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Event Search Results

44 events found
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   Event type: RPGs
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Hero Kids - Enter the Plushi-Verse

GM: William Dash
Type: RPG
System: Hero Kids
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You wake up in a strange place. Where am I, and why do I feel…soft and fluffy? You and a small group of strangers have been transported to a world where everyone is a plushie. But that doesn’t mean they play nice. If you ever want to see your homeworld again, you’ll need to join forces and complete a quest. Plushi-Verse is a GM-written adventure based on the Hero Kids system that I ran last year. Hero Kids is an RPG designed specifically for players aged 6-11. The GM will provide all characters and materials. Simple play mechanics are weighted towards players having a good time. NO ONE DIES. Players will make straightforward choices during play. Prizes and treasure as always!

Hope's Last Day

GM: Morgan Hua
Type: RPG
System: Other
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Colonists
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Hadley's Hope is a 'shake and bake' colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.

Hope's Last Day

GM: Morgan Hua
Type: RPG
System: Other
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Colonists
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Hadley's Hope is a 'shake and bake' colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.

Fabula Ultima: Your world your story

GM: Reese Clawson
Type: RPG
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Do you like JRPGs like Final Fantasy, Chrono Trigger, and Dragon Quest? Do you enjoy emergent and player-driven storytelling? Then come learn Fabula Ultima and create your own story! Engage in combat where status effects, resource management, and party synergy matter the most! Play characters created from a wide range of archetypes, with mix and matched abilities to hone in on an exact identity. Together we?ll take our characters and create a group, villain, and story where everyone gets a say in the narrative.

Lancer: Succor or Suckers

GM: Reese Clawson
Type: RPG
System: Lancer
Players: 6
Provided: Characters created for game
Power Level: License Level (LL) 0 - LL2
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It takes a crazy kind of mech pilot to touch down on a planet that seemingly doesn?t want to be contacted. You?re not just pilots though, you?re Lancers, some of Union?s best. Yitov is a ringed world and former stronghold of the tyrannical deposed galactic government, the Second Committee. Yitov recently sent out a general request for armed aid to Union, but unmanned drones sent to observe inexplicably ceased communications shortly after entering Yitov?s atmosphere. That?s where you come in. As Lancers from worlds near Yitov, you?ve been mobilized to serve as a far-field team to investigate, see what aid is needed, and if this is a trap, be ready for anything. Come learn a tactical mech rpg with highly customizable mechs and freeform out of mech gameplay!

Repeat Customers

GM: Liz Ruifrok
Type: RPG
System: Die RPG
Players: 5
Provided: Characters created for game
Power Level: Beginning
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Lucky you! You got into a game with your favorite GM at your favorite convention, and it's their tenth anniversary of running games! What are the odds? You got in with people you've seen at this convention too! This is just so exciting! The GM has promised it will be a game unlike something anyone has ever seen, and you don't even need to bring your own dice, as they've promised a gift of a dice of your very own for being in so many of their games! But how did they know you'd be in their game? Oh, never mind, they must have saved a spot just for you! What do they have in store for you? A promise of a world you've visited? Maybe bringing back some of their old characters? Oh, you just can't wait!

An Ordinary Hunting Expedition

GM: Norm Albert
Type: RPG
System: Planet of the Apes
Edition: Magnetic Press Play
Players: 6
Provided: Characters created for game
Power Level: Apes on Horseback
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Ape City Rod & Gun Club is off to the green belts for this year's midsummer hunt! Horses and meals will be provided. Please sign the wavier...

The Enterprise and the Tardis

GM: Alex Zisch
Type: RPG
System: FASA Star Trek & FASA Doctor Who
Edition: 1980's
Players: 6
Provided: Characters created for game
Power Level: Star Fleet Officers, Time Lords & Companions
Variations: Hybrid Science Fiction Television
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Did Doctor McCoy meet the Doctor? Was Gary Seven from Gallifrey? Could Lazarus' time-ship fit in the Atavachron of Mr. Atoz? Tomorrow is yesterday when two time and space traveling franchises unite through out of print game systems. As the Guardian of Forever said, Many such journeys are possible.

