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DROP IN Carabande

Only available via On-line Pre-registration
Friday 10 AM on Hall Table 7-8 for 8 hours
Room Map
GM: David Gabriel
Type: Other
System: Carabande
Players: 40
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen. Start your fingers! All ages welcome and very easy to learn how to play. Games take only 30-60 minutes to play so it makes a great filler while waiting for something else to play.

Welcome to DunDraCon

Friday Noon in Tri Valley 2 for 2 hours
Room Map
Presenter(s): Steve Perrin
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

Steve Perrin and other members of the DunDraCon Committee welcome attendees to the convention, give a quick summary of what we do and answer questions.

P01 The Place Where You Die

Only available via On-line Pre-registration
Friday Noon in Salon H for 10 hours
Room Map
GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: No earlier eds.
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th 25pt buy, 315k gp.
Variations: No custom races/guns/pets/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

You are specialists at fighting very large creatures, and your skills were needed last night. You arrived at a small island far from the mainland and stopped a crazy cult from summoning some nameless beast to wreak havoc on this world. But the battle was fierce, and your foes called upon the weather and the elements to fight you. After stopping the ritual, you had to retreat into an Instant Fortress and wait out the night, fighting off disturbing dreams and visions of doom. You killed two of the three leadersÑthe ancient Black Dragon and the zealous Lizardfolk druidÑbut the pesky Kobold sorcerer got away. Worse yet, the magical beacon still throbs, calling who knows what to the island. As you gather yourselves for another day of chaos, you wonder what lies ahead.

This is a tactically oriented game that will also present plenty of opportunities for RP, but I will not force any RP on those who donÕt want to. PCs that I can provide upon request will be serviceable and survivable but will not likely steal the show from your own clever creations. Please use average HP rounded up (4 for d6, 5 for d8, etc.) rather than rolling, with max at first level, as usual. Although your PC may survive, this game features very deadly encounters, so be prepared to die with dignity and leave a tale for the ages.

I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I donÕt stop too long over a rules argument, however, so if we get stuck, weÕll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

P02 Will You Save Dark Seraph?

Only available via On-line Pre-registration
Friday Noon in 143 for 8 hours
Room Map
GM: Jim Puder
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: w/some 4th
Players: 6
Provided: Players provide their own characters
Power Level: 80 Active Pt powers; no cosmic power pools
Variations: Only 2 levels 'Find Weakness' on 1 target
Rules Knowledge: Useful
Game Content: Mainstream

Black Paladin has stolen Dark Seraph's crown. He seeks 5 mystic artifacts to awaken Krim. Can you stop him? Will you return the crown to Dark Seraph before he dies?

The Black-armored Knight has used sorcerous methods to enhance his own powers, and devised a way to steal magically bonded items from others. In exchange, he must now pay Krim, the one who granted this power, by freeing him. Rumor is that Black Paladin has a new sorceress sidekick that is helping him.

P03 Ghosts of Hosnian Prime

Only available via On-line Pre-registration
Friday Noon in 145 for 8 hours
Room Map
GM: Walter Manbeck
Type: RPG
System: Star Wars
Edition: Force & Destiny
Players: 6
Provided: All characters provided by GM
Power Level: 600-800 xp Jedi
Rules Knowledge: Expected
Game Content: Mainstream

Rebalance the Force after the destruction of the Republic capital at Hosnian Prime. Enter the maelstrom at the heart of the system to battle the dark side terrors about to ravage the galaxy.

P04 Desperation to the Plight

Only available via On-line Pre-registration
Friday Noon in 147 for 8 hours
Room Map
GM: Liz Ruifrok
Type: RPG
System: Werewolf the Apocalypse
Edition: 20th Anniversary
Players: 8
Provided: All characters provided by GM
Power Level: Fostern-Adren
Rules Knowledge: Useful
Game Content: Mature Themes

One night in Golden Gate Park is usually enough to last a lifetime for some people. For the Garou, however, it tends to be deadly serious.

P05 Time to Relax

Only available via On-line Pre-registration
Friday Noon in 149 for 8 hours
Room Map
GM: Jimmy Caadium
Type: RPG
System: Eclipse Phase
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: standard
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Eclipse Phase is a game of post-apocalyptic transhuman conspiracy and horror.

Through technology mankind had conquered things like disease and famine. Mankind even learned how to download their consciousness into other bodies; thus, conquering death. Without death, Transhumanity was left to ask what does it mean to exist?

Unfortunately, this all ended as the Titans, rogue AIs, rose up and slaughtered Transhumanity. Earth is now a barren wasteland of death, and what is left of Transhumanity is spread throughout the cosmos.

This adventure takes place on Mars, ten years after The Fall. The Titans have disappeared, and what is left of Transhumanity struggles to once again find its purpose. All while fearing the return of the deadly Titans.

P06 Omens of the Sybil: A Light in the Dark

Only available via On-line Pre-registration
Friday Noon in 151 for 6 hours
Room Map
GM: John Lewis
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: Low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Paladins of the knights Radiant must not find the lost Codex Necrotis! You are an Omen, a skilled agent of the mysterious Sybil tasked with reweaving the threads of destiny!

The Sybil is an enigmatic seer that senses the flow of fate and destiny. As an Omen, one of her trusted agents, you are tasked with manipulating the strands of fate at the Sybil's direction.

Dungeon World is quick and easy to learn with a focus on exciting action and death-defying adventure! Characters are provided and player input will impact and shape the adventure.

P07 The Great Alpha Complex Bake-Off

Only available via On-line Pre-registration
Friday Noon in 152 for 6 hours
Room Map
GM: Vylar Kaftan
Type: RPG
System: Paranoia
Players: 6
Provided: Characters created for game
Power Level: feeble
Variations: Zap
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Computer orders you to prepare delicious baked goods for the citizens of Alpha Complex. Failure to grease your pans is treasonous behavior. Troubleshooters must provide their own grease.

BEGIN SECRET TRANSMISSION


Paranoia is a fast-paced, wacky game of dark humor. You serve as Troubleshooters for the Computer which rules the dystopian paradise of Alpha Complex. The Computer will give you impossible missions. You will fail them. It will be hilarious.


END SECRET TRANSMISSION

P08 Moreaxe's Mercenaries

Only available via On-line Pre-registration
Friday Noon in 154 for 6 hours
Room Map
GM: Stephen Quanci
Type: RPG
System: Planet Mercenary
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Game Description:
Welcome to the Moreaxe Mercenaries, family owned and operated since the 22nd Century! Travel the galaxy, meet interesting people, and kill them! Join the family for money, murder, mayhem!

Planet Mercenary Description:
Welcome, Valued Customer!

For eight hundred years Planet Mercenary has been offering our clients the finest weapons and materiel the free market has to offer. During that time we've produced, in-house, a number of educational products, but over several hands of decades we've learned that the education wasn't working.

You, our customers, are bright, discerning people who understand the value of knowledge. You have, however, a number of sophonts in your employ who are literally too dumb to live, and you can't get these poor grunts to read a book to save their lives.

Enter our latest product, the Planet Mercenary Role Playing Game. With our help, you'll be able to trick your grunts into reading about the equipment they use, the enemies they'll face, and the places where, if they're not careful, they'll draw their last breath. It's an old-timey pencil-and-paper game, which may sound a little dull, but it's got cards and dice, and if eight hundred years in this business has taught us anything it's that the grunts can't resist something that looks like a game of chance.
Website: /www.planetmercenary.com/

P09 Shroud for a Cell

Only available via On-line Pre-registration
Friday Noon in 159 for 6 hours
Room Map
GM: Brady Hight
Type: RPG
System: D20
Players: 6
Provided: All characters provided by GM
Power Level: High, w/unique superhuman benefit
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A handful of paranormal survivors from a shattered modern world aided by magic, technology and mysticism, delve into a surreal and perilous exploration of their apocalypse.

P10 The Hills Are Alive

Only available via On-line Pre-registration
Friday Noon in 160 for 6 hours
Room Map
GM: David Weinstein
Type: RPG
System: All Flesh Must Be Eaten
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Norms
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The family that slays together, stays together! However, once the dead wake up and start walking, they might want a little payback. Can you make it off the homestead? In this scenario, you'll be playing the roles of a 70's horror movie household, full of villainous and misunderstood characters trying to survive the zombie apocalypse. Some of which they brought on themselves!

P11 Superheroes Fight the Third Reich Part 1

Only available via On-line Pre-registration
Friday Noon in 161 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 Char pts (Street Level Heros)
Variations: Awesome Powers supplements are allowed.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1944. The world is at war with the Axis powers, and freedom itself is in jeopardy. As super-powered recruits, you are going on a vital mission to destroy a secret Nazi base high in the mountains. The fate of the world may depend upon it. This game is for 30 Point BASH! Ultimate Edition characters, setting appropriate for the 1940s can be provided, or you can bring your own.

An excellent free resource for making characters can be found at http://www.bashcreator.net

There are also some pregenerated heroes who can be provided.
Website: www.bashtalk.org

P12 Deployment to the Tao Dao V - A SEAKOG Production

Only available via On-line Pre-registration
Friday Noon in 162 for 4 hours
Room Map
GM: Beth Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The crew of the Secom received a docket from Intrepid Ventures Industries concerning Ômissing personalÕ at the Tao Dao V. And youÕre always ready to make a quick credit.

P13 Undermountain

Only available via On-line Pre-registration
Friday Noon in 163 for 6 hours
Room Map
GM: Ian Maurer
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th; 15 pt buy
Variations: Core rule book only
Rules Knowledge: Expected
Game Content: Mainstream

Deep beneath the bustling city streets of Waterdeep lies Undermountain! This massive dungeon spans multiple levels, connects to the sewers of the city above, and even intersects with the Underdark. This classic dungeon crawl is set in the Forgotten Realms and uses the Pathfinder Roleplaying game with pre-made characters in a complex ecosystem of monsters, villains, and adventure.

This campaign is neither a preordained adventure nor an open ended meat grinder, it is instead a sandbox for player exploration - with mysteries around every corner, terror lurking in the shadows, and treasure to be had if youÕre lucky. Each character in this campaign has a unique motivation driving their thirst for adventure and a specific 'Character Goal' to accomplish while in Undermountain. Success or failure determines how Undermountain evolves from one game session to the next. The choices that you make as a group will change the dungeon landscape at future conventions.

Engage in combat with classic monsters updated for the Pathfinder Roleplaying Game. Encounter custom villains and fully stated out NPCs. Explore the greatest dungeon of all for the first time, or rediscover the joys of losing yourself in HalasterÕs Underhalls. Excitement awaits those who dare descend down the well in the Yawning Portal.

P14 My Little Sister Wants You To Suffer

Only available via On-line Pre-registration
Friday Noon in 164 for 6 hours
Room Map
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Lost and onboard a doomed spaceship, a disparate group of investigators must try to remember who they are and why they are here...

P15 The Secret of Silver Ford

Only available via On-line Pre-registration
Friday Noon in 165 for 4 hours
Room Map
GM: ian Norris
Type: RPG
System: FATE Core
Edition: w/Secret of Cats
Players: 6
Provided: Characters created for game
Power Level: Cats w/magical powers
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ItÕs the day after Halloween, and something evil is stirring in Silver Ford. Can our feline heroes put an end to the menace before townsfolk start disappearing?

P16 Briarwood Search

Only available via On-line Pre-registration
Friday Noon in 166 for 4 hours
Room Map
GM: Cindy Spann
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This beginning scenario is based upon The Fey Sisters' Fate adventure. It targets brand new players who have been wanting to try a role-playing game and have an interest in D&D 5e. This session uses the Basic Rules for Dungeons and Dragons, available as a free PDF (which will be available at the session). The pre-made character types provided at the game include cleric, fighter, rogue, and wizard. Dice and miniatures will also be made available. Welcome to the game!

P31 Evolution/Climate

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 4 for 3 hours
Room Map
GM: James Kiefer
Type: Card
System: Evolution/Climate
Players: 6
Provided: All materials provided by GM
Variations: Special rules to include the Flight Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can your creatures survive in an ever changing climate? This is a card game.

P32 The Red Dragon Inn

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 10 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn
Edition: 1st-5th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your companions have spent all day killing monsters and taking their stuff! Now itÕs time to party and gamble away all your new loot!

P40 Massive Darkness!

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 11 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the phenomenally successful Kickstarter board game MASSIVE DARKNESS from Cool Mini Or Not, with all of the Kickstarter swag and some of the expansions. Game length lists at 90-180 minutes, so we should hopefully get in two games per 4 hour session. No, you can't take it home with you, but you can give it a try and see how it plays without having to shell out a couple of hundred bucks for the game plus expansions.

From the same people who brought you Zombicide, MASSIVE DARKNESS is a dungeon delve game, where you head into the unknown depths of the dungeon, fight monsters, gather loot, and (hopefully) survive to tell the tale.

P41 Cthulhu Wars

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 28 for 6 hours
Room Map
GM: Daniel Bodon
Type: Board
System: Cthulhu Wars
Players: 6
Provided: All materials provided by GM
Variations: Additional factions, High Priests
Rules Knowledge: Useful
Game Content: Mainstream

The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!

Cthulhu Wars is a fast-moving strategy game about the end of the world. You take part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of the other factions, such as the slither hordes of the Crawling Chaos, or the insane minions of the Yellow Sign.
Website: /petersengames.com/cthulhu-wars/

[Demo] Traveller CCG

Friday Noon on Salon 1 Table 27 for 2 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An open demo for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration.

All demo participants will receive a free Ship Deck (limit one per person for the entire con)!
Website: www.travellerccg.com

P29 MEGABALL

Only available via On-line Pre-registration
Friday 1 PM in 608 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Paranoia
Edition: That's privileged informa
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Gambling is strictly prohibited in Alpha Complex, but MEGABALL is not gambling, it's simply a means for citizens to enjoy a game of chance while supporting critical infrastructure...the odds of winning are low and nobody has ever actually won, but that doesn't stop eager clones from trying to score BIG BUCKS. Truth is, if someone were to claim a winning ticket, that would send the AC economy into a death spiral. A critical monitoring system known as the machine that goes bing, has fired and that indicates a winning ticket is out in circulation for the first time in the history of MEGABALL.

P42 Splendor

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: Main set plus extra patrons
Rules Knowledge: Useful
Game Content: Mainstream

An elegant game of riches, mostly jewels. Impress the art patrons by building the best collection, and earning the most prestige points! A simple, but strategic game of systems.

Improv for Gamers

Friday 2:00 PM in Tri Valley 2 for 2 hours
Room Map
Presenter(s): Randy Angle, Ariel Petersen, Roderick Robertson, Mark Schynert
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

Improvisation is one skill that enhances any game playing experience as both players and game masters. Learn to riff off of other players and generate collaborative stories.

Demo Crazier Eights: Camelot

Friday 2 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by the King Arthur stories. You can get Guinevere, Merlin, the Holy Grail & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/08/01/crazier-eights-camelot-information/

P17 Baby Sitting for Mutants

Only available via On-line Pre-registration
Friday 2 PM in 334 for 6 hours
Room Map
GM: Callie Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 8
Provided: Characters may be provided by GM
Power Level: 10D6 Avg
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When Professor Dementor holds her baby shower, all the villains of town are invited, and one specialist baby sitter needs help. Borrowing a Shrink Ray from the Professor, she goes around town gathering heroes to entertain the many mutant Toddlers she now has to watch. Can our heroes get to the shrink ray on the opposite end of the house and unshrink before the VillainÕs return? Will these little monsters prove more than they can handle? Either way itÕs sure to be entertaining to watch.

Character limitations:
Pick two:

  • 12 dice attack
  • 10+ CV
  • 6+ speed
  • 30 pd/ed

Please no size manipulation characters, most other power sets welcome, GM reserves the right to refuse.

P18 One Last Job

Only available via On-line Pre-registration
Friday 2 PM in 338 for 4 hours
Room Map
GM: Harold Ogle
Type: RPG
System: Firefly RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The crew of the Defiant Cadillac figure that if they can just finish this last job, they'll have enough cash to buy off their loan and finally own their ship.

Firefly is an RPG by Margaret Weis productions. New players are welcome, characters will be provided.

P19 Eaves of Mirkwood (Adventures in Middle Earth)

Only available via On-line Pre-registration
Friday 2 PM in 374 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The dragon Smaug is dead, slain by Bard the Bowman, now King of Dale. Now is a time of great exploration and discovery, a time to sally forth for adventure!

P20 Legend of the 7 Ninjas

Only available via On-line Pre-registration
Friday 2 PM in 376 for 10 hours
Room Map
GM: Todd Westerlund
Type: RPG
System: Pathfinder
Edition: Paizo only
Players: 6
Provided: Players provide their own characters
Power Level: 10th (5 EL min as ninja); 25pt buy
Variations: No pets/guns/mounts/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

Amakusa Shir? has long reigned a tyrant. The people suffer and the land suffers. The shogun Tokugawa Iemitsu has tried everything to breach the walls of Hara Castle. All has failed. Studying the ancient text, one scripture brings guidance, 'thy enemy of my enemy.' Shogun Tokugawa does the unthinkable and recruits the 7 K?ga ninja of legend.

* Enjoy a night of espionage and assassination as you take on the role of one the 7 Koga Ninja's. At least half of your levels must be in Ninja. Note at 10th level you do get Master Tricks and Assassinate. I do want you to build your own character so you bond with it. Ninja class is in Ultimate Combat. I will have shirts to hand out that say 'I played in that Ninja game - DunDraCon 42.'

P21 Fortunado's Tower

Only available via On-line Pre-registration
Friday 2 PM in 377 for 4 hours
Room Map
GM: Mario Cole
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Great Wizard Fortunado has passed of extreme old Age. When his heir comes to claim the wizard tower only one thing stands in his way - the apprentice Alphie. Your job is to enter the wizard tower and remove Alphie so the heir, Abernathy can take possesion. Should be easy right? 5th level.

P22 Bad Water

Only available via On-line Pre-registration
Friday 2 PM in 379 for 8 hours
Room Map
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now itÕs become fouled. WhatÕs upstream that could be causing it? Your elders have asked you to find out.

P23 Sumer Prime

Only available via On-line Pre-registration
Friday 2 PM in 381 for 8 hours
Room Map
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 6th
Variations: Some optional/variant rules from official books
Rules Knowledge: Useful
Game Content: Mainstream

Rolling plains at the frontier of civilization, monsters and villains that outnumber friends and allies, evil gods that eat the souls of mortals, how did you end up in this forsaken place? Figure out how to escape at any cost or help others at your own peril.

You may create your own characters or use my pregens (27-pt buy / no magic items / 500 gp).
Website: sumerprime.com/sp1.html

P33 Munchkin Mania!

Only available via On-line Pre-registration
Friday 2 PM in 334 for 3 hours
Room Map
GM: Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill the monsters, loot their stuff, and stab your buddy in the back! Prepare for wild adventures, and no two games are alike!

P34 Munchkin Zombies

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Website: www.worldofmunchkin.com/munchkinzombies/

P43 Travel Battle by Perry's Miniatures (Napoleonic Wargame)

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: David Horton
Type: Board
System: Travel Battle
Players: 6
Provided: All materials provided by GM
Variations: Epic Travel Battle using 3 copies of base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel Battle is a complete table top miniatures game in a box.
It is intended for gamers who have limited space, or those who are traveling on a long journey or holiday and need a gaming fix!
All the playing pieces are made of coloured plastic, and include two 3 dimensional green terrain boards with separate woods, grey buildings and red and blue armies. The size of the miniatures is 8mm.

The two terrain boards are designed to be placed together on any edge, giving the potential for 16 different battlefields. The 1" grid marked on the boards excludes the need for rulers to be used in the game.

The simple rules system should allow a game to played within an hour.

The two armies are generic Napoleonic forces of equal size and composition which make up three brigades for each side.
Website: /boardgamegeek.com/boardgame/228509/travelbattle

P44 Oath of the Brotherhood

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 14-15 for 3 hours
Room Map
GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

P61 OPERATION DAWN REMOVAL - AFGHANISTAN 2007

Only available via On-line Pre-registration
Friday 2 PM on Hall Table 5 for 4 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Spectre Operations: Modern Warfare
Edition: V.2
Players: 6
Provided: All miniatures provided by GM
Power Level: mainstream
Rules Knowledge: Useful
Game Content: Mainstream

Afghanistan-Kandahar Province. In May of 2007, a Coalition Joint Operation was conducted between U.S.N SEAL and their British counterparts 'The SBS'(special boat service) which resulted in a raid that eliminated the Taliban's top insurgent leader, Mullah Da-Dullah. This game is a loose historical replay of that event.
Players can either command a small unit of SEAL, SBS or Taliban. Coalition forces must rescue two captured Associated Press photo journalists while trying to avoid local civilian casualties due to political reasons!
Fun, play as you learn 28mm minis modern warfare skirmish.
Website: www.spectreminiatures.com

P62 Friends, OGREs, Countrymen!

Only available via On-line Pre-registration
Friday 2 PM on Salon GH Table 8 for 6 hours
Room Map
GM: James Kundert
Type: Sci-Fi Miniatures
System: OGRE Miniatures
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: Nuclear!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Slug it out in classic nuclear style with Heavy Tanks, GEVs, and massive psychotic cybertanks. Beginners Welcome, All miniatures supplied.
Website: www.sjgames.com/ogre/

P63 Spacer Bill Ugnuck's Demolition Derby

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 1-2 for 6 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Full Vector Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome the the second installment of Spacer Bill Ugnuck's Wacky Races. In the first installment you were racing around the Shipyards, dodging security patrols to garner points and win special prizes. In tonight's installment you are putting your piloting and gunnery skills to the test as you battle each other in a 'Last Man Standing' scenario. Work hard, play harder, and race till you die.

********************************************

Ever wanted to try your hand at 2D vector movement? With a simplified card system and the Full Thrust rules you can.

Choose your pilot and ship, grab some dice, and have fun!

P64 In The Shadow of Dol Guldur

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 3 for 8 hours
Room Map
GM: Wyn Robertson
Type: Fantasy Miniatures
System: Lord of the Rings
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The Elvin forces are trying to break through hoards of orcs (with some meaner stuff thrown in) in order to attack the Necromancer.

P65 Gunfighters of Gehenna Gap

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 4 for 6 hours
Room Map
GM: Ed Allen
Type: Mixed-Genre Miniatures
System: Dracula's America, Shadows of the West
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Power Level: Posses provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country - from bustling boom-towns to the most remote wilderness - as cults and secret societies fight for power and survival. Fast-paced, cinematic gunfights with magic and monsters.

Dracula's America has a campaign system in the spirit of Necromunda and Mordheim. We'll play two battles and a campaign turn between.
Website: /ospreypublishing.com/dracula-039-s-america-shadows-of-the-west

P66 WAAAAAGHs roll down hill

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 8-9 for 4 hours
Room Map
GM: Jeff Yin
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Edition: Bluebook + most of 2010
Players: 10
Provided: All miniatures provided by GM
Variations: No 360¡ blast markers, alternate attack craft
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The ork warlord Grogface leads his WAAAGAGH across the stars. A ramshackle alliance of Imperial and Eldar ships are all that stand in the way.

Battlefleet Gothic is Game Workshop's out-of-print game of starship combat in the Warhammer 40k universe. Beginners welcome, the game size can be adjusted based on the number of players.

P70 The Queen of Spades

Only available via On-line Pre-registration
Friday 2 PM in 508 for 4 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: Vermillion Games/Shifting Forest
Players: 8
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Modern
Costume Suggestions: Modern day clothing

Marissa Islington is a powerful and ruthless woman with almost as many enemies as criminal connections. A group of these enemies wake to find themselves trapped on a boat in the middle of nowhere with each other, a suspicious letter, and Marissa herself. Nobody knows how they got there or what will become of them when morning comes.

As the night goes on, murder will be committed and secrets revealed. Everybody has a motive and a past they thought theyÕd left behind.

Blockbuster LARPs

Friday 4:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Mark Mensch
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

A new type of LARP is hitting the scene but what are they, what to expect at them and which ones are in the US? Come and find out.

P45 Pod Racer Formula D

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Andrew Aberle
Type: Board
System: Formula D
Players: 10
Provided: All materials provided by GM
Variations: Homebrew modifications
Rules Knowledge: Useful
Game Content: Mainstream

Welcome to this year's DunDraCon Classic! Try to keep control of your podracer as you wind through the treacherous turns and sudden obstacles of Mos Espa Arena. 'Now THIS is podracing!'

Formula D is a high stakes racing game with the simple objective of finishing the race first. We will be using slightly modified rules for an 'enlarged' version of the advanced Formula D rules.

P46 Posse Work is Never Done

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 23-24 for 8 hours
Room Map
GM: Henry Beals
Type: Board
System: Shadows of Brimstone
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Howdy Y'all
This here wanted board has been filling up an nobody seems to be able to handle these folks. If y'all think your posse enough to have ago, well luck to ya.

