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Poppy Jasper Games

Biographical Notes: Publishers of two successful KS games: Lost Woods and Gnomi. We make family friendly games.

Potion Crafters: a Legacy Game
Apprentices gather ingredients to make potions in the evolving land of Hod.

Josh & Stephanie Sawyer

Biographical Notes: With over 20 years of experience in and around the game industry, we bring our expertise to the types of games that we want to see on the tables. We are presently a small mom and pop operation, but we have great passion and ambition to bring some unique, high quality games to the marketplace.

Smugglers Run
Take control of your very own spaceship as you attempt to outsmart and outmaneuver your opponents in a desperate race of cargo delivery!

Haven's Heroes
Assume the role of an up-and-coming super hero. Collaborate and simultaneously compete against one another in a series of whimsical catastrophes with the hope of becoming the next great hero.

Glenn Cotter

Biographical Notes: Bringing together my love of games and movies to make Box Office Battle.

Box Office Battle
Box Office Battle is a satirical take on the film industry where you are the head of an aspiring movie studio.

Michael Dunsmore

Biographical Notes: I am new local game designer trying to break into the industry. I started playtesting my first prototype almost a year ago, and I have several more to try out this convention season.

Real Time Slaughter
It's your favorite RTS video game turned into a tabletop experience! Build units, upgrade your base, unleash special powers, and conquer the battlefield before your opponent does.

Rush Hour Race
A fast-paced card game about driving slowly. It's a race where the catch is you can only drive as fast as the traffic in front of you.

Rick Dean

Biographical Notes: Card & storytelling game designer based in Berkeley. Focused on creating games that spark imagination, mystery, and cooperation.

The Box
A storytelling game about collective imagination and discovery.

Ramon Talley

Biographical Notes: I have aspired to be a game designer since I was a kid and this is my first attempt at publishing a game. My game designs have always been well received by friends and family, now I hope to entertain the masses at the Dundracon Protospiel.

Strong Suit
Draw two cards and play the highest face value. Unlock combos for bonus points and play until the deck is gone. High score wins.

Gabriel Taylor

Biographical Notes: Long-time gamer and creative, first-time creator. Could be interested in the idea of Kickstarting this game into publication!

Liege of the Pit
Benevolence or betrayal? Liege of the Pit is an RPG inspired board & card game that gives you opportunities to cooperate or back-stab. What lines are you willing to cross?

BARD Games

Biographical Notes: Gamer, designer and founder of BARD Games. Three succeful Kickstarter games and now several new concepts headed for publishing.

Pocket General
WW2 themed strategy game. Players take turns committing military units to capture key locations and win the war.

Brian Cronin & Adam Cabrera

Biographical Notes: I am gaming enthusiast and designer currently obsessed with card games. I am working on an asymmetric heist card game called One Last Job now. This is my first table top game but I have published 3 PC games in the past.

One Last Job
A two player asymmetric heist card game. Plan, recruit, and find the perfect window to execute that One Last Job. Featuring hidden information, bluffing, and deck building.

Scott Caputo

Biographical Notes: Scott is a member of the League of Gamemakers and the designer of Voluspa and Kachina.

Whistle Stop
Lead your trains across America in the days of Westward expansion in this tile-laying, pick-up-and-deliver game.

Ruthless Pirates
It be the plunder of a lifetime on the high seas, but how to split the treasure among so many greedy, blood thirsty pirates?

Scott Caputo & Luke Laurie

Biographical Notes: Both Scott and Luke are members of the League of Gamemakers. Scott is the designer of Voluspa. Luke is the designer of Manhattan Project: Energy Empire. This is their first collaboration.

Rising Tide
Take control of a construction company and compete to build scaffolding and buildings in order to save as many people as possible from the rising sea levels.

John Vang

Biographical Notes: I am a new designer from northern California.

Magical Menagerie
Magical Menagerie is a card game where players tame monsters with magical abilities to earn prestige points in the Grand Monster Tournament.


Biographical Notes: I self-published Crazier Eights through a successful Kickstarter in 2014. I am working on new versions of Crazier Eights and other games, mainly card games.

Crazier Eights: The Bible
Crazier Eights is similar to Uno except every card can be played for an effect. The first player with zero cards in hand wins. Based on the Hebrew Bible.

Crazier Eights: Wrath of Thor
Crazier Eights is similar to Uno except every card can be played for an effect. The first player with zero cards in hand wins. Based on Norse mythology.

Crazier Eights: Olympus
Crazier Eights is similar to Uno except every card can be played for an effect. The first player with zero cards in hand wins. Based on Greek mythology.

Crazier Eights: One Thousand & One Nights
Crazier Eights is similar to Uno except every card can be played for an effect. The first player with zero cards in hand wins. Based on the Arabian Nights.

It's a combat-oriented deck building game. It's a bit like a mix between Magic: the Gathering and Dominion. You buy cards for your deck and play them for free.

