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Event Search Results

83 events found
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The Keep on the Borderlands 3.5

GM: Daniel Woolery
Type: RPG
System: Dungeons & Dragons 3.5
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: optional & house rules
Rules Knowledge: Useful
Game Content: Mainstream

The Keep on the Borderlands was the introduction to Dungeons and Dragons for many in the 70s and 80s. Designed by the great Gary Gygax for basic D&D. Now play it in the 3.5 rule system.

We will not be using Miniatures or Battle-maps, combat will be fast paced and visceral like Role Playing should be. Every character provided by the DM has a mission at the keep to augment role playing opportunities.

Search out the Caves of Chaos. A monster infested cave system designed by the legendary Gary Gygax. Fight monsters and gain levels. We should go through level 4 or even 5 by the end of our time playing.

The Street Urchins Try to Survive

GM: Paul Coulter
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: Thieves' World
Rules Knowledge: Useful
Game Content: Mature Themes

Survival on the streets and shadows of Sanctuary, the city of thieves, is tough even for a hardened fighter, let alone for a group of small street urchins with nothing but belly button lint in their list of assets. Can you be one of the smarter ones, that can overcome, adapt and excel in the darkness of the shadows, where street urchins are usually ignored?

Infinity Tournament - Season 9 ITS Direct Action Tournament

GM: Joseph T. Yull
Type: Sci-Fi Miniatures
System: Infinity
Edition: N3
Players: 8
Provided: Players provide their own miniatures
Power Level: 300 pts/mid-tier
Rules Knowledge: Expected
Game Content: Very Complex

Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.

Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.

Tournament Format:

Mid tier/300 points.

Players should bring two lists made using the ITS season 9 and Infinity rules. Hard copy courtesy lists for your opponent are required.

Players should be familiar with the Infinity rules and FAQ as seen on the included link

There will be an ITS season 9 tournament pack for prize support. An additional, special prize will be awarded to the player using the Svalarheima Closed Lists with the best performance.
Website: www.infinitythegame.com

The Revenge of the Popcorn Girls

GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Set to Awesome Mix One and Two, the Popcorn Girls return with a vengeance! Join the Popcorn Girls in a 70s adventure filled with Action, Danger, and Comedy!
Website: www.pulp-adventure.com/

It Came Out of the Sky at the Drive In

GM: Michael Siverling
Type: RPG
System: DARE
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In 1963, six typical American teenagers went out for a night of fun. Then the strange events began to happen. Events that would shake the world.

The Dread Forge

GM: David Rakonitz
Type: RPG
System: Hero per-5th ed.(Champions)
Edition: mostly 4th ed., w/some 5t
Players: 6
Provided: Characters may be provided by GM
Power Level: max 60 pts attacks; max PD/ED ea. 33
Variations: minor
Rules Knowledge: Useful
Game Content: Mainstream

In outer space, the Time Emperor activates an ancient armory. He has crippled the Galactic Guardians. Only the heroes of Earth can stop the coming threat. The galaxy needs you.

Last Human Standing

GM: Les Child
Type: RPG
System: Last Great Empire
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

We've lost all contact with a well-populated island. We're sending your two teams in to find out why. All your supplies are on the plane, good luck!

PUBG RPG anyone? 2 squads will deploy at different points on the island and look for people and clues as to why it has gone silent. Both teams will converge on the military base to call for extraction.

A Star over Carleon

GM: Jay Loucks
Type: RPG
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As Knights of Die Kreuzritter, you work from the shadows to protect all from the depredations of monsters and evil sorcerers. You are the only legitimate bearers of Dracheneisen weapons, unbreakable swords and knives with powerful effects against monsters and evil magics. Your order has received intelligence that an Archeologist has meddled where she should not, and is bringing such a weapon to Carleon. Your group of Knights, trained Duelists and Sorcerers all, have been called upon to investigate, and retrieve any Dracheneisen in her possession. But evil stalks the streets of Carleon, and death visits her citizens in the night. Can you protect the poor people of Avalon and still fulfill your mission?

Please join me for a rollicking, swashbuckling adventure of 7th Sea 2nd edition. Bring a double-handful of D10s, for when you are very, very good.

Covert Op: The Mine in the Desert

GM: Glenn M. Goffin
Type: Sci-Fi Miniatures
System: Stragrunt II/Traveller
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The players are Imperial Naval Intelligence operatives, Imperial Marines, and civilian specialists tasked with recovering experimental mining equipment abandoned in an uninhabited region of a Zhodani-occupied Imperial world.

The setting is the Fifth Frontier War. Rules are modified Classic Traveller for role-playing and StarGrunt II for combat. House rules for psionics and robots have been well tested.

General knowledge of the Traveller universe is helpful, but not required. Cooperative play (for the most part).

Each player gets a team of three pre-generated characters. The teams are Imperial Naval Intelligence command (1 team); INI technical personnel (2 teams); Imperial Marines (3 teams); civilian specialists (1 team); Imperial Navy flight crew (1 team (NPCs)).

All may not be as it seems, as some teams may have secret objectives, and of course any INI briefing is strictly need-to-know.

Oath of the Brotherhood

GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

Oath of the Brotherhood

GM: CJ Lowe
Type: Board
System: Oath of the Brotherhood
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahoy Mateys! A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation.

Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win.

Are You Afraid of the Dark?

GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Variations: Story Mode
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

Buffet Master

GM: Joel Clark
Type: Card
System: Buffet Master
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you eat the most at this Buffet to become the Buffet Master!?
Website: www.doomedlegiongames.com/index.php/our-games/buffet-master

Beginners Diplomacy

GM: Zachary 'Gareth' Morgan
Type: Board
System: Diplomacy
Edition: Avalon Hill
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the game, players represent one of the seven 'Great Powers of Europe' in 1901 prior to the start of World War I. There are only two kinds of military units: Armies and Fleets/Navies. On any given turn, each of your military units has limited options: they can move into an adjoining unoccupied territory, support an allied unit in an attack or defense of an adjoining occupied territory, or hold their position. There are no dice rolls or other elements of chance, all actions are determined by numerical strength. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Website: /boardgamegeek.com/boardgame/483/diplomacy

To Sleep, Perchance...

