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Event Search Results

22 events found
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Leaving Earth

GM: Gregory Wong
Type: Board
System: Leaving Earth
Edition: Base game
Players: 5
Variations: Rules version v4n.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Players manage their own space program in this game of planning and risk management. This game is a bit math-heavy, but it only involves basic arithmetic. This is just the base game. No expansions.
Website: /boardgamegeek.com/boardgame/173064/leaving-earth

Assault on Echo Base

GM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44 variant
Edition: 1st
Players: 6
Power Level: Beginner
Variations: SW-44
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

While this game depicts the Battle of Hoth, this is NOT the official Battle of Hoth game published by Days of Wonder. This game is based on SW-44, a homebrew variant of Memoir ‘44. Rules will be taught. Beginners welcome.

Giant Killer Robots

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: GKR: Heavy Hitters
Players: 6
Power Level: Beginners welcome
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth’s abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers.

TOON TOWN: THE GREAT TOON TOWN TAKEOVER!

GM: Patrick Hamilton
Type: RPG
System: Toon
Players: 8
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

HOLY SMOKES! SOMEBODY'S STEALING FOUNDERS' DAY!

The biggest celebration in Toon Town is about to become its biggest catastrophe! Parade floats are running wild, fireworks are going haywire, two kids are floating away in a runaway balloon, and the legendary Golden Toon Trophy has vanished!

Behind the madness lurks the outrageously vain Baron Bluster and his gang of cartoon criminals. Their diabolical plan involves a mad scientist, a mysterious Magnifico-Ray, and a mechanical monstrosity that could turn Toon Town upside down!

Now it's up to YOU to save the day!

Step into a world of impossible stunts, ridiculous gadgets, spectacular chases, and catastrophically bad decisions. Outsmart the villains, rescue the innocent, and unleash your wildest cartoon creativity in an adventure where falling anvils are an occupational hazard and getting flattened is just a temporary inconvenience.

Eight heroes. Four villains. One absolutely disastrous parade.

Can you save Toon Town before the final curtain falls?

It's time to get TOONED!

TOON TOWN: THE GREAT TOON TOWN TAKEOVER!

GM: Patrick Hamilton
Type: RPG
System: Toon
Players: 8
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

HOLY SMOKES! SOMEBODY'S STEALING FOUNDERS' DAY!

The biggest celebration in Toon Town is about to become its biggest catastrophe! Parade floats are running wild, fireworks are going haywire, two kids are floating away in a runaway balloon, and the legendary Golden Toon Trophy has vanished!

Behind the madness lurks the outrageously vain Baron Bluster and his gang of cartoon criminals. Their diabolical plan involves a mad scientist, a mysterious Magnifico-Ray, and a mechanical monstrosity that could turn Toon Town upside down!

Now it's up to YOU to save the day!

Step into a world of impossible stunts, ridiculous gadgets, spectacular chases, and catastrophically bad decisions. Outsmart the villains, rescue the innocent, and unleash your wildest cartoon creativity in an adventure where falling anvils are an occupational hazard and getting flattened is just a temporary inconvenience.

Eight heroes. Four villains. One absolutely disastrous parade.

Can you save Toon Town before the final curtain falls?

It's time to get TOONED!

Drop-in SET

GM: Caitlin Nealon
Type: Card
System: SET
Players: 30
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Do you like patterns? Matching symbols together? Great.

Are you a weird little SET freak? Do you struggle to find people who are willing to play with you? Even better.

Drop by and play one of the simplest card games out there. We'll have several games running: teaching for beginners and no-holds fast-paced games for my fellow unhinged SET gremlins.

Clank: Catacombs

GM: Jay Fitch
Type: Board
System: Clank: Catacombs
Edition: Clank Catacombs
Players: 4
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The catacombs of the skeletal dragon UMBROK VESSNA are mysterious and dangerous. Portals transport you all around the Dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them.
Ghost, once disturbed, may haunt you to death.
Each trip into the catacombs is unique, as you lay tiles to create the dungeon. Find your fortune and escape the Dragon.

Long Shot: The Dice Game

GM: Melodie Murphy
Type: Board
System: Long Shot
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Long Shot: The Dice Game, you and your opponents will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled. While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot?

Finspan plus Sharks & Reefs expansion

GM: Gee Roman
Type: Board
System: Finspan
Edition: 2025 Edition
Players: 5
Variations: Original game with 2026 Sharks & Reefs Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Finspan is a relaxing, strategic, tableau-building game fun for all ages.
Find and observe aquatic life as you dive through the ocean’s colorful Sunlight Zone, the ghostly Twilight Zone, and the pitch-black Midnight Zone. Grow your collection of fish, discover freshly laid eggs, hatch eggs into young and form schools of fish. The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.
To liven up the game, I’m also adding the Sharks & Reefs expansion, which introduces new coral reef habitats and more incredible sharks! Play powerful reef fish, unlock fish abilities, and score bonuses at the end of the game.
Website: /boardgamegeek.com/boardgame/436126/finspan

Rat Diplomacy: Learn to play and GM Daggerheart with a full-system adventure

GM: Michael Cohn
Type: RPG
System: Daggerheart
Players: 6
Power Level: 1-3
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

This is a homebrew adventure designed to teach the mechanics of Daggerheart. You'll experience all the system's unique features that support narrative-driven roleplay -- including the free-flowing combat spotlight system that blends narrative-first play with cool moves and distinctive class features. You'll also learn and experience campaign frames, character creation, environment and enemy motivations and special moves, leveling up and choosing loadouts, and more! It sounds like a lot but I've run this several times for both new TTRPGers and experienced players of 5e and other systems.

