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710 Too Many Wizards!

Sunday 8 PM in 240 for 4 Hours
GM: Chris Harget
Type: RPG
System: Ars Magica
Edition: Lightweight version
Players: 8
Provided: All characters provided by GM
Power Level: Badass yet inept
Variations: Using Kapow rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It used to be such a cushy gig. Research your favorite kind of spells in the comfort of a fortified spa on top of a font of raw magic. Servants and guards cleaned up any *messes* you made. You never had to leave your lab if you didn't want to. Until this morning. This morning, most of the guards and servants didn't come back from the local village's fertility festival and bacchanal. This morning the magical font stopped flowing. This morning the sun didn't rise. Now you, and a handful of other practically useless research mages, have to go figure out why. This is a light and breezy version of Ars Magica using Kapow rules. It takes place in Mythic Europe in the 1200's (this earth...IF every fairy tale, wives tail and superstition you ever heard were true). You will have your choice of a dozen distinctive wizards to play, and a couple of companions (possibly useful non-wizards).
Website: /docs.google.com/presentation/d/18RGDJwbzURUGcBBPNY3VifLEmwXgEY81m6biReBABrE/edit?usp=sharing