Event Search Results
72 events foundSearch Terms:
Event type: Family Events
Search for All Records
Day: Any Day
Drop-In Carabande
Drop-in game; no registration necessaryFriday Noon on Hall Table 2 for 6 Hours
GM: David Gabriel
Type: Other
System: Carabande
Edition: First edition
Players: 8
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Ladies and Gentlemen! Time to start your fingers! Yes, it is time to play that convention favorite flick racing game... Carabande! Easy to learn, easy to play and fun for all ages! Games usually only take about 30 minutes to play so many folks can come and play!
P07 Stealing Stories for the Devil
Only available via On-line Pre-registrationFriday Noon in 140 for 6 Hours
GM: Jenna Pohlman
Type: RPG
System: Stealing Stories from the Devil
Players: 8
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The tychoship Celeste has embarked on it's maiden voyage across the dimensions. But something has gone terribly wrong, and now you've become chronocriminals to save the world. Will you join the crew to lie, steal and bend reality back to a stability?
P11 Rat Diplomacy
Only available via On-line Pre-registrationFriday Noon in 144 for 6 Hours
GM: Michael Cohn
Type: RPG
System: Daggerheart
Players: 5
Provided: Characters created at game
Power Level: 1 or 2
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
You and your friends were enjoying the light, forestal house microbrew at the Wizard's Tower Microbrewery and Taproom, when the proprietor Glowkindle shrieked in alarm. Suddenly you've taken on a job to deal with the rats in his basement. Which is built on an almost-certainly-enchanted underground river. Also there's a real wizard's tower down there. And... an agora?
This adventure features social encounters, persuasion, and diplomacy, with a side of combat. We will use the Daggerheart basic rules and do quick, low-level character creation at the table. Feel free to bring your own character concept as well. No familiarity with the rules is required.
P15 MacFrog: A Muppets Play
Only available via On-line Pre-registrationFriday Noon in 149 for 6 Hours
GM: Joe Gannon
Type: RPG
System: Dungeons & Dragons
Edition: 5th ed (2024)
Players: 6
Provided: All characters provided by GM
Power Level: 11
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
“Scooter! Scooter!”
The diminutive stage manager looked up to see Fozzie Bear rumbling up to him. “Scooter, we have to get the gang together!”
Scooter flipped a page on his clipboard absentmindedly. “Isn’t it you and Kermit who usually get the gang together? What’s going on?”
Fozzie gulped and explained: “Well, you know how Sesame Street got cancelled and Kermit went to offer them a space at Henson Studios? That went really well, but as we were heading home, we came across these three weird Muppets, and they called Kermit a king, and Kermit has been acting really strange ever since.
Scooter turned toward Fozzie and lowered his clipboard. “Fozzie, it’s really important that you tell me exactly what the weird Muppets said.”
Fozzie looked up, looking for memories in the air. “Ok, let’s see. They were all standing around a big pot, and they each spoke in turn
“Hail Kermit, thane of the Muppets”
“Hail Kermit, thane of Sesame Street”
“All Hail Kermit, that shall be king hereafter”
Scooter sighed. “Ok, Here’s the plan. You go get the gang together. I need to find someone who’s not a man born of woman, and someone who knows how to move a forest. I just hope there’s some way out of this without losing our favorite frog.”
*Note: This is the family friendly version of this game. All are welcome, and we'll be sticking to the Family content standards outlined in the Game Policies.

P18 Yazeba’s Bed & Breakfast: Beginner Chapters
Only available via On-line Pre-registrationFriday Noon in 234 for 4 Hours
GM: Rory Dreyfus
Type: RPG
System: Yazeba’s Bed & Breakfast
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
“Once upon a time, the world was cruel, and there was a witch who knew it well…”
Yazeba’s Bed & Breakfast is the ENNIE-winning slice-of-life legacy RPG from Possum Creek Games. Like writing fanfiction for your favorite Saturday morning cartoon, the game is perfect for players with no roleplaying experience whatsoever as well as seasoned industry gamers.