The story: You and your friends were enjoying the light, forestal house microbrew at the Wizard's Tower Microbrewery and Taproom, when the proprietor Glowkindle shrieked in alarm. Suddenly you've taken on a job to deal with the giant rats in his basement. You might discover other things down there, like a network of tunnels, a mysterious green moss, and... Democracy? Expect a combination of combat, social encounters, and team problem-solving.

A Familiars Quandry

GM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5.5E
Players: 6
Rules Knowledge: Experience Useful
Game Content: Family-Friendly

The wizard of Taberknack Tower is known to care dearly for his familiars.
We begin our adventure on the first floor of the wizard's tower, which functions as Mister Taberknack's workspace.
You watch as the old wizard dips a ladle into a cauldron. He pours a heaping scoop of a steaming, iridescent liquid into a wide-mouthed potion bottle. A salute to the longevity and pursuit of animal-kind!
Mister Taberknack downs the potion. Interesting... he says before, POOF! A puff of rainbow smoke fills the room and something splatters to the ground. As the smoke clears, you see a rainbow ooze where the wizard once stood.

My Little Pony: Tails of Equestria

GM: Travis Murphy
Type: RPG
System: Tails of Equestria
Players: 5
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Tails of Equestria is a rules-lite RPG based on the hit series My Little Pony: Friendship is Magic. Players role-play pegasus, unicorn, and earth ponies adventuring together in the magical world of Equestria. They’ll strive to embody the Elements of Harmony – Honesty, Generosity, Kindness, Laughter, Loyalty, and Magic – and use the Power of Friendship to overcome obstacles both big and small.

This game will serve as an introduction to the system as well as tabletop role-playing games in general so no gaming experience is necessary. However, familiarity with My Little Pony: Friendship is Magic is highly, highly recommended. Like the show, the tone of the game will be firmly family friendly for fun loving players young and old.

Shadows Over Camelot

GM: Seth Montes
Type: Board
System: Shadows Over Camelot
Edition: 1st. Edition
Players: 8
Variations: Merlin's Company Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment...
Website: /boardgamegeek.com/boardgame/15062/shadows-over-camelot

Communopoly!

GM: LAURA-ANN CHARLOT
Type: Board
System: Monopoly
Edition: Home Brew
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Welcome to The Worker's Paradise! Do you have the cunning, ruthlessness, and luck, to not only survive, but to also get ahead and thrive, in the Soviet Union under Joseph Stalin? This home-brew real estate trading board game is loosely based on traditional 'Monopoly', but with some major plot twists, and more ways to fall afoul of The State than you can shake a vodka bottle at. Make a bad D12 die roll, or simply land on NKVD Headquarters as you travel around the board, and you could end up in a Gulag forced labor camp, fall out of a 10th story window onto some bullets, or simply disappear for no reason at all other than picking a bad 'No Chance' card and rolling a Nat 1! Pick a 'good' card from the 'Communist Test' or 'No Chance' card decks, and you might be awarded a Sputnik Keepsake Souvenir, an almost-new Lada automobile or VAZ moped, or even a Communal Chicken Coop with 6 hens! Or you might find yourself suddenly in charge of the Chernobyl Nuclear Power Plant, desperately trying to arrange a rental of the Volga Water Works before the reactor overheats and explodes, showering adjacent properties with radioactive fallout. You could be simply minding your own business, and suddenly be accused of distributing Anti-Soviet propaganda, or hiding an American spy in the basement of your apartment block. Oops! you rolled a Nat 1, and the KGB plants false evidence in your bedroom closet: you are arrested, then Disappeared!. A wild and fun game for 6 players, plus the GM/Banker. NOTE: In this variant, all players will play the entire 6 hours; if you die or get disappeared, you re-spawn your character, so don't worry about dying early in the game and having to sit out the remaining game time. The winner is determined by the total value of cash accrued 'in-hand', and cash 'smuggled to the West', plus the value of real properties held, plus the value of personal property held at the end of the game, such as that Sputnik Souvenir, or the Chicken Coop. NOTE: If your character dies during the game, you forfeit all real property back to the state, and re-spawn with a new token, but you keep your personal property and all cash smuggled to the West. So it's almost impossible to guess in advance who's going to win: Player #3 might have 3/4 of the property under their control, but very little cash smuggled to the West, and then roll a Nat 1 after being arrested on suspicion of espionage, and have to start over. Another player who has very little real estate, but who has smuggled out 50,000 rubles, and not had the bad luck to make a bunch of poor die rolls, could be the winner.