Jay Vowles

Biographical Notes: I am currently developing my first two games.

Dying Suns
A deck-building adventure card game about exploring a dying galaxy and collecting the rarest of rare goods before it's too late.

Elements of the Gods
A game of gathering worshippers, building temples, and harnessing the power of the elements.

BARD Games

Biographical Notes: Gamer, designer and founder of BARD Games. Three successful Kickstarter games and now several new concepts headed for publishing.

Lost Worlds of Josh Kirby
Featuring never before seen art of a world renowned illustrator, the Lost Worlds is a press your luck dice rolling game with a panel flipping discovery component. Semi-cooperative play, low complexity.

Katherine Ogden

Biographical Notes:

Test your friendships and family bonds with the trollish love child of Uno and Blackjack. Less card counting and more backstabbing.

Keethor Games

Biographical Notes: New Designer based out of Marina California

Forged from Ruin
Area Control game set in the Post Apocalypse. Players Scrap and scheme to gather resources and fight threats on a changing Cityscape.

Luke Laurie Games

Biographical Notes: Luke is the designer of Stones of Fate and co-designer (with Tom Jolly) of Manhattan Project: Energy Empire

Worker placement, area control. Build bridges between floating sky islands in a fantasy world. Move your people across the bridges, and prepare for violent elemental storms.

Asteroid Mining Game
Tile building and economic game. Explore the asteroid belt, mine for resources, bring new recruits from Earth, and construct your space station.

Luke Laurie & Tom Jolly

Biographical Notes: Luke is the designer of 'Stones of Fate.' Tom Jolly has developed 'Wiz Wars' and a number of other games. Luke and Tom together are the authors of the recently-released 'Manhattan Project: Energy Empire.'

The Manhattan Project: Energy Empire--expansions
Expansions to The Manhattan Project: Energy Empire

Joe Brogno

Biographical Notes: Not yet published, though on the verge; Working a deal with one of my earliest designs - Power Surge!

Black Market
Play as famous smugglers reaching for even higher fame in a new solar system. Secretly find, collect, and return rare goods for notorious contract holders.

Beautifulharmony Multimedia

Biographical Notes: I've been a micro-.pdf publisher of scenarios for Hero and Fudge for many years. I've written material for other publishers.

For approximately one year, I was a partner at BlackWyrm Games until the company dissolved (the brand is still active under High Rock Press by one of the other partners who bought out the IP), and during that time we released several books, including an Indy hybrid game called 'At The Hands Of An Angry God,' along with large vinyl game mats.

I'm currently designing my first hybrid Board/Card game with RPG elements, along with various RPG projects.

I'll show them
Card/Board game with some RPG elements where players are villains attempting to undermine each other and Society to reign supreme.

Mark Schynert

Biographical Notes: Editor and co-author of the Compleat Arduin RPG, 1989. Events Scheduler for DunDraCon since 2007. In between, and back to the Seventies, lots of homegrown game design.

Age of Nations
Each player commands a nation state advancing through multiple ages from medieval to global. Role choice like Puerto Rico, limited PvP combat, colony competition, multiple currencies, some assymetric victory conditions.

Letters of Marque & Reprisal
Age-of-sail fleet battles, privateer raids, and selling the treasure, in 30-90 minutes. Diceless.

Black Straw Games

Biographical Notes: John Shulters & Sarah Graybill. Black Straw Games is a game design studio based in northern California. We attended 13 playtest events in 2016 and pitched games at 2 publisher speed dating events and as a result are awaiting offers on two games, Rocket Squad and Barricado. We will be bringing late-stage prototypes to DunDraCon for final playtesting and refinement.

Oolong is a strategy game of area control. Take turns with your opponent placing stones on areas of the board, where your play tells your opponent where they are allowed to play next.

Barricado (themed version)
Barricado is a strategy game of tile placement and area control where players choose on their turn between control of the board (by placing tiles) or claiming territory (by building barricades)


Biographical Notes: Tucker Smedes. CardLords has evolved from a company that produced tokens for the World of Warcraft Trading Card Game to a full game design and publishing company with the goal of creating fun, easy to understand tabletop games for players of all ages. The drive behind CardLords is an emphasis on interactive game design and a passion for high quality artwork. Our first full fledged game was BattleGoats, released in 2016.

Take the Gold!
Take the Gold! is a 2-6 player fast-paced draw-and-play "take that" card game that plays in about 10 minutes.

Matthew Byrtus

Biographical Notes: First attempt at publishing my own product but have been gaming for over 20 years.

7 Dark Suns
4X card game in 90 minutes

Mousechief Co.

Biographical Notes: Keith Nemtiz is a veteran of the video game industry and a successful independent. He has come to table top games, like a successful creative of the film industry would challenge their abilities in the world of theater.

Nightlife: Swing the Deal
Big business, social maneuvering, at venues swank and rank in the 1950s. Each game plays like a soap opera episode, in the high pressure world of society's elite.