GM: Larry Langley
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Variations: Staged Difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Under Hypnos spell, dreamers never awake and the waking world draws every closer to madness. Can you stop this ancient God in time?

Your band of intrepid adventurers pursues mysteries in the waking world and the fantastic dreamlands in the hope of stopping Hypnos before both worlds end in nightmare.

(Will use all available expansions)
Website: /boardgamegeek.com/boardgame/146021/eldritch-horror

The Future that Never Was: The Terror of the Return of MechaGodzilla

GM: Joe Di Lellio
Type: RPG
System: Hero per-5th ed.(Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC & appropriate defenses & CVs
Variations: some 5th ed. Adds
Rules Knowledge: Expected
Game Content: Mainstream

The hulk of what was MechaGodzilla collapses into it's blackhole generator and you... hear? ... 'Kentaurus is hardly done, Solarians. You will ALL fall before our space science!'

Herein lies - if I get around to it - all the background to 'The Future that Never Was' DDC-only campaign. With luck & motivation, and mostly the latter, I'll fill you in on the burgeoning new world that is the Solar Federation.
Website: www.planetx.org/~joed/ddc/xxxxii.html

Aren't You Dead Yet?

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Players provide their own characters
Power Level: 7th
Variations: Core Books only, non-evil
Rules Knowledge: Useful
Game Content: Mainstream

It started out as such a good day. You chased the Evil Priest to these ruins. You defeated his minions and had him cornered. Outnumbered and desparate, he grasped a jewel, uttered an obscure phrase and then you died. It is a race against time for eight mostly-dead players to restore their life essence. Active ROLEPLAYING, creative thinking and a bit of luck is all it takes. Plus a flower.

Deep Sleep of Dread

GM: Dave Sokolowski
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Variations: Modern
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Washington DC Đ Today. Congresswoman Denise Grey (D-NY) has fallen into a coma just three days before her speech to the UN on human rights. From this coma she continues to perspire saltwater, which covers her body, soaks the bedsheets and fills her lungs. At this rate, the doctors say sheŐll be dead in less than a week, but missing the speech will also be a serious blow to the oppressed people she has promised to represent. She has many enemies and time is short.

You are a member of the Advocacy Ń a team of supernatural fixers, soldiers and researchers who work discretely to solve problems in and around the home of the worldŐs largest bureaucracies. You have the best technology and resources in the world at your hand, which is important because your adversaries donŐt play by the rules and often donŐt even come from this world.

When the Worm Turns

GM: Joe Parzanese
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Victorian Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Victorian Era Pulp! The year is 1890-something and the Albion Society is invited to the United States for a special dedication of the inaugural ride of a very special train. But a dastardly and insidious villain has other ideas.

Goliath Starbase

GM: Jonah Johnson
Type: Other
System: Battlestations
Edition: 2nd
Players: 7
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war has not been going well for the UREF. There is a chance to end the war, if your crew can take out a starbase in the Casedy sector. The last 4 ships sent, have not returned. Pick your ship and crew mates wisely. Good luck, you are going to need it and if not you got a clone. RPG with boad game elements.

Incident at Absalom Station

GM: Mike Eckert
Type: RPG
System: Starfinder
Edition: Introductory
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Variations: Learn Starfinder
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station's seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...this session is designed to introduce players to Starfinder and to allow for expansion to the fine games provided over in Organized Play. For more Starfinder o!fficial SFS events, check them out as well.
Website: /paizo.com/starfinder

Beautiful Scars

GM: Heather McDonald & Christopher Eckman
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: All characters provided by GM
Power Level: 30 pts
Variations: slight if any
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The women of Gotham City live in a male dominated world. The women of the underground especially feel the weight of the men's iron grasp and they are tired of it. It is time for the women to take back Gotham. A number of female Anti-heroes have received mysterious invitations. Invitations to join forces and create a lasting change upon the city. And to put the power and control of the city where it belongs. In the hands of the women.

Join me for this amazing Batman-themed female anti-hero game. Please note, players of all genders welcome, but all PCs will be female.

Curse of the Labyrinth: Only Time will Tell

GM: Kourtney Hobart
Type: RPG
System: Hero 5th. ed. (Fantasy)
Players: 10
Provided: All characters provided by GM
Power Level: 225 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

With the help of the Goblin Commander Eru, Toby and his friends have successfully infiltrated Jareth's castle. Now more dangers await them than ever before. A device known only as the cleaners, it is the stuff of nightmares. Not only will our heroes have to face this deadly machine but they must find Jareth and defeat him before The 13th hour is up. LetŐs see how our heroes deal with this little slice.

Extreme Marine

GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

n a post apocalyptic world of sewage and sea level rise, the mad crews of the junk ships are not to be outmatched in the art of survival. Join us for a game of Water World/Mad Max inspired ship to ship combat.
Website: www.doomedlegiongames.com/index.php/our-games/extreme-marine

Class President

GM: Don Satow
Type: RPG
System: Hero 6th. ed. (Teen Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 9d6, 8 CV, 5 Spd
Variations: luck/unluck diff; mini ingame w/school election
Rules Knowledge: Useful
Game Content: Mainstream

Time for class elections! The class president helps shape school policies on the activities of teen supers. Loathsome Cyrus Snayle has his own agenda on how to make the school GREAT again. Cyrus is running for class president and he must be stopped. Can you and your friends prevent Cyrus from running away with the elections?

Scavenger Hunt

GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mature Themes

(This is not a continuation from last year)

Astrid Erickson presents:

'You're Jedi, right? So where's your lightsaber, huh? Huh?'

This is a scavenger hunt for parts and plans for your own lightsaber.

You've got a list.......:

The Summer Leaf Tournament

GM: Shannon McNamara
Type: RPG
System: King Arthur Pendragon
Edition: 5.1
Players: 6
Provided: All characters provided by GM
Power Level: Mortal knights & ladies & squires
Variations: minor
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Pendragon is a blend of Arthurian Literature and 6th century Brittanic History with some updates to suit a 21st century audience (i.e. female knights). Possible focuses (or multiple focuses) are dependent on the dynamics of the group but can include: investigation, tournament extravaganzas, romance, exploration and good old fashioned combat for a good cause.

Personality traits and passions (for those who have played the game) will be used. Each PC will be in love with another PC at the table (character portraits supplied).

