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DDC44
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Event Search Results

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Carabande

Friday 10 AM on Hall Table 8 for 8 hours
Room Map
GM: David Gabriel
Type: Board
System: Carabande
Players: 99
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Ladies and Gentlemen, start your fingers! Yes it is time for the convention favorite Carabande! Easy to learn and fun to play. Up to 8 at a time can play and games usually finish quickly, so ALL can join in on the fun!

Welcome to DunDraCon

Friday Noon in Tri Valley 2 for 1.5 hours
Room Map
Presenter(s): Steve Perrin
Type: Seminar

Steve Perrin and other members of the DunDraCon Committee welcome attendees to the convention, give a quick summary of what we do and answer questions.

P02 The Silver and the Grey

Only available via On-line Pre-registration
Friday Noon in 143 for 8 hours
Room Map
GM: James E. Puder
Type: RPG
System: Hero 5th Ed. (Champions)
Edition: 4th/5th blend
Players: 6
Provided: Players provide their own characters
Power Level: 200 pts 150 pts disads 9-12 DC 20-33 DEF
Variations: no cosmic power pools or powers re speed chart
Rules Knowledge: Useful
Game Content: Mainstream

Silver Streak was a super-thief. Though she was non-violent, she was definitely a lawbreaker. 5 years ago, she disappeared after pulling of her biggest heist, robbing the Federal Reserve Bank in San Francisco. Never a violent type, she avoided conflict, and tried her best not to injure innocents or even guards.

Now, new thefts are taking place, and they seem to mirror the style of Silver Streak, with only 1 difference. These robberies are violent, with injuries aplenty. The most recent one left the guards hospitalized, and several bystanders injured.

Will you rise up and stop this renewed menace, or will she once again Streak away into the night?

P03 Hide and Seek

Only available via On-line Pre-registration
Friday Noon in 145 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars D20
Edition: Fantasy Flight
Players: 6
Provided: All characters provided by GM
Power Level: Jedi
Variations: some house rules
Rules Knowledge: Expected
Game Content: Mature Themes

Hide and Seek
Just a kid?s game, right?
Not when done with lethal intent... by an inquisitor or bounty hunter.

P04 ?The Incredibles!

Only available via On-line Pre-registration
Friday Noon in 147 for 8 hours
Room Map
GM: Jim Gettman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60AP @SPD5 w/CV10
Variations: minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

?You are a Parr, in the car, racing after getaway gunmen. Frozone skis in.?Crazy stuff happens.?Lots of crazy stuff.

P05 Six of One

Only available via On-line Pre-registration
Friday Noon in 149 for 6 hours
Room Map
GM: Todd Evans
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Welcome to the Village.
You are No.6.
Or are you?
There are five other Villagers who appear to be you in every way.
The same face. The same voice. The same violent streak of individuality.
Can you trust them?
Can you even trust yourself?

P06 Tegel Manor

Only available via On-line Pre-registration
Friday Noon in 151 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 6
Provided: All characters provided by GM
Power Level: 4th-6th
Variations: Blueholme characters above level 3
Rules Knowledge: Useful
Game Content: Mainstream

Bob Bledsaw's Tegel Manor published by Judges Guild in 1977. Tegel Manor, a great manor-fortress on the seacoast, is rumored to be left over from ancient days when a charm was placed over it protecting it from most of the ravages of time and human occupation. Come try this classic fun-house adventure.

P07 Destination - D'Ilyria

Only available via On-line Pre-registration
Friday Noon in 152 for 4 hours
Room Map
GM: Jason Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Bellerophon is late in reporting in and protocol demands an investigation. The Bellerophon was to survey an uninhabited world with no known hostile life. This mission should be easy.

P08 Night of the Missing Bride

Only available via On-line Pre-registration
Friday Noon in 153 for 6 hours
Room Map
GM: Robert 'Bob' Johnston
Type: RPG
System: D20 adjusted
Edition: D&D3
Players: 6
Provided: All characters provided by GM
Power Level: 4th-5th
Variations: Modified Spycraft 1.0
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Steampunk Western: As a Federal agent your job is to uphold the law, find and bring in the criminals. Well, an entire train and the Bride-to-be of a wealthy railroad tycoon are missing. Plus, most everybody at the wedding is a suspect, including the Groom! Where do you start?
Music, scenery and miniatures provided!
Rules quickly explained.
Some character adjustment is allowed.

P09 Murder by Gaslight

Only available via On-line Pre-registration
Friday Noon in 154 for 6 hours
Room Map
GM: Joe Parzanese
Type: RPG
System: Pulp Adventure
Edition: Victorian
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

What was suppose to be a nice dinner party for the esteemed Albion Society turns out to instead be the stage for murder most foul! Pulp mystery in the Victorian Era!

P10 It's Not the Zombies that Get Ya....

Only available via On-line Pre-registration
Friday Noon in 159 for 6 hours
Room Map
GM: David Weinstein
Type: RPG
System: All Flesh Must Be Eaten
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: Norms
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

So, what happens when you have traveling college students investigating stories of buried treasure, rural locals just wanting to take a fishing trip, Men In Black doing who knows what, and zombies? One would think mayhem, but it is almost as if this confluence of events is no accident...

P11 RootGarden Marsh Adventure of 'Tal?Dorei'

Only available via On-line Pre-registration
Friday Noon in 160 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Players provide their own characters
Power Level: 15th; 9K gold, at least 1 uncommon item
Rules Knowledge: Useful
Game Content: Mainstream

Without much warning, arcane magic stops functioning within 100 mile radius of the Rootgarden Marsh. As panic has spread throughout the northeastern Tal?Dorei, the adventurers have been approached by members of the 'Archeart' (A Deity of Arcane Magic, Mages, and Fey) in order to find what has knotted the major ley line which passes through the Marsh. It is known that the Epic March Creatures within the swamp rule the much and sky and the High Shaman Luneskon of the Moonsteeth gnolls is responsible. Her ambitions may be small but whatever she used to knot arcane magic must be erased from all knowledge and undone.

Please note that Arcane Magic will not be reliable for this adventure

P12 By the Author of Lady Windermere's Fan

Only available via On-line Pre-registration
Friday Noon in 161 for 4 hours
Room Map
GM: Ed Turner
Type: RPG
System: By the Author of Lady Windermere's Fan
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's opening night at the Westlake Theatre, and you are completely unprepared. Not only have you neglected to hold a rehearsal, nobody bothered to pick up a script. You don't even know what play you're meant to perform... just that it's a little-known comedy from the master of the Victorian Farce: Oscar Wilde.

With only that to go on, you'll just have to wing it. Cobble together sets and characters from what's on hand. Make up a plot with no idea where it's going. Think fast and talk faster (because we don't want the audience to get bored and leave). Above all, be funny enough to survive to the final curtain.

'By the Author of Lady Windermere's Fan' is an egregiously theatrical story game, inspired by the works of Oscar Wilde. You don't have to be an expert in Wilde's plays to enjoy it, as long as you enjoy stories about self-centered twits, outrageously convoluted webs of deception, embarrassing revelations, and inevitable happy endings.
Website: www.eddlyt.com/#/windermere/

P13 Threshhold Breach

Only available via On-line Pre-registration
Friday Noon in 162 for 4 hours
Room Map
GM: Colin Thompson
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Power Level: beginning
Variations: Strange Fate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Our intrepid would be base raiders have gotten their powers in a VAN down by the RIVER, they betrayed the dude who was using them and found The Underground. Now they need trust if they're going to be tolerated in this city or the next. But that's not a problem, the local leadership have a job for them, succeed and they're in.

In this case, they're going to extract some engineers from an airship, HMS L-585, The Undaunted on an alternative Earth. The local Underground have been watching the airship the way some people watch Game of Thrones. But The Undaunted is destined to be destroyed raiding a pirate base.

So, get in, ensure some scenes go according to plan and whisk the engineers off to safety.

P14 Friend Computer's Mandatory Arts & Crafts Sleepover Camp

Game Cancelled

P15 Wiitch of the Wilderlands

Only available via On-line Pre-registration
Friday Noon in 164 for 4 hours
Room Map
GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lost in the woods, our heroes must overcome incredible hardships to make it out alive.

P16 In the Middle of the Monkeys

Only available via On-line Pre-registration
Friday Noon in 165 for 8 hours
Room Map
GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Variations: Equipment changes to match the era
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

?It is 1850. Victoria is Queen of England, Louis Napoleon is President of France and Franz JoseF is Emperor of Austria. There is trouble in the Gold Fields of California. You need to find out what is going on and protect the miners and laborers. NOTE: Those archetypes that have equipment and weapons will have them modified to 1850s equivalents.

P17 Drive-Thru Armageddon

Only available via On-line Pre-registration
Friday Noon in 166 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Apcalypse World 2
Players: 5
Provided: Characters created for game
Power Level: Apocalypse Bad Asses
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After World War III, it wasn?t radiation that made us sterile, it was the cure. Baby Blues, the little pill that warded away the tumors, prevented children from being born for the last twenty years. You can?t escape it. It?s in our water, our food, and our blood. Mankind?s clock is about to run out, but there is hope. Pandora?s Gate, a nexus of highways and urban blight, is now home to the first pregnant woman in twenty years. You are part of a team of apocalyptic bad-asses and your mission is to drive into the city and get her out before bloodthirsty raiders, greedy city dwellers, or a military dictatorship find her. Get into your car and get your motor running. The road to the future is long and it?s paved in blood.

P18 The King in Crimson

Only available via On-line Pre-registration
Friday Noon in 168 for 4 hours
Room Map
GM: Kevin Shrapnell
Type: RPG
System: Dark Albion: Rose War
Players: 6
Provided: All characters provided by GM
Variations: variant of 'medieval authentic' OSR Lion & Dragon
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The King in Crimson
March 1461: On a bitter winter's day, the superior Lancastrian forces of King Henry VI met the army of the Yorkist pretender Edward, Duke of York. In what was to be the largest and bloodiest battle fought on English soil, Edward defeated the Lancastrians and set himself on course to be crowned King Edward IV of England.
As night fell, having fled defeat or the horror of the battlefield, six souls have taken shelter in an ancient barn. A storm that echoed the intensity of the past day threatened to chill them to the bone.
And amid the darkness and fear, blood seeped into the flagstone floor from the throat one more of Towton's dead.

There is no requirement to be familiar with either the rules or the historic setting, just a willingness to take on the passions and loyalties of the characters.
Website: /www.dcrouzet.net/heroes-witchery/?page_id=206

P19 The Arrowvale Heist

Only available via On-line Pre-registration
Friday Noon in 163 for 6 hours
Room Map
GM: Nick White
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have been given the task of stopping a wizard from making golems. You have three days to gather information and plan your attack while working at the Circus Sunset.

P20 The Final Stand

Only available via On-line Pre-registration
Friday Noon in Salon H for 10 hours
Room Map
GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: PF V.1
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th
Variations: See web for details; no D&D 3.0/3.5
Rules Knowledge: Useful
Game Content: Mainstream

20-pt buy, standard/uncommon races only, 315K wealth, NO guns/pets/summoners, no D&D 3.0/3.5

While armies clash and fires blaze above, the kingdom?s fate hangs on three children in the secret sanctum below the keep. Hold the fort, protect the young, defeat the invaders.

You, the kingdom?s greatest heroes, whether by call to loyalty or gift of gold, have agreed to sit out the invasion of your capitol. Below the keep, an ancient fort keeps the royal family safe in times of danger, and you are the protectors. Your oath: to protect the family with your lives, if necessary. The king and queen expect to die this night, and the sanctum is protected from scrying and travel magic, so there should be few who know of it. But such secrets can always be found out, and the enemy has a taste for the royal bloodlines that it conquers. Can you keep the children safe?I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I don?t stop too long over a rules argument, however, so if we get stuck, we?ll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

P31 Phase 10

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 28 for 3 hours
Room Map
GM: Karen Emerick
Type: Card
System: Phase 10
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A rummy type card game by the makers of UNO with a challenging and exciting twist. Try to complete each phase as quickly as possible and win. Each phase has different criteria to complete.

P32 The Red Dragon Inn

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 29 for 4 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 7
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

For years, she's served adventurers who come through with big talk and stories of their exploits! Now it's her turn to party and the rest of the staff are joining in! Drink, gamble and roughhouse as the Wench and her friends. But don?t forget to keep an eye on your gold. If you run out, you?re going to be on dish duty for the rest of the night. Oh...and try not to get too beaten up or too drunk. If you black out, your coworkers will divvy up all your gold as tips before continuing the party without you! The last conscious staff member adventurer gets the gold!

P40 Titan

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 3 for 8 hours
Room Map
GM: Chester Hendrix
Type: Board
System: Titan!
Players: 6
Provided: All materials provided by GM
Variations: Tower Titan
Rules Knowledge: Useful
Game Content: Mainstream

Classic Titan with a twist! Extra lands on a custom board. Over 60 different creatures for the greatest slugfest ever. Check TOWER TITAN on BGG.
Website: /www.boardgamegeek.com/thread/2000926/tower-titan-creatures-and-player-aids

P41 4-Way Chess

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 5 for 4 hours
Room Map
GM: Brian Culcasi
Type: Board
System: 4-Way Chess
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Nightmare Card Deck, 1st and 2nd edition will be in-play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of chess in a whole new arena. 4-way elimination Nightmare chess. White vs Black vs Gold vs Silver all on ONE board!

P42 Lords of Hellas

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 6 for 4 hours
Room Map
GM: Jeff Yin
Type: Board
System: Lords of Hellas
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Lords of Hellas is set in the Dark Age of Greece, an era shrouded in mystery. Play as one of four heroes and conquer territory, kill monsters or construct monuments all to gain the gods' favor!

If Awakened Realms ships the expansions by the convention, we'll add those too!

P43 Civilization

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 8 for 8 hours
Room Map
GM: William Marriott
Type: Board
System: Civilization
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Before you lies a vast bounty of land, ripe for the plucking. Your meager beginnings will influence the paths you must take. Lead your people well and they will take you to infinite heights of greatness. If civilization manages to endure the ages, your name will hang in every whisper of its legacy.

Come join me for a large game of Civilization with both expansions, Fame and fortune as well as Wisdom and warfare.
Website: /boardgamegeek.com/boardgame/77130/sid-meiers-civilization-board-game

P44 Drake Memorial Run

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 11 for 6 hours
Room Map
GM: Robert Glenn
Type: Board
System: Fomula De'
Edition: Anniversary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Start your engines and come race for position in the Kyle Drake memorial run. Kyle loved gaming with good people and DunDracCon was a yearly joy for Kyle and his friends. Prizes will be awarded for this game and they will not be mere tokens of appreciation. Please join us in playing one of Kyle's favorite games and enjoy the thrill of the race.

P45 3 Portal Game Session - Alien Artifacts/Cry Havoc/Monolith Arena

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 17 for 6 hours
Room Map
GM: Reuben Lopez
Type: Board
System: Portal Games: Alien Artifacts, Cry Havoc, and Mono
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Come Play a Portal Game Trifecta!!
Alien Artifacts, Cry Havoc, and Monolith Arena. New players welcome, plenty of time for 3 games with teaching!
Each game 2 hours.

P46 Massive Darkness!

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 21 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you defeat the forces of darkness, take their loot, and live to tell the tale? Massive Darkness, a dungeon crawl game from Cool Mini Or Not, returns. Most of the kickstarter extras will be used. Some minor variations for play balance may be used if the players agree.

P47 Axis and Allies: Anniversary Edition

Only available via On-line Pre-registration
Friday Noon on Salon 1 Table 25 for 8 hours
Room Map
GM: Dan Bodon
Type: Board
System: Axis and Allies
Edition: Anniversary
Players: 5
Provided: All materials provided by GM
Variations: Closed Area 16
Rules Knowledge: Useful
Game Content: Mainstream

To celebrate the fifty-year anniversary of Avalon Hill, Axis & Allies is launching its most expansive game ever. The Axis & Allies Anniversary Edition features the debut of Italy as the third Axis nation, the introduction of the cruiser unit to the naval line-up, and the largest Axis & Allies board to-date measuring 24x46 inches. With over 600 pieces, players will be able to recreate and decide the outcome of WWII like never before. The Axis & Allies Anniversary Edition is designed and developed by Larry Harris, the original designer of Axis & Allies.
Website: /avalonhill.wizards.com/avalon-hill-axis-allies-anniversary-edition#submenu-page

P21 The Burning Stars

Only available via On-line Pre-registration
Friday 1 PM in 608 for 5 hours
Room Map
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Regaining Lost consciousness? You are suffering recurring? blackouts?seven days have? Evaporated from your memory? its 1930 in Haiti? an island famous for voodoo, magic, corruption, and violence?

I do not run pulp-y Cthulhu games. You are sacks of hair, meat, and bone, thrust into increasingly incomprehensible situations, with relatively little hope of surviving whole. As such, emphasis is placed on uncovering the mystery at hand, while interacting with your fellow investigators. If cooperating with and at times against 4 other lost souls in such a desperate situation sounds like a great way to spend your weekend, then signup! Merit badges are awarded to those that survive, die, or go insane

P33 Resident Evil DBG

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 7
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter the mansion and defeat the monsters lurking inside!

P49 Cry Havoc

Only available via On-line Pre-registration
Friday 1 PM on Salon 1 Table 2 for 3 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Cry Havoc
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units.
Website: /boardgamegeek.com/boardgame/192457/cry-havoc

P62 Battle of the Pelennor Fields: Charge of the M?maks

Only available via On-line Pre-registration
Friday 1 PM on Hall Table 2 for 8 hours
Room Map
GM: James White
Type: Fantasy Miniatures
System: Lord of the Rings
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

During the siege of Minas Tirth by the armies of Mordor the Rohirrum charged into the flank of the Mordor army. ?After crushing much of the besieging force, the M?maks of Harard charged the Rohirrum. ?This game focuses on the Rohirrum taking on the charging M?maks of Harad.

Let's Build a Town

Friday 2:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Doc Cross
Type: Seminar

Go through the steps of establishing a settlement and creating a town. We'll call it Dundraville! The audience will vote on some things and suggest others. Some things we'll discuss: Location, location, location! Type of initial settlers (Military? Farmers? Religious Group? Something Else?) Various necessary buildings & businesses. Defense. Trade routes.

Crazier Eights: One Thousand & One Nights

Drop-in game; no registration necessary
Friday 2 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game that is similar in some ways to Crazier Eights (the game which Uno is based on), except every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: One Thousand & One Nights is inspired by stories often referred to as the Arabian Nights. It has Aladdin, Jinn, magic carpets & more!

The One Thousand & One Nights deck will be mixed with the Shahrzad set.
Website: craziereights.com/

P22 No Thank You Evil

Only available via On-line Pre-registration
Friday 2 PM in 338 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, players set off on an adventure of the imagination. Along the way they use their character?s special skills, companions, and equipment to overcome obstacles?perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. No Thank You, Evil! sets players? imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.

P23 City of the Old

Only available via On-line Pre-registration
Friday 2 PM in 376 for 10 hours
Room Map
GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Tale is told of a city where some from the first age still reside it brings you to this Island where you hope to find answers and more clues... what will you find on this island is all up to you and your own nerve

P24 The Wraith of Loch Tay

Only available via On-line Pre-registration
Friday 2 PM in 377 for 10 hours
Room Map
GM: Dovi Anderson
Type: RPG
System: One-Roll Engine
Players: 6
Provided: All characters provided by GM
Power Level: Iron Age smallholders
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The burning of the Druid?s Sacred Isle bodes for a fierce and deadly winter. You must hold fast within the timbered walls and thatched roof of your family?s stilted crannog.

A dark gritty tale of horror & survival. Tribal and family bonds are central to the role playing. See link for background info and PC descriptions.
Website: /docs.google.com/document/u/1/d/1U_GQEzyH0zUgjV48jcukb54ra-tSH-wDRli7T4Rko5M/mobilebasic

P25 City of the Gods

Only available via On-line Pre-registration
Friday 2 PM in 379 for 8 hours
Room Map
GM: John Livingston
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 10th-14th
Rules Knowledge: Useful
Game Content: Mainstream

New Magic?

That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders.

There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog, are also interested in the magic represented by the egg. And, most important, the fact that the egg came from the distant and dangerous City of the Gods.

Set amist the blistered salt flats of the Valley or the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition? to bargain for aid in the coming wars? or to steal the magic of the gods.

This following the events of Temple of the Frog. Player from the previous game can reprise there role.
Website: //en.wikipedia.org/wiki/City_of_the_Gods

P26 No, Mr. Bond, I Expect You To Die!

Only available via On-line Pre-registration
Friday 2 PM in 381 for 4 hours
Room Map
GM: William Lee
Type: RPG
System: FATE
Edition: Accelerated
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It has finally happened. Instead of telling 007 his plans for world domination, a villain has simply killed James Bond. Now, a group of sort-of-but-not-really qualified agents must pick up where Bond left off. You have been issued your License to Kill. It is time to save the world and look good doing it.

NO, MR. BOND, I EXPECT YOU TO DIE! is a tongue-in-homage to classic Bond movies of the 60's and 70's.

P34 Christmas Munchkin

Only available via On-line Pre-registration
Friday 2 PM in 334 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Variations: Mainly Christmas Theme
Rules Knowledge: Beginners Welcome
Game Content: Family

Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Website: www.sjgames.com/

P50 Power Grid

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Power Grid
Edition: Special
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Supply the most cities with power, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the most efficient power plants. A strategic market game!

P50 Power Grid

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Power Grid
Edition: Special
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Supply the most cities with power, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the most efficient power plants. A strategic market game!

P51 Star Fleet Battles Tournament

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 14, 15 for 8 hours
Room Map
GM: Hugh Pham
Type: Board
System: Star Fleet Battles Captain?s Ed. Tournament Module
Edition: 2010
Players: 8
Provided: All materials provided by GM
Variations: SSD Ships are modified to fit multiple opponents: Ex drone reloads, ppt,etc
Rules Knowledge: Useful
Game Content: Mainstream

I, Hugh, finally got credit at last for my tournament win. 'Look Hugh!' as SVC said. I have added 10-12BPV to all Tournament Ships for play balance in what I feel should represent the tourny SSDs. Players may use a Module T Ship I have built or a stand alone non-X CW or NCL SSD and add 20% BPV. Total BPV of single unit ~148 BPV. See Official SFB site for rules on S3.3

P52 Century: Spice Road

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 23 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Century: Spice Road
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Century spice road is a card game where you use resource cubes to conquer the world!

Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

P53 Betrayal At House On The Hill

Only available via On-line Pre-registration
Friday 2 PM on Salon 1 Table 7 for 4 hours
Room Map
GM: Alex Giessman
Type: Board
System: Betrayal At House On The Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a creepy house for some Scooby-Doo like fun. Build the house, avoid the traps, keep an eye on your friends. They may no be who you think they are.
Website: /avalonhill.wizards.com/avalon-hill-betrayal-house-hill

P54 Ah Those Old Horror Movies

Only available via On-line Pre-registration
Friday 2 PM in 334 for 4 hours
Room Map
GM: Eric Robert Rauscher
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A game that puts you into a grade B horror film.

P63 Spacer Bill Ugnuck's Wacky Races Part 3: Nebulous Maximus

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 7,8 for 8 hours
Room Map
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: MFT, FB1, FB2
Players: 6
Provided: All miniatures provided by GM
Variations: Vector movement w/some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Did you always want to pilot an unstable nebula? Navigating through its gravitational anomalies and volatile gas clouds? Well, today is your lucky day and Spacer Bill Ugnuck has the race for you. The Medusa Nebula is one such nebula and will test your daring and intellect. Race through nebulous clouds and navigate gravitational distortions to be the first to collect 6 buoys and win the race. So gather your nerves and your best ship and let's party. This is a game of 2D vector movement, based on Full Thrust, with a bit of real-time physics built in. So grab your dice and have some fun.

P64 Friends, ORGES, Countrymen!

Only available via On-line Pre-registration
Friday 2 PM on Salon FG Table 4,5,6 for 6 hours
Room Map
GM: Jim Kundert
Type: Sci-Fi Miniatures
System: OGRE Miniatures
Players: 6
Provided: All miniatures provided by GM
Power Level: Nuclear!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

?Slug it out in classic nuclear style with Heavy Tanks, GEVs, and massive psychotic cybertanks. Beginners Welcome, All miniatures supplied.
Website: /www.sjgames.com/ogre/

P71 Escape Room: Engineering to the Holosuite

Only available via On-line Pre-registration
Friday 2 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential? more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

P72 A Little Magic

Only available via On-line Pre-registration
Friday 2 PM in 508 for 4 hours
Room Map
GM Troupe: Gamer Geekus
Type: LARP
System: GM Fiat
Players: 8
Variations: Some house rules
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Modern
Costume Suggestions: Modern day college attire

A simple story about love and dreamers. Brookview is an engaging New England town with a wealthy and aloof leading family, a quaint local college, and a little magic.

On a clear night in late November, a group of college friends all associated with the same enigmatic professor gather in a warm house under a full moon. Romance and magic are in the air.

P81 Kingdom Death: Monster

Only available via On-line Pre-registration
Friday 2 PM in 378 for 6 hours
Room Map
GM: Stephen Russell
Type: Other
System: Kingdom Death: Monster
Edition: 1.5
Players: 6
Provided: All materials provided by GM
Variations: Six player custom variant
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

You wipe the ink from your eyes and peer into the blackness. You remember nothing. No name to call yourself, no language to speak to the strangers awakening around you. You shiver naked clutching a lantern that casts an eerie light upon the carved stone faces that make the ground beneath you. A pair of glowing eyes appears in the darkness accompanied by a low growl. Grasping desperatly for something to defend yourself with, your hand closes around a sharp broken shard from one of the stone faces. The Beast is upon you.

Enhancing the experience for others at LARPS

Friday 3:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Mark Mensch
Type: Seminar

Discussion of the various techniques and policies that are being implemented in larps today to help increase the overall experience of the game while creating a more welcoming environment. Veteran larper Mark Mensch will be discussing policies and play styles being adopted by various national games as well as independent ones to foster a 'safer' environment for all participants within the game.

P55 Above and Below

Only available via On-line Pre-registration
Friday 3 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Dan Glass
Type: Board
System: Above and Below
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

Improv for Gamers Workshop

Friday 4:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Randy Angle
Type: Seminar

Improvisation for both players and game masters. Learn to riff off of other players and generate collaborative stories, better gameplay, and increasing fun. Discussion & Audience participation.

P27 Once More unto the Breach!!

Only available via On-line Pre-registration
Friday 4 PM in 151 for 8 hours
Room Map
GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

The Breach has been closed by the Herald of Andraste and Corypheus has fled into the wilds of the Elven Dales. As the battle between the inquisition and the forces of darkness reach a final all out crescendo a small group of inquisition agents has stumbled upon a plan to thwart the inquisition in their hour of final victory. The Vinitori have stumbled upon an ancient elven plot that could unravel all of reality as they know it and bring the veil crashing in on reality once more. They have taken it upon themselves to pursue agents of the Vinitori and Corypheus' corrupted minions into the darkest past of both the Dalish Elves homeland as well as the darkest reaches of the Fade. Time is running short as these eight agents with both diverse backgrounds and dark secrets fight for their survival and their very sanity as they attempt to thwart the dark designs of the enemies of the Inquisition and all Thedas, once and for all. Set during Act III of Dragon Age: Inquisition.