Website: /batrpgs.com/
P26 Beast Killer Project: Conservation
Only available via On-line Pre-registrationFriday Noon in 243 for 4 Hours
GM: Lucia Ogle
Type: RPG
System: Dungeons & Dragons
Edition: 5th 2024
Players: 5
Provided: Players must provide own characters
Power Level: Tier 1 (levels 1-4)
Variations: Adventurer's League
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
A modern fantasy, written by the GM. Lots of player improv and world-building encouraged.
A famous adventurer and the rest of her band helped settle the country many years ago, fighting off liches and dragons and horrors of the unknown. They protected the city, allowing it to grow into the technologically advanced seaport it is today. However, these adventurers did such a good job that there isn't much work for people trying to break into the business anymore. The lady herself has retired and started a not-for-profit conservation company... which is where you come in! Adventurers are being hired by the company left and right to gather important genetic samples from populations of rare monsters, to help us learn more about their ecology and what we can do to protect them before they disappear forever. They're paying money based on performance which you DON'T have to split with your party! Who cares what they're doing with ankheg DNA anyway? Part one of the Beast Killer Project!
P42 Communopoly!
Game Cancelled
P44 Santa Monica
Only available via On-line Pre-registrationFriday Noon on Sierra Table 4 for 2 Hours
GM: Charles Wallace
Type: Board
System: Santa Monica
Edition: First edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In Santa Monica , you're trying to create the most attractive stretch of beach in Southern California. Do you opt for a quiet, peaceful beach focused on nature, a bustling beach full of tourists, or something in between that appeals to locals?
P53 Spacer Bill Ugnuck's Wacky Races Pt.8: Asteroids
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 7 for 6 Hours
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd
Players: 6
Power Level: Beginner
Variations: 2D Vector Movement Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
C-3PO: “But sir! The odds of successfully navigating an asteroid field are approximately 3720 to 1.”
Will you be brave enough to beat the odds? Come challenge your Piloting skills in a “no-holds-barred” race for swag and bragging rights.
This is a 2D vector race game using real-time physics and drift mechanics.
P54 X-Wing Mario-Kart
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 13 for 6 Hours
GM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-Wing
Edition: 1
Players: 5
Provided: All miniatures provided by GM
Power Level: Friendly Flying 30pt max
Variations: Power ups, Bumping rules, Re-spawn checkpoints
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome pilots to the 3rd annual DunDra Eve Classic! Wayna-de-Hutt is looking forward to winning big backing the ex-imperial pilot that triumphed last solar rotation!
Will the spice runner make a comeback or will the rebel pilots cross the finish first?
Fly over mystery boxes(?) and watch out for those blue shells and space bloopers!
P55 WW II Dogfights: Fight Above Finland
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 19 for 3 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Take to the sky to fly Finnish Buffaloes or Soviet I-16s during the Continuation War. Sky's the Limit! rules taught.
P46 Colt Express: Big Box
Only available via On-line Pre-registrationFriday 1 PM on Hall Table 1 for 3 Hours
GM: Melodie Murphy
Type: Board
System: Colt Express
Edition: Big Box
Players: 8
Provided: All materials provided by GM
Variations: Horses & Stagecoaches Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In Colt Express you are all outlaws robbing a train laden with loot. You'll use your cards to scheme up (or program) your plan every turn before the darn tootin' shootin', bootin', 'n' lootin' begins. Watch out though, the Marshall is prowling about the train ready to blast any would be banditos that cross his path. But he isn't the only thing you'll have to worry about as your fellow bandits are all in it for themselves! The player with the most loot at the end of the game wins.
(We will be playing with the Horses & Stagecoach as well as extra characters throughout various other expansions.)
Website: /boardgamegeek.com/boardgame/158899/colt-express
P48 Finspan
Only available via On-line Pre-registrationFriday 1 PM on Sierra Table 2 for 3 Hours
GM: Gee Roman
Type: Board
System: Finspan
Edition: First
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Dive beneath the waves in an epic underwater odyssey. As a reef diver, journey from the radiant Sunlight Zone, through the mysterious Twilight Zone, and down into the inky darkness of the Midnight Zone and sea floor. Along the way, you’ll encounter an astonishing variety of ocean life—collecting fish, eggs, young, and entire schools while earning achievements and unlocking benefits.
This third installment of the Wingspan series from Stonemaier Games continues the tradition of blending thoughtful gameplay with discovery. Each creature card includes fascinating real-world facts. Players over age 14 welcome.