The Summer Leaf Tournament draws thousands upon thousands of people to Camelot where Lady Guenevur awards a bowl of summer leaves, said to be blessed by the Fae, to a number of fortunate victors. But the tourney is about so much more than the actual tournament and certain dark secrets may very well be revealed or kept at the expense of others' lives.

An ailing Lord Humphrey, emotionally connected to each of your characters, begs for your assistance on a personal matter and unknown to all of your characters Camelot may never be the same again.

SPECIAL NOTE: the intention of this game is to make it somewhat introductory for new players but still fun for veterans. Additionally, it's likely the group will split up in which case other players can listen, take a break or do something else. It is estimated at 7 hours with an additional hour as either a buffer or time for a long meal break.

For those interested you can check the url for a shorter version of the game at Minicon.
Website: storytellersjem.blogspot.com/2011/05/april-minicon-2011-minicon-was-great.html

Steven Universe: Shattered Hearts

GM: Michael Garcia
Type: RPG
System: FATE Core
Players: 5
Provided: All characters provided by GM
Power Level: Full Functioning Gem Warriors
Variations: Rules for Fusions
Rules Knowledge: Beginners Welcome
Game Content: Family

ItŐs summertime in Beach City and Steven, his best pal Connie, and the Crystal Gems are out enjoying the warm weather at the Funland Amusement Park. However, a series of earthquakes disrupts the frivolity followed by attacks by some mysterious beings known as the Shattered Hearts. What are they and what do they want? It is up to Steven, Connie, Garnet, Pearl, Amethyst, Peridot, and Lapis Lazuli to band together to uncover what the Shattered HeartsŐ arrival means.

The Quick and the Undead

GM: Paige Lowe
Type: RPG
System: 13th Age
Edition: 1st
Players: 6
Provided: All characters provided by GM
Variations: No icons, homebrew setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The town of Snakebite has a problem:The dead are rising and undertakers keep winding up dead. As the new morticians, it's your job to find out what's going on and stop it so everyone can rest in peace.

The game will have a mix of investigation and action with a focus on character and plot. All players are welcome.

Humankind's Future is in Your Hands, but You'll Need to Get a Few Things on the Way

GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

Drakteron, a purveyor of many dark arts, has set his sights on the destruction of humankind. His many ghastly experiments have earned him outlawry here, and his talent for escaping imprisonment has given him his freedom yet again. We have discovered an active portal in his sanctum and the mage council has determined that it has taken him to a far dark and ruined period in humankind's future, through several time jumps. Although this will likely be a mission of no return, we must ask your group to hunt down Drakteron and slay him, that his fell purpose may not be achieved. Our research into his portal indicates that each jump will deliver you to a new, farther period in the future. With luck, each jump will provide you with some clues as to his purpose. You will be able to jump forward to the next period when you choose to, but we do not know if you will be able to use the portal to travel back to this time. The only reward we can offer is victory over this madman, though if you are able to return after achieving your goal, your reward will be handsome indeed.

Wickedness Abound

GM: Chris Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 18th; 160k xp; 500K GP
Variations: mostly 3.5; some 3.0
Rules Knowledge: Expected
Game Content: Mainstream

Something is stirring in the town of Delosa, and the aid of the most powerful adventurers in the land seems to be needed. If you bring a characterPlease know how it works and please no excessive templates. If it feels too cheesy it probably is.

A Hero Will Arise To Save Us

GM: Chris Harget
Type: RPG
System: Car Wars Crawl Classic
Edition: home brew
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fast & light version of near-future post-apocalypse Car Wars, with much more role playing and humor. You control several motorcyclists sent on a desperate mission. Character creation takes <10 minutes, guaranteed. I've borrowed the Character Funnel from Dungeon Crawl Classics, so if some of your characters die, the remaining ones get more powerful. This is higher tech and more real-world than Mad Max. Background: Monsanto engineered the OleoVore bacteria to clean up oil spills and die after 1 week. It did only the first part. When all the oil went away, economies collapsed, crops rotted in the fields, food riots turned into food wars, cities were abandoned and then things got really messy. You now live in Hope Springs Nebraska, a walled-town built around a 150-meter-tall windmill. When an 'unexpected problem' arises, you will use whatever resources you like (We'll have Google Maps on a big LCD screen) to guesstimate what's around and where you might go to find a solution. It's Nebraska...the possibilities are endless!

This Cruise Liner is Ready to Explode!

GM: Gregory Frank
Type: Other
System: Battlestations
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Space passenger liner has been hijacked by a bunch of terrorists with a list of demands. You and your team are being sent to negotiate and bring the passager back safely. The cruise liner is being redirected and I forgot to mention there is a bomb on the cruise. Good Luck! An RPG with board game elements.
Website: gorillaboardgames.com/battlestation/

Dragon Hunters

GM: David Gay
Type: RPG
System: Pathfinder
Players: 8
Provided: Characters created for game
Power Level: Zero @ start; advance to 2nd
Variations: Core Rulebook; lim classes; rapid advance
Rules Knowledge: Useful
Game Content: Mainstream

Visit the Dragon Hunters website to learn more about character creation and this unique 0 to 20th level Pathfinder campaign. The 8-hour session designed for DunDraCon gets you started on the exciting challenge of driving the dragon overlords out of the world they've dominated for 400 years. Featuring core rules, limited classes, very rapid advancement, action points, dungeons, and (of course) dragons, the campaign combines old school tropes, recent innovations, and a pinch of creative magic to bring you all the thrills of Pathfinder.
Website: davidtgay.com

Stranger Aeons

GM: Gil Trevizo
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: AD&D 1st ed (for magic)
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's 1983. You're just an average kid growing up in a sleepy Northern California town. You've almost saved enough allowance to get the latest record by The Police. Half of your class has been absent this week with some kind of flu that causes fevered dreams and mass hallucinations. Your school lab just got Apple IIs and rumor is there is a secret directory loaded with Ms Pac-Man. Rumor also talks about the strange lights hovering in the forests around the high-security military research facility outside of town. Return of the Jedi comes out this Wednesday, and the gang plans to bike to the next town because the theater is playing it in 'THX' (whatever that means). But tonight you're getting together for the weekly D&D game. The DM just got a book, 'Deities & Demigods,' but the super-secret version with all kind of weird monsters like 100 foot tall octopus face guys and lizard gods who must not be named. It's gonna be rad...