P24 At the Heart of Evil

Only available via On-line Pre-registration
Friday 4 PM in 161 for 6 hours
Room Map
GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 6th-8th
Variations: Advance Players Guide
Rules Knowledge: Expected
Game Content: Mainstream

You a member of an Adventuring group traveling between adventures. While staying at a Wayside Inn you hear a Bard's Tale about the nearby Barony of Kelennor. Tale tells of the Oder of the Sanquins which has fallen to evil. Will you and your party come to the aid of Kelen and the Order?

Come join the fight and discover what is at the heart of this new Evil.

P25 Once More Unto the Breach

Only available via On-line Pre-registration
Friday 4 PM in 162 for 8 hours
Room Map
GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

With the breach closed the minions of Corypheus seek to corrupt ancient elven magic by causing a powerful backlash of magic through three dormant Eluvians in key locations around Thedas.

While the inquisition pushes towards the final battle with Corypheus, a mismatched group of companions seek to ensure success of the ongoing war by stopping a conspiratorial plot possibly buried deep within the inquisition itself.

Set during ACT III of Dragon Age: Inquisition, a group of inquisition members are thrown together in order to stop this dark plot and save the Inquisition as it stands on the brink of success or total annihilation

P26 Psychoneira: from Madness into the World

Only available via On-line Pre-registration
Friday 4 PM in 165 for 8 hours
Room Map
GM: Pól Stafford
Type: RPG
System: Cypher: The Strange
Players: 5
Provided: All characters provided by GM
Power Level: Starting
Rules Knowledge: Useful
Game Content: Mature Themes

In dreams, you are not yourself. You walk in golden fields where magic burns in the wake of failing Laws.
During the daytime, you are a guest of the Psychoneira Institute for Disturbed Sleep.
The visionary director has created a safe place in Sacramento's pyramid to stare into the wonders of the mind, and find sanity in the midst of the Strange.

But the staff has been acting erratically, and people have been "'checking themselves out'... what is the Director really up to?
Website: rpg.simplecommunion.com/psychoneira/

P27 San Fransokyo G.I.A.N.T.S.

Only available via On-line Pre-registration
Friday 4 PM in 166 for 4 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Genetically-Integrated Android Neural Transfer System was created in 2020. You grew up with an living alter-ego, and a secret mission to save Sanfrasokyo. Now it's 2033, and Fukushima horrors are spawning. Are you too young to pay the ultimate price?

Sanfransokyo is the setting for Big Hero 6. Elon Musk has put people on Mars, connected the US Pacific Coast with a solar-powered Hyperloop grid, and the BFR takes 30 minutes to get anywhere on Earth. However, life is still hard. Monsters are spawning, world infrastructure crumbles, and class warfare rages.

P28 It Wasn't What We Thought Part 2

Only available via On-line Pre-registration
Friday 4 PM in 168 for 8 hours
Room Map
GM: Zachary 'Gareth' Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 8
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Part 1 Gideon and her crew witnessed the broadcast of 'The Signal', dug up information that deepened the mystery surrounding Miranda, joined the New Rebellion and prevented a bio-weapons attack on the planet of Summerhome. In the process Jack retrieved an Agents data pad and Mac broke through the first level of encryption. Now the crew is seeking help from one of Mac�s contacts to decipher the rest of the files and figure out why the bioweapons were teenagers in cryogenic chambers...

See the link for a full synopsis of Part 1.
Website: /docs.google.com/document/d/1SeCif_95lRq6zIYLQ1ZdBPt3OPgop6c4vE8OTStqyWI/edit?usp=sharing

P47 Dune

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 4 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Dune
Edition: ScottE
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.
Website: /boardgamegeek.com/boardgame/121/dune

Using Boardgames in Real Life Settings

Friday 5:00 PM in Tri Valley 2 for 1.5 hours
Room Map
Presenter(s): C.J. Lowe
Type: Seminar

Real life is about learning how to apply strategies you have taken from various scenarios using those applications to situations as needed. This can be simple applied strategies you learn in board games.

P48 Endeavor: Trade and Expansion in the 18th Century

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Endeavor
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You represent an expanding Empire trying to balance cultural, political, industrial and financial gains.

P67 WW II Air Combat: Get Eisenhower!

Only available via On-line Pre-registration
Friday 5 PM on Salon FG Table 5-7 for 6 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Get Eisenhower! It's February 1945, and in this 'what if' scenario, the Supreme Allied Commander is flying to confer with Field Marshall Zhukov. B-24s are escorted by American P-51s, RAF Meteors, and Soviet Yak-9s, in a multi-national show of force. Rising to meet them are the latest Luftwaffe cutting edge fighters---fast Ta152s, jet-powered Me262s, and rocket-powered Me163s. Can the Germans shoot down the Liberator carrying the General and lengthen the European conflict long enough to force a negotiated peace? Play the WWII air combat game that hits the sweet spot between realism and playability.

101 League of Nicholas Cages: Trailer Park Shark Attack

Friday 6 PM in 151 for 6 hours
Room Map
GM: Todd Evans
Type: RPG
System: Savage Worlds
Players: 7
Provided: All characters provided by GM
Variations: Lose your $#!%' setting rule
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The flood waters are rising in the Red Rock West Trailer Park. Find the National Treasure and escape before the sharks get you. Oh, and one more thing. Everyone plays as Nicholas Cage.

Staring:


Website: /tevansdesign.com/nic-cage-shark-flood/

102 Sky Pirates of Theah

Friday 6 PM in 152 for 6 hours
Room Map
GM: Wayne Ogle
Type: RPG
System: 7th Sea
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: moderate
Variations: Heavily modified to allow for airship combat
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As gentleman pirates of Theah, harassing Montaingean shipping is all in a day's work. But the Compte de Grasse has other plans. Who will prevail in the skies over Theah?

Dirigibles, steam power and alchemical accelerants added into the 7th Sea setting. Admittedly, rules have been heavily modified to fit more seamlessly with air battles.

This game is for those who love swashbuckling and adventure, with a flair towards the dramatic.

103 Reverberations

Friday 6 PM in 154 for 6 hours
Room Map
GM: Steven Kaye
Type: RPG
System: Delta Green
Edition: Arc Dream Publishing
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug.

104 Aren't You Dead Yet?

Friday 6 PM in 159 for 6 hours
Room Map
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Players provide their own characters
Power Level: 7th
Variations: Core Books only, non-evil
Rules Knowledge: Useful
Game Content: Mainstream

It started out as such a good day. You chased the Evil Priest to these ruins. You defeated his minions and had him cornered. Outnumbered and desparate, he grasped a jewel, uttered an obscure phrase and then you died. It is a race against time for eight mostly-dead players to restore their life essence. Active ROLEPLAYING, creative thinking and a bit of luck is all it takes. Plus a flower.

105 MonsterHearts: The Academy

Friday 6 PM in 160 for 6 hours
Room Map
GM: June Garcia
Type: RPG
System: Monster Hearts
Edition: 2nd
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are students at the oldest boarding school in North America, located near Boston. It is the last day of classes before winter break, and for one reason or another, you are spending the winter break at school. Finals were a rough, and everyone wants to blow off some steam. Also, you are monsters.

106 Night of the Walking Wet

Friday 6 PM in 163 for 8 hours
Room Map
GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons (hybrid)
Edition: see web desc.
Players: 6
Provided: Characters may be provided by GM
Power Level: 5th
Variations: d6 'party' initiative, various homebrew rolls
Rules Knowledge: Useful
Game Content: Mainstream

One night, not more than a century past, a bright light streaked across the heavens, rocking the earth as it impacted Scum Swamp. Days later, a wandering priest was heard from no more. Strange things were happening in the swamp. Rumors of hobgoblins massing in their fens, villagers disappearing in the swamp at night, and strange robed men asking for direction to Castle Krake. Tales of huge monsters in the rivers and the appearance of large ogreish slime zombies soon helped to empty out what little population was left in Krake Borough. The True Gods want to see this foul blasphemy destroyed once and for all, but are not really interested in doing it themselves. Thus they seek others to quest it for them... An OD&D adventure written by Jennell Jaquays, Randy Cox, & Tamara Wieland and originally published by Chuck Anshell and Judges Guild in two parts of "The Dungeoneer," issues 5 & 6, in 1977.

Adopted for DunDraCon to modernish versions of the World's Most Popular Role-Playing Game.Hybrid D20 (3.0, 3.5, 5 all will work; AD&D/OD&D ok if you already have a character)
Website: direbane.blogspot.com/

107 Skein of the Blackbone Bride

Friday 6 PM in 164 for 6 hours
Room Map
GM: Matt Steele
Type: RPG
System: Numenera (Cypher System)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 1st tier
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No cypher unturned. That's the motto of the Slying Seskiis, a group of clever Mercenaries whose members can hunt down, break down, or recover anything or anyone from anywhere. Traveling into the Black Riage mountains to bring home the body of a wealthy patron's deceased daughter is almost beneath your skills. But perhaps there's more to this commission than meets the eye?

Note: This adventure was run as an official GenCon 2016 Numenera event.

108 The Curse of the Statuettes

Friday 6 PM in 334 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: My Little Pony
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

All over Equestria, ponies have started to turn into figurine version of themselves. Nopony knows why, nopony knows when and to make it all worse, nopony knows where the Mane Six have gone! It looks like it's up to you to travel to distant lands, overcome terrifying danger and save Equestria, neigh the world!
Website: sodapopminiatures.com/my-little-pony/mt-little-pony-the-curse-of-the-statuettes-adventure-sto

109 Disturbance in the Force

Friday 6 PM in 338 for 6 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Star Wars
Edition: Edge of the Empire/FFG
Players: 7
Provided: All characters provided by GM
Power Level: ~100XP
Variations: Some AoR, too
Rules Knowledge: Beginners Welcome
Game Content: Family

You're scraping by in a Galaxy run by madmen. The Hutt doesn't hire fools Ñ what's that in the smoke? Is this a chink in the Empire's armor?

110 Hell Follows

Friday 6 PM in 374 for 8 hours
Room Map
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You flee your homeland, pursued by a fanatical crusade. Your leaders are all dead or turned traitor. The 'Ascension' is hot on your heels. The forlorn city of Curst is the last outpost before the Great Desert, and freedom. But maybe you can take a shot at revenge instead of fleeing. But be warned; when heaven is against you, hell follows.

13th Age is D&D with heavy roleplaying elements that make each character unique in important ways. 10 year anniversary game at Dundracon!

111 X Marques the Spot

Friday 6 PM in 377 for 8 hours
Room Map
GM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Minimal Mythos Exposure
Variations: 1820's
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The British government has granted the Thames Spice Trading Company letters of marque applicable to the Laccadives Islands. As part of the most successful Thamses Spice Trading Company crew, you will be the vanguard of this expedition aboard the refitted Repulse-class 'Kismet Aglow.' The charter is to dislodge the Danes, establish a permanent trading post with a deep water harbor, survey local spices and secure access to local spice production.

112 Waking up in Deadwood

Friday 6 PM in 378 for 8 hours
Room Map
GM: Jeff Rogers
Type: RPG
System: Home Brew Zombie Apocalypse
Edition: Current
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Waking up in the town of Deadwood, how did we get here and why are the doors chained from the inside? Things are not as they should be...

This is a scenario that takes place in a fictional setting in the real town of Deadwood South Dakota. The system is of my own design and features a level-as-you-play character sheet.
Website: www.rpgalchemy.com/

113 Experimental Forks Aren't People

Friday 6 PM in Salon C for 6 hours
Room Map
GM: Samuel Silbory
Type: RPG
System: FATE Core
Players: 8
Provided: All characters provided by GM
Variations: Transhumanity's Fate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The last thing you remember is having your mind backed up. Now you have been revived in a strange body on an unknown space station as an experimental subject in a questionable experiment. Your life may have been forked, meaning your previous self might still be alive somewhere, coexisting in the multiverse with your own version of you. You are pretty sure that this experiment has never had an ethics review, and you question what happens to you when the experiment finishes. Expect to need to use your wits to survive, occasional combat, absurdity, and maybe intrigue.

Players who played a game with the same name 3-4 years ago are welcome as things won't be the same....

131 Hungry Hungry Hipsters

Friday 6 PM on Salon 1 Table 6 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A family-friendly game about hipsters eating pretentious food at a potluck! Talk up your own food, and put down other posers' food with modifiers. A fast game, this will be run several times throughout the scheduled time.
Website: www.hungryhipstersgame.com

132 Sheriff of Nottingham with Merry Men Expansion

Friday 6 PM on Salon 1 Table 7 for 3 hours
Room Map
GM: Steven Irvine
Type: Card
System: Sheriff of Nottingham
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There are now two deputies that you need to convince of your absolute sincerity in this bribing and bluffing game, bring the most valuable cargo you can into Nottingham and the player with the most money at the end wins!

141 Plans Within Plans Within Plans

Friday 6 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Joy Cohn
Type: Board
System: Dune: The Dice Game
Edition: 2nd
Players: 8
Provided: All materials provided by GM
Variations: If less than 5 players, only solo wins. No Alliance wins. Promises made, promises kept.
Rules Knowledge: Useful
Game Content: Mainstream

Dune: The Dice Game is a dice-driven game by Heiko GŸnther, set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 8 playable Factions has a small set of thematic special abilities that allow them to break certain rules in the game.

Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new Troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.

The game ends when one Faction or Alliance is in control of a certain number of ArrakisÕ strategic Regions at the end of their turn, or after 6 whole rounds.

Knowledge of the game is not required, though having read Dune prior to the game is required for context.
Website: /boardgamegeek.com/boardgame/173486/dune-dice-game

142 Temple of Elemental Evil Board Game

Friday 6 PM on Salon 1 Table 2 for 7 hours
Room Map
GM: Tim Neighbors
Type: Board
System: D&D Adventure System
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Cultists are causing trouble for the town of Red Lurch, you are needed to clear them out from the Temple of Elemental Evil.

143 Merlin

Friday 6 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Merlin
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table.

Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor.

There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur

144 Cruising the 'Verse

Friday 6 PM on Salon 1 Table 11 for 4 hours
Room Map
GM: Andrew Jackson Davis
Type: Board
System: Firefly
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Have you got what it takes to defeat the Reavers, evade the Alliance, and talk, tech or blast your way out of danger? Hire a crew, gear up, and cruise the 'Verse in this version of Firefly with expansions.

145 Travel Battle by Perry's Miniatures (Napoleonic Wargame)

Friday 6 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: David Horton
Type: Board
System: Travel Battle
Players: 6
Provided: All materials provided by GM
Variations: Epic Travel Battle using 3 copies of base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel Battle is a complete table top miniatures game in a box.
It is intended for gamers who have limited space, or those who are traveling on a long journey or holiday and need a gaming fix!
All the playing pieces are made of coloured plastic, and include two 3 dimensional green terrain boards with separate woods, grey buildings and red and blue armies. The size of the miniatures is 8mm.

The two terrain boards are designed to be placed together on any edge, giving the potential for 16 different battlefields. The 1" grid marked on the boards excludes the need for rulers to be used in the game.

The simple rules system should allow a game to played within an hour.

The two armies are generic Napoleonic forces of equal size and composition which make up three brigades for each side.
Website: /boardgamegeek.com/boardgame/228509/travelbattle

146 War of the Ring

Friday 6 PM on Salon 1 Table 18 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: War of the Ring
Edition: 2nd
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

Players divide into two teams. Rules knowledge is useful but not required.

147 Massive Darkness!

Friday 6 PM on Salon 1 Table 25 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play the phenomenally successful Kickstarter board game MASSIVE DARKNESS from Cool Mini Or Not, with all of the Kickstarter swag and some of the expansions. Game length lists at 90-180 minutes, so we should hopefully get in two games per 4 hour session. No, you can't take it home with you, but you can give it a try and see how it plays without having to shell out a couple of hundred bucks for the game plus expansions.

From the same people who brought you Zombicide, MASSIVE DARKNESS is a dungeon delve game, where you head into the unknown depths of the dungeon, fight monsters, gather loot, and (hopefully) survive to tell the tale.

148 Terraforming Mars

Friday 6 PM on Salon 1 Table 26 for 6 hours
Room Map
GM: Scott Albrecht
Type: Board
System: Terraforming Mars
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Self Replicating Robots and Small Asteroid Promo Cards added to Deck
Rules Knowledge: Useful
Game Content: Mainstream

Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Website: /boardgamegeek.com/boardgame/167791/terraforming-mars

170 Twisted Fairy Tale Politics

Friday 6 PM in 570 for 6 hours
Room Map
GM Troupe: Dreams of Deirdre
Type: LARP
System: L.A.R.P.S. System
Players: 16
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Costume Suggestions: Fairy tale costuming encouraged, not required

With happy kingdoms, the lives of peasants are turning them into middle class; they are starting to get restless with the rule of the crown. Meanwhile, several border skirmishes have occurred. This has prompted the major powers to start consolidation talks about an Emperor or Empress (or both) to rule all the kingdoms, to strengthen them against each other and the rising middle class...and the strange appearance of the undead. Contingents from the kingdoms are here tonight to negotiate a peaceful power consolidation. Hopefully. Play as your favorite, possibly twisted, fairy tale heroes (and villains) and take on the challenge of trying to negotiate the continuance of your happily-ever-after.

115 The Esoteric Order of Dagon vs I.L.W.U., Local 22

Friday 7 PM in 508 for 6 hours
Room Map
GM: Jack Young
Type: RPG
System: Nemesis
Players: 6
Provided: All characters provided by GM
Power Level: Regular hardworking Janes & Joes
Variations: Innsmouth, 1925
Rules Knowledge: Useful
Game Content: Mature Themes

The tides are right!! Tonight, after countless botched attempts, the Esoteric Order will ascend their dread fishy lord from the heartless depths of the Atlantic! Every contingency has been accounted for and nothing could possibly thwart their carefully prepared rituals. Nothing that is, except the unwitting intrusion of the Innsmouth Longshoreman & Warehouse Union (Local 22). Mature themes and a profound irreverence for anything Lovecraftian.

149 Betrayal at House on the Hill

Friday 7 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Michael Basil
Type: Board
System: Betrayal at House on the Hill
Edition: Newest
Players: 6
Provided: All materials provided by GM
Variations: Expansions included
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

TAKE A DEEP BREATH BEFORE YOU ENTER. IT MIGHT BE YOUR LAST.
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back Ð this and more can be found this award-winning and highly acclaimed game of strategy and horror.
Website: avalonhill.wizards.com/games/betrayal-at-house-on-the-hill

150 Donner Dinner Party: A Rowdy Game of Frontier Cannibalism!

Friday 7 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: Douglas Weed
Type: Board
System: Donner Dinner Party
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

It's the Winter of 1846 and you are a member of the ill-fated Donner Party Wagon Train. Halfway across the Sierra Nevada mountains, you have been snowed in. When the food runs out... there's no other choice but cannibalism! Who can you trust when everyone tastes the same?
Website: /www.youtube.com/watch?v=BZxVgE7NfTg

171 Honor the Fallen

Friday 7 PM in Salon AB for 8 hours
Room Map
GM Troupe: Blue Lotus Productions
Type: LARP
System: L5R LARP
Players: 35
Variations: Some Homebrew
LARP Experience: Useful
Game Content: Mainstream
Genre: Fantasy East Asia

With the deposing of the former Shogun and a new one in place, the Unicorn Clan seeks to make its move. Two powerful and influential Unicorn Clan nobles seek to gain the upper hand through marriages, while justice seekers look to honor their fallen friend. A great and heroic dragon investigator was murdered some years ago, yet those that knew him shall not forget and seek to redress their loss with justice.

(This game is a reprise of a game that was run a few years back, to honor our fallen friend and writer, Frank Loret de Mola who was killed by a reckless driver not far from the Convention site in September. Please come to our game if you knew or remembered Frank as he did quite a lot of writing for this game and it is the last time we will get to see his creativity and ideas. We will make sure you get a different character if you played this game before and the plot will be changed somewhat to keep things fresh. Thank you.)

Demo Feed the Shoggoth!

Friday 7 PM on Hall Table 4 for 4 hours
Room Map
GM: Badger McInnes
Type: Card
System: Feed the Shoggoth!
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Feed the Shoggoth! is a devious and fast-paced card game, in which players each control a different cult faction, facing a very angry and hungry Shoggoth in the middle of the table. Players earn points and win the game by sacrificing minions from their cult to the Shoggoth (bad news for Minions, but what do you expect when you join an evil cult?). However, the Shoggoth is indiscriminate in who he eats; if you canÕt feed the Shoggoth on your turn with a Minion, it eats you, and youÕre out of the game!

Games typically last 30-45 minutes, so walk-ins are welcome! We'll be play testing some new cards for an upcoming expansion, and we'd love to get your feedback. Prizes will be available, as well!
Website: www.feedtheshoggoth.com

116 Wickedness Abound

Friday 8 PM in 145 for 8 hours
Room Map
GM: Chris Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 18th; 160k xp; 500K GP
Variations: mostly 3.5; some 3.0
Rules Knowledge: Expected
Game Content: Mainstream

Something is stirring in the town of Delosa, and the aid of the most powerful adventurers in the land seems to be needed. If you bring a characterPlease know how it works and please no excessive templates. If it feels too cheesy it probably is.

118 Archives of the Sky

Friday 8 PM in 149 for 4 hours
Room Map
GM: Aaron A. Reed
Type: RPG
System: Archives of the Sky
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Archives of the Sky is a tabletop storytelling game inspired by the epic sci-fi of writers like Alastair Reynolds and Stephen Baxter. As immortal galactic wanderers a million years in the future, players will face dilemmas on an epic scope that put long-held values into conflict. In the tradition of games like Polaris and Microscope, Archives is a diceless, GM-less system that puts the focus on collaborative creation, character-driven roleplaying, and building a satisfying narrative together.
Website: archivesofthesky.textories.com/

119 The Perilous Paranormal Predicament Of Petey Penguin

Friday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Wacky
Variations: Maybe
Rules Knowledge: Useful
Game Content: Mainstream

Once again, Petey Penguin has been split into a bunch of versions of himself. Will he be able to find the secret to reunification in a haunted house?

Possible Petey Variants: Sweetie, Macho, Hungry, Crazy, Psycho, Angry, Nervous, Curious, Clumsy, Happy, Helpful, Paranoid, Redneck, Geeky and Drunken.

120 Buzzkill

Friday 8 PM in 166 for 8 hours
Room Map
GM: Joel P. Bisby
Type: RPG
System: Shadowrun
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: beginner
Rules Knowledge: Useful
Game Content: Mature Themes

Stuffer Shacks always keep your favorite drink of choice available for your sugary energy packed enjoyment. 'Runerz Red Fizzo' and 'Green Streeeek'" tend to dominate. Being from different corps means a fierce rivalry and constant new roll outs for one up manship. One corp would like a new product fixed to fail and you chummers are hired to do it. There seems something else a little sinister from the way the Johnson talks but it could just be corp speak. what he wants you to pick up, 'steal' on the other hand may lead to second thoughts. Too late for that now chummer Your low on cred and the Johnson seems to be making an offer you can't refuse.

122 Zombie Cthulhu--Reboot!

Friday 8 PM in 143 for 6 hours
Room Map
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Noir
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There was a disturbance in Boston a while back. Then strange things began to happen in Arkham. Now the whole town is either dead or evacuated what will you do?

This is a continued play-test of an upcoming product. The general concept is normal Cthulhu meets Walking Dead. There are all the aspects of a Call Of Cthulhu Scenario with the undead added in for drama.

Last year we played out the event that brought on the living dead. Now, new original player characters become aware of what has occurred and must survive while seeking a cure.
Website: /www.facebook.com/PlanetPulpProductions/

Demo Crazier Eights: One Thousand & One Nights (Preview)

Friday 8 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is inspired by Shahrzad's Arabian Nights stories. ThereÕs Aladdin, Princess Parizade, a flying carpet, & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: /craziereights.com/2017/09/27/whats-crazier-eights-one-thousand-one-nights/

201 Briarwood Search

Saturday 8 AM in 143 for 4 hours
Room Map
GM: Cindy Spann
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This beginning scenario is based upon The Fey Sisters' Fate adventure. It targets brand new players who have been wanting to try a role-playing game and have an interest in D&D 5e. This session uses the Basic Rules for Dungeons and Dragons, available as a free PDF (which will be available at the session). The pre-made character types provided at the game include cleric, fighter, rogue, and wizard. Dice and miniatures will also be made available. Welcome to the game!

202 It's My Party, and I'll Die if I Want to

Saturday 8 AM in 145 for 6 hours
Room Map
GM: Larry Lynch-Freshner
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Experienced
Variations: Modified for a Space Opera setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

On the occasion of the Queen's 20th birthday, even the Orion nobility have been invited to the party, and to (hopefully) negotiate an end to the war between the two star-kingdoms. Representatives from the Palatine Empire are also present to act as a neutral 3rd party. Negotiations have not been going well - the Orion nobility, especially the Crown Prince, seem to think that the invite to 'negotiate a peace' meant 'Marry into the Orion Nobility to join the two Kingdoms'. Not what Queen Persephone had in mind!