Website: /boardgamegeek.com/boardgame/436126/finspan
P49 Doctor Who -- Time of the Daleks
Only available via On-line Pre-registrationFriday 2 PM on Ponderosa Table 1 for 2 Hours
GM: John Ottenhoff
Type: Board
System: Doctor Who: The Board Game
Edition: 1st edition
Players: 6
Provided: All materials provided by GM
Variations: All expansions and K-9 are available. House rule that all Doctors can help on a task at once as long as they contribute up the maximum number of dice.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
This board game is set in the Doctor Who universe.
It is a combination of competitive and cooperative play. The Daleks have a ship on the way to invade Gallifrey and change all history throughout the universe. The players choose an incarnation of The Doctor (#1 to #13 available) and travel to other planets and time periods. They overcome challenges by rolling dice with symbols on them that represent talking, science, running, thinking, fighting, and so on. Various gadgets and companions can help you reroll dice or flip dice facings. Beware! If you fail, the Daleks will exterminate your dice. Crises and time anomalies can restrict your rolls and abilities.
The Doctors must work together to solve problems and stop the Daleks while also racing each other to be the first to get to Gallifrey.
Website: /www.facebook.com/groups/2657126051203279
P61 WW II Dogfights: Aluetian Encounter
Only available via On-line Pre-registrationFriday 3 PM on Hall of Cities Table 19 for 3 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Take to the Alaskan sky to fly American P-40 Warhawks or Japanese A6M2-N Rufes in a battle for air superiority over this U.S. archipelago . Sky's the Limit! rules taught.
148 Gravwell - Chaos Edition
Friday 6 PM on Ponderosa Table 3 for 2 HoursGM: Andrew Heilborn
Type: Board
System: Gravwell
Edition: 2nd edition
Players: 12
Provided: All materials provided by GM
Variations: Custom fuel deck, more players
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Navigating space is difficult in the best of times, and when you're trying to navigate in a spiraling singularity, it's even harder!
Players start at either end of a wormhole, and have to use different types of fuel cards to work with or against the forces of gravity to escape to the other side. Your fuel cards will usually send you toward the direction of the closest mass, but when you move depends on which cards you have available, and by the time your fuel is consumed, the board may look very different. Use your prediction powers, and embrace the chaos that comes with putting ten players on this ridiculous map!

114 Goblin Quest
Friday 8 PM in 138 for 4 HoursGM: Mary Russell
Type: RPG
System: Goblin Quest
Players: 5
Variations: Homebrew setting and monsters
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
You and your goblin friends have been let loose to cause mayhem. Lets go on an adventure and see what loot we can bring back!!!!!
117 Double Feature: COOKED! and Night On The Town
Friday 8 PM in Monterey for 4 HoursGM: Doc Cross
Type: RPG
System: Toon
Players: 10
Variations: Yep!
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
If you've ever watched Chopped, you know what COOKED! is like. Mystery ingredients and crazy chefs! Who will be the COOKED! Champion? In Night On The Town, you wacky wascals are going out to PARTY!
Website: /dociverse.wordpress.com/
146 Libertalia: Winds of Galecrest
Friday 8 PM on Ponderosa Table 3 for 3 HoursGM: Katie OBrien
Type: Board
System: Libertalia
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.
147 Xia: Legends of a Drift System
Friday 8 PM on Sierra Table 2 for 4 HoursGM: David Brubeck
Type: Board
System: Xia
Players: 4
Provided: All materials provided by GM
Variations: With expansions: Missions and Powers, Embers of a Forsaken Star, and Sellsword.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Xia is a 3-5 player sandbox style competitive space adventure. Each player flies their ship to complete missions, explore sectors, mine resources, trade, battle other ships, and upgrade their ship. First player to 20 fame points wins!