Lovecraft meets Spielberg by way of Gygax and a potpourri of King and Cronenberg, as Eighties kids name the Unspeakable, escape secret government forces, and roll for THAC0. Nostalgia horror for those who remember crayoning their dice.

Smash Up Tournament

GM: CJ Lowe
Type: Card
System: Smash Up
Edition: Current
Players: 20
Provided: All materials provided by GM
Variations: All expansions, World rules
Rules Knowledge: Expected
Game Content: Mainstream

Smash Up Tournament Rules
*Please note that the Tournament is long and if you don't have time to play, please do not enter.*
Marshalling (Drafting)
To draft, the players are organized into a random order. The player at the start at the order picks their first faction, then the next player selects their first faction, and so forth until the last player in line has selected their faction. Then the selection line reverses so the last person to pick their first faction is the first person to select their second faction. Also at the top of each round, we will go by who got the best scores to choose first then go round robin.

As players complete each round, decks should be separated and factions replaced in the Marshalling area. Each round players will redraft. [Potential language limiting repicking the same faction, or pair of factions.]

During final rounds, players may reuse any factions previously limited in the swiss rounds, but no duplicate factions should be made available.

Playing
Tables will be filled as evenly as possible with at most 4 players per table. Smash Up standard rules are used for game play. Munchkin and Cthulhu factions and mechanics are permitted.

Swiss Scoring
This tournament use the Swiss scoring system. The number of rounds can be limited at the discretion of the tournament organizer. Each round, a singular winner will receive 5 match points. 2nd place would receive 3 match points, 3rd place receives 1, and 4th place receives none. If there are 3 players at a table, there is no 4th place. Places and points are determined just as in Smash Up - if there is a tie for 2nd place, both players will receive 3 match points, the next player receives none (4th).

After all of the swiss rounds have been played, the player with the most match points wins the tournament. The highest cumulative game score is the first tiebreak. If needed, the highest single-game score can be used as a third tiebreak, and finally, the latest round the highest single-game score was made in is the last tiebreak. (Meaning if two players both scored 21 points in their highest-scoring game, whoever did this in the latest round would place higher.)

Rounds and Games
Rounds and games will be broken up based on the number of players available. For a typical swiss tournament, 3 rounds would be held for up to 8 players, 4 rounds for up to 16, 5 rounds for up to 32, and so forth. The tournament can be limited based on time available but will be more reliant on tiebreaks.

Each game of Smash Up will have a 40 min timer. When time is called, the current player will stop what they are doing, even if it is passing out points. A playerŐs turn is considered over once they have drawn their 2 cards and confirmed they are within the hand limit.

[In tables where Madness cards were used, playersŐ scores may change once the game has ended and Madness is counted. VP is counted after Madness reductions have been tallied. If there is a tie for VP after Madness reduction, the player who had the least amount of Madness cards wins the tie.] {I donŐt see this as necessary, since itŐs part of the rules of the game. Once we determine whether weŐre handling Madness differently or not, though, then language can be put in about how itŐs being handled.]

Each round tables will be filled based on the number of match points, seating players with a similar record together. If possible, care should be taken to keep from seating players together who have played previously but this may be unavoidable.

With a 20 person game we will start eliminations on the 2nd round. Of four people per round*
Round 1 - 20 people
Round 2 - 16
Round 3 - 12
Round 4 - 8
Round 5 - 4
Round 6 - 2

Star Trek Ascendancy

GM: David Jones
Type: Board
System: Star Trek Ascendancy
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command the Federation, Klingons, Romulans, Ferengi or Cardassians. Your decisions shape the Galaxy. Encounter alien cultures as your starships expand from your world to encompass the Galaxy. Colonize, conquer and convince new planets and cultures to join your civilization. Develop new production facilities, research labs, and cultural institutions to expand your civilizationŐs capabilities. Research new technologies and achievements to further expand your civilization. When diplomacy fails, conflict is inevitable. Order your fleets to engage, improve your shipsŐ weapons and shields, and dominate your rivals in epic space battles. Your civilizationŐs fate is in your hands.
Website: startrek.gf9games.com/home.aspx

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Too Many Bones

GM: Chisholm Gentry
Type: Board
System: Too Many Bones
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous "baddie" responsible
Website: /www.boardgamegeek.com/boardgame/192135/too-many-bones

Time of Crisis

GM: Ezra Denney
Type: Board
System: Time of Crisis
Edition: 1st
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Roman Empire in 3rd Century AD is collapsing. Can you lead your family to Rome & ensure your name is remembered by history?

For more information on this sort of a deck builder, sort of a light wargame, check out it's BGG page.
Website: /www.boardgamegeek.com/boardgame/164949/time-crisis

The Fungi of Fear!

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-in Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is going on at the Morningside Sanitarium. Patients check in but some are never heard from again, some mysteriously pass away. A group of old friends must find out.

This is a play-test for a future product.
Website: /www.facebook.com/PlanetPulpProductions/

The Animals - We Gotta Get Out Of This Place

GM: Ken Moscardini
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Useful
Game Content: Mature Themes

The Battle of Hue (also called the Siege of Hue), was one of the bloodiest and longest battles of the Vietnam War. In February 1968, in the South Vietnamese city of Hue, 11 battalions of the Army of the Republic of Vietnam (ARVN), two U.S. Army battalions, and three understrength U.S. Marine Corps battalions, for a total of 16 battalions, defeated 10 battalions of the People's Army of Vietnam (PAVN or NVA) and the Viet Cong (VC).

In the backdrop of war, an infantry patrol seeking a weapons drop for enemy units discover that a much older war is still being fought in the jungles of Vietnam, no official records of the battle can be found nor what the final results were, in the end a single message was received 'The jungle has eyes' To this day none of the patrol's remains have ever been found.
Website: /www.youtube.com/watch?time_continue=7&v=wJVpihgwE18

Zombie Cthulhu--Reboot!

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Noir
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There was a disturbance in Boston a while back. Then strange things began to happen in Arkham. Now the whole town is either dead or evacuated what will you do?

This is a continued play-test of an upcoming product. The general concept is normal Cthulhu meets Walking Dead. There are all the aspects of a Call Of Cthulhu Scenario with the undead added in for drama.

