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Event Search Results

5 events found
Search Terms:
   Event type: LARPs
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   Day: Any Day

Grimm Games

GM Troupe: Team Volare'
Type: LARP
System: L.A.R.P.S. System
Players: 30
Variations: some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Historical Science Fiction
Costume Suggestions: not required, but any early 70's or supers costumes

In 1968, metahumans staged a coup in Greenland, assuming power and creating a metahuman homeland. Four years later, in 1972, the new nation of Thule is recognized by the various world governments, but still considered a threat and destabilizing force. In an effort to establish better relations with the global community, Thule is hosting exhibition Goodwill games. The games are to be televised live; with participants and politicians from around the world in attendance. Can the new nation successfully host these games and at the same time establish new relations with a world that views them with fear and suspicion? This is a sequel to the exciting 2015 Grimm New World larp, but new previous game experience is needed. A Team Volare' production.

Throne of Chaos

GM Troupe: Peculiar Crossroads Productions
Type: LARP
System: Amber Diceless
Players: 30
Variations: Minor alterations
LARP Experience: Useful
Game Content: Mainstream
Genre: Fantasy
Costume Suggestions: Literally anything

This event will be an Amber Diceless RPG LARP set (as much as any Amber game can be said to be set in one place) in the Courts of Chaos just after the death of the king. The Timeline will begin after both sets of Zelazny novels, in 'modern times' on Shadow Earth. Characters will be provided and there will not be a points auction. Opportunities for high-danger/high-politics characters as well as low-pressure characters will both be available. Character vs character conflict is to be expected and considered the norm. Assassinations are an acceptable way of dealing with a political rival, though any deaths will have consequences. Extra characters will be available to players who's pc's die to politics.
Knowledge of the Amber universe or rules system is helpful but not necessary to play. All necessary settings and rules will be available at the game via hand-out.

Music of the Night: A Prom Mask-erade

GM Troupe: 40 Thieves Property Reclamation Agency
Type: LARP
System: Masks: The New Generation setting
Players: 12
Variations: Card draw homebrew system
LARP Experience: Useful
Game Content: Mainstream
Genre: Super Hero Comics, with a dose of high school dram
Costume Suggestions: Superhero costumes, capes, prom clothes, formal dresses, suits, masks

Prom night. A rite of passage. A time for romance. For fancy dresses and up-dos, suits and cumberbuns. A time to enjoy being young.

Definitely not a time to worry about your mask-wearing alter-ego.

The Prom Committee thought theyÕd prepared for everything-- live band, proximity alarms, decorations, psychic dampeners, non-alcoholic punch, power negation fields, flexible dress code, and a highly-sensitive early warning system for both monsters and giant mechs. They even made sure a few chaperones were Heroes in disguise.

Except, for the students of Halcyon High, this yearÕs Ball has been unmasked.

Evil doesnÕt take the night off, just because tickets cost $100 a couple.

The super villain Phantom and his mysterious henchman are the ultimate party crashers. Despite the best efforts of the Halcyon High staff, the entire Prom has become a hostage in the PhantomÕs bid for World Domination.

Too bad he isnÕt aware exactly how many of those adolescent captives in formal-wear have powers of their own.

Trapped inside the banquet room of the Halcyon City Opera House, a group of young people with extraordinary abilities must come together to escape the villainÕs evil clutches, thwart his plans, and show the world just how Super teenagers can be.

But when youÕve always been told your Secret Identity is the most precious thing you have, how can you open up enough to trust a classmate? When you know being honest puts people at risk, how can you tell your date you fight crime?

Can these heroes-in-hiding come together enough to trust each other? Can they save themselves, and, at the same time, just possibly save Prom Night?

Set in the Masks universe of Halcyon City, Music of the Night: A Prom Mask-erade is an adventure in teenage angst, interpersonal conflict, and volatile super powers. After all, pubertyÕs hard enough without the addition of empathetic projection.

Every character is living a double life-- student, and caped vigilante. Some are friends in one guise, some in the other, and a very rare few know each other as both Super and Normal.

Whether you want to put on the mask and save everyone, or are just dying to see if Jenny and SteveÕs relationship will make it through the night, Halcyon HighÕs Prom is the place to be! Go Centaurs!

Under My Skin

GM: Laurel Halbany
Type: LARP
System: Other
Players: 8
LARP Experience: Useful
Game Content: Mature Themes
Genre: Freeform
Costume Suggestions: Comfortable everyday modern clothing

Players work together to create a group of friends, some in committed relationships and some not, whose lives are changed by new love and attraction. We will develop the characters and their relationships to one another, then play out short scenes and flashbacks to fill in the details of their lives and what happens when they are drawn to someone new. Partners and new flames must choose whether they will honor their relationship lines, or cross them. Finally, the group of friends comes together one last time, now changed by their experiences.

This award-winning LARP by Emily Care Boss explores themes of loss, betrayal, openness, trust, and attraction through structured improvisational and collaborative scenes.
Website: www.blackgreengames.com/shop/under-my-skin-pdf

The Devil and Nikola Tesla OR Mortal Coil

GM Troupe: Chairborne Rangers
Type: LARP
System: TAROT
Players: 20
Variations: Diabolik
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Science Fiction Infernal Horror
Costume Suggestions: Courtroom/Science/19th-early 20th century

By the crossroads, do or die,
And never another deal offered,
But to sign a contract with the lord of lies,
A priest or a nun surely scoffer,

Enter a man of science, with electric dreams,
And desperate need to fill coffers,
Who will gladly see fruition of his schemes,
And accept any dark proffer.

But the hour is nigh, the devil his due,
You can expect he'll accept no counter offer,
But answering the call, to legal defense,
Past victims of Lucifer hear shophar!

Will Nikola Tesla suffer infernal damnation,
Sentenced by judge reaper in gauffer?
Or will Mister Scratch be finally outmatched,
By lawyer, statute, and Sopher?

1943, Nikola Tesla lays dying in New York City. Satan approaches, ready to collect the promised soul of the inventor. With his dying breath, Tesla demands a fair trial. With a flash and a bang, Satan produces a kangaroo court!

The Morning Star will not be denied, but Tesla has a plan to beat the devil...