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Event Search Results

30 events found
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The Fungi of Fear!

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Cliffhanger
Variations: Cthulhu Pulp & Drive-in Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something is going on at the Morningside Sanitarium. Patients check in but some are never heard from again, some mysteriously pass away. A group of old friends must find out.

This is a play-test for a future product.
Website: /www.facebook.com/PlanetPulpProductions/

The Animals - We Gotta Get Out Of This Place

GM: Ken Moscardini
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Useful
Game Content: Mature Themes

The Battle of Hue (also called the Siege of Hue), was one of the bloodiest and longest battles of the Vietnam War. In February 1968, in the South Vietnamese city of Hue, 11 battalions of the Army of the Republic of Vietnam (ARVN), two U.S. Army battalions, and three understrength U.S. Marine Corps battalions, for a total of 16 battalions, defeated 10 battalions of the People's Army of Vietnam (PAVN or NVA) and the Viet Cong (VC).

In the backdrop of war, an infantry patrol seeking a weapons drop for enemy units discover that a much older war is still being fought in the jungles of Vietnam, no official records of the battle can be found nor what the final results were, in the end a single message was received 'The jungle has eyes' To this day none of the patrol's remains have ever been found.
Website: /www.youtube.com/watch?time_continue=7&v=wJVpihgwE18

Zombie Cthulhu--Reboot!

GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Noir
Variations: Cthulhu Pulp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There was a disturbance in Boston a while back. Then strange things began to happen in Arkham. Now the whole town is either dead or evacuated what will you do?

This is a continued play-test of an upcoming product. The general concept is normal Cthulhu meets Walking Dead. There are all the aspects of a Call Of Cthulhu Scenario with the undead added in for drama.

Last year we played out the event that brought on the living dead. Now, new original player characters become aware of what has occurred and must survive while seeking a cure.
Website: /www.facebook.com/PlanetPulpProductions/

Avengers Assemble!

GM: Michael Skeen
Type: RPG
System: Marvel Superhero
Edition: TSR rules
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

The battle against evil never ends! Play as Iron Man, Thor, Captain America, and other of your favorite Avengers as you battle the forces of evil with the fate of the Earth hanging in the balance.

The Sewers of the Rot Lord

GM: Jacob Wright
Type: RPG
System: Hackmaster
Edition: 5th
Players: 8
Provided: All characters provided by GM
Power Level: Low (4-5)
Variations: Core Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Sickness and disease have gripped the city of Bet Seder. The growing number of infected spreading from the poor to the nobility with alarming speed. Outsiders to the city, the players have been tasked with doing what their own guard and adventurers refuse to do. Delve into the sewers, to hunt down the source of this insidious plague.

Mythos Trek

GM: Whitney Lee Preston
Type: RPG
System: Call of Cthulhu
Edition: Classic
Players: 7
Provided: Characters may be provided by GM
Variations: Slight, for Player Enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Crew of the USS Constitution suddenly finds that it is useful to have knowledge of Colonial American History...?

Legend of the 7 Ninjas

GM: Todd Westerlund
Type: RPG
System: Pathfinder
Edition: Paizo only
Players: 6
Provided: Players provide their own characters
Power Level: 10th (5 EL min as ninja); 25pt buy
Variations: No pets/guns/mounts/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

Amakusa Shir? has long reigned a tyrant. The people suffer and the land suffers. The shogun Tokugawa Iemitsu has tried everything to breach the walls of Hara Castle. All has failed. Studying the ancient text, one scripture brings guidance, 'thy enemy of my enemy.' Shogun Tokugawa does the unthinkable and recruits the 7 Koga ninja of legend.

* Enjoy a night of espionage and assassination as you take on the role of one the 7 Koga Ninja's. At least half of your levels must be in Ninja. Note at 10th level you do get Master Tricks and Assassinate. I do want you to build your own character so you bond with it. Ninja class is in Ultimate Combat. I will have shirts to hand out that say 'I played in that Ninja game - DunDraCon 42.'

Eliyid (Part 2)

GM: Ryan Hulse
Type: RPG
System: Exalted
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Continue to save or doom the city for which you fight: You have arrived, the River Stix. Will the players continue to save the city or leave it in ruins?