P28 Drug Dealers in My Swamp?

Only available via On-line Pre-registration
Friday 4 PM in 152 for 8 hours
Room Map
GM: Callie Goukler
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 10d6 avg.
Variations: 2 or 3 house rules; no major changes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It?s more likely than you think. Drug Flow in South East Texas has increased, a nuclear reactor had Plutonium Stolen, and locals report train horns within city limits.

Welcome to Texas. The Drug Cartel seems to be making moves, the flow of heroin and cocaine has increased as of late. Authorities assume a nuclear power plant robbed a couple days ago has something to do with it. Heroes can expect high speed train robbery, dangerous foes, and a sinister plot that threatens citizens of America, can they stop it?

Heroes Pick 2:
12d6 attack
10 Combat Value
6-8 Spd
30+ defenses
GM reserves the Right to say no.

P29 The Galaxy Needs Heroes: Part 1

Only available via On-line Pre-registration
Friday 4 PM in 161 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes must escape the arena, recover their ship, and take to the stars! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: /www.bashcreator.net/

P56 HERO QUEST

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 26 for 8 hours
Room Map
GM: Sean Darrow-Gilbert
Type: Board
System: Hero Quest
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Main Book Storyline
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a realm of adventure, four champions of the realm defend the world from the forces of Chaos. Are you brave enough to stop Zargon and his minions? COME HEROS!

P57 Survive: Escape from Atlantis

Only available via On-line Pre-registration
Friday 4 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.

P73 Escape Room: Engineering to the Holosuite

Only available via On-line Pre-registration
Friday 4 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential? more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

P91 Attack at Warmwind Province

Only available via On-line Pre-registration
Friday 4 PM in 162 for 6 hours
Room Map
GM: Mark Bain
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Characters may be provided by GM
Power Level: 1st-3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a world where the sun is always at high noon and never sets, time passes by a curious 4 Bell system tolling various periods of activity, the mostly peaceful village of Wildefield in the Province of Warmwind, a disturbance rattles the villagers with a sudden attack.

If you are a beginner or never played and want to learn or see what D&D is about, come check it out.

P92 Crypt of the Crimson King

Only available via On-line Pre-registration
Friday 4 PM in 164 for 4 hours
Room Map
GM: Chris Haskins
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Enter into the crypt if you dare, for a darkness inhabits that place. Don't let it consume you.

P93 Knavery, Thievery and Chicanery!

Only available via On-line Pre-registration
Friday 4 PM in 168 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: The Princess Bride RPG
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: similar to FATE
Rules Knowledge: Beginners Welcome
Game Content: Family

The Impressive Cleric has accused the Stable-boy, Randall, of stealing the sacred relic of St. Hilarious after he and the item have come up missing. His love Amanda, the Maid-in-Work at the Inn, swears Randall is too good-hearted and it can't be true. She begs the party to clear his name.

The Princess Bride RPG is set in the world of the book and movie, and it is based on the FUDGE RPG system, a fast, easy and intuitive game to learn. FUDGE is the older cousin of the FATE RPG, and works very similarly.

I will provide pregen characters and help new players to FUDGE/FATE quickly learn and start playing the game.

Knavery, Thievery and Chicanery is afoot! It is up to the characters to learn the truth, and see if Amanda and Randall will live happily ever after.

Bugging Out or Hunkering Down in D20 v Real Life

Friday 5:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Karl Reichold and Karen Kelly
Type: Seminar

Gain practical advice for using in-game or out when disasters occur be it fires, hurricanes or the zombie apocalypse!

Get an idea for what you need to have at home or on the road to help you survive.

P35 Traveller Customizable Card Game

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 16 for 3 hours
Room Map
GM: Jeff Yin
Type: Card
System: Traveller Customizable Card Game
Players: 10
Provided: Materials may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Casual play for the Traveller CCG, a sci-fi game of adventure, commerce, exploration and piracy! Beginners welcome, decks can be provided.

P38 American Legends

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 29 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: American Legends
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: All expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play Wild Bill Hickok, Annie Oakley or Jesse James or someone in between as they earn the legendary status they have today. Western Legends is a sandbox game where you can gunfight, mine, wrangle or rustle cattle and much more.

P39 Terraforming Mars

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 5 for 3 hours
Room Map
GM: Patrick Riley
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Variations: All the expansions, Corporate Era
Rules Knowledge: Useful
Game Content: Mainstream

Terraform Mars (and Venus) and build Colonies for fame and fortune. Mostly fortune.
Website: /www.boardgamegeek.com/boardgame/167791/terraforming-mars

P58 Mountains of Madness - Moved to Game 656, Sunday 5 PM.

Only available via On-line Pre-registration
GM: Frank Alonso
Type: Board
Rules Knowledge: Useful
Game Content: Mainstream

P59 Battlestar Galactica

Only available via On-line Pre-registration
Friday 5 PM on Salon 1 Table 20 for 6 hours
Room Map
GM: Lance Richardson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The exciting game of mistrust, intrigue, and the struggle for survival. Up to 10 players to decide the fate of humanity!

Introduction to the War College

Friday 6:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Dana Lombardy
Type: Seminar

Dana Lobardy describes the background and function of the War College seminars scheduled for Saturday and Sunday Afternoons

101 Arrow of the Gods

Friday 6 PM in 149 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A massive, city sized ship appeared from nowhere. No one who has ventured to it has returned. Now it's your turn.

102 Caliban

Friday 6 PM in 154 for 8 hours
Room Map
GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 8th+
Variations: d6 'party' initiative
Rules Knowledge: Useful
Game Content: Mainstream

As the three moons cast ominous conflicting shadows across the land, the strange figure all in red raised skeletal hands heavenward in silent supplication.
The cliffs shook and rent themselves heaving and twisting in time to the cacophony in the skies above. Writhing as if alive, the black stone began to glow an eerie penumbrial violet and to slowly flow like thick black blood.
Minutes or eternities passed, as time and space twisted to accommodate this new birthing, this new spawn of blackest magik.
And thus was born a tower.
For eons evil gathered and receded from the grim black hell-tooth of what was now recognizably a haven of sorts, for all that was foul and evil. Yet with each cycle of the ages some of the evil lingered, building upon itself to become, eventually, a presence, a reality, of its own; a second birth. And with it, came a name: Caliban.
And Caliban ever was, a lasting thing that outlived even the dynasties of the immortal Elves.
No longer joyous as in their early days of their youth, the Elves, grimly determined to destroy their nemesis once and forever. Withdrawing to their heartlands central stronghold, they ignored the nightmare that gleefully engulfed their once bright lands, for they were forging the mightiest rune the world had ever seen.
Every single living inhabitant of the Elven kingdom Khaer-Mideon formed the essence, the driving force of the mighty rune. The Elves were laying their very existence on the line, in supreme effort to destroy Caliban.
As the climactic moment arrived and the rune of doom was envoked, Caliban, not unaware of its enemies plans, cast a counter rune. A rune powered by the eons of souls it had possessed and eaten.
The forces unleashed by those opposing runes were so awesome that the very planet lurched, stumbling in its orbit about the sun and the rotation of the world slowed, permanently, by one hour. Time and space reeled and buckled, the astral plane was aflame, and every single Elf ceased to exist.
Caliban was bathed in agony, awash in the power of the self-annihilating runes, and in fear for the first time in its long existence. Caliban retreated into time in a desperate attempt to save itself, but only partially succeeded.
Now, adrift in time and ghosting through distance, Caliban is like the Flying Dutchman of dungeons. Seldom seen, even less visited, Caliban now wanders aimlessly, awaiting only the gods know what.
Caliban is here. Dare you enter?

Written by David Hargrave as the first of published dungeons based on Hargrave's Arduin Trilogy and deliberately constructed as a very dangerous and high level adventure. This version is adapted to run with the 5th edition rules of the World's Most Popular Role Playing Game.
Website: /direbane.blogspot.com/

103 Horror Movie Mayhem

Friday 6 PM in 159 for 6 hours
Room Map
GM: David Jones
Type: RPG
System: Tales from the Loop
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

?It's the 80's and Satanic Panic is in full effect. Anything new or strange is considered a corrupting influence: D&D, Heavy Metal music, horror movies, etc. Moral outrage is everywhere but it's really the adults who are acting strange. Can the kids figure out what's going on and why every adult in town suddenly is acting like extras from a 1950's PSA?
Website: /www.modiphius.net/collections/tales-from-the-loop

104 Maps Can Lead You Anywhere

Friday 6 PM in 163 for 8 hours
Room Map
GM: Chris Bruno
Type: RPG
System: Dungeons & Dragons 3.0/3.5
Players: 8
Provided: Characters may be provided by GM
Power Level: 13th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your party found a map leading to ancient treasures that leading to a portal that brought you to a strange apocalyptic world. Will you find your way back home, try to save this new world, or perhaps conquer it and rule!?
This will be a fun exploration based game that is simple and fun for all.

105 The Curse, part 1

Friday 6 PM in 166 for 8 hours
Room Map
GM: Don Prada
Type: RPG
System: Call of Cthulhu
Edition: 5th
Players: 5
Provided: All characters provided by GM
Power Level: just about average
Variations: hit locations; moderate character alternation
Rules Knowledge: Useful
Game Content: Mature Themes

Dawn brings the on-edge city unfortunate news of two dead police with buckshot-enlargened chest cavities in the warehouse district. The Mayor, Chief, and city Want somebody... maybe anybody...

Most players will have 1 primary character and 1 alternate character for minor alternate scenes.

(serious gamers, sleuths, roleplayers and or patient tacticians welcome). Old-school: likely using figures, a battlemat and pens.

106 Jungle Village - The Crimson Sparrow

Friday 6 PM in 338 for 6 hours
Room Map
GM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Jungle Village is a troubled place, there is conflict between the clans. This year's Most Glorious Village contest is certain to be filled with intrigue and physics defying martial arts.

However, this year's contest is even more complicated by the involvement of... the Crimson Sparrow! Clearly, the mystery can only be solved by gratuitous kung fu.

13th Age is D&D with indie-game roleplaying elements that make each character unique and tied to the world in important ways. 10+ years of Dundracon experience. Beginners welcome. Humor required.

107 Beyond the Wall

Friday 6 PM in 381 for 6 hours
Room Map
GM: Gil Trevizo
Type: RPG
System: One Roll Engine
Players: 6
Provided: All characters provided by GM
Variations: Game of Thrones/A Song of Ice and Fire
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is 252 A.C. (After the Conquest). Brynden Rivers - the bastard son of the dead King Aegon V Targaryen, once the Hand of King and Master of Whisperers to his nephews the dead Kings Aerys I and Maekar I, infamous as 'Lord Bloodraven' for his violent suppression of the Blackfyre Rebellions, now exiled to the North as Lord Commander of the Night?s Watch - has disappeared while ranging far into the Lands of Always Winter. A group of men of the Night?s Watch are sent to find him, while the wildling women of Clan Bloodsister search for him as well. Together, this ragtag band of convicts, outcasts, and old comrades will brave dangers from man, beast, and Others to find their former commander in the dark, icy wastes of that which lies Beyond the Wall.

This game is set in the world of A Song of Ice and Fire, 46 years before the events of Game of Thrones. The system is One Roll Engine, the base system used in the games Godlike and Wild Talents. Beginners are welcome. This game will be gritty, violent, and full of adult themes, just like the TV show and book series.

131 Crazier Eights: Camelot

Friday 6 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game with a King Arthur theme. You can get Guinevere, Merlin, or the Holy Grail! It has some similarities to Uno, and every card can be played for an ability.

The main idea is to take your turn drawing one card, playing up to one card, and discarding up to one card. When discarding, you have to match the top card of the discard pile or discard an eight.

The Avalon set will also be mixed into the deck!
Website: craziereights.com/

132 Munchkin Mania!

Friday 6 PM on Salon 1 Table 12 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill monsters, grab the loot, and stab your buddy in the back! Various editions of Munchkin will be available for play.

140 Get thee to the Escape Pods!

Friday 6 PM on Salon 1 Table 10 for 4 hours
Room Map
GM: Mike Eckert
Type: Board
System: CLANK!
Edition: In Space!
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

141 Xia: Embers of a Forsaken Star

Friday 6 PM on Salon 1 Table 1 for 6 hours
Room Map
GM: Christopher Larson
Type: Board
System: Xia: Legends of a Drift System
Players: 5
Provided: All materials provided by GM
Variations: All Expansions incl. new Missions & Powers
Rules Knowledge: Useful
Game Content: Very Complex

Xia is a competitive sandbox space adventure. Start as a lowly starship captain. Explore, trade, mine, harvest, attack, and complete missions to become the most famous captain! Including the new Missions & Powers expansion, the Embers of a Forsaken Star expansion, and some optional fan-created material.
Website: /boardgamegeek.com/boardgame/82222/xia-legends-drift-system

142 Dark Tower

Friday 6 PM on Salon 1 Table 2 for 4 hours
Room Map
GM: Ken Moscardini
Type: Board
System: Dark Tower
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate.
Website: /video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=31

144 Dinosaur Island with Totally Liquid Expansion!

Friday 6 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Reuben Lopez
Type: Board
System: Dinosaur Island
Players: 4
Provided: All materials provided by GM
Variations: Totally Liquid Expansion
Rules Knowledge: Useful
Game Content: Mainstream

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.
Website: /boardgamegeek.com/boardgame/221194/dinosaur-island

145 Massive Darkness!

Friday 6 PM on Salon 1 Table 21 for 4 hours
Room Map
GM: Steven Sauer
Type: Board
System: Massive Darkness
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can you defeat the forces of darkness, take their loot, and live to tell the tale? Massive Darkness, a dungeon crawl game from Cool Mini Or Not, returns. Most of the kickstarter extras will be used. Some minor variations for play balance may be used if the players agree.

146 Journey to the Crown of Command

Friday 6 PM on Salon 1 Table 23, 24 for 4 hours
Room Map
GM: Jeff Carlen
Type: Board
System: Talisman
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Grim Reaper Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The land was once ruled by a powerful wizard. The wizard is now dead, but legend has it that if anyone can make their way through the perils of various regions and gain the wizards' Crown, they will become ruler of the land. It is this legend that has drawn here the various adventurers, each of whom seeks the Crown of Command.
As one of the adventurers, you will meet powerful enemies, discover friends and magical objects, and meet strange beings on your journey. Finally, when you have gained sufficient skills and survived the Grim-Reaper, you can cross over to the inner and most dangerous region to secure the Crown. But, no matter how powerful you have become, your travails will have been in vain until you at first find a TALISMAN.
Website: en.wikipedia.org/wiki/Talisman_(board_game)

147 A Feast for Odin with Norwegians Expansion

Friday 6 PM on Salon 1 Table 30 for 4 hours
Room Map
GM: Steven Barrow
Type: Board
System: A Feast for Odin
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Feast for Odin is a worker placement game wherin you use your vikings to plunder, trade, find new islands and lots more. The expansion adds more islands, more pieces a diffent action board, more animals, and a new starting building.

161 Dawn Patrol

Friday 6 PM on Salon FG Table 9 for 4 hours
Room Map
GM: George Gardea
Type: Historical Miniatures
System: Wings of War
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Take off from your Aerodrome and fly with your comrades in this World War I fighter combat game. Several missions will be played: Dogfight, Balloon Busting and Bomber Escort. Maybe you will become an ace today.

171 Escape Room: Engineering to the Holosuite

Friday 6 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential? more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

108 Murders on the Disoriented Express

Game Cancelled

148 Ticket to Ride 1910

Friday 7 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Variations: 1910 Edition
Rules Knowledge: Beginners Welcome
Game Content: Family

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.

149 Splendor

Friday 7 PM on Salon 1 Table 27 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Splendor
Players: 4
Provided: All materials provided by GM
Variations: With two expansions available
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Players begin the game by collecting gem tokens. If you manage to produce just the right jewels, a noble patron, perhaps even King Henry VIII or Queen Isabella of Spain, will take you under their wing.

150 Survive: Escape from Atlantis

Friday 7 PM on Salon 1 Table 28 for 3 hours
Room Map
GM: Karen Emerick
Type: Board
System: Survive: Escape from Atlantis
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Escape from a sinking island. If you are lucky you find a boat. If not, the sharks, monsters, and whales might get you. Move your people off the sinking island and onto solid shore avoiding disaster.

151 Crisis

Friday 7 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Crisis
Players: 4
Provided: All materials provided by GM
Variations: New Economy expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Axia is in crisis - will you help or hinder her economic recovery? Worker placement game with a cooperative element of not tanking the game's economy lest everything come crashing down!

172 Star Wars: After

Friday 7 PM in Salon AB for 8 hours
Room Map
GM Troupe: Blue Lotus Productions
Type: LARP
System: Homebrew
Players: 30
LARP Experience: Useful
Game Content: Mainstream
Genre: Space Opera/Sci-Fi

Five years after the Rebellion was successful and with the death of the Emperor and Darth Vader, Grand Admiral Thrawn took charge of the Empire and when to war against the New Republic (For more read about 'Star Wars: The Thrawn Trilogy'). Thrawn was finally defeated and killed, and ten years later an imposter tried to take his place and failed (for more read about 'The Hand of Thrawn' duology). With the Imperial Remnant in tatters and on the edge of defeat, the Remnant sues for peace and proposes a diplomatic summit to hammer out a treaty with the New republic. It is agreed upon and is set to take place on Yavin IV where Luke Skywalker and his wife Mara Jade Skywalker can keep an eye on the proceedings. Yavin IV is also where Luke Skywalkers new jedi temple is located, and where his students will remain training and observing the forming of the treaty. Delegates from both sides will certainly be looking to gain advantage in the coming negotiation, both sides must be wary of possible sabotage.

181 OK, We Need to Rebuild the World

Friday 7 PM in 334 for 4 hours
Room Map
GM: Eric Robert Rauscher
Type: Other
System: The Quiet Year
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A story telling game about rebuilding after ? Build a map, build a civilization.

109 Destination - D'Ilyria

Friday 8 PM in 143 for 4 hours
Room Map
GM: Jason Krestoff
Type: RPG
System: Starfinder
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Bellerophon is late in reporting in and protocol demands an investigation. The Bellerophon was to survey an uninhabited world with no known hostile life. This mission should be easy.

110 Miskatonic U--Miskatonic Me! Ra--Ra--Rawr

Friday 8 PM in 145 for 6 hours
Room Map
GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A group of survivors fight to reach Miskatonic University to seek out a cure for the Zombie Apocalypse. What will they find within the ancient halls of Accademia?

This is a continuing play-test for a possible product in the future. The general plot is normal Cthulhu scenarios which take place in the Zombie Apocalypse.

111 The Rise of Voltron

Friday 8 PM in 147 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Mekton Z
Edition: 3rd
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Family

For millennia, the evil Galra Empire has plagued the universe by destroying other civilizations and enslaving various races. The only known threat strong enough against the empire's power and plans is the legendary 'Defender of the Universe' Voltron, a 100-meter tall robot warrior composed of five lion mechas whose pilots are known as the Paladins. At the crux of the war that ended with the destruction of planet Altea, Voltron was separated by King Alfor of Altea in order to protect Voltron from falling into the Galran Emperor Zarkon's possession. King Alfor bonded the five lion's energies to his daughter Allura's life force and sent them across the universe to different locations until the time for the next generation of Paladins to appear and pilot Voltron arrived. Princess Allura, her royal advisor Coran, and the Altean Castle of Lions were hidden on planet Arus along with the Black Lion.
Website: /en.wikipedia.org/wiki/Voltron%3A_Legendary_Defender

112 Vacation Time!

Friday 8 PM in Tri Valley 2 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Variations: why not!
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Island Adventures, your tropical wonderland and dream vacation destination! Come have fun in the sun! We have plenty for you to do!

Including: kayaking, canoeing, bungee jumping, swimming, mountain biking, hiking, dune buggies, snorkeling, hang gliding, skiing, laying on the beach drinking, eating too much, meeting others and finding romance, dancing, karaoke, blowing things up, yoga, violence, painting classes, beating the crap out of each other, hot air ballooning and the odd attack by zombies.
Website: /dociverse.wordpress.com/

113 We Begin at the End

Friday 8 PM in 160 for 4 hours
Room Map
GM: Matt Steele
Type: RPG
System: Invisble Sun
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mainstream

An introductory scenario for Invisible Sun, geared toward people curious about the setting and system.

The clock resets. The moth crawls back into its cocoon. But the renewal promised by the Gold Sun is not always welcome. Sometimes things should just end. Can you stop the rebirth of the immortal Illustrated Messiah who just wants to remain dead?

Invisible Sun is a game of surreal fantasy. Players play vislae, magical adepts from the four (no five) different magical orders. The adventure in Satyrine, the City of Notions beneath the Indigo sun.

This was the official GenCon introductory adventure for Invisible Sun.

See you at Zero's.
Website: //www.montecookgames.com/store/product/invisible-sun-preorder/

114 Material Gnoll pt. 1

Friday 8 PM in 161 for 6 hours
Room Map
GM: Chriss Lagge
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: All char monster races (Gnolls, Orcs, Goblins, etc.)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come play a 'monster race'.

The gnoll King and Queen are auditioning brave adventurers to protect their beloved daughter, Princess Bloodytusk, a Material Gnoll. To earn a position on the princesses personal guard detail, you must catch her eye by acquiring the most prestigious treasure.

115 Randolph the Lich King

Friday 8 PM in 164 for 4 hours
Room Map
GM: Ed Turner
Type: RPG
System: FATE
Edition: morts
Players: 6
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

So, the zombie apocalypse happened. It sucked, that's for sure. But it was decades ago; civilization survived and rebuilt and things are back to normal. It's just that 'normal' now includes zombies and ghosts and horrible necromantic abominations and whatnot.

Oh and the Morticians. That's you: a loser with the most dead-end job there is. You keep the undead from getting into the city. It pays peanuts and you'll probably die, but at least they're always hiring!

There's been reports of a whole swarm of zombies moving with dire purpose toward the city, which suggests that somewhere behind it there's a necromancer with malevolent intent, and it's up to you to stop them.

They've got access to the arcane energies of life and death itself, along with a literal army of flesh-eating ghouls. You've got, like, a baseball bat and some gumption. Good luck!

116 This Gratuitous Dismemberment Brought to You by Kleen 'n Fresh?

Friday 8 PM in 165 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Modified Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooter!

In an effort to make up for budget shortfalls after a lunch delivery gone horrendously wrong, Troubleshooter Central has agreed to take on a few product placement deals. Don't worry - given that all iBalls will be on you, the head honchos have make sure your mission will be a walk in the park. Shoot a few Commies, show off the latest features of the Kleen 'n Fresh? Hygiene-o-Matic? and go home heroes. Shouldn't be too hard, right?

<%%cGFyYW&5vaWE= it'S All a SE-TuP fiend COMPPuuuTER is LIES!!!11!1
DONNN't BeLIEve the pr0GRAM boooook!!
proGr4m=====COMPUTER====LIIIIIIEESSSS
Kleen 'n FRESH??``??? is SCEM to kiiillll tr0b4lshooootersss
PASSWORD IS: correcthorsebatterystaple

117 My Little Sister Wants You To Suffer

Friday 8 PM in 168 for 5 hours
Room Map
GM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Found on a doomed spaceship, a disparate group of investigators tries to remember How They got here And why... Gradually memories begin to trickle back. Now what to do?

I do not run pulp-y Cthulhu games. You are sacks of hair, meat, and bone, thrust into increasingly incomprehensible situations, with relatively little hope of surviving whole. As such, emphasis is placed on uncovering the mystery at hand, while interacting with your fellow investigators. If cooperating with and at times against 4 other lost souls in such a desperate situation sounds like a great way to spend your weekend, then signup! Merit badges are awarded to those that survive, die, or go insane

118 We Be Goblins

Friday 8 PM in 378 for 4 hours
Room Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

133 EDH Commander Points League

Friday 8 PM on Salon 1 Table 13 for 4 hours
Room Map
GM: Andrew Heilborn
Type: Card
System: Magic: The Gathering
Players: 12
Provided: Players provide their own materials
Variations: Commander
Rules Knowledge: Expected
Game Content: Mainstream

Let's Play Commander! A fantastic format for Magic: The Gathering. This is a bring and play event, Commander experience is not required, I will have some extra decks if needed.

We will be using a Points system for this event to encourage enjoyable gameplay. Positive points will be awarded for doing weird things. Negative points will be awarded for going infinite, and a couple other things.

162 Hold the Line!

Friday 8 PM on Salon FG Table 1,2 for 6 hours
Room Map
GM: Jeff Yin
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Edition: Bluebook + most of 2010
Players: 6
Provided: All miniatures provided by GM
Variations: No 360? blast markers, alternate attack craft
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Imperial Navy must hold the line or risk losing the entire sector!

173 Ghost Court

Friday 8 PM in 508 for 4 hours
Room Map
GM Troupe: Morton
Type: LARP
System: x
Players: 15
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Costume Suggestions: None

Ghost Court is a live action roleplaying game for 6 or more players about ghosts and humans who sue one another in small claims court. Players will rotate roles as plaintiffs, defendants, judge, bailiffs, and court clerks.
Bully Pulpit Games
Website: bullypulpitgames.com/games/ghost-court/

153 TINY Epic Zombies!

Friday 9 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Reuben Lopez
Type: Board
System: Tiny Epic Zombies
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Four game types to choose from, decided by players at time of game.
Cooperative team-play with game controlled Zombies.
Cooperative team-play with Zombies controlled by a non-team player.
Competitive free-for-all with game controlled Zombies.
Competitive free-for-all with Zombies controlled by a player.
Website: /boardgamegeek.com/boardgame/244536/tiny-epic-zombies

174 Escape Room: Engineering to the Holosuite

Friday 9 PM in 570 for 2 hours
Room Map
GM Troupe: Team Woodbury
Type: LARP
System: Cooperative Problem Solving
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Star Trek DS9
Costume Suggestions: Any DS9-era Trek

You finally took Quark up on his 2-for-1 holosuite deal. It seemed like such a great way to blow off a little steam with some friends. Unfortunately, you seem to have triggered an old Cardassian boobytrap, sealing the room and shutting down most of the systems. Engineering is locked out, transporters aren't functioning, and there's an ominous countdown proceeding toward zero. You need to somehow make sense of the station's systems and puzzle your way out of this before something bad happens.

Notes:
1. This is a game event that requires you to use your keen mind and powers of deduction to succeed. While knowledge of Trek may be entertaining, it is not necessary.
2. Gather items, find codes, and solve puzzles to restore system functions and escape.
3. Strategy and cooperation with your team members is essential– more heads are definitely better than one.
4. Failure to escape the holosuite is nothing to be embarrassed about. After all, you are matching wits with the Cardassians, widely known for their devious plots and ingenious traps.
5. Do not worry if you are still in the holosuite when time expires. Odo has told Quark he's not allowed to charge you extra.
6. Dressing like your Trek character may help to sharpen your mind. Wear comfortable clothes but refrain from wearing heels or anything else that might slow you down.
7. If you want training before the actual game, google 'Escape Game'. There are many Escape games on the internet you can try. (You know, those low-tech holo-simulations)
8. Please do not spoil the fun for other participants at Con by telling them the answers to the puzzles.
9. You escape attempt will be timed. Can you get the fastest time at Con?

