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P51 Spacer Bill Ugnuck's Wacky Races Pt.7: Circus Galaxicus

Only available via On-line Pre-registration
Friday 10AM on Hall of Cities, Table 15 for 6 Hours
GM: Dennnis Seiffert
Type: Sci-Fi Miniatures
System: Full Thurust
Edition: 2nd Edition
Players: 6
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: Vector movement with cards
Rules Knowledge: Useful
Game Content: Mainstream

Ever wanted to race the ancient coliseums like a gladiator? Then this race is right up your alley. You'll be racing an arena style course with just your ship and your piloting skills. No beam or laser weapons allowed. This is strictly a close combat, nitty gritty style of race. Last pilot standing is the winner. So polish your armor and sharpen your spikes and get ready to race for glory and of course lots of swag.

P52 WWII Dogfights: Zerstorers Above Norway

Only available via On-line Pre-registration
Friday Noon on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

April 1940: Luftwaffe Bf110s, protecting vital inshore shipping lanes during Germany's invasion, encounter RAF Gladiators flown off the British aircraft carrier Furious. Sky's The Limit! rules taught before start of play.

P53 SPARTACUS REVOLT

Only available via On-line Pre-registration
Friday 1PM on Hall of Cities, Table 22 for 4 Hours
GM: Bob Dailey
Type: Historical Miniatures
System: COMMAND AND COLORS - ANCIENTS
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Large scale Epic battle. Rome against Spartacus. Command and Colors - ancients system.

P54 Battle of Cape Spartivento (WWII Naval)

Only available via On-line Pre-registration
Friday 2PM on Hall of Cities, Table 16 &17 for 10 Hours
GM: Roy Scaife
Type: Historical Miniatures
System: Dark Seas
Edition: 1.0
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

This WWII naval engagement took place during the Battle of the Mediterranean in November 1940. The British sent a task force north to intercept an Italian fleet tasked with destroying an allied convoy. British observation aircraft identify enemy vessels on the morning of Nov. 27th and move to engage. The British divide their task force into two main groups. The Italians are organized into three groups.

P55 Friends, OGREs, Countrymen!

Only available via On-line Pre-registration
Friday 2PM on Hall of Cities, Table 23 for 6 Hours
GM: Jim Kundert
Type: Sci-Fi Miniatures
System: OGRE Miniatures
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Slug it out with nukes vs giant cyber tanks

P56 The Night before D-Day

Game Cancelled

P57 Battle of Guilford Courthouse March 15, 1781

Only available via On-line Pre-registration
Friday 4PM on Hall of Cities, Table 20 for 8 Hours
GM: Daniel Kerrick
Type: Historical Miniatures
System: Live Free or Die
Players: 7
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

On March 15, 1781, British General Charles Lord Cornwallis's army of 2,100 men engaged a Continental army under Major General Nathanael Greene at Guilford Court House, near present-day Greensboro, North Carolina. Adopting a tactic utilized by Daniel Morgan at the Battle of Cowpens, Greene formed his roughly 4,500 men into three lines. The first line was held by North Carolina militia. In the second line Greene positioned militia from Virginia. Continental Regulars composed Greene's third and most formidable line. The concept, known as a defense in depth, was for the first two lines to exhaust the enemy's advance and inflict as many casualties as possible in the hopes of delivering a decisive blow at the third line. Can you change history for the Continental army and deal a decisive blow to the British or will the British force Green to disengage and push towards Virginia.

P58 Test of Honour Samurai Skirmish

Only available via On-line Pre-registration
Friday 4PM on Hall of Cities, Table 21 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

28mm Samurai skirmish

P59 Mortain Counterattack, Aug 1944: The Bridge at Abbaye Blanche

Only available via On-line Pre-registration
Friday 4PM on Hall of Cities, Table 18 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, WWII 15mm
Edition: 3rd
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The German counterattack at Mortain has begun. 2nd SS Pz. Division Das Reich has been ordered to take the vital crossroads and bridge in the village of Abbaye Blanche

P60 Living Corpses

Only available via On-line Pre-registration
Friday 5PM on Hall of Cities, Table 11 for 6 Hours
GM: Andrew Bergthold
Type: Sci-Fi Miniatures
System: Living Corpses (home brew)
Edition: 3rd
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

8 survivors fight through a city infested with zombies. The only thing more dangerous than the walking dead are the motivations of individual survivors. Borrowing from beloved zombie movies- this fast-paced game is a fun zombie kill-a-thon with a twist. Will the survivors make it to the end and reach their goal? Or will they just end up being more Living Corpses?

