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517 Lightning Keep

Sunday 10 AM in 141 for 4 Hours
GM: Randy White
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A marauding dragon has laid waste to numerous villages, devouring some residents while displacing others. It strikes without mercy. No one knows where it came from, where it lairs, or how long it intends to terrorize the realm. But there is hope. Long ago, a werewolf knight of great valor used her wealth to raise a bastion at the edge of the wilderness. This castle had the power to generate a lightning shield around itself?a shield powerful enough to break sieges and keep monsters at bay. The castle was abandoned shortly after the knight passed away. By then, peace had settled across the land, making the stronghold unnecessary. Villagers displaced by the dragon ask you to travel to Lightning Keep and rid it of any threats. Rumor has it the lightning shield is powered by six magical lightning rods. If you can find these rods, perhaps the lightning shield could be reactivated, allowing refugees fleeing the dragon to use the keep as a sanctuary.