200 Sailors on the Starless Sea

Saturday 8 AM in 143 for 6 hours
Room Map
GM: Frank Alonso
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: Zero
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A Level 0 Adventure

Find out why this is among the most-celebrated adventures for DCC RPG!

Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.

But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?

An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Website: goodman-games.com/store/product/dungeon-crawl-classics-67-sailors-on-the-starless-sea-2/

201 Who Thought Luchadors and Airships were a Good Combo?

Saturday 8 AM in 145 for 8 hours
Room Map
GM: Joseph Silviera
Type: RPG
System: Homebrew
Players: 6
Provided: Characters created for game
Variations: Uses card drafting & bartering
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A war was prevented thanks to Treaty of 'Lucha Libre'. The heroes must stop nefarious acts during the tournament and keep the different factions from going back to open conflict.

Players play small homunculi trying to rebuild in the ruins of the last civilization.

202 Return of Captain Morgan: The Silver Train Heist

Saturday 8 AM in 147 for 8 hours
Room Map
GM: Keith Fojtik
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 9th
Variations: No gunslingers/summoners/companions
Rules Knowledge: Expected
Game Content: Mature Themes

Captain Morgan is back and he has a prize booty targeted. Sail in, hit the train and get out with as much silver as possible. What could go wrong? It's the pirates life for you. So drink some rum, sharpen your sabers and keep a lookout over the horizon. Captain Morgan and his crew is coming.

203 It Wasn't What We Thought

Saturday 8 AM in 149 for 8 hours
Room Map
GM: Zachary Morgan
Type: RPG
System: Serenity
Edition: Cortex Classic
Players: 7
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

WebDesc: What?s on the Agents? encrypted data pad? Why were the 'Alliance bioweapons' teenagers in cryogenic chambers? How does this relate to Miranda and ?The Signal?? Find out in Part 2...

Last Episode the crew of Gideon witnessed the signal and subsequently assisted the New Resistance in stopping an Alliance bio-weapons attack on the planet of Summerhome.

204 Sitamun?s Rescue

Saturday 8 AM in 151 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Last year, the rebel pharaoh, Haronnophris, sent you into the tomb of Amenhotep III, to recover sacred artifacts and treasure to use against the false Greek Pharaoh, Ptolemy. You accomplished your mission, but only by promising the long-dead pharaoh that you would recover the body of his daughter, dead these thousand years.
Now, after a year of searching, you are certain the princess?s mummy lies in the ruins of the palace of Malqata, which sits directly between Ptolemey?s army of conquest, and the Haronnophris?s defenders in Thebes.
Enter the haunted palace. Brave the ghosts, the armies and bandits, the lost and forgotten gods. Dodge the scouts of Ptolemy and Haronnophris. After all, they can only kill you; but if you fail to bring Amenhotep his daughter, you will suffer the curse of a thousand-year-old mummy!

205 Dark Side Academy

Saturday 8 AM in 152 for 8 hours
Room Map
GM: David Rakonitz
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 60 pt attacks; max 33 PD/33 ED.
Variations: 4th w/some 5th; minor var.
Rules Knowledge: Useful
Game Content: Mainstream

Darkness approaches. To survive, humanity must sacrifice and bow to its alien masters. Can the heroes prevail, or will the Dark Side Academy teach them a grim lesson?

206 A Sci Fi Safari

Saturday 8 AM in 153 for 6 hours
Room Map
GM: Stephen Quanci
Type: RPG
System: Planet Mercenary
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Ellwor and the Ellwor Safari! Meet ferocious animals, treat with hospitable locals, and defeat your competitors! Now requesting heavily armed individuals who desire lots of money.
Website: //www.planetmercenary.com/

207 Who Are You? Who Am I?

Saturday 8 AM in 154 for 8 hours
Room Map
GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons 5.0
Players: 8
Provided: Players provide their own characters
Power Level: 6th
Variations: Core books only
Rules Knowledge: Useful
Game Content: Mainstream

I am glad you have found the time to help me with a problem. I have to solve two problems at the same time and a very personal issue would not get the appropriate attention. I have to send someone in my place to protect my friend. I would like you to do this and I can pay you well. What say you? Devils, dragons and beholders don?t worry you, right? Oh, there also might be Illithids, Drow and Elementals. Are we still good here?

208 Graduation Day

Saturday 8 AM in 159 for 6 hours
Room Map
GM: Don Satow
Type: RPG
System: Hero 6th Edition (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: 8d6/12d6, 8CV/10CV, 5/7 Spd
Variations: 5th ed. OK; No VPP, no Find/Lack of Weakness
Rules Knowledge: Useful
Game Content: Mainstream

It's graduation day at the CAPES. Superkids and Superparents are invited. Players will be allowed up to two characters representing a child graduating and a parent. The child is at 8d6, 8 CV, 5 Spd power level. The parent is allowed to be at 12d6, 10CV, 7 Spd power levels.

209 Dead Moon's Rising

Saturday 8 AM in 160 for 4 hours
Room Map
GM: Randy White
Type: RPG
System: The Strange (Cypher System)
Players: 5
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

he Strange is an RPG of espionage, intrigue, and sometimes horror.

Earth is a prime world, a hub of information and secrets.

You are a member of the Estate, an organization dedicated to protecting the Earth from those 'outside' and from internal dangers as well.

This is a one-time adventure welcoming new or experienced players.

Pre-gen characters will be provided, and no knowledge of The Strange or the Cypher System is needed.

The Strange is a fast, player-facing game that is easy to learn and quick to play.

Are you ready to stand and protect the world(s)?

EXPLORE?DEFEND--CREATE

210 Defending Apple Lane

Saturday 8 AM in 161 for 4 hours
Room Map
GM: Brian L. Isikoff
Type: RPG
System: RuneQuest: Roleplaying in Glorantha
Edition: Chaosium 4th 2018
Players: 6
Provided: All characters provided by GM
Power Level: Beginning PCs
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Casual travelers, regular arrivals, or chance participants, your fates find you in Apple Lane in 1625, weeks after the Dragonrise. The small village is once again threatened - will you help?

Apple Lane has been a location for characters and players to begin their explorations of Glorantha amd RuneQuest for decades. Come help Apple Lane survive new troubles with the latest edition of Chaosium's RuneQuest. New players welcome.

211 A Measure of Faith

Saturday 8 AM in 163 for 6 hours
Room Map
GM: Joshua White
Type: RPG
System: Shadow of the Demon Lord
Players: 5
Provided: All characters provided by GM
Power Level: Expert
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A Measure of Faith is about the dangers of belief. It is the story of a lie that becomes powerful because people believe it; an irrational belief that creates enough hysteria to spark a holy war between the Crusaders, the holy warriors of the Cult of the New God that shield the Empire from the undead-infested Desolation, and the Cult's dreaded Inquisition, responsible for rooting out heresy and demon worship throughout the lands of the Empire.

212 Mythos Trek

Saturday 8 AM in 165 for 10 hours
Room Map
GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: BRP - Geared for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution will run afoul of Mythos - Related Horrors, Children of the Realm of Fairy, a pumpkin throwing Ghoul, and a Phantom Rider. In the year 1774...?

213 LEGACY OF MU-LING?(an Avatar adventure)

Saturday 8 AM in 166 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

214 Fear of a Green Planet

Saturday 8 AM in 168 for 8 hours
Room Map
GM: Robert Weidman
Type: RPG
System: Starfinder
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Variations: PAIZO Official only
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Castrovel, the Green planet, is almost entirely covered in teeming jungles, endless swamps, and strange clouds of colored gas. You band with other artifact hunters to try and uncover the lost tomb of the first elves.

New to Starfinder? Released by PAIZO and based off of Pathfinder rules, it is more like space fantasy than science fiction. Knowledge of d20 game systems is a bonus.

241 John Company

Saturday 8 AM on Salon 1 Table 13 for 6 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: John Company
Players: 4
Provided: All materials provided by GM
Variations: Early Company scenario
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

John Company attempts to tell the story of the British East India Company from the inside out. Players will steer their dynasties through the company's history, vying for position, power, and prestige. The goal of the game is simple: Use the Company and the Company's trade to secure your place in society back home. To this end, you guide your scions through their careers, exchanging favors for positions in London or plush colonial posts. Players collectively control the Company, facing tough budgetary decisions and conflicting interests. Should a Governor conduct a campaign to expand company holdings or invest in his region's infrastructure? Perhaps the honest tax revenues would be better diverted to expand his summer estate back home...

As the game continues, the Company may face open rebellion in India or outright failure as it grapples with increasingly bold attempts at regulation from the British government. Each game offers a huge range of possibilities, informed chiefly by the decisions the players make.

281 Flight of the Albatros

Saturday 8 AM in 162 for 8 hours
Room Map
GM: Jonah Johnson
Type: Other
System: Battlestations
Edition: 2nd
Players: 4
Provided: Characters may be provided by GM
Power Level: Ranl 1-8
Variations: Some simple homebrew rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This a shake down cruise of the UREF Albatross. Everyone is very excited about this new ship and what it will do for the UREF. You have been chosen out of a lottery to man the ship and take her out for her first trials. Good luck!

*No rules lawyers should apply*

How The World Hears of the Heroic or Infamous Players and Vice Versa

Saturday 9:00 AM in Tri Valley 2 for 1.5 hours
Room Map
Presenter(s): Arthur Gonzalez-martin
Type: Seminar

Have you wondered how news gets around in the mideval setting? Are there other ways to hook players in than rumors at the local bar? Or even how to use information as a weapon to spice up the game?

215 Butterfly Unit

Saturday 9 AM in 508 for 6 hours
Room Map
GM: Jill Stapleton
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The FBI?s National Center for the Analysis of Violent Crime takes in violent crime statistics from all over the world. Its stated goal is to provide international law enforcement officials with behavioral, investigative, and forensic insights into repetitive or unusually violent crimes. Somewhere in a back corner of its offices in Quantico is an experimental group that is using big data, machine learning, and predictive analytics to get ahead of the curve. It?s just pinged on a series of eight murders, five foreign (San Jose del Cabo, Mexico), three domestic (New Orleans). They have a high probability of being connected. You are part of an experimental multi-disciplinary team and will be working the case on a parallel path to the traditional FBI investigation. Mexican authorities are cooperating, and you?ll be authorized to investigate both the foreign and domestic murders.

231 Smash Up

Saturday 9 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Mary Russell
Type: Card
System: Smash Up
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Smash Up, designed by Paul Peterson, is the Shuffle building game from Alderac Entertainment Group. In Smash Up players draft two faction decks, such as pirates, ninja, robots, zombies, and more, and combine them into a force to be reckoned with!

232 Traveller CCG Introduction

Saturday 9 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Ian Lee
Type: Card
System: Traveller CCG
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Licensed customizable card game adaptation of Marc Miller?s classic science-fiction universe.

Captain one of Traveller?s iconic vessels. Fend off troublesome opponents, endure the onslaught of a hostile and uncaring universe, stave off bankruptcy or beat your rivals by paying off your ship first!

Traveller Card Game's creators on hand at DDC to teach new players or provide insight and opponents for veterans.

Playable from solo to four players.
Website: /www.travellerccg.com/

242 Duel of Ages II

Saturday 9 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Duel of Ages
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams of players control heroic characters from four eras: ancient, colonial, modern, and future. Each of these characters can be armed or equipped with items from different eras. To win, your team must defeat the guardians of the labyrinths, take on challenges, and fight your opponents. Beginners are welcome.
Website: www.worldspanner.com/

243 Dead of Winter: A Crossroads Game

Saturday 9 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Dead of Winter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dead of Winter: A Crossroads Game, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Players work together toward one common victory condition ? but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony!
Website: /boardgamegeek.com/boardgame/150376/dead-winter-crossroads-game

244 7 Wonders with All Expansions and Promo Cards

Saturday 9 AM on Salon 1 Table 12 for 6 hours
Room Map
GM: Ray Vincent
Type: Board
System: 7 Wonders
Players: 6
Provided: All materials provided by GM
Variations: All Expansions and Promo Cards (not Armada)
Rules Knowledge: Useful
Game Content: Mainstream

7 Wonders with all expansions except Armada

245 Endeavor: 2nd Edition

Saturday 9 AM on Salon 1 Table 21 for 4 hours
Room Map
GM: Ezra Denney
Type: Board
System: Endeavor
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come play the brand new version of the great worker placement game Endeavor.

246 Fireball Island

Saturday 9 AM on Salon 1 Table 26 for 3 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Fireball Island
Players: 4
Provided: All materials provided by GM
Variations: All expansions (at request)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fireball Island: The Curse of Vul-Kar improves on the art, components, and game play of the original. If you loved the game as a child, you'll see we turned that 'delightful chaos' up to the max. If you never played it before, you'll appreciate it as a fun, exciting game for kids, families, and gamers alike.
Website: /www.kickstarter.com/projects/restorationgames/fireball-island-80s-board-game-reignited-and-r

247 Axis and Allies Anniverary Edition 1941 or 1942

Saturday 9 AM on Salon 1 Table 27 for 10 hours
Room Map
GM: Tom Kilcollins
Type: Board
System: Axis and Allies
Edition: Anniversary
Players: 6
Provided: All materials provided by GM
Variations: 1941 or 1942
Rules Knowledge: Useful
Game Content: Mainstream

Help decide the course of history!! Will the Allies win again? Will there be Nazi domination? Bring a good attitude and hygiene and hopefully some experience playing and we will find out.

216 The Black Road

Saturday 10 AM in 334 for 4 hours
Room Map
GM: Finn Lowe-Rogstad
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: Tier 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

217 Hide and Seek

Saturday 10 AM in 338 for 8 hours
Room Map
GM: Karen Dombek
Type: RPG
System: Star Wars
Edition: Saga (Fantasy Flight)
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Expected
Game Content: Mature Themes

Hide and Seek. A kid?s game, yes? Not with life-and death stakes....
Imperial and Jedi players.
Lethal game.
Not my usual game - replacement characters provided.

218 The After Adventure

Saturday 10 AM in 376 for 6 hours
Room Map
GM: Jenna Brace
Type: RPG
System: Dungeons & Dragons 5.0
Players: 4
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You and your fellow adventures are returning from an exciting adventure with your loot, and are ready for a night on the town. You will encounter innkeepers, city guard, shop owners and all of the seedy and underhanded towns folk you can handle. Just when you thought the campaign was over, your adventure begins.

219 Sumer Prime - Don't Drink the Water

Saturday 10 AM in 377 for 8 hours
Room Map
GM: Dylan Blair
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

You've struggled to return to your home world and plane of existence for months, now. Sumer Prime is not where you are meant to die. Perhaps you hitched your wagon to the wrong god? Nevertheless, this latest assignment was promised to lead to your freedom. Follow the polluted Eugris river and face what lies at its source.

You may create your own characters or use my pregens:
8th level, 27 point buy, 500 gp
Website: /sumerprime.com/sp2.html

220 A Beacon to Light Your Way

Saturday 10 AM in 378 for 8 hours
Room Map
GM: Thomas Foti
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 7th
Variations: 20pt. buy; see web descr. for other requirements.
Rules Knowledge: Useful
Game Content: Mainstream

A strange light has sprung up in the swamps emitting an eerie glow where the evil temple to Zyphus used to be. The Lizardfolk in the region have also become more active in raiding neighboring lands. You have been tasked by old man Herbert the Alchemist to investigate and stop what ever is going on.

20 Pt buy (no stat below 8)
23.5K GP (No Craft or item creation discounts, No Item more than 9K.) Standard/uncommon races only, NO guns or summoners.
Party death extremely possible

221 Echoes of the Past

Saturday 10 AM in 379 for 8 hours
Room Map
GM: Paul Parkhurst
Type: RPG
System: Star Wars
Edition: FFG
Players: 6
Provided: All characters provided by GM
Power Level: 210-240XP
Rules Knowledge: Useful
Game Content: Mainstream

It is a dark time for the galaxy. The Empire's purge of the histories of the Republic leaves a society that lives day-to-day, with no concept of yesterday and no hope for tomorrow.

Nowhere, perhaps, is that hopelessness felt more than on the smugglers' moon, NAR SHADDAA. Spacers pass in and out, looking for the next big score. For others, it is the anonymity that keeps them there, far away from the prying eyes of the Empire.

Soon, one such anonymous resident, along with a hearty group of searching spacers, will learn of the dangers that await them as they delve into the mysteries of a planet long-forgotten, hoping to discover the ECHOES OF THE PAST...

222 The Galaxy Needs Heroes: Part 2

Saturday 10 AM in 381 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes rescued a diplomat from a derelict freighter... then the real trouble starts! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: /www.bashcreator.net/

223 Outbreak!

Saturday 10 AM in 608 for 6 hours
Room Map
GM: Danny Idryo
Type: RPG
System: 6D6
Edition: 1st
Players: 7
Provided: All characters provided by GM
Power Level: normal humans
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The zombie apocalypse started 12 hours ago and a small group of strangers who have been through hell to escape the city find themselves thrown together on a bus heading away from the chaos.

After an unfortunate accident, they are forced to leave the bus and seek shelter in a nearby house. Now all they have to do is walk through a zombie-infested darkening wood, unarmed and ill-prepared, and try to survive the night.

Outbreak! draws heavily on the entire canon of zombie films and is written to encourage a cinematographic feel in its play. One consistent theme in zombie films is that most, if not all, of the characters will die by the end of the film, often in horrific circumstances. Outbreak! follows that mold and, unlike most role-playing adventures, expects the characters to be killed.

This game uses the 6d6 system, a successfully kickstarted, community managed game system from 2014. More about 6d6, including free materials, can be found here: http://6d6rpg.com/wiki/doku.php?id=:start This system is extremely easy to pick up and is suitable for newcomers to tabletop roleplaying.
Website: /6d6rpg.com/wiki/doku.php?id=open:mechanics:core:book

224 Caravan to the Black City

Saturday 10 AM in San Ramon for 6 hours
Room Map
GM: Roy Vieira
Type: RPG
System: Sorcerers & Sellswords
Edition: hack
Players: 5
Provided: Characters created for game
Power Level: 1st--6th
Variations: some changes to base mechanic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imagine a future so distant that uncountable civilizations have risen and fallen. Your world is built on the decayed ruins of these civilizations, their greatest accomplishments lost to time, their science and technology a dim fable.<br>Build a character, build a world and find your heart s desire..

233 Shakespeare Munchkin

Saturday 10 AM on Salon 1 Table 14, 15 for 3 hours
Room Map
GM: Cassandra Joyce Lowe
Type: Card
System: Munchkin
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Prepare to fire the Shakespearean Canon!

Presenting Munchkin Shakespeare, a Shakespeare-themed version of the popular Munchkin card game! Players have requested a Shakespearean version for years, and some of you even helped us brainstorm these puns...
Website: /boardgamegeek.com/boardgame/220141/munchkin-shakespeare

234 BATTLETECH CCG

Game Cancelled

235 The Red Dragon Inn

Saturday 10 AM on Salon 1 Table 28 for 4 hours
Room Map
GM: Berta Gannon
Type: Card
System: The Red Dragon Inn 7
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

For years, she's served adventurers who come through with big talk and stories of their exploits! Now it's her turn to party and the rest of the staff are joining in! Drink, gamble and roughhouse as the Wench and her friends. But don?t forget to keep an eye on your gold. If you run out, you?re going to be on dish duty for the rest of the night. Oh...and try not to get too beaten up or too drunk. If you black out, your coworkers will divvy up all your gold as tips before continuing the party without you! The last conscious staff member adventurer gets the gold!

236 Buffet Master

Saturday 10 AM on Salon 1 Table 29 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Buffet Master
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Grab and put together the best food at the buffet! Don't fill up on rice and potatoes, grab that lobster and become the Buffet Master!

248 Twilight Imperium 4th Edition

Saturday 10 AM on Salon 1 Table 2 for 12 hours
Room Map
GM: Bret Anderson
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Millenia ago, the Lazax Empire collapsed, and the ensuing Twilight Wars ravaged galactic civilization and ushered in a dark age. Now, old races and new are emerging from their long slumber and looking to the stars. Who will ascend the ancient throne on Mecatol Rex to rule the next galactic empire?

Twilight Imperium 4th Edition (TI4 to its friends) is the latest iteration of the classic grand strategy game that updates and streamlines the already-great design.

Players will assume the role of one of 17 unique races that will start at the edge of the galactic map and expand inward towards Mecatol Rex, the devastated ancient seat of empire. The goal of the game is to achieve 10 victory points which players attain through fulfilling objective cards that are drawn at random at the start of the game and revealed slowly throughout it. There are many paths to victory, from simple conquest to devious political machinations.

While TI4 is primarily a strategy game, it contains a strong social element. It is rare to be able to win the game without cutting deals and making friends (and, of course, enemies). It is a long game, but because of the clever rule design players are almost always involved in the action, from making choices stemming from other players' actions to voting in the Galactic Council.

The only rule change that I make from the standard book is in faction selection. Instead of picking from the full field, I deal two races at random to each player, and she/he picks one.

As I said, TI4 is a very long game! I have set aside 12 hours, but that is the longest it might be. It's more likely to run closer to 8-10 hours, but players should be prepared for the full 12 (especially if I have to do a full rules explanation). To mitigate that length, here is a link to a very good video explaining the rules that I recommend all interested players watch:https://www.youtube.com/watch?v=_u2xEap5hBM&t=1704s

May the the most worthy rule the galaxy!
PAX MAGNIFICA BELLUM GLORIOSUM
Website: /www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/

249 Scythe

Saturday 10 AM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jeffrey Spahn
Type: Board
System: Scythe
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Website: /www.boardgamegeek.com/boardgame/169786/scythe

250 Get thee to the Escape Pods!

Saturday 10 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Mike Eckert
Type: Board
System: CLANK!
Edition: In Space!
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

251 Leaving Earth: Stations & Outer Planets

Saturday 10 AM on Salon 1 Table 17 for 8 hours
Room Map
GM: Christopher Larson
Type: Board
System: Leaving Earth
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

From the Publisher:

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon.

Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective?but do not spend too long preparing, or another nation might reach its goal before you.

On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend
Website: /boardgamegeek.com/boardgame/173064/leaving-earth

252 Betrayal at House on the Hill

Saturday 10 AM on Salon 1 Table 20 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: Betrayal at House on the Hill
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it?s too late!
Website: /boardgamegeek.com/boardgame/10547/betrayal-house-hill

253 OUTPOST

Saturday 10 AM on Salon 1 Table 23, 24 for 6 hours
Room Map
GM: Chester Hendrix
Type: Board
System: OUTPOST with KickStarter extras
Edition: Stronghold
Players: 9
Provided: All materials provided by GM
Variations: Variant turn order cards
Rules Knowledge: Useful
Game Content: Mainstream

Fan fave is back! Includes KickStarter, extras plus turn-order variant cards (a la Scepter of Zavandor). OUTPOST forever! Check the BGG thread detailing variant Turn Order cards based on the updated system introduced by the designer in Scepter of Zavandor. Won't play without them anymore - eliminates the 'runaway leader syndrome'.
Website: /www.boardgamegeek.com/thread/1944558/corrected-player-aids

262 Eli Pirate Raid

Saturday 10 AM on Hall Table 2 for 6 hours
Room Map
GM: Bill Kurtz
Type: Sci-Fi Miniatures
System: Starguard
Edition: Version 7
Players: 6
Provided: All miniatures provided by GM
Power Level: Intermediate
Rules Knowledge: Useful
Game Content: Mainstream

Eli pirate raid on mining facility. Vacuum Vikings need to secure the facility, eliminate any enemies.
Website: /tin-soldier.com/eli.html

263 Yamato 2020

Saturday 10 AM on Salon FG Table 1,2 for 8 hours
Room Map
GM: Keith Holmes
Type: Sci-Fi Miniatures
System: Star Blazers
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Comet Empire has sent the first waves of battleships into the Sol System. A task force in the Saturn area has moved in to confront this force and hold them until the Wave Motion Gun Fleet, lead by the battleship Andromeda, can arrive to deal with the ongoing threat. But the enemy numbers seem endless.

Based on the remade series known as Star Blazers 2202, episode 17.

Will you play as the Earth fleet that has many smaller ships at the start, but very few reinforcements late in the game? Or will you play as the Comet Empire that is fielding large battleships in seemingly endless waves against the Earth fleet?
Website: www.starblazersonline.com/

264 The Battle of Carreg Coetan

Saturday 10 AM on Salon FG Table 4,5,6 for 6 hours
Room Map
GM: Eric Schmitz
Type: Fantasy Miniatures
System: To the Strongest
Players: 6
Provided: All miniatures provided by GM
Variations: Homebrew fantasy add-ons
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

The ancient Tuatha De Danaan, with human allies, battle human and monstrous invaders for an entrance to the Shadow Realm.

271 The Continuum Conundrum

Saturday 10 AM in Salon B for 6 hours
Room Map
GM Troupe: Dreams of Deirdre
Type: LARP
System: L.A.R.P.S. System
Players: 24
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Star Trek
Costume Suggestions: Any generation of crew uniform

Space: the often-returned-to frontier. This is the crew of the Starship Valiant, NCC-1623, going boldly wherever Starfleet tells them to. But in this stretch of unexplored space, things are about to go terribly astray.

This game is set in an archetypal Star Trek universe with the camp turned up to 11. Any generation of Trek crew costuming is welcome.
Website: dreamsofdeirdre.org

272 Escape from New York

Saturday 10 AM in Salon A for 6 hours
Room Map
GM Troupe: Ace of Geeks
Type: LARP
System: Homebrew (Resource management)
Players: 20
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Post-apocalyptic pulp
Costume Suggestions: 1980s apocalypse

You are a convict on island of Manhattan. The government has decided to cut off all supplies drops, so it is up to you and your fellow convicts to survive. Will you build up your own gang to take over the entire island, or will you focus on breaking out and teaching the government a lesson.
This LARP uses a homebrew mechanic that is a blending of Minecraft, civilization, and Escape from New york. Each gang will be responsible for a much needed resource. These resources can be used to build defenses, weapons, or other assests to advance your team's goals. It can be cooperative or competitive. There isn't really combat built into the game, it is more of a political/social game, but we want you to feel like you can play the game however you want! It is the same mechanic with some slight tweaks as our Goblintown game.

The Citadel

Drop-in game; no registration necessary
Saturday 10 AM in Salon 2 for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Family

The Citadel sits atop a rocky crag and locked within a chest somewhere inside is a Talisman of great wonder. The group of characters has been called upon to retrieve the Talisman and use its power to reverse a 10 year drought upon the land. This adventure uses the Holmes Basic edition Dungeons & Dragons rules from 1977 and the Citadel board tiles from Fantasy Games Unlimited 1976.