151 WWII Dogfights: Mustangs and Shindens

Friday 6PM on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Late 1945: The Pacific war between the U.S. and Japan still rages in this (what if) scenario, and two state of the art fighters---the American P-51H and the Japanese J7W---battle for air supremacy in the sky above Japan.

152 The Secret War - MACV-SOG

Friday 6PM on Hall of Cities, Table 13 for 4 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Chain of Command
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: Black Ops
Rules Knowledge: Useful
Game Content: Mainstream

The Military Assistance Command, Vietnam, Studies and Observations Group (MACVSOG) was a clandestine special operations unit of the U.S. military during the Vietnam War. MACVSOG's missions included reconnaissance, cross-border operations, sabotage, and psychological warfare. The unit's operations were conducted in Laos, Cambodia, and North Vietnam, as well as South Vietnam. MACVSOG operated under tight secrecy and their missions were highly classified and often denied by the U.S. government. You will play as these operators as they conduct sabotage operations against the Ho Chi Minh Trail, or as the PAVN guards and tracker teams sent to hunt them down.

155 Protect the Caravan!

Friday 7PM on Hall of Cities, Table 12 for 4 Hours
GM: Brian K Gutt
Type: Historical Miniatures
System: Lion Rampant
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

You have been charged with protecting the Pilgrim routes through your land. Take up arms against the many foes that want to disrupt this trade route.

251 Planet of storms

Saturday 8AM on Hall of Cities, Table 22 for 6 Hours
GM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

Robots recon the Planet of storm. What happened to the landing party?

252 Test of Honour Samurai Skirmish

Saturday 9AM on Hall of Cities, Table 21 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 4
Provided: All Miniatures provided by GM
Variations: Some
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

28mm Samurai skirmish

253 Race to Deep Terror: Gaslands Cthulhu

Saturday 9AM on Hall of Cities, Table 20 for 6 Hours
GM: Sam Slaughter
Type: Mixed-Genre Miniatures
System: Gaslands
Edition: Gaslands Refueled
Players: 8
Provided: All Miniatures provided by GM
Variations: Gaslands Cthulhu
Rules Knowledge: Useful
Game Content: Mainstream

Supernatural evil is stirring in the wasteland. Once again the Cult of Cthulhu seeks to raise their slumbering god, as their tech-priests blend sorcery with technology to achieve their unholy ends. The cultists have discovered a great prize beneath abandoned cathedral ruins, which offers the promise of untold eldritch power. Their order would be unopposed if not for the relentless pursuit of their sworn enemy, the mechanized nomad clan known as Rovers. Players control battle vehicles of these fierce road warriors, who once again clash with the fanatical cultists in a desperate conflict of the post-apocalyptic future.

Race to Deep Terror is a 25mm cooperative vehicle-combat scenario, employing the ruleset of the dystopian racing game, Gaslands. Though a miniatures scenario, players must also investigate Lovecraftian-style mysteries in the spirit of a classic Call of Cthulhu adventure. Courage, cooperation and mother luck will be crucial from each warrior if they hold any hope of success!

254 Battle of Odesa

Saturday 9AM on Hall of Cities, Table 18 for 8 Hours
GM: Nathan Kajkuri
Type: Sci-Fi Miniatures
Edition: 4th with home rules
Players: 10
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The Assault on Odesa by Word of Blake, vs House Steiner

255 Mortain Counterattack, Aug 1944: The Attack at St. Barthelemy

Saturday 9AM on Hall of Cities, Table 7 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, WWII 15mm
Edition: 3rd
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The German 2nd Pz. Division attempts to take the critical village of St. Barthelemy from the US 30th Division during an early morning fog.

