rd
Variations: Optional rules from Red Dragon Inn card game
Rules Knowledge: Useful
Game Content: Mainstream

The Red Dragon Inn is a place to unwind between Adventures, but be careful who you make enemies out of, not all that are gambling and drinking are what they seem! Play as one of your Favorite Patrons of the Red Dragon Inn, I have over 20 characters to choose from (RDI 1, 3, 4, 5, 7, & 9 along with some side characters)! We'll start in with some Red Dragon Inn to set the mood and then the adventure will set off! Optional house rules will allow elements of the card game to enter combat... but at a cost.

805 Liberty Port: Revonis

Monday 8 AM in 138 for 8 Hours
GM: David Guon
Type: RPG
System: Traveller
Edition: MegaTraveller
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Useful
Game Content: Mature Themes

The crew of the Phoenix Hawk is taking some well-deserved R&R. Where better than a high-port with a reputation for hedonism, excess, and the ready availability of just about anything a hard-working/hard-playing adventurer might want? After all, what could go wrong? Ah... that's the question. Come find out. This adventure is a follow-on from last year's Crash of the Ad-Astra.

806 HAND--Allied Heroes, Aiding National Defenders

Monday 8 AM in 139 for 6 Hours
GM: James Gettman
Type: RPG
System: Hero (Champions)
Edition: 5th
Players: 7
Provided: Players provide their own characters
Power Level: SPD 5, 60 AP, KO at 3x42 STN
Rules Knowledge: Useful
Game Content: Mainstream

Major supers join AHAND to resolve existential threats to the planet's most respected nations. Call-up happens about once a year. Monthly stipend, privacy and healthcare are provided.

807 Curious Case of the Xen'Drik Sphinx

Monday 8 AM in 140 for 8 Hours
GM: Karl-Heinz Konrad
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 1st Tier
Rules Knowledge: Useful
Game Content: Mainstream

The wind ruffles your hair atop the Pegasus Tower, amongst the tallest in the Dura district. The memorial for your friend, Commander Harland Greymantle, has war companions, friends and exploration colleagues in attendance. Is the foul murderer of you dear friend here? Can you bring others together to discover those responsible? Rumors surround his return from the deep jungles, including finding an enigmatic artifact, a mithril sphinx! The Xen'Drix sphinx' location is now unknown. Explore Sharn and the Pegasus tower. Find the dreadful culprits to the murder. Uncover the mystery of the Xen'Drik sphinx!

808 A Time to Slay!

Monday 8 AM in 141 for 8 Hours
GM: Ron Correll-Feichtner
Type: RPG
System: Buffy the Vampire Slayer
Edition: Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Post Season 4
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Summer in Sunnydale, time for sun, sand and slayage! What else is new? You're the Slayer. As long as you have your friends beside you , there is nothing you all can't handle...right? Well, a certain vistor may have something to say about that! Bring a D10 (GM will have extras) and you are ready to go!

809 Escape from Night City

Monday 8 AM in 142 for 8 Hours
GM: Brett Lawson
Type: RPG
System: Cyberpunk 2020
Edition: red/2020 hybri
Players: 6
Provided: Characters created for game
Power Level: Street
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

BIG score? How about so big you can't carry it out of the city. Get a wrench and your biggest gun, this tech wont walk out of the combat zone by itself.

810 Four Weddings and a Funeral

Monday 10 AM in 143 for 6 Hours
GM: Andreas Santiago P?rez-Bergquist
Type: RPG
System: Exalted
Edition: Blood & Fire 3.1
Players: 5
Provided: All characters provided by GM
Power Level: ?Sidereal Exalted
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Explore the world of Exalted using the Cortex Prime system, taking on the role of the mysterious Sidereal Exalted working to avert disaster behind the scenes. The Kingdom of Icehall has agreed to an alliance with the blessed Realm, to be sanctified by the marriages of five noble Dragon-Blooded couples. But, the astrologers of the Bureau of Destiny have charted out that the planned pairings will lead to utter ruin! As a circle of Sidereal Exalted, the many-hat-wearing martial-artist-sorcerer-bureaucrat-spies of Heaven, you have three days to reorder the couples into a more auspicious arrangement before the wedding triggers a regional catastrophe (and more paperwork than you can imagine). We'll be using the lightweight, Ennie-Award-winning Cortex Prime system, with pre-made characters, to get right into the story. No prior experience needed! Intended tone is light & upbeat, but not a farce, like an espionage-thriller / romantic-comedy hybrid.
Website: ddc23.mapache.org

811 Vacation Break

Monday 10 AM in 144 for 6 Hours
GM: Kristopher Pohlman
Type: RPG
System: Scum and Villainy
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Procyon Sector, where you make your living flying fast, running quiet, and shooting first. You've been hired to 'pick up' a Hegemony VIP and bring him to a secure location. The good news is he's on vacation, which means low security, and he won't be immediately missed. The bad news is it's a tour of the sector, so he's on the move. Good luck!