Gameplaying and Game Design in Educational Setting

Saturday 10:30 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Jeffrey W Brain
Type: Seminar

Are you a teacher or interested in supporting games in schools? I've been teaching game design in middle school for a decade, and using games in the classroom for 25 years. Let's have a conversation about game in education! As a KQED teacher ambassador, I use PBS Learning materials to enhance game design. I wrote the curriculum for WordsWithFriends EDU, and have been writing curriculum for beta versions of StoriumEDU. My rpg design presentation has been given at CUE, ISTE and ComicCon San Diego.
Website: brainconferencematerials.weebly.com/

254 Terraforming Mars

Saturday 11 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Patrick Riley
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Variations: All the expansions, Corporate Era
Rules Knowledge: Useful
Game Content: Mainstream

Terraform Mars (and Venus) and build Colonies for fame and fortune. Mostly fortune.
Website: /www.boardgamegeek.com/boardgame/167791/terraforming-mars

255 Ticket to Ride

Saturday 11 AM on Salon 1 Table 30 for 3 hours
Room Map
GM: Supatra Chowchuvech
Type: Board
System: Ticket to Ride
Players: 5
Provided: All materials provided by GM
Variations: USA, Africa, maybe Asia and Europe
Rules Knowledge: Useful
Game Content: Mainstream

One of the most popular board game systems, with good reason: easy to learn and play but full of surprises.

265 The Red Tide of Sparta

Saturday 11 AM on Hall Table 3 for 4 hours
Room Map
GM: Richard Rodgers
Type: Fantasy Miniatures
System: Wargods of Olympus
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Red Tide of Sparta

The Spartans are on the move and none can stand before them and live. Theokoles the Shadow of Death has gathered the young men of Spartan for the upcoming campaign season. The Son of Ares has promised them battle, honor and glory and the Lands of their Corinthian neighbors.

Only the Warband of Hippasus Bronze Arm Son of Hephaestus stands in the path of Theokoles fury. On the plains of Arcadia the two great city states will clash for the right to see who will rule Southern Greece. Be one of the first to play the new Wargods of Olympus from Crocodile Games. Will you march with the fierce warriors of Sparta or will you stand and defend your Corinthian homeland. All figures and equipment will be provided and we will have prize support from Crocodile games.

266 Star Wars Battle of Scarif

Saturday 11 AM in Salon GH 5,6,7,8 for 8 hours
Room Map
GM: Daniel Kerrick
Type: Sci-Fi Miniatures
System: Bolt Action Star Wars
Edition: 1.0
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Rebels have landed on Scarif with one mission and thats to steal the plans to the Death Star and deal a blow to the Imperials. Rebel troops will have the element of suprise but Director Krennic is not one to go down without a fight.

273 Oliver Jones and the Turbulent School

Saturday 11 AM in 570 for 6 hours
Room Map
GM Troupe: Kim
Type: LARP
System: Homebrew
Players: 10
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Modern Fantasy/Harry Potter

Set in 2049, two generations from Harry Potter's day, this is a time of hope and a time of turmoil at Hogwarts. The wizarding world has been shaken up, and the new Hogwarts students are stranger than ever - mixing not just muggle-borns and purebloods, but also half-giants, goblins, and even house elves. This is a character-based larp about difficult adjustments, with various Harry Potter references and a dollop of magic.
Website: darkshire.net/jhkim/rpg/larp/wizardingworld/

Kids' Game Day

Drop-in game; no registration necessary
Saturday 11 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Other
System: [medley of games]
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

DDC43 KIDS GAME DAY

DESCRIPTION
I've brought seven fun and easy-to-learn games for Dundracon?s littlest warriors. Come on by the Kids Room and let's play! Prizes for the winners. Here's the lineup:

MAGIC LABYRINTH
- A quick and fun game for 2-4 magicians ages 6 and up. Explore the Magic Labyrinth and try to find the Wizard's gold hidden inside. Watch out for the invisible walls!

AZTACK
For 2-4 builders ages 7 and up. Stack domino-like tiles to build an Aztec temple in the middle of the jungle.

ZOMBIE DICE
Zombies have more fun! Roll the dice to catch yummy brains to eat, but don?t get shot-gunned or you?re...dead...again. For 2-4 zombies ages 10 and up. First zombie to 13 brains wins. Braaaaains...

DINO HUNT DICE
Is Zombie Dice too intense for your little warrior? Try Dino Dice. Find the dinosaurs hiding in the jungle, but watch out or you'll get stomped! Very easy to learn. For 2-4 hunters ages 5 and up.

MUNCHKIN WONDERLAND
Lewis Carroll's classic gets the Munchkin treatment!! Race around Wonderland playing as Alice or the White Rabbit. Battle the Queens after eating SnickerSnacks. Don't worry about the Jabberwock, you're just here for the loot! Grab as much as you can before the Red Queen finds you or it's OFF WITH YOUR HEAD!!! For 2-6 Mad Hatters ages 6 and up.

THE ALLOWANCE GAME
- Move your token around the board collecting money for doing things like mowing the lawn and babysitting. But don?t spend it all on movies and toys or you?ll run out of money. Go broke and you?re out! Last player with money in their pocket wins a prize. More fun than it sounds! For 2-4 money-grubbers ages 6 and up.

RING-A-THING
For three players ages 1-1/2 and up. If your little gamer can throw a D6, then they can play this game. No numbers. Roll a colored D6 and stack up colored rings on your figure. Plushie prizes for the littlest players.

How to start a tabletop streaming channel

Saturday 11:30 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Thomas Koch and Quests and Chaos Associates
Type: Seminar

Join the cast and crew of Quests and Chaos as we discuss everything from tech to story and answer any questions.

Quests and Chaos is a streaming tabletop rpg and boardgame streaming channel featuring Dungeons and Dragons, Call of Cthulhu, and popular board games such as Gloomhaven and Betrayal Legacy.
Website: www.youtube.com/QuestsChaos

Is there a Solo Mode?

Saturday 12:30 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): JonnyPac Cantin
Type: Seminar

This question always pops up on BGG as soon as a new game gets listed. This seminar will cover many valuable tenants and tips for creating good solitaire variants.

'Is there a solo mode?' This question always pops up on BGG as soon as a new game gets listed. So as a designer, you may need to create a solitaire variant of a game at some point. This seminar will cover many tenants and tips for making a truly good solo mode.

My upcoming games Coloma and Sierra West both have solo modes co-created with famed designer, David Turczi (Anachrony, Teotihuacan, Dice Settlers). I have learned many valuable lessons from our recent development sessions and would be delighted to share them with others.

301 You Can't Take the Stars from Me (Part 1 of 2)

Saturday Noon in 161 for 6 hours
Room Map
GM: Paul Coulter
Type: RPG
System: Savage Worlds
Edition: Deluxe
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned/Veteran
Variations: ?SCI-FI SPACE OPERA TRAVELER
Rules Knowledge: Useful
Game Content: Mainstream

This is part 1 of 2--The crew (freshly mustered-out from military service), take possession of an old ship that is also being mustered out of service into what is called 'detached duty'. They try to do their best to stay clear of slavers, pirates, hostile governments and black holes as they navigate the space lanes, looking into the black and seeing it from 6 different perspectives. They ply their trade to turn a buck as they run guns between worlds in a civil war, make contacts that can help them out of a bind when needed and fly the trade routes in hopes of bigger and better payoffs that can fuel upgrades to their ship, fund a retirement settlement on a resort world, or maybe just pay for some needed shore leave. The final frontier, the end of the known galaxy, thousands of years in the future or is it the past? Can you survive the pitfalls?

302 Flight Arriving at Terminal Number Sanction

Saturday Noon in 334 for 6 hours
Room Map
GM: Tom Rafalski
Type: RPG
System: Mercenaries, Spies & Private Eyes
Edition: Original
Players: 6
Provided: All characters provided by GM
Variations: Espionage - Might have some tweaks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ahh, the thrilling life of an international agent. Flying home from a successful mission, you discover your agency no longer requires your services.

An escort awaits your arrival.

The pilot just told everyone to buckle up for a bumpy landing.

First item on the agenda: Survive the Welcome Committee.

340 4-Way Chess

Saturday Noon on Salon 1 Table 1 for 4 hours
Room Map
GM: Brian Culcasi
Type: Board
System: 4-Way Chess
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Nightmare Card Deck, 1st and 2nd edition will be in-play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of chess in a whole new arena. 4-way elimination Nightmare chess. White vs Black vs Gold vs Silver all on ONE board!

361 Milk Run, Part 2

Saturday Noon on Salon FG Table 9 for 6 hours
Room Map
GM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Players: 8
Provided: All miniatures provided by GM
Power Level: ?$130K group, $20-25k max/car
Rules Knowledge: Useful
Game Content: Mainstream

Boonville needs medical supplies urgently. You started a quick two-day milk run for some easy cash. A trip down some more isolated roads after leaving the truck stop - what could go wrong? First day was a cakewalk ? you blew through the road trap and cycle gang; now just patch a few holes, load some ammo, drop off those urgently needed supplies and pick up the cash, right?

Cars provided, but some modifications allowed.

DROP IN KIDS Anthro Adventures

Game Cancelled

City Building

Saturday 1:30 PM in Tri Valley 2 for 1.5 hours
Room Map
Presenter(s): Michael Blum, Kenneth Hite Doc Cross
Type: Seminar

The long-running seminar about the nuts and bolts of creating and using cities in RPGs. This year we’ll discuss how uninhabited cities change and decay.

303 The Sepulchre of Jamath

Saturday 1 PM in 166 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You?ve ventured into the Trollbark forest, following rumors of a haunted crypt and whispers of missing travelers from the Trade Way. Folk speak of the portal beyond a stone circle where few venture, and none return. After two days and nights searching through the forest, you finally stumble upon your destination?

Everything is provided in this introductory adventure for 5e Basic.

331 Crazier Eights: Camelot

Saturday 1 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game with a King Arthur theme. You can get Guinevere, Merlin, or the Holy Grail! It has some similarities to Uno, and every card can be played for an ability.

The main idea is to take your turn drawing one card, playing up to one card, and discarding up to one card. When discarding, you have to match the top card of the discard pile or discard an eight.

The Avalon set will also be mixed into the deck!
Website: craziereights.com/

332 Reach for the Stars

Saturday 1 PM on Salon 1 Table 18 for 4 hours
Room Map
GM: Ian Lee
Type: Card
System: Traveller CCG
Players: 8
Provided: Materials may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Whether you just read some of the cards earlier in the day or were one of our awesome Kickstarter backers, here's your chance to sling guns or missiles or bears against other players and the card game's creators.

Decks available to borrow.

Freebies! Prizes!
Website: /www.travellerccg.com

341 Endeavor, Age of Sail

Saturday 1 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Endeavor, Age of Sail
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is the long awaited '2nd' edition of Endeavor, the game about expansion and exploration from 1571-1862 and includes the new rules and the new feature of Exploits which are historical events and activities.

342 Cerebria - The Inside World

Saturday 1 PM on Salon 1 Table 16 for 4 hours
Room Map
GM: Bart Larrenaga
Type: Board
System: Cerebria - The Inside World
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Cerebria is a team-based area control game for 1-6 players, set in a person's mind re-imagined as a vibrant fantasy world.

Players assume the role of Spirits, followers of the Inside World's two opposing forces, Bliss and Gloom, with the goal of shaping Cerebria's Identity to their image. For that purpose, they have been granted power over the Emotions, Cerebria's denizens: they can invoke, move, empower and evolve Emotions to influence and control Cerebria's Realms and Frontiers.
Website: /www.kickstarter.com/projects/438141406/cerebria-the-inside-world

304 Missing!

Game Cancelled

305 Leverage S

Saturday 2 PM in 153 for 6 hours
Room Map
GM: Chris Angelini
Type: RPG
System: Leverage
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The metahumans of the world clash in epic battles between Good and Evil; but it's the ordinary person on the street who gets caught in the middle. When titans tussle, the carnage can destroy innocent lives in an instant, but who will call super-beings to account for their mistakes?

That's where you come in.

In brightest day, in blackest night, you provide...Leverage.

306 Snow Day

Saturday 2 PM in 159 for 6 hours
Room Map
GM: Charles Picard
Type: RPG
System: Tales from the Loop
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this roleplaying game in the vein of E.T. and Stranger Things, you'll play tweens and teens solving mysteries connected to the Loop? a zone for mysterious high-tech government projects strictly off limits to the public.

Scifi artist Simon St?lenhag?s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop?

The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop ? the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop?s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.
Website: /youtu.be/Gn6ifkbE_WI

307 Russumovi's Robot Inspection (Solar Patrol '55)

Saturday 2 PM in 160 for 6 hours
Room Map
GM: David Wainio
Type: RPG
System: Solar Patrol '55/Crazy 8's
Players: 6
Provided: All characters provided by GM
Power Level: starting+
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's the future the way Sci Fi of the 40s and 50s thought it would be. It is 1955 and the Marshal Plan has spread colonies across the solar system after the Nazi's fled Earth at the end of WWII. The brave men and women of the Solar Patrol struggle to keep the peace for the United Nations within a Cold War gone system wide.

Back when the ancient Greeks were developing western civilization on Earth the advanced Martian society was wiped out in a mutual annihilation fighting intelligent mechanical beings that Earth newspapers would dub the 'Robomen' when the existance of Martians and Robots was discovered by astronuats visiting Mars in 1949.

Fearing a posible Roboman revival, research in robotics is highly controlled. The Soviets have one such facility on an asteroid in a border area between Soviet and French sectors of the Outer Mars Asteroid Belt. By agreement with other members of the UN, independent observers can visit and inspect the station. Your Solar Patrol unit happens to be cruising that area of space in your atomic powered patrol ship Vigilance. Your coded orders have come in. Inspect Matryoshka Station on Asteroid MX-942E.

the Russians won't be happy to see you, but they have to let you in. Make sure there is no danger of Roboman activity, ensure that the Soviets are not weaponizing robots in violation of UN treaties, lend any medical or technical support the station may need, inspect the station defences aginst pirate raids, and don't cause an international incident.

308 Just Another Escort Mission

Game Cancelled

309 The Galaxy Needs Heroes: Part 3

Saturday 2 PM in 381 for 4 hours
Room Map
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Edition: Ultimate
Players: 6
Provided: Characters may be provided by GM
Power Level: 30 character pts
Variations: Space themed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Galaxy is not going to defend itself! A ragtag crew of superheroes rescued a diplomat from a derelict freighter... then the real trouble starts! This adventure is designed for space-themed heroes up to 30 Character Points. Feel free to bring your own space-themed Hero or to choose from an assortment of Pregens. Pregenned characters will leave room for each player to 'flesh out' the character and 'reskin' how they would like.

An excellent character-building resource can be found at the link below.
Website: /www.bashcreator.net/

333 Hungry Hungry Hipsters

Saturday 2 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper! Hungry Hungry Hipsters is a fun and swift game for those who like quick laughs and easy rules.

339 Gaia Project

Saturday 2 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Michelle Ridge
Type: Board
System: Gaia Project
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Gaia Project is a new game in the line of Terra Mystica. Terraform neighboring planets, expand your faction's new home environments and compete over our galaxy!

343 Firefly for Beginners

Saturday 2 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: Gee Roman
Type: Board
System: Firefly Board Game
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Hire a crew, pick your jobs then fly around the ?Verse in a tricked out ship. Win by making the most money. Focus on turn mechanics and Misbehaving challenges. You don?t have to be familiar with the TV show to enjoy this game. If you?ve always wanted to learn or just need a refresher this is your chance!

344 Root - The Game of Woodland Might and Right!

Saturday 2 PM on Salon 1 Table 7 for 3 hours
Room Map
GM: Mike Ptak
Type: Board
System: Root
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Battle as one of the six factions of woodland critters trying to claim dominance over the forest! From Leder Games, root is an asymmetric territory dominance game featuring adorable meeples and fantastic art. Includes the expansion.

345 Back to the Cosmos

Saturday 2 PM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jefferson Krogh
Type: Board
System: Cosmic Encounters
Edition: FFG
Players: 5
Provided: All materials provided by GM
Variations: Variations/expansions to be decided by group
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The classic game of aliens venturing into the cosmos and light-heartedly tussling over control of the universe. Attack, negotiate, ally? Watch out for the Cosmic Zap!

346 Splendor Tournament

Saturday 2 PM on Salon 1 Table 21 for 6 hours
Room Map
GM: Keith Garton
Type: Board
System: Splendor
Players: 12
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Each player will play three games, after each game, point total will be recorded for overall winner.
After each game the players with the most points will play against each other.

347 Brass: Birmingham

Saturday 2 PM on Salon 1 Table 29 for 4 hours
Room Map
GM: Miles Poblacion
Type: Board
System: Brass: Birmingham
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An excellent economic game where you are British capitalists during the Industrial Revolution looking to develop and establish industries and transportation networks.

The ruleset is not terribly complex: you discard a card and choose from (6) different actions, but there's a lot of depth that stems from the available decision-making.
Website: /boardgamegeek.com/boardgame/224517/brass-birmingham

348 HEBOCON: Crappy Robot Battle!

Saturday 2 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Desktop HEBOCON Battle Kit
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Build your own 'hebo' (crappy) robot and let it battle against each other! Come and join this fun tile-lying + fighting game from Japan! Desktop HEBOCON Battle Kit description at Board Game Geek
Website: /boardgamegeek.com/boardgame/240415/desktop-hebocon-battle-kit

310 That Which Hides among Us

Saturday 3 PM in 508 for 8 hours
Room Map
GM: Ken Moscardini
Type: RPG
System: Dungeons & Dragons (Original)
Players: 6
Provided: All characters provided by GM
Power Level: Hero
Variations: Chainmail--varaitions limited
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The Town of Fern Grove has known fear before, in the past an evil was put down. This same evil has not died but slept and has returned for its due. A call goes out and the old heroes have returned to face it down in one final battle. Cultists, doom walkers and things from beyond have responded to the dreams of Cthulhu and now seek there king in the caves of chaos. The heroes must seek this being and send it back past the void, but will that even be enough?
Website: //video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=3

334 Illuminati

Saturday 3 PM on Salon 1 Table 28 for 4 hours
Room Map
GM: Tony DeMaria
Type: Card
System: Steve Jackson's Illuminati the Card Game
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical.

349 Armies Arise: 7 Wonders with Armada and All Expansions

Saturday 3 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Cassandra Joyce Lowe
Type: Board
System: 7 Wonders
Players: 5
Provided: All materials provided by GM
Variations: Armada
Rules Knowledge: Expected
Game Content: Mainstream

7 Wonders: Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions.

With this expansion, each player gets a separate 'naval' board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck, and each time that you pay for the cost for any red, green, yellow, and blue card ? not only the ones added in this expansion ? you can pay an additional cost shown on your naval board to advance your ship of the matching color. When you advance the red ship, for example, you gain naval strength, and at the end of an era, you compare your naval strength against all the players at the table, not only adjacent players, to determine who's strongest, who's second-strongest, etc., with victory points handed out accordingly.

Advancing on the yellow and blue tracks gives you coins and victory points, respectively, with additional naval strength at the far end of the tracks. Advancing on the green track allows you to discover islands, and to do this, you draw the island deck of whatever level you reached, then choose one of the islands in that deck and put it into play. Maybe you'll increase your navy, advance a ship of another color, find a source of raw materials...you'll see when the time comes!
Website: /boardgamegeek.com/boardgame/247315/7-wonders-armada

350 Ticket to Ride First Journey

Saturday 3 PM on Salon 1 Table 10 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 4
Provided: All materials provided by GM
Variations: First Journey Edition
Rules Knowledge: Beginners Welcome
Game Content: Family

Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series.

Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory.

So climb aboard and embark on your very own railway adventure!

351 Dominant Species

Saturday 3 PM on Salon 1 Table 20 for 6 hours
Room Map
GM: Tom Mathews
Type: Board
System: Dominant Species
Edition: 5th
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

90,000 B.C. ? A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.

Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.

Each player will assume the role of one of six major Animal groups?Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won?t last: It is indeed 'survival of the fittest.'

Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.
Website: /boardgamegeek.com/boardgame/62219/dominant-species

352 Above and Below

Saturday 3 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Dan Glass
Type: Board
System: Above and Below
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

353 Isle of Skye with Journeyman and Druids expansion

Saturday 3 PM in 334 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Isle of Skye
Players: 5
Provided: All materials provided by GM
Variations: Journeyman and Druids expansions
Rules Knowledge: Beginners Welcome
Game Content: Family

Place tiles onto your island while paying special attention to the symbols you'll need to collect along the way. Be sure to price your tiles appropriately - everyone will get a chance to buy them before you do!

311 The Darien Curse

Saturday 4 PM in 162 for 8 hours
Room Map
GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: All characters provided by GM
Variations: Minor, mostly regarding the use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The characters are asked to investigate the mysterious 'Darien Oath', discovered by Prof. Wedleycock just before his death. The oath may threaten all the sheep of Scotland!

312 Dresden Files: The Universal Riddle Pt. I

Saturday 4 PM in 168 for 4 hours
Room Map
GM: Greg Haslam
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This game is set in the universe of Harry Dresden of the Dresden Files and takes place during 'Ghost Story.' You will play one of nine associates of Harry who recently banded together to stop a group of necromancers trying to raise an undead dinosaur army in the Southwestern United States.

Now a new threat has risen and Harry's Irregulars are called into action once more. There have been dark tidings coming out of England and rumors of a split in the Wizarding community. Your group is being sent by Captain Luccio on a secret assignment to the UK because she does not know who she can trust there anymore and therefore neither can you.

Rumors of the appearance of THE Black Knight has gotten the mystical underworld of the UK in a state of panic or euphoria depending on their allegiance. ou must uncover the truth of the matter or the UK may be lost to the Council.

The PCs are:
Esteban Santiago, Esteban has been around for quite a while. He was born in Madrid in the late 1800s, to a family that knew of magic and was proud to raise yet another wizard. Your early training consisted of training with the sword and the theories of magic, on the assumption that you would show a talent at some point. As all Santiagos did. Eventually your power did arrive. You had an affinity for ice, and your training began to focus on that. You learned to use the ice as a focus, attacking with showers of ice shards or defending with a shield of ice. Once you had been trained to the extent your family could, you were sent to live with the apprentices at the White Council. Training was difficult, as you found most of the other students frivolous and unfocused. Soon you attained the rank of Commander in the Wardens, and were assigned to work out of the American west coast – primarily California.

Kathy Traynor, Kathy is new to the ranks of wardens.

Esteban has been your teacher and mentor for several years now. Your training was difficult, due to your volatile nature. You are a hothead, and sitting still for boring lessons is the least favorite thing you could possibly do. He was debating how to handle this when he received word from the White Council that something really bad had happened. The White Council was at war with the Red Court of Vampires, and the vampires had struck one of the Council safe houses and destroyed many of the Wardens.

With a shortage of Wardens, Esteban took you along with him to the Wardens enclave. He left you there to finish your training with Captain Luccio while he went off on a combat mission. Realizing that if there is a war going on, you probably couldn’t afford to be unprepared.So you buckled down and graduated to the rank of Warden, grey cloak and all.

Alex Main, Alex has had a troubled life. As a teenager he discovered that sometimes he could see the lingering dead. Unfortunately, they didn’t seem to be able to see him. Or talk to him. This lead to disturbing and sometimes embarrassing incidents. Sometimes they were so real he didn’t realize they were dead. So he would react to them or talk to them, and get some weird looks.

Salvatore Black, Salvatore fell in with Billy and his Alphas gaming group at College. Billy explained that they had learned how to shape shift into wolves, and now they were involved with a local wizard, Harry Dresden, trying to protect the city from weirdness and evil. You’d met Harry at the game, and were surprised to hear all of this.

Billy explained that the Alphas (that’s what they called themselves) trusted you. They could teach you the 'spell,' but there was no guarantee it would work. You jumped at the chance, and spent every free minute for the next few months working on the spell. Finally you mastered the change You’ve been changing for almost a year now and have gotten pretty good at it. Your wolf form is pretty awesome, and you’ve been in some pretty nasty fights.

Jasmine 'Jazz' Smith, Nobody has called you Jasmine since you were 3 years old. Jazz is the only name you answer to. You’ve always been the biggest and toughest kid in school. Even in high school, as a freshman, all of the seniors kept their distance. When you demanded to be on the football team, they were too afraid to say no. Your parents were always a bit hesitant on how to handle you, and you were very different from your siblings When you graduated high school, they sat down with you for what you thought was 'the talk' (a little bit late, but you didn’t want to hurt their feelings by telling them that.)

It turned out that it wasn’t that talk. It was the you’re not really our child talk. You were adopted as a baby. All that they were able to find out from the adoption agency was that your mother died during childbirth, and never told who your father was. Shocker, but things kind of added up. They had never treated you differently from your brothers, and obviously loved you like you were their only daughter. They are unaware of your true fae heritage.

Max Gallagher, Max was always the wild card, the joker. As a child, you were the one that always played the practical jokes, setting up elaborate gags on the neighborhood kids. As you entered high school, you simply got more elaborate.

Then, a month after you graduated High School, you got a piece of mail. You were drafted, into the Vietnam War. When the shock wore off, you said your goodbyes and left. You started in the infantry, and found you had a talent for mayhem. You didn’t really think of it as a good thing, though. But your superiors noticed, and kept bumping you up and getting you extra training. Eventually you just let your mind go onto autopilot and tried not to think about the death. During a stay in Rome, you met a man that called himself Father Joshua Payne. He was from America, and had been sent to talk to you. When you asked who sent him, he told you that God sent him. Despite having spent almost 5 years in a monastery, you weren’t all that religious. You believed in God, and knew that he touched people’s lives. But you had no structured belief system. You were content simply believing.

Father Payne told you that he belonged to a group that did what you were doing, only on a more organized basis. They were called the Venatori Umbrorum – The Shadow Hunters. Their goal was to seek out and destroy the dark things in the world. Because Monsters existed – vampires, werewolves, ghouls, etc.The Venatori was a behind the scenes organization, mostly working from political or social angles. But occasionally they needed an 'enforcer,' and you fit the bill. You knew how to handle yourself, and already seemed to have some sort of connection that put you where you were needed.

Yamiko Shin, Yamiko is not your standard heroine. In fact, if you asked her she probably would deny being anything like a heroine. You spent the next 6 years traveling Europe and learning to steal from the notorious thief, 'The Spider'. He taught you sleight of hand, and magic. Many of the skills overlapped and you found you had nimble fingers and a talent for misdirection. You also completed a Masters Degree in Art History. Not bad for a poor 'scholarship” student from the American Midwest. The Spider’s only caveat on teaching you was that you left Europe to him. So when you graduated you returned to the United States. You obtained a part time job in New York at the MOMA, with flexible enough hours that you could indulge in your hobby. You still do it for the excitement; you have plenty of money set aside for a rainy day. A lot of your profits go to various charities.