Crashing a Harvest Festival Kobold Style

GM: Clifton Sumrall
Type: RPG
System: Kobolds Ate My Baby
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Beginner-You just left the Cave
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to the fun world of Kobolds Ate My Baby. You will playing the extremely short life of a Kobold trying to do what Kobolds do best. Get food for your gullet. And by your Gullet I mean King Torgs Gullet (ALL HAIL KING TORG!!!) This game is silly at it's base. All characters will be generated by the GM in piles. (That's not an overstatement you will need a pile of these things). Please be prepared for laughter as you make your way into town on orders of King Torg (All HAIL KING TORG!!). The big ones are gone but they left their tasty babies and other delicious foods from harvest. Only the luckiest kobolds will survive.

The Place Where You Die

GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: No earlier eds.
Players: 6
Provided: Characters may be provided by GM
Power Level: 16th 25pt buy, 315k gp.
Variations: No custom races/guns/pets/summoners
Rules Knowledge: Expected
Game Content: Mature Themes

You are specialists at fighting very large creatures, and your skills were needed last night. You arrived at a small island far from the mainland and stopped a crazy cult from summoning some nameless beast to wreak havoc on this world. But the battle was fierce, and your foes called upon the weather and the elements to fight you. After stopping the ritual, you had to retreat into an Instant Fortress and wait out the night, fighting off disturbing dreams and visions of doom. You killed two of the three leaders - the ancient Black Dragon and the zealous Lizardfolk druid - but the pesky Kobold sorcerer got away. Worse yet, the magical beacon still throbs, calling who knows what to the island. As you gather yourselves for another day of chaos, you wonder what lies ahead.

This is a tactically oriented game that will also present plenty of opportunities for RP, but I will not force any RP on those who don't want to. PCs that I can provide upon request will be serviceable and survivable but will not likely steal the show from your own clever creations. Please use average HP rounded up (4 for d6, 5 for d8, etc.) rather than rolling, with max at first level, as usual. Although your PC may survive, this game features very deadly encounters, so be prepared to die with dignity and leave a tale for the ages.

I will not allow non-Paizo PF supplements. Create PCs using the mainstream Paizo PF books and official Paizo content as found in Hero Lab. For Con games, I play rules out of the book, with only very minor changes that will not affect your tactics. I don't stop too long over a rules argument, however, so if we get stuck, we'll just make a decision and plow ahead.

Although I am sympathetic to the situation, please do not bring children to play in the game.

House of the Rising Sun

GM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 10
Provided: All characters provided by GM
Variations: Some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

After a near escape in DC, (and a botched Soothsay for a good place to go) our interracial motley has travelled to 1969 New Orleans hoping for a change of luck. The first few days were miserable. However, that was before the lead on a new place to stay.

Please check out my Facebook page Changeling: the Dreaming Turn, Turn, Turn Chronicle for more information about the characters and history of the game.

New players are welcome.

It's My Party, and I'll Die if I Want to

GM: Larry Lynch-Freshner
Type: RPG
System: 7th Sea
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Experienced
Variations: Modified for a Space Opera setting
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

On the occasion of the Queen's 20th birthday, even the Orion nobility have been invited to the party, and to (hopefully) negotiate an end to the war between the two star-kingdoms. Representatives from the Palatine Empire are also present to act as a neutral 3rd party. Negotiations have not been going well - the Orion nobility, especially the Crown Prince, seem to think that the invite to 'negotiate a peace' meant 'Marry into the Orion Nobility to join the two Kingdoms'. Not what Queen Persephone had in mind!

Negotiations have been temporarily set aside for the Queens' birthday party. All the Nobility of the Caramine Feudate are represented, as well as several Prince's of Orion, and the delegation from the Palatinate.

You and the rest of the Aquila II's crew feel slightly out of place in this crowd, but having saved the Queen's life when she was just a princess, and helping put her into power as Queen, gives you a special place in her court.

But having a 'special place' at court gives you the right to be here, it doesn't make you popular with all the Nobles - some of whom would have been happy enough without the Queen on the throne. You are especially hated by the Orion's, who backed the attempted coup, so the presence of all the Orion delegates, and their guard makes you all very nervous. But hey! its Her Majesty's special day, and you are all here to help her celebrate!

7th Sea is a game swashbuckling & daring-do! The 2nd Ed. rules have been only slightly modified here for a Space Opera setting.