Last year we played out the event that brought on the living dead. Now, new original player characters become aware of what has occurred and must survive while seeking a cure.
Website: /www.facebook.com/PlanetPulpProductions/

Avengers Assemble!

GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR rules
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The battle against evil never ends! Play as Iron Man, Thor, Captain America, and other of your favorite Avengers as you battle the forces of evil with the fate of the Earth hanging in the balance.

The Sewers of the Rot Lord

GM: Jacob Wright
Type: RPG
System: Hackmaster
Edition: 5th
Players: 8
Provided: All characters provided by GM
Power Level: Low (4-5)
Variations: Core Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sickness and disease have gripped the city of Bet Seder. The growing number of infected spreading from the poor to the nobility with alarming speed. Outsiders to the city, the players have been tasked with doing what their own guard and adventurers refuse to do. Delve into the sewers, to hunt down the source of this insidious plague.

Mythos Trek

GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: Slight, for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution suddenly finds that it is useful to have knowledge of Colonial American History...?

Legend of the 7 Ninjas

GM: Todd Westerlund
Type: RPG
System: Pathfinder
Edition: Paizo only
Players: 6
Provided: Players provide their own characters
Power Level: 10th (5 EL min as ninja); 25pt buy
Variations: No pets/guns/mounts/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

Amakusa Shir? has long reigned a tyrant. The people suffer and the land suffers. The shogun Tokugawa Iemitsu has tried everything to breach the walls of Hara Castle. All has failed. Studying the ancient text, one scripture brings guidance, 'thy enemy of my enemy.' Shogun Tokugawa does the unthinkable and recruits the 7 Koga ninja of legend.

* Enjoy a night of espionage and assassination as you take on the role of one the 7 Koga Ninja's. At least half of your levels must be in Ninja. Note at 10th level you do get Master Tricks and Assassinate. I do want you to build your own character so you bond with it. Ninja class is in Ultimate Combat. I will have shirts to hand out that say 'I played in that Ninja game - DunDraCon 42.'

Eliyid (Part 2)

GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Continue to save or doom the city for which you fight: You have arrived, the River Stix. Will the players continue to save the city or leave it in ruins?

Assault on Phoenix Shipyard

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Cinematic Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The war had not been going well for the ESU. Their last battle with the NSL had seen half the 3rd Fleet destroyed. The other half of 3rd Fleet had escaped, badly damaged, only because the CV 'Valiant' and her fighters had sacrificed themselves to allow the other ships to reach the warp point. While the surviving 3rd Fleet ships limped off to the Phoenix Ship Yards for repairs, ESU's remaining ships scrambled to reorganize themselves. Until the remnants of 3rd Fleet could be repaired, they were going to be stretched very thin...

Meanwhile, the NSL had succeeded in capturing the ESU Destroyer 'Leonov' in the last battle. The Leonov's crew had attempted to purge their computers prior to capture, but were unable to finish the job before the NSL boarding parties seized control. Most of ESU's strategic and tactical plans had been erased, but the NSL analysts were able to recover two interesting bits of information: the classified location of the Phoenix Ship Yards and the partial designs of a new class of Heavy Battleship being built there.

Spacer Bill Ugnuck's Demolition Derby

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1 & FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Full Vector Movement
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome the the second installment of Spacer Bill Ugnuck's Wacky Races. In the first installment you were racing around the Shipyards, dodging security patrols to garner points and win special prizes. In tonight's installment you are putting your piloting and gunnery skills to the test as you battle each other in a 'Last Man Standing' scenario. Work hard, play harder, and race till you die.

********************************************

Ever wanted to try your hand at 2D vector movement? With a simplified card system and the Full Thrust rules you can.

Choose your pilot and ship, grab some dice, and have fun!

Crashing a Harvest Festival Kobold Style

GM: Clifton Sumrall
Type: RPG
System: Kobolds Ate My Baby
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Beginner-You just left the Cave
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the fun world of Kobolds Ate My Baby. You will playing the extremely short life of a Kobold trying to do what Kobolds do best. Get food for your gullet. And by your Gullet I mean King Torgs Gullet (ALL HAIL KING TORG!!!) This game is silly at it's base. All characters will be generated by the GM in piles. (That's not an overstatement you will need a pile of these things). Please be prepared for laughter as you make your way into town on orders of King Torg (All HAIL KING TORG!!). The big ones are gone but they left their tasty babies and other delicious foods from harvest. Only the luckiest kobolds will survive.

The Place Where You Die

GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: No earlier eds.
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th 25pt buy, 315k gp.
Variations: No custom races/guns/pets/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

You are specialists at fighting very large creatures, and your skills were needed last night. You arrived at a small island far from the mainland and stopped a crazy cult from summoning some nameless beast to wreak havoc on this world. But the battle was fierce, and your foes called upon the weather and the elements to fight you. After stopping the ritual, you had to retreat into an Instant Fortress and wait out the night, fighting off disturbing dreams and visions of doom. You killed two of the three leaders - the ancient Black Dragon and the zealous Lizardfolk druid - but the pesky Kobold sorcerer got away. Worse yet, the magical beacon still throbs, calling who knows what to the island. As you gather yourselves for another day of chaos, you wonder what lies ahead.

This is a tactically oriented game that will also present plenty of opportunities for RP, but I will not force any RP on those who don't want to. PCs that I can provide upon request will be serviceable and survivable but will not likely steal the show from your own clever creations. Please use average HP rounded up (4 for d6, 5 for d8, etc.) rather than rolling, with max at first level, as usual. Although your PC may survive, this game features very deadly encounters, so be prepared to die with dignity and leave a tale for the ages.

I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I don't stop too long over a rules argument, however, so if we get stuck, we'll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

House of the Rising Sun

GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: Some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After a near escape in DC, (and a botched Soothsay for a good place to go) our interracial motley has travelled to 1969 New Orleans hoping for a change of luck. The first few days were miserable. However, that was before the lead on a new place to stay.

Please check out my Facebook page Changeling: the Dreaming Turn, Turn, Turn Chronicle for more information about the characters and history of the game.

New players are welcome.