Ranked 193 and rated 7.9 on BGG
Website: /boardgamegeek.com/boardgame/82222/xia-legends-of-a-drift-system
244 Settlers of Catan
Saturday 8 AM on Sierra Table 4 for 4 HoursGM: Michael O'Hara
Type: Board
System: Settlers of Catan
Edition: Basic
Players: 6
Provided: All materials provided by GM
Variations: Basic + Cities and Knights, Scenarios
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Settlers of Catan with Expansion and Scenario
221 Assault and Take-Down of Gornoth Horskun!
Game Cancelled
222 Mire's Edge
Saturday 10 AM in 142 for 6 HoursGM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters can be provided by GM
Power Level: 2
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Perched on the border of a steamy swampland, the settlement of Mire’s Edge has a number of problems. When they’re not contending with the heat and humidity, or fending off insect bites, supplies are going missing and strained relationships with neighboring lizardfolk settlements are frazzling nerves. Now merchants are being attacked, and sightings of strangely coordinated kobolds are leaving settlers afraid to leave their homes and inciting the lizardfolk to further violence
255 These aren't the bots you're looking for
Saturday 10 AM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Edition: second edition
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The plans for the Empire's new Doom Moon have been stolen. Rebel forces have captured a robot with half the plans but must find the other robot which has the remaining half of the plans. Achieving that, the rebels must make their way a waiting ship and escape.

256 Assault on Echo Base
Saturday 10 AM on Hall of Cities Table 7 for 5 HoursGM: Gregory Wong
Type: Sci-Fi Miniatures
System: SW-44, homebrew variant of Memoir 44
Players: 6
Provided: All miniatures provided by GM
Power Level: Beginners welcome
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
While this game depicts the Battle of Hoth, this is NOT the official Battle of Hoth game published by Days of Wonder. This game is based on SW-44, a homebrew variant of Memoir '44. Rules will be taught. Beginners welcome.
272 It Takes a Village
Saturday 10 AM in 1444 for 6 HoursGM: J Hanju Kim
Type: LARP
System: Homebrew larp
Players: 12
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Family-Friendly
Genre: Modern fantasy
Costume Suggestions: Hogwarts-like robes optional
As Death Eaters take over Hogwarts, fleeing students come to a village with home-schooled witches and wizards. Will this be a safe haven or just spread the danger?
This is a larp that rethinks the Harry Potter world, set late in the first book series. Many villagers see Hogwarts as an indoctrination center and deathtrap for kids, and consider the magical ministries to be vile tyrants only a few steps better than the Voldemort regime. How will the villagers deal with the refugee students, and will they be safe?
This is an explicitly queer-positive and trans-positive larp.
Website: /darkshire.net/jhkim/rpg/larp/
Drop-In Hero Kids RPG: Plushie Adventure
Drop-in game; no registration necessarySaturday 10 AM on Kids Room Table 3 for 4 Hours
GM: Bill Dash
Type: RPG
System: Hero Kids
Players: 4
Provided: All characters provided by GM
Power Level: Basic / intro
Variations: Basic game
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Similar to last year's Enter the Plushi-verse using the Hero Kids system, but this year I'll be running single-map adventures using the same plushie figures. NO ONE DIES! I'll try to keep each adventure to about 1 hour so I can run 3-4 adventures in my time block. GM provides all characters and materials. Kill monsters and steal their stuff! Prizes and treasure for the winners! Come on by Kids Room and let's play!
Drop-In Magical Kitties Saves River City
Drop-in game; no registration necessarySaturday 10 AM on Kids Room Table 2 for 4 Hours
GM: Teri Keith-Torres
Type: RPG
System: FATE System
Players: 8
Provided: Characters created at game
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
River City is as near as your own backyard and as familiar as your mom's apple pie. The humans there don't even notice the terrible troubles that threaten their quiet town. Of course, that's because they're protected by magical kitties, on constant alert against mystical mischief!
Magical Kitties Saves River City is a cooperative Roleplaying game where you and your magical kitty friends work together using your powers to keep your beloved hometown safe and free of mayhem that lurks around every corner.
262 WW II Air Combat: Defending The Reich
Saturday 11 AM on Hall of Cities Table 19 for 6 HoursGM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Power Level: General gaming experience
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Take to the sky as a Luftwaffe fighter pilot attempting to shoot down American B-17s intent on bombing targets over Germany. Choose from a variety of fighter types, including Bf109s, Bf110s, Me410s, and FW190s. This is an open-ended game: Players can come and play anytime during the game's running time. Sky's the Limit! rules taught for those unfamiliar with the system.