Press Start

GM: Kasi Jammeh
Type: RPG
System: Fabula Ultima
Edition: 1
Players: 4
Provided: Characters created for game
Power Level: 5
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Fabula Ultima is a tabletop roleplaying game (or TTRPG) designed to recreate the wondrous worlds, characters and stories seen in console videogames such as the Bravely Default series, Kingdom Hearts, Octopath Traveler and the legendary Final Fantasy series - also known as Japanese console Role Playing Games and often abbreviated to ?JRPGs?. Please note that Press Start aims to teach the game. Once we finish it, we will work together to add to the world with more adventures ahead!
Website: /need.games/fabula-ultima/

Between a rock and a hard place

GM: Chris Bruno
Type: RPG
System: AD&D
Edition: 3.5
Players: 8
Provided: Characters created for game
Power Level: 19th level. Only 1 template allowed, max ecl of races +3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Strange energy pulses are causing everyone in the known world is beginning to turn into Rock. What is happening and how can it be stopped? Only the worlds greatest heroes will be able to answer those questions. Game is correct edition this time and still welcome to any one new to dnd or 3rd edition who want to check it out, as well as veterans who want to have some fun.

40 years after the fall

GM: Peter Bauer
Type: RPG
System: Traveller
Edition: Mongoose
Players: 8
Provided: Characters created for game
Variations: Post virus
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A recon mission for the districts navy high guard you will be doing reconnaissance and exploring an amber zone system watch out for pirates

Battle Beyond the Starcrash!

GM: Michael Siverling
Type: RPG
System: Other
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Space Opera in the style of Roger Corman?s classic Battle Beyond the Stars and Starcrash! Come play as a plucky Space Pilot, snarky Telepath, cantankerous Robot, or other Sci Fi character type.

Where Legions Fear to Tread

GM: Saul Morales
Type: RPG
System: Other
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Year is 179 A.D. and Marcus Aurelius is The Emperor of Rome. By Decree he as made all people living within Roman controlled lands a Roman Citizen. This expansion of Citizenship of Rome has made the empire stronger. During his reign Emperor Aurelius also initiated various reforms to the Legions of Rome, forever known afterwards as the Marian Reforms. Secretly Marcus Aurelius also established cohorts of specially trained operatives. Officially attached to the Pretorian Guard these Roman Citizens are recruited from throughout the Empire. These gifted and talented individuals are assigned missions to find and confront horrors from this world and and Beyond.

A Familiar's Quandry

GM: Jeff Boles
Type: RPG
System: D&D
Edition: 5
Players: 8
Provided: Characters created for game
Rules Knowledge: Useful
Game Content: Family

The wizard of Taberknack Tower is known to care dearly for his familiars. We begin our adventure on the first floor of the wizard's tower, which functions as Mister Taberknack's workspace Each of you are in your enclosure, watching as the old wizard dips a ladel into a cauldron. He pours a heaping scoop of a steaming iridescent liquid into a wide-mouthed potion bottle. A salute, my dear friends, he says to you, to the longevity and pursuit of animal-kind! Mister Taberknack downs the potion. "nteresting..."he says before, POOF!, a puff of rainbow smoke fills the room. Something splatters to the ground. As the smoke clears, you see a rainbow ooze where the wizard once stood.

The Deck of Many Things

GM: Jeff Boles
Type: RPG
System: D&D
Edition: 5
Players: 6
Provided: Characters created for game
Power Level: 7
Rules Knowledge: Useful
Game Content: Mainstream

You have been adventuring together for several years, becoming the heroes of the realm, but things have slowed down lately. Then one of you won the infamous Deck of Many Things during a raucous and mind-numbing all-nighter. After debating, discussing, disagreeing, and eventually bribing over the following month, your team finally agreed that since you rarely get to enjoy the thrill and excitement of challenging foes, you would draw from the Deck for a little excitement.