Wally Porter, born in 1937.You floated your way through life, until the night you met a good looking woman that seemed interested in you. You took her home and remember nothing of the night. You woke the next day, sick. The sunlight hurt and you couldn’t seem to satisfy your thirst. You stayed in bed all day, but when night came you felt better. As you left the house, the same lady appeared on your doorstep. She invited herself in, and eventually a week passed into obscurity. One morning, however there was a different story. You woke feeling even worse, but also found that you were chained and bound. There was messy goo on the bed next to you, and the woman’s clothing. When you could focus, you saw the heavily tattooed man sitting in the chair.

He introduced himself as Nigel, and apologized for not having been there quicker. He explained that your 'date' was a vampire, and she was trying to change you into one also. He had been hunting her, but lost track of her for the last week. He followed her here, but you were already under her sway when he got in and killed her. He further explained that he was like you, partially turned. He was part of an organization called the Fellowship of St Giles. They consisted of people in your condition banded together to hunt and kill Red Court Vampires.

Antoinette Dupres, You are one of what Harry Dresden calls the Paranet -- a group of low level magic users who have connected to protect each other from more 'important' forces. You have lived in the New Orleans for some time, and this is how you met the Irregulars. Last year they came to you looking for information on the local magic scene. You were able to answer their questions and kept their contact information handy against further need. Now may be that time.

Your stated identity is that of a 20ish year old girl, living on your own just outside of New Orleans. In actuality you are a bit older than that -- 132 years old in fact. Well, that is your age if you use your date of animation. You are, in fact, a flesh golem. A created being brought to life by magic and sustained by magical energy. Your creator, Henry Dippel, was the great-great-grandson of Konrad Dippel - the man that inspired the stories of Frankenstein and his monster. Henry found his ancestor’s notes and, using more modern techniques, was able to create you. You were born without memories, created to be his slave and bride. You learned quickly, however, and were able to destroy him and his laboratory (and the notebooks) as you left. His techniques were much improved on the original monster that was created, but there is still some scarring that is visible, so you routinely wear a choker and bracelets to hide them.

313 Assault on Singularity Base

Saturday 4 PM in Salon H for 6 hours
Room Map
Group: Matthulhu
Type: RPG
System: Cypher System
Edition: 1st
Players: 36
Provided: All characters provided by GM
Power Level: 1st Tier
Variations: Rebel Galaxy setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An amazing multi-table gaming experience!

The Empress Tahali V, leader of the Grand Imperium, controls the galaxy with her countless legions of Imperium troopers clad in glistening silver armor marked with her griffon symbol. But a ragtag band of Rebels fights against the Imperium, their determination, bravery, and skill making up for their lack of numbers and supplies.

The Rebels have recently discovered that the Grand Imperium is creating a superweapon that can destroy an entire star system. Rebel spies have tracked a prototype of this superweapon to an Imperium base?called Singularity Base? on a remote swamp world. Your group is one of six Rebel teams attacking in a coordinated but desperate assault. Each team has its own objective, contributing toward the common goal of eliminating the superweapon prototype.

Assault on Singularity Base is a unique adventure that pits not one, but six groups of PCs against the Imperium forces, run as a mega-event with 36 players and seven GMs. The events at one table can effect events at the others. This adventure debuted as the official GenCon 2016 Cypher System event. It plays similar to the last act of Rogue 1. Set in the Cypher System's Rebel Galaxy setting.

Note that this will be the final SF Bay Area running of this mega-event.
Website: /www.montecookgames.com/store/product/cypher-system-rulebook/

314 The Lost Tomb of Aethering the Damned

Saturday 4 PM in San Ramon for 6 hours
Room Map
GM: Wayne Ogle
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

New clues for an old map suggests profits may be had for those willing to take the risk.

315 The Cult of the Cyclops

Saturday 4 PM in 376 for 8 hours
Room Map
GM: Samuel Horton
Type: RPG
System: Dungeons & Dragons (Original)
Players: 8
Provided: All characters provided by GM
Power Level: 5th-7th
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

?A strange cult has appeared near the mining/lumber town of Ironhaven. They seem to be bent on disrupting the area and have already divided a local tribe into 2 factions and interfered with the mining opperations of Ironhaven. So far only minor attacks have been made on the town by the wildmen, but their attacks seem to be increasing. The mayor of Ironhaven has asked for assistance from Greyhawk to negotiate with this cult to see if the situation can be resolved.

316 La belle Hélène

Saturday 4 PM in 608 for 8 hours
Room Map
GM: Roderick Robertson
Type: RPG
System: Paladin - Warriors of Charlemagne
Players: 6
Provided: All characters provided by GM
Power Level: Beginning
Variations: Some house rules
Rules Knowledge: Useful
Game Content: Mainstream

The Count of Cahors is hosting rich sons from all around Charlemagne's empire to bid for the hand of his daughter, the beautiful Hélène. Sons of Kings, Dukes and Counts only need apply. Expect jousts, hunts and games of Romantic Chance to figure heavily in Hélène's decision, and gifts to figure heavily in the Count's.

Paladin is the Carolingian version of the Pendragon RPG. Play with the editor!

354 Dictionary (Similar to Balderdash)

Saturday 4 PM on Salon 1 Table 4 for 3 hours
Room Map
GM: Magda Heilborn
Type: Board
System: Dictionary
Players: 12
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Dictionary is a game my grandfather made up, but is very similar to Balderdash. We begin with a word none of the players know, you come up with a definition designed to fool the others, and get points if you can find the real one, and if you fool anyone else!

355 Spartacus Board Game with All Expansions

Saturday 4 PM on Salon 1 Table 12 for 6 hours
Room Map
GM: Ray Vincent
Type: Board
System: Spartacus: A Game of Blood & Treachery
Players: 6
Provided: All materials provided by GM
Variations: All Expansion and House Rules
Rules Knowledge: Useful
Game Content: Mainstream

Spartacus: A Game of Blood and Treachery with all expansions

356 HERO QUEST

Saturday 4 PM on Salon 1 Table 15 for 8 hours
Room Map
GM: Sean Darrow-Gilbert
Type: Board
System: Hero Quest
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: Main Book Storyline
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a realm of adventure, four champions of the realm defend the world from the forces of Chaos. Are you brave enough to stop Zargon and his minions? COME HEROS!

357 Choice of Boards

Saturday 5 PM on Salon 1 Table 23 for 4 hours
Room Map
GM: John Karr
Type: Board
System: Power Grid
Edition: Classic
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Buy Power Plants. Aquire Resources. Build a distribution Network. Auctions, resource management, network building, and penalizes. Maps available to play on include Canada, Britain, France, Italy, Central Europe, and others.

358 Axis & Allies Global Zombies

Saturday 5 PM on Salon 1 Table 25 for 8 hours
Room Map
GM: Justin Marriott
Type: Board
System: Axis and Allies
Players: 5
Provided: All materials provided by GM
Variations: A&A 1940 Global and A&A Zombies, Limited Custom House rules for game combination variation
Rules Knowledge: Useful
Game Content: Mainstream

1940: They call it World War 2, but this is unlike any war... the fallen rise to continue the battle... Is this about Victory, or survival?

This will combine both Axis & Allies 1940 Global Edition and the new Axis & Allies Zombie edition rules, creating a large global expanding war against man, machine, and the undead. A small amount of House Rules will be used to smoothly combine rules from both editions, and give war options to each national power.

401 You Can't Take the Stars from Me (Part 2 of 2)

Saturday 6 PM in 161 for 6 hours
Room Map
GM: Bill Sprouse
Type: RPG
System: Savage Worlds
Edition: Deluxe
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned/Veteran
Variations: ?SCI-FI SPACE OPERA TRAVELER
Rules Knowledge: Useful
Game Content: Mainstream

This is part 2 of 2 - The crew (freshly mustered-out from military service), take possession of an old ship that is also being mustered out of service into what is called 'detached duty'. They try to do their best to stay clear of slavers, pirates, hostile governments and black holes as they navigate the space lanes, looking into the black and seeing it from 6 different perspectives. They ply their trade to turn a buck as they run guns between worlds in a civil war, make contacts that can help them out of a bind when needed and fly the trade routes in hopes of bigger and better payoffs that can fuel upgrades to their ship, fund a retirement settlement on a resort world, or maybe just pay for some needed shore leave. The final frontier, the end of the known galaxy, thousands of years in the future or is it the past? Can you survive the pitfalls?

402 Lost in Space

Saturday 6 PM in 143 for 8 hours
Room Map
GM: Peter Bauer
Type: RPG
System: Traveller
Edition: V 1.0
Players: 10
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Recon your company has sent you to investigate a derelict ship of unknown age what treasures what tires are inside and your team is not the only one interested

403 ICE Tower

Saturday 6 PM in 334 for 6 hours
Room Map
GM: Steven Kani
Type: RPG
System: Cyberpunk 2020
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: 70 pt STAT pool, Cyberware by GM approval
Rules Knowledge: Useful
Game Content: Mainstream

You and your fellow edgerunners have been hired by media giant: WCN to extract the popular and reclusive Petra Thanoly - former model, media personality and founder of Sparkle International Communications and Entertainment from her corporate headquarters in San Francisco, California. It looks like a pretty straightforward job.

404 Cthulhu Trek

Saturday 6 PM in 338 for 6 hours
Room Map
GM: Gene Lancaster
Type: RPG
System: Trail of Cthulhu
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: low
Variations: Lite
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No knowledge of Trail of Cthulhu or Star Trek is required.

The USS Yorktown has received orders from starfleet to answer a distress ping from the USS Kongo.

The Kongo is trapped within a galactic storm... Communications cannot be established.
Tractor Beams are out of range.
Transporter use impossible.
A starship cannot be risked.

A damage control team is sent via shuttlecraft to the derelict constitution class starship.

Using the Trail of Cthulhu game system you will unravel the mystery of the derelict.
Website: www.oldheroesneverdie.com/scenarios/cthulhu-trek.html

405 Awaken the Sleeper

Saturday 6 PM in 377 for 8 hours
Room Map
GM: Glenn S. Thain
Type: RPG
System: Hero pre-5th Edition (Champions)
Edition: 4th
Players: 7
Provided: All characters provided by GM
Variations: Limited house rules, all minor.
Rules Knowledge: Expected
Game Content: Mature Themes

June 15, 1940 - London undergoes a series of thefts which baffle police. Churchill, newly appointed to the Prime Ministry activates the Home Defense League, (HDL), tasking Britain's newly formed heroes with the task of finding out what the Nazi's are after and putting a stop to whatever vile scheme Hitler has devised. Can you portray one of Britain's finest and save the country from whatever devilish plot Hitler has undertaken?

406 Horror Business: A Ghostbusters Adventure

Saturday 6 PM in 378 for 8 hours
Room Map
GM: Andrew Beahm
Type: RPG
System: Ghostbusters
Edition: Frightfully Cheery RPG
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Nightmares have come to life across the Silicon Valley. Of course, it'll take a rag-tag paranormal investigations and eliminations startup to save us all. Who you gonna call?

407 Into the Temple of the Eye

Saturday 6 PM in 379 for 8 hours
Room Map
GM: Matthew Decker
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream

Urunon is the campaign world formally known as DAOTYR. A fantasy version of our own real world.. The geography and themes of history are roughly analogous, common but with sword and sorcery elements incorporated at every turn. An epic quasi historical game that incorporates house rules for massive land battles, Urunon is a campaign for Dungeons and Dragons 5E.
Website: /alexanderofurunon.wordpress.com/

408 My Final Abode

Saturday 6 PM in 381 for 6 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Cthulhu Dark Ages
Players: 6
Provided: All characters provided by GM
Variations: 7th Edition variant
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Its November 1600 and medieval Japan?s long civil war is winding down as the honorable Shogun Tokugawa Ieyasu has seized power with the ambition of unifying all Japan. It?s at this time he puts out a curious summons to all loyal Daimyo to send their best warriors or scholars to Edo Castle in an attempt to bring law and order to the land. Some Daimyo procrastinate, explaining their best are currently fighting for the honor of the Emperor, but most send someone. What will the Shogun require? Some samurai whisper they will become hostages, while others claim they will gain much glory in the service of the Shogun. Monks and sages claim they will find wisdom. The Christian priests point out, In the end, only God knows...

431 EDH Commander Points League

Saturday 6 PM in 334 for 4 hours
Room Map
GM: Andrew Heilborn
Type: Card
System: Magic: The Gathering
Players: 12
Provided: Players provide their own materials
Variations: Commander
Rules Knowledge: Expected
Game Content: Mainstream

Let's Play Commander! A fantastic format for Magic: The Gathering. This is a bring and play event, Commander experience is not required, I will have some extra decks if needed.

We will be using a Points system for this event to encourage enjoyable gameplay. Positive points will be awarded for doing weird things. Negative points will be awarded for going infinite, and a couple other things.

432 Smash Up

Saturday 6 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: Dan Glass
Type: Card
System: Smash Up
Players: 4
Provided: All materials provided by GM
Variations: Basic, Awesome Level 9000
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The ''shufflebuilding'' game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more Bases than your opponents! Each faction involves a different gaming mechanism - the pirates move the cards, the zombies bring back the cards from the discard pile, the dinosaurs have enormous power - and each combination of factions brings a different gaming experience.

441 Code Name Pictures

Saturday 6 PM on Salon 1 Table 1 for 3 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

442 Zombicide Black Plague

Saturday 6 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Frank Alonso
Type: Board
System: Zombicide Black Plague
Players: 6
Provided: All materials provided by GM
Variations: Wulfsburg, Murder of Crowz, and Zombie Bosses Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Team up and go medieval on zombies! Your goal is simple: complete the quest, kill as many zombies as possible, and don?t die! Survivors will be up against slow shambling zombies, Runners, Fatties, Wolvez and the deadly Abominations! Beware the necromancers!

443 Masks of Nyarlathotep

Saturday 6 PM on Salon 1 Table 7 for 6 hours
Room Map
GM: Larry Langley
Type: Board
System: Eldritch Horror
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: All expansions, staged difficulty
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Investigate mysterious cults across the globe and unravel the machinations of the God of a Thousand Forms before time runs out.

Eldritch Horror is a cooperative game of world traveling adventure, pitting a team of investigators against ancient threat in order to determine fate of the world.
Website: /boardgamegeek.com/boardgameexpansion/236930/eldritch-horror-masks-nyarlathotep

444 Game of Thrones

Saturday 6 PM on Salon 1 Table 8 for 6 hours
Room Map
GM: Kevin Yin
Type: Board
System: Game of Thrones
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Great houses battle as Westeros bleeds. Can you claim the Iron Throne? Beginners welcome!

We will be using the 1st Edition of the game. Differences between 1st and 2nd are minor, if you know how to play one, you know how to play both.

461 Shieldbash: Skirmishes of Agaptus

Saturday 6 PM on Salon FG Table 5,6 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: Shieldbash
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Elvorix, Vidar, Jarl, and the rest fight out small battles in the toughest places: crevices, ledges, ships, and between the legs of house-sized monsters.

471 Alpha Complex Goes To The Olympics

Saturday 6 PM in 165, 166 for 4 hours
Room Map
GM Troupe: Koutnik
Type: LARP
System: Paranoia
Players: 12
Variations: Form-based combat
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Hilariously Dystopian

Friend Computer has decided to hold a competition to decide who is the most loyal sector, with huge rewards for the winner. Naturally, the secret societies have all planted their best and brightest to try and take first place.

Join us for fierce competition, wacky artifacts, next-level hacking and form-based combat.

NOTE: Despite 'Olympics' in the title, no physical ability is required to play.

472 Fallout: Showdown at Bighorn Gulch

Saturday 6 PM in 570 for 6 hours
Room Map
GM Troupe: Shiny Thing Games (T & Danielle)
Type: LARP
System: GM Fiat
Players: 15
Variations: Fallout, Quiet Year
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Post-Apocalypse, Western
Costume Suggestions: Western, Mad Max, Fallout (optional)

Caesar's Legion has fallen in the wake of the Battle of Hoover Dam, but bands of desperadoes still plague the Mojave. Towns find themselves forced to choose between freedom and the risk of annihilation, or the restrictive protection of the expanding New California Republic.
The people of Bighorn Gulch are threatened by vicious deserters looking for the most precious resource in the Wasteland: clean water. With only days to prepare, the ranchers, farmers, and traders of Bighorn must decide whether to stand and fight, or to flee into the hills.

473 The Hero's Reward

Saturday 6 PM in Salon AB for 8 hours
Room Map
GM Troupe: Tempest in a Teapot Productions
Type: LARP
System: 7th Sea
Players: 30
Variations: Modified L.A.R.P. syster rules
LARP Experience: Useful
Game Content: Mature Themes
Genre: 16th and 17th century European Swashbuckling!
Costume Suggestions: 16th and 17th century, European Courtiers, Pirates, Gowns, Ren-Faire garb

Intrigue, secret societies, and plots against the king! Tempest in a Teapot Productions returns from an 8 year GMing Hiatus to bring you another exciting adventure in the world of Theah and the amazing 7th Sea setting.

War rages in Theah. The might of the Montaigne war machine brings destruction on two fronts, and the people of Castille have suffered a series of defeats - morale hangs in the balance. Yet in its darkest hour, Theus provides a glimmer of hope. Good King Sandoval and the court of Castille have gathered to honor a war hero, through who?s actions a major blow has been dealt to the Montaigne invaders. The best, brightest, and most influential have turned out, and they have brought their intrigues and schemes with them. Tonight Inquisitors and spies hatch plans in the shadows, scientists and explorers search an ancient palace for secrets and relics long forgotten, and courtiers engage in the ruthless struggle to control the Castillian throne and its young King. Dastardly deeds must be dashed, buckles must be swashed, for tonight, you are the Hero that Theah needs.

Crazier Eights: One Thousand & One Nights

Drop-in game; no registration necessary
Saturday 6 PM on Hall Table 5 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game that is similar in some ways to Crazier Eights (the game which Uno is based on), except every card can be played for an effect. The first player to have zero cards in hand wins.

Crazier Eights: One Thousand & One Nights is inspired by stories often referred to as the Arabian Nights. It has Aladdin, Jinn, magic carpets & more!

The One Thousand & One Nights deck will be mixed with the Shahrzad set.
Website: craziereights.com/

445 Mechs vs. Minions

Saturday 7 PM on Salon 1 Table 5 for 6 hours
Room Map
GM: Emily Wells
Type: Board
System: Mechs vs. Minions
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Some idiot has given you a Mech and you have no idea how to pilot it! Minions are flooding the map from all sides! Quick push random buttons to see what happens! Pull that lever, maybe it does something!! Should we blow the fuel tank up? Mayhem! Chaos! Rocket Whoopsie(tm)!
Unfortunately, your fellow Mech pilots are just as clueless as you are. Learn how to program your Mechs, team up to stomp all the Minions, and hopefully save the day.
Gameplay follows a campaign of several missions in a scripted story. We will play through as much of the campaign as time allows.

446 War of the Ring

Saturday 7 PM on Salon 1 Table 14 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: War of the Ring
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

While Shadow Forces (players 1 & 2) grow, should the Free People (players 3 & 4) try to get the Ring to Mount Doom or should they focus on defeating them on the battlefield?

447 Railways of Great Britain

Saturday 7 PM on Salon 1 Table 30 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Railroad Tycoon
Edition: 10th Anniversary Edition
Players: 5
Provided: All materials provided by GM
Variations: Railways of the World, 10th Anniversary Edition
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The players are going to build a railroad network across England and Wales. Claim a new land, connect between towns and cities, and make a fortune for your railroad empire! Railways of the World description at Board Game Geek.
Website: /boardgamegeek.com/boardgame/17133/railways-world

410 Gutterpunk

Saturday 8 PM in Tri Valley 2 for 8 hours
Room Map
GM: Brett Lawson
Type: RPG
System: Cyberpunk
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: ?Low. Down & out edgerunners.
Rules Knowledge: Useful
Game Content: Mature Themes

Sooner or later we all end up there. The Streets. Lying low after things go wrong, scraping to survive another night in Knight City. When your luck has run out all you have is whoever you can trust to watch your back. There are worse things than squatting in the combat zone...

411 Bluebeard's Bride

Saturday 8 PM in 159 for 4 hours
Room Map
Group: Kim
Type: RPG
System: Bluebeard's Bride
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Bluebeard's Bride is a horror tabletop RPG in which you play aspects of the Bride's psyche investigating your husband's haunted manor.

As players, you will explore Bluebeard?s home as the Bride, creating your own beautifully tragic version of the dark fairy tale. Investigate rooms, discover the truth of what happened, experience the nightmarish phantasmagoria of this broken place, and decide whether or not you are a faithful or disloyal bride.
Website: www.magpiegames.com/bluebeards-bride/

412 The Popcorn Girls in Space!

Saturday 8 PM in 160 for 6 hours
Room Map
GM: Ben Lopez
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Variations: Drive-In Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

The Popcorn Girls are back, and this time, they're IN SPACE! The gang is on a once in a lifetime Space Camp adventure. Nothing could possibly go wrong, could it?

413 Material Gnoll pt. 2

Saturday 8 PM in 163 for 6 hours
Room Map
GM: Joe Gannon
Type: RPG
System: Pathfinder
Players: 6
Provided: All characters provided by GM
Power Level: 11th
Variations: All char monster races (Gnolls, Orcs, Goblins, etc.)
Rules Knowledge: Expected
Game Content: Mainstream

Gnolls may come, orc boyz may go
And that's all right, you see
Experience has made me rich, and now they're after me!

Come play a monster race!

You?ve guarded and protected Princess Bloodytusk for eight adventurous years. Now, on the eve of her nuptials, you face your biggest challenge - get the princess safely to the ceremony.

Nasty humans, jealous rival tribes, natural disasters, and the princess? own temperament stand between you and a well-earned retirement.

414 Overwatch!

Saturday 8 PM in 168 for 8 hours
Room Map
GM: Aaron Clements Gettman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: Characters may be provided by GM
Power Level: Max 60AP @SPD5 w/CV10
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Players start the RPG as The Incredibles at the end of their latest movie. They engage some thugs, then chase after The Underminer. That rabbit hole leads them into an encounter with very challenging Overwatch villains. Engagement is ex-machina adoption of an Overwatch game goal; this is not a killing spree. Stakes will be returning to normal vs remaining in limbo.

415 Jungle Vine Swingers A-Go-Go

Saturday Midnight in 145 for 3 hours
Room Map
GM: Arthur Stone Wallis
Type: RPG
System: ?It Came From the Late, Late, Late Show
Edition: Zero
Players: 6
Provided: All characters provided by GM
Power Level: B-list
Variations: The tingler is loose in the theater. Scream for your lives!
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It's been a long day. Thank the good lord for Saturday night frights featuring Elvira and Joel Hodgeson. It's movie time, and I don't know what to expect.

But the Popcorn is ready. TV guide open: 'Rebellious teens challenge their inhibitions while fighting off natives and monsters in a primordial jungle'? This better be good. *click*

501 Defending Apple Lane

Sunday 8 AM in 143 for 4 hours
Room Map
GM: Brian L. Isikoff
Type: RPG
System: RuneQuest: Roleplaying in Glorantha
Edition: Chaosium 4th 2018
Players: 6
Provided: All characters provided by GM
Power Level: Beginning PCs
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Casual travelers, regular arrivals, or chance participants, your fates find you in Apple Lane in 1625, weeks after the Dragonrise. The small village is once again threatened - will you help?

Apple Lane has been a location for characters and players to begin their explorations of Glorantha amd RuneQuest for decades. Come help Apple Lane survive new troubles with the latest edition of Chaosium's RuneQuest. New players welcome.

502 March into the Fringe

Sunday 8 AM in 145 for 8 hours
Room Map
GM: Dwayne Fox
Type: RPG
System: Fringeworthy D20 Modern
Players: 8
Provided: All characters provided by GM
Power Level: 1st-2nd
Variations: D20 modern,Future & IDET training pkg
Rules Knowledge: Useful
Game Content: Mainstream

The Discovery of an ancient set of Gateways in some of the worlds most remote locations, has given a unique opportunity to a select few ( one in 100,000). you are Fringeworthy and have the ability to operate and travel through portals to unknown worlds, future and past alternative realities, the key's to the stars are open to you if you would only step across the threshold. As a member of the United nations Interdimensional exploration Team (IDET), you are humanities vanguard to know who is out there and what remains of the long lost Creators of the Fringepath's. But fair warning those things that go bump in the night also bite, a threat to humanity is present out in the cold vastness of the fringe, where you are alone and it is hungry...

503 We Be Goblins Too!

Sunday 8 AM in 147 for 4 hours
Room Map
GM: Timothy Fairfield
Type: RPG
System: Genesys (FFG)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In this unusual adventure the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. FFG?s Genesys rule system will be used. We Be Goblins! is an unusual adventure in which the players get to play goblins sent on an important mission to retrieve a hidden supply of dangerous fireworks. Players will select goblin characters from the provided goblin heroes. This adventure takes place in the Pathfinder world of Golarion on the Varisian coast, near the town of Sandpoint in the coastal salt marsh known as Brinestump Marsh.

Even though this is a Pathfinder adventure we will be using Fantasy Flight Games Genesys rules. This is FFG?s Star Wars rules, minus the Star Wars. Even though it uses dice with funny symbols rather than numbers, the system is very quick and easy to learn. Knowledge of the system is absolutely not required.
Website: /webegoblins-6.obsidianportal.com/

504 Avengers Assemble!

Sunday 8 AM in 149 for 8 hours
Room Map
GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR Advanced
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Play as one of your favorite Avengers: Iron Man! Thor! Captain America! Black Widow! Black Panther! Captain Marvel! and more. Do you have what it takes to become one of Earth's Mightiest Heroes and save the Earth when you are needed most?

505 LEGACY OF MU-LING?(an Avatar adventure)

Sunday 8 AM in 151 for 4 hours
Room Map
GM: Brian E Williams
Type: RPG
System: FATE Accelerated
Edition: Basic Rules
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A wise and venerable Avatar Korra guarded Republic City and maintained peace and harmony between the elements and the people for decades, protecting both the material and spirit worlds. At last, she returns for a final visit to the lands of the Southern Water Tribe. Her honor guard, promising benders from around the world, escort her. What will you learn? What will you pass on to the next avatar?

506 Trials of the Demon King

Sunday 8 AM in 152 for 4 hours
Room Map
GM: Stephen Cunningham-Bryant
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

5 players will choose one of 5 pre-made characters who have been summoned to the outskirts of a dying kingdom. Rumor has it that a demonic cult has taken residence in a long abandoned castle and that they are planning to hold an unholy rite at the next eclipse. No one knows exactly what evil the ritual will unleash, but all are certain that it spells doom. Fair warning this campaign will not be easy and total victory will be the least likely result. Only the most cunning and lucky adventurers can make it through the night alive!

507 This Gratuitous Dismemberment Brought to You by Kleen 'n Fresh?

Sunday 8 AM in 153 for 4 hours
Room Map
GM: Randall Koutnik
Type: RPG
System: Paranoia
Edition: Modified Kickstarter
Players: 6
Provided: All characters provided by GM
Power Level: Red Clearance
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Greetings Troubleshooter!

