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303 We Be Goblins

Saturday Noon in 145 for 6 Hours
GM: Gregory Ryker
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Variations: 4 Goblin Characters, 1 Wolf Character
Rules Knowledge: Useful
Game Content: Mainstream

The Licktoad Goblins of Brinestump Marsh have discovered that one of their number has been writing, a horrible crime which every Goblin knows steals words from your noggin. After beating the berk up and kicking him out of the tribe, the remaining Goblins discover that the twerp had fireworks ? and fireworks is good. Not only that, but he also happened to know where there are more fireworks ? and more fireworks is gooder. So the tribe's bravest and sneakiest Goblins and Rockruff the Wolf must face the other dangers of Brinestump Marsh; that is, other than themselves, to get to a shipwreck and recover the fireworks. First though, they must prove thier bravery and skill to the tribe in a series of dares at Heap Big Feast. Can the Goblins swallow a bag full of slugs? Dance with Squealy Nord? Succeed in a game of Hide or Get Clubbed? Brave the Rusty Earbiter? Warning, Goblin Humor Abounds!