Drop-In Guess List
Drop-in game; no registration necessarySaturday 11 AM on Kids Room Table 1 for 1 Hour
GM: Marley Timmerman
Type: Board
System: Guess List
Players: 12
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Guess List is an easy-to-learn, fast-paced party game about making lists and guessing the “obvious” or hilariously missing it. Rounds are quick, exciting, and full of “how did I forget that!” laughter that you soon won't forget.
The active player (the Guesser) draws a topic like “things found at a park” or “sports without a ball.” The other players secretly write their own short list on the topic. When the timer starts, the Guesser blurts out as many things they can think of that fit the topic. If the Guesser says something on any player’s list, that player checks it off. Players score points for each item they've checked off their list, and the player with the most points wins!
304 Beast Killer Project: Investigation
Saturday Noon in 240 for 4 HoursGM: Lucia Ogle
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition 2024
Players: 5
Provided: Players must provide own characters
Power Level: Tier 2 (levels 5-10)
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
A modern fantasy, written by the GM. Lots of player improv and world-building encouraged.
It's been a couple of months since the famous conservation nonprofit was asking adventurers to go out into the wilderness to get genetic samples from monsters. You were some of the tougher adventurers in town back then, but with practice, experience, and a whole lotta cash paid to trainers, you've gotten even better at what you do. You thought you'd be done with all of the nonprofit's work... but just recently, you got a magical message back from them. Apparently, someone has stolen the result of your valuable work. The result of the conservation data you gathered is now in the hands of a dangerous thief who could sell it on the black market or do something else nefarious and illegal! You don't know what could be so important about this data that it would be stolen, but the company will pay you a whole lot of money to get it back. Plus, you have a claim on this data, so the police should leave you alone, right? Part two of the Beast Killer Project!
305 Rim Valley Rescue
Saturday Noon in 242 for 4 HoursGM: Shannon Heavilin
Type: RPG
System: Dungeons & Dragons
Players: 6
Provided: Characters can be provided by GM
Power Level: 1st level
Variations: 5e Players Handbook only.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
It has never happened in recorded history, but the volcano is erupting. Gauntlet Village is facing destruction. Heroes are needed to help the villagers escape and ensure everyone's safety. Set in a home style world similar to Forgotten Realms, this session is designed for a family friendly group of beginning players.
340 Heat: Pedal to the Metal DDC Grand Prix
Saturday Noon on Hall Table 1 for 4 HoursGM: Samuel Pfister
Type: Board
System: Heat
Players: 8
Provided: All materials provided by GM
Variations: Advanced Play and Championship Systems plus Tunnel Vision and Heavy Rain Expansion Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The Heat: Pedal to the Metal DDC Grand Prix will see racers compete for the title of fastest formula one driver in the greater Bay Area. Using the Advanced Play and Championship Systems as well as Heavy Rain and Tunnel Vision expansion rules for Heat: Pedal to the Metal , racers will go head-to-head in five contests at tracks across the globe.
Rules can be accessed in advance here: https://www.daysofwonder.com/game/heat/
Website: /www.solitaryquest.net/
362 Fabian Recon Raiders
Saturday Noon on Hall of Cities Table 5 for 4 HoursGM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard!
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: 50th Year Anniversary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Fabian recon raiders on Furious Prime
363 Showdown at Fort Zinderneuf
Saturday 1 PM on Hall of Cities Table 13 for 4 HoursGM: Nick Stern
Type: Historical Miniatures
System: Home Brew Fast Play Rules
Edition: N/A
Players: 8
Provided: All miniatures provided by GM
Power Level: Any
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The French Foreign Legion are back defending Fort Zinderneuf against overwhelming hordes of Bedouin tribesmen. Can the tribesmen capture the fort before the relief column arrives? Presented in BIG SCREEN 54mm!
309 Giant in the Forest
Saturday 2 PM in 143 for 8 HoursGM: Tim Pelesky
Type: RPG
System: Kids on Bikes
Edition: 1st
Players: 5
Provided: Characters created at game
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Characters: Group of friends in elementary school who love Cryptiods and Urban Myths
Concept: It's the beginning of summer and there are reports of a giant creature creature roaming the woods. No one in your small Oregon town believe that. Wild Wilson though has seen the creature, sure he's a weirdo who lives in the woods and grows his own plants but he's reliable. You and your friends are claiming to stay at each other houses over the weekend but actually plan to go into the woods camping. Fame, popularity, respect, wealth all can be yours if you find proof of this creature. Time for the Club to hunt a monster in the woods.