256 The Mandalorian: Free Navarro!

Saturday 9AM on Hall of Cities, Table 12 !3 for 8 Hours
GM: Mark Vaughan
Type: Sci-Fi Miniatures
System: Star Wars Miniature Battles
Edition: West End Games
Players: 5
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Pirates have laid seige to Navarro! Din Djarrin, Bo Katan, and a brave band of Mandalorian warriors must liberate the town from the nefarious Pirate King Gorian Shard with his corsair and crew of scalawags!

257 Form on the Admiral's Wake - Battle Royal

Saturday 9AM on Hall of Cities, Table 15 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admiral's Wake- Modified by GM
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Two opposing fleets of ships clash in the Napoleonic Wars. Fast play naval rules pit a British fleet versus a French/Spanish fleet for domination of the Mediterranean Sea. Every player will command a squadron of three large ships of the line for their side. Two games running for 4 hours each back-to-back. Beginners welcome. Lots of fun and constant action. (No waiting for your troops to arrive on the table 3 hours into the game)

258 Borodino - The Raevsky Redoubt

Saturday 10AM on Hall of Cities, Table 16&17 for 10 Hours
GM: Jay White
Type: Historical Miniatures
System: General d'Armee
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The famous assault on the Raevsky redoubt was a pivotal and defining part of the battle of Borodino in Napoleon's 1812 invasion of Russia. This scenario pits the French against the Russians in a bid to see if history repeats itself.

259 WWII Dogfights: Continuation War Clash

Saturday 10AM on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

March 1942: Finnish P-36 Hawks tangle with Soviet I-16s while supporting their army's assault on Seurasaari Island in the Gulf of Finland. Sky's the Limit! rules taught before play starts.

260 Battle for Earth: 2207

Saturday 10AM on Hall of Cities, Table 10 for 8 Hours
GM: Keith Holmes
Type: Sci-Fi Miniatures
System: Star Blazers
Edition: 2nd Edition
Players: 7
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: 2199 modifications
Rules Knowledge: Useful
Game Content: Mainstream

Earth has been invaded! The Dark Nebula Empire has taken our world hostage. But via the brave efforts of the Star Force, their humanity destroying bomb has been neutralized. However, there is still the occupying force and the orbital blockade to deal with. A Combined fleet of Earth and Galman-Gamilas ships now approaches to challenge the blockade. Will you defeat the blockade with your combined fleet, or will you enforce the blockade with your orbital stations and warships?

263 Battle of Grassy Plains

Saturday 10AM on Hall of Cities, Table 11 for 6 Hours
GM: Michael Price
Type: Sci-Fi Miniatures
System: Home brew
Players: 6
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

On the Grassy Plains on Naboo The Gungan Grand Army under the command of General's Tobler Ceel and Jar Jar Binks along with Captain Tarpals are prepared to fight the Droid Army of the Trade Federation. Can you as the Gungans stave off certain defeat at the hands of the Droid Army,and save your people and the Naboo from the EVIL Trade Federation. Or as the forces of the Droid Army of the Trade Federation can you destroy this impudent force of Gungans,and bring Naboo under the control of the Trade Federation. The choice is your's. Take part in one of the Biggest Battles in Star Wars history. This game will feature over 300 Gungan miniatures including Jar Jar Binks and Captain Tarpals,along with Shieldbearers,Soldiers and Kaadu. And we also have well over 400 plus Battle Droid miniatures to take on Jar Jar Binks and his 300 Gungans. There may be some surprises as well so come and take part in this Star Wars Game.

261 Battle on Snowshoes, 1757

Saturday 11AM on Hall of Cities, Table 9 for 8 Hours
GM: Nick Stern
Type: Historical Miniatures
System: Fistful of Lead
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

During the French and Indian War, Roger's Rangers were ambushed by a large force of French Regulars, Militia, and Indians. The fight lasted until darkness made it impossible to continue. The battle was fought in deep snow and the outnumbered Rangers had the advantage of wearing snowshoes. Game presented in BIG SCREEN 54mm.