The Perilous Paranormal Predicament Of Petey Penguin

GM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe
Players: 10
Provided: All characters provided by GM
Power Level: Wacky
Variations: Maybe
Rules Knowledge: Useful
Game Content: Mainstream

Once again, Petey Penguin has been split into a bunch of versions of himself. Will he be able to find the secret to reunification in a haunted house?

Possible Petey Variants: Sweetie, Macho, Hungry, Crazy, Psycho, Angry, Nervous, Curious, Clumsy, Happy, Helpful, Paranoid, Redneck, Geeky and Drunken.

Not Yet Heroes

GM: Doc Cross
Type: RPG
System: Dungeons & Dragons 5.0
Players: 6
Provided: All characters provided by GM
Power Level: low
Variations: Level 0 PCs
Rules Knowledge: Useful
Game Content: Family

What are Player Characters like before they reach 1st level? How do they learn to fight, cast spells and other stuff? And how do they get their stuff? Come find out!

You'll be playing village teens trying to get enough experience to reach level 1. You start out with almost nothing and go out to search an abandoned fort. Most of your rolls will be at a disadvantage at first, to reflect your inexperience.

Noble Power

GM: Mark Dailey
Type: RPG
System: OSRIC
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 1st-3rd
Variations: no evils
Rules Knowledge: Useful
Game Content: Mainstream

A young noble the rightful heir to a small kingdom needs your help in claiming his thrown.old school dungeon crawl.

My Circus, My Monkeys

GM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2.0
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Bonobo Cholly's Greatest Show Left on Earth travels the blasted world of the Future, trying to spread a little joy. Why do people keep attacking it?

Will You Save Dark Seraph?

GM: Jim Puder
Type: RPG
System: Hero 5th. ed. (Champions)
Edition: w/some 4th
Players: 6
Provided: Players provide their own characters
Power Level: 80 Active Pt powers; no cosmic power pools
Variations: Only 2 levels 'Find Weakness' on 1 target
Rules Knowledge: Useful
Game Content: Mainstream

Black Paladin has stolen Dark Seraph's crown. He seeks 5 mystic artifacts to awaken Krim. Can you stop him? Will you return the crown to Dark Seraph before he dies?

The Black-armored Knight has used sorcerous methods to enhance his own powers, and devised a way to steal magically bonded items from others. In exchange, he must now pay Krim, the one who granted this power, by freeing him. Rumor is that Black Paladin has a new sorceress sidekick that is helping him.

Ghosts of Hosnian Prime

GM: Walter Manbeck
Type: RPG
System: Star Wars
Edition: Force & Destiny
Players: 6
Provided: All characters provided by GM
Power Level: 600-800 xp Jedi
Rules Knowledge: Expected
Game Content: Mainstream

Rebalance the Force after the destruction of the Republic capital at Hosnian Prime. Enter the maelstrom at the heart of the system to battle the dark side terrors about to ravage the galaxy.

Greyhawk Hero: Hateful Things

GM: Enedino Fernandez
Type: RPG
System: Hero 6th. ed. (Fantasy)
Players: 6
Provided: All characters provided by GM
Power Level: 450 pts
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan.

Return to the World of Greyhawk for a classic wilderness/dungeon crawl using the world's most flexible and heroic game rules: the Hero System. All characters will be provided; I have ten characters to choose from, so there should be something for everyone.

New players are most welcome! I have been playing and running the Hero System for nearly thirty years now and love to share it with others.

(Note: if you played in this game at Kublacon 2017, you will be welcome to come and play the same character or pick a new one. I am starting this game at the dwarf hold so you won't have to play through the same material.)
Website: /deejmeister.net/

Buster Wonder Who Wash the Dwarf

GM: Mark Schynert
Type: RPG
System: Compleat Arduin
Edition: Editor's Cut
Players: 5
Provided: All characters provided by GM
Power Level: This is Arduin. It won't matter.
Variations: All the stuff. All of it.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Operating the untested nuclear laser, the man who can, the doctor, always pays his debts, a leaf on the wind, they are. Or more precisely, you are.

Time, space, the ethereal, the gods, souls gone bad like a corpse on a sweet summer day. In the end, you all seek to do what is right and writ. Eh, this is Arduin--no one place or time or plane; no one pantheon; no one universe. The weakest soul might smite the most implacable god. Everything's got a weakness.

Sometimes it's better to just do what you do best and hope for not the worst. Other times...strive for other times. Many others. Answers lie in no one when or why or where.