342 Villainous!
Saturday 2 PM on Sierra Table 1 for 3 HoursGM: Melinda Harvey
Type: Board
System: Villainous
Edition: All editions
Players: 25
Provided: All materials provided by GM
Variations: Only Disney Villainous
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.
On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.
365 The Return of Ymir - Mork Borg - Kids Game
Saturday 2 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Note for parents:
• If your kid is playing, they need to be signed up.
• If you want to play too, then you need to sign up too.
• If you and your kid want to play together (meaning you jointly play a character together), only one of you needs to sign up
Website: www.thereturnofymir.com
Drop-In Monster Smash
Drop-in game; no registration necessarySaturday 2 PM on Kids Room Table 2 for 2 Hours
GM: Teri Keith-Torres
Type: RPG
System: D6 System
Players: 8
Provided: Characters created at game
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
MONSTER ISLE is a large island where MONSTERS live. Unfortunately, the island has begun to shrink. It's a fight to survive! Players create your own MONSTER out of playdough. They can grow claws, spikes, treads or wheels, whatever they need to survive attacks. Roll the Dice. Fight other MONSTERS. SMASH to win! For ages 8 and Up!
346 Illuminati
Saturday 5 PM on Ponderosa Table 3 for 4 HoursGM: Tony DeMaria
Type: Card
System: Illuminati
Edition: Latest edition
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. It was designed as a tongue-in-cheek rather than serious take on conspiracy theories. It contains groups named similarly to real-world organizations, such as the Society for Creative Anachronism and the Symbionese Liberation Army.
451 Taking Down the Force Field
Saturday 6 PM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
With the plans for the Doom Moon in hand, a weakness was quickly found in the Imperial design. The Moon has a force field protecting it. The generator station has been found and a group of plucky rebels just needs to blow it up using a nova bomb.
442 Light Speed Arena
Saturday 7 PM on Hall Table 1 for 1 HourGM: William Brown
Type: Board
System: Light Speed Arena
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
A real-time tabletop shooter in which you aim with your tiles and take a smartphone picture to let the app unfold the battle for you. As the roar of the crowd resonates, the arena is lit with the brilliant glow of sponsor ads: Pick your faction and step into battle. Tactically place and orient your spaceships to score the most points by taking down enemy vehicles, collecting mineral units from asteroids, and impressing the game sponsors.
Website: /boardgamegeek.com/boardgame/400498/light-speed-arena
408 Learn to Play Dungeon Crawl Classics -- DCC RPG DEMO
Saturday 8 PM in 136 for 4 HoursGM: Jon Wilson
Type: RPG
System: Other
Edition: Dungeon Crawl Classics
Players: 6
Provided: Characters can be provided by GM
Power Level: 2nd Level
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
When should a Wizard Spellburn? How do you perform a Mighty Deed? What makes the Halfling so Lucky? Come play a short scenario and get to know the DCC RPG!
Website: www.goodman-games.com

411 Hold Back the Dead
Saturday 8 PM in 148 for 4 HoursGM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5E
Players: 6
Provided: All characters provided by GM
Power Level: 4
Variations: 2024
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Your party has finally arrived at the keep. Fog has billowed in... Now the only thing left to do is Hold Back the Dead... For as long as you can... If you can...
503 A Familiar's Quandry
Sunday 8 AM in 136 for 6 HoursGM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5e 2024
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Experience Useful
Game Content: Family-Friendly
The wizard of Taberknack Tower is known to care dearly for his familiars. We begin our adventure on the first floor of the wizard's tower, which functions as Mister Taberknack's workspace. You watch as the old wizard dips a ladel into a cauldron. He pours a heaping scoop of a steaming, iridescent liquid into a wide-mouthed potion bottle. A salute to the longevity and pursuit of animal-kind! Mister Taberknack downs the potion. Interesting... he says before, POOF! A puff of rainbow smoke fills the room and something splatters to the ground. As the smoke clears, you see a rainbow ooze where the wizard once stood.