262 Why Johnny Can't Speed

Game Cancelled

350 Form on the Admirals Wake - Battle Royal

Saturday 1PM on Hall of Cities, Table 15 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admirals Wake- Modified by GM
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Family

Two opposing fleets of ships clash in the Napoleonic Wars. Fast play naval rules pit a British fleet versus a French/Spanish fleet for domination of the Mediterranean Sea. Every player will command a squadron of three large (ships of the line) for their side. Two games running for 4 hours each back-to-back. Beginners welcome. Lots of fun and constant action. (No waiting for your troops to arrive on the table 3 hours into the game)

351 1863 - ACW 15mm -Battle of Toad Hollow and Upchuck Run (SBGC)

Saturday 1PM on Hall of Cities, Table 8 for 6 Hours
GM: Peter Michels
Type: Historical Miniatures
System: Rank and File
Players: 10
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: ACW Modifications and D8 morale
Rules Knowledge: Useful
Game Content: Mainstream

As dawn creeps over the landscape, the Yankees encamped on two hills and occupying the town Toad Hollow are surprised by shelling and Confederate troops ready for an assault. Two vital bridges cross the Upchuck Run stream, which winds gently from the east. Confederates are seen gathering for an attack to take the bridges and town and send the Union troops skedaddling. The game is a regimental game where players will command a division (around 12 units) of infantry and artillery. Troop levels vary as Green, Regular, and Crack.

352 Protect the Caravan!

Saturday 2PM on Hall of Cities, Table 6 for 4 Hours
GM: Brian K Gutt
Type: Historical Miniatures
System: Lion Rampant
Edition: 2nd Edition
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

You have been charged with protecting the Pilgrim routes through your land. Take up arms against the many foes that want to disrupt this trade route.

353 The Clumsy Alchemist

Saturday 4PM on Hall of Cities, Table 3 for 4 Hours
GM: Andrew Walters
Type: Fantasy Miniatures
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All Miniatures provided by GM
Power Level: 35 point characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Clumsy Alchemist finally blew up his tower, revealing stairs down into the basements which are certainly filled with treasure. And probably no monsters at all. Try out The Fantasy Trip in this 3D Dungeon! New Puzzles and Foes

354 WWII Dogfights: Mediterranean Duel

Saturday 4PM on Hall of Cities, Table 19 for 4 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Useful
Game Content: Mainstream

June 1943: While on an escort mission to Sardinia, USAAF P-38 Lightnings encounter Italian MC202 Folgores, resulting in a low-level melee over the water. Sky's the Limit! rules taught before play starts.

355 Mortain Counterattack, Aug 1944: Tables Turned at La Rossaye

Saturday 5PM on Hall of Cities, Table 7 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: Fireball Forward, WWII 15mm
Edition: 3rd
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Near the village of La Rossaye, Elements of the US 30th Division and 329th Tank Destroyer Battalion attack the 2nd Panzer grenadier regiment.

356 Paint in Black

Saturday 5PM on Hall of Cities, Table 2 for 4 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Chain of Command
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: Tour of Duty - Vietnam expansion
Rules Knowledge: Useful
Game Content: Mainstream

A search and destroy mission in the A Shau Valley, using a Vietnam War expansion for Chain of Command.

357 SPARTACUS REVENGE!

Saturday 5PM on Hall of Cities, Table 23 for 4 Hours
GM: Bob Dailey
Type: Historical Miniatures
System: COMMAND AND COLORS - ANCIENTS
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

451 X-Wing Mario Kart

Saturday 6PM on Hall of Cities, Table 21 for 6 Hours
GM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-wing
Edition: 1.0 - modified
Players: 6
Provided: All Miniatures provided by GM
Variations: MarioKart style power ups, re-spawn checkpoints, no missiles
Rules Knowledge: Beginners Welcome
Game Content: Family

You have heard of the Kessel run, the Boonta Eve Classic? Cakewalks compared to these Waynaa the Hutt has come up with. You'll be flying old school single pilot ships (yes lasers) through a canyon course with pulse cannons and an altitude limit keeping you flying so low you can count the hairs on an ewok. Fly through energy gates and score (bonus abilities) that will remind you of the great Jedi pilot Mar-ee-Oh. Winner will be first to complete two laps. Flying that is easy, not having to re-spawn now that's the trick!