Takedown of Gornoth Horskûn (D&D 5e)

GM: LAURA-ANN CHARLOT
Type: RPG
System: Dungeons & Dragons
Edition: 5th Ed (2014)
Players: 6
Power Level: Level 7
Variations: The GM will likely introduce anachronistic technology, but will not allow Feats, Stats, Armor, Spells, or weapons from sources other than the WOTC 2014 Player's Handbook.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

A D&D adventure in Faerûn. Your team of six 7th Level Adventurers has entered into a contract with the Council of Governments of the Sword Coast, to take down one Gornoth Horskûn, a petty Warlord based in the Evermoors, who has begun to send raiding parties against neighboring towns, and who appears to be supporting bands of Pirates that are disrupting river trade all over the region on several tributaries of the River Desarin. You are to break up this troublemaker's operation, and arrest him if possible; if he resists, deadly force is authorized. A group of 20 Waterdeep City Guardsmen sent to investigate, and who disappeared without a trace, may still be alive in captivity: rescue them if you can, or at least try to discover their fate. Reconnaissance of the area 8 weeks ago indicates that Horskûn's group may have taken over some abandoned silver and copper mines around Startop, so you may have to infiltrate both above ground and below ground areas. The game will be a balanced mix of role playing, storytelling, and combat. Players looking for an all-combat game are forewarned that stealth, patience, and thinking outside the box will be required for a successful outcome in this game. A good Thief who can slip past a sleepy door guard without tripping an alarm, will be just as valuable as a Fighter or Berserker. The GM will provide character sheets for a Wizard (School of Evocation), Eldritch Knight (Fighter), Arcane Trickster (Thief), Cleric (Knowledge Domain), a Ranger or Barbarian, and either a Paladin or a second Cleric (Life Domain). The game will more or less follow the 5th Edition (2014) Player's Handbook and Monster Manual. Players should note that the GM will probably introduce anachronistic technology. There will be three NPC's assisting your team: a pair of wisecracking Gnome Artificer brothers named Jake and Elwood Skorningden, and their cousin Heidi.The payment offer for your services is 1,200 GP for the Team plus 5 Silvers per person per day for expenses. Transportation will be provided. The GM will provide character sheets.

Carabande

GM: David Gabriel
Type: Other
System: Carabande
Edition: Carabande
Players: 8
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Ladies and Gentlemen! Kids of all ages! Start up your fingers!!! Yes, it is time to play that classic convention game... Carabande! Flick your race car around the track and try to be the first to cross the finish line! Fun for all ages, easy to learn, plays up to 8 at one time and most games only last 30 minutes.

The Infiltration (with Robots)

GM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard!
Edition: 1
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The Infiltration (Robots): While the Nautiloid's psionic pilots are distracted by the Auxiliaries, Fembots infiltrate the bio-organic vessel and fort! Their lack of organic brain signatures makes them partially resistant to psionic detection.

Fabian Road Starguard!

GM: Peter Bauer
Type: Fantasy Miniatures
System: Starguard!
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Fabian Road Starguard! scenario, your forces conduct a raid on a Nautiloid-established beachhead—a high-risk environment guarded by psionic terrors and bio-organic defenses.

Colossus, Arise! - Dungeon Crawl Classics RPG

GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only ONE.
Players: 5
Power Level: 8th
Variations: Sure, why not?
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The cosmic balance of law and chaos is unexpectedly upturned, threatening an endless plunge into upheaval, madness, and destruction on the back of the unceasing rise of Eternal Chaos. Stop it if you can in this 8th Level Dungeon Crawl Classics RPG adventure! Characters provided. New players welcome, but this is the deep end of the game, so be ready for the riptide.
Website: /goodman-games.com/

Illuminati the Card Game

GM: Anthony De Maria
Type: Card
System: Illuminati the Card Game
Edition: 2nd Edition
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Illuminati is a card game made by Steve Jackson Games, inspired by the 1975 book series The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea. The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical.

Clank: Catacombs

GM: Jay Fitch
Type: Board
System: Clank: Catacombs
Edition: Clank Catacombs
Players: 4
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The catacombs of the skeletal dragon UMBROK VESSNA are mysterious and dangerous. Portals transport you all around the Dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them.
Ghost, once disturbed, may haunt you to death.
Each trip into the catacombs is unique, as you lay tiles to create the dungeon. Find your fortune and escape the Dragon.

Spacer Bill Ugnuck's Wacky Races Pt.1 Phoenix Shipyard Rumble

GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd edition
Players: 8
Power Level: Beginner
Variations: Vector movement
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

This is the race that started it all over 10 years ago. Are you bold enough to fly your ship through the bustling Phoenix Shipyards?. Avoid incoming and outgoing cargo vessels to win the title of best race jockey in the sector.
This game utilizes 2D vector movement with “pool table” physics for an unforgettable experience.