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Event Search Results

13 events found
Search Terms:
   Event type: LARPs
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   Day: Any Day

171 Fallout Noir: Vault 201

Friday 6 PM in 570 for 6 hours
Room Map
GM Troupe: GamerEye Designs
Type: LARP
System: Homebrew
Players: 16
Power Level: easy swaping out of bodies
LARP Experience: Useful
Game Content: Mainstream
Genre: Retro-Futuristic
Costume Suggestions: 1950s Americana

Fallout Noir: Vault 201 Come one, come all! VAULT-TEC has cordially invited YOU to join in the festivities to open the newest state-of-the-art survival shelter ? Vault 201! Built with Triple-S Technology: Safety! Survivability! Sanitation! the 200-series vaults have been designed by and for America?s best workers. Come see the marching band play in the town square. Later, follow the parade to the door of Vault 201 where V.I.P. such as: the hardest working congressman from middle America, Senator Young and grand dame of silent films, Mrs. Starling will give speeches. Following a ribbon-cutting ceremony performed America?s sweetheart and beauty queen, Ms. Lovejoy, the attendees will be given a tour of Vault 201 and an opportunity to try out VAULT-TEC machines that help determine what makes you S.P.E.C.I.A.L. Parade and ceremonies have been brought to you by VAULT-TEC, America?s manufacturing leader in nuclear warfare survival shelters. VAULT-TEC is not responsible for personal loss or injuries.

172 The Trials of Miller's Hollow

Friday 6 PM in 508 for 6 hours
Room Map
GM Troupe: Dreams of Dierdre
Type: LARP
System: L.A.R.P.S. System
Players: 16
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Supernatural Tongue-n-Cheek Horror
Costume Suggestions: 1600's (think Witch Trials) and/or 1920's and/or 1950's

Follow the townsfolk of Miller's Hollow through troubling times in three, 2 hour mini-LARPs featuring the Ultimate Werewolf party game. Hunt witches in the 1600s, the Mafia in the 1920s and Communists in 1950?who all, suspiciously attack in the same, werewolf-related manner. Play as descendants of successful (or not-so-successful) generations in the town of Miller's Hollow in this 16 person Dreams of Deirdre LARP. Costuming is encouraged, but not required. Players will be asked to stay for the entire game, and if they cannot, we hope they can surrender their spot in the LARP to someone who can (we also hope the LARP fills).
Website: www.dreamsofdeirdre.org/

173 The Triumval War Summit

Friday 7 PM in Salon AB for 6 hours
Room Map
GM Troupe: Blue Lotus Productions
Type: LARP
System: 7th Sea
Players: 30
Variations: Homebrew Rock/Paper/Scissors, Stat + Skill
LARP Experience: Useful
Game Content: Mainstream
Genre: Fantasy Renaissance
Costume Suggestions: Renaissance fair costumes

With war brewing in Eisen, people are summoned to work out a peace agreement. Will they succeed, or will more die? Fauner Posen has used her influence to call many influential people from various nations who have a vested interest in how things go in Eisen. These people will help decide the fate of the country, as well as their own. (This is a new version of a game I ran some years ago, if you played in it before I will ensure you play another character)

270 Strange Gravity

Saturday 9 AM in San Ramon for 3 hours
Room Map
GM Troupe: Shiny Thing Games
Type: LARP
System: Strange Gravity
Players: 8
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Sci-fi space adventure
Costume Suggestions: none needed

We are going to use a pre-designed larp to create an episode of Star Trek; We?ll be scientists, explorers, and diplomats. This starship is headed for stars unknown, and the crew depends on your skills and judgment.

Each player takes the role of an officer on a starship, with the narrative authority related to that role.

This is a freeform collaborative experience, and an all around great that is available for purchase through DriveThruRPG. If you enjoy playing, you can run it fo for your friends or even start a campaign / series.

271 Rebels and Revolutionaries

Saturday 9 AM in 570 for 6 hours
Room Map
GM: John Kim
Type: LARP
System: Home Brew
Players: 10
LARP Experience: Useful
Game Content: Mainstream
Genre: Star Wars

Just weeks after the Emperor's death, victorious rebels lead a New Republic delegation deep into contested territory on a vital mission. However, their ship is captured by insurgents who have been operating behind Imperial lines, suspicious of the rumored victory at Endor and commanded by revolutionary leader R2-89. This is a character-based larp thick with intrigue and competing ideologies.

272 TFOS: 1st Annual Beach Bash!

Saturday 9 AM in 508 for 8 hours
Room Map
GM Troupe: Pangea Productions
Type: LARP
System: L.A.R.P.S. System
Players: 20
Variations: Some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: TFOS (Teenagers From Outer Space)
Costume Suggestions: 90s Beach Wear, Aliens, MIB

Dude! Aliens from beyond the stars have invaded our planet! Their kids are enrolled in our schools, shop at our shopping malls, and hang out in our fast food joints! Six-armed, green-skinned guys from Arcturus are gonna date your kid sister! On second thought, maybe life isn't so different after all. It's been about a year since the teenyboppers from space arrived, so the mayor has invited the whole town to the beach for the first, annual (all-inclusive) 4th of July barbecue! This should be totally tubular! There will be food, fun and games in the sun, so be there or be square! What's the worst that could happen?

