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Welcome to DunDraCon - Panel
Friday Noon in Sequoia for 1 HourPresenter(s): Randy Angle and the DunDraCon Committee
Type: Seminar
Welcome to DunDraCon 49 Convention by members of the DunDraCon committee. Questions will be answered, some reminiscences about previous years and origins of the Convention will be offered, and you’ll get to know some of the faces behind the events of the Convention.
Game Design: Making RPG Zines - Roundtable
Friday 1 PM in Monterey for 1 HourPresenter(s): Randy Angle
Type: Seminar
Group discussion about self-publishing your own DIY RPG Zines
RPG Horror Stories; How to Avoid Them - Presentation
Friday 1 PM in Sequoia for 1 HourPresenter(s): Arthur Gonzalez-Martin
Type: Seminar
After reading way too much Reddit subs during the pandemic, your host has broken down some common themes and mistakes that make up a horrible RPG experience and how to avoid them in your games. He may even read a few stories from gamers like you (within reason).
War College: Bloody Omaha: Where the D-Day invasion almost failed - Presentation
Friday 2 PM in Sequoia for 1 HourPresenter(s): Dana Lombardy
Type: Seminar
The June 6, 1944 massive Allied invasion at Normandy, France called D-Day consisted of five beaches code named Gold, Sword, June, Utah, and Omaha. Of these, the American forces at Omaha disembarked onto a confined area with high cliffs, few exits off the beach, strong German fortifications, and immense firepower. It nearly failed. Historian and game designer Dana Lombardy will present new artwork by acclaimed illustrator Keith Rocco along with several what if possibilities using his new game Bloody Omaha to demonstrate how history unfolded and could have been different.
Website: LombardyStudios.com
Storytelling for Games - Workshop
Friday 2 PM in Monterey for 1 HourPresenter(s): Randy Angle
Type: Seminar
Being a creative writer is somewhat different than being a Game Master. This roundtable is a group discussion about techniques and gotcha while encouraging great storytelling in any game. ** Limited to the first 12 attendees **
Website: www.hoppsbusch.com
War College: Bloody Omaha Game - Workshop
Friday 3 PM in Monterey for 1 HourPresenter(s): Dana Lombardy
Type: Seminar
Play Dana Lombardy's Bloody Omaha Game
Website: LombardyStudios.com
Diversity, Equity, and Inclusion in the Context of Tabletop Gaming - Presentation
Friday 5 PM in Sequoia for 1 HourPresenter(s): Ronald Melencio
Type: Seminar
Take a look at the state of DEI in the context of Tabletop Gaming, the progress made, and where we’re headed. (Updates from 2025-2026 and inclusion of a broader range of underrepresented groups.)
Website: /ronaldmelencio.com
City Building - Panel
Saturday 10 AM in Sequoia for 1 HourPresenter(s): Michael Blum, Doc Cross & Ken Hite
Type: Seminar
The long-running seminar about the nuts and bolts of creating and using cities in RPGs. This year our foci will be: Center Point Theory, the basic concept of how a city forms; Animals in Cities, what is allowed, how are they fed and housed; Transit in Ancient Cities, how people and goods are moved around in a city.
The 5 Room Dungeon Method: NOT Just For Dungeons - Presentation
Saturday 11 AM in Sequoia for 1 HourPresenter(s): Doc Cross
Type: Seminar
Come learn about the 5 Room Dungeon Method of dungeon creation. But it's not just for creating dungeons. I'll tell you how to use it for creating castles, villages, and more.
Website: /dociverse.wordpress.com/
What's New in Role-Playing Games - Panel
Saturday Noon in Sequoia for 1 HourPresenter(s): Ken Hite & Merwin S.
Type: Seminar
Panelists will talk about what they are playing and especially what is new and worthy of your consideration.
What Makes a One-Shot Different - Panel
Saturday 3 PM in Sequoia for 1 HourPresenter(s): Randy Angle, Lucas Kotowski, Ken Hite & Merwin S.
Type: Seminar
A One-Shot RPG adventure is fundamentally different than campaign play. The panelists share their techniques and answer your questions.
Acting vs Roleplaying and the influence of Critical Role - Presentation
Saturday 2 PM in Sequoia for 1 HourPresenter(s): Lucas Kotowski
Type: Seminar
As tabletop roleplaying games move into the mainstream, expectations change and grow. How can Game Masters and Players manage the expectation of presentation and performance while balancing the things that they love most about tabletop roleplaying games?
Website: /linktr.ee/legendarybucket
War College: Fun with Poisoned Gas! - Presentation
Saturday 1 PM in Sequoia for 1 HourPresenter(s): Arthur Prospero
Type: Seminar
Join former combat engineer and history teacher Arthur Prospero for a delightful romp through the history of poisoned gas in warfare! From its delightful origins on the battlefield during the Great War to the lovely present day weapons of mass destruction, we will take a merry hour to liven up our convention with holocausts, bleeding lungs, and nerve agents. It'll be a...GAS!
Secrets of the Game Masters - Panel
Saturday 4 PM in Sequoia for 1 HourPresenter(s): Randy Angle, Arthur Prospero, Ken Hite & Merwin S.
Type: Seminar
Veteran RPG Game Masters share their tips, tricks & secrets while answering your urgent questions.
War College: Alternate Histories - Panel
Saturday 5 PM in Sequoia for 1 HourPresenter(s): Ken Hite & Dana Lombardy
Type: Seminar
We look at possible changes to history, from battles to assassinations to inventions, and riff on the what-if. What if Hitler went South, not East? What if George Washington died of his smallpox? Bring your favorite change points and try to stump Ken and Dana! FREE HAND OUT: get our handy guide to sources for alternate histories.