Negotiations have been temporarily set aside for the Queens' birthday party. All the Nobility of the Caramine Feudate are represented, as well as several Prince's of Orion, and the delegation from the Palatinate.

You and the rest of the Aquila II's crew feel slightly out of place in this crowd, but having saved the Queen's life when she was just a princess, and helping put her into power as Queen, gives you a special place in her court.

But having a 'special place' at court gives you the right to be here, it doesn't make you popular with all the Nobles - some of whom would have been happy enough without the Queen on the throne. You are especially hated by the Orion's, who backed the attempted coup, so the presence of all the Orion delegates, and their guard makes you all very nervous. But hey! its Her Majesty's special day, and you are all here to help her celebrate!

7th Sea is a game swashbuckling & daring-do! The 2nd Ed. rules have been only slightly modified here for a Space Opera setting.

203 Crashing a Harvest Festival Kobold Style

Saturday 8 AM in 147 for 6 hours
Room Map
GM: Clifton Sumrall
Type: RPG
System: Kobolds Ate My Baby
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Beginner-You just left the Cave
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the fun world of Kobolds Ate My Baby. You will playing the extremely short life of a Kobold trying to do what Kobolds do best. Get food for your gullet. And by your Gullet I mean King Torgs Gullet (ALL HAIL KING TORG!!!) This game is silly at it's base. All characters will be generated by the GM in piles. (That's not an overstatement you will need a pile of these things). Please be prepared for laughter as you make your way into town on orders of King Torg (All HAIL KING TORG!!). The big ones are gone but they left their tasty babies and other delicious foods from harvest. Only the luckiest kobolds will survive.

204 Been Hurt: A Sporting Adventure for Mostly Bots

Saturday 8 AM in 149 for 4 hours
Room Map
GM: ian Norris
Type: RPG
System: Paranoia
Edition: XP
Players: 6
Provided: All characters provided by GM
Power Level: classified
Rules Knowledge: Beginners Welcome
Game Content: Family

Someone has stolen a CLASSIFIED thing of most importance for [RESTRICTED organization]. Retrieving it back is crucial for alpha complex. Robot and human troubleshooters, time to go!

206 Physically Painful Figments of Your Imagination

Saturday 8 AM in 152 for 6 hours
Room Map
GM: Joseph Silveira
Type: RPG
System: Homebrew
Players: 6
Provided: Characters created for game
Variations: Uses card drafting & bartering
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

They said the attackers conjured fighters from thin air with a wave of a staff? Sounds like they had too much to drinkÉ and speaking of sound, what was that?

You play tiny homunculi that inhabit the ruins of a human city. Characters are made at the beginning of the game by drafting cards, and the system is only requires players to bring D6Õs

207 Power to the Children

Saturday 8 AM in 154 for 6 hours
Room Map
GM: Heather McDonald
Type: RPG
System: Lights Out
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

One morning the children of Applewood awoke to discover that all of the adults have disappeared. This meant no school! But it also meant no parents, no electricity, and all of the stores were locked shut. However, all of the kids have also gained superpowers to help them navigate the horrors and defeat the monsters of this new world.

The newest problem at hand is that two weeks after the power went out, all of the water drained from the pipes. That means no drinks of water and no showers. The way to get it back is to break into the city's power plant and turn the power back on. It won't be an easy journey, nor a safe one, but the lights and the water must be brought back.

208 Mythos Trek

Saturday 8 AM in 159 for 10 hours
Room Map
GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: Slight, for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution suddenly finds that it is useful to have knowledge of Colonial American History...?

209 Q-Ship Nostromo

Saturday 8 AM in 160 for 8 hours
Room Map
GM: Samuel Silbory
Type: RPG
System: Eclipse Phase
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Over the last year a number of Brinker and Autonomist ships have been lost with all hands in the Neptune Trojans. The CFI (Commonwealth Fleet Intelligence) has hired the freighter Nostromo to act as bait to flush out the pirates. No doubt it's just your run of the mill Carbon Reavers or radical Brinkers. On the other hand why is Fleet Intelligence getting involved so far from Saturn and no Titianian ships have been lost?

210 The Dread Forge

Saturday 8 AM in 161 for 8 hours
Room Map
GM: David Rakonitz
Type: RPG
System: Hero pre-5th ed.(Champions)
Edition: mostly 4th ed.,w/some 5th
Players: 6
Provided: Characters may be provided by GM
Power Level: max 60 pts attacks; max PD/ED ea. 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

In outer space, the Time Emperor activates an ancient armory. He has crippled the Galactic Guardians. Only the heroes of Earth can stop the coming threat. The galaxy needs you.

211 The Sewers of the Rot Lord

Saturday 8 AM in 162 for 8 hours
Room Map
GM: Jacob Wright
Type: RPG
System: Hackmaster
Edition: 5th
Players: 6
Provided: All characters provided by GM
Power Level: Low (4-5)
Variations: Core Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sickness and disease have gripped the city of Bet Seder. The growing number of infected spreading from the poor to the nobility with alarming speed. Outsiders to the city, the players have been tasked with doing what their own guard and adventurers refuse to do. Delve into the sewers, to hunt down the source of this insidious plague.

212 Clash of the Titans!

Saturday 8 AM in 163 for 8 hours
Room Map
GM: Geoff Nicholls
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 4th
Rules Knowledge: Expected
Game Content: Mainstream

Why is it that minding your own business often ends you up in trouble? Why is it that a simple caravan guard commission turns out to be more than you bargained for? Such is the plight of heroes. Get a chance to participate in the game of kingdoms. Epic Fantasy ability scores, PFS class/spell restrictions. Max 6k gold.

214 The Street Urchins Try to Survive

Saturday 8 AM in 165 for 6 hours
Room Map
GM: Paul Coulter
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Thieves' World
Rules Knowledge: Useful
Game Content: Mature Themes

Survival on the streets and shadows of Sanctuary, the city of thieves, is tough even for a hardened fighter, let alone for a group of small street urchins with nothing but belly button lint in their list of assets. Can you be one of the smarter ones, that can overcome, adapt and excel in the darkness of the shadows, where street urchins are usually ignored?

215 Up Brown Creek Without a Security Clearance

Saturday 8 AM in 166 for 8 hours
Room Map
GM: Brett Lawson
Type: RPG
System: Paranoia
Players: 5
Provided: All characters provided by GM
Power Level: Dangerous
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Wil-O has gone Wonky. Of course you want a mission. For your treason they will give you one. It will be a priority mission written on a golden ticket. The Computer will send it up to you like room service...whatever that is. When you are done you will never need another mission. Just remember: trust no one, stay on the boat, Commies don't surf.

216 Anime Girls Battle Tournament

Saturday 8 AM in 168 for 8 hours
Room Map
GM: Sparkle Durio
Type: RPG
System: D20
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Choose from 20 Anime girls to fight on your behalf to be the Queen of the Tournament.

Gaming the System - Using RPG Skills to Write Novels

Saturday 9:00 AM in Tri-Valley 2 for 1 hours
Room Map
Presenter(s): Guy Riessen
Type: Seminar

Learn how to turn the same rich imaginative worlds you create for role playing games into tightly plotted novels

217 The Black Razer

Saturday 9 AM in 508 for 8 hours
Room Map
GM: Duane Frederick
Type: RPG
System: Starfinder
Edition: 1st Core rulebook
Players: 6
Provided: Players provide their own characters
Power Level: 10th
Variations: 66K crdits. No evil alignment
Rules Knowledge: Useful
Game Content: Mainstream

Your ears hurt as you awaken to proximity alert klaxons and emergency lighting. Last thing you remember was the Punk Drive engaging. Just another day on board the Razer.

218 Shadows over New Brighton

Saturday 9 AM in 608 for 8 hours
Room Map
GM: Dwayne Fox
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: Characters may be provided by GM
Power Level: 5th-6th
Variations: segmented movement
Rules Knowledge: Useful
Game Content: Mature Themes

The War of the Flannes has finally erupted, Furyondy, Keoland, Celene, Ket & Versve forrets as well as many other nations rise in defence of their homelands, while some have already fallen to the might and oppression of Iuz and his allies. The shifting needs have called off resources from many of the southern border states, which are seen as not in immediate threat , one of these is the Garrison of New Brighton. New Brighton occupies a key postion along the trade routes south of the City of Greyhawk, keeping a close watch upon the threats of Bright Desert and beyond, while vigilant and steadfast they are undermanned and ill-equipted for this task, providing a desirable opportunity for desert bandits to attack the relatively unprotected caravans that bring up need supplies to New Brighton and the City of Greyhawk beyond.

In the past few months the Bandits have become more bold and braziened and have attacked a number of crucial caravans, survivors are few and those that do return share horrible tales of demi-humans attacking merchants and dragging them off in chains to eastern lowlands never to be heard from again. A bounty has been offered for the rescue of the missing caravans and any survivors, is it to late or can a band of Adventures succeed in the Towns time of need?

241 Elder Signs: Streets of Arkham

Saturday 9 AM on Salon 1 Table 1 for 3 hours
Room Map
GM: Frank Alonso
Type: Board
System: Elder Signs
Edition: Expansion Streets of Arkh
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in the Gates of Arkham expansion for Elder Sign. Adventures take place in over twenty locations including VelmaÕs Diner and the Curiositie Shoppe, Arkham Asylum and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space.

242 Duel of Ages II

Saturday 9 AM on Salon 1 Table 3 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Duel of Ages
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams of players control characters from 4 eras, Ancient, Colonial, Modern, and Future. Characters face challengers and fight each other. Some modifications will be made to the initial setup rules for a faster start.
Website: www.worldspanner.com/Home/DOAIndex

243 Caverna

Saturday 9 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Nathan Hirth
Type: Board
System: Caverna
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Caverna, players take on the role of cave-dwelling, dwarven farmers and miners trying to lead their family to success and prosperity by furnishing the communal cave, mining ore to forge weapons, and clearing the nearby forest to make room for farming and a little animal husbandry.

261 Battle of Waterloo - 1815

Saturday 9 AM on Salon GH Table 1-4 for 12 hours
Room Map
GM: James White
Type: Historical Miniatures
System: Empires at War
Edition: v.1.8
Players: 16
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

One of the most iconic battles in history, the battle of Waterloo brought a close to the Napoleonic Wars. This is a massive 28mm game with roughly 4,000 models presented on a massive table representing the historically battlefield.
Website: jayswargamingmadness.blogspot.com/2017/09/napoleonic-scenario-waterloo-1815.html

263 Battle for Monolith

Saturday 9 AM on Hall Table 5 for 4 hours
Room Map
GM: William Butler
Type: Sci-Fi Miniatures
System: StarCruiser 2300AD
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Variations: Modified house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Federation star ships defend Monolith system from attacking Domain fleet. See the blog entry
Website: /18clovehamhock.blogspot.com/

[Demo] Mini Teach-and-play Tournament

Saturday 9 AM on Hall Table 3 for 6 hours
Room Map
GM: Gabriel Cohn
Type: Board
System: Exodus Fleet
Edition: 1st
Players: 8
Provided: All materials provided by GM
Variations: 20 min to teach, about 2 hours per game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Learn to play the new highly-interactive role-selection/resource-management/auction euro game, Exodus Fleet, from the designer!

In Exodus Fleet, each player controls a fleet of ships leaving a post-apocalyptic Earth to find a new home for humanity. Players bid against each other to acquire the services of mining crews, construction teams, transport ships, and explorers in a combo role-selection/auction. Resource management is tight as ships have limited storage and money needs to be guarded for the actions you really want to take.

This will be a two-round tournament, where the winner wins a free signed copy of the game! (20 minutes to teach, about 2 hours per game.)

Coming this year from the Chaosium

Saturday 10:00 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Steve Perrin
Type: Seminar

Steve presents the upcoming new edition of RuneQuest and a look at Call of Cthulhu and RQ products to come.

219 Mystery in the Misty Forest

Saturday 10 AM in 338 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the dying breath of a elven ranger, tragedy and mystery confront our heroes. What evil power could assault the realm of the elves, and how can it be stopped?

As members of the Emerald Enclave, your band is sworn to protect the civilized north from the forces of darkness. While Melandrach, the elven king of the Misty Forest is reclusive, there must be a dark power at work to confront his guardian forces. Time is of the essence, and you must uncover the source of the deadly raids in the forest.

220 When the Worm Turns

Saturday 10 AM in 374 for 6 hours
Room Map
GM: Joe Parzanese
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Victorian Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Victorian Era Pulp! The year is 1890-something and the Albion Society is invited to the United States for a special dedication of the inaugural ride of a very special train. But a dastardly and insidious villain has other ideas.

221 Marion the Fox Swamp

Saturday 10 AM in 376 for 4 hours
Room Map
GM: David Wainio
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

(A 5E Basic Rules Game): The Halfling village of Bogswallow has been experiencing harassment and outright attack by bullywugs and goblins that claim to be directed by someone they call Marion the Fox Swamp. No one in town knows exactly who that is. Why is Marion upset? What does he want? Can he be reasoned with or is combat the only option ? Goblins are not known for negotiating and bullywugs don't even speak common.

222 Justice League: The CatÕs Paw - A SEAKOG Production

Saturday 10 AM in 377 for 8 hours
Room Map
GM: Jason Krestoff
Type: RPG
System: Hero 6th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

ThereÕs something fowl in the state of Tuapse and a call for help goes out. Did someone cry wolf or has the JL grabbed a sleeping tiger by the tail? Help the Justice League ferret out the truth behind this caper!

This will be a Ôfour-color comicÕ style game, so be prepared for light-hearted humor and wacky hijinks. But please keep in mind we are using the Hero System which can be a complicated gaming system, beginners are welcome but ages 13 and up are preferred.

223 Sweet Revenge in Footsrest

Saturday 10 AM in 378 for 6 hours
Room Map
GM: David Lowe-Rogstad
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 1st-4th [AL Tier 1]
Variations: All magic items require approval by DM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The village of Footsrest is legendary for their annual pastry festival, but a sinister tale of revenge lies beneath. Are you enough of a hero to discover the truth and save the village?

All magic items to be approved by the DM.

224 The Revenge of the Popcorn Girls

Saturday 10 AM in 381 for 6 hours
Room Map
GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Set to Awesome Mix One and Two, the Popcorn Girls return with a vengeance! Join the Popcorn Girls in a 70s adventure filled with Action, Danger, and Comedy!
Website: www.pulp-adventure.com/

231 Harry Potter: Hogwarts Battle

Saturday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortÕs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

232 The Red Dragon Inn - The Black Dragon Depths

Saturday 10 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 6
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. ItÕs about time you kicked back with a pint!

244 Betrayal at Baldur's Gate

Saturday 10 AM on Salon 1 Table 2 for 3 hours
Room Map
GM: Ryan Kretzer
Type: Board
System: Betrayal at Baldur's Gate
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at Baldur's Gate is a D&D version of Betrayal at House on the Hill.

245 Buffy, the Vampire Slayer: The Board Game

Saturday 10 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, Ôcause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources Ñ including special abilities for the character that you play, whether Willow, Spike, or Buffy herself Ñ to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

246 Star Trek Ascendancy

Saturday 10 AM on Salon 1 Table 8 for 6 hours
Room Map
GM: David Jones
Type: Board
System: Star Trek Ascendancy
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command the Federation, Klingons, Romulans, Ferengi or Cardassians. Your decisions shape the Galaxy. Encounter alien cultures as your starships expand from your world to encompass the Galaxy. Colonize, conquer and convince new planets and cultures to join your civilization. Develop new production facilities, research labs, and cultural institutions to expand your civilizationÕs capabilities. Research new technologies and achievements to further expand your civilization. When diplomacy fails, conflict is inevitable. Order your fleets to engage, improve your shipsÕ weapons and shields, and dominate your rivals in epic space battles. Your civilizationÕs fate is in your hands.
Website: startrek.gf9games.com/home.aspx

247 Battletech: Total War

Saturday 10 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Chester Hendrix
Type: Board
System: Heavily modified Axis & Allies Engine
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The BATTLETECH Universe in all it's Glory! The entire Inner Sphere is your board - every House, the Clan Invasion, and more. All the iconic events that caused you to fall in love with BT are presented in gorgeous detail and designed with a heavily modified A&A engine, glory awaits the bold!

264 Bug Hunt

Saturday 10 AM on Salon GH Table 5-6 for 6 hours
Room Map
GM: Bill Kurtz
Type: Sci-Fi Miniatures
System: Starguard
Edition: 7th
Players: 6
Provided: All miniatures provided by GM
Power Level: Average
Rules Knowledge: Useful
Game Content: Mainstream

A classic Starguard scenario. SG versus Bugs

Reviresco Miniatures (John McEwan)
Website: tin-soldier.com

265 Relic Knights

Saturday 10 AM on Hall Table 7 for 4 hours
Room Map
GM: Kasi Jammeh
Type: Sci-Fi Miniatures
System: Relic Knights
Edition: 2nd
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Darkspace Calamity engulfs the universe. Inexorably, it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes. Relic Knights is your chance to plunge headlong into this epic conflict with your own cadre of powerful champions, to combat the Calamity and determine the fate of the universe!

Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system to represent esperÑthe energy which binds the universe. Players draw and use esper to unleash devastating attacks and cunning counters upon their foes.
Website: sodapopminiatures.com/game-relic-knights/

266 Assault on Phoenix Shipyard

Saturday 10 AM on Hall Table 6 for 8 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Cinematic Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war had not been going well for the ESU. Their last battle with the NSL had seen half the 3rd Fleet destroyed. The other half of 3rd Fleet had escaped, badly damaged, only because the CV 'Valiant' and her fighters had sacrificed themselves to allow the other ships to reach the warp point. While the surviving 3rd Fleet ships limped off to the Phoenix Ship Yards for repairs, ESU's remaining ships scrambled to reorganize themselves. Until the remnants of 3rd Fleet could be repaired, they were going to be stretched very thin...

Meanwhile, the NSL had succeeded in capturing the ESU Destroyer 'Leonov' in the last battle. The Leonov's crew had attempted to purge their computers prior to capture, but were unable to finish the job before the NSL boarding parties seized control. Most of ESU's strategic and tactical plans had been erased, but the NSL analysts were able to recover two interesting bits of information: the classified location of the Phoenix Ship Yards and the partial designs of a new class of Heavy Battleship being built there.

271 Snicker-Snack

Saturday 10 AM in 570 for 6 hours
Room Map
GM Troupe: Machimi Games
Type: LARP
System: L.A.R.P.S. System
Players: 15
LARP Experience: Useful
Game Content: Mainstream
Genre: Alice in Wonderland
Costume Suggestions: Fantastical; admired but not required

Her Majesty, the Ever-Volatile Red Queen, has halted your croquet game to decide one crucial thing: Who will be WonderlandÕs Champion to slay the recently and terrifyingly announced Jabberwock Invasion? Her Red-Facedness will have SOMEone, or everyoneÕs head will roll.

272 The Bitter End

Saturday 10 AM in Salon A for 6 hours
Room Map
GM Troupe: Ace of Geeks
Type: LARP
System: Homebrew (Rumor Mill + Ability Cards)
Players: 20
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Space Pirates
Costume Suggestions: Encouraged

The 5th Arm is the most remote region of the Galaxy, cut off by the Xerssi Nebula. Once, only Natives and the Pirates exiled from the Civilized Core made a home there. Now Colonialism has come from the core bringing new targets for Pirate Crews. And when Space Pirates finish a raid, they drink their shares away at...The Bitter End! But can this small station saloon hold the barely restrained rivalries of three pirating crews, united by a job and in need for nuetral groubd to divy out the Cargo?

273 The Expanse: Titanic Machinations

Saturday 10 AM in Salon B for 6 hours
Room Map
GM Troupe: Wolf and Unicorn Productions [Z&R Trubowitch]
Type: LARP
System: Homebrew
Players: 20
LARP Experience: Useful
Game Content: Mature Themes
Genre: Science Fiction; The Expanse Universe
Costume Suggestions: Costumes welcome

DATELINE: Othros station, the Belt. A recent mineral discovery by miners on the Ophelia asteroid has brought The United Nations and the Martian Republic together to determine who has rights to the discoveries ?near the old station?. Delegations from Earth and Mars have been dispatched to meet at Othros and establish who has the stronger claim to the find. Following this announcement, the Outer Planets Alliance released the following statement: Like many outposts in the belt, Othros station has been ignored by the governments of Earth and Mars for years. Belters on the station have been operating on the slimmest of margins, jerry-rigging systems to maintain even basic operations, while under constant pressure to increase production to justify their enterprise. Now that these miners have found something new, Earth and Mars intend to decide between themselves who gets to benefit. The Outer Planets Alliance intends to make sure that the belters working at Othros receive just representation. ?Both Earth and Mars have previously described the OPA as a group of fringe fanatics with no real backing; however, with the Anderson Station fiasco a few years ago still fresh in people's minds, it appears they have bowed to public outcry, and allowed the OPA a seat at the negotiations. This is an unprecedented move on the two governments' parts, and many are asking whether this marks a turning point in the conflicts that have been steadily rising for the past few decades between the inner planets and the Belt. Requests for comment from Earth and Mars officials on the OPAÕs involvement were not responded to as of this publication.

281 This Cruise Liner is Ready to Explode!

Saturday 10 AM in 379 for 8 hours
Room Map
GM: Gregory Frank
Type: RPG
System: Battlestations
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Space passenger liner has been hijacked by a bunch of terrorists with a list of demands. You and your team are being sent to negotiate and bring the passager back safely. The cruise liner is being redirected and I forgot to mention there is a bomb on the cruise. Good Luck! An RPG with board game elements.
Website: gorillaboardgames.com/battlestation/

DROP IN Kids Game Day

Only available via On-line Pre-registration
Saturday 10 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Other
System: multiple games
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

MAGIC LABYRINTH
- A quick and fun game for 2-4 magicians ages 6 and up. Explore the Magic Labyrinth and try to find the Wizard's gold hidden inside. Watch out for the invisible walls!

AZTACK
- For 2-4 builders ages 7 and up. Stack domino-like tiles to build an Aztec temple in the middle of the jungle.

ZOMBIE DICE
- Zombies have more fun! For 2-4 zombies ages 10 and up. First zombie to 13 brains wins. Braaaaains...

DINO HUNT DICE
- Is Zombie Dice too intense for your little warrior? Try Dino Dice. Find the dinosaurs hiding in the jungle, but watch out or you'll get stomped! Very easy to learn. For 2-4 hunters ages 5 and up.

MUNCHKIN WONDERLAND
- Lewis Carroll's classic gets the Munchkin treatment!! Race around Wonderland playing as Alice or the White Rabbit. Battle the Queens after eating SnickerSnacks. Don't worry about the Jabberwock, you're just here for the loot! Grab as much as you can before the Red Queen finds out or it's OFF WITH YOUR HEAD!!! For 2-6 Mad Hatters ages 6 and up.

THE ALLOWANCE GAME
- Let's try something different this year. Move your token around the board trying to collect as much money as you can doing things like mowing the lawn and babysitting, while not spending it all on movies and buying toys. Run out of money and you're out! Last player standing gets a prize. More fun than it sounds! For 2-4 money-grubbers ages 6 and up.

RING-A-THING
- For three players ages 1-1/2 and up. If your little gamers can throw a D6, then they can play this game. No numbers. Roll a colored D6 and stack up colored rings on your figure.

[Demo] Traveller CCG

Saturday 10 AM on Salon 1 Table 27 for 2 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An open demo for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration.

All demo participants will receive a free Ship Deck (limit one per person for the entire con)!
Website: www.travellerccg.com

Mining The Movies For Ideas

Saturday 11:00 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Doc Cross
Type: Seminar

Let's talk about getting ideas from movies. Not just plots, but characters, locations, creatures, style and genres. From Grade Z horror to blockbusters, we'll talk about them all.

233 Smash Up Tournament

Saturday 11 AM on Salon 1 Table 17 for 4 hours
Room Map
GM: CJ Lowe
Type: Card
System: Smash Up
Edition: Current
Players: 20
Provided: All materials provided by GM
Variations: All expansions, World rules
Rules Knowledge: Expected
Game Content: Mainstream

Smash Up Tournament Rules
*Please note that the Tournament is long and if you don't have time to play, please do not enter.*
Marshalling (Drafting)
To draft, the players are organized into a random order. The player at the start at the order picks their first faction, then the next player selects their first faction, and so forth until the last player in line has selected their faction. Then the selection line reverses so the last person to pick their first faction is the first person to select their second faction. Also at the top of each round, we will go by who got the best scores to choose first then go round robin.

As players complete each round, decks should be separated and factions replaced in the Marshalling area. Each round players will redraft. [Potential language limiting repicking the same faction, or pair of factions.]

During final rounds, players may reuse any factions previously limited in the swiss rounds, but no duplicate factions should be made available.

