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DunDraCon Protospiel

California Ballroom Salon 7 & 8

Friday 9:00 AM - Monday 5:00 PM

The DunDraCon Protospiel

This will be our 6th year of the amazing DunDraCon Protospiel. As always, we will have dozens of game designers and many of them bringing multiple prototype games. These are original, unpublished, board games, card games, and role-playing game designs you can't buy in a store yet. The designers are looking for your player feedback and your uncanny way of breaking their rules. This 4-day Protospiel game event will have: sponsored prizes, daily raffles, snacks, and the chance for all DunDraCon members to test out next year’s greatest games.

Game Designers

Any convention member, from veterans to rookies, can bring in their unfinished tabletop games for testing, feedback and refinement. Your games can be at the very earliest prototype stage, or polished and ready for BETA testing. We welcome all game designers and types of games. You can expect playtesters from the hundreds of eager DunDraCon convention members to provide useful feedback for your game. Test new player experience, rules comprehension, systems balance, fun factor, engagement, art direction, and all aspects of your game design. Tables are open in a first come, first serve, basis.

Playtesters

All DunDraCon members can participate in the exciting games and get a chance to meet the incredible designers. While playing you provide useful feedback and unique insights for consideration in the design of an unpublished game. Playtesters can just drop-in, meet a designer, and play any game that has space at any time. Your participation will not only gain you the gratitude of the game designers for your favorite genres, but also tickets to win prizes donated by the DunDraCon Protospiel sponsors. No sign-ups, no need for game registration, and likely no waiting as new sessions are starting all the time. If a game has a rule you really don't like or didn't understand, for once you can say so, and help influence better games! Of course, because you are playing a game with its designer, you will probably learn more and faster while helping them out.

Protospiel Community

Besides prizes, snacks and fun games you will also be part of this amazing collection of great players and designers supporting tabletop game development.

Remember, all designers are also expected to spend time testing other designer's games. This is a way of paying back and paying forward for the help you will be getting back. If you can't find an empty spot to run your game, ask the friendly Protospiel staff to help you locate a table. Be kind to other designers and don't hog tables for extended sessions.

For regular updates, check out the Bay Area Protospiel group pn facebook.

If you want to request room in the protospiel lounge, click this button:
Test your new game

Sponsors

                           

Current Protospiel Offerings

Freddy Hansen

Biographical Notes: Freddy Hansen is a game designer living in the San Francisco Bay area. He has hosted regular game nights for his friends for over 25 years and has designed his own games since high school. When he is not playing or designing board games, Freddy works as a research physicist. He has experience in plasma and nuclear physics, astrophysics, air and space tech, medical tech, robotics, and more. He's the author of dozens of peer-reviewed papers and patents, and the co-creator of a popular college-level physics textbook.

1776
Trick-taking card game with dynamic team mechanics suitable for both casual and strategic players.

Nauvoo Games

Biographical Notes: Designer of Stockpile, The Reckoners, CrossTalk and PinPoint.

Civilizations: Bidding Game
Grow your civilization by building its economy, culture, military, science, religion, or production in this fast-paced auction bidding game.

Raising Robots
Precocious children design, produce, assemble, upgrade and recycle robots. Earn the most points to win in this simultaneous, strategy game for 1-7 young inventors.

Stone Age Distractions

Biographical Notes: I've been designing games since 2017, but I am as yet unpublished.

Lizard Army
Lizard warriors join forces to battle invading bug armies while completing four crystal patterns to win. Lizard and bug powers are based on real life defense mechanisms.

Druidic Habit

Biographical Notes: This is the first game I have created that I plan on moving forward with and publishing. I have always loved rpg's and card games but am fairly new to getting myself out there and joining the community.

Genpei
A samurai themed deadly, fast paced card game, beginning with a draft, and ending with execution.

Floyd McWilliams

Biographical Notes: Software engineer who has been active in Bay Area playtesting and design for several years.

Apex
30 min per player Civilization Game

James Gray

Biographical Notes: Designer and publisher of the Crazier Eights games.

Crazier Eights: Arcadia
A gateway fantasy card game inspired by Greek mythology. There's Hades, Persephone, Medusa, and more! Every card can be played for an ability. The first player with zero cards in hand wins. One deck is enough for four players.

Stephen Schwartz & Burning Forge Games Floyd Lu

Biographical Notes: Stephen Schwartz: First-time game designer and publisher who has been designing games since 2019. Love everything fantasy! Floyd Lu: Designer of Refuge, Refuge Terror of the Deep, Noises at Night, and more. Local Bay area designer who is a mentor and codesigner of Slash & Spells.

Slash & Spells
Slash & Spells is a Hero Building Battleground. Embody your Legendary Hero and grow your unique abilities using magical Relics across the realm. Command clever card play and take ever-evolving heroic actions. How will you build your Victory?

Mark Schynert

Biographical Notes: 1991 Compleat Arduin RPG [Editor & Contributor] 2016 Founder, DunDraCon Protospiel 2020 Author, Epic Fail RPG

Progress and the Nation
Progress & the Nation is a primarily economic civilization development game with no player elimination. You as the administrator direct bureaucrats to mobilize population, which in turn builds the nation.

Dead Alive Games

Biographical Notes: Dead Alive Games successfully Kickstarted their first game in 2019, the competitive/cooperative miniatures game, Omicron Protocol. They are now working on publishing the expansions for Omicron Protocol, as well as the simultaneous Euro game Lunar Rush and coop dungeon crawl Shadows Over San Lazaro.

Lunar Rush
Simultaneous worker placement game for 1-4 players where you build a Moon base and ship items to and from Earth for massive profit! Includes bidding, tableau building, and market pricing.

Shadows Over San Lazaro
Cooperative dungeon crawl game set in the intra-apocalyptic world of Omicron Protocol.

Teddy Greer

Biographical Notes: Co-author of Blackwatch 2385

Ghost Ship
The year is 2385, and you are mercenaries for hire. Investigate a derelict starship, eliminate any dangers and keep the salvage crew safe. Where did all the passengers go?

Floyd McWilliams

Biographical Notes: Software engineer who has been active in Bay Area playtesting and design for several years.

Hexpansion
4X worker placement game. Place hexes to expand your civilization, then take actions on those hexes.

Alex Durkee

Biographical Notes: Casual board & card game designer that attends local playtests.

Emotional Wreck
Play cards to cause different effects while collecting a set in your hand.

Spacemole Games

Biographical Notes: We've spent a year developing and playtesting this game and we're almost ready to package it for selling, but we could really use a bit more feedback from experienced gamers!

Gadget Grid
A fast-paced free-for-all for 2-8 players. Collect gadgets and kill everyone before they kill you - or after, if you must!

David Klein and Randall Klein

Biographical Notes: I am a programmer, artist and a board game hobbyist. I used to create board games all the time and think that some of them would be fun to share. I would like to get as much feedback for my games as possible so one day I can bring them to even more people.

Crusades: Battle for Pangea
Four factions of ancient religions battle for global control.

Isaac Mahar

Biographical Notes: First game. Have been play-testing, developing with friends over the last 3 years.

Dune Empires: Great Houses of the Imperium
A highly interactive, asymmetrical, sandbox style game set in Dune universe. Lead a Great House and forge an empire through conflict, negotiations and schemes as you fight for control of Dune and complete missions.