Into the Uncharted Nebula

GM: Erik Alfkin
Type: RPG
System: FATE
Edition: Accelerated
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You each have your own reasons for being on this mission; a fascination with the unknown, the ultimate opportunity to run far away, or perhaps it is the draw of an all-or-nothing gamble. Whatever your reason, you have signed up to explore the unexplorable. To penetrate the Shadow Nebula, from which neither probe nor previous mission has ever returned. What awaits you? Unraveling secrets of the cosmos? Riches beyond your wildest dreams? Or will you simply disappear like all the others?

Reality Quakes

GM: Erik Alfkin
Type: RPG
System: FATE
Edition: Accelerated
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Reality is unraveling. The apocalypse is nigh. Even the gods tremble. Are you brave enough to travel into the heart of existence, to look upon that which looks back? Are you ready to choose between laying bare the darkest places of your own soul, in which any mortal fears to look, and watching existence itself come to an end?

Temporary Amnesia

GM: Zachary Morgan
Type: RPG
System: Other
Edition: Standard
Players: 6
Provided: Characters created for game
Power Level: Basic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You wake up with a splitting headache in an unfamiliar place that like a disused warehouse strewn with debris? you don?t remember how you got here, or who the people around you are? Why is one of them handcuffed to a chair? Who shot the guy on the scaffolding, was it you? Where?s the gun?! What is going on here? Heavy roleplay. No NPCs.

Temporary Amnesia

GM: Zachary Morgan
Type: RPG
System: Other
Edition: Standard
Players: 6
Provided: Characters created for game
Power Level: Basic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You wake up with a splitting headache in an unfamiliar place that like a disused warehouse strewn with debris? you don?t remember how you got here, or who the people around you are? Why is one of them handcuffed to a chair? Who shot the guy on the scaffolding, was it you? Where?s the gun?! What is going on here? Heavy roleplay. No NPCs.

I WISH I WERE IN THE LAND OF COTTON.

in for 6 Hours
GM: Darin Owen
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

As the fires of Atlanta burn in the setting sun, Gen. Sherman commands Gen. Kilpatrick to forage south near Dublin with reports of a plantation full of resources. Members of the 3rd Ohio Calvary are tasked with the recovery of the resources, as well as, information leading to the recovery of the members of the 5th Ohio Calvary who never reported back. SANGUIS ET CHALYBE!

Children of the Moon

GM: Glenn S. Thain
Type: RPG
System: Star Wars Saga Edition
Players: 7
Provided: Characters created for game
Variations: Some house rules
Rules Knowledge: Useful
Game Content: Mainstream

In 44BBY, shadows across the known galaxy are deepening. Late in the Stark Hyperspace War In the system called Asmeru, military forces loyal to the Stark cause are engaging loyalists who have fought over the last year for liberation. They manage to seize the last of the royal Asneru line, hoping they can achieve victory. But, loyalist forces decide to rescue the Princess Aslonda, using a tactic the enemy might not rxpect. Will they succeed in their bold maneuver or will the resistance be crushed, dooming the Asmeruites to everlasting servitude and slavery? What will be the eventual outcome? Will the rebels survive or be elominated when the headsman's axe falls?

The Crawl into the Place of the Thing

GM: Adrian Romero
Type: RPG
System: Other
Players: 5
Provided: Characters created for game
Power Level: 3-7, depending on adventure
Variations: Like D&D but simpler
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An old school delve into one of several fantastic dungeons depending on player interest/familiarity, creative play rewarded, some mangling expected. Mostly using the rules of Shadowdark, a streamlined version of D&D based on 5e but with everything boring cut out. Pick from a selection of pregens. We will pick from a few possible delves, like Swamp Sanctum of the Savage Kings, Murder Manse of the Mad Marquises, Sky-Villa of the Peacock God, Incandescent Grottoes of the Elder Underlords, Glacial Vault of the First War, Crumbling Moathouse of the Vengeful Vicar, Temple of the Secret Serpent, Hideous Halls of Mugdulblub, etc. I deeply believe that players should be talking to each other more than listening to me drone on. Not much exposition, situations mostly straightforward but rich with possibility, let?s see what happens!
Website: /www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf?srsltid=AfmBOookDdLkQMhK