370 Strange Gravity

Saturday 1 PM in San Ramon for 3 hours
Room Map
GM Troupe: Shiny Thing Games
Type: LARP
System: Strange Gravity
Players: 8
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Sci-fi space adventure
Costume Suggestions: none needed

We are going to use a pre-designed larp to create an episode of Firefly; We?ll be a hardscrabble crew trying to get by.This starship is headed for stars unknown, and the crew depends on your skills and judgment.

Each player takes the role of an officer on a starship, with the narrative authority related to that role.

This is a freeform collaborative experience, and an all around great that is available for purchase through DriveThruRPG. If you enjoy playing, you can run it fo for your friends or even start a campaign / series.

371 Throne War

Game Cancelled

471 The Vonderman Exhibit

Saturday 6 PM in 508 for 6 hours
Room Map
GM: Rebeka Trubowitch
Type: LARP
System: Homebrew
Players: 14
LARP Experience: Useful
Game Content: Mature Themes
Genre: Lovecraft
Costume Suggestions: 1920s/1930s

Dr. Worthing invites you to the premier of the Vonderman Exhibit, with ancient artifacts from around the world, the bulk of which have been generously donated by Ms. Vonderman. Feast your eyes on beautiful statutes, holy objects, and other fine works of archaeology, some of which have never seen the light of day until now! Come view the latest discoveries taken from a newly discovered island off the coast of the Indian Ocean, have all your questions answered by top experts on site, and enjoy a beautiful ride through New England countryside as you accompany the exhibit to its permanent location at Arkham Museum! Dr. Worthing assures everyone this sudden change in venue should not be cause for alarm, rather, the museum staff wanted you to enjoy the full VIP experience as their honored guests. It is sure to be an event not to be missed! [note: this game is for 18+ yrs]

472 Ghost Court

Saturday 6 PM in San Ramon for 4 hours
Room Map
GM: Antonio Morton
Type: LARP
System: Ghost Court
Players: 18
LARP Experience: Useful
Game Content: Mature Themes
Genre: Comedy LARP
Costume Suggestions: None. Some may be provided.

Ghost Court is a LARP about ghosts and humans who sue one another in small claims court. Players will rotate roles as plaintiffs, defendants, judge, bailiffs, and court clerks.
Website: www.bullypulpitgames.com/games/ghost-court/

571 Of Dreams and Moonbeams - A Changeling LARP

Sunday 10 AM in Salon AB for 8 hours
Room Map
GM Troupe: Team Volar?
Type: LARP
System: L.A.R.P.S. System
Players: 30
Variations: Some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Changeling
Costume Suggestions: 1960's with fantasy variants

July 1961, President Kennedy calls American to action for a manned mission to the moon. Scientists, philosophers and scholars gather to discuss this challenge, so do the Fey. The moon is a source of dreams and inspiration, what would such a thing mean to the Changelings? Science is already draining away the Glamour, would success hurt or help? Please join us in a Team Volare' Production.

771 The Devil Went Down to the Karaoke Bar

Sunday 6 PM in 508 for 6 hours
Room Map
GM: Melanie Stark
Type: LARP
System: Homebrew
Players: 18
LARP Experience: Useful
Game Content: Mainstream

In a forgotten corner of America, souls lost and found, wander into the local karaoke bar for a night out on the town. Some yearn to be heard, and others have come for more than the music. Singing/ lip-sync is optional but encouraged. Come for the roleplay, stay for the karaoke. Players will take on the role of varied and genred characters, and may choose to place their name on the karaoke list. Equipment for KaraFun will be provided, but don?t think singing is all that you?re signing up for, this is a live action role playing experience. Every player is guaranteed three opportunities to sing, lip-sync, or have a song of their choice played. If possible, space sensitive to auditory over-stimulation will be provided to roleplay during songs. If excess time, GM?s will facilitate free-form karaoke after the game ends.

772 DUNE: Gamel's Resistance

Sunday 6 PM in Salon AB for 6 hours
Room Map
GM: Zev Trubowitch
Type: LARP
System: Modified GM Fiat
Players: 18
LARP Experience: Expected
Game Content: Mature Themes
Genre: Sci Fi Dune

Know that it is the year 10203. The jihad of Emperor Paul Muad'dib Atreides, and his Fremen warriors has blazed across the Known Universe for a decade. Tens of billions have died, with whole worlds being sterilized in the name of the Emperor. The Emperor’s forces seem endless, and fewer and fewer worlds attempt to resist him. In the remote Gamel system, House Evalon has declared its independence and has survived waves of assaults by the armies of the Jihad, driving them to the edge of the system. The Spacing Guild has sent two Heighliners full of reinforcements to Gamel, and both were lost without a trace. Few houses possesses the means to destroy a Guild vessel, and none that do would dream of such a violation of the Guild’s peace. With the finest Mentats in the Universe unable to project what has happened, the Guild has appealed to the Emperor before more vessels are lost and commerce and communication across the Known Universe grinds to a halt. At the Emperor’s direction, representatives of several of the Great Houses of the Landsraad have been dispatched to coordinate negotiations between the Emperor’s forces and the renegade House Evalon. Their directive is simple: Restore the peace, and if Evalon has attacked the Guild vessels, see that they are exterminated. Success will see the Landsraad elevated in the eyes of the Emperor and the Great Houses restored to their grandeur. Failure will result in the Landsraad, and all the houses that comprise it, relegated to the sands of time