Playing
Tables will be filled as evenly as possible with at most 4 players per table. Smash Up standard rules are used for game play. Munchkin and Cthulhu factions and mechanics are permitted.

Swiss Scoring
This tournament use the Swiss scoring system. The number of rounds can be limited at the discretion of the tournament organizer. Each round, a singular winner will receive 5 match points. 2nd place would receive 3 match points, 3rd place receives 1, and 4th place receives none. If there are 3 players at a table, there is no 4th place. Places and points are determined just as in Smash Up - if there is a tie for 2nd place, both players will receive 3 match points, the next player receives none (4th).

After all of the swiss rounds have been played, the player with the most match points wins the tournament. The highest cumulative game score is the first tiebreak. If needed, the highest single-game score can be used as a third tiebreak, and finally, the latest round the highest single-game score was made in is the last tiebreak. (Meaning if two players both scored 21 points in their highest-scoring game, whoever did this in the latest round would place higher.)

Rounds and Games
Rounds and games will be broken up based on the number of players available. For a typical swiss tournament, 3 rounds would be held for up to 8 players, 4 rounds for up to 16, 5 rounds for up to 32, and so forth. The tournament can be limited based on time available but will be more reliant on tiebreaks.

Each game of Smash Up will have a 40 min timer. When time is called, the current player will stop what they are doing, even if it is passing out points. A playerÕs turn is considered over once they have drawn their 2 cards and confirmed they are within the hand limit.

[In tables where Madness cards were used, playersÕ scores may change once the game has ended and Madness is counted. VP is counted after Madness reductions have been tallied. If there is a tie for VP after Madness reduction, the player who had the least amount of Madness cards wins the tie.] {I donÕt see this as necessary, since itÕs part of the rules of the game. Once we determine whether weÕre handling Madness differently or not, though, then language can be put in about how itÕs being handled.]

Each round tables will be filled based on the number of match points, seating players with a similar record together. If possible, care should be taken to keep from seating players together who have played previously but this may be unavoidable.

With a 20 person game we will start eliminations on the 2nd round. Of four people per round*
Round 1 - 20 people
Round 2 - 16
Round 3 - 12
Round 4 - 8
Round 5 - 4
Round 6 - 2

267 Extreme Marine

Saturday 11 AM on Salon FG Table 2-3 for 6 hours
Room Map
GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

n a post apocalyptic world of sewage and sea level rise, the mad crews of the junk ships are not to be outmatched in the art of survival. Join us for a game of Water World/Mad Max inspired ship to ship combat.
Website: www.doomedlegiongames.com/index.php/our-games/extreme-marine

World Building: Legal and Political Systems

Saturday Noon in Tri Valley 2 for 1.5 hours
Room Map
Presenter(s): Daniel Creelman
Type: Seminar

Why does every country your characters visit have a king? Why would they have necessarily known that wearing blue is forbidden except during certain religious holidays? Who makes the laws and how are they enforced? What legal systems are likely to make which laws, and which laws are incompatible with which political systems. Laws and politics are inextricably linked, so let's look at both.

300 The Last Spire

Saturday Noon in 143 for 4 hours
Room Map
GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200-275 pts; -100 pts disadds/quirks
Variations: GURPS Prime Directive w/some changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are part of the bridge crew and senior staff of the U.S.S. Exeter, NCC-1706. Yes, that Exeter. Fresh from three years of decontamination, cleaning, and the removal the remains of the previous crew and their personal items, the ship has been recommissioned. The shakedown cruise is complete.

The new Adventure Begins!
Set in the Star Fleet Universe which is based on Star Trek: The Original Series.
Prizes are from Steve Jackson Games!
Website: www.starfleetgames.com/aboutsfu.shtml

301 It Came Out of the Sky at the Drive In

Saturday Noon in 149 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: DARE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In 1963, six typical American teenagers went out for a night of fun. Then the strange events began to happen. Events that would shake the world.

302 The Quick and the Undead

Saturday Noon in 334 for 4 hours
Room Map
GM: Paige Lowe
Type: RPG
System: 13th Age
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: No icons, homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The town of Snakebite has a problem:The dead are rising and undertakers keep winding up dead. As the new morticians, it's your job to find out what's going on and stop it so everyone can rest in peace.

The game will have a mix of investigation and action with a focus on character and plot. All players are welcome.

331 Munchkin Mania!

Saturday Noon in 334 for 3 hours
Room Map
GM: Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill the monsters, loot their stuff, and stab your buddy in the back! Prepare for wild adventures, and no two games are alike!

332 Nuclear War Card Game Tournament

Saturday Noon on Salon 1 Table 6 for 3 hours
Room Map
GM: Rick Loomis
Type: Card
System: Nuclear War
Players: 60
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come blow up the world with me. Nuclear War is a classic card game that has been in print since 1965. There is a good reason it has been around this long- it's great fun. I'll be happy to teach you the rules at the start - it's very easy. And I'll give away prizes. Multiple rounds, everyone plays all rounds.
Website: www.flyingbuffalo.com/nucwar.htm

340 Century Spice Road

Saturday Noon on Salon 1 Table 11 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Century Spice Road
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Reminiscent of Splendor.
Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

341 Pod Racer Formula D

Saturday Noon on Salon 1 Table 13 for 3 hours
Room Map
GM: Andrew Aberle
Type: Board
System: Formula D
Players: 10
Provided: All materials provided by GM
Variations: Homebrew modifications
Rules Knowledge: Useful
Game Content: Mainstream

Welcome to this year's DunDraCon Classic! Try to keep control of your podracer as you wind through the treacherous turns and sudden obstacles of Mos Espa Arena. 'Now THIS is podracing!'

Formula D is a high stakes racing game with the simple objective of finishing the race first. We will be using slightly modified rules for an 'enlarged' version of the advanced Formula D rules.

342 Dead of Winter Warring Colonies

Saturday Noon on Salon 1 Table 14-15 for 6 hours
Room Map
GM: Steven Irvine
Type: Board
System: Dead of Winter
Players: 11
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two colonies of survivors fight against winter, each other, and, oh yea, the dead. Help your colony to victory any way you can, before the zombies eat you. If there is an odd number of players one of you will be on their own as the Lone Wolf. Which colony will survive?

343 Sons of Anarchy: Men of Mayhem

Saturday Noon on Salon 1 Table 23 for 4 hours
Room Map
GM: Bradford Leaser
Type: Board
System: Sons of Anarchy: Men of Mayhem
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband, and reap the monetary rewards of illegal enterprise.

361 World War II Dogfights

Saturday Noon on Salon GH Table 7-8 & Salon FG for 8 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Take to the sky in this realistic yet easy to learn tactical-level aerial combat game. We will play two historical dogfight scenarios, featuring classic fighter vs. fighter duels in 1/144 scale. Fly a two-plane element, take advantage of your fighter's unique characteristics, employ sound tactics, and (with some luck) shoot down the enemy. So strap in, give 'er full throttle, and happy hunting!

DROP IN The Winged Monkeys of Oz

Only available via On-line Pre-registration
Saturday Noon in Salon 2 for 4 hours
Room Map
GM: F. Douglas Wall
Type: RPG
System: Adventures in Oz
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: beginning
Rules Knowledge: Beginners Welcome
Game Content: Family

Everything is in order for a celebration in the Emerald City. ThereÕs not a cloud in the sky...Wait a minute! Is that a flock of birds? No, itÕs Winged Monkeys!

344 Terraforming Mars

Saturday 1 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: Nathan Hirth
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In Terraforming Mars, you play a corporation overseeing the process of terraforming the planet Mars to make it habitable. But, competition is fierce, and victory is determined not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system.

345 Star Wars: Rebellion

Saturday 1 PM on Salon 1 Table 24 for 3 hours
Room Map
GM: Mike Ptak
Type: Board
System: Star Wars: Rebellion
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

FFG's Rebellion is the Galactic Civil War in a box. No better game captures the epic feeling of Star Wars than Rebellion!

346 Chinatown

Saturday 1 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Chinatown
Players: 4
Provided: All materials provided by GM
Variations: Main
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1960s New York! You are a Chinese immigrant trying to build your business empire! Wheel and deal with the other players to get the best combinations and make the most money, trading is the only way to do well in Chinatown.

City Building

Saturday 2:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Michael Blum, Kenneth Hite, Anders Swenson
Type: Seminar

The long-running seminar about the nuts and bolts of creating and using cities in RPGs. This year we’ll discuss how cities physically divide social and cultural groups with ghettos, forbidden zones, caravanserais, tax or legal havens, and develop a few examples on our whiteboard.

303 The Enemy Below

Saturday 2 PM in 145 for 8 hours
Room Map
GM: William Lee & Gil Trevizo
Type: RPG
System: Delta Green
Players: 12
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is 1982. The Cold War nuclear arms race has reached its final phase. Less than 24 hours ago, NATO intelligence indicates that an advanced Typhoon-class Soviet ballistic missile submarine has become dead in the water. What's more, the intelligence suggests there was fighting and mutiny on board the Soviet submarine. Strangest of all, near the dead Soviet submarine, there appears to be the wreck of another nuclear vessel - one of unknown origin.

Presented with the unique opportunity of examining Soviet technology up close, US and British intelligence agencies are sending your team to go beneath the ocean, where you will face the enemy below.

This Call of Cthulhu game uses the new Delta Green RPG rules to set Lovecraftian cosmic horror during Cold War techno-thriller espionage. The game splits the twelve players into two six-player parties playing in adjacent rooms (connected by an interior passage), communicating between rooms with walkie talkies, and players moving around as the story develops. Knowledge of the rules or the setting is unnecessary, and beginners are very welcome.

304 The Ruins of Stone Hill - Caladon Falls

Saturday 2 PM in 151 for 4 hours
Room Map
GM: Sarah Lyon
Type: RPG
System: Savage Worlds
Edition: Deluxe
Players: 8
Provided: All characters provided by GM
Power Level: novice
Variations: Suzerain
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Adventurers from Milltown village get an offer from a Trader to explore nearby ruins for relics, but what things may lurk in the dark after thousands of years of isolation?

The adventurers from the village of Milltown get an offer from a Trader to explore nearby ruins for relics, but what things may lurk in the dark after thousands of years of isolation? The Ruins of Stone Hill is a One Sheet for Savage Suzerain; a short adventure to give you a feel for the fantasy Realm of Relic where we set our Caladon Falls book. This adventure is being run by one of the setting's authors!
Website: /savagemojo.com/store/index.cfm?catID=18

305 Deadlands (Hell on Earth)

Saturday 2 PM in 152 for 6 hours
Room Map
GM: John Sampson
Type: RPG
System: Deadlands
Edition: Classic
Players: 5
Provided: Characters may be provided by GM
Power Level: beginner
Rules Knowledge: Beginners Welcome
Game Content: Family

Hell on Earth explores a possible future to Deadlands. The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.

But all is not lost. Now that the Reckoners have taken mortal form, some whisper they might be destroyed permanently.

306 Upon Her Silvered Face

Saturday 2 PM in 154 for 6 hours
Room Map
GM: Andy Hull
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Orlan Benuri vacillated between white-hot fury and stomach-twisting panic as he paced the mosaic patterned floor of his private study. It was done, he had sent you, the best that he could find, to retrieve his eldest son at any cost.

Torin was supposed to be marrying the MayorÕs daughter at the next new moon. Instead he had run off with the wandering followers of Mahannan on their pilgrimage to whatever filthy rocks they called holy. That blasted red-headed girl was the start of all this, filling the poor boyÕs head with nonsense stories of haunted realms beneath the sea.

Orlan gulped wine from a gem encrusted goblet, trying to sink the the sound of TorinÕs terrified screams deep beneath his own troubles. His mind reeled away from the twisted visions the boy had finally confided between wracking sobs. Everything but the inescapable opal eyes beneath the mirror calm sea, an ancient watcher, a colossus of evil in waiting, ready to devour the world... slapping the boy had been a grave mistake. The wine was bitter in his mouth.

A fantasy-horror adventure for six players set on the mist-cloaked Black Coast of ®nnim, a realm contended by the angry gods of a proud land and the steel-gray drowning sea.

307 GMLESS: It's a Wrap! Noir!

Saturday 2 PM in 164 for 4 hours
Room Map
GM: Christopher Allen
Type: RPG
System: It's a Wrap!
Edition: Noir!
Players: 4
Provided: Characters created for game
Variations: 40's Noir Themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's a Wrap! is a GM-less collaborative RPG of cinematic storytelling. If you've enjoyed the movies, now you can be in them, creating a story one scene at a time! 40's Noir Themed.

308 Ravenloft Castle

Saturday 2 PM in 165 for 10 hours
Room Map
GM: Trevor Sherman
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: OSRIC for smoothing
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come experience the original Castle Ravenloft and the original Strahd. Just bring yourself, everything is provided, including 8 optimized characters to choose from, dice and minis. The 3D castle map has been translated to 2D and scale modernized to one inch equals five feet, mini-friendly tiles. The catacombs is a 24 square foot map! DM'ed by Trevor Sherman organizer of The Mighty Meeples of Tracy, CA
Website: /www.facebook.com/themightymeeples95376/

309 The Bones of Saint Tarcisius

Saturday 2 PM in 338 for 6 hours
Room Map
GM: Jason Frankenfield
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Medieval mundanes
Variations: A few combat tweaks
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Written in the Year of Our Lord 1079: The Abbot of Hagenau Monastery notes that no word of the village of Walscheid has reached his ears since the plague outbreak of 1073. His heart is full of concern for the souls there, the chapel priest, and for the safekeeping of the relics of Saint Tarcisius. He hereby requests the escort of two monks there to observe, if it is the Will of the Lord, the good order of the parish.

310 No Thank You Evil--Take 1

Saturday 2 PM in 376 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You Evil is a great game for the whole family. The rules are simple enough for kids, but the adventures are rich enough that even experienced gamers will have a great time. If you are new to RPGs, this is a great place to start! The two scheduled games have different storylines, so playing in both is okay.

347 Beginners Diplomacy

Saturday 2 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Zachary 'Gareth' Morgan
Type: Board
System: Diplomacy
Edition: Avalon Hill
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the game, players represent one of the seven 'Great Powers of Europe' in 1901 prior to the start of World War I. There are only two kinds of military units: Armies and Fleets/Navies. On any given turn, each of your military units has limited options: they can move into an adjoining unoccupied territory, support an allied unit in an attack or defense of an adjoining occupied territory, or hold their position. There are no dice rolls or other elements of chance, all actions are determined by numerical strength. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Website: /boardgamegeek.com/boardgame/483/diplomacy

348 Plans Within Plans Within Plans

Saturday 2 PM on Salon 1 Table 2 for 3 hours
Room Map
GM: Joy Cohn
Type: Board
System: Dune: The Dice Game
Edition: 2nd
Players: 8
Provided: All materials provided by GM
Variations: If less than 5 players, only solo wins. No Alliance wins. Promises made, promises kept.
Rules Knowledge: Useful
Game Content: Mainstream

Dune: The Dice Game is a dice-driven game by Heiko Gunther, set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 8 playable Factions has a small set of thematic special abilities that allow them to break certain rules in the game.

Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new Troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour.

The game ends when one Faction or Alliance is in control of a minimum number of strategic regions at the end of their turn, or after 6 whole rounds.

Knowledge of the game is not required, though having read Dune prior to the game is required for context.
Website: /boardgamegeek.com/boardgame/173486/dune-dice-game

349 Battlestar Galactica for Nuggets

Saturday 3 PM on Salon 1 Table 3 for 6 hours
Room Map
GM: Gregory Wong
Type: Board
System: Battlestar Galactica
Edition: Core
Players: 5
Provided: All materials provided by GM
Variations: No Sympathizer Varient
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This event is geared toward players who are new to Battlestar Galactica. We'll be playing the core game with the Investigative Committee from the Pegasus expansion.

350 The Whole Gorram 'Verse

Saturday 3 PM on Salon 1 Table 4 for 6 hours
Room Map
GM: Jane Barrow
Type: Board
System: Firefly
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fly around the 'Verse, hire a crew, work a job, and aim to misbehave. Try not to get hit by Reavers! Firefly the game with all the expansions!

351 Dream a Little Dream with Me

Saturday 3 PM on Salon 1 Table 21-22 for 6 hours
Room Map
GM: William Rawls
Type: Board
System: Eldritch Horror
Edition: 1st
Players: 5
Provided: Materials may be provided by GM
Variations: More than one board
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Stars fading but I linger on dear,
Still craving your kiss,
Longing to linger till death rents,
Just saying thus:

Sweet dreams till cultists find you,
Sweet dreams that leave all worries far behind you,
And in our dreams,
Whatever they be,
Dream a little dream with me

363 Milk Run to Boonville

Saturday 3 PM on Hall Table 7 for 8 hours
Room Map
GM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars Classic
Edition: Deluxe
Players: 8
Provided: Miniatures may be provided by GM
Power Level: $130K total for group, $20-25k max per car
Rules Knowledge: Useful
Game Content: Mainstream

Word is that a nasty new strain of the gene modified Flu Bug from the time of the Troubles has popped up in isolated communities. Boonville has managed to keep their walled community intact, but now desperately needs medical supplies as the flu rampages through the town. The Brotherhood of Truckers wants both arms and a leg to deliver to this middle of nowhere community, so the citizens of Boonville have turned to your organization to deliver the much needed vaccine. You have 2 days to get the antibiotics the 350 miles to town from the medical supply center. At least the Whiskey Foxtrot Truck Stop is conveniently located half way there, and has made a deal with you to charge your vehicles in exchange for a couple of crates of electronics. What could possibly go wrong?

Trials and Tribulations, The GM's Forum

Saturday 4:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Glenn S. Thain
Type: Seminar

An informal discussion (audience participation encouraged), where we talk about being the GamesMaster, (players are encouraged to come too...).

311 The Keep on the Borderlands 3.5

Saturday 4 PM in 143 for 6 hours
Room Map
GM: Daniel Woolery
Type: RPG
System: Dungeons & Dragons 3.5
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: optional & house rules
Rules Knowledge: Useful
Game Content: Mainstream

The Keep on the Borderlands was the introduction to Dungeons and Dragons for many in the 70s and 80s. Designed by the great Gary Gygax for basic D&D. Now play it in the 3.5 rule system.

We will not be using Miniatures or Battle-maps, combat will be fast paced and visceral like Role Playing should be. Every character provided by the DM has a mission at the keep to augment role playing opportunities.

Search out the Caves of Chaos. A monster infested cave system designed by the legendary Gary Gygax. Fight monsters and gain levels. We should go through level 4 or even 5 by the end of our time playing.

313 The City of Brass

Saturday 4 PM in 161 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 5
Provided: Characters may be provided by GM
Power Level: 13th + 7 Mythic
Rules Knowledge: Useful
Game Content: Mainstream

Story Players Need to Know:
The fabled City of Brass is the Capital and last stronghold against the Demonic Hordes of 'The Ancient Ones'. The City is run by Fire Genies known as Efreeti and along with both Fire and Magma Elementals have been able to maintain some control. The battle for the plane has raged for some-time the Goddess of Fire and some of the Efreeti noble houses still maintain the central Palace, the Pillar of Fire, and most of the Noble District. Adventurers have been summoned to the City in order to follow through with one of the three plans to victory.

1) Marriage of Fire Goddess Ymeri to Cambion Lord 'Sendious': Capitulation to the Abyssal Forces has always a plan of the Evil Genies who wish to stop losing power and wealth. In order to negotiate the alliance, marriage, and surrender of the city the adventurers will have to keep the peace.

2) Push the Enemy out of the City: Adventure into the conquered city and liberate the city from the forces of the Abyss. Of course it is always nice to have a planar city to back you when you go into the depths of the city of Brass.

3) Destroy the Abyssal Wound in the Fire Mountains: Travel across the plane to the heart of the Abyssal infection you must use either your powers or the Mythic Plane itself to close the wound. Besides surviving the flood-plane of the Abyssal forces you must find a way to close the 'Rift'.

314 Greyhawk Hero: Hateful Things

Saturday 4 PM in 162 for 8 hours
Room Map
GM: Enedino Fernandez
Type: RPG
System: Hero 6th. ed. (Fantasy)
Players: 6
Provided: All characters provided by GM
Power Level: 450 pts
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan.

Return to the World of Greyhawk for a classic wilderness/dungeon crawl using the worldÕs most flexible and heroic game rules: the Hero System. All characters will be provided; I have ten characters to choose from, so there should be something for everyone.

New players are most welcome! I have been playing and running the Hero System for nearly thirty years now and love to share it with others.

(Note: if you played in this game at Kublacon 2017, you will be welcome to come and play the same character or pick a new one. I am starting this game at the dwarf hold so you wonÕt have to play through the same material.)
Website: /deejmeister.net/

315 Things They Don't Want You To Know

Saturday 4 PM in 163 for 6 hours
Room Map
GM: Kevin Glazner
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In the 1940s the U.S. Navy established a base on the Salton Sea in the Imperial Valley near the town of Salton Sea, California. At the end of the war the base was decommissioned and leased to the Sandia Corporation for use in missile testing until the late 1950s. Conspiracy theorists spread rumors that the company was conducting exotic energy tests and generating dangerous levels of x-ray radiation in the development of weapons for the military. Military operations at the base continued with reports of live fire training missions at the time of the first Gulf War. In recent years the base was turned over to the Bureau of Land Management who quarantined the area for endangered species preservation. Recently a Delta Green friendly Edward Porter (LA Times reporter) has been in contact with a former Sandia Corporation employee who wants to provide information on unusual activities at the base.

A Cell directs your team to conduct a debrief of the informant. Investigate the information provided. Resolve any areas of interest to Delta Green. Provide an after-action report to A Cell.

316 GMLESS: It's a Wrap! Noir!

Saturday 4 PM in 164 for 4 hours
Room Map
GM: Christopher Allen
Type: RPG
System: It's a Wrap!
Edition: Noir!
Players: 4
Provided: Characters created for game
Variations: 40's Noir Themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's a Wrap! is a GM-less collaborative RPG of cinematic storytelling. If you've enjoyed the movies, now you can be in them, creating a story one scene at a time! 40's Noir Themed.

317 Escape From Orkridge

Saturday 4 PM in 166 for 8 hours
Room Map
GM: Dennison A. Milenkaya
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Slaves of malicious orks must escape confinement. Will you succeed?

318 The Summer Leaf Tournament

Saturday 4 PM in 168 for 10 hours
Room Map
GM: Shannon McNamara
Type: RPG
System: King Arthur Pendragon
Edition: 5.1
Players: 6
Provided: All characters provided by GM
Power Level: Mortal knights & ladies & squires
Variations: minor
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Pendragon is a blend of Arthurian Literature and 6th century Brittanic History with some updates to suit a 21st century audience (i.e. female knights). Possible focuses (or multiple focuses) are dependent on the dynamics of the group but can include: investigation, tournament extravaganzas, romance, exploration and good old fashioned combat for a good cause.

Personality traits and passions (for those who have played the game) will be used. Each PC will be in love with another PC at the table (character portraits supplied).

The Summer Leaf Tournament draws thousands upon thousands of people to Camelot where Lady Guenevur awards a bowl of summer leaves, said to be blessed by the Fae, to a number of fortunate victors. But the tourney is about so much more than the actual tournament and certain dark secrets may very well be revealed or kept at the expense of others' lives.

An ailing Lord Humphrey, emotionally connected to each of your characters, begs for your assistance on a personal matter and unknown to all of your characters Camelot may never be the same again.

SPECIAL NOTE: the intention of this game is to make it somewhat introductory for new players but still fun for veterans. Additionally, it's likely the group will split up in which case other players can listen, take a break or do something else. It is estimated at 7 hours with an additional hour as either a buffer or time for a long meal break.

For those interested you can check the url for a shorter version of the game at Minicon.
Website: storytellersjem.blogspot.com/2011/05/april-minicon-2011-minicon-was-great.html

319 The Oriflamme

Saturday 4 PM in 334 for 8 hours
Room Map
GM: Roderick Robertson
Type: RPG
System: Pendragon
Players: 6
Provided: All characters provided by GM
Power Level: Squires
Variations: Paladin (Charlemagne)
Rules Knowledge: Useful
Game Content: Mainstream

Knighthood, the dream of every squire. What you have been working towards for the last six years or more. And what better place to be knighted than the Abbey Church of St. Denis, the repository of the holy Oriflamme, by none other than King Charlemagne himself?

320 Goblin Mania

Saturday 4 PM in 374 for 4 hours
Room Map
GM: Bob Weidman
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins have been a menace to the markets of Verbobonc they attack from the sewers under the leadership of the 'Rat-King' Heroes are needed, is that you?

321 Mouse Hunting in Lando

Saturday 4 PM in 378 for 8 hours
Room Map
GM: Jason Unck
Type: RPG
System: Mutant: Year Zero
Edition: Hardcover, 2nd printing
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People Ð heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.