Website: LombardyStudios.com
War College: Teddy Roosevelt Can Do It! America Enters World War One in 1915 - Presentation
Sunday 10 AM in Sequoia for 1 HourPresenter(s): Tom Vallejos
Type: Seminar
Tom Vallejos explores how different the Great War and the world might have been if Teddy Roosevelt instead of Woodrow Wilson was president in 1914.
Website: LombardyStudios.com
Game Design: What even is a game? A century of definitions - Workshop
Sunday 11 AM in Monterey for 1 HourPresenter(s): Randy O'Connor
Type: Seminar
In this seminar, you will make your own quick board game, and then we’ll explore several definitions of the word ‘game’, dating back to the 1930s. ** Limited to the first 12 attendees **
Website: www.randyo.net
Bugging Out, Hunkering Down and Sheltering In-Place... - Presentation
Sunday 11 AM in Sequoia for 1 HourPresenter(s): Karl Reichhold & Karen Kelley
Type: Seminar
Toto, I have a feeling we're not in Kansas anymore… might be a thought you have when you have to bug out of your home. What do you do? What do you need to take with you? What should you have packed and ready to go? Hunkering Down??? Sheltering In-Place??? What's the difference between the two? Aren't those just staying at home? Come to learn the difference and what you need to have on hand for each instance? Bring your questions. Free gift for the first 20 people!
Crafting Game Terrain - Workshop
Sunday Noon in Monterey for 1 HourPresenter(s): Randy Angle
Type: Seminar
Some examples, demonstrations, and just a bit of hands on for crafting terrain and playing with props at your game table. ** Limited to the first 12 attendees **
Gamemaster's Guide to the Criminal Justice System - Presentation
Sunday Noon in Sequoia for 1 HourPresenter(s): Matthew Yeoman
Type: Seminar
Covers how crimes are investigated, prosecuted and defended in the real world and ways to extrapolate that to superhero games, science fiction, etc. This will present tips on how to introduce these concepts into a RPG game.
Rare High Moments - How to Manufacture the Exciting Bits - Presentation
Sunday 1 PM in Sequoia for 1 HourPresenter(s): Lucas Kotowski
Type: Seminar
High moments can be hard to come by naturally, and sometimes epic moments fall flat. In this seminar we will discuss how to make your high moments work.
Website: /linktr.ee/legendarybucket
DunDraCon Feedback - Roundtable
Sunday 1 PM in Monterey for 1 HourPresenter(s): Randy Angle
Type: Seminar
Tell us what you like and what we can improve. Share your favorites and your worst.
Humor in RPGs for Players & Game Masters - Panel
Sunday 2 PM in Sequoia for 1 HourPresenter(s): Randy Angle & Arthur Prospero
Type: Seminar
A return of the class Humor in RPGs seminar. The panelist will leverage their vast experience and wicked sense of humor to inform and answer your questions about how to be a funny player or run a silly game. The hidden pillar of every good RPG is Shenanigans.
Mystery Mastering - Workshop
Sunday 2 PM in Monterey for 1 HourPresenter(s): Merwin S.
Type: Seminar
Bring together all the elements of a fantastic mystery: the Call-up, the Circumstances, the Clues. Then handle anything your players throw at you with a firm grasp of Complications and Corrections.
It's so fast and easy you'll walk out of the seminar with a sketch out your next original mystery scenario using the 5C system!
Website: /merwins.itch.io/
War College: NORAD game 50 years later - Presentation
Sunday 3 PM in Sequoia for 1 HourPresenter(s): Dana Lombardy
Type: Seminar
Dana began his wargame career in 1972 and one of his most famous designs was published the next year. He will talk about creating this unusual game and why it was called nuclear checkers by one of the players. A demo game will be played after the presentation.
Website: LombardyStudios.com
Embroidery Stitch-in - Workshop
Sunday 3 PM in Monterey for 1 HourPresenter(s): Sara Angle
Type: Seminar
Needle artist Sara Angle invites you to attend a one-hour session where she will share her knowledge acquired from 15 years as a professional stitcher and many years as a member of The Embroiderers’ Guild of America (EGA). There will be an opening statement followed by a Q&A. Supplies for needle play will be available. ** Limited to the first 12 attendees **
Randomness in Games - Presentation
Sunday 4 PM in Sequoia for 1 HourPresenter(s): Tristan Muntsinger
Type: Seminar
Randomness is one of the most argued-about parts of tabletop games. Some players love the drama, others hate the I lost to a die roll feeling. This seminar is aimed at both players and designers, and treats randomness as a set of distinct tools rather than a single knob.
We'll unpack why different kinds of randomness feel fair or unfair, how they affect skill expression, and how to recognize when a game is asking you to manage uncertainty versus just endure it. We'll break randomness into a practical taxonomy (input vs. output randomness, hidden information vs. stochastic resolution), cover what it's good at (uncertainty, pacing, replayability, catch-up), and the common failure modes.
You'll leave with concrete examples and a simple checklist of mitigation techniques: bounded variance, rerolls/mitigation currency, drafting, deterministic setup, and randomness you choose so you can evaluate games more clearly as a player and tune randomness more intentionally as a designer.
Website: /d0.games/
War College: NORAD Game - Workshop
Sunday 4 PM in Monterey for 1 HourPresenter(s): Dana Lombardy
Type: Seminar
Play Dana Lombardy's NORAD Game
Website: LombardyStudios.com
How to Form and Keep a Gaming Group Together - Presentation
Sunday 5 PM in Sequoia for 1 HourPresenter(s): Matt Steele
Type: Seminar
In this 2-part discussion I'll share tips and insights into putting a gaming group together and keeping one running over time. I've organized or been part of many long-running groups since I got into RPGs in the early '80s. This information applies to ANYONE who wants to be part of a group - even if you're not a GM.
Website: thegreatrabbit.com



