Which Whey Did It Come From?

GM: Michael Blum
Type: RPG
System: Castle Falkenstein
Players: 6
Provided: Characters may be provided by GM
Power Level: Beginning
Variations: Minor, mostly use of magic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In August of 1876, several large masses of flaming material struck England. Thought at first to be meteors, they were actually projectiles -- who is threatening Britain? Can you thwart this menace?

It Ain't Over 'til the Fat Lady Sings

GM: Chris Muoio
Type: RPG
System: Hero 5th. ed. (Pulp)
Players: 8
Provided: All characters provided by GM
Power Level: 200 pts
Variations: Horror Hero Psychological Effects
Rules Knowledge: Useful
Game Content: Mainstream

What has come before:

Chapter 1 Prelude to a Song, a Dream & Armageddon

Nazis seek to exploit a talented lounge singer, an ancient Zionist ritual and the secrets of Lemuria in their newest bid for world domination.

Chapter 2 What Evils Lurk in Songs Soft Sung

The stone's safe but the girl is missing. Now comes a mad dash across Asia & beyond to rescue her and keep an ancient evil far worse than the Nazis from waking.

Chapter 3 Vengeance of the Jungle Queen

Once again the Freedom Brigade rides forth to do battle with the evil doers of the Pulp Era in this third installment. Last Episode the girl was kept save from ninjas, Nazis and ancient Zionistic Daemons but the New Nazi allies from deep beneath the sea almost proved the death of our heroes as they raced to rescue a petty thief turned amazonian guide interred on Devil's Island. As all hell broke loose the rescued Meadowden agreed to help the Brigade locate his former employers expedition lost in the ancient lands of the Lemurians. Now with both the Nazi occultists and their Atlantian allies bent of recovering a terrible secret discovered in the deepest parts of the Amazon, time is against the Brigade as they race down the Amazon with little time to stop these Evils and still return their lounge-singing employer back to her French Debut in time for coffee, champagne and the end of the world as we know it.

Chapter 4 Solice in Sand and Dance

The Brigade makes an unscheduled stop in the pursuit of their Nazi foes as they discover an unholy alliance between east and west in the shifting sands and shifting politics of the great split city of Morocco. Will the Brigade be quick enough to uncover the Nazi plot and the Red Claws political ties before a dark and ancient secret can be unearthed from the depths of the wind swept sands dancing in the dark of the full moon like hidden memories from the deep dark past?

Chapter 5 Trail of the Green Dragon

The Jungle queen is out for blood after Nazi betrayal and the desecration of an ancient site. The plans for which and the third stone are now in the brigades hands but the girl is once again gone. Kidnapped by the shadow ninjas of the Red Claw society. Can the brigade quell the Jungle queens wrath in time to find the girl before all hell breaks loose on earth in the land of the rising sun?

Chapter 6 Into the Spider's Den

With the fourth stone recovered from the Nazis and the vile Stavonovich in custody you would think it would be time for rejoicing but Japan still sits on the brink of its own civil war, the brigades employer is still missing and it would seem the Green Dragon and the minions of the Red Claw are drawing a great necromatic power into the heart of Osaka's Hirano Ward. Add to it the giant Japanese spiders known as Kumo, watching over the area posed for who knows what purpose and the Freedom bridade has only 24 hours before a mysterious 'package' arrives from China. Could it be the legendary Wu-Lung artifact called the Scroll of Seasons said to be able to bring on the 'forever winter' into the heart of the Land of the Rising Sun? By the way, what could possibly be behind all those doors?

Chapter 7 Ten Fold Spiral of the Wu-Lung

With a narrow escape from the house of the rising sun with both the girl and the scroll the Bridage heads to the ancient temple of the Wu-Lung to restore the scroll of seasons to its resting place before Nazi, ninja and something far, far worse gets their hands on the artifact. Only the secret order of the Wu-Lung can restore the balance long enough for the Brigade to get its employer to her long awaiting performance and sing as if there were no tomorrow, for at this rate there just might be.

The Here and now:

Chapter 8 It ain't over 'til the fat lady Sings

Berlin at last!! The brigade has finally arrived in Berlin for their employer's international singing debut but all manner of dark shadows watch and wait for the inevitable note that will beacon forth the end...of everything. Can the Brigade stop the candle burning at both ends before disaster strikes?