The Crawl into the Place of the Thing

GM: Adrian Romero
Type: RPG
System: Other
Players: 5
Provided: Characters created for game
Power Level: 3-7, depending on adventure
Variations: Like D&D but simpler
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An old school delve into one of several fantastic dungeons depending on player interest/familiarity, creative play rewarded, some mangling expected. Mostly using the rules of Shadowdark, a streamlined version of D&D based on 5e but with everything boring cut out. Pick from a selection of pregens. We will pick from a few possible delves, like Swamp Sanctum of the Savage Kings, Murder Manse of the Mad Marquises, Sky-Villa of the Peacock God, Incandescent Grottoes of the Elder Underlords, Glacial Vault of the First War, Crumbling Moathouse of the Vengeful Vicar, Temple of the Secret Serpent, Hideous Halls of Mugdulblub, etc. I deeply believe that players should be talking to each other more than listening to me drone on. Not much exposition, situations mostly straightforward but rich with possibility, let?s see what happens!
Website: /www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf?srsltid=AfmBOookDdLkQMhK

Chassons de Mardi Gras

GM: Michael M Kelly
Type: RPG
System: Deadlands
Edition: SWADE
Players: 6
Provided: Characters created for game
Power Level: Seasoned
Rules Knowledge: Useful
Game Content: Mature Themes

Your Weird West posse has been invited to partake in the honored Cajun tradition of Courir de Mardi Gras in the bayou country of southern Louisiana. This ancient rural ritual takes a deadly turn as mysterious midnight riders turn it into a horrific Hell ride that the posse must stop, or more lives will be lost!

Night Train

GM: Michael M Kelly
Type: RPG
System: Deadlands
Edition: SWADE
Players: 6
Provided: Characters created for game
Power Level: Seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The posse reaches Barlowe Station just before twilight.' Thus begins the legendary Night Train scenario for Deadlands Weird West by John Goff. Do you dare explore Barlowe Station and discover the terrifying truth behind the Night Train? You've been fairly warned, mis amigos....

Forsaken Vault of the Crimson Oracle

GM: Scott Woodard
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: Characters created for game
Power Level: 0-Level
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The formerly quiet village of West Mauldeen is destroyed by a wizard that bursts through the earth and leaps to the moon. Now, the surviving villagers must claw their way up from the darkest fate and into the light. The courageous peasants must face unimaginable horrors and seek the council of the wisest of immortals if they hope to learn the secrets of the forsaken vault of the Crimson Oracle. Written by DCC legend, Brendan LaSalle.

Buckaroo Banzai: West Beyond the Darkness

GM: Michael Siverling
Type: RPG
System: Other
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As an Intern with the Banzai Institute for Biomedical Engineering and Strategic Information, you won?t be expected to deal with cosmic forces of unimaginable power that threaten to extinguish all life on Earth. Most of the time.

Buckaroo Banzai: The Only Reason for Time

GM: Michael Siverling
Type: RPG
System: Other
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome, new Interns, to the Banzai Institute for Biomedical Engineering and Strategic Information. Hope you survive the experience.

Defend Democracy

GM: Don Satow
Type: RPG
System: Hero
Edition: 5/6
Players: 7
Provided: Characters created for game
Power Level: Avg: 12 DC, 8CV, 5 Spd
Variations: No FW, no LoW
Rules Knowledge: Useful
Game Content: Mainstream

Supervillains are targeting election candidates. No party is safe. Secret service is asking for heroes.