In an effort to make up for budget shortfalls after a lunch delivery gone horrendously wrong, Troubleshooter Central has agreed to take on a few product placement deals. Don't worry - given that all iBalls will be on you, the head honchos have make sure your mission will be a walk in the park. Shoot a few Commies, show off the latest features of the Kleen 'n Fresh? Hygiene-o-Matic? and go home heroes. Shouldn't be too hard, right?

<%%cGFyYW&5vaWE= it'S All a SE-TuP fiend COMPPuuuTER is LIES!!!11!1
DONNN't BeLIEve the pr0GRAM boooook!!
proGr4m=====COMPUTER====LIIIIIIEESSSS
Kleen 'n FRESH??``??? is SCEM to kiiillll tr0b4lshooootersss
PASSWORD IS: correcthorsebatterystaple

508 The Pit of Kotallu

Sunday 8 AM in 154 for 6 hours
Room Map
GM: Zachary Paul
Type: RPG
System: Conan 2D20
Edition: Modiphius
Players: 5
Provided: All characters provided by GM
Power Level: Conan
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is the Hyborian Age, a time of antiquity and renewal, brutality and beauty. Kingdoms rise amidst the remains of bygone lands. Forgotten secrets of sorcery, ancient artifacts, and devices of strange science lurk undiscovered in moldering ruins and lost cities, to be discovered by the daring or the unwary. Gods flourish and are forgotten, but the great black vale of eternity remains, and within this Outer Dark loom cosmic horrors of an unimaginable scale, evil beyond comprehension. Humankind crawls back from savagery, and nations prepare to rage across the map, ready to sweep civilization away in a tide of blood and iron.

It is a place of heroic adventure and triumph. Here, the bold may prosper and history has yet to be written. So, dog brothers and sword sisters, make ready to step into the world of Conan! Tread the paths he has walked, or blaze new trails across the rich and storied kingdoms, glimmering beneath ancient star s. Drink life to its deepest, exult in the mad flame of battle, and seize glory enough to outlast the march of time!
Website: /www.modiphius.com/conan.html

509 Buried Past

Sunday 8 AM in 159 for 8 hours
Room Map
GM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1.0
Players: 6
Provided: Characters may be provided by GM
Power Level: 8th; Epic Point Buy, 33k Gold
Rules Knowledge: Useful
Game Content: Mainstream

An opportunity to help a well liked baron has come your way. His son is interested in recovering an item and needs an adventuring team to retrieve it. It?s a great chance to get in good with the ruling elite.

510 What Lies Beyond

Sunday 8 AM in 160 for 8 hours
Room Map
GM: Ryan Walton
Type: RPG
System: Doctor Who Adventures in Space & Time
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Doctor(s) still trying to repair the damage from the paradox. ?A strange new foe appears. Can the Doctor(s) solve the mystery?

511 The Raven Lich of Ancient Babylon

Sunday 8 AM in 161 for 8 hours
Room Map
GM: Obi Kaufman
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 8th-10th
Rules Knowledge: Useful
Game Content: Mature Themes

ust before Alexander the Great comes to ancient Babylon, a devouring cosmic horror threatens. In a quasi-historical campaign, heroes are needed to strike at the heart of this world-ending evil.

URUNON is the campaign world formally known as DAOTYR. A fantasy-version of our own, real world, the geography and themes of history are roughly analogous, but with sword & sorcery elements incorporated at every turn. A epic, quasi-historical game that incorporates house rules for massive land battles, ALEXANDER OF URUNON is a campaign for Dungeons & Dragons 5E.
Website: /alexanderofurunon.wordpress.com/

512 Return to Spider Planet

Sunday 8 AM in 162 for 8 hours
Room Map
GM: Samuel Silbory
Type: RPG
System: Eclipse Phase
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Negotiations with the Orca separatists have finally reopened the route to L443X3 (aka Spider Planet). Join everyone's least favorite capitalist Erin for a return to L443X3 in the name of science, profit, or a sweet boost to your rep. (Expect Investigation, Combat, Spiders, and maybe Intrigue) Uses 2nd edition rules.

513 What Cost Victory?

Sunday 8 AM in 163 for 8 hours
Room Map
GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not nearly enough
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

General Francis Marion, The Swamp Fox, is the bane of the English occupiers in South Carolina. His men appear out of the swamps, kill, and then melt away. It's like witchcraft.

You are a team of sharpshooters sent to join his men by General Washington, but what cost victory?

514 Prison of the Archon

Game Cancelled

515 Tales from the Future that Never Was: Mechagodzilla Et Al

Sunday 8 AM in 166 for 8 hours
Room Map
GM: Joe Di Lellio
Type: RPG
System: Hero pre-5th Edition (Champions)
Players: 6
Provided: Players provide their own characters
Power Level: 10-14+ DC, appropriate CVs & defenses
Variations: minor
Rules Knowledge: Expected
Game Content: Mainstream

Seatopia ravaged by the Kentaurans, Mechagodzilla gone... but to where? And what now?

Web description: Under construction, we'll see if this time (for sure!) it actually gets past that point.
Website: /www.planetx.org/~joed/ddc/xxxxiii.html

516 When the Night Fades Away

Sunday 8 AM in 168 for 8 hours
Room Map
GM: Liz Ruifrok
Type: RPG
System: Changeling: The Dreaming
Edition: 20th Anniversary
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

A motley of fae end up in a small town in Kansas, taking a wrong turn in the Dreaming. Not all is what it seems though...

540 Imperial Struggle

Sunday 8 AM on Salon 1 Table 2 for 12 hours
Room Map
GM: Matthew Chasm
Type: Board
System: Twilight Imperium
Edition: 3rd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

An epic game of intergalactic commerce, politics, and warfare. The best board game ever made, it is not for the faint of heart, but the risk is worth the reward

541 Donner Dinner Party

Sunday 8 AM on Salon 1 Table 5 for 4 hours
Room Map
GM: Douglas E. Weed
Type: Board
System: Donner Dinner Party
Players: 10
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Donner Dinner Party is a rowdy game of frontier cannibalism!

Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh?
Website: /www.youtube.com/watch?v=BZxVgE7NfTg

542 Massive Darkness

Sunday 8 AM on Salon 1 Table 8 for 6 hours
Room Map
GM: Andy Marshall
Type: Board
System: Massive Darkness
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Defend the realm from the forces of evil! Delve into the dark corners of the underworld for fun and profit. Defeat monsters! Train skills! Loot treasure! Win as a team!

544 Century: Spice Road

Sunday 8 AM on Salon 1 Table 15 for 3 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Century: Spice Road
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Century spice road is a card game where you use resource cubes to conquer the world!

Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

545 Brass: Birmingham

Sunday 8 AM on Salon 1 Table 28 for 4 hours
Room Map
GM: Miles Poblacion
Type: Board
System: Brass: Birmingham
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An excellent economic game where you are British capitalists during the Industrial Revolution looking to develop and establish industries and transportation networks.

The ruleset is not terribly complex: you discard a card and choose from (6) different actions, but there's a lot of depth that stems from the available decision-making.
Website: /boardgamegeek.com/boardgame/224517/brass-birmingham

546 Diplomacy

Sunday 8 AM on Salon 1 Table 29 for 6 hours
Room Map
GM: Zachary Morgan
Type: Board
System: Diplomacy
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Mainstream

Classic game of intrigue, trust and betrayal. Your success hinges not on dice, but on your cunning and cleverness. Military forces invade, borders shift with subtle maneuvers and daring gambits.
Website: /boardgamegeek.com/boardgame/483/diplomacy

517 Kapersky Ridge

Sunday 9 AM in 570 for 6 hours
Room Map
GM: Jason Frankenfield
Type: RPG
System: Nugget
Players: 5
Provided: All characters provided by GM
Variations: minor combat tweaks
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It seems too good to be true, Federal timber rights along the Kapersky Ridge, untouched and uncut for 40 years. This could be the big break you've been looking for. All you need to do is clear out the old logging road and cash in. Nothing an experienced crew of loggers can't handle, right?
Website: /www.drivethrurpg.com/product/29252/Nugget?cPath=4170&it=1

518 Monster Hunters: Dead men tell no tales...

Sunday 9 AM in 508 for 6 hours
Room Map
Group: Gamer Geekus
Type: RPG
System: Feng Shui
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join the Monster Hunters as they hunt down a critical witness for the infamous Dollhouse Murders case. Clues have led them to the small Minnesota town of Fountain. With people disappearing and time running out, the old adage stays true: Dead men tell no tales, unless they?re undead.
Website: /www.facebook.com/Gamergeekus

531 Illluminati

Sunday 9 AM on Salon 1 Table 6 for 4 hours
Room Map
GM: Brian O'Hara
Type: Card
System: Illluminati
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Become one of the true masters of the world.
Website: www.sjgames.com/

532 Traveller Customizable Card Game

Sunday 9 AM on Salon 1 Table 13 for 3 hours
Room Map
GM: Jeff Yin
Type: Card
System: Traveller Customizable Card Game
Players: 6
Provided: Materials may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A sci-fi game of adventure, commerce, exploration and piracy! Beginners welcome, decks can be provided.

547 Air Baron

Sunday 9 AM on Salon 1 Table 4 for 4 hours
Room Map
GM: Gregory Wong
Type: Board
System: Air Baron
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Richard Branson, founder of Virgin Airlines, once said, If you want to be a millionaire, start with a billion dollars and launch a new airline. Air Baron is a hybrid business sim/wargame where each player controls an airline and tries to grab market share by gaining control of airline hubs. Beginners welcome.
Website: /www.boardgamegeek.com/boardgame/76/air-baron

548 Axis vs Allies vs Zombies

Sunday 9 AM on Salon 1 Table 26 for 6 hours
Room Map
GM: Jarrett Ford
Type: Board
System: Axis and Allies
Players: 5
Provided: All materials provided by GM
Variations: Zombies
Rules Knowledge: Useful
Game Content: Mainstream

It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand.

And then zombies show up.
Website: avalonhill.wizards.com/games/axis-and-allies/zombies

Kids Fun Games Medly

Drop-in game; no registration necessary
Sunday 9 AM in Salon 2 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Flip Over Frog, Wing Spirits, and More
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

We are going to play several cute and fun games from Japan. Walk-in is welcome! Description at Board Game Geek.
Website: /boardgamegeek.com/boardgame/261165/flip-over-frog

What's Cool

Sunday 10:00 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Bruce Harlick, Kenneth Hite
Type: Seminar

2 icons of the gaming industry present their unique viewpoints on the best in current game products, straight from the dealer room.

519 Episode 1: Enter Tokyo Slayers Club

Sunday 10 AM in 334 for 8 hours
Room Map
GM: Kourtney Hobart
Type: RPG
System: Home Brew
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

No one really prepares you for high school. Between trying to make friends, avoiding failing classes and trying not to embarrass yourself in front of your crush, life shouldn?t be this complicated. Oh, how wrong you were!

On the night of the new moon, just days before the ancient Holy Festival, a portal was opened and dozens of the world?s most fearsome demons are summoned to Tokyo, Japan. The only thing that stands in the way of total annihilation is a band of high school kids who slay demons on the side. Enter the Tokyo High Slayers Club- a rag-tag group of adolescent heroes chosen to protect the world before curfew.

520 Tower of the Black Pearl

Sunday 10 AM in 338 for 4 hours
Room Map
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Family

One night in a generation the Tower of the Mad Wizard Sezrekan peers out from the depths of the sea, traps to risk, treasures to plunder... Tonight is that night!

521 Lost Dog, Answers to Bandit.?Reward!

Sunday 10 AM in 376 for 6 hours
Room Map
GM: Ryan Idryo
Type: RPG
System: Tales From the Loop
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: average kids
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

As normal tweens or teenagers, solve mysteries around town that the adults are too busy to notice or believe. The setting is an alternate 1980s weird tech world centered around Boulder City, a Nevada town most known for its high energy research facility, The Loop.

During a break from school, the kids learn about a $100 reward for a missing dog. What could be easier money?

522 A Hostile Rescue

Sunday 10 AM in 377 for 6 hours
Room Map
GM: Glenn Goffin
Type: RPG
System: Traveller
Edition: Mongoose
Players: 8
Provided: All characters provided by GM
Power Level: Zhodani military/naval regulars
Rules Knowledge: Useful
Game Content: Mainstream

Zhodani forces have received a distress call from a secret Imperial installation in far orbit. This could be an enormous intelligence coup. Go to the site, assess the situation, take any action you deem necessary and prudent, and report back for further instructions.

This scenario takes place during the Fifth Frontier War, in the Classic Traveller milieu.

Warbots, psionics, and stranger things in a high-tech Traveller classic era dungeon crawl. The players will take the roles of Zhodani military, naval, and intelligence personnel assigned to respond to the distress call.

523 Children of the Fallen Sun

Sunday 10 AM in 378 for 6 hours
Room Map
GM: Dave Sokolowski
Type: RPG
System: Mutant Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The star fell from the heavens far above, its long red tail ripping the sky like a bloody, dripping wound. All eyes of the tribe - mutant, manimal, and plantient alike - were transfixed by the resulting explosion seen far off in the horizon.

Some proclaim this is the Second Death, foretold within the Ancient Prophecy. But one venerable sentient redwood recognizes it as the Sky Ark of the Ancients, whose mysteries must be explored before they can be exploited by the tribe's enemies. What perils and mysteries will lay within the Sky Ark? Only the heartiest of your species have a chance of surviving the dangers that accompany the arcane ancient technology developed by the Children of the Fallen Sun.

524 The Second War of the Worlds

Sunday 10 AM in 379 for 6 hours
Room Map
GM: Michael Siverling
Type: RPG
System: Dare
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The perfidious Martians have struck again! Can H.G. Wells and Her Majesty's Most Irregulars stop them?

525 Fungi of Fear II--The Brain is Back!

Sunday 10 AM in 381 for 6 hours
Room Map
GM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-In Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The star fell from the heavens above, and now the heartiest of your tribe —mutant, manimal, and plantient — must explore the perils and mysteries of the Sky Ark.

526 Chapel of Silence

Sunday 10 AM in San Ramon for 4 hours
Room Map
GM: Thom Hall
Type: RPG
System: Dungeons & Dragons (Original)
Edition: Holmes Basic (1977)
Players: 6
Provided: All characters provided by GM
Power Level: 3rd-5th
Variations: Blueholme characters above level 3
Rules Knowledge: Useful
Game Content: Mainstream

Your party is on a journey through a mountainous region distinguished by sheer cliffs and dangerous precipices. Thus everyone is grateful when, just at nightfall, they find an abandoned chapel. It provides a dry shelter from the wind and radiates such an aura of good that there is no hesitation about sheltering within it.

549 Ticket to Ride Europe

Sunday 10 AM on Salon 1 Table 18 for 3 hours
Room Map
GM: Tamera Fairfield
Type: Board
System: Ticket to Ride
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations.

550 Codenames & Codenames Pictures

Sunday 10 AM on Salon 1 Table 3 for 3 hours
Room Map
GM: Antonio Morton
Type: Board
System: Codenames
Players: 7
Provided: All materials provided by GM
Variations: Original and Pictures
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Two teams compete by having their Spymaster give one word clues which can point to multiple codenames on the board. The team that reveals all of their codenames first wins!
Pictures will replace words in the Codenames: Pictures Version.
Website: /czechgames.com/en/codenames/

551 Advanced Firefly

Sunday 10 AM on Salon 1 Table 7 for 4 hours
Room Map
GM: Gee Roman
Type: Board
System: Firefly Board Game
Players: 4
Provided: All materials provided by GM
Variations: Blue Sun, Kalidasa, Breaking Atmo, and Crime & Punishment expansions
Rules Knowledge: Expected
Game Content: Mainstream

Flying to the far corners of the ?Verse is a tall order these days. Reavers are attacking, the ship?s breaking down, and crew are quitting or getting killed with each new job. Do you have what it takes to be a first class Firefly captain? This game is absolutely for advanced players. There?s no time to read the rules and question your strategy - time is fleeting and enemies are everywhere.

552 The Captain is Dead

Sunday 10 AM on Salon 1 Table 14 for 4 hours
Room Map
GM: Alexander Harris
Type: Board
System: The Captain is Dead
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves!

The Captain Is Dead is a cooperative board game. All you have to do is get the ship's engines (aka ''Jump Core'') back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done.

You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective.

Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
Website: /boardgamegeek.com/boardgame/159503/captain-dead

553 Azul Tournament

Sunday 10 AM on Salon 1 Table 17 for 3 hours
Room Map
GM: Tom Mathews
Type: Board
System: Azul
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Azul is one of the most popular games introduced in 2018. Easy to learn yet highly addictive, this abstract tile-building game is sure to be a hit with the entire family.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Website: /boardgamegeek.com/boardgame/230802/azul

554 Age of Giants: Queen Domino

Game Cancelled

561 Taking of Narvik 1-2-3 1940

Sunday 10 AM on Hall Table 1 for 4 hours
Room Map
GM: Joseph R. Paulsen
Type: Historical Miniatures
System: Axis & Allies Miniatures
Players: 6
Provided: All miniatures provided by GM
Variations: War at Sea
Rules Knowledge: Useful
Game Content: Mainstream

5 - 6 Players try to control the Norwegian port of Narvik in April - Jun 1940. Players are not totally limited to historical stanses taken by their leaders. Phase I - Openning shots. Phase II early British responses. Phase III - Determined Allied responses.

562 Quatre Bras

Sunday 10 AM on Hall Table 4,5 for 8 hours
Room Map
GM: Roy Scaife
Type: Historical Miniatures
System: Empire at War
Edition: 3.0.1
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

After escaping the Isle of Elba, Napoleon has reenergized his French forces and is marching to defeat the Prussians at Ligny before turning to engage Wellington. General Marshal Ney has been given the task of taking a crucial crossroad at Quatre Bras which will divide Wellington?s forces and halt reinforcements from marching to Ligny. Wellington?s Netherland forces grasped the strategic importance of the crossroad and have taken defensive positions. Although the Netherland forces are heavily outnumbered they prepare to defend the crossroad. Will you fight for Napoleon or will you join forces with the Allied army?
Website: jayswargamingmadness.blogspot.com

563 Dies Vindicta

Sunday 10 AM on Salon FG Table 3 for 8 hours
Room Map
GM: Raymond Metzger
Type: Mixed-Genre Miniatures
System: Warhammer 40K
Players: 8
Provided: Miniatures may be provided by GM
Power Level: 1500 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The planet Normendias has long been believed to hold the ancient and powerful relic known as the Alacras, believed to have been used by the Old Ones before their fall. The planet's inhabitants eventually discovered it's location, and news spread quickly throughout the sector. Now, all of the space faring races beset the planet's surface, desperate to obtain the ancient artifact of power. You can attempt to prevent the artifact from falling into their hands, or snag it from the fortress walls yourself. The choice is yours.

564 First Battle of the Golden Way

Sunday 10 AM on Salon FG Table 4,5,6 for 6 hours
Room Map
GM: Eric Schmitz
Type: Fantasy Miniatures
System: Battlesystem
Edition: 2nd
Players: 6
Provided: All miniatures provided by GM
Variations: Modified to work w/large bases
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Decide the fate of the Forgotten Realms! Play the Tuigan horde, or one of the allies facing this ominous threat. Battlesystem 2nd Ed., modified to be played with large bases.

565 Solaris VII Team Brawl

Sunday 10 AM on Salon FG Table 7,8 for 8 hours
Room Map
GM: Jason Windham
Type: Sci-Fi Miniatures
System: Battletech
Edition: Total Warfare
Players: 12
Provided: All miniatures provided by GM
Variations: Card Initiative & Floating Crits
Rules Knowledge: Useful
Game Content: Mainstream

Take control of 10-meter-tall machines of death & destruction as you and your teammates vie to be the last team standing in the Solaris VII Team Brawl.

Fight will take place inside indoor arena with player-controlled barriers and automated turrets. Each team will be made up of two Medium and one Heavy weight class mechs.

I will be using the Total Warfare rules for Classic Battletech, with the following minor changes.

Alternate Rules: Card based initiative, Floating Snake Eyes crits, Barriers & Automated Turrets.

Explanations for all the alternate rules will be available for all players at the beginning of the session and reviewed prior to start.

566 War on Terror--Afghanistan

Sunday 10 AM on Hall Table 2 for 6 hours
Room Map
GM: Matt Hilzendrager
Type: Historical Miniatures
System: Bolt Action
Players: 6
Provided: All miniatures provided by GM
Variations: Modern
Rules Knowledge: Useful
Game Content: Mainstream

U.S. 3rd Marines recce unit enters Helmand province in counter insurgency mission to sweep & clear suspected Taliban village by going hut to hut. So where's Osama?

28mm minis & terrain provided. Bolt Action WW2 rule set nicely modified to adapt for Modern skirmish warfare.

Mage Knight Dungeons

Drop-in game; no registration necessary
Sunday 10 AM in Salon 2 for 4 hours
Room Map
GM: William Dash
Type: Fantasy Miniatures
System: Mage Knight Dungeons
Players: 4
Provided: All materials provided by GM
Power Level: 1st
Variations: simplified rules for young players
Rules Knowledge: Beginners Welcome
Game Content: Family

Kill monsters! Steal their stuff! I?m giving out the last of my remaining horde of Mage Knight Dungeon starter sets. We?ll use them to run at least two 2-hour dungeons for four kids each. Each player opens their set and chooses a hero. GM will run the monsters, which will be also be chosen from the starter sets (well, mostly...mwa-ha-haaa) ?Players can form a team or play 'lone wolves' (GM hint: form a team, you?ll live longer). The goal is simple: find hidden treasure chests and get out alive with the gold. As in previous years we?ll be playing for real treasu??????????????????�?????????

RuneQuest - The Future of Glorantha

Sunday 11:00 AM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Steve Perrin
Type: Seminar

Steve Perrin offers a peak into the coming year of RuneQuest and what is planned. Also, rules questions answered, if possible.

527 The Wolves of St. Croix

Sunday 11 AM in 608 for 8 hours
Room Map
GM: Jack Young
Type: RPG
System: Godlike
Players: 6
Provided: All characters provided by GM
Power Level: default level talents
Rules Knowledge: Useful
Game Content: Mature Themes

September, 1944. After the liberation of Paris, Patton is pushing his Third Army east through the Lorraine region of occupied France in an attempt to be the first to break into Germany.

To facilitate this your Talent Operation Group has been assigned to vanguard elements of the 25th Calvary Recon Squadron, currently deployed in hills above the provincial village of Frahan. The last patrol sent to reconnoiter the surrounding forest hasn?t reported back and you?re being sent into those dark woods to find out why.

GODLIKE is a gritty, deadly, alternative WWII setting for mature gamers. Players play average soldiers gifted with extraordinary paranormal abilities known as 'Talents'. These Talents set you apart from humanity and make you larger than life. But the war is larger than you.

533 Buffet Master

Sunday 11 AM on Salon 1 Table 11 for 3 hours
Room Map
GM: Joel Clark
Type: Card
System: Buffet Master
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Snatch food from the buffet before somebody else gets it. Stuff your stomach until you can't fit anymore. Who hasn't gone to a buffet and tried to maximize the most value for the money? Eat All You Can, and YOU will be the Buffet Master! Card game for 6.
Website: www.doomedlegiongames.com/index.php/our-games/buffet-master

571 Grimm Shock

Sunday 11 AM in Salon AB for 6 hours
Room Map
GM Troupe: Team Volar?
Type: LARP
System: L.A.R.P.S. System
Players: 30
Variations: Some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Historical Science Fiction
Costume Suggestions: None required, but early 70's or Supers costume is fine

Saudi Arabia, Spring 1974. Six months after the OPEC oil embargo created an international oil shock and enflamed geopolitical tensions, a summit has been called to find a solution. Representatives from the U.S., Europe, the Middle East and the meta human nation of Thule are attending. World Powers and Super Powers will collide. A Team Volare' Production.

DROP IN KIDS Anthro Adventures

Game Cancelled

Heraldic Armory Design

Sunday Noon in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Krysta Scott
Type: Seminar

Your character had earned noble rank! You have been granted Arms! Now what? We will talk about the rules used by the SCA for designing heraldic 'arms'. The rules have been developed based on European heraldic rules from the middle ages. We will review the basics - tinctures, field treatments, ordinaries, and the positions and orientations most often used in real-world armory. If there is time, we can explore some of the more rarely used 'charges' from the period, and brainstorm some design ideas for your character.
Website: heralds.westkingdom.org/ClassHandouts/FallCollegium2017/HeraldicDesignCoreStyle_SCA.pdf

601 The Odyssey of Flight 23

Game Cancelled

602 5th Edition Pulp: Army of Madmen

Sunday Noon in 147 for 4 hours
Room Map
GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 5th
Variations: adapted for pulp adventuring
Rules Knowledge: Useful
Game Content: Mainstream

An army of madmen is wrecking havoc in Southern California, stealing and destroying valuable military gear. You are agents of Doc Tempest and your mission is to stop them.

The PCs will be seasoned adventurers and crime fighters, each a different type of specialist. The 5th edition D&D rules work very well for this sort of game.
Website: /dociverse.wordpress.com/

603 Darkness at Runegate

Sunday Noon in 151 for 6 hours
Room Map
GM: John Holmes
Type: RPG
System: RuneQuest
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: Initiate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Darkness at Runegate

Followup to Broken Tower scenario from the RQ4 Quickstart, URL included. Following the events at the Broken Tower, the adventurers are sent to Runegate by their clan chief, to investigate rumors that something very bad is happening there. When they arrive, they discover that something terrible is at work there, and it will take all their wits and strength of arms to survive. Gloranthan setting, Dragon Pass, all characters pregenerated. Previous players of RQ2 especially and other Runequest variants as well should be able to follow easily.

-John Holmes
Website: /www.chaosium.com/runequest-roleplaying-in-glorantha-quickstart/

604 The Kaliphate in Flames

Sunday Noon in 152 for 8 hours
Room Map
GM: P?l Stafford
Type: RPG
System: Rolemaster
Players: 5
Provided: All characters provided by GM
Power Level: Medium-high
Rules Knowledge: Useful
Game Content: Mature Themes

You helped create Peace in the Isthmus by ushering in the birth of the Kaliphate under the strong wisdom of Kaliph Ashan. The 2 great desert tribes were united under his negotiations and victories.

Now, years later, attending to the strange lives of heroes after their heroism, you have all been united to save the Kaliphate and perhaps all the lands of the isthmus from a great upheaval.

Can you: the sorcerous Ephatia, the hero Khimud, the courtier Mahaia, the mystic Solon and the astrologer Diomedes wield the power and wisdom needed to hold the peace?

605 The Sepulchre of Jamath

Sunday Noon in 153 for 4 hours
Room Map
GM: Glenn Boswell
Type: RPG
System: Dungeons & Dragons 5.0
Edition: Basic Rules Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You?ve ventured into the Trollbark forest, following rumors of a haunted crypt and whispers of missing travelers from the Trade Way. Folk speak of the portal beyond a stone circle where few venture, and none return. After two days and nights searching through the forest, you finally stumble upon your destination?

Everything is provided in this introductory adventure for 5e Basic.