Mutant: Year Zero has two major game environments, each with its own style of play:

The Ark, your home in the dawnworld. A nest of intrigue and Lord of the Flies-style power struggles, itÕs far from a safe haven. But itÕs the only home you know, and just maybe the cradle of a new civilization. The game rules let you improve and develop the Ark in the areas of Warfare, Food Supply, Technology, and Culture. It is up to you, the players, to decide which projects to embark on.

The Zone, wastelands outside the Ark. You will venture into the Zone in search of food, artifacts, other mutants, and knowledge Ð not least about The PeopleÕs own origin. The game includes two maps of example Zones; London and New York and a plethora of tables and other tools to let the GM populate its sectors with mutants, deadly monsters and bizarre phenomena.

Where in the world the Zone and the Ark are located is up to you Ð why not play in a post-apocalyptic version of your own home town? The modular approach of this game lets you place all of the campaign material wherever you like.
Website: frialigan.se/en/games/mutant-year-zero/

322 Superheroes Fight the Third Reich Part 2

Saturday 4 PM in 381 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 Char pts (Street Level Heros)
Variations: Awesome Powers supplements are allowed.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

1944. The world is at war with the Axis powers, and freedom itself is in jeopardy. As super-powered recruits, you are going on a vital mission to destroy a secret Nazi base high in the mountains. The fate of the world may depend upon it. This game is for 30 Point BASH! Ultimate Edition characters, setting appropriate for the 1940s can be provided, or you can bring your own.

An excellent free resource for making characters can be found at http://www.bashcreator.net

There are also some pregenerated heroes who can be provided.

This is Part 2 of the scenario presented in Part 1, where the Heroes will pick up where the Heroes in Part 1 left off. It is okay if Part 2 features different Heroes than Part 1.
Website: www.bashtalk.org

333 Edge of Darkness

Saturday 4 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: CJ Lowe
Type: Card
System: Edge of Darkness
Edition: 1st
Players: 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style boardgame of 60 to 120 minutes for 2 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

1. Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on 1/3rd of the slip and are transparent on the other 2/3rds. During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the 'good' side of the cards (front), you also add strength to the 'bad' side of the cards (back).

2. Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.

3. Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.

4. Threat Tower: There is a Threat Tower which dictates when and who Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!

5. Modular set up: Edge of Darkness will come with 20+ Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

352 OUTPOST

Saturday 4 PM on Salon 1 Table 10 for 6 hours
Room Map
GM: Chester Hendrix
Type: Board
System: OUTPOST
Edition: 25th Anniversary
Players: 9
Provided: All materials provided by GM
Variations: KickStarter Extras
Rules Knowledge: Expected
Game Content: Mainstream

If you have this game at home, you know why it's being run at a Con - getting 9 players together makes this one of the premier boardgames of all time, but when you can get a group to take up all the player slots is where OUTREACH shines. Sign up for this one quickly!

[Demo] Feed the Shoggoth!

Saturday 4 PM on Hall Table 4 for 4 hours
Room Map
GM: Badger McInnes
Type: Card
System: Feed the Shoggoth!
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Feed the Shoggoth! is a devious and fast-paced card game, in which players each control a different cult faction, facing a very angry and hungry Shoggoth in the middle of the table. Players earn points and win the game by sacrificing minions from their cult to the Shoggoth (bad news for Minions, but what do you expect when you join an evil cult?). However, the Shoggoth is indiscriminate in who he eats; if you canÕt feed the Shoggoth on your turn with a Minion, it eats you, and youÕre out of the game!

Games typically last 30-45 minutes, so walk-ins are welcome! We'll be play testing some new cards for an upcoming expansion, and we'd love to get your feedback. Prizes will be available, as well!
Website: www.feedtheshoggoth.com

Blockbuster LARPs

Saturday 5:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Mark Mensch
Type: Seminar

A new type of LARP is hitting the scene but what are they, what to expect at them and which ones are in the US? Come and find out.

323 The Rod of Skhemet

Saturday 5 PM in 508 for 6 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras
Edition: [RQ6]
Players: 8
Provided: All characters provided by GM
Power Level: beginning
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The rebel pharaoh Haronnophris needs magic weapons and power to drive the Greeks from his kingdom. You have been tasked with recovers the mace of the lion goddess, Sekhmet, from it s resting place in the valley of

324 Gobs o' Trouble!

Saturday 5 PM in 608 for 6 hours
Room Map
GM: Curtis Lyon
Type: RPG
System: Adventurers! (A Role Playing Game in Two Pages)
Players: 6
Provided: Characters created for game
Variations: Adventurers of Wor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When a chance encounter on the road turns out to have a more nefarious story behind it than first meets the eye, the Adventurers have Gobs o' Trouble!

Adventurers! is a simple, open-ended roleplaying system, and Realms of Wor is a classic old-school fantasy with a new feel. When you combine them, you've got Adventurers of Wor. And when the Adventurers encounter some refugees on the road who've been driven from their home by goblins, they find out they've got Gobs o' Trouble! This is an introductory adventure to both Adventurers of Wor and the world of Wor. This game is being run by the author of Adventurers of Wor and Gobs o' Trouble.
Website: www.rpgnow.com/product/225561/Adventurers-of-Wor?src=hottest_filtered&coverSizeTestPhase2=tru

353 Twilight Imperium Fourth Edition

Saturday 5 PM on Salon 1 Table 8 for 8 hours
Room Map
GM: Barry Figgins
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Twilight Wars have ended, and the ancient Lazax throne sits empty. Can you prove the worth of your great race, and become the new galactic Emperor?

Twilight Imperium is a grand strategy game of galactic politics, warfare, trade and technology. Despite its scope, it features a clean and elegant game design that's only slightly more involved than your average game.

Twilight Imperium is famously lengthy, but the new fourth edition flows really well. I'm optimistic we'll be done in six hours.

[Demo] Crazier Eights: Olympus

Saturday 5 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

This version is based on Greek mythology. ThereÕs Zeus, Atlantis, PandoraÕs Box and more!

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

[Demo] Ram-It Cards

Saturday 5 PM on Hall Table 3 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

Staying Alive in the Game Publishing Biz

Saturday 6:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Josh Christensen, Rick Loomis
Type: Seminar

Experienced entertainment entrepeneurs give you the lowdown on whether you can make a living in the games business.

401 The Cold Hard Truth

Saturday 6 PM in 149 for 8 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Useful
Game Content: Mature Themes

Hammerhead, the communication center for the Joint Operations Center Guantanamo Bay Cuba, has gone dark and all other forms of communications from the base have ceased. Fearing a terrorist attack, Delta Force and the 3rd Ranger Quick Reaction Brigade at Fort Benning were dispatched to assess the situation. However, their last communication made little sense and now the CIA has had reports that the Cuban observers on the Cuban side of the baseÕs fence-line have seen strange lights, heard chanting, and caught glimpses of unnatural forms moving around the base at night! Because of this, the Secretary of Defense has activated the 'Specials Squad,' the elite unit, dealing specifically with 'paranormal events.' Can the unit find out whatÕs happening on the base before its too late?

404 One-Eyed Jack

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steve Kani
Type: RPG
System: Serenity RPG
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Zilla Pegunang is the fixer, the wheeler dealer, the man with the plan aboard the CL-54 cargo lifter Distant Shore. He appeared one day with a briefcase full of cash and a cortex terminal. With his seemingly endless supply of contacts and resources he quickly became indispensable. Now he is missing. He stepped off the ship to meet a friend about a great job. He said those famous last words, IÕll be right back In the wake of his disappearance: some scattered clues and a mysterious phone call that will lead the crew to the last place in the Ôverse they would have expected to find him.

Learn more about the RolePlay Workshop and what we can offer at the link.
Website: www.roleplayworkshop.com/game-worlds/

405 Thieves of Pebblebrook

Saturday 6 PM in 376 for 4 hours
Room Map
GM: ian Norris
Type: RPG
System: Mouse Guard
Edition: 2nd
Players: 6
Provided: Characters created for game
Power Level: Brave mice fighting & compromising
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The small town of Pebblebrook lies on the outskirts of the Territories, far removed from the other towns with the Weasels of DarkheatherÕs border dangerously close. When mail runners from Pebblebrook stop arriving, members of the Mouse Patrol are sent in to investigate.

406 Los Campeones de Justicia contra El Circo Diabolico

Saturday 6 PM in 377 for 8 hours
Room Map
GM: Vernon Putman
Type: RPG
System: Hero 5th. ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: standard
Variations: Luchadores
Rules Knowledge: Useful
Game Content: Mainstream

Doctor Devastacion is out for revenge. This time, he has enlisted the evil circus, El Circo Diabolico. Can our heroes save Mexico City before the devil's clowns get their hands all over it?

407 Under Cover of Plague

Saturday 6 PM in 379 for 8 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

San Francisco 1900, after signs of the Black Plague are found in Chinatown, an entire neighborhood is quarantined. But, is it plague or something more sinister? I'm sure you'll find out.

You are police detectives assigned to investigate strange doings in Chinatown under the cover of a massive quarantine. There probably isn't plague all around, right?

431 Resident Evil DBG

Saturday 6 PM on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

432 Beyond Reproach

Saturday 6 PM on Salon 1, Table 6-7 for 8 hours
Room Map
GM: Brad Nozik
Type: Card
System: Vampire: The Eternal Struggle
Players: 10
Provided: Players must provide own game materials
Rules Knowledge: Useful
Game Content: Mainstream

Vampire the Eternal Struggle.
Two rounds and a final.
Bring your deck, though some may be available for loan.
Promos and prizes!
All standard rulings and tournament rules apply.

433 Rick and Morty

Saturday 6 PM on Salon 1 Table 24 for 4 hours
Room Map
GM: Scott Albrecht
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, and more to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Website: /boardgamegeek.com/boardgame/224134/munchkin-rick-and-morty

434 Timeline

Saturday 6 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Timeline
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Was the light bulb invented after or before glasses? With Timeline, learn the answer to this question and thousands of others by comparing your knowledge or hunches to historic reality. Together we create a timeline with our cards, but only correct answers stay on the timeline!

442 Merchants & Marauders

Saturday 6 PM on Salon 1 Table 23 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 3
Provided: All materials provided by GM
Variations: Seas of Glory expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew. May use some elements from Seas of Glory expansion

443 Defenders of the Realm

Saturday 6 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Jeff Wood
Type: Board
System: Defenders of the Realm
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As the dark Generals lay waste to the land, marching in on Monarch City, the Realm calls to its Heroes to save the day! Fantasy cooperative similar to Pandemic.
Website: /www.boardgamegeek.com/boardgame/65532/defenders-realm

461 Car Wars!

Saturday 6 PM on Salon FG Table 7-9 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Sci-Fi Miniatures
System: Car Wars Classic
Players: 6
Provided: All miniatures provided by GM
Power Level: Division 10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Saturday night at the arena, choose a car and let the mayhem commence. Prizes and giveaways from SJ Games!

471 Last Seat in Storage Room G

Saturday 6 PM in Salon A for 6 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 16
LARP Experience: Useful
Game Content: Mainstream
Genre: Star Wars
Costume Suggestions: Look sir, Droids!

The luxury liner 'Princess of the Stars' has been captured by Imperial Troops. Currently, The Empire is searching the ship for something: Is it stolen data, rebel sympathizers, or perhaps the key to unimaginable power? In the base of the ship, below the main decks, just outside the radiation shielding, in a disused maintenance area, behind a locked blast door and a sign marked 'Beware of the Gundark,' an unlikely group of heroes lie in wait to lead a fight whose odds are at least 3720:1.
Website: /www.facebook.com/Gamergeekus

472 Music of the Night: A Prom Mask-erade

Saturday 6 PM in Salon B for 6 hours
Room Map
GM Troupe: 40 Thieves Property Reclamation Agency
Type: LARP
System: Masks: The New Generation setting
Players: 13
Variations: Card draw homebrew system
LARP Experience: Useful
Game Content: Mainstream
Genre: Super Hero Comics, with a dose of high school dram
Costume Suggestions: Superhero costumes, capes, prom clothes, formal dresses, suits, masks

Prom night. A rite of passage. A time for romance. For fancy dresses and up-dos, suits and cumberbuns. A time to enjoy being young.

Definitely not a time to worry about your mask-wearing alter-ego.

The Prom Committee thought they�d prepared for everything-- live band, proximity alarms, decorations, psychic dampeners, non-alcoholic punch, power negation fields, flexible dress code, and a highly-sensitive early warning system for both monsters and giant mechs. They even made sure a few chaperones were Heroes in disguise.

Except, for the students of Halcyon High, this year�s Ball has been unmasked.

Evil doesn�t take the night off, just because tickets cost $100 a couple.

The super villain Phantom and his mysterious henchman are the ultimate party crashers. Despite the best efforts of the Halcyon High staff, the entire Prom has become a hostage in the Phantom�s bid for World Domination.

Too bad he isn�t aware exactly how many of those adolescent captives in formal-wear have powers of their own.

Trapped inside the banquet room of the Halcyon City Opera House, a group of young people with extraordinary abilities must come together to escape the villain�s evil clutches, thwart his plans, and show the world just how Super teenagers can be.

But when you�ve always been told your Secret Identity is the most precious thing you have, how can you open up enough to trust a classmate? When you know being honest puts people at risk, how can you tell your date you fight crime?

Can these heroes-in-hiding come together enough to trust each other? Can they save themselves, and, at the same time, just possibly save Prom Night?

----
Set in the Masks universe of Halcyon City, Music of the Night: A Prom Mask-erade is an adventure in teenage angst, interpersonal conflict, and volatile super powers. After all, puberty�s hard enough without the addition of empathetic projection.

Every character is living a double life-- student, and caped vigilante. Some are friends in one guise, some in the other, and a very rare few know each other as both Super and Normal.

Whether you want to put on the mask and save everyone, or are just dying to see if Jenny and Steve�s relationship will make it through the night, Halcyon High�s Prom is the place to be! Go Centaurs!

435 Buffet Master

Saturday 7 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Joel Clark
Type: Card
System: Buffet Master
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you eat the most at this Buffet to become the Buffet Master!?
Website: www.doomedlegiongames.com/index.php/our-games/buffet-master

408 Lost in Space

Saturday 8 PM in 152 for 4 hours
Room Map
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your team wakes up from cold storage! Where are you? Lost in Space!

409 Deep Sleep of Dread

Saturday 8 PM in 154 for 6 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Washington DC Ð Today. Congresswoman Denise Grey (D-NY) has fallen into a coma just three days before her speech to the UN on human rights. From this coma she continues to perspire saltwater, which covers her body, soaks the bedsheets and fills her lungs. At this rate, the doctors say sheÕll be dead in less than a week, but missing the speech will also be a serious blow to the oppressed people she has promised to represent. She has many enemies and time is short.

You are a member of the Advocacy Ñ a team of supernatural fixers, soldiers and researchers who work discretely to solve problems in and around the home of the worldÕs largest bureaucracies. You have the best technology and resources in the world at your hand, which is important because your adversaries donÕt play by the rules and often donÕt even come from this world.

410 [Your Security Clearance Is Not High Enough For The Title Of This Adventure]

Saturday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Infrared/Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Congratulations Infrared Citizen and welcome to Alpha Complex! Your new job will be $JOBNOTFOUND, working with the finest $TEAMNOTFOUND in order to [REDACTED]. Good luck!

PARANOIA is a cross between Karl Marx and the Marx brothers. You're a citizen of Alpha Complex, a massive arcology run by Friend Computer. You are a Troubleshooter, tasked with finding trouble and shooting it. Fun facts about PARANOIA include:

(Don't worry, you'll have six clones to go through)

Be prepared for four whacky hours of puns, tropes, and absolute loyalty to Friend Computer. Probably.

Trust No-One! Stay Alert! Keep Your Laser Handy!

411 Jailbreak!

Saturday 8 PM in 164 for 8 hours
Room Map
GM: Joshua Clark
Type: RPG
System: Unknown Armies
Edition: 3rd
Players: 9
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Four Convicts. Five Hostages. One Gun. A stormy night, a remote farmhouse, and some unexpected visitors. This is the classic 'Jailbreak' scenario, perfect for newcomers and experienced players alike, now updated to Unknown Armies 3rd Edition!

412 Spies Like You

Saturday 8 PM in 338 for 4 hours
Room Map
GM: Kevin Leung
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mission Impossible meets D&D. ItÕs your first mission as royal spies, and you will have to be crafty, sneaky, and clever to get through it. It is up to you to use your imagination to come up with the craziest ideas that might just work and improvise your way through dangers you definitely werenÕt trained for.
Website: /www.drivethrurpg.com/product/227983/Spies-Like-You

413 The Moon is a Harsh Mister/Mistress

Saturday 8 PM in 374 for 12 hours
Room Map
GM: Glenn S. Thain
Type: RPG
System: Dungeons & Dragons 3.5
Players: 7
Provided: Characters may be provided by GM
Power Level: 12th
Variations: Some house rules
Rules Knowledge: Useful
Game Content: Mainstream

In the Scarred Lands, there is a Moon the Gods have declared verboten, why is it not acknowledged, (and how did it earn the God's disfavor?)

444 Oath of the Brotherhood

Saturday 8 PM on Salon 1 Table 14-15 for 3 hours
Room Map
GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

[Demo] Ram-It Cards

Saturday 8 PM on Hall Table 3 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

[Demo] Crazier Eights: Camelot & Avalon

Saturday 8 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Crazier Eights is similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an effect. The first player with zero cards in hand wins.

Camelot & Avalon are two versions inspired by the King Arthur stories. You can get Guinevere, Merlin, Sir Percival & more! The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com

501 Harajuku Night

Sunday 8 AM in 143 for 6 hours
Room Map
GM: Brian E Williams
Type: RPG
System: Torg Eternity
Players: 6
Provided: All characters provided by GM
Power Level: Starting as Ords
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While the world falls apart, six strangers seek safety in Tokyo as they encounter a nightmare of otherworldly proportions. TORG Day One: Pan Pacifica

502 Class President

Sunday 8 AM in 145 for 8 hours
Room Map
GM: Don Satow
Type: RPG
System: Hero 6th. ed. (Teen Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 9d6, 8 CV, 5 Spd
Variations: luck/unluck diff; mini ingame w/school election
Rules Knowledge: Useful
Game Content: Mainstream

Time for class elections! The class president helps shape school policies on the activities of teen supers. Loathsome Cyrus Snayle has his own agenda on how to make the school GREAT again. Cyrus is running for class president and he must be stopped. Can you and your friends prevent Cyrus from running away with the elections?

503 The Lighthouse is out

Sunday 8 AM in 147 for 4 hours
Room Map
GM: Joel P. Bisby
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your port town is a rocky foggy place. The lighthouse guarantees trade and food. Now it's out, the first group never returned. Guess you're next before hunger sets in.

A few of you got the bright idea over one too many ales one night that the life of an adventure sounds better than this whole work thing most folks do. besides you are always hearing of great heroics and riches untold if you make the leap. At least that's what the very charismatic bard was regaling you with as you fortified yourself with ale that night.

504 Web of Intrigue

Sunday 8 AM in 149 for 6 hours
Room Map
GM: Andrew Jackson Davis
Type: RPG
System: Star Trek the RPG
Edition: Decipher
Players: 8
Provided: All characters provided by GM
Variations: Homebrew Rules - influenced by Dread
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Enterprise has been converted into a flying deathtrap by enemy agents. Can the Next Gen officers repel the invaders and solve the mystery at the heart of the conspiracy to take over the Federation?

505 Dragon Hunters

Sunday 8 AM in 151 for 8 hours
Room Map
GM: David Gay
Type: RPG
System: Pathfinder
Players: 8
Provided: Characters created for game
Power Level: Zero @ start; advance to 2nd
Variations: Core Rulebook; lim classes; rapid advance
Rules Knowledge: Useful
Game Content: Mainstream

Visit the Dragon Hunters website to learn more about character creation and this unique 0 to 20th level Pathfinder campaign. The 8-hour session designed for DunDraCon gets you started on the exciting challenge of driving the dragon overlords out of the world they've dominated for 400 years. Featuring core rules, limited classes, very rapid advancement, action points, dungeons, and (of course) dragons, the campaign combines old school tropes, recent innovations, and a pinch of creative magic to bring you all the thrills of Pathfinder.
Website: davidtgay.com

506 Which Whey Did It Come From?

Sunday 8 AM in 152 for 8 hours
Room Map
GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Variations: Minor, mostly use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In August of 1876, several large masses of flaming material struck England. Thought at first to be meteors, they were actually projectiles -- who is threatening Britain? Can you thwart this menace?

507 Pre-imminent Paradox: Time of Terror

Sunday 8 AM in 154 for 8 hours
Room Map
GM: Ryan Walton
Type: RPG
System: Doctor Who Adventures In Space And Time
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As the Universe slowly collapses, the Doctor(s) and his companions plan for battle. Can the defeat the Dalek Doctor? Find out next episode!

508 A Star over Carleon

Sunday 8 AM in 159 for 6 hours
Room Map
GM: Jay Loucks
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As Knights of Die Kreuzritter, you work from the shadows to protect all from the depredations of monsters and evil sorcerers. You are the only legitimate bearers of Dracheneisen weapons, unbreakable swords and knives with powerful effects against monsters and evil magics. Your order has received intelligence that an Archeologist has meddled where she should not, and is bringing such a weapon to Carleon. Your group of Knights, trained Duelists and Sorcerers all, have been called upon to investigate, and retrieve any Dracheneisen in her possession. But evil stalks the streets of Carleon, and death visits her citizens in the night. Can you protect the poor people of Avalon and still fulfill your mission?

Please join me for a rollicking, swashbuckling adventure of 7th Sea 2nd edition. Bring a double-handful of D10s, for when you are very, very good.

509 Dead by Daylight

Sunday 8 AM in 160 for 6 hours
Room Map
GM: Joshua White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: Characters may be provided by GM
Power Level: Novice & Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Every day might be your last on the edge of the undead-infested Desolation. For one village, today is that day. Can you survive until MartyrÕs Point comes to your rescue?

510 My Circus, My Monkeys

Sunday 8 AM in 161 for 8 hours
Room Map
GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bonobo Cholly's Greatest Show Left on Earth travels the blasted world of the Future, trying to spread a little joy. Why do people keep attacking it?

511 Sand Dreams

Sunday 8 AM in 162 for 8 hours
Room Map
GM: Jeff Brain
Type: RPG
System: Dungeons & Dragons 3.5
Players: 6
Provided: Characters may be provided by GM
Power Level: 9th-12th
Variations: recent D&D/Pathfinder + Gringold Campaign
Rules Knowledge: Useful
Game Content: Mainstream

Grit has worked its way between your armor and skin, underneath your tunic, rubbing your skin to near blisters. Just south, you see the hazy outline of the immense labyrinth of wood, stone, rope and metal that is a bridge across this river of sand. You recently witnessed one of the most incredible events in your life; an enormous structure lifted itself over the bridge, landed in a huge swirl of whirling sand, and is now moving slowly across your vision.

This must be the portent of your recent dreams, and will hold your destiny in the next few hours. You look around at your companions, and nod, each of you sharing similar thoughts, now is your time.
Website: gringoldcampaign.weebly.com/

512 The Future that Never Was: The Terror of the Return of MechaGodzilla

Sunday 8 AM in 163 for 8 hours
Room Map
GM: Joe Di Lellio
Type: RPG
System: Hero pre-5th ed.(Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC & appropriate defenses & CVs
Variations: some 5th ed. Adds
Rules Knowledge: Expected
Game Content: Mainstream

The hulk of what was MechaGodzilla collapses into it's blackhole generator and you... hear? ... 'Kentaurus is hardly done, Solarians. You will ALL fall before our space science!'

Herein lies - if I get around to it - all the background to 'The Future that Never Was' DDC-only campaign. With luck & motivation, and mostly the latter, I'll fill you in on the burgeoning new world that is the Solar Federation.
Website: www.planetx.org/~joed/ddc/xxxxii.html

513 Light of the Kaliphate

Sunday 8 AM in 165 for 8 hours
Room Map
GM: Pól Stafford
Type: RPG
System: Rolemaster
Edition: Classic
Players: 5
Provided: All characters provided by GM
Power Level: meduim-high
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Set between the kingdoms of the Burning Sands and the Verdant Plains, the Kaliphate of the Isthmus is a center of trade, tolerance, prosperity, and the Light of Reason - even if its patron god is Baruk, Lord of Night.

Years ago now, you helped Ashan the Kaliph found the Kaliphate. Your insight, powers, and presence were instrumental in creating a civilization such as the world has never seen.

Apropos of nothing, you have received word - clearly by magical means - that the Kaliph requests your presence at a feast thrown in your honor with many dignitaries - and many worrying old friends.

What will you find in the halls of the Kaliph when you return? What new danger awaits...