It's My Party, and I'll Die if I Want to

GM: Larry Lynch-Freshner
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Experienced
Variations: Modified for a Space Opera setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

On the occasion of the Queen's 20th birthday, even the Orion nobility have been invited to the party, and to (hopefully) negotiate an end to the war between the two star-kingdoms. Representatives from the Palatine Empire are also present to act as a neutral 3rd party. Negotiations have not been going well - the Orion nobility, especially the Crown Prince, seem to think that the invite to 'negotiate a peace' meant 'Marry into the Orion Nobility to join the two Kingdoms'. Not what Queen Persephone had in mind!

Negotiations have been temporarily set aside for the Queens' birthday party. All the Nobility of the Caramine Feudate are represented, as well as several Prince's of Orion, and the delegation from the Palatinate.

You and the rest of the Aquila II's crew feel slightly out of place in this crowd, but having saved the Queen's life when she was just a princess, and helping put her into power as Queen, gives you a special place in her court.

But having a 'special place' at court gives you the right to be here, it doesn't make you popular with all the Nobles - some of whom would have been happy enough without the Queen on the throne. You are especially hated by the Orion's, who backed the attempted coup, so the presence of all the Orion delegates, and their guard makes you all very nervous. But hey! its Her Majesty's special day, and you are all here to help her celebrate!

7th Sea is a game swashbuckling & daring-do! The 2nd Ed. rules have been only slightly modified here for a Space Opera setting.

The Perilous Paranormal Predicament Of Petey Penguin

GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Wacky
Variations: Maybe
Rules Knowledge: Useful
Game Content: Mainstream

Once again, Petey Penguin has been split into a bunch of versions of himself. Will he be able to find the secret to reunification in a haunted house?

Possible Petey Variants: Sweetie, Macho, Hungry, Crazy, Psycho, Angry, Nervous, Curious, Clumsy, Happy, Helpful, Paranoid, Redneck, Geeky and Drunken.

Not Yet Heroes

GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Level 0 PCs
Rules Knowledge: Useful
Game Content: Family

What are Player Characters like before they reach 1st level? How do they learn to fight, cast spells and other stuff? And how do they get their stuff? Come find out!

You'll be playing village teens trying to get enough experience to reach level 1. You start out with almost nothing and go out to search an abandoned fort. Most of your rolls will be at a disadvantage at first, to reflect your inexperience.

Noble Power

GM: Mark Dailey
Type: RPG
System: OSRIC
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: no evils
Rules Knowledge: Useful
Game Content: Mainstream

A young noble the rightful heir to a small kingdom needs your help in claiming his thrown.old school dungeon crawl.

My Circus, My Monkeys

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bonobo Cholly's Greatest Show Left on Earth travels the blasted world of the Future, trying to spread a little joy. Why do people keep attacking it?

Will You Save Dark Seraph?

GM: Jim Puder
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: w/some 4th
Players: 6
Provided: Players provide their own characters
Power Level: 80 Active Pt powers; no cosmic power pools
Variations: Only 2 levels 'Find Weakness' on 1 target
Rules Knowledge: Useful
Game Content: Mainstream

Black Paladin has stolen Dark Seraph's crown. He seeks 5 mystic artifacts to awaken Krim. Can you stop him? Will you return the crown to Dark Seraph before he dies?

The Black-armored Knight has used sorcerous methods to enhance his own powers, and devised a way to steal magically bonded items from others. In exchange, he must now pay Krim, the one who granted this power, by freeing him. Rumor is that Black Paladin has a new sorceress sidekick that is helping him.

Ghosts of Hosnian Prime

GM: Walter Manbeck
Type: RPG
System: Star Wars
Edition: Force & Destiny
Players: 6
Provided: All characters provided by GM
Power Level: 600-800 xp Jedi
Rules Knowledge: Expected
Game Content: Mainstream

Rebalance the Force after the destruction of the Republic capital at Hosnian Prime. Enter the maelstrom at the heart of the system to battle the dark side terrors about to ravage the galaxy.

Greyhawk Hero: Hateful Things

GM: Enedino Fernandez
Type: RPG
System: Hero 6th. ed. (Fantasy)
Players: 6
Provided: All characters provided by GM
Power Level: 450 pts
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan.

Return to the World of Greyhawk for a classic wilderness/dungeon crawl using the world's most flexible and heroic game rules: the Hero System. All characters will be provided; I have ten characters to choose from, so there should be something for everyone.

New players are most welcome! I have been playing and running the Hero System for nearly thirty years now and love to share it with others.

(Note: if you played in this game at Kublacon 2017, you will be welcome to come and play the same character or pick a new one. I am starting this game at the dwarf hold so you won't have to play through the same material.)
Website: /deejmeister.net/

Buster Wonder Who Wash the Dwarf

GM: Mark Schynert
Type: RPG
System: Compleat Arduin
Edition: Editor's Cut
Players: 5
Provided: All characters provided by GM
Power Level: This is Arduin. It won't matter.
Variations: All the stuff. All of it.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Operating the untested nuclear laser, the man who can, the doctor, always pays his debts, a leaf on the wind, they are. Or more precisely, you are.

Time, space, the ethereal, the gods, souls gone bad like a corpse on a sweet summer day. In the end, you all seek to do what is right and writ. Eh, this is Arduin--no one place or time or plane; no one pantheon; no one universe. The weakest soul might smite the most implacable god. Everything's got a weakness.

Sometimes it's better to just do what you do best and hope for not the worst. Other times...strive for other times. Many others. Answers lie in no one when or why or where.

Which Whey Did It Come From?

GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Variations: Minor, mostly use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In August of 1876, several large masses of flaming material struck England. Thought at first to be meteors, they were actually projectiles -- who is threatening Britain? Can you thwart this menace?

It Ain't Over 'til the Fat Lady Sings

GM: Chris Muoio
Type: RPG
System: Hero 5th. ed. (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: 200 pts
Variations: Horror Hero Psychological Effects
Rules Knowledge: Useful
Game Content: Mainstream

What has come before:

Chapter 1 Prelude to a Song, a Dream & Armageddon

Nazis seek to exploit a talented lounge singer, an ancient Zionist ritual and the secrets of Lemuria in their newest bid for world domination.

Chapter 2 What Evils Lurk in Songs Soft Sung

The stone's safe but the girl is missing. Now comes a mad dash across Asia & beyond to rescue her and keep an ancient evil far worse than the Nazis from waking.