641 Dark Tower

Sunday Noon on Salon 1 Table 5 for 4 hours
Room Map
GM: Ken Moscardini
Type: Board
System: Dark Tower
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate.
Website: /video.search.yahoo.com/yhs/search?hsimp=yhs-att_001&hspart=att&p=dark+tower+game#id=3&vid=31

642 Caverna with Forgotten Folk Expansion

Sunday Noon on Salon 1 Table 10 for 6 hours
Room Map
GM: Steven Barrow
Type: Board
System: Caverna
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Caverna is a worker placement game wherein you use your Dwarves to mine and farm and expand your cave trying to get the most points. The expansion adds asymmetric powers for new races (so you dont have to play dwarves now!)

643 Great Western Trail: Rails to the North

Sunday Noon on Salon 1 Table 15 for 3 hours
Room Map
GM: Jane Barrow
Type: Board
System: Great Western Trail
Players: 4
Provided: All materials provided by GM
Variations: Rails to the North expansion
Rules Knowledge: Beginners Welcome
Game Content: Family

Grow your cow herding business by building your deck of cattle and advancing your engine along the track to new cities. The new expansion adds a different track going to the north east which is more challenging than the original!

644 HEBOCON: Crappy Robot Battle!

Sunday Noon on Salon 1 Table 16 for 3 hours
Room Map
GM: Keita Teranishi
Type: Board
System: Desktop HEBOCON Battle Kit
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Build your own 'hebo' (crappy) robot and let it battle against each other! Come and join this fun tile-lying + fighting game from Japan! Desktop HEBOCON Battle Kit description at Board Game Geek
Website: /boardgamegeek.com/boardgame/240415/desktop-hebocon-battle-kit

661 Air War over Malta

Sunday Noon on Salon FG Table 1,2 for 6 hours
Room Map
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's The Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Around noon on November 2, 1940, Italian aircraft were reported high to the north of Malta. This was a force of SM79s bombers of the 34th Stormo under a strong fighter escort from 7l &72 squadrons composed of MC200 Saettas led by Spanish War veteran Maj. Bruno Branbilla, and CR42 Falcos led by Cpt. Luigi Corsini. All were headed for the airfield at Luqa. Reconnaissance missions from Malta were being flown regularly over Taranto and the Italians were attempting to suppress them. The RAF was able to scramble Hurricanes from 261 Squadron lead by Fl. Off. John Walters and Gladiators lead by George Burges.p>Aftermath: Each side made multiple claims of destroyed and damaged aircraft, but the only confirmed loss was a MC200 which crashed on the island. The bombers made it through and hit Luqa, heavily damaging one hangar.

POO the Card Game

Drop-in game; no registration necessary
Sunday Noon in Salon 2 for 4 hours
Room Map
GM: Mary Russell
Type: Card
System: POO
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

It's been a tough day in the monkey cage and something in the food tonight wasn't quite right. In the monkey world there's only one thing that can be done about it: Fling poo.

Staying Alive in the Game Publishing Biz

Sunday 1:00 PM in Tri Valley 2 for 1 hours
Room Map
Presenter(s): Rick Loomis
Type: Seminar

Experienced entertainment entrepeneurs give you the lowdown on whether you can make a living in the games business.

645 Teotihuacan: City of Gods

Sunday 1 PM on Salon 1 Table 13 for 3 hours
Room Map
GM: Bart Larrenaga
Type: Board
System: Teotihuacan: City of Gods
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
Website: /boardgamegeek.com/boardgame/229853/teotihuacan-city-gods

646 Dead Man's Hand

Sunday 1 PM on Salon 1 Table 28 for 4 hours
Room Map
GM: James Kiefer
Type: Board
System: Dead Man's Hand
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is basically a Cinematic Western shootout game played in a 3D Western town. The law, Cowboy, bandit, bandito & Outlaw gangs move in and thrown 3D buildings trying to outgun their opponents.

Crazier Eights: Olympus (Preview)

Drop-in game; no registration necessary
Sunday 1 PM on Hall Table 3 for 3 hours
Room Map
GM: James Gray
Type: Card
System: Crazier Eights
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

A gateway fantasy card game inspired by Greek mythology. There?s Zeus, Atlantis, Pandora?s Box, and more! It's similar in some ways to Crazy Eights (the game which Uno is based on) except every card can be played for an ability. The first player with zero cards in hand wins.

Players take turns drawing one card, playing up to one card for an effect, and discarding up to one card.
Website: craziereights.com/

606 The Halls of Nazir-Thun

Sunday 2 PM in 338 for 4 hours
Room Map
GM: Gene Lancaster
Type: RPG
System: Crypts & Things
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thousands of years ago Nizar-Thun was a fearsome Sorcerer who lived high in the mountains in his palace. This palace was a complex of rooms and corridors carved into the living rock itself. Here Nizar-Thun did his great works of magic, housed his armies and hid his treasures. Some said he was working on a potion of immortality when a rival brought his reign of terror to an end.

A magician has sent you to retrieve the potion and in return he'll release you from your servitude. With map and key in hand you make your way to The Halls of Nizar-Thun just north of Zarn the Wasted City. Having travelled the winding and rocky path up the mountainside, you find yourself far from civilization, and outside the entrance.

Light up a torch, arm yourself, and enter The Halls of Nazir-Thun!
Website: www.oldheroesneverdie.com/scenarios/the-halls-of-nazir-thun.html

607 Breaking the Galactic Empire

Sunday 2 PM in 154 for 4 hours
Room Map
GM: Ian Norris
Type: RPG
System: FATE Core
Players: 6
Provided: Characters created for game
Power Level: semi-high
Variations: Science fiction
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Set thematically in the world of Spelljammer, our heroes must face a new threat coming in from an alternate dimension, the werewolf-vampire clan of the Vorthrok.

-- One thing that's going to be a bit different from a normal FATE jaunt is that the final battle will already be known; a desperate attempt to stop the clan leader from using a spell that would seal away all hope of winning the fight. So you will know all the advantages and disadvantages the Vorthrok clan has at the very beginning of the session, and any action undertaken is done to help stop the Vorthrok's final plan.

631 Hungry Hungry Hipsters

Sunday 2 PM on Salon 1 Table 11 for 3 hours
Room Map
GM: Magda Heilborn
Type: Card
System: Hungry Hungry Hipsters
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

The game of eating the most pretentious food! Be careful though, the other hipsters will accuse you of being a poser and eating food that is too mainstream. Show them up proper by eating that mainstream food ironically, that will put a fedora in their yapper! Hungry Hungry Hipsters is a fun and swift game for those who like quick laughs and easy rules.

632 Munchkin Mania!

Sunday 2 PM on Salon 1 Table 17 for 3 hours
Room Map
GM: Charles Victor Walters
Type: Card
System: Munchkin
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Kill monsters, grab the loot, and stab your buddy in the back! Various editions of Munchkin will be available for play.

639 Lorenzo il Magnifico

Sunday 2 PM on Salon 1 Table 20 for 4 hours
Room Map
GM: Michelle Ridge
Type: Board
System: Lorenzo il Magnifico
Players: 5
Provided: All materials provided by GM
Variations: w/Houees of Renaissance expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Head a noble family in a city during the Italian renaissance. Accumulate prestige and send family members to different areas of town in this worker-placement tableau builder with dice rolling

648 Betrayal At House On The Hill

Sunday 2 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Alex Giessman
Type: Board
System: Betrayal At House On The Hill
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter a creepy house for some Scooby-Doo like fun. Build the house, avoid the traps, keep an eye on your friends. They may no be who you think they are.
Website: /avalonhill.wizards.com/avalon-hill-betrayal-house-hill

649 Terraforming Mars

Sunday 2 PM on Salon 1 Table 6 for 4 hours
Room Map
GM: Sigrid Harris
Type: Board
System: Terraforming Mars
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level and the ocean coverage until the environment is habitable. In Terraforming Mars you play one of those corporations and work together in the terraforming process, but compete in doing the best work, with victory points awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar systems and other commendable achievements. Acquire unique project cards, which represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, and establishing greenhouse gas industries to heat up the atmosphere. When the terraforming process is complete, the player corporation with the most victory points wins.

We will be playing with the beginner variants in order to learn the game more quickly.
Website: /boardgamegeek.com/boardgame/167791/terraforming-mars

650 Axis and Allies: 1940 Global Rules

Sunday 2 PM on Salon 1 Table 23, 24 for 10 hours
Room Map
GM: Carl Francis Gonzalez-Martin
Type: Board
System: Axis and Allies
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex

Axis and Allies: 1940s Global is a Game taking place in the Greatest Conflict ever seen, WW2. Any who have played any version of an Axis and Allies game is welcomed. Willing to take beginners. Though be ready for the Long Haul.

633 Illuminati

Game Cancelled

647 Ticket to Ride

Sunday 3 PM on Salon 1 Table 29 for 3 hours
Room Map
GM: Supatra Chowchuvech
Type: Board
System: Ticket to Ride
Players: 5
Provided: All materials provided by GM
Variations: USA, Africa, maybe Asia and Europe
Rules Knowledge: Useful
Game Content: Mainstream

One of the most popular board game systems, with good reason: easy to learn and play but full of surprises.

651 Arkham Destroyed

Game Cancelled

652 Scythe

Sunday 3 PM on Salon 1 Table 8 for 4 hours
Room Map
GM: Jeffrey Spahn
Type: Board
System: Scythe
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Website: /www.boardgamegeek.com/boardgame/169786/scythe

662 Taking of Narvik 1-2-3 1940

Sunday 3 PM on Hall Table 1 for 4 hours
Room Map
GM: Joseph R. Paulsen
Type: Historical Miniatures
System: Axis & Allies Miniatures
Players: 6
Provided: All miniatures provided by GM
Variations: War at Sea
Rules Knowledge: Useful
Game Content: Mainstream

5 - 6 Players try to control the Norwegian port of Narvik in April - Jun 1940. Players are not totally limited to historical stanses taken by their leaders. Phase I - Openning shots. Phase II early British responses. Phase III - Determined Allied responses.

E = Effort. Math in Game Design

Sunday 4 PM in San Ramon for 1 hours
Room Map
Presenter(s): JonnyPac Cantin
Type: Seminar
Rules Knowledge: Beginners Welcome
Game Content: Family

Is there a lot of math in board game design? Yes and no. But it is very important to know when it is needed and when it's not. This seminar will cover opportunity costs (E = Effort), ROI (return on investment), probabilities with random elements, 'satisficing', guesstimation, and the simple virtues of counting on your fingers...

608 Adventure to Mouse City

Sunday 4 PM in 143 for 8 hours
Room Map
GM: Patrick Hamilton
Type: RPG
System: Gamma World
Edition: D20/Whitewolf
Players: 8
Provided: All characters provided by GM
Power Level: 7th-9th
Variations: Sprinkling of 3.5
Rules Knowledge: Useful
Game Content: Mainstream

Our band has secured the Jick'son hospital and driven the Rank of the Fit out of the city proper. The restorationists now turn their attention to the south where a group of Radiation worshipping mutants have taken control of O'land and it's capital Mouse City.

609 Pale Harvest

Sunday 4 PM in 145 for 8 hours
Room Map
GM: Badger McInnes
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

Los Angeles, 1950. In the late 40s, the Los Angeles Police Department created what became to be known as the 'Gangster Squad'- an elite group of police officers, reporting directly to Chief of Police William Parker. Their job: to combat organized crime in LA, and to eradicate mob boss Mickey Cohen. Given wide latitude, you and other members of the Gangster Squad were able to use any means necessary to stamp out the mob.

That?s your official duty, anyway. But Chief Parker has called you and a few of your fellow officers in with an assignment that he says he needs to bury in the books of the Squad (which itself is buried in the LAPD?s finances). Seems some teenage girls have been gone missing. One body has been found. The press hasn?t gotten ahold of it yet, but it?s only a matter of time before they do. And the last thing the department needs is another Black Dahlia PR disaster. Your assignment: find the girls. Find out who?s kidnapping them. Bring them to justice. By any means necessary.

This Call of Cthulhu scenario deals with sensitive topics of an adult nature. Strong investigative elements and roleplaying emphasized. Mature players only.

610 The Crown of Mog

Sunday 4 PM in 147 for 10 hours
Room Map
GM: Todd Westerlund
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 16th Dwarves only: 25pt buy, 300K wealth
Variations: Only Paizo Books, No guns/summoning/pets/mounts
Rules Knowledge: Expected
Game Content: Mature Themes

Dwarven Adventure into the depths of UnderEpica in search of the Crown of Thorns to heal the sick King Mog. He has hand-picked the best of his Dwarven Horde to travel deep into the dungeons below the city of the Drow. Crazy hats will be given out! Who wears the Crown of Thorns?

611 Early Shift

Game Cancelled

612 Classic Fantasy - D100 Old School

Sunday 4 PM in 153 for 8 hours
Room Map
GM: Peter Christian
Type: RPG
System: Mythras Classic Fantasy
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: Rank 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Classic Fantasy adopts the Nash-Whittaker D100 system (aka Mongoose RQ2, Legend, RQ6, Mythras) to classic gaming tropes; fighters, clerics, elves! Dungeons, and ... uh, big nasty faux-reptallion breath-weapons thingies!
This game it to invite and encourage people to try out the Classic Fantasy system. I?ll be running a classic D&D module using the system, both to showcase the game, and to demonstrate how easy it is to get a best of both worlds, a mix of old and new!

613 Indiana Jones And The City of Impossible Angles

Sunday 4 PM in 159 for 6 hours
Room Map
GM: William Lee
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Heroes
Variations: Pulp Cthulhu Supplement
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The year is 1940. The Nazis are masters of Europe, and they may soon be masters of the world. For there are terrifying rumors that the Nazis have discovered clues to the location of an ancient Nameless City filled with lost technologies so wondrous that they defy the understanding of modern science. With the eldritch secrets they could loot from the Nameless City, the Nazis would be unstoppable.

Now, Indiana Jones and his friends must beat the Nazis to the Nameless City before unspeakable horrors are unleashed upon the world!

INDIANA JONES AND THE CITY OF IMPOSSIBLE ANGLES is a Call of Cthulhu 7th edition adventure using the Pulp Cthulhu supplement published by Chaosium. The players will step into the roles of Indiana Jones, Marion Ravenwood, Salah, Marcus, Short Round, Willie Scott, and Dr. Henry Jones, Sr. and embark on a sanity-blasting, Nazi-punching adventure to save the world!

614 Meadow of Madness

Sunday 4 PM in 160 for 8 hours
Room Map
GM: Jeff Brain
Type: RPG
System: Pathfinder/Starfinder
Players: 8
Provided: Characters may be provided by GM
Power Level: 3rd-5th
Variations: Gringold as bridge to hybrid Pathfinder/Starfinder
Rules Knowledge: Useful
Game Content: Mainstream

Silver and fire streaks across the sky headed to your favored deer hunting meadow.
Can't control it, we've lost all comm and AI interface, something about this place is off!

--------

Pathfinder for the four characters on Aeon, Starfinder for the four characters onboard, and the twain shall meet. Some actions lead to Pathfinder characters moving into the Starfinder genre, and vice versa, all depending on the choices the combined parties make. Guaranteed mystery, mayhem, new, original monsters, intrigue galore, ancient wisdom, and marvelous magic.
Website: gringoldcampaign.weebly.com

615 Vermin Problem

Sunday 4 PM in 161 for 8 hours
Room Map
GM: Nick Matyas
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 7th; 25pt buy; 23.5K gp
Variations: Paizo Pathfinder only
Rules Knowledge: Expected
Game Content: Mature Themes

A kind but unnoticed group of fey needs help with a vermin problem. Leave your mind-affecting at home.

616 The Bad Penny Turns Up

Sunday 4 PM in 162 for 8 hours
Room Map
GM: Joel Phillippi
Type: RPG
System: Better Angels
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: starting
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Better Angels uses the One Roll Engine. In this game you play two characters. One is the mortal host to a demon who grants you evil superpowers as long as you're willing to commit acts of EVIL! Fortunately for the world, the demon is well satisfied by crimes that have that supervillain flair, so long as you keep it entertained you don't have to do anything efficiently evil, hopefully mitigating the actual damage to the people of earth. Of course, you're also playing the demon of the player sitting next to you, and boy do you really want to get this person zooming down the highway to Hell.

In this episode:

Having formed a small band of ner-do-wells, either because their mortal halves or demon halves know each other, and having secured the necessary starter warehouse lair, and staked out a dive bar hangout, you are ready to unleash chaos upon the city! You've recently enlisted the services of a somewhat unhinged, very disgruntled scientist who claims he can build you your very own flying airship! Of course, he needs you to steal a few things that you can't exactly pick up at the local 7-11, but with his brains and your hellish powers, you'll show them, you'll show them all!

Character creation is done at the start of the session to take advantage of the system's unique character design mechanics, and will be patiently explained by the GM, to players new and veteran alike. So suit up, and let's raise a little Hell!

617 Upwardly Mobile

Sunday 4 PM in 165 for 8 hours
Room Map
GM: Jon Robertson
Type: RPG
System: City of Mists
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

You are reincarnations of gods, myths, stories, and more. But you've still got to hustle to make a buck in the city that balances the mortal and the magical. For you all that means poking your noses in places you shouldn't and hoping that you can take it when that blows up in your faces.

Your information broker has new rumours about disappearances and changes going around in the city's young and fabulous. No one else is going to clean it up. Lucky you.

Characters are created from four themecards. I'll have an assortment of pre-genned individual cards to match and put together and customize.

618 Symbios-Magika

Sunday 4 PM in 166 for 8 hours
Room Map
GM: Les Child
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 1st
Players: 8
Provided: All characters provided by GM
Power Level: 7+
Variations: house rules
Rules Knowledge: Useful
Game Content: Mature Themes

You will be playing either a caster or the caster's familiar. The familiar bond is much stronger than normal, and both will receive benefits and abilities from the other. Four distinct casters will go together, a mage, cleric, shaman and witch. Each has a powerful familiar. A Greater God has enlisted your aid in retrieving or destroying an ancient relic, buried for countless centuries. Your journey will take you through hostile lands and forbidding terrains, with success the only option you're given.

619 The Orcish Brigade XIV: The Damn Busters

Sunday 4 PM in 168 for 6 hours
Room Map
GM: Arthur Stone Wallis
Type: RPG
System: Orcish Brigade
Edition: New & Improved!
Players: 7
Provided: All characters provided by GM
Power Level: Orcish Special Forces
Variations: Think I got it 'just about' right.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

ATTENTION!

Over that mountain yonder lies Ironfort. A major weapons manufacturing town for the forces of Kultur, our fierce human rivals. Smithies work day and night, producing cold steel for the front lines.

But the weapons are cooled, and the bellows worked, by the waters of the dammed river Ebu. Should that dam fail, our enemies will be crippled.

You know what to do.

Wait...you DON'T know?! WELL FIGURE IT OUT, ORCS! GET OUT OF MY OFFICE!

620 Casque of the Sun 2

Sunday 4 PM in 376 for 8 hours
Room Map
GM: Daniel Alves
Type: RPG
System: Black Crusade
Players: 8
Provided: Characters may be provided by GM
Power Level: advanced classes
Variations: some house rules
Rules Knowledge: Useful
Game Content: Mainstream

Form motley crew of heretics to journey through the Screaming Vortex in search of the legendary Casque of the Sun and the wonder it holds.

621 The Z-Team Presents: A Dimly Lit Blasphemy

Sunday 4 PM in 377 for 8 hours
Room Map
GM: Tim Cook
Type: RPG
System: Genesys (FFG)
Players: 6
Provided: All characters provided by GM
Power Level: Guardsman
Rules Knowledge: Useful
Game Content: Mature Themes

You are Guardsmen from the former 99th Generian regiment, having been seconded to the Ordo Xenos of the Emperor?s most holy Inquisition. You are somehow supposed to survive with a run of the mill Inquisitor; that is to say, insane.

622 ?Los Campeones Contra Los Marcianos

Sunday 4 PM in 378 for 8 hours
Room Map
GM: Vernon Putman
Type: RPG
System: Hero 5th Ed. (Champions)
Players: 6
Provided: All characters provided by GM
Power Level: standard
Variations: Luchadores
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Los Campeones de Justicia, the Luchadores known as the Champions of Justice, must face their most far-out threats yet! Martians threaten the world, and only the power of Lucha Libre can save it!

623 Hell Nedz Hellspawn

Sunday 4 PM in 379 for 8 hours
Room Map
GM: Michael Smith
Type: RPG
System: In Nomine
Players: 8
Provided: All characters provided by GM
Power Level: Beginner Demons
Variations: 1/2 roleplay 1/2 resource building
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

I'm not outrunning the Bear?
Newby Demons in Hell go Earthside to recruit Humans to pledge loyalty to Hell. The loser gets thrown to the Angels.
....I'm outrunning you.

624 Bad Water

Sunday 4 PM in 381 for 8 hours
Room Map
GM: Adam Johnson
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your underdark community looks to the underground river for water. Now it?s become fouled. What?s upstream that could be causing it? Your elders have asked you to find out.

625 All Work and No Sleep Makes For Very Bad Days

Sunday 4 PM in 508 for 6 hours
Room Map
GM: Saul Morales
Type: RPG
System: Tales from the Loop
Players: 6
Provided: Characters created for game
Variations: Monterey Bay Loop
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Monterey in the 1980's was a great place to grow up. Biking to the beach, to the slough, hanging out in barns and always with the rule of be back before it gets dark. Summer is coming and maybe everyone just isn't into school or work. You and your friends have been having problems sleeping. Some up late with insomnia others remembering only bits of pieces of bad dreams, but the result is your all kinda tired. Teachers and your parents are feeling it too as they are now taking naps when they didn't use to. Some teachers even napping in class...

634 Resident Evil DBG

Sunday 4 PM on Salon 1 Table 5 for 4 hours
Room Map
GM: Thomas Hanjes
Type: Card
System: Resident Evil Deck Building Game
Players: 7
Provided: All materials provided by GM
Variations: Some minor house rules
Rules Knowledge: Beginners Welcome
Game Content: Family

Enter the mansion and defeat the monsters lurking inside!

653 Aeon's End

Sunday 4 PM on Salon 1 Table 15 for 4 hours
Room Map
GM: Shantih Moriarty
Type: Board
System: Aeon's End
Players: 4
Provided: All materials provided by GM
Variations: With expansions
Rules Knowledge: Useful
Game Content: Mainstream

Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

654 All Buildings Unique

Sunday 4 PM on Salon 1 Table 26 for 3 hours
Room Map
GM: John Karr
Type: Board
System: Puerto Rico!
Players: 4
Provided: All materials provided by GM
Variations: There will be one of each violet building from the base set and the 1st expansion
Rules Knowledge: Expected
Game Content: Mainstream

Puerto Rico. Experienced players only. Variant one of each violet building from the base set and one of each from the expansion so that every violet building is unique.

671 The Unseelie Accords

Sunday 4 PM in 570 for 8 hours
Room Map
GM Troupe: Peculiar Crossroads Productions (Robert Paul)
Type: LARP
System: Dresden Files
Players: 20
Variations: Invented System
LARP Experience: Useful
Game Content: Mainstream
Genre: Supernatural Noir
Costume Suggestions: Pick a character type from the Dresden books and you'll fit in.

In 1994, two dozen members of the Supernatural Community were gathered by Mab, queen of Air and Darkness and met in Milwaukee to discuss the Unseelie accords. You will be one of those individuals, defining the future of the world and the fates of everyone.

Instead of running Amber this year, we've decided to do a Dresden Files style LARP. Players will be taking on the roles of canon characters, new arrivals and historical individuals. Knowledge of the series is useful but not required. Come prepared for politics, intrigue, and mystery. Costuming is encouraged.

681 Ghost Ship

Sunday 4 PM in 163 for 8 hours
Room Map
GM: Gregory F. Frank
Type: Other
System: Battlestations
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Claw has disappeared into a negative energy cloud in Sector 3. Only one of the crew?s clones activated and since it is a clone, it has no knowledge of the events. The rest of the crew?s clones never activated. Your mission is to investigate what happened to that ship, rescue survivors if possible, and recover the logs from the Helm of the Claw if the ship itself is irretrievable.

Board Game Development: Prototypes to Products

Sunday 5 PM in San Ramon for 1 hours
Room Map
Presenter(s): John Breiger, Sarah Graybill, John Shulters
Type: Seminar

Boardgame developers are brought in to turn prototype games into final products. Join three developers as they shine a spotlight on this important behind-the-scenes role. In addition to stories from the development trenches, this panel will cover how the role of a boardgame developer differs from that of a designer, what designers can learn from the ways developers approach games, and a high level view of working and acquiring projects in the boardgame industry.

655 Star Trek Ascendancy

Sunday 5 PM on Salon 1 Table 4 for 4 hours
Room Map
GM: Mike Ptak
Type: Board
System: Star Trek Ascendancy
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Grow your civilization in the Star Trek Universe! An empire-building game where you can command the Federation, Klingons, Romulans, Ferengi, or Cardassians and lead them to supremacy!

656 Mountains of Madness

Sunday 5 PM on Salon 1 Table 7 for 6 hours
Room Map
GM: Frank Alonso
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Inspired by H.P. Lovecraft?s novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition?s path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions ? freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe.
Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica?s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?

701 Big Shoes to Fill

Sunday 6 PM in 151 for 6 hours
Room Map
GM: Brady Hight
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: 12th
Variations: PCs: Large giant-kin w/extraordinary abilities
Rules Knowledge: Useful
Game Content: Mainstream

As a giant-kin, it is your place to serve the greater giants above you, even after their death. Each of the tribes has sent a champion. Together perhaps your might may equal that of a titan?

702 Junkyard Wars

Sunday 6 PM in 154 for 8 hours
Room Map
GM: Daniel Woolery
Type: RPG
System: Teenage Mutant Ninja Turtles and Other Strangeness
Edition: Revised
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mature Themes

Paladium Games TMNT and other strangeness is a classic system that provides a fast paced combat system along with a rich skill system allowing for many different ways to solve problems. This game will be somewhat combat-focused with a mystery that should be difficult but satisfying to solve.

You play as a mutant animal with some human-like traits, possibly even psionics. You live in a large junkyard on the outskirts of a large city. You defend your home from threats all while working in the junkyard and avoiding the notice of the authorities and the media.

This is not a game for children really, though. It is from the days before tv and movies sofened the characters and made them consumable. The feel will be a dark comic-book-ike realism with some graphic depiction of violence.

703 Prophesy, Heresy, and/or Lunacy?

Sunday 6 PM in 338 for 6 hours
Room Map
GM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Low
Variations: 1920s
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

A local legend in the east coast Spiritualist community, William Moses, claims to have been sent prophecies over the last several years about Peter Benoit?s fate. The veracity of the prophecies have been up for debate depending on your point of view. Peter Benoit has publicly denied the accuracy of the prophecies. William Moses (aka The Oracle of Gloucester) is known for his psychography or 'autowriting' ability when communicating with the spirit world.