507 No Rest for the Wicked
Sunday 8 AM in 149 for 6 HoursGM: Patrick Hamilton
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition
Players: 8
Provided: All characters provided by GM
Power Level: 3
Variations: Homebrew Oz Genre
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The characters are recent graduates of the University of Shiz. Originally the characters are relieved at the death of the Wicked Witch of the West. They discover that the ‘Good’ Witch, Glinda, swept in to take the throne of Oz and now rule with an iron fist. The persecution of ANIMALS continues unabated. The Munchkins have been indentured to complete the yellow brick road allowing easy access for the Winkies to control Oz. The Wizard escaped justice and fled in his airship back to the land of Dorothy. Glinda ‘freed’ Dorothy from Oz and returned her to Kansas as well.
541 Sheriff of Nottingham
Sunday 8 AM on Ponderosa Table 2 for 4 HoursGM: Douglas Weed
Type: Board
System: Sheriff of Nottingham
Edition: 1st Edition
Players: 5
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
As a merchant, you want to make as much profit as you can with your goods, but first you'll have to get past the notorious Sheriff of Nottingham.
Website: /www.youtube.com/watch?v=OG0zfMslfQs
546 Heat: Pedal To The Metal
Sunday 8 AM on Sierra Table 3 for 2 HoursGM: Corban Fowler
Type: Board
System: Heat
Edition: Base Edition
Players: 8
Provided: All materials provided by GM
Variations: Base Edition
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
554 The Emissary
Sunday 10 AM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Two factions have been at war for decades. Finally, a peace solution is in the works. An emissary must be escorted through the lines to arrange the long-awaited cease fire. However, there are other forces that want to see the peace treaty fail. They've sent their own teams to see that the emissary never arrives.
557 Queen of All Monsters
Sunday 10 AM on Hall of Cities Table 7 for 6 HoursGM: Dennis Seiffert
Type: Mixed-Genre Miniatures
System: Wings of War
Edition: 2nd
Players: 6
Power Level: None
Variations: Alternative History
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome Wings of War/ Wings of Glory players. It's 1933, and a multinational expedition has returned from Infant Island with a remarkable discovery: a Titan egg. Unbeknownst to the corporation that financed the expedition, the egg belongs to the Queen of Monsters, Mothra.
She has returned to retrieve her egg by any means possible..
558 Night Delivery - Car Wars 4th Ed
Sunday 10 AM on Hall of Cities Table 8 for 6 HoursGM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 4th Ed
Players: 8
Provided: Miniatures can be provided by GM
Power Level: 250k for 8 vehicles
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
So you successfully borrowed the cargo before it reached its destination, now all you have to do is drop if off and collect the $800k payoff - how hard could that be?! And what are those green and red fluids leaking out of the 7' tall crate? Are those noises you hear coming from there the crate? Maybe you should have sprung for a larger cargo vehicle, or at least one with a separate cargo area.
$250k for 8 vehicles
Drop-In Kids Game Day
Drop-in game; no registration necessarySunday 10 AM on Kids Room Table 3 for 6 Hours
GM: Bill Dash
Type: Board
System: Various
Edition: Various games
Players: 4
Provided: All materials provided by GM
Variations: Basic
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Ten fun and easy table games for young players. Last year's favorites plus a few new ones. As always, prizes for the winners. Come on by Kids Room and let's play!
548 Finspan
Sunday 11 AM on Ponderosa Table 1 for 3 HoursGM: Gee Roman
Type: Board
System: Finspan
Edition: First
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Dive beneath the waves in an epic underwater odyssey. As a reef diver, journey from the radiant Sunlight Zone, through the mysterious Twilight Zone, and down into the inky darkness of the Midnight Zone and sea floor. Along the way, you’ll encounter an astonishing variety of ocean life—collecting fish, eggs, young, and entire schools while earning achievements and unlocking benefits.
This third installment of the Wingspan series from Stonemaier Games continues the tradition of blending thoughtful gameplay with discovery. Each creature card includes fascinating real-world facts. Players over age 14 welcome.