Chapter 3 Vengeance of the Jungle Queen

Once again the Freedom Brigade rides forth to do battle with the evil doers of the Pulp Era in this third installment. Last Episode the girl was kept save from ninjas, Nazis and ancient Zionistic Daemons but the New Nazi allies from deep beneath the sea almost proved the death of our heroes as they raced to rescue a petty thief turned amazonian guide interred on Devil's Island. As all hell broke loose the rescued Meadowden agreed to help the Brigade locate his former employers expedition lost in the ancient lands of the Lemurians. Now with both the Nazi occultists and their Atlantian allies bent of recovering a terrible secret discovered in the deepest parts of the Amazon, time is against the Brigade as they race down the Amazon with little time to stop these Evils and still return their lounge-singing employer back to her French Debut in time for coffee, champagne and the end of the world as we know it.

Chapter 4 Solice in Sand and Dance

The Brigade makes an unscheduled stop in the pursuit of their Nazi foes as they discover an unholy alliance between east and west in the shifting sands and shifting politics of the great split city of Morocco. Will the Brigade be quick enough to uncover the Nazi plot and the Red Claws political ties before a dark and ancient secret can be unearthed from the depths of the wind swept sands dancing in the dark of the full moon like hidden memories from the deep dark past?

Chapter 5 Trail of the Green Dragon

The Jungle queen is out for blood after Nazi betrayal and the desecration of an ancient site. The plans for which and the third stone are now in the brigades hands but the girl is once again gone. Kidnapped by the shadow ninjas of the Red Claw society. Can the brigade quell the Jungle queens wrath in time to find the girl before all hell breaks loose on earth in the land of the rising sun?

Chapter 6 Into the Spider's Den

With the fourth stone recovered from the Nazis and the vile Stavonovich in custody you would think it would be time for rejoicing but Japan still sits on the brink of its own civil war, the brigades employer is still missing and it would seem the Green Dragon and the minions of the Red Claw are drawing a great necromatic power into the heart of Osaka's Hirano Ward. Add to it the giant Japanese spiders known as Kumo, watching over the area posed for who knows what purpose and the Freedom bridade has only 24 hours before a mysterious 'package' arrives from China. Could it be the legendary Wu-Lung artifact called the Scroll of Seasons said to be able to bring on the 'forever winter' into the heart of the Land of the Rising Sun? By the way, what could possibly be behind all those doors?

Chapter 7 Ten Fold Spiral of the Wu-Lung

With a narrow escape from the house of the rising sun with both the girl and the scroll the Bridage heads to the ancient temple of the Wu-Lung to restore the scroll of seasons to its resting place before Nazi, ninja and something far, far worse gets their hands on the artifact. Only the secret order of the Wu-Lung can restore the balance long enough for the Brigade to get its employer to her long awaiting performance and sing as if there were no tomorrow, for at this rate there just might be.

The Here and now:

Chapter 8 It ain't over 'til the fat lady Sings

Berlin at last!! The brigade has finally arrived in Berlin for their employer's international singing debut but all manner of dark shadows watch and wait for the inevitable note that will beacon forth the end...of everything. Can the Brigade stop the candle burning at both ends before disaster strikes?

Once More Unto the Breach

GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

With the breach closed the minions of Corypheus seek to corrupt ancient elven magic by causing a powerful backlash of magic through three dormant Eluvians in key locations around Thedas.

While the inquisition pushes towards the final battle with Corypheus, a mismatched group of companions seek to ensure success of the ongoing war by stopping a conspiratorial plot possibly buried deep within the inquisition itself.

Set during ACT III of Dragion Age: Inquisition, a group of inquisition members are thrown together in order to stop this dark plot and save the Inquisition as it stands on the brink of success or total annihilation

The Riddle of the Moon Gate

GM: Patrick Riley
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a lost city of the Incas, hidden away and inaccessible for centuries, a team of archaeologists and explorers encounters wonders, mysteries, and dangers both ancient and modern (for 1951).

Under Cover of Plague

GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

San Francisco 1900, after signs of the Black Plague are found in Chinatown, an entire neighborhood is quarantined. But, is it plague or something more sinister? I'm sure you'll find out.

You are police detectives assigned to investigate strange doings in Chinatown under the cover of a massive quarantine. There probably isn't plague all around, right?

Mark V is Alive (a Documentary)

GM: Ezra Denney
Type: RPG
System: Paranoia
Edition: White Box
Players: 6
Provided: Characters created for game
Power Level: not enough
Variations: Classiifed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You troubleshooters will create a tri-vid of the glorious unveiling of the unstoppable new Combot Mark V. Capture it's majesty cinematically, but don't use all the effects budget.

Anime Girls Battle Tournament

GM: Sparkle Durio
Type: RPG
System: OVA: The Anime Role Playing Game
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Choose from 20 Anime girls to fight on your behalf to be the Queen of the Tournament.

War of the Wing Men

GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 8
Provided: All characters provided by GM
Variations: Slight
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new chapter in the Stars Like Grains of Wheat adventures. Based on Poul Anderson's Trader to the Stars series.

Things They Don't Want You To Know

GM: Kevin Glazner
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In the 1940s the U.S. Navy established a base on the Salton Sea in the Imperial Valley near the town of Salton Sea, California. At the end of the war the base was decommissioned and leased to the Sandia Corporation for use in missile testing until the late 1950s. Conspiracy theorists spread rumors that the company was conducting exotic energy tests and generating dangerous levels of x-ray radiation in the development of weapons for the military. Military operations at the base continued with reports of live fire training missions at the time of the first Gulf War. In recent years the base was turned over to the Bureau of Land Management who quarantined the area for endangered species preservation. Recently a Delta Green friendly Edward Porter (LA Times reporter) has been in contact with a former Sandia Corporation employee who wants to provide information on unusual activities at the base.

A Cell directs your team to conduct a debrief of the informant. Investigate the information provided. Resolve any areas of interest to Delta Green. Provide an after-action report to A Cell.