452 Shopping Run to S-Mart

Saturday7PM on Hall of Cities, Table 22 for 4 Hours
GM: Chad Martens
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 6th
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Are you a newbie auto-duelist with a set of wheels but no cash for weapons? No-worries! Battle for weapons against 3 other drivers and slap some guns to your car in the middle of the arena in this mad-cap, fast-paced battle.

551 Get Ready for Team Banzai

Sunday 8AM on Hall of Cities, Table 18 for 10 Hours
GM: Sam Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Battletech Compendium
Players: 8
Provided: All Miniatures provided by GM
Variations: The Rules of Warfare
Rules Knowledge: Useful
Game Content: Mainstream

Two lances from Team Banzai are attacking a fuel/ammo supply depot on a border world of Marik. Can your forces stop them before the base is destroyed?

552 Whoever controls the water, controls the Planet

Sunday 9AM on Hall of Cities, Table 14 for 8 Hours
GM: Jason Windham
Type: Sci-Fi Miniatures
System: Battletech
Edition: Total Warfare
Players: 8
Provided: All Miniatures provided by GM
Variations: Floating Crits, Card Based Initiative
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Clan Wolf took the planet of Planting from the Federated Commonwealth during the Clan Invasion. Hell's Horses took it from Clan Wolf during the Jihad, now Clan Wolf wants it back. The Industrial Waterworks Treatment plant is key to long term success, Clan Hell's Horses knows it, Clan Wolf knows it, just as the Federated Commonwealth did before them. Thus, the coming battle will once again revolve around the IWT as it has many times in the past. Come enjoy a day of BattleTech, players new and veterans alike are welcome. All materials will be provided, including painted miniatures and painted 3d terrain. Optional rules for Initiative, Floating Crits and PSRs will be used. Details will be provided before the dice hit the table.

553 Battle of Hoth

Sunday 10AM on Hall of Cities, Table 10 for 6 Hours
GM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44 variant
Players: 6
Provided: All Miniatures provided by GM
Variations: Homebrew Star Wars themed variant
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Imperial troops assault Echo Base on the planet of Hoth. Rules are SW-44, a Star Wars themed variant of Memoir '44. Players will be divided into two teams. Rules will be taught.

554 Cthulhu Wars - Yuggoth

Sunday 10AM on Hall of Cities, Table 21 for 6 Hours
GM: Jill Geister
Type: Mixed-Genre Miniatures
System: Cthulhu Wars
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The Old Ones have risen. Which Great Old One will rule the ruins of Yuggoth? Now, you take charge! Choose 1 of 8 asymmetric factions to battle over the Earth to see who gets to devour it! Beware the Watcher in the Green Pyramid, a neutral Great Old One who comes out to attack everyone. This is the map that fights back.

555 Eighth Wonder of the World

Sunday 10AM on Hall of Cities, Table 20 for 6 Hours
GM: Dennnis Seiffert
Type: Mixed-Genre Miniatures
System: Wings of Glory
Edition: 2nd Edition
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In 1933, an American filmmaker Merian Cooper conceived and created the iconic King Kong. Captured from Skull Island, Kong was brought to New York City to be exhibited as the Eighth Wonder of the World. Kong escapes and climbs the Empire State Building, only to be killed protecting Ann Darrow. In this scenario, both British and American aeroplanes are battling the infamous King Kong as he ascends the Empire State Building.