An encore game from DDC 41; new players only, please

514 Return to Jick'son- Rank of the Fit Strikes Back

Sunday 8 AM in 164 for 8 hours
Room Map
GM: Patrick Hamilton
Type: RPG
System: Gamma World
Edition: White Wolf D20
Players: 8
Provided: All characters provided by GM
Power Level: medium
Variations: Rules are for sissies, just play :D
Rules Knowledge: Useful
Game Content: Mainstream

Chapter 3- Having survived the swine flu, our adventurers are called to return to Jick'son to protect the medical facility there.

Jick'Son Zone

In the Late 20th century Jacksonville’s urbanization project was nearly complete. The cultural melting pot, however, was on the verge of boiling over. Crime, poverty and drug addiction were major problems. Providing public services to the masses was an overbearing expenditure. Standley and Leibert Technologies provided the solution. The company used their technological advancements to completely automate the city’s civic infrastructure. Police Androids worked the front line with organic units by patrolling and pacifying the toughest neighborhoods. Fire suppression, sanitation, water, power and gas services were completely automated. Human technicians stood by to oil and repair the equipment as needed. By 2007, the city built a municipal nuclear energy plant owned and operated by S&L Technologies.

All that changed in 2025, two weeks in to Armageddon. Jacksonville was struck by two 100 Megaton satellite launched nuclear ground strikes. Both bombs missed their targets by 5 miles due to damage and confusion caused by the massive destruction in the days following first strike. The ground strikes still produced massive damage and fallout in an area nearly 100 miles in diameter. However, the city had been previously evacuated and most of the sheltered civilians were wiped out during the strike. The city suffered near destruction with the exception of a few newer buildings constructed from newer materials.

In Chapter 1- the party assembled the mini-van needed to get to Jick'son.

In Chapter 2- our stalwart party managed to get into Jick'son and find the cure to the Swine Flu epidemic caused by the Rank of the Fit.

Live Well, live S&L.

,Standley and Leibert’s, peace comes with justice.

Your Welfare is our business, S&L

515 Prehistoric: Homo Sapien vs Dinosaur

Sunday 8 AM in 166 for 8 hours
Room Map
GM: Nick Matyas
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 7th 25pt buy, 23.5k gold. Max Intell = 8
Variations: No reading, writing, alchemy, technology
Rules Knowledge: Expected
Game Content: Mature Themes

Come with your prehistoric themed character (8 intelligence max) to save the last of homo sapiens against the tyrannical super intelligent dinosaurs. No reading, writing, alchemy, or technology.

516 The Warrior's Challenge

Sunday 8 AM in 168 for 8 hours
Room Map
GM: Gregory Landon
Type: RPG
System: Tunnels & Trolls
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Variations: house rules
Rules Knowledge: Useful
Game Content: Mainstream

After barely escaping from a civil war, you find yourselves passing through a dark jungle, you are captured by a tribe of primitives, will you survive their Warriors Challenge?

541 To Sleep, Perchance...

Sunday Noon on Salon 1 Table 4 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Variations: Staged Difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Under Hypnos spell, dreamers never awake and the waking world draws every closer to madness. Can you stop this ancient God in time?

Your band of intrepid adventurers pursues mysteries in the waking world and the fantastic dreamlands in the hope of stopping Hypnos before both worlds end in nightmare.

(Will use all available expansions)
Website: /boardgamegeek.com/boardgame/146021/eldritch-horror

542 Are You Afraid of the Dark?

Sunday Noon on Salon 1 Table 8 for 6 hours
Room Map
GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Variations: Story Mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

531 Illuminati

Sunday 9 AM on Salon 1 Table 6 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Illuminati
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord.

The object of Illuminati is to take control of the world. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss Bank Account to smash the IRS!
Website: www.sjgames.com/illuminati/

543 BLACK PLAGUE ZOMBICIDE

Sunday 9 AM on Salon 1 Table 1 for 4 hours
Room Map
GM: Frank Alonso
Type: Board
System: Zombicide
Edition: Black Plague
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Black Plague is a cooperative game in which players face hordes of Zombies managed by the game. Each player directs 1 to 6 Survivors of a fantastic medieval world invaded by the Zombies. The goal is simple: fulfill the objectives of the Quest, survive and kill as many Zombies as possible!

544 Axis & Allies Anniversary Edition

Sunday 9 AM on Salon 1 Table 26 for 8 hours
Room Map
GM: David Hill
Type: Board
System: Axis and Allies
Edition: Anniversary Edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

WWII recreation

560 Mech Dropships on the Horizon

Sunday 9 AM on Salon FG Table 7-9 for 10 hours
Room Map
GM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Star League Tech
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On a planet named Nowhere13(name lost after changing ownership 13 times), just outside the borders of Davion/Kurita is a world that is engulfed in battle for the right to claim that they are the owner until the next fight.

Since the planet is outside the inner sphere territory, neither house can submit a formal complaint that they are being attacked by the other house. So every few years, each stages an attack to take back(or try to) the world from the other. This planet has become an unofficial training combat for both houses testing each others tactics. This is just one of many battles taking place on this world. The time period is the year 3040 and only Star League tech is being used so no advanced weapons or Clan tech. I always try to make a fun and challenging game for all. Come out for some mech blasting action!

571 Under My Skin

Sunday 9 AM in 570 for 6 hours
Room Map
GM: Laurel Halbany
Type: LARP
System: Other
Players: 8
LARP Experience: Useful
Game Content: Mature Themes
Genre: Freeform
Costume Suggestions: Comfortable everyday modern clothing

Players work together to create a group of friends, some in committed relationships and some not, whose lives are changed by new love and attraction. We will develop the characters and their relationships to one another, then play out short scenes and flashbacks to fill in the details of their lives and what happens when they are drawn to someone new. Partners and new flames must choose whether they will honor their relationship lines, or cross them. Finally, the group of friends comes together one last time, now changed by their experiences.

This award-winning LARP by Emily Care Boss explores themes of loss, betrayal, openness, trust, and attraction through structured improvisational and collaborative scenes.
Website: www.blackgreengames.com/shop/under-my-skin-pdf

What's Cool

Sunday 10:00 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Bruce Harlick, Kenneth Hite
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

2 icons of the gaming industry present their unique viewpoints on the best in current game products, straight from the dealer room.

517 Steven Universe: Shattered Hearts

Sunday 10 AM in 334 for 8 hours
Room Map
GM: Michael Garcia
Type: RPG
System: FATE Core
Players: 5
Provided: All characters provided by GM
Power Level: Full Functioning Gem Warriors
Variations: Rules for Fusions
Rules Knowledge: Beginners Welcome
Game Content: Family

It's summertime in Beach City and Steven, his best pal Connie, and the Crystal Gems are out enjoying the warm weather at the Funland Amusement Park. However, a series of earthquakes disrupts the frivolity followed by attacks by some mysterious beings known as the Shattered Hearts. What are they and what do they want? It is up to Steven, Connie, Garnet, Pearl, Amethyst, Peridot, and Lapis Lazuli to band together to uncover what the Shattered Hearts' arrival means.

518 Goblin Mania

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Bob Weidman
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins have been a menace to the markets of Verbobonc they attack from the sewers under the leadership of the 'Rat-King' Heroes are needed, is that you?

519 The War King

Sunday 10 AM in 374 for 4 hours
Room Map
GM: Rick Westberry
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: Characters may be provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your comrades and you have been taken prisoner by the King of Mercia, he would have just put you to the sword, but he is in need of warriors to fight the invading armies of Drecklyn. He promises freedom if you do, and while not known for his kindness, he has never broken his word.

?The first part of the game will a field battle, if the players survive the next will be staying ahead of the following warriors of Mercia, and hope they don't catch up to you.

Players will have the option of building a second level character, or using what the DM provides. (chances are that characters that are provided will have a bonus with level, stats, or equipment.)

520 Mystery in the Misty Forest

Sunday 10 AM in 376 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the dying breath of a elven ranger, tragedy and mystery confront our heroes. What evil power could assault the realm of the elves, and how can it be stopped?

As members of the Emerald Enclave, your band is sworn to protect the civilized north from the forces of darkness. While Melandrach, the elven king of the Misty Forest is reclusive, there must be a dark power at work to confront his guardian forces. Time is of the essence, and you must uncover the source of the deadly raids in the forest.

521 The Fungi of Fear!

Sunday 10 AM in 377 for 4 hours
Room Map
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-in Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is going on at the Morningside Sanitarium. Patients check in but some are never heard from again, some mysteriously pass away. A group of old friends must find out.

This is a play-test for a future product.
Website: /www.facebook.com/PlanetPulpProductions/

522 Dr. Quinta's Haunted Estate

Sunday 10 AM in 378 for 8 hours
Room Map
GM: Aaron Clements Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Power Level: Heroic
Variations: Some House Rules & Game Mechanics
Rules Knowledge: Useful
Game Content: Mainstream

This game of FATE Accelerated is loosely based upon the Supernatural TV show universe. Slayers work thanklessly to keep the unaware populous safe from vampires, ghosts, demons, and other supernatural creatures. You will create one of these slayers (Or if you have played a game with me in the past feel free to bring back your RELEVANT character) and then delve into the mystery that surrounds the Estate of the recently deceased Dr. Quinta. Many rumors surround the estate and the Doctor only served to provide fuel for the gossip fire with her late night experiments and strange special deliveries to the mansion. Dr. Quinta's spooky habits were not the least of her troubles and she died owing a considerable debt in back taxes to the state. Now the Governor is putting pressure on local government to seize the estate so it can be made into a museum. The locals won't go anywhere near it but someone with some sense and perhaps a little paranormal knowledge placed an add in the paper. Unfortunately the first group of people who answered were seemingly unequipped to handle the true supernatural danger of Dr. Quinta's Haunted Estate. Now it is up to you and a team of others like you to put the exorcism boots to this spook shack hard style!

523 Protect the Royal Family

Sunday 10 AM in 379 for 8 hours
Room Map
GM: Earl Ogden
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: All characters provided by GM
Power Level: Epic
Rules Knowledge: Expected
Game Content: Mainstream

A coup is underway. Can you get the Emperor and his family out alive? Betrayal at all turns. Already the military hunts you and the clerics have fallen.

524 The Soaring Palace of Talmandor

Sunday 10 AM in 381 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 5
Provided: Characters may be provided by GM
Power Level: 13th + 7 Mythic
Rules Knowledge: Useful
Game Content: Mainstream

Level: 13th + 7 Mythic = 250,000 in gear / A +6 Weapon for Martial & for Casters (2) Free Feats Spell Penetration & Greater Spell Penetration, you may add 15 stat points per attribute, No Stats above 50.

Story Players Need to Know:
The Palace of Talmandor defends the country Andoran and is the Home of Talmandor an avoral, patron of the nation of Andoran.

Although the avoral's influence is strongest in Andoran, he dwells on the plane of Nirvana, within the aptly named Soaring Palace of Talmandor the Golden.

The Palace is Under Siege by three evil forces attacking all at once. Adventurers whom wish to keep Golarion Free from either the World Wound or Cheliax Hellish Hordes have been summoned. Evil comes from the depths of the palace, a rotting air ship covered in Epic-Chasme Demons attacks from the above and a Githyanki Pirate Ship assaults the palace from the Western Skies. Losing the Palace and its lord will diminish freedom for World of Golarion and lose of one of Nirvanas strongest powers.

1) Counter Attack an Undead Sky Ship covered with Epic-Mythic Chasme Demons.

2) Investigate the lower levels of the Flying Palace which the Devilish forces appear to be focused on.

3) Defend the Palace from the Githyanki Pirate Assault before they can breach in more than one way.

525 Mutant Year Zero - Beyond the Ark

Sunday 10 AM in 608 for 6 hours
Room Map
GM: Charles Picard
Type: RPG
System: Mutant: Year Zero
Players: 5
Provided: Characters created for game
Rules Knowledge: Useful
Game Content: Mainstream

The Ark gave you everything: safety, food, shelterÉbut for your People to survive, you have to leave all of that behind and face The Zone.

Mutant: Year Zero is a post-apocalyptic role-playing game, published by Modiphius Entertainment and developed by the Swedish games studio Free League Publishing. In MYZ you play as one of The People - mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin. Each character starts with a mutation, and may develop more mutations during play.

Mutant: Year Zero features two major game environments, each with its own style of play. The Ark, your home in the dawnworld: itÕs a nest of intrigue and Lord of the Flies-style power struggles, but itÕs the only home you have. The Zone are the wastelands outside the Ark. You venture into the Zone in search of food, artifacts, other mutants, and knowledge - not least about The PeopleÕs own origin.

(Experienced role-players will notice the Mutant: Year Zero mechanics are reminiscent of Apocalypse World Engine games with a dash of influence from Fantasy FlightÕs Star Wars series.)
Website: www.modiphius.com/mutant.html

526 War of the Wing Men

Sunday 10 AM in 508 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 8
Provided: All characters provided by GM
Variations: Slight
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new chapter in the Stars Like Grains of Wheat adventures. Based on Poul AndersonÕs Trader to the Stars series.

532 Harry Potter: Hogwarts Battle

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alexander Harris
Type: Card
System: Harry Potter: Hogwarts Battle
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this cooperative deck-building game, take on the role of either Harry, Ron, Hermione, or Neville as they try to stop VoldemortÕs plans. Play through the movies/books and relive the action as you gather items, allies, and spells in your attempt to stop Voldemort and save the day.
Website: /boardgamegeek.com/boardgame/199042/harry-potter-hogwarts-battle

533 The Red Dragon Inn - The Black Dragon Depths

Sunday 10 AM on Salon 1 Table 10 for 3 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 6
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. ItÕs about time you kicked back with a pint!

545 Scythe

Sunday 10 AM on Salon 1 Table 2 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Scythe
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Invaders from Afar
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation, and valor.
Website: /boardgamegeek.com/boardgame/169786/scythe

546 Betrayal at Baldur's Gate

Sunday 10 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Ryan Kretzer
Type: Board
System: Betrayal at Baldur's Gate
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at Baldur's Gate is a D&D version of Betrayal at House on the Hill.

547 Super Dungeon Explore

Sunday 10 AM on Salon 1 Table 13 for 4 hours
Room Map
GM: Kasi Jammeh
Type: Board
System: Super Dungeon Explore
Edition: Forgotten King
Players: 6
Provided: All materials provided by GM
Variations: Classic mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bring the video game console to your tabletop with Super Dungeon Explore! Build a party of brave Heroes to battle through classic hack-and-slash dungeons and defeat the villainous dungeon boss. Beautiful, fully assembled, 16-Bit inspired miniatures bring the game to life over lavishly illustrated dungeon tiles featuring the unique locales of Crystalia.

548 Battlestar Galactica: The Board Game

Sunday 10 AM on Salon 1 Table 24 for 4 hours
Room Map
GM: Bradford Leaser
Type: Board
System: Battlestar Galactica: The Board Game
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series.

561 Artificium Venari

Sunday 10 AM on Salon GH Table 3-4 for 8 hours
Room Map
GM: Raymond Metzger
Type: Mixed-Genre Miniatures
System: Warhammer 40K
Edition: 7th
Players: 8
Provided: Miniatures may be provided by GM
Power Level: 1500 pts
Variations: minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Long ago, an Imperial spaceship transporting an artifact of immense power crash-landed on a planet on the fringes of Imperial territory due to unknown circumstances. Soon after, a warp storm enveloped the system, preventing any travel to or from the planet. Now the warp storms have subsided, and the chance to reclaim the artifact has arrived. However, many other races have learned of the artifacts existence, and are mobilizing forces to capture it. You must either eliminate the opposing forces or keep them at bay long enough for you to gain possession of the Artifact. No teams, free for all combat, and 1500 points of pure carnage. Do you have what it takes to emerge victorious? Or will you simply become part of the dust on this forgotten world?

562 Infinity Tournament - Season 9 ITS Direct Action Tournament

Sunday 10 AM on Salon GH Table 5-8 for 10 hours
Room Map
GM: Joseph T. Yull
Type: Sci-Fi Miniatures
System: Infinity
Edition: N3
Players: 16
Provided: Players provide their own miniatures
Power Level: 300 pts/mid-tier
Rules Knowledge: Expected
Game Content: Very Complex

Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.

Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.

Tournament Format:

Mid tier/300 points.

Players should bring two lists made using the ITS season 9 and Infinity rules. Hard copy courtesy lists for your opponent are required.

Players should be familiar with the Infinity rules and FAQ as seen on the included link

There will be an ITS season 9 tournament pack for prize support. An additional, special prize will be awarded to the player using the Svalarheima Closed Lists with the best performance.
Website: www.infinitythegame.com

563 Covert Op: The Mine in the Desert

Sunday 10 AM on Hall Table 8 for 6 hours
Room Map
GM: Glenn M. Goffin
Type: Sci-Fi Miniatures
System: Stargrunt II/Traveller
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The players are Imperial Naval Intelligence operatives, Imperial Marines, and civilian specialists tasked with recovering experimental mining equipment abandoned in an uninhabited region of a Zhodani-occupied Imperial world.

The setting is the Fifth Frontier War. Rules are modified Classic Traveller for role-playing and StarGrunt II for combat. House rules for psionics and robots have been well tested.

General knowledge of the Traveller universe is helpful, but not required. Cooperative play (for the most part).

Each player gets a team of three pre-generated characters. The teams are Imperial Naval Intelligence command (1 team); INI technical personnel (2 teams); Imperial Marines (3 teams); civilian specialists (1 team); Imperial Navy flight crew (1 team (NPCs)).

All may not be as it seems, as some teams may have secret objectives, and of course any INI briefing is strictly need-to-know.

565 Team Yankee: Battle of Rinteln

Sunday 10 AM on Hall Table 3-4 for 8 hours
Room Map
GM: Clive Henrick
Type: Historical Miniatures
System: Flames of War
Edition: Team Yankee
Players: 8
Provided: All miniatures provided by GM
Power Level: 250 pts per side
Rules Knowledge: Useful
Game Content: Mainstream

NATO Flash Bulletin August 13th, 1985. Elements of the East German 9th Panzer Division and Soviet 47th Guards Tank Division have been identified by British first Corps as massing to breakout of the West German Hanover Region in an attempt to take the city of Rinteln thus splitting the British 4th Armored Division and the 11th West German Grenadier Division. This must not be allowed to happen at all cost.

Elements of the 1st BN, Argyll and Sutherland Highlanders are already in place, but can expect support from both the West German grenadier units and a US National Guard Armored Regiment that is in route.

Please come and join us for a massive 200 to 300 point per side with the forces of the Warsaw Pack attacking the city of Rinteln while Nato forces rush to its defence.
Website: /drive.google.com/file/d/1SMr7ys0ivjIFyvL1ULebKi0M7DoNGXsf/view

DROP IN Beyond the Door to Monster Mountain

Only available via On-line Pre-registration
Sunday 10 AM in Salon 2 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Original Dungeons & Dragons
Edition: Holmes Basic (1977)
Players: 6
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

Come celebrate 40 years of Holmes Basic D&D with Beyond the Door to Monster Mountain! All materials provided.

In the back of the town is an old metal door fixed to the mountainside. Rumors say that beyond the door the corridors are never the same....

[Demo] Traveller CCG

Sunday 10 AM on Salon 1 Table 27 for 2 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An open demo for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration.

All demo participants will receive a free Ship Deck (limit one per person for the entire con)!
Website: www.travellerccg.com

Cool Tools for Gaming

Sunday 11:00 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Clyde Lee Graham, Bruce Harlick
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

Overview and recommendation of various software (and some physical) tools for a better gaming experience. Will discuss tools for character generation, map making, remote gaming, and more.

566 Aturi cluster: Retribution

Sunday 11 AM on Salon FG Table 3 for 6 hours
Room Map
GM: Dovi Anderson
Type: Sci-Fi Miniatures
System: X-Wing Miniatures
Edition: HOTAC
Players: 6
Provided: All miniatures provided by GM
Power Level: PS 9
Rules Knowledge: Expected
Game Content: Mainstream

Co-op X-wing! The Empire has dispatched the Imperial Star Destroyer RETRIBUTION to annihilate your recently uncovered rebel outpost. Can you disable the bridge in time to allow for the evacuation? We will be playing on a 4'x6' map of a star destroyer. Your squadron consists of 6 fully loaded veterans pilots: 2 X-wings, 2-Y-Wings, 1 B-Wing, 1 A-Wing. Each will be supported by low power escorts of the same ship type controlled by the same player. Only upgrades that were available at the time of Aturi Cluster 0.7 beta release are being used.

568 Battle of Biscay Bay

Sunday 11 AM on Salon GH Table 1-2 for 8 hours
Room Map
GM: Lester Kawamoto & Harold Andrews
Type: Historical Miniatures
System: Home Grown Naval Miniatures Rules
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

British navy is transporting VIP officials to a allied conference meeting to Gibraltar. This is a top secret mission, but the Germans found out and ordered the Navy to intercept and capture the VIPs. British forces consist of HMS Renown, 2 CA and 4 DD and the Germans sent out Scharnhorst and Gneisenau and 4 DD to intercept and capture.

572 Grimm Games

Sunday 11 AM in Salon AB for 6 hours
Room Map
GM Troupe: Team VolarŽ
Type: LARP
System: L.A.R.P.S. System
Players: 30
Variations: some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Historical Science Fiction
Costume Suggestions: not required, but any early 70's or supers costumes

In 1968, metahumans staged a coup in Greenland, assuming power and creating a metahuman homeland. Four years later, in 1972, the new nation of Thule is recognized by the various world governments, but still considered a threat and destabilizing force. In an effort to establish better relations with the global community, Thule is hosting exhibition Goodwill games. The games are to be televised live; with participants and politicians from around the world in attendance. Can the new nation successfully host these games and at the same time establish new relations with a world that views them with fear and suspicion? This is a sequel to the exciting 2015 Grimm New World larp, but new previous game experience is needed. A Team Volare' production.

Demo Ram-It Cards

Sunday 11 AM on Hall Table 2 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

DROP IN From Dusk 'til Dawn

Only available via On-line Pre-registration
Sunday 11 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Fantasy Miniatures
System: MageKnight Dungeons
Edition: 1.0
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your weary band of adventurers are returning from their latest dungeon crawl, laden with swag. You lost a few friends down below, but the haul was good and everyone knew the risks going in.
- It's getting close to sunset. You've heard rumors about this region: evil monsters come out after dark to prey on unsuspecting travelers. You decide to make camp by some old ruins at a crossroads.
You nervously survey the area in the fading light. 'Yeah, these look...okay'. You tell your compatriots to make camp quickly, gather what firewood can be found and get a fire going while there's still some light.
- By the time camp is set up it's about 8pm and full dark. The campfire is burning brightly. It's warmth and light give you hope: maybe it'll be enough to keep the nasties away. Everyone is tired, but you'd better post a watch if you expect to see the morning...
- This will be a basic MageKnight Dungeons scenario but played outside. Try to keep your swag (and your head) while fighting off ravenous monsters with a taste for gold and human flesh. Don't let that fire go out! As always we'll be playing for real treasure. But unlike previous years, you're already carrying your treasure at the start. The trick will be staying alive until dawn.
- We'll play this as a turn-based scenario. Make it to dawn (end of Turn 10) alive and you win, even if you're Demoralized and nearly dead. Fight to keep your gold and your head until the golden light of dawn sends the baddies back into hiding. Join the fracas!
- Your weary band of adventurers are returning from their latest dungeon crawl, laden with swag. You lost a few friends down below, but the haul was good and everyone knew the risks going in.
- It's getting close to sunset. You've heard rumors about this region: evil monsters come out after dark to prey on unsuspecting travelers. You decide to make camp by some old ruins at a crossroads.
- You nervously survey the area in the fading light. 'Yeah, these look...okay'. You tell your compatriots to make camp quickly, gather what firewood can be found and get a fire going while there's still some light.
- By the time camp is set up it's about 8pm and full dark. The campfire is burning brightly. It's warmth and light give you hope: maybe it'll be enough to keep the nasties away. Everyone is tired, but you'd better post a watch if you expect to see the morning...
- This will be a basic MageKnight Dungeons scenario but played outside. Try to keep your swag (and your head) while fighting off ravenous monsters with a taste for gold and human flesh. Don't let that fire go out! As always we'll be playing for real treasure. But unlike previous years, you're already carrying your treasure at the start. The trick will be staying alive until dawn.
- We'll play this as a turn-based scenario. Make it to dawn (end of Turn 10) alive and you win, even if you're Demoralized and nearly dead. Fight to keep your gold and your head until the golden light of dawn sends the baddies back into hiding. Join the fracas!