The Spear of Lasanu

GM: Ken Moscardini
Type: RPG
System: Other
Edition: Current
Players: 6
Provided: Characters created for game
Power Level: 3
Variations: Raw
Rules Knowledge: Useful
Game Content: Mainstream

A spear, a magic ring and a lost tomb are all that stand against the wolf of the north and the red eye of destruction. So the legends say.

A Shadowdark event.

The Infected fell of Nar Gamon

GM: Ken Moscardini
Type: RPG
System: Other
Edition: Current
Players: 6
Provided: Characters created for game
Power Level: 3
Variations: Raw
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Inspired by Lovecraft and Howard. When the moon burns full the dread will rise and walk the halls of Nar Gamon. 10 gold crowns to the hero that can slay the beast.

A Shadowdark event.

FRUIT FORCE!

GM: Jim Gettman
Type: RPG
System: Hero (Champions)
Edition: 5
Players: 7
Provided: Characters created for game
Power Level: 200+150, 60 AP, 12 DOC; SPD 5 at CV 7
Variations: OC approval at Discord link by 2/2/2025
Rules Knowledge: Beginners Welcome
Game Content: Family

Worlds Fair 2025, 'Fresh is Best', is in Chicago. Word is that MegaPac Corp has hired Ethyl Leangas and her minions to spoil the show. You must stop them.
Website: /discord.com/channels/945207679507382323/1210029189458165780

De-MING-netized!

GM: Scott Woodard
Type: RPG
System: Flash Gordon RPG
Players: 5
Provided: Characters created for game
Power Level: Seasoned
Variations: SWADE
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lunita, the larger of Mongo's two moons, is shrouded in mystery. Drawn down to the surface of this strange satellite by powerful magnetic forces, the heroes must traverse the sunbaked Sea of Bewilderment to find the source of this mysterious energy field and shut it down permanently. Play with GM Scott Woodard, writer/brand manager of the Flash Gordon Roleplaying Game published by Pinnacle Entertainment Group.
Website: /peginc.com/savage-settings/flash-gordon/

A Night At Kreep Manor

GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe+Supplements
Players: 10
Provided: Characters created for game
Power Level: Wacky!
Variations: Probably
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Each of you has a reason to be at Kreep Manor on Halloween night. The big question is: Will you still be there when the doors unlock in the morning? BWAHAHAHAHA!
Website: /dociverse.wordpress.com/

The Great Foogle Hunt

GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe+Supplements
Players: 10
Provided: Characters created for game
Power Level: Wacky!
Variations: Probably
Rules Knowledge: Useful
Game Content: Mainstream

The Explorers Club is offering a 5 million simoleon reward for a live Foogle bird, So you and your crack team of crackpots are off to Foogle Island to capture one.
Website: /dociverse.wordpress.com/

Morality in Bronze

GM: Chris A Muoio
Type: RPG
System: Mausritter
Players: 6
Provided: Characters created for game
Power Level: 2
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The province governor is concerned that the usually strong trade in metals and stone from the eastern province has become little more than a trickle. With Spring waning and summer fast approaching it is a grave matter should these resources not be restored with haste. To that end you have been given supply and authority to head to Kaiser's Folly and discover the truth of the circumstances surrounding this problem and correct them, one way or another. Take up the sword and don the whiskers of an adventurous mouse in a giant world of danger intrigue and swashbuckling adventure in this rules light fantasy rpg.

Endless Summer

GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2
Players: 8
Provided: Characters created for game
Variations: Some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Many of us ride winter and summer, but the ultimate thing for us would be to have an endless summer. Tensions run high amongst the local surf gangs when an international surf competition comes to Santa Cruz. Can they form a truce and stand united vs the outsider fae?

The Way of Water

GM: Jim Puder
Type: RPG
System: Hero (Champions)
Edition: 5
Players: 6
Provided: Players provide their own materials
Power Level: 12 DC attacks, 28-34 PD/ED, 5-7 speed, all on sliding scale
Variations: Mystic focuses characters
Rules Knowledge: Useful
Game Content: Mainstream

Strange occurrences surround the City of Phoenix, Az. Drownings, floods during dry season, strange rainfalls. You are brought together by a stranger who tells you there is a strange presence in the city, a malignant spirit that threatens the city with diluvian disaster.