Once More Unto the Breach

GM: Chris Muoio
Type: RPG
System: Dragon Age
Players: 8
Provided: All characters provided by GM
Power Level: 6th
Rules Knowledge: Useful
Game Content: Mainstream

With the breach closed the minions of Corypheus seek to corrupt ancient elven magic by causing a powerful backlash of magic through three dormant Eluvians in key locations around Thedas.

While the inquisition pushes towards the final battle with Corypheus, a mismatched group of companions seek to ensure success of the ongoing war by stopping a conspiratorial plot possibly buried deep within the inquisition itself.

Set during ACT III of Dragion Age: Inquisition, a group of inquisition members are thrown together in order to stop this dark plot and save the Inquisition as it stands on the brink of success or total annihilation

The Riddle of the Moon Gate

GM: Patrick Riley
Type: RPG
System: Savage Worlds
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a lost city of the Incas, hidden away and inaccessible for centuries, a team of archaeologists and explorers encounters wonders, mysteries, and dangers both ancient and modern (for 1951).

Under Cover of Plague

GM: Ezra Denney
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: not enough
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

San Francisco 1900, after signs of the Black Plague are found in Chinatown, an entire neighborhood is quarantined. But, is it plague or something more sinister? I'm sure you'll find out.

You are police detectives assigned to investigate strange doings in Chinatown under the cover of a massive quarantine. There probably isn't plague all around, right?

Mark V is Alive (a Documentary)

GM: Ezra Denney
Type: RPG
System: Paranoia
Edition: White Box
Players: 6
Provided: Characters created for game
Power Level: not enough
Variations: Classiifed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You troubleshooters will create a tri-vid of the glorious unveiling of the unstoppable new Combot Mark V. Capture it's majesty cinematically, but don't use all the effects budget.

Anime Girls Battle Tournament

GM: Sparkle Durio
Type: RPG
System: OVA: The Anime Role Playing Game
Edition: 1st
Players: 10
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Choose from 20 Anime girls to fight on your behalf to be the Queen of the Tournament.

War of the Wing Men

GM: Michael Siverling
Type: RPG
System: Traveller
Edition: Classic
Players: 8
Provided: All characters provided by GM
Variations: Slight
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A new chapter in the Stars Like Grains of Wheat adventures. Based on Poul Anderson's Trader to the Stars series.

Things They Don't Want You To Know

GM: Kevin Glazner
Type: RPG
System: Delta Green
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

In the 1940s the U.S. Navy established a base on the Salton Sea in the Imperial Valley near the town of Salton Sea, California. At the end of the war the base was decommissioned and leased to the Sandia Corporation for use in missile testing until the late 1950s. Conspiracy theorists spread rumors that the company was conducting exotic energy tests and generating dangerous levels of x-ray radiation in the development of weapons for the military. Military operations at the base continued with reports of live fire training missions at the time of the first Gulf War. In recent years the base was turned over to the Bureau of Land Management who quarantined the area for endangered species preservation. Recently a Delta Green friendly Edward Porter (LA Times reporter) has been in contact with a former Sandia Corporation employee who wants to provide information on unusual activities at the base.

A Cell directs your team to conduct a debrief of the informant. Investigate the information provided. Resolve any areas of interest to Delta Green. Provide an after-action report to A Cell.

Sky Chariots of the Fallen Gods

GM: Kevin Glazner
Type: RPG
System: Mutant Crawl Classics
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are startled by a booming sound and the flash of stars falling from the sky. You guess that two of the objects would have landed close to your camp. It is well known that the Ancients flew thru space in Sky Chariots of metal and fire. The Ancient civilization endured for thousands of years and they produced many powerful tools and weapons of great wonder. They made weapons of burning light and medicines that could cure all ills. The end of the Ancient civilization left behind a broken world filled with burning radiation and poisonous toxins. Men, animals and plants mutated and grew strange powers. Scavengers began to uncover the treasured tech of the ancients. So, when you are awakened by the booming of the falling Sky Chariots you are filled with hope and dread. To reach the objects you must travel through jungle filled with dangerous mutant beasts. You will brave zones of radiation and toxic storms. If luck should show you favor you will scavenge the wondrous tech you have always dreamed of. If you are not favored you could die at the fangs of ravening beasts or from the psychic attack evil mutants.