Japanese history and culture for LARP or re-enactment

Sunday Noon in Tri-Valley 2 for 1 hours
Room Map
Presenter(s): Lisa Joseph (Saionji no Hana)
Type: Seminar

Want to give your Legend of the Five Rings impression some flair? Draw inspiration from the culture and history of Japan with Saionji no Hana-sensei of the SCA. Learn about the Imperial court and interaction with the Shogunate, how to walk like a lady, bow like a samurai, deal with your social inferiors and superiors and get ideas for improving your game.
Website: www.wodefordhall.com

601 The Animals - We Gotta Get Out Of This Place

Sunday Noon in 147 for 8 hours
Room Map
GM: Ken Moscardini
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Useful
Game Content: Mature Themes

The Battle of Hu? (also called the Siege of Hu?), was one of the bloodiest and longest battles of the Vietnam War. In February 1968, in the South Vietnamese city of Hu?, 11 battalions of the Army of the Republic of Vietnam (ARVN), two U.S. Army battalions, and three understrength U.S. Marine Corps battalions, for a total of 16 battalions, defeated 10 battalions of the People's Army of Vietnam (PAVN or NVA) and the Viet Cong (VC).

In the backdrop of war, an infantry patrol seeking a weapons drop for enemy units discover that a much older war is still being fought in the jungles of Vietnam, no official records of the battle can be found nor what the final results were, in the end a single message was received 'The jungle has eyes' To this day none of the patrol's remains have ever been found.
Website: /www.youtube.com/watch?time_continue=7&v=wJVpihgwE18

631 Resident Evil DBG

Sunday Noon on Salon 1 Table 5 for 5 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 5
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

632 Rick and Morty

Sunday Noon on Salon 1 Table 23 for 4 hours
Room Map
GM: Scott Albrecht
Type: Card
System: Munchkin
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, and more to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Website: /boardgamegeek.com/boardgame/224134/munchkin-rick-and-morty

641 Terraforming Mars

Sunday Noon on Salon 1 Table 11 for 4 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

642 Ikusa

Sunday Noon on Salon 1 Table 14 for 6 hours
Room Map
GM: Mike Ptak
Type: Board
System: Ikusa/Samurai Swords
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Battle over the fate of Japan in the latest edition of this Gamemaster series wargame!

[Demo] Traveller CCG Tournament

Sunday Noon on Salon 1 Table 27 for 5 hours
Room Map
GM: Horizon Games
Type: Card
System: Traveller CCG
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A tournament for the Traveller Customizable Card Game, an adaptation of Marc Miller's classic Sci-Fi RPG featuring trade, combat and exploration. Drop-ins welcome.
Website: www.travellerccg.com

LARPing in the Post-Apocalypse: An Introduction to the World of Dystopia Rising

Sunday 1:00 PM in Tri-Valley 2 for 1 hours
Room Map
Presenter(s): Ariel Petersen and A panel of players
Type: Seminar

Dystopia Rising is a post-apocalyptic, adrenaline fueled, zombie infested, fully-immersive weekend LARP. Join players as they show off costumes and props and give an introduction to the world.

643 Sheriff of Nottingham

Sunday 1 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Douglas Weed
Type: Board
System: Sheriff of Nottingham
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Robin Hood needs your help getting in contraband into Nottingham to fuel the rebellion. All you have to do is get past the cooked Sheriff of Nottingham.
Website: /www.youtube.com/watch?v=OG0zfMslfQs

644 The Palace of Mad King Ludwig

Sunday 1 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: The Palace of Mad King Ludwig
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Build a castle with your fellow mad kings! Complete rooms, complete the moat, and collect your points in this tile-laying game.

661 OPERATION DAWN REMOVAL - AFGHANISTAN 2007

Sunday 1 PM on Hall Table 7 for 4 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Spectre Operations: Modern Warfare
Edition: V.2
Players: 6
Provided: All miniatures provided by GM
Power Level: mainstream
Rules Knowledge: Useful
Game Content: Mainstream

Afghanistan-Kandahar Province. In May of 2007, a Coalition Joint Operation was conducted between U.S.N SEAL and their British counterparts 'The SBS'(special boat service) which resulted in a raid that eliminated the Taliban's top insurgent leader, Mullah Da-Dullah. This game is a loose historical replay of that event.
Players can either command a small unit of SEAL, SBS or Taliban. Coalition forces must rescue two captured Associated Press photo journalists while trying to avoid local civilian casualties due to political reasons!
Fun, play as you learn 28mm minis modern warfare skirmish.
Website: www.spectreminiatures.com

Improv for Gamers

Sunday 2:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Randy Angle, Ariel Petersen, Roderick Robertson, Mark Schynert
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

Improvisation is one skill that enhances any game playing experience as both players and game masters. Learn to riff off of other players and generate collaborative stories.

602 Starship Repo!

Sunday 2 PM in 143 for 4 hours
Room Map
GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 200-250 pts; -100 pts disadds/quirks
Variations: GURPS Prime Directive w/some changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You repossess starships from buyers who didn't pay and return them to the rightful owners. Usually it's the creditors. It's exciting and lucrative. Some think it's even fun. Fun? Where is our next job? What is our next job?Website: www.starfleetgames.com/aboutsfu.shtml

603 Zombies Ate My Baby!

Sunday 2 PM in 149 for 6 hours
Room Map
GM: Curtis Lyon
Type: RPG
System: Adventurers! (A Role Playing Game in Two Pages)
Players: 6
Provided: Characters created for game
Variations: Adventurers of Wor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

When local homesteaders are attacked by flesh-eating monsters, itÕs up to the Adventurers to put things aright. But a Dark God might have different ideas...

Adventurers! is an easy-to-play system, and Realms of Wor is a classic old-school style fantasy setting. Put them together and you've got Adventurers of Wor. Zombies Ate My Baby! was originally published for 4th edition D&D, and was completely revised for the Adventurers! system. This game is being run by the author.
Website: www.rpgnow.com/product/227013/Zombies-Ate-My-Baby?src=hottest_filtered&coverSizeTestPhase2=tr

604 Humankind's Future Relies on You, and What Help You Can Find

Sunday 2 PM in 159 for 10 hours
Room Map
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

Drakteron, a purveyor of many dark arts, has set his sights on the destruction of humankind. His many ghastly experiments have earned him outlawry here, and his talent for escaping imprisonment has given him his freedom yet again. We have discovered an active portal in his sanctum and the mage council has determined that it has taken him to a far dark and ruined period in humankind's future, through several time jumps. Although this will likely be a mission of no return, we must ask your group to hunt down Drakteron and slay him, that his fell purpose may not be achieved. Our research into his portal indicates that each jump will deliver you to a new, farther period in the future. With luck, each jump will provide you with some clues as to his purpose. You will be able to jump forward to the next period when you choose to, but we do not know if you will be able to use the portal to travel back to this time. The only reward we can offer is victory over this madman, though if you are able to return after achieving your goal, your reward will be handsome indeed.

605 A Simple Rescue Mission

Sunday 2 PM in 160 for 10 hours
Room Map
GM: Jason Windham
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 6th
Variations: No Occults, No Summoners, 20pt buy, 16k GP
Rules Knowledge: Expected
Game Content: Mature Themes

You have all recently arrived in the town of K'tala a town of small islands connected by bridges. But these islands are really columns that rise hundreds of feet from the canyon floor below. Some are only a few tens of feet wide and long, while others are thousands of feet in length, width or both. Make sure you watch your step and don't have to much to drink, that first step down is É

Finding your selves rested, resupplied and ready to move on, you are approached by a town's person seeking your assistance.

* * * * *

Character Creation: Paizo Sources only (No Occult Classes or Summoners), 20 point buy, Core or Featured races only, No Evil or Chaotic Neutral alignments, 16k GP in gear, no more than half on a single item.

This is a tactically oriented game that will also present plenty of opportunities for RP, but I will not force any RP on those who don't want to.

For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics.

Although I am sympathetic to the situation, please do not bring children to play in the game.

606 No Thank You Evil--Take 2

Sunday 2 PM in 338 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You Evil is a great game for the whole family. The rules are simple enough for kids, but the adventures are rich enough that even experienced gamers will have a great time. If you are new to RPGs, this is a great place to start! The two scheduled games have different storylines, so playing in both is okay.

607 Not Yet Heroes

Sunday 2 PM in 374 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Level 0 PCs
Rules Knowledge: Useful
Game Content: Family

What are Player Characters like before they reach 1st level? How do they learn to fight, cast spells and other stuff? And how do they get their stuff? Come find out!

You'll be playing village teens trying to get enough experience to reach level 1. You start out with almost nothing and go out to search an abandoned fort. Most of your rolls will be at a disadvantage at first, to reflect your inexperience.

608 Spies Like You

Sunday 2 PM in 376 for 4 hours
Room Map
GM: Kevin Leung
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Mission Impossible meets D&D. ItÕs your first mission as royal spies, and you will have to be crafty, sneaky, and clever to get through it. It is up to you to use your imagination to come up with the craziest ideas that might just work and improvise your way through dangers you definitely werenÕt trained for.
Website: /www.drivethrurpg.com/product/227983/Spies-Like-You

609 Eliyid (Part 2)

Sunday 2 PM in 377 for 10 hours
Room Map
GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Continue to save or doom the city for which you fight: You have arrived, the River Stix. Will the players continue to save the city or leave it in ruins?

633 Red Dragon Inn

Sunday 2 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Thomas Crawford
Type: Card
System: Red Dragon Inn
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are adventurers at the Red Dragon Inn who have returned from your latest expedition to drink, gamble, and engage in other acts of fun and roughhousing. The last player who remains conscious and who has gold wins. Players choose from many adventurers from various expansions.

645 Time of Crisis

Sunday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Ezra Denney
Type: Board
System: Time of Crisis
Edition: 1st
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Roman Empire in 3rd Century AD is collapsing. Can you lead your family to Rome & ensure your name is remembered by history?

For more information on this sort of a deck builder, sort of a light wargame, check out it's BGG page.
Website: /www.boardgamegeek.com/boardgame/164949/time-crisis

646 The Captain is Dead

Sunday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Jeff Wood
Type: Board
System: The Captain is Dead
Edition: 1st
Players: 7
Provided: All materials provided by GM
Variations: Episode 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The season finale for your favorite sci-fi show! Aliens attacking, drama, explosions, but the Captain has a plan! Whoops, he's dead! Now what? Cooperative.
Website: /www.boardgamegeek.com/boardgame/159503/captain-dead

662 Seas of Agaptus

Sunday 2 PM on Salon FG Table 1-2 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidaar, Ki-kak, Jaarl, and the dreaded Kuld struggle in desperate ship-to-ship fighting in the War of Ashes! Come help with the bashing!

Demo Ram-It Cards

Sunday 2 PM on Hall Table 2 for 2 hours
Room Map
GM: Darren Ramon
Type: Card
System: Ram-It Cards
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: A physical fitness sport played with cards
Rules Knowledge: Beginners Welcome
Game Content: Family

Fast paced strategic card game powered by pure adrenaline. Play a racquet and ball game with cards that you can play anywhere and anytime. 140 cards for serving and defending.

See Gamecrafter - Ram-it.
Website: /youtu.be/LpHjW8NmIfg

DROP IN Beyond the Door to Monster Mountain

Only available via On-line Pre-registration
Sunday 2 PM in Salon 2 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Original Dungeons & Dragons
Edition: Holmes Basic (1977)
Players: 6
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

Come celebrate 40 years of Holmes Basic D&D with Beyond the Door to Monster Mountain! All materials provided.

In the back of the town is an old metal door fixed to the mountainside. Rumors say that beyond the door the corridors are never the same....

Winning Isn't Everything in Board Games

Sunday 3:00 PM in Tri-Valley 2 for 1 hours
Room Map
Presenter(s): Jonathan Cantin, Sarah Graybill, and John Shulters
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

A lighthearted discussion about some of the the hidden joys of playing modern board games. Plus tips on avoiding king-making, analysis paralysis, and outright table-flipping!

647 Buffy, the Vampire Slayer: The Board Game

Sunday 3 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Buffy, the Vampire Slayer
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Seize the moment, Ôcause tomorrow you might be dead!

Help Buffy and her friends defend Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. Work together in this fully cooperative game, using all of your resources Ñ including special abilities for the character that you play, whether Willow, Spike, or Buffy herself Ñ to defend the helpless townies.
Website: /boardgamegeek.com/boardgame/203102/buffy-vampire-slayer-board-game

648 Is That Bird Flu Or Are You Sick of Seeing Me?

Sunday 3 PM on Salon 1 Table 15 for 4 hours
Room Map
GM: Jason Unck
Type: Board
System: Pandemic
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
Website: /boardgamegeek.com/boardgameversion/271773/english-international-award-winning-edition-2012

Kickstarting a Board Game

Sunday 4:00 PM in Tri-Valley 2 for 1 hours
Room Map
Presenter(s): John Shulters, Jonathan Cantin, Sarah Graybill
Type: Seminar

An overview and discussion with successful Kickstarter board game project creators. Insights on the pros and cons of crowdfunding your baby. Q&A Welcome. Topics will include pre-campaign preparation, running the live funding period, posting project updates, pre-production, backer fulfillment, and what to do next... John Shulters just finished running the Foxtrot KS campaign for Spy Club, which will be released later this year. Jonnypac's contributions will stem from his experiences in 2014-15 while Kicking Hangtown.

610 Hostages

Sunday 4 PM in 508 for 6 hours
Room Map
GM: Matt Steele
Type: RPG
System: The Strange (Cypher System)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 1st tier
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An introductory adventure for The Strange. 6 bank hostages seek a way out, but their escape leads to unexpected consequences and perilous adventures.

About The Strange: Set on Earth, in the modern day. But a few peopleÑa very few peopleÑhave discovered how to travel to other places. They call them recursions, and theyÕre like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange. Recursions spawn from the myths, legends, and fiction of humanity, so the setting of virtually any story, film, or novel could form a recursion, as could any mythical realm or place of legendÑand some of them are very, very dangerous.

611 Dubai Future vs Zombie Horror

Sunday 4 PM in 608 for 4 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

By 2033, Gulf State wealth has fueled life-saving genetics and technology. Your variety of immortal lifestyles is endless. But the zombie apocalypse is spawning chaos. It is time to defend the caliphate and crush the undead.

612 The Cawder Complex

Sunday 4 PM in 145 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: Cypher System
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: Numenera, The Strange
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Do you have what it takes to survive a world on the brink of extinction?

613 Where the Federation Fears to Tread

Sunday 4 PM in 151 for 6 hours
Room Map
GM: Saul Morales
Type: RPG
System: Star Trek Adventures
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Having just arrived at your new post in the Shackleton Expanse, Narendra Station, your quickly sent out again on another mission. A science probe mapping and surveying the Shackleton Expanse has not checked in. You are to find the probe and make repairs. Your given the last location of the probe. A simple 3 day mission but, in the Shackleton Expanse even the most insignificant event can lead the crew of the U.S.S. Thunderchild, Where the Federation Fears to Tread.

614 Day One: Invasion

Sunday 4 PM in 152 for 8 hours
Room Map
GM: Terry Bernard
Type: RPG
System: Torg Eternity
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Six people, mostly strangers, meet while on a boat trip in the East River near Manhattan when the Living LandÕs first maelstrom bridge falls in Queens. The axioms of Takta Ker wash across our heroes and everything changes.

People panic and transform into brutal versions of themselves, and monsters sweep into Queens and Brooklyn from the bridge. Ships stop working in the low Tech axiom, leaving the survivors drifting near the overgrown Manhattan shore.

This is a day one invasion and a very good introduction to the game system know as Torg Eternity.

615 The Z-Team Presents: Operation Raid

Sunday 4 PM in 154 for 8 hours
Room Map
GM: Tim Cook
Type: RPG
System: Only War
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Power Level: starting
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The galaxy is aflame and there is only war. The thin line between order is absolute chaos is the brave men and women of the Astra Militarum, known better as the Imperial Guard. Then thereÕs you, trying to make the cut. You got what it takes?

616 It Ain't Over 'til the Fat Lady Sings

Sunday 4 PM in 161 for 8 hours
Room Map
GM: Chris Muoio
Type: RPG
System: Hero 5th. ed. (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: 200 pts
Variations: Horror Hero Psychological Effects
Rules Knowledge: Useful
Game Content: Mainstream

What has come before:

Chapter 1 Prelude to a Song, a Dream & Armageddon

NaziÕs seek to exploit a talented lounge singer, an ancient Zionist ritual and the secrets of Lemuria in their newest bid for world domination.

Chapter 2 What Evils Lurk in Songs Soft Sung

The stoneÕs safe but the girl is missing. Now comes a mad dash across Asia & beyond to rescue her and keep an ancient evil far worse than the Nazis from waking.

Chapter 3 Vengeance of the Jungle Queen

Once again the Freedom Brigade rides forth to do battle with the evil doers of the Pulp Era in this third installment. Last Episode the girl was kept save from ninjas, Nazi's and ancient Zionistic Daemons but the New Nazi allies from deep beneath the sea almost proved the death of our heroes as they raced to rescue a petty thief turned amazonian guide interred on Devil's Island. As all hell broke loose the rescued Meadowden agreed to help the Brigade locate his former eployers expedition lost in the ancient lands of the Lemurians. Now with both the Nazi occultists and their Atlantian allies bent of recovering a terrible secret discovered in the deepest parts of the Amazon, time is against the Brigade as they race down the Amazon with little time to stop these Evils and still return their lounge-singing employer back to her French Debut in time for coffee, champagne and the end of the world as we know it.

Chapter 4 Solice in Sand and Dance

The Brigade makes an unscheduled stop in the pursuit of their Nazi foes as they discover an unholy alliance between east and west in the shifting sands and shifting politics of the great split city of Morocco. Will the Brigade be quick enough to uncover the Nazi plot and the Red Claws political ties before a dark and ancient secret can be unearthed from the depths of the wind swept sands dancing in the dark of the full moon like hidden memories from the deep dark past?

Chapter 5 Trail of the Green Dragon

The Jungle queen is out for blood after Nazi betrayal and the desecration of an ancient site. The plans for which and the third stone are now in the brigades hands but the girl is once again gone. Kidnapped by the shadow ninjas of the Red Claw society. Can the brigade quell the Jungle queens wrath in time to find the girl before all hell breaks loose on earth in the land of the rising sun?

Chapter 6 Into the Spider's Den

With the fourth stone recovered from the Nazi's and the vile Stavonovich in custody you would think it would be time for rejoicing but Japan still sits on the brink of its own civil war, the brigades employer is still missing and it would seem the Green Dragon and the minions of the Red Claw are drawing a great necromatic power into the heart of Osaka's Hirano Ward. Add to it the giant japanese spiders known as Kumo, watching over the area posed for who knows what purpose and the Freedom bridade has only 24 hours before a mysterious 'package' arrives from China. Could it be the legendary Wu-Lung artifact called the Scroll of Seasons said to be able to bring on the 'forever winter' into the heart of the Land of the Rising Sun? By the way, what could possibly be behind all those doors?

Chapter 7 Ten Fold Spiral of the Wu-Lung

With a narrow escape from the house of the rising sun with both the girl and the scroll the Bridage heads to the ancient temple of the Wu-Lung to restore the scroll of seasons to its resting place before nazi, ninja and something far, far worse gets their hands on the artifact. Only the secret order of the Wu-Lung can restore the balance long enough for the Brigade to get its employer to her long awaiting performance and sing as if there were no tomorrow, for at this rate there just might be.

The Here and now:

Chapter 8 It ain't over 'til the fat lady Sings

Berlin at last!! The brigade has finally arrived in Berlin for their employerÕs international singing debut but all manner of dark shadows watch and wait for the inevitable note that will beacon forth the endÉ..of everything. Can the Brigade stop the candle burning at both ends before disaster strikes?

617 Planet of Blood

Sunday 4 PM in 162 for 8 hours
Room Map
GM: Daniel Alves
Type: RPG
System: Black Crusade
Players: 8
Provided: Characters may be provided by GM
Power Level: advanced classes
Variations: some Dark Heresy 2nd
Rules Knowledge: Useful
Game Content: Mainstream

Sanguinus 4 comes into the light of the Imperium. This cannot stand! A conspiracy has formed to return the world to the embrace of Chaos. You are that conspiracy!

618 Curse of the Labyrinth: Only Time will Tell

Sunday 4 PM in 163 for 8 hours
Room Map
GM: Kourtney Hobart
Type: RPG
System: Hero 5th. ed. (Fantasy)
Players: 10
Provided: All characters provided by GM
Power Level: 225 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the help of the Goblin Commander Eru, Toby and his friends have successfully infiltrated Jareth's castle. Now more dangers await them than ever before. A device known only as the cleaners, it is the stuff of nightmares. Not only will our heroes have to face this deadly machine but they must find Jareth and defeat him before The 13th hour is up. LetÕs see how our heroes deal with this little slice.

619 Pirates of the Pleiades

Sunday 4 PM in 165 for 8 hours
Room Map
GM: Shain Edge
Type: RPG
System: FATE Core
Players: 6
Provided: All characters provided by GM
Power Level: Heroes
Rules Knowledge: Useful
Game Content: Mature Themes

The Fall of Atlantis

Ten millennia ago, at the time of the last great ice age, an island continent was the center of the civilized world. It sat in the ocean of the Atlantic, the hub of trade and technology. It was the time when the gods made themselves known, especially Poseidon, the god of the capital city, of the great empire.

Ocean travel was swift, with boats helped by the power of mana crystals, harvested by the great pyramids created around the world. The center of Atlantis, the greatest of those temples of power.

Several heros tracked down a rising Tyrant, the general of the Army of the island city-state of Theodoros, and is now in the process of routing his forces with their small band: An unmatched archer of Athens, a mounted myrmidon of Atlantis, the night skinned Amazon blessed by Nyx, an oracle of Poseidon, a not too careful alchemist, and the captain of the Sea Splitter along with his colorful crew.

Putting down an upstart Tyrant is just the beginning of their adventure. The Fall of Atlantis promises a dark age thousands of years to come.

A WARNING - Atlantis is the center of civilization in a world that has very few of the morals of today. A nod to the historical times and the morals of then is to be expected. As such, while the game will not be explicit, there can be uncomfortable reminders where we came from in a history 10,000 years ago.

620 Bartleby and RatchÕs Fantastical Carnival of Shadows

Sunday 4 PM in 166 for 8 hours
Room Map
GM: Greg Brown
Type: RPG
System: Deadlands Reloaded
Players: 6
Provided: All characters provided by GM
Power Level: Freaks & Geeks
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Bartleby and RatchÕs Carnival of Shadows returns to the West from its SOLD OUT tour! Gunslingers! Freaks! Savages! Magic! Miracles! Run away with the circus in this horror-inspired Deadlands hootenanny!

This is a 'classic-style' Deadlands adventure. No gimmicks or odd adaptations to the setting. Unapologetic and high-powered this is a game for anyone with a love of six-shooters, steam-punk, and Cthuloid horrors.

671 Throne of Chaos

Sunday 4 PM in 570 for 8 hours
Room Map
GM Troupe: Peculiar Crossroads Productions
Type: LARP
System: Amber Diceless
Players: 20
Variations: Minor alterations
LARP Experience: Useful
Game Content: Mainstream
Genre: Fantasy
Costume Suggestions: Literally anything

This event will be an Amber Diceless RPG LARP set (as much as any Amber game can be said to be set in one place) in the Courts of Chaos just after the death of the king. The Timeline will begin after both sets of Zelazny novels, in 'modern times' on Shadow Earth. Characters will be provided and there will not be a points auction. Opportunities for high-danger/high-politics characters as well as low-pressure characters will both be available. Character vs character conflict is to be expected and considered the norm. Assassinations are an acceptable way of dealing with a political rival, though any deaths will have consequences. Extra characters will be available to players who's pc's die to politics.
Knowledge of the Amber universe or rules system is helpful but not necessary to play. All necessary settings and rules will be available at the game via hand-out.

681 Goliath Starbase

Sunday 4 PM in 164 for 8 hours
Room Map
GM: Jonah Johnson
Type: RPG
System: Battlestations
Edition: 2nd
Players: 7
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war has not been going well for the UREF. There is a chance to end the war, if your crew can take out a starbase in the Casedy sector. The last 4 ships sent, have not returned. Pick your ship and crew mates wisely. Good luck, you are going to need it and if not you got a clone. RPG with boad game elements.

D20 Hunker Down or Bug Out

Sunday 5:00 PM in Tri-Valley 2 for 1 hours
Room Map
Presenter(s): Karl Reichhold and Karen Kelley
Type: Seminar

What do you do when zombies, monsters or the supernatural attack? Do you hunker down or bug out? Come find out your D20 and real life options based on real life situations, scenarios and responses. The first 20 people will get a free gift.

649 Arkham Horror

Sunday 5 PM on Salon 1 Table 2 for 6 hours
Room Map
GM: James Kiefer
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Dunwich Horror
Rules Knowledge: Useful
Game Content: Mainstream

Something unbelievable is awakening in Arkham, Mass. Your help is needed. This game is Highly modified.