556 Anzio Air Battle: Luftwaffe Strikes Allied Shipping

Sunday 10AM on Hall of Cities, Table 19 for 6 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

January 1944: German He177s attempt to hit US and British ships at the Anzio beach head using Hs293 guided missiles. Can their Bf109 escorts fend off the British and American flown Spitfires long enough for the heavy bombers to successfully complete their mission?

558 Ironclads Off Corsica

Sunday 10AM on Hall of Cities, Table 12 for 4 Hours
GM: Ix Nichols
Type: Historical Miniatures
System: Fleet of Samples
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Ironclad warships built between 1870 and 1895 were unique and experimental, and since few of them ever fought, we dont really know how they would have done in combat. We have to play a wargame to find out. It's 1893, and the young Kingdom of Italy has landed troops on Corsica to seize it from France. Powerful Italian ironclads protect the beachhead; the modern ironclad battleships of the French navy arrive to put an end to this invasion. Well fight the battle using Fleet Of Samples, experimental rules for experimental ships using experimental tactics with experimental guns, experimental armor, and those newfangled (automotive torpedoes) the naval press raves about. The website link includes the rules and sample ship rosters.

559 Attack on the South China Seas Pirate Stronghold

Sunday 11AM on Hall of Cities, Table 15 for 6 Hours
GM: Nick Stern
Type: Historical Miniatures
System: Fistful of Lead
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The British Royal Navy launches an attack on a Malay Pirate stronghold in the jungles of Borneo, circa 1845. Blowguns, headhunters, tiger pits, and plundered treasure. What's not to like? Presented in Big Screen 54mm!

651 Combined Action Platoon 1968

Sunday Noon on Hall of Cities, Table 7&8 for 8 Hours
GM: Alex Fabros
Type: Historical Miniatures
System: Ambush Valley
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Power Level: Intermediate
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A joint force of 15 Marines and 40 PFs defend their village from an all-out VC/NVA attack on the eve of Tet 1968. Can Easy company relieve them on time? An SF detachment has chosen to stay in the peaceful village for the night.

652 American War of Independence-The Battle of Butternut Creek (SBGC)

Sunday 1PM on Hall of Cities, Table 16 for 4 Hours
GM: Peter Michels
Type: Historical Miniatures
System: Rebels and Patriots
Edition: 1.0
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Variations: Multi-player modifications (for faster turn resolution)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Late in the war, a British force was threatening to advance from Canada, and was slowly raiding south. The French had arrived and were under orders to support the colonists. The French dispatched a force to help the Colonists counter the British advance. Can the British continue to push south, or can the Colonists and French intercede to stop them? Players command Colonial State Regulars, French or Militia, or British Loyalists or Regulars.

653 Soviet 1941 counter attck

Sunday 2PM on Hall of Cities, Table 23 for 4 Hours
GM: Peter Bauer
Type: Historical Miniatures
System: Spearhead
Players: 8
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

T34s and tank riders try to breach the line and get into the enemy's rear areas.

654 Ironclads Off Brittany

Sunday 3PM on Hall of Cities, Table 12 for 4 Hours
GM: Ix Nichols
Type: Historical Miniatures
System: Fleet of Samples
Players: 8
Provided: All Miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Ironclad warships built between 1870 and 1895 were unique and experimental, and since few of them ever fought, we don't really know how they would have done in combat. We have to play a wargame to find out. In 1892, the Anglo-French rivalry for colonies has erupted into war. Off the port of Brest, French ironclad battleships attempt to break a British blockade by warships of similar force. We'll fight the battle using Fleet Of Samples, experimental rules for experimental ships using experimental tactics with experimental guns, experimental armor, and those newfangled automotive torpedoes the naval press raves about. The website link includes the rules and sample ship rosters.

751 Battle for Ryan's world, again

Sunday 7PM on Hall of Cities, Table 23 for 4 Hours
GM: Chad Martens
Type: Sci-Fi Miniatures
System: Battletech Alpha Strike
Players: 6
Provided: All Miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

House Kurita takes on House Davian for control of the vital Ryan's planet, where a Star League base is rumored to be hidden. This is a battlemech company on company battle with each player controlling a lance of mechs.