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247 Alien: Fate of the Nostromo

Saturday 10 AM on Sierra Table 3 for 3 Hours
GM: Cael Hazard
Type: Board
System: Alien
Edition: First (only) Edition
Players: 5
Provided: All materials provided by GM
Variations: No variants. Standard rules only without the Ash character.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Note: This will be run as a learn-to-play for beginners or those who have only played a few times. I will not be using the Ash scenarios or Director's Cut. It may not require the full three hours but previous sessions with new players have taken that long as players like to discuss and coordinate their turns in this cooperative game.

In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game.

Each turn has two phases. In the Crew Action phase, players creep through the Nostromo's halls, gathering scrap, crafting items, trading scrap and items with other players, and using items and their special abilities. Brett, for example, can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator, that player can use the incinerator to send the Alien back to its nest.

In the Encounter phase, players draw and resolve an Encounter card. The Alien could be lurking behind any corner...

Once the players fulfill their initial objectives, they face one of five final missions, each with a unique set of requirements. Players must fulfill the final mission's requirements simultaneously to win the game.
Website: /boardgamegeek.com/boardgame/332321/alien-fate-of-the-nostromo