Getting Your Game Design Published

Sunday 6:00 PM in Tri-Valley 2 for 1 hours
Room Map
Presenter(s): Jeff Tibbetts, Brandon Raasch, Josh Christensen
Type: Seminar

You have a Great Game Design! — Industry experts discuss what you need to know to publish your game (or have it published by someone else)

701 Heroes Needed!

Sunday 6 PM in 143 for 8 hours
Room Map
GM: Jim Carroll
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 12th + 1 mythic tier
Variations: Paizo only
Rules Knowledge: Expected
Game Content: Mainstream

The island kingdom of Jarovia is in trouble! Enclosed in a bubble a mile from land that dims sunlight and prevents Conjuration and Summoning spells. People are missing. Need heroes! 12th +1 mythic tier. Ability scores: 18, 16, 14, 12, 10, 8 +3 for level. 200,000 gp. No evils, guns, summoners, psionics.

703 Under Cover of NightÉ

Sunday 6 PM in 334 for 6 hours
Room Map
GM: Becky Thomas
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

WeÕre going Ôold schoolÕ with the original CyberPunk 2020 game (with some mods to catch up with todayÕs technology!). Simple system. Complex story telling fun! Explore part of BeckyÕs Bay Area CyberPunk game world, where the future is brewing!

Corporate espionage is nothing new, in fact itÕs the spice that keeps modern business lively. This time itÕs Xoma - a Division of PetroChem vs. Einfachstern Genetik - a Division of BioTechnica. At stake, a working vaccine for the lethal PZ1-D4 outbreak.

Your crew, a mix of local and corporate runners, has been hired by Xoma to intercept a nighttime shipment of medical samples before it can reach the spaceport. Simple.

Learn more about the RolePlay Workshop and what we can offer at the link provided.
Website: www.roleplayworkshop.com/game-worlds/

704 Call the Exterminators

Sunday 6 PM in 338 for 4 hours
Room Map
GM: Harold Ogle
Type: RPG
System: The Taint
Edition: PLUS
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Orgullo Town has managed to keep the peace, free of the Taint, for decades. The citizens are justly proud that any outbreaks of the Taint have been contained.

Players will play citizens of Orgullo Town during what starts as a normal day.

'The Taint' is a superhero RPG set in an alternate universe in which a mutant gene is present in most of humanity...these genes activate in times of extreme stress. As a result, every PC has the chance of developing mutant super-powers, but does not know in advance what form(s) they will take.

PLUS is a simple system that focuses on role-play, and will be taught in minutes. Characters will be provided.

705 Where O Where did My Teela Go?

Sunday 6 PM in 374 for 6 hours
Room Map
GM: David Wainio
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th
Variations: all current books
Rules Knowledge: Expected
Game Content: Mature Themes

The 19 year old daughter of Viscount MacQueen of Waterdeep disappeared while out shopping four days ago. The City Watch won't discuss their progress, or lack there of, of the case with him so the Viscount is going outside the system to hire some adventurers to find and return his missing daughter. To the nobles of Waterdeep blood is thicker than water - or legal restrictions.

8th level pregens are available or bring your own 7th to 9th level PC, preferably point based build. Magic items limited to 5 permanent (two attuned, max rarity 2 rare, 3 uncommon) and 4 expendables [potions, scrolls, etc.] (1 rare the rest uncommon or lower).

706 Temple of the Frog

Sunday 6 PM in 376 for 6 hours
Room Map
GM: John Livingston
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 10th-14th
Rules Knowledge: Useful
Game Content: Mainstream

In Temple of the Frog, the player characters must rescue a captive baroness from the evil Temple of the Frog, deep in the Great Dismal Swamp
Website: /en.wikipedia.org/wiki/Temple_of_the_Frog

708 The Spring Offensive

Sunday 6 PM in 378 for 8 hours
Room Map
GM: John Castillo
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: WWI Soldiers
Variations: Luck & Sanity
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

1918: The Americans begin arriving in France to engage the German forces, but nothing could have prepared them for the horrors they would face.

709 Crypt of the Everflame

Sunday 6 PM in 379 for 6 hours
Room Map
GM: David Dernier
Type: RPG
System: Pathfinder
Edition: Core Rules
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town�s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

This is your chance to adventure with fellow gamers�Come enjoy the fun!! It is a good idea for players to be familiar with roleplaying games in general and knowing the Pathfinder system is helpful. Beginner players are welcome to this event.

710 Deed of Marath

Sunday 6 PM in 381 for 8 hours
Room Map
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

King Gerrick seeks adventurers to help him reclaim the ruined city of KaraÕDun. Find the deed and the KingÕs favor will truly be yours.

741 Thunder's Edge

Sunday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Kevin Yin
Type: Board
System: Thunder's Edge
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thunder's Edge is Fantasy Flight's game of colonial conflict. Play as one of five factions in a struggle for planetary dominance!

If you're a fan of Fantasy Flight's hex series of games, you won't want to miss this early and somewhat obscure title.

743 Xia: Embers of a Forsaken Star

Sunday 6 PM on Salon 1 Table 6 for 6 hours
Room Map
GM: Christopher Larson
Type: Board
System: Xia: Legends of a Drift System
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Xia: Embers of a Forsaken Star + Custom
Rules Knowledge: Useful
Game Content: Mainstream

From BGG:
Xia: Legends of a Drift System is a sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.

Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.

The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!
Website: /boardgamegeek.com/boardgame/82222/xia-legends-drift-system

744 Lords of Waterdeep

Sunday 6 PM on Salon 1 Table 8 for 3 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Lords of Waterdeep
Players: 5
Provided: All materials provided by GM
Variations: Scoundrels of Skullport expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

From the official website: "Waterdeep, the City of SplendorsÑthe most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinderÑor helpÑthe other lords by playing Intrigue cards to enact your carefully laid plans."

745 Imperial

Sunday 6 PM on Salon 1 Table 14 for 3 hours
Room Map
GM: Mike Ptak
Type: Board
System: Imperial
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Imperial is a Roundel economic wargame set at the turn of the century. Buy nations, go to war, protect your investment!

761 Dog Fight over the Front

Sunday 6 PM on Hall Table 2 for 4 hours
Room Map
GM: George Gardea
Type: Historical Miniatures
System: Wings of Glory
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Wings of Glory is a WWI fighter game. You will fly your plane against the enemy and try to achieve different objectives over the front lines of France.

771 A Letter at the Door

Sunday 6 PM in Salon A for 6 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 12
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Victorian England
Costume Suggestions: 1880s England (optional)

Your presence is requested at the home of The Society on a matter of grave importance. We have been betrayed at the highest levels. Your usual attire of mask and coat will be suitable. A coachman will be dispatched to retrieve you. Number 1 will be most disappointed if you do not appear. For, if you do not arrive at the appointed hour, we can only assume that you are a traitor as well.
Website: /www.facebook.com/Gamergeekus

772 The Devil and Nikola Tesla OR Mortal Coil

Sunday 6 PM in Salon B for 6 hours
Room Map
GM Troupe: Chairborne Rangers
Type: LARP
System: TAROT
Players: 20
Variations: Diabolical
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Science Fiction Infernal Horror
Costume Suggestions: Courtroom/Science/19th-early 20th century

By the crossroads, do or die,
And never another deal offered,
But to sign a contract with the lord of lies,
A priest or a nun surely scoffer,

Enter a man of science, with electric dreams,
And desperate need to fill coffers,
Who will gladly see fruition of his schemes,
And accept any dark proffer.

But the hour is nigh, the devil his due,
You can expect he�ll accept no counter offer,
But answering the call, to legal defense,
Past victims of Lucifer hear shophar!

Will Nikola Tesla suffer infernal damnation,
Sentenced by judge reaper in gauffer?
Or will Mister Scratch be finally outmatched,
By lawyer, statute, and Sopher?

1943, Nikola Tesla lays dying in New York City. Satan approaches, ready to collect the promised soul of the inventor. With his dying breath, Tesla demands a fair trial. With a flash and a bang, Satan produces a kangaroo court!

The Morning Star will not be denied, but Tesla has a plan to beat the devil...

746 Fief: 1429

Sunday 7 PM on Salon 1 Table 3 for 6 hours
Room Map
GM: Matthew Byrtus
Type: Board
System: Fief: 1429
Edition: French Ruleset
Players: 5
Provided: All materials provided by GM
Variations: Politics/Base Game
Rules Knowledge: Useful
Game Content: Very Complex

Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France.
Website: /boardgamegeek.com/boardgame/152470/fief-france-1429

711 Mark V is Alive (a Documentary)

Sunday 8 PM in 145 for 4 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Paranoia
Edition: White Box
Players: 6
Provided: Characters created for game
Power Level: not enough
Variations: Classiifed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You troubleshooters will create a tri-vid of the glorious unveiling of the unstoppable new Combot Mark V. Capture it's majesty cinematically, but don't use all the effects budget.

712 Breaking Badlands Pt. III: Redcloak Revealed!

Sunday 8 PM in 147 for 4 hours
Room Map
GM: Greg Haslam
Type: RPG
System: Hero pre-5th ed.(Champions)
Players: 8
Provided: All characters provided by GM
Variations: Friends of Harry
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is the conclusion to a three part series 'Breaking Badlands.' There is no requirement to having attended either of the prior games or having read Jim Butcher's Harry Dresden's series - however it will probably make things more enjoyable if you are a fan.

In Episode I the mysterious Redcloak was looking to gain three Naagloshii Bodyguards (necromatically bound to him) in order to solidify his power base. In so doing he discovered the secrets of the Anasazi (creatures from outside our dimension).

In Episode II Redcloak attempted to access the Well of Souls (Siapu) with his ally Kumori to bridge over the Anasazi into this realm through the gateway they had used previously. Kumori had raised three of Harry's previous antagonists to aid her in her efforts.

Now in Episode III Redcloak plans to use his knowledge of the Anasazi in a final gambit to bring him powerful allies in his war versus the White Council.

Arrayed to stand against him are associates of Harry Dresden. Harry is offstage as these events take place during Ghost Story. The cast of characters are as follows:

  • Kathy Traynor: Fiery new Warden
  • Esteban: As cool-tempered Warden and leader of the group.
  • Alex: Has the Shine, and can speak with he dead.
  • Salvatore: Werewolf
  • Jazz: Half troll
  • Max: Former Cop
  • Yamiko: International Thief
  • Wally: Order of St. Giles
  • Antoinette: Paranetter with a dark secret

Roleplaying and having a fun time are stressed in my games.

713 Idol Hands

Sunday 8 PM in 149 for 4 hours
Room Map
GM: Sarah Lyon
Type: RPG
System: Adventurers!
Edition: Mirrorshades
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Our Cyberpunk heroes are called upon to make an extraction. However, things get complicated when the characters realize the 'person' they're extracting isn't what they expected.

714 [Your Security Clearance Is Not High Enough For The Title Of This Adventure]

Sunday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Infrared/Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Congratulations Infrared Citizen and welcome to Alpha Complex! Your new job will be $JOBNOTFOUND, working with the finest $TEAMNOTFOUND in order to [REDACTED]. Good luck!

PARANOIA is a cross between Karl Marx and the Marx brothers. You're a citizen of Alpha Complex, a massive arcology run by Friend Computer. You are a Troubleshooter, tasked with finding trouble and shooting it. Fun facts about PARANOIA include:

(Don't worry, you'll have six clones to go through)

Be prepared for four whacky hours of puns, tropes, and absolute loyalty to Friend Computer. Probably.

Trust No-One! Stay Alert! Keep Your Laser Handy!

801 House of the Rising Sun

Monday 8 AM in 508 for 8 hours
Room Map
GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: Some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After a near escape in DC, (and a botched Soothsay for a good place to go) our interracial motley has travelled to 1969 New Orleans hoping for a change of luck. The first few days were miserable. However, that was before the lead on a new place to stay.

Please check out my Facebook page Changeling: the Dreaming Turn, Turn, Turn Chronicle for more information about the characters and history of the game.

New players are welcome.

802 The Thing That Only Eats Hippies!

Monday 8 AM in 570 for 8 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

It's December 1967 in San Francisco and the Summer of Love is a distant memory. Free love and mind expanding interaction has been replaced by drugs and crime over the past few months. The Haight-Ashbury just doesnÕt have the same vibe! Dedicated to each other and wanting to continue their communal living, whatÕs a group of hippies to do but jump on an old school bus and join a new commune! Even if it is a bitÉoff the beaten path.

803 For Tal'dorei - The Headless Horse-man

Monday 8 AM in 160 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: All characters provided by GM
Power Level: 9th
Variations: Campaign Setting Tal'dorei
Rules Knowledge: Useful
Game Content: Mainstream

Level: 9th Level + 750 gp [Magic Items at Max Price 'No brooms of flying'] plus normal starting equipment. No Races or Classes besides Core, Tal'Dorei, and Ravenloft.

Story Players Need to Know: In the City of Whitestone a Fledgling Temple of The Knowing Mistress has contracted a group of adventurers for 500 gold each to rid the region of the Undead Centaur scourge deep in the Parchwood Timberlands outside of Whitestone. The Skeletal Undead Centaur are lead by a their headless leader named Ichabarr and terrorize the settlements surrounding the major city. Many believe that these dammed creatures are not just wandering but working towards some greater evil.

Adventurers may need to decide to:
1) Track the Undead Clan of Centaur

2) Wait for their Undead to attack one of settlements they are known to commonly terrorize.

3) Use magic to divide the Undead Scourge location and hope for the best.

804 Exclusion Zone

Monday 8 AM in 161 for 8 hours
Room Map
GM: Gary Fleming
Type: RPG
System: Numenera (Cypher System)
Players: 8
Provided: All characters provided by GM
Power Level: low
Variations: homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's a dangerous and dirty job, clearing the undead. Good thing we have all these dangerous and dirty people no one wants!

Before coming here you were charged with a crime you may or may not have committed. Maybe you didn't know it was illegal to own property the city ended for a new well. Maybe you're one of those unhinged wizard types. Who cares? Not me we have work to do!

Whatever your crime you agreed to come here and have a chance at glory, making up for past deeds or maybe even earning your freedom. All you have to do is stay alive for the whole year.

805 Be Careful What You Wish For

Monday 8 AM in 162 for 8 hours
Room Map
GM: Ron Correll
Type: RPG
System: Buffy the Vampire Slayer
Edition: Buffy Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Core Chars Post 4th Season
Variations: Equiv versions of NonCore Characters available
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new evil has arisen in Sunnydale or as you know it, it's just another Tuesday. Come play as Buffy,Willow or another of the Scoobies in the Buffy RPG.

The Buffy RPG uses Eden's Cinematic Unisystem, which is streamlined for maximum slaying goodness. It is easy to learn and incorperates an elegant, yet easy to understand d10 system that limits the number crunching, in order to highlight character's actions and interactions. All that is required is a brave heart and a desire to help protect the world from the Demons,Vamps and other nasties that go bump in the night. As they say in Sunnydale, the Hellmouth never sleeps. Are you up to the challenge?

806 Avengers Assemble!

Monday 8 AM in 163 for 8 hours
Room Map
GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR rules
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The battle against evil never ends! Play as Iron Man, Thor, Captain America, and other of your favorite Avengers as you battle the forces of evil with the fate of the Earth hanging in the balance.

807 The Dawning of the Age of Aquarium

Monday 8 AM in 164 for 8 hours
Room Map
GM: B J Goukler
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: Dr. Foxbat's Limited Hard
Players: 7
Provided: Characters may be provided by GM
Power Level: 8-12DC, 25Def, 7spd max. Low-powered, gents.
Variations: VPPs shot on sight. Comix Code will be enforced, gosh darn it.
Rules Knowledge: Useful
Game Content: Mainstream

Something fishy is happening on Planet Aquarius, and the Galactic Guardians need your help! Dick Dynamo has been kelp-napped, the local urchins have clammed up about it, and even the local cods are floundering without porpoise, fishing for leads without a bite. Can you fathom out D.I.V.E.Õs deep plans? Can you rescue the worst hero the Galaxy has ever known? Can I throw in a few more plot hooks? Perhaps even one more question for the halibut? You decide!

A Special Request of Joe (Not Adam Savage) Di Lellio, by which I mean he said BJ, donÕt you DARE run that game!

Inspired by a bad 80Õs flashback, and the immortal lyrics of Kip Addotta

808 Fate of the Ad-Astra

Monday 8 AM in 165 for 6 hours
Room Map
GM: David Guon
Type: RPG
System: Mega-Traveller
Players: 8
Provided: All characters provided by GM
Power Level: beginning
Variations: Set outside the 3rd Imperium
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

YouÕve booked passage from Gateway Prime to Cresta on Salurian Lines starship, the Ad-Astra. It should be a short and relaxing cruise.

The reality will be something quite different. After all, what fun is an adventure without challenges?

809 Battle of the Bards

Monday 8 AM in 166 for 8 hours
Room Map
GM: Lance Meibos
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 9th
Rules Knowledge: Useful
Game Content: Mainstream

Dude, did you hear about the Battle of the Bards? Oh, man. I'm so stoked about this, our manager says we're going to be the best live band on the set! I don't even know how that's possible, because we're totally going to be playing at the same event as Bonemetal, Drown Maiden, the Wrapmaster, Blood Masquerade, and Ten Zombies! I know we've never done a concert like this before, but we're totally ready to show everybody the power of our music! Are you ready?

810 Scavenger Hunt

Monday 8 AM in 168 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mature Themes

(This is not a continuation from last year)

Astrid Erickson presents:
'You're Jedi, right? So where's your lightsaber, huh? Huh?'

This is a scavenger hunt for parts and plans for your own lightsaber.
You've got a list.......:

Tatting for the Novice

Monday 10:00 AM in Tri-Valley 2 for 2 hours
Room Map
Presenter(s): Donnamarie Fuller
Type: Seminar

From fishing nets to fine ball gowns the art of tatting has been practiced for centuries. Tatting combines stitches and picots to create a strong lace suitable for function and decoration. Learn the basic technique. All materials will be provided.

811 The Riddle of the Moon Gate

Monday 10 AM in 143 for 6 hours
Room Map
GM: Patrick Riley
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a lost city of the Incas, hidden away and inaccessible for centuries, a team of archaeologists and explorers encounters wonders, mysteries, and dangers both ancient and modern (for 1951).

812 The Twilight Thespian

Monday 10 AM in 145 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: Characters created for game
Variations: The Colors of the Sky
Rules Knowledge: Beginners Welcome
Game Content: Family

1930's Japan. Two girls from the countryside fall in love, but the looming war forces them apart. Before they separate, they promise to reunite again at the river, but that day never came. Fast forward fifty years later, one of the girls became Japan's greatest actress and retires to that same countryside where she met her lover and muse, hoping, against all reason, to see her again. Can the henge grant her final wish and do the impossible of reuniting two star-crossed lovers after over half a century?

'You may not know what it means to be human, but as long as your heart is in the right place, you will always persevere.' Golden Sky Stories is inspired by anime such as the Miyazaki films, Wandering Son, and Fruits Basket where nature and humanity converge to tell heartwarming tales of love and kindness conquering sadness and despair.
Website: starlinepublishing.com/our-games/golden-sky-stories/

813 Stranger Aeons

Monday 10 AM in 147 for 6 hours
Room Map
GM: Gil Trevizo
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: AD&D 1st ed (for magic)
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's 1983. You're just an average kid growing up in a sleepy Northern California town. You've almost saved enough allowance to get the latest record by The Police. Half of your class has been absent this week with some kind of flu that causes fevered dreams and mass hallucinations. Your school lab just got Apple IIs and rumor is there is a secret directory loaded with Ms Pac-Man. Rumor also talks about the strange lights hovering in the forests around the high-security military research facility outside of town. Return of the Jedi comes out this Wednesday, and the gang plans to bike to the next town because the theater is playing it in 'THX' (whatever that means). But tonight you're getting together for the weekly D&D game. The DM just got a book, 'Deities & Demigods,' but the super-secret version with all kind of weird monsters like 100 foot tall octopus face guys and lizard gods who must not be named. It's gonna be rad...

Lovecraft meets Spielberg by way of Gygax and a potpourri of King and Cronenberg, as Eighties kids name the Unspeakable, escape secret government forces, and roll for THAC0. Nostalgia horror for those who remember crayoning their dice.

814 Undermountain

Monday 10 AM in 149 for 6 hours
Room Map
GM: Jude Rowe
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 4th; 15 pt buy
Variations: Core rule book only
Rules Knowledge: Expected
Game Content: Mainstream

Deep beneath the bustling city streets of Waterdeep lies Undermountain! This massive dungeon spans multiple levels, connects to the sewers of the city above, and even intersects with the Underdark. This classic dungeon crawl is set in the Forgotten Realms and uses the Pathfinder Roleplaying game with pre-made characters in a complex ecosystem of monsters, villains, and adventure.

This campaign is neither a preordained adventure nor an open ended meat grinder, it is instead a sandbox for player exploration - with mysteries around every corner, terror lurking in the shadows, and treasure to be had if youÕre lucky. Each character in this campaign has a unique motivation driving their thirst for adventure and a specific 'Character Goal' to accomplish while in Undermountain. Success or failure determines how Undermountain evolves from one game session to the next. The choices that you make as a group will change the dungeon landscape at future conventions.

Engage in combat with classic monsters updated for the Pathfinder Roleplaying Game. Encounter custom villains and fully stated out NPCs. Explore the greatest dungeon of all for the first time, or rediscover the joys of losing yourself in HalasterÕs Underhalls. Excitement awaits those who dare descend down the well in the Yawning Portal.

815 In the Name of Love

Monday 10 AM in 151 for 6 hours
Room Map
GM: Nick White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Dark fantasy world with d20 mechanics. This is the full experience: role playing, combat, leveling up characters, and more. There will be extra characters.

816 No, Mr. Bond, I expect you to die!

Monday 10 AM in 152 for 4 hours
Room Map
GM: William Lee
Type: RPG
System: Fate Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It has finally happened. Instead of telling 007 his plans for world domination, a villain has simply killed James Bond. Now, a group of semi-qualified agents must pick up where Bond left off.

You have been issued your License to Kill. It is time to save the world and look good doing it.

NO, MR. BOND, I EXPECT YOU TO DIE! is a tongue-in-cheek homage to the classic Bond movies of the 60's and 70's.

817 A Porcine Proposition

Monday 10 AM in 154 for 6 hours
Room Map
GM: Jeff Yin
Type: RPG
System: Through the Breach
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Skrannik the Gremlin hires the Fated to help him recover his pig farm, stolen by a mean rival!

Malifaux is Wyrd Game's Victorian Steampunk/Horror setting. Beginners welcome!

818 Mince Pies & Murder

Monday 10 AM in 159 for 6 hours
Room Map
GM: Danny Idryo
Type: RPG
System: 6D6 RPG
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Basic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Six of the world's best detectives have been invited to spend christmas with notorious gangster Jimmy 'Hard' Cheese. Jimmy is dying and the invitation hints at a secret he plans to reveal to the detectives, but can you really trust him? He's a convicted murdered, after all. Still, your interest is piqued and you plan to attend.

Mince Pies & Murder is a whodunit game set in the 1920s in the classic detective mystery style. The setup is implausible and coincidences abound. Each character is a famous detective in their own right with a string of high-profile cases stretching back many years. Players are encouraged to ham it up, dipping deeply into the tropes of the genre.

841 Battlestar Galactica: Darkness Before Daybreak

Monday 10 AM on Salon 1 Table 1 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Some expansions used
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling cooperative board game based on the fantastic SyFy Channel TV show Battlestar Galactica.

In the game, you will take the part of one of the characters from the show. But unlike on the show...ANYONE might be a Cylon.

While all the players are supposed to work together to save the Human race, at least some of us will be Sleeper Agent Cylons (or possibly even Cylon Leaders) trying to doom humanity.

We will be playing with elements from the Exodus expansion and the Pegasus expansion and the Daybreak expansion, as well as the tried and true base game.

I'm never quite sure which elements of Exodus and Pegasus and/or Daybreak I'll use until the weekend of the Con. I often run the "Ionian Nebula" variant from Exodus. The one with NPCs to encounter.

If we get a full compliment of players--as is usually the case--I will play the part of a Cylon Leader (as well as running the game) so that the other players will have the chance to be the President and/or Admiral and/or pilots.

Having a total of seven players will make the game run long, so I'll have plenty of breaks for people checking out of the hotel--and we'll possibly have an extended lunch break.

Overall, I prefer experienced players for my games. Things flow a lot better with players who have some idea about the game beforehand. Rules knowledge is "expected."

If you're a fan of the TV show, that's always a plus--as it makes the situations of the game easier to understand.

Battlestar Galactica is not exactly a family friendly game, so I would advise players under 18 to steer clear. There are adult themes (traitors, executions) and the game is based on being paranoid and suspicious of other players. Fair warning.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

861 Battles on Hoth Playtest

Monday 11 AM on Salon FG Table 1-6 for 4 hours
Room Map
GM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44
Players: 6
Provided: All miniatures provided by GM
Variations: SW-44
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

3 separate 2-player games will be run in parallel using SW-44, a Star Wars themed variant of Memoir '44. This is a playtest, so games may not be balanced.