812 Elemental Warriors of Xhin

Monday 10 AM in 145 for 6 Hours
GM: Patrick Riley
Type: RPG
System: Wildcard RPG prototype
Edition: Play Test
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the war torn lands of Xhin, the highest martial arts incorporate manipulating the fundamental elements: Water, Earth, Fire, Air, and Shadow. The PCs can be monks traveling the world visiting ancient shrines and temples and seeking enlightenment through martial perfection, warriors who pit their abilities against the best in the world through formal tournaments and informal dustups, agents of a secret society which aims to bring the nations of the world together in peace, or perhaps Mercenaries who serve no master except the almighty coin. A village under threat by bandits has called upon them for aid. This is a playtest of The Wildcard Roleplaying System. It is specially designed for one-shot scenarios and is customizable to fit the particular genre and trappings of the adventure. The rules-lite core game mechanic is based on a standard deck of cards (one per player, provided). Character creation is quick and will be done at the start of the session.

813 Unrest in Stardew Valley

Monday 10 AM in 146 for 6 Hours
GM: Heather Eckman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ever since the new farmer moved into Pelican Town, life for the townsfolk went downhill fast. The community center got torn down and whatever sense of community had still remained is now gone with it. However, lately, strange things have been happening. Bad things. The new farmer was supposed to be the town's new hero. Now it's up to the town's residents to solve the mystery and take their town back form the darkness. This is a Stardew Valley Themed game where the players get to play as the video game NPCs. Some of these characters will be given supernatural abilities that aren't directly mentioned in the video game. It will be intrigue, it will be drama, it will be FUN!

814 We Who Are About To Die Salute You!

Monday 10 AM in 147 for 4 Hours
GM: Jonathan Fleming
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: Players provide their own characters
Power Level: 5th
Variations: PHB only; Bring your best fifth level fiighter
Rules Knowledge: Useful
Game Content: Mainstream

We all love to argue about which class is the most powerful, so let's put it to the test in a gladiator-style fight to the death! Bring your best level-5 character (PHB only). The Arena Rules: 1. Bring a Level-5 PC. 2. Use the simple system for attributes (15, 14, 13, 12, 10, 8). No point buy or rolling stats. Then add any racial benefits. 3. Feats allowed (Note: Variant Human Rules allowed, which provide for a feat) 4. PHB classes, races, spells only (including wild shape animals and conjured creatures). 5. Multiclassing allowed. 2 classes max. 6. Gladiators only get the standard equipment that comes at character creation and the standard amount of gold indicated in the PHB. Additional standard PHB weapons can be purchased with gold, but no magic items or any other special items. Good luck and remember fortune favors the bold.

815 Moon over Graymoor

Monday 10 AM in 148 for 4 Hours
GM: Lisa Smith Beasley
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The once quiet town of Graymoor has suffered a string of violent murders. The party will investigate the clues, talk to the locals, and work together to solve this mystery. Beginner friendly, for Level 1 characters.
Website: /www.dmsguild.com/product/235521/Moon-over-Graymoor

816 A Place for Wellness

Monday 10 AM in 149 for 4 Hours
GM: Morgan Hua
Type: RPG
System: Cthulhu Dark
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You will play various characters from movies such as Terminator, Halloween, Hellraiser, IT, Psycho, and One Flew Over the Cuckoo's Nest. All are new patients in an insane asylum. Patients suffer from various persecution complexes, delusions, paranoia, and some have violent tendencies. When not playing a Patient, you will play as Doctors in charge of evaluating patients, recommending therapies, and administering outdated therapies to the patients. The asylum is modern and similar in tone to One Flew Over the Cuckoo's Nest. This is a PvP game where the Patients are pitted against the Doctors and the system. This is a game about perceptions, observation, deception, and human cruelty. Remember: The Institute for Wellness is here for your safety and well-being. Patience is a virtue and a patient is only released when they're ready to face the world.