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104 Lancer: The Kerberos Campaign
Friday 6 PM in 144 for 6 HoursGM: Keegan Pincombe
Type: RPG
System: Lancer
Players: 5
Provided: All characters provided by GM
Power Level: LL 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
When Union sent you to the resource-rich Kerberos system, it was as a security escort for the diplomats and mediators aboard the frigate UNS-LS Sacramento. You were there to show the flag, act as impartial observers, and deliver much-needed relief supplies as three warring nations made the first tentative overtures towards global peace.
Forty-eight hours ago, that plan went up in a blaze of nuclear fire.
Crash-landed and cut off, your squad must now make a daring insertion into hostile territory to rescue a priceless asset: Stacy, the Sacramento's command-and-control NHP. Within her armored escape casket are Schedule 1 matter printers, long range omnihook transceivers, reserve coldcore fusion batteries...everything you need to resupply and call for help.
This is not your world. This is not your war. It seems you'll be fighting anyway.
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Lancer is a hex-grid tactical combat game set against the rich tapestry of the interstellar human Diaspora in the far-flung future of 5016u. You are a mech pilot of exceptional skill (or exceptional luck), piloting a bespoke war machine of your own design into conflicts large and small. Rules-light narrative play supplements a flexible combat engine that encourages teamwork, tactical gameplay, and player customization.



