Death Walks in the Open

GM: Chris A Muoio
Type: RPG
System: Fantasy Age
Edition: 2
Players: 8
Provided: Characters created for game
Power Level: 8
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Brabent, a town embroiled in conspiracy, curses and a band of elven mercenaries intent on causing all manner of trouble to their own ends. A ghostly form stalks the streets and someone of somethings eyes watch from the wooded murky bog beyond the town. As adventures heading home you were just seeking a short rest in a quaint, quiet town. Now you are at the center of all these happenings as their future and yours cascade together in a cacophony of adventurous secrets, mayhem, treasures and combats that will become another great story to be told by peasants and bards for many years to come. Set in the Steampunk Fantasy world of AIO where swordsman, barbarian hordes and gunslingers clash for control of politics, magic and adventure beyond belief.

The Fabulous Final Flight of the Beautiful Birdmen of Baharna

GM: Arthur Prospero
Type: RPG
System: AD&D
Edition: Special
Players: 6
Provided: Characters created for game
Power Level: Elderly
Variations: Many things will be different
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Long ago it was when the knights of the sky, the proud few, the Birdmen of Baharna, did fly to battle upon wings of silk with javelin and jezzail. Now, in an age of blessed peace, the warriors of the air have retired to a monasterial existence of study and mediation. But when monsters in the guise of men descend from the clouds, the lamentations of women and wailing of children will stir the hearts of the remnants of the old order. Once again, without any hope, and for the last time, the Birdmen shall fly!

Five Little Maids from Iga-Shu

GM: Arthur Prospero
Type: RPG
System: Call of Cthulhu
Edition: Special
Players: 5
Provided: Characters created for game
Power Level: Shinobi
Variations: All female Characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The nephew of our patron's rival Hideyoshi has won a stunning victory. This young Daimyo, Toyatomi Hidetsugo, reeling from the news that his uncle now has a legitimate heir, has taken it upon himself to eliminate the red-scorpion bandits in the neighboring Omi province. In mismatched battle, Hidetsugo slaughtered the ronin bandits and suffered not a single casualty. And thus Hideyoshi hesitates to eliminate his nephew and secure the rights of his heir. This rising star has been keeping strange allies from the Ainu people of Hokkaido. Have they imparted upon the boy some great new secret of warfare which is responsible for this upset? Further, Hidetsugo has been dabbling in Noh theater, and he is looking for female actors to complete his play, The Yellow Emperor. An eccentric request to be sure! The small pool of woman-operatives we have are being removed from their current assignments and sent to Hidetsugo; impersonating a lady-theater troupe.

The Celestial Algorithm

GM: Walter Manbeck
Type: RPG
System: Star Trek Adventures
Edition: 2
Players: 6
Provided: All characters provided by GM
Power Level: 2
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The crew of the Constitution-class U.S.S. Challenger (NCC-2023) have a mission at the edge of Federation space to investigate the appearance of a massive artifact that has appeared out of a wormhole.

Escape the lair of Professor Terror

GM: Walter Manbeck
Type: RPG
System: Hero
Edition: 6
Players: 8
Provided: Characters created for game
Power Level: 400
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Create a superhero inspired by movies, comics, or TV. Then escape the lair of Professor Terror and stop his plan to destroy San Francisco.

The Harrowing: Evacuate and No Quarter

GM: Mark Schynert
Type: RPG
System: Compleat Arduin
Edition: Editor's Cut
Players: 6
Provided: All characters provided by GM
Power Level: 7th-12th
Variations: All the bells and whistles. And worse.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Somebody pulled a trigger. That's not uncommon; There are always troubles somewhere. But the trigger that's been pulled is not supposed to ever be pulled. With no warning at all. Galen's good, but he's not enough by himself, and he really hates to ask for help. Well, he's asking. You all have to answer.