Peter Benoit is a prominent member of the Boston Society of Psychic Research (BSPR). The high profile spiritualist has just disappeared from his Boston brownstone home. His last known location was his brownstone home on the evening of November 13. His personal chef, Nathan Kincaide, had prepared and served the evening?s meal to Peter before leaving to go home for the night. The condition of the Benoit house was in excellent condition except for the seance room which showed signs of forced entry and a hostile confrontation. Local officials believe foul play is the reason for Peter?s disappearance and have ruled out Nathan Kincaide as a suspect.

You are members of the Gloucester?s Society of Psychic Research chapter. William Moses has sent several urgent telegrams to the national Society of Psychic Research chapter regarding the disappearance. The national Society of Psychic Research (SPR) organization has telegraphed your chapter with a request to work with William Moses to help solve the disappear of Peter Benoit. It is a golden opportunity to get evidence to support the SPR?s claims regarding Spiritualism as well as help a kindred soul.
Website: //docs.google.com/document/d/1dYrhNOrT8-5Ibh6vY5t4D-yjrZeJv_ZNygjzQTYa-Us/edit?usp=sharing

731 Lure of the Beast

Sunday 6 PM on Salon 1 Table 16, 17, 21 for 8 hours
Room Map
GM: Brad Nozik
Type: Card
System: Vampire: The Eternal Struggle
Players: 15
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Vampire: The Eternal Struggle. Join fellow methuselahs in the quest for dominance. Use your mortal and immortal pawns to oust your prey. Make and break deals to keep your foes off you. Tournament rules apply. Prizes. Bring your own deck, but a few. loaners will be available if you don't have one.
Website: vekn.net

741 Code Name Pictures

Sunday 6 PM on Salon 1 Table 1 for 4 hours
Room Map
GM: Jenna Brace
Type: Board
System: Codenames: Pictures
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two code masters know the locations of their agents. The operatives must decode clues given to them by their code masters to find their agents.

761 Extreme Marine

Sunday 6 PM on Hall Table 2 for 6 hours
Room Map
GM: Joel Clark
Type: Sci-Fi Miniatures
System: Extreme Marine
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The crews of the junk-ships are at it again in an all out brawl to be the first to take all the scarce resources. Does your crew have what it takes to survive in this Mad-Max, Waterworld style game?
Website: ?www.doomedlegiongames.com

762 Waylay at Delta Leonis

Sunday 6 PM on Salon FG Table 9 for 6 hours
Room Map
GM: Andrew Aberle
Type: Mixed-Genre Miniatures
System: Battlefleet Gothic
Players: 8
Provided: All miniatures provided by GM
Variations: homebrew scenario
Rules Knowledge: Useful
Game Content: Mainstream

Ork and Chaos forces in the Delta Leonis system are converging on an imperial listening post, and Imperial forces have an opportunity to lay an ambush and turn the tide of the fighting in the Leonis sector. Take command of a flotilla of ships, assault the imperial stronghold or repel the traitors and xenos in this homebrew scenario. Pre-built fleets will be supplied on a first come, first served basis. Rules knowledge is useful but not necessary.

763 Basements of the Clumsy Alchemist

Sunday 6 PM on Salon FG Table 4,5 for 4 hours
Room Map
GM: C. Andrew Walters
Type: Fantasy Miniatures
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All miniatures provided by GM
Variations: 36 pt characters provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The tower of the Clumsy Alchemist sort of exploded, revealing stairs to the basements, undoubtedly holding unguarded treasure. Grab a character, head in, and learn all about this great RPG!

764 Dawn Patrol

Sunday 6 PM on Salon FG Table 6 for 4 hours
Room Map
GM: George Gardea
Type: Historical Miniatures
System: Wings of War
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Take off from your Aerodrome and fly with your comrades in this World War I fighter combat game. Several missions will be played: Dogfight, Balloon Busting and Bomber Escort. Maybe you will become an ace today.

771 Left Behind - A Wolf and Unicorn Production

Sunday 6 PM in Salon AB for 6 hours
Room Map
GM Troupe: Wolf and Unicorn (Zev and Rebeka)
Type: LARP
System: Modified GM FIat
Players: 18
LARP Experience: Expected
Game Content: Mature Themes
Genre: Sci-Fi - Battlestar Galactica
Costume Suggestions: ?

Libran Freighter Galen?s Passion 336 hours since the destruction of the colonies...

''We?ve been left behind. 14 days ago civilization as we knew it ended. After 52 years we lost the war. Those of us that survived gathered everyone we could and fled, guarded by the last of our protectors, the Battlestar Galactica. We hoped that she would lead us to safety, and eventually would lead us to a place where we would be able to make a new home for ourselves. Just two days later, our FTL engines failed, and the Galactica, and all the ships she was protecting abandoned us.

Our ship is compromised, and the command section is cut off from the hold where over 100 survivors have made improvised quarters. They have access to most of the provisions and supplies, but will have to rely on us to get them somewhere safe. I?m told it is unclear how long the ship will be able to remain flightworthy if we can?t make major repairs.

We will not give up hope. Even when the ship malfunctioned, we survived. We made it into the nebula and watched as the Cylon armada arrived and left in pursuit of the fleet. Since then we?ve been travelling towards a planet we?ve detected inside the nebula. While conditions do not look welcoming, it should give us the shelter we need to make repairs, or even to make a new home for ourselves.

We will endure. We?ve survived the destruction of the Colonies. We?ve survived being left by the fleet. We will survive this.''

''Captain, look at this! We appear to be picking up colonial transmissions?''

742 Sheriff of Nottingham

Sunday 7 PM on Salon 1 Table 3 for 4 hours
Room Map
GM: Douglas E. Weed
Type: Board
System: Sheriff of Nottingham
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Family

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
Website: /www.youtube.com/watch?v=OG0zfMslfQs

743 Arkam Horror w/ House Rules

Sunday 7 PM on Salon 1 Table 10 for 6 hours
Room Map
GM: Emily Wells
Type: Board
System: Arkham Horror
Players: 6
Provided: All materials provided by GM
Variations: Dark Pharaoh, Black Goat of the Woods
Rules Knowledge: Useful
Game Content: Mainstream

Arkham Horror is a cooperative game of Lovecraftian horror.
We will be playing with the following house rules:
* The GM will describe encounters and call for players to make decisions so you might not know what you're getting into before you roll.
* The GM will draw two mythos cards per turn and play whichever one is the most interesting.
* If you are reduced to zero sanity, you may choose to take a madness, rather than go to the asylum. Same for stamina.
* Locations that replace your encounter, such as shops, may give you the option to encounter in addition to the replacement effect.

744 Merchants & Marauders

Sunday 7 PM on Salon 1 Table 28 for 4 hours
Room Map
GM: Thomas Crawford
Type: Board
System: Merchants & Marauders
Players: 4
Provided: All materials provided by GM
Variations: Seas of Glory expansion rules added at players' discretion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You can be a merchant or a pirate during the Golden Age of Piracy. Seek fortune through trade, missions, or plundering. Modify your ship, buy powerful ships, and hire crew.

781 The Match Game

Sunday 7 PM in San Ramon for 3 hours
Room Map
GM: June DeLane
Type: Other
System: The Match Game
Players: 14
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Get ready to Match The Stars... aka The DDC Committee, as we play the star-studded, fabulous prizes Match Game! That?s right, television?s Match Game is coming to DunDraCon on Sunday night, 7pm in the San Ramon Room. We won?t have Alec Baldwin (nor Gene Rayburn), but we?ll have lots of blanks to fill in with your wit and brilliance, and 6 excellent Committee members to match with. Contestant signups will be available in two ways. Firstly, through Game Reg, where slots will be filled as any other Con official game (put game number here if available). Secondly, at the Event itself, all attendees who didn?t get in via Game Reg will get a raffle ticket, so we can draw more contestants from the audience. There will be a great selection of prizes for winners of each round and a raffle at the end for ALL contestants to win a free Con membership for next year! You don?t want to miss this fast paced, funny, fantastic event!

704 What Master is This?

Sunday 8 PM in 152 for 4 hours
Room Map
GM: Aron Clark
Type: RPG
System: Swords Without Master
Players: 5
Provided: Characters created for game
Power Level: heroic
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Story based game with a classical Sword & Sorcery tone. GM sets the scene and players respond to these settings with narration of their own; spinning out the tale and building upon one another?s contributions. Show us, do not tell us how the story unfolds.

Find some support materials for the game at the following link, along with details about how to create a character.
Website: /drive.google.com/open?id=1VIS4P1Y_PIRBZyWYRlpul_qlQcozO7hn

705 Holly Jolly Cthulhumas

Sunday 8 PM in Tri Valley 2 for 5 hours
Room Map
GM: Scott MacPherson
Type: RPG
System: Awkward Family Holiday Simulator
Players: 6
Provided: All characters provided by GM
Power Level: ?regular annoying family members
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Join the rest of your annoying cultist family for Cthulumas, while trying to avoid a holiday-ruining meltdown. A roleplay-heavy, rules-light variation of the Genesys Roleplaying System. While the game is online, you will spoil your holiday fun by reading too much.
Website: //drive.google.com/file/d/1JPDzg3YKFsQPdPd8cK8JCzH-9y12XHUy/view

801 Country Roads Take Me Home

Monday 8 AM in 508 for 8 hours
Room Map
GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

In the course of 1 day the motley has traveled, by trod, from New Orleans to the Appalachian Mountains and 2 years have passed by. What will they do now?

They went to New Orleans looking for safety. What they found was a one way trip into the Dreaming that showed a world in turmoil and the death of their mentor.

I will be attempting to write up the history of the game at the URL below.
Website: turnturnturnchronicle.blogspot.com/

802 Liberty Port: Revonis

Monday 8 AM in 143 for 8 hours
Room Map
GM: David Guon
Type: RPG
System: Traveller
Edition: MegaTraveller
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Variations: Gateway Sector
Rules Knowledge: Useful
Game Content: Mature Themes

The crew of the Phoenix Hawk is taking some well-deserved R&R. Where better than a high-port with a reputation for hedonism, excess, and the ready availability of just about anything a hard-working/hard-playing adventurer might want? After all, what could go wrong?

Ah... that's the question. Come find out.p>This adventure is a follow-on from last year's 'Crash of the Ad-Astra.'

803 The Whispering Tyrant & The Gods of Night

Monday 8 AM in 145 for 8 hours
Room Map
GM: Robert Anderson
Type: RPG
System: Pathfinder
Players: 6
Provided: Characters may be provided by GM
Power Level: 18th, and Mythc 9th; 2M gold equip
Variations: Mythis
Rules Knowledge: Useful
Game Content: Mainstream

The Country of Virlych in the ruined city of Adorak the tower of Gallowspire still stands tall from the days of Whispering Tyrant. Now that the God-like Arch-Lich has re-awakened from his long meditation the fortress summons the dead from all around to it?s base in the middle of the city itself. Adventurers on the outskirts of the County itself must try to enter the city and Gallowspire without being swarmed by the dead and the magical enchantments which keep magical travel limited at best. Do not worry about harming the innocent, most of the civilized populace is insane and living amongst undeployed armies of the dead.

Please Note: you may purchase multiple manuals and you may stack (3 sets of max 5) on the stat of your choosing.

Also please note 'That even gods can die'.

804 Calling all Demigods!

Monday 8 AM in 147 for 6 hours
Room Map
GM: Jeff Rogers
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Characters may be provided by GM
Power Level: 10th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is wrong with the Deities of Faerun. Their children (hidden throughout the lands) are the key. Your heritage unknown to you will bring salvation to the land. Save the Gods and right the fates.

Sheets will be provided, or a template available to update your own Tenth level character. Half races will only be allowed if both parents were the same half race, i.e. Both Half Elves, both Half Orcs. etc. Tieflings and Genasi will only be allowed if their nature is from their bloodline and not direct parentage. The Ravnica races will also not be allowed, along with Warforged (sad because I love them but they just don't fit the theme), Gith (both subraces), and Aasimar.

Class wise: Artificer, Blood Hunter, Gunslinger and Mystics will not be available. Warlocks may only use the Celestial as their Patron and the patron must be their Parent Deity, as though the only pact available was guided by the fates. Paladins and Clerics will need to be devoted to their Celestial Parent, as if your seeking of faith guided your path.

805 Calling All Stations

Monday 8 AM in 149 for 6 hours
Room Map
GM: Frank A. Figoni
Type: RPG
System: Dread
Players: 6
Provided: All characters provided by GM
Variations: Uses Jenga tower
Rules Knowledge: Useful
Game Content: Mainstream

It's the winter of 1993 on Attu Island, an isolated, windswept, cold, and desolate place at the end of the Aleutian Island chain. Not a great place to be stationed when you?re in the Coast Guard, but even less accommodating in the winter months when darkness and snow cover the landscape. And, something goes horribly wrong.

For the crew of the Coast Guard?s high endurance cutter Morgenthau, WHEC 722, winter means three months of an Alaskan fishery patrol, a relatively mundane task. Five weeks into their cruise, a brief all stations distress call comes in from the small Coast Guard contingent on Attu Island only eighty nautical miles to the south. However, the message is almost incoherent and the caller hysterical:

Say again, Attu...
Say again!
Dead!!! Help us!!! Please God! HELP US!!!

806 Spirits of the Saints

Monday 8 AM in 151 for 8 hours
Room Map
GM: Rian McMurtry
Type: RPG
System: Advanced Dungeons & Dragons
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st
Variations: Masque of the Red Death Ravenloft
Rules Knowledge: Useful
Game Content: Mainstream

What is haunting 1890 San Francisco? ?What horrors are making things go bump in the night?

This will provide an initial explanation of the variant rules in Masque of the Red Death. I use pregenerated characters

807 Against the Mythic Giants

Monday 8 AM in 152 for 8 hours
Room Map
GM: Duane Frederick
Type: RPG
System: Pathfinder
Players: 6
Provided: Players provide their own characters
Power Level: 18th; 10 mythic tiers
Variations: Paizo only; no evil char.; 530K GP equipment
Rules Knowledge: Useful
Game Content: Mainstream

Tokens of power and artifacts from the ancient giantish empire have disappeared from the vault of the Nephilim. Heros are needed to find out who took these things.

No evil characters, 530,000 GP equipment. 18th level, 10 mythic tiers. Paizo products only.

808 Winter is Surely Coming

Monday 8 AM in 153 for 8 hours
Room Map
GM: Kevin Shrapnell
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

1990: modern setting. A small independent film crew, led by an ambitious director/producer with an idea to shoot a TV show about life & survival above the Alaskan Arctic Circle.

The crew plans to travel into the Alaskan arctic circle to experience the expansive beauty and the deep-seated loneliness of the wilderness for themselves.

The crew:

This game should provide plenty of opportunities for role-playing as the players work together to film & record their documentary.

809 Destination UnGnome

Monday 8 AM in 154 for 8 hours
Room Map
GM: B J Goukler
Type: RPG
System: Hero 5th Ed. (Champions)
Edition: Slim Goodman Approved
Players: 7
Provided: Characters may be provided by GM
Power Level: 12-16d
Variations: VPPs shot on sight. I can work w/other editions.
Rules Knowledge: Expected
Game Content: Mainstream

There is unrest among the elves in the great cookie factory, as the Princess Selena of the Frostine bloodline has gone missing. The King has sent the best of the batch of his Special Editions down the Rainbow Road to try and find her, but none have reported back since entering the Molasses Swamp. Desperate for the return of his daughter, he has reached out to you for assistance.?Will you eat the blue cookie, and just enjoy a glass of milk? ?Or eat the red cookie and see just how deep this silliness goes?

810 The Rose-Moon Dormitory

Monday 8 AM in 159 for 8 hours
Room Map
GM: Dennison A. Milenkaya
Type: RPG
System: Dungeon World
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Custom Move Creation
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The aristocratic Rose-Moon family holds power in Storm Point. You and your brethren are noble heirs. Grow, train, develop the world as you explore it. Storytelling and drama required.
Mail the GM

811 If it Weren't for You Stupid Scoobies and that Meddling Slayer!

Monday 8 AM in 160 for 8 hours
Room Map
GM: Ron Correll
Type: RPG
System: Buffy the Vampire Slayer
Edition: Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Post-season 3
Variations: Core Characters from the show
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It was an eventful year and you're ready for a summer of latt?s and cheesy late-night movies! But who are you kidding this is Sunnydale! Time to once again save the world. Play as Buffy or one of the Scoobies in the Buffy rpg! Newbies welcome!

The Buffy Rpg, is a cinematic, dynamic role playing system that incorporates the Eden Unisystem to recreate the Buffy experience in all it glorious slayage! The games uses an intuitive and easy to understand system that allows for maximum player interaction! All you need is a single D10, your wits, some luck and you're ready for your close-up. Come play as Buffy or one of the Scoobies and save Sunnydale once again.

Fire Bad, Tree Pretty!

812 The Narrative Lectionary - Fated to Pretend Pt. 1

Monday 8 AM in 161 for 8 hours
Room Map
GM: D. Giel
Type: RPG
System: Hero pre-5th Edition (Champions)
Edition: 4th
Players: 5
Provided: Characters may be provided by GM
Power Level: 200pt Base w/Talents. 50 Pts Skills [& more]
Variations: Story Driven. Slight Movement variation
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The most important aspect of this game is to tell a story and to get everyone in game be part of the story. Powers are great but it is not the end all. It is how you work together as a team is what counts It is also the decision of the players and the group in question on how the story will begin and how it will end as I am only 'The Weaver of the Narrative'.

NOTE: If you know this game please try to make your character as balanced as possible. REMEMBER: 'The Sword Cuts Both Ways.' Get Cheesy on me and I'll throw it right back at you. You will not like that. REASON: Because sometimes it is not the great hero that wins the day but some unsung person that did the right thing at the right time. But more important is a group of people not knowing each other doing something greater than doing it alone.

FINAL NOTE: There will be 15 minute breaks approx every 2 hours to grab a quick bite and other things. Average game time is Approx 8 hours but I have seen it go shorter and longer than posted. Just be prepared for the possibility. Because players sometimes throw in interesting concepts and at times I go with it.

Because as you know... It is all about the Narrative. ;)
Beginners are Welcome.

813 The Unloved Writ

Monday 8 AM in 162 for 6 hours
Room Map
GM: Zachary Paul
Type: RPG
System: Dungeons & Dragons 5.0
Players: 5
Provided: Players provide their own characters
Power Level: 5th
Variations: The Wayfinder's Guide to Eberron
Rules Knowledge: Expected
Game Content: Mature Themes

The Tribunal of Thronehold has issued a Writ of Accusation, demanding that General Garrick von Jager, an accused Karrnathi war criminal, stand trial. This writ seems unloved, as it has continued to remain on file, but never actively pursued. There has been no funding for a bounty, no hiring of mercenaries to retrieve him, and no appropriation of funds for an official mission. But now, here on a train speeding through the dark of night, you have been hired. You and four others are given the wax sealed Writ and a mission to bring von Jager to the Hall of Judgment.

Why did you accept this dangerous and seemingly unpopular assignment? Are you a bounty hunter who has never lost a mark? A wartime survivor seeking revenge? A Karrnathi noble, seeking to restore the honor of your house and nation? A soldier who doesn?t know any other life, and keeps taking orders? A serial killer who is trying to satiate the dark urges, but also stay on the right side of the law? A loyal lieutenant of von Jager?s, who is waiting for the right moment to strike down those who would harm your mentor? Or are you someone else ? with motives all your own?

The Last War is over, but the wounds are still fresh. Atrocities committed over the last century are sometimes laid bare, sometimes buried. Now you are off to shine a light in a dark corner of Khorvaire?s past. But is there someone else who would rather that von Jager?s past be forgotten? Will you bring von Jager in? Will you make him a martyr? Will you fail, and find yourself among the undead legions, an eternal mockery of life and a permanent tribute to your own failure? Or could an even worse fate possibly await you? Please bring a 5th level character created using the PHB +1 and the Wayfinder's Guide to Eberron. 27 point ability score generation, normal starting equipment plus 700 GP of additional equipment and a proposal for one uncommon magic item. PCs will be reviewed for compliance with RAW before play begins.
Website: /www.dmsguild.com/product/247882/Wayfinders-Guide-to-Eberron-5e

814 Neon Knights

Monday 9 AM in 338 for 4 hours
Room Map
GM: Kasi Jammeh
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mature Themes

Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin.

The city calls upon its heroes to defeat this unnatural menace. The heroes gather to ponder the question: how do you defeat an impregnable foe?

And then a wizard from a far-off world whisks the heroes away to fight battle of a very different sort, leaving them with a strange neon pink glow around their eyes
Website: /goodman-games.com/store/product/dcc-94-neon-knights/

841 Battlestar Galactica: Darkness Before Daybreak

Monday 9 AM on Salon 1 Table 2 for 6 hours
Room Map
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: Elements from all expansions included
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling co-operative (now out of print) board game based on the fantastic SyFy Channel TV show Battlestar Galactica.

In the game, you will take the part of one of the characters from the show. But unlike on the show...ANYONE might be a Cylon.

While all the players are supposed to work together to save the Human race, at least some of us will be Sleeper Agent Cylons trying to doom humanity.

I will be the seventh player in the game, acting as a Cylon Leader, but I may not be on the side of those nasty Cylons. We shall see.

We will be playing with elements from the Exodus expansion and the Pegasus expansion and the Daybreak expansion, as well as the tried and true base game.

I'm never quite sure which elements of Exodus and Pegasus and/or Daybreak I'll use until DunDraCon weekend. I often run the 'Ionian Nebula' variant from Exodus. The one with NPCs to encounter.

This year, I'll be adding a slight homebrew variant to how we choose Crisis cards.

Having a full game of six players will likely make the game run the full six hours, so I'll have plenty of breaks for people checking out of the hotel or making one last run to the Dealers' Room as well as an extended lunch break (and regular bathroom breaks).

Overall, I want experienced players for this game. Things flow a lot better with players who have at least some idea about the game beforehand.

If you're a fan of the TV show, that's always a plus--as it makes the situations of the game easier to understand.

Battlestar Galactica is not exactly a family friendly game, so I would advise players under 18 to steer clear. There are adult themes (traitors, executions) and the game is based on being paranoid and suspicious of other players. I've found that teens don't have much of a poker face and tend to get their feelings hurt when someone calls them a Cylon or tosses them out an airlock. Fair warning.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

Get Hooked on Crochet

Monday 10:00 AM in Tri Valley 2 for 2 hours
Room Map
Presenter(s): Donnamarie Fuller
Type: Seminar

Learn crochet terminology and pattern abbreviations for basic crochet stitches. Practice the slip knot, chain, single crochet, the double crochet stitch. Whether you are a beginner or just need a refresher, you are welcome to join in the fun. Hook and worsted weight yarn provided.

815 The Search for Brian Boru

Monday 10 AM in 163 for 6 hours
Room Map
GM: Shannon McNamara
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: fragile investigators
Variations: Cthulhu Dark Ages
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

This scenario is a winner of the Cult of Chaos Scenario Writing Contest Winners for 2018.

Aerfin the Druid promises that the Sidhe can raise your great-grandfather, Irish king Brian Boru, and return your family to the prosperity that was lost when he was deposed. But will you sacrifice all to go on this mad quest the Sidhe demand?

NOTE: This scenario is different from most Cthulhu games in which you fight your way out or do a counter-ritual. This focus is upon sacrifice to the memory of Brian Boru, helplessness and moral devotion. It digs into the pathos.
Website: /www.chaosium.com/bloghere-are-the-cult-of-chaos-scenario-writing-contest-winners-for-2018/

816 No Thank You Evil

Monday 10 AM in 165 for 4 hours
Room Map
GM: Melanie Stark
Type: RPG
System: No Thank You Evil
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

No Thank You, Evil! is an award-winning tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, players set off on an adventure of the imagination. Along the way they use their character?s special skills, companions, and equipment to overcome obstacles?perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race. No Thank You, Evil! sets players? imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure.

817 Election Night at Alpha Complex

Monday 10 AM in 166 for 4 hours
Room Map
GM: Ian Norris
Type: RPG
System: Paranoia
Edition: XP
Players: 6
Provided: All characters provided by GM
Power Level: Classified
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It's Election Night at Alpha Complex! SOMEONE on your troubleshooter team terminated a high programmer, and they need to replace him. CLASSIFIED must win, fairly...

818 Tales of Epic Heroes

Monday 10 AM in 168 for 6 hours
Room Map
GM: Patrick Riley
Type: RPG
System: Big Eyes, Small Mouth
Edition: 2nd-ish
Players: 6
Provided: All characters provided by GM
Power Level: High
Variations: Mostly 2nd ed. w/some 3rd ed. stuff
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

An anime-flavored, open-ended game of fantasy heroes solving mysteries, slaying monsters, and saving the day. There are ample opportunities for adventure, intrigue, comedy, and romance (pick your flavor).

819 Henge in the Outfield

Monday 10 AM in 570 for 6 hours
Room Map
GM: Michael Garcia
Type: RPG
System: Golden Sky Stories
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

If Studio Ghibli made a baseball film this would be the game inspired from it.

It's a about a girl trying to step out of her father's shadow opposed by a boy who must escape his family's expectations. Together they could conquer the Little League, but disappointment and heartbreak is tearing their team apart. Enter the Henge, your benevolent neighborhood spirit animals looking to give a hand to those in need. Expect, hope, kindness, joy, and a big-hearted ending to uplift your weary souls.
Website: /www.youtube.com/watch?v=wok7pG9_vX8

843 Zombicide

Monday 11 AM on Salon 1 Table 1 for 3 hours
Room Map
GM: Antonio Morton
Type: Board
System: Zombicide
Edition: Season 1
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Zombicide is a cooperative game set in a modern zombie apocalypse in which characters with special abilities complete survival missions. Players improve their abilities by killing zombies.
Website: /www.zombicide.com/en/

844 Cthulhu Wars Fight for Yuggoth

Monday 11 AM on Salon 1 Table 10 for 4 hours
Room Map
GM: Jill Gelster
Type: Board
System: Cthulhu Wars
Edition: OS3
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Come see which Great Old One will succeed in devouring Yuggoth (beware the Watcher in the Green Pyramid)! All faction expansions available. Will include High Priests and maybe more.

831 GROO!

Monday Noon on Salon 1 Table 6, 7 for 3 hours
Room Map
GM: Arthur Stone Wallis
Type: Card
System: GROO
Players: 12
Provided: All materials provided by GM
Variations: In Memory of Kyle Drake
Rules Knowledge: Useful
Game Content: Family
Genre: Basic + Expansion

Build your town and convince GROO to go elsewhere! That mendicant ruins everything! Winners get free GROOS! Cheese dip provided.

845 Beware the Night Prowler

Monday Noon on Salon 1 Table 23, 24 for 4 hours
Room Map
GM: Jeff Carlen
Type: Board
System: Talisman
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Blood Moon Expansion
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Werewolf is on the prowl in this horror-themed expansion to the Talisman world. Day and Night become factors in the safety of the adventurers in their quest for a dead wizards' Crown of Command spell.
Seek to rule the land by gaining strength, craft, spells, objects, followers, and the magic Talisman. Then cross over into the Inner Region to gain the throne and drain the lives of your opponents.
Website: en.wikipedia.org/wiki/Talisman_(board_game)