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213 The Marauders of Windfall

Saturday 8 AM in 239 for 4 Hours
GM: Jeff DiCorpo
Type: RPG
System: Daggerheart
Players: 5
Provided: All characters provided by GM
Power Level: Tier 1 Adventure: Level 2 Characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The R.A.S. Windfall is the crown jewel of the Royal Navy, a state-of-the-art frigate boasting a magical engine that makes it the fastest vessel in the sky. You and your fellow adventurers have booked passage across the Sablewood, serving as temporary security in exchange for travel to the remote Kinekozan Jags.

What begins as a routine voyage quickly turns into a high-stakes aerial struggle. After defending the ship from a deadly Wyvern attack, you are invited to the Commander's table for a formal dinner—only to have the evening shattered by the legendary pirate Calliope Crimson. As the ships lash together in a chaotic boarding action, you will uncover the Windfall’s dark secret: a captive mage whose power is being siphoned to fuel the ship’s incredible speed.

Will you remain loyal to the Royal Navy, or will you turn against the Commander to help the pirates liberate their kin? Your choices will determine if you escape as heroes or spend the rest of your days as enemies of the crown.

Player Information

Characters Provided: Five pre-generated Level 2 characters are available: an Elf Sorcerer, a Ribbet Rogue, a Human Warrior, a Giant Guardian, and a Katari Ranger.

Experience Level: No prior experience with Daggerheart is required. The adventure is designed to introduce the core mechanics, including the Duality Dice (Hope and Fear), Action Rolls, and Armor/Stress management.

Materials: All character packets, standees, and dice will be provided.