Sky Chariots of the Fallen Gods

GM: Kevin Glazner
Type: RPG
System: Mutant Crawl Classics
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are startled by a booming sound and the flash of stars falling from the sky. You guess that two of the objects would have landed close to your camp. It is well known that the Ancients flew thru space in Sky Chariots of metal and fire. The Ancient civilization endured for thousands of years and they produced many powerful tools and weapons of great wonder. They made weapons of burning light and medicines that could cure all ills. The end of the Ancient civilization left behind a broken world filled with burning radiation and poisonous toxins. Men, animals and plants mutated and grew strange powers. Scavengers began to uncover the treasured tech of the ancients. So, when you are awakened by the booming of the falling Sky Chariots you are filled with hope and dread. To reach the objects you must travel through jungle filled with dangerous mutant beasts. You will brave zones of radiation and toxic storms. If luck should show you favor you will scavenge the wondrous tech you have always dreamed of. If you are not favored you could die at the fangs of ravening beasts or from the psychic attack evil mutants.

Under My Skin

GM: Laurel Halbany
Type: LARP
System: Other
Players: 8
LARP Experience: Useful
Game Content: Mature Themes
Genre: Freeform
Costume Suggestions: Comfortable everyday modern clothing

Players work together to create a group of friends, some in committed relationships and some not, whose lives are changed by new love and attraction. We will develop the characters and their relationships to one another, then play out short scenes and flashbacks to fill in the details of their lives and what happens when they are drawn to someone new. Partners and new flames must choose whether they will honor their relationship lines, or cross them. Finally, the group of friends comes together one last time, now changed by their experiences.

This award-winning LARP by Emily Care Boss explores themes of loss, betrayal, openness, trust, and attraction through structured improvisational and collaborative scenes.
Website: www.blackgreengames.com/shop/under-my-skin-pdf

Dream a Little Dream with Me

GM: William Rawls
Type: Board
System: Eldritch Horror
Edition: 1st
Players: 5
Provided: Materials may be provided by GM
Variations: More than one board
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Stars fading but I linger on dear,
Still craving your kiss,
Longing to linger till death rents,
Just saying thus:

Sweet dreams till cultists find you,
Sweet dreams that leave all worries far behind you,
And in our dreams,
Whatever they be,
Dream a little dream with me

The Devil and Nikola Tesla OR Mortal Coil

GM Troupe: Chairborne Rangers
Type: LARP
System: TAROT
Players: 20
Variations: Diabolik
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Science Fiction Infernal Horror
Costume Suggestions: Courtroom/Science/19th-early 20th century

By the crossroads, do or die,
And never another deal offered,
But to sign a contract with the lord of lies,
A priest or a nun surely scoffer,

Enter a man of science, with electric dreams,
And desperate need to fill coffers,
Who will gladly see fruition of his schemes,
And accept any dark proffer.

But the hour is nigh, the devil his due,
You can expect he'll accept no counter offer,
But answering the call, to legal defense,
Past victims of Lucifer hear shophar!

Will Nikola Tesla suffer infernal damnation,
Sentenced by judge reaper in gauffer?
Or will Mister Scratch be finally outmatched,
By lawyer, statute, and Sopher?

1943, Nikola Tesla lays dying in New York City. Satan approaches, ready to collect the promised soul of the inventor. With his dying breath, Tesla demands a fair trial. With a flash and a bang, Satan produces a kangaroo court!

The Morning Star will not be denied, but Tesla has a plan to beat the devil...

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Resident Evil DBG

GM: Thomas Hanjes
Type: Card
System: Resident Evil
Players: 3
Provided: All materials provided by GM
Variations: All the Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the Resident Evil deck building game; buy your weapons, explore the mansion, and kill the zombies! Back for the third year in a row!

Yokohama

GM: Chisholm Gentry
Type: Board
System: Yokohama
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
Website: /www.boardgamegeek.com/boardgame/196340/yokohama

First Class

GM: Chisholm Gentry
Type: Board
System: First Class
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In First Class: Unterwegs im Orient Express, players try to score as many fame points as possible by building a rich network of rails, by building luxurious train cars, or by serving well-paying passengers.

First Class is a card game that feels more like a board game, and since each game is played with the base cards and two of five modules, the game offers lots of variety as not all elements are used in each playing.
Website: /www.boardgamegeek.com/boardgame/206941/first-class

Sigornie

GM: Chisholm Gentry
Type: Board
System: Sigornie
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In Signorie, you will play the role of a Signore, a Lord of one of the most prestigious families of the Renaissance. One at the time, players choose one die from a common pool. (Twenty dice in five colors are rolled at the beginning of each round.) You place it on your player board (your city) and perform one of the possible actions. The color of the chosen die determines the action, and the number on the die is a discount on the cost of the action.
Website: /www.boardgamegeek.com/boardgame/177678/signorie

Betrayal at House on the Hill

GM: Michael Basil
Type: Board
System: Betrayal at House on the Hill
Edition: Newest
Players: 6
Provided: All materials provided by GM
Variations: Expansions included
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

TAKE A DEEP BREATH BEFORE YOU ENTER. IT MIGHT BE YOUR LAST.
The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back - this and more can be found this award-winning and highly acclaimed game of strategy and horror.
Website: avalonhill.wizards.com/games/betrayal-at-house-on-the-hill

Last Night on Earth

GM: Michael Basil
Type: Board
System: Last Night on Earth
Edition: Newest
Players: 8
Provided: All materials provided by GM
Variations: Last Night at the Mall
Rules Knowledge: Useful
Game Content: Mainstream

Last Night on Earth is a fast-paced game of brain-eating Zombies, small town Heroes, and horror movie action. Players take on the role of either the Heroes or Zombies. To survive, Hero players must work together and use their cunning and ingenuity (as well as a bit of luck) to make it through the night, while the Zombie players control unending waves of undead, spreading over the town to feed their hunger.
Website: /boardgamegeek.com/file/download/767p7jzgpp/LNOE_MM1.pdf

Twilight Imperium Fourth Edition

GM: Barry Figgins
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Twilight Wars have ended, and the ancient Lazax throne sits empty. Can you prove the worth of your great race, and become the new galactic Emperor?

Twilight Imperium is a grand strategy game of galactic politics, warfare, trade and technology. Despite its scope, it features a clean and elegant game design that's only slightly more involved than your average game.

Twilight Imperium is famously lengthy, but the new fourth edition flows really well. I'm optimistic we'll be done in six hours.