Website: /boardgamegeek.com/boardgame/436126/finspan
564 WW II Air Combat: Above The Reich
Sunday 11 AM on Hall of Cities Table 19 for 5 HoursGM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Power Level: General gaming experience
Rules Knowledge: Experience Useful
Game Content: Family-Friendly
Take to the sky in a battle above Germany, circa 1944, as American B-17 bombers head for their targets. Players can fly U.S. escort fighters, including P-38s, P-47s, P-51s, or Spitfires; or Luftwaffe interceptors, including Bf109s, Bf110s, Me410s, and FW190s. Sky's the Limit! rules taught before play begins.
565 Giant Monster Rampage
Sunday 11 AM on Hall of Cities Table 4 for 5 HoursGM: Zoran Kovacich
Type: Sci-Fi Miniatures
System: Giant Monster Rampage
Edition: 1st
Players: 7
Provided: All miniatures provided by GM
Power Level: beginners welcome
Variations: home brew rules added where necessary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In this titanic free-for-all, you can take control of your favorite cinematic Japanese giant! Smash rival monsters and destroy large swaths of downtown real estate in an epic battle for kaiju supremacy!!
Website: /www.facebook.com/search/top?q=giant%20monster%20rampage
601 Goblin Quest
Sunday Noon in 144 for 4 HoursGM: Mary Russell
Type: RPG
System: Goblin Quest
Players: 5
Variations: Homebrew setting and monsters
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Who would leave goblins unattended to roam, no one knows but now you and your goblin pals are indeed left on your own. What adventures happens are up to you lets see what happens when we poke the sleeping bear.
640 Mountain of Madness
Sunday Noon on Ponderosa Table 2 for 4 HoursGM: Seth Montes
Type: Board
System: Mountain of Madness
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: none
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Work together to reach the Lovecraftian peak, while dodging insanity cards.
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?
https://boardgamegeek.com/boardgame/214293/mountains-of-madness
651 X-Wing Mario-Kart
Sunday Noon on Hall of Cities Table 14 for 6 HoursGM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-Wing
Edition: 1
Players: 5
Provided: All miniatures provided by GM
Power Level: Friendly Flying 30pt max
Variations: Power ups, Bumping rules, Re-spawn checkpoints
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome pilots to the 3rd annual DunDra Eve Classic! Wayna-de-Hutt is looking forward to winning big backing the ex-imperial pilot that triumphed last solar rotation!
Will the spice runner make a comeback or will the rebel pilots cross the finish first?
Fly over mystery boxes(?) and watch out for those blue shells and space bloopers!
Drop-In Monster Smash
Drop-in game; no registration necessarySunday 2 PM on Kids Room Table 2 for 2 Hours
GM: Teri Keith-Torres
Type: RPG
System: D6 System
Players: 8
Provided: Characters created at game
Power Level: Beginner
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
MONSTER ISLE is a large island where MONSTERS live. Unfortunately, the island has begun to shrink. It's a fight to survive! Players create your own MONSTER out of playdough. They can grow claws, spikes, treads or wheels, whatever they need to survive attacks. Roll the Dice. Fight other MONSTERS. SMASH to win! For ages 8 and Up!
613 Epic Fantasy Hero
Sunday 4 PM in 132 for 6 HoursGM: Jim Gettman
Type: RPG
System: Hero System
Edition: Fantasy Hero (V4?)
Players: 7
Provided: Characters can be provided by GM
Power Level: 150 + 100 disad + up to 100 XP
Variations: No END, DEF instead of PD and ED
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Middle Earth thrives. Dwarves run Moria. Time to clear the tunnels below.
Website: /docs.google.com/document/d/1B7MJd-LCgqKSJUAUbvxtxbfqqHTRSRxZdBWuvgcQuRg/edit?usp=sharing
615 Dr. Cthulhu vs. The Phantom Crime League
Sunday 4 PM in 139 for 6 HoursGM: Jeff Hatch
Type: RPG
System: Pulp Adventure
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Hero
Variations: 3rd Edition Playtest
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
in 1939 Necropolis is under siege by a series of crimes. Criminals strike and are never found. The crimes range from murder to theft, and no trace is found. The commissioner has requested the assistance of Dr. Cthulhu and his Minions of Madness to track this Phantom Crime League and put a stop to their crimes. Will the heroes be able to teace the villains to their hidden lair? Who is behind the crimes? How do they seemingly disappear?
706 Yazeba’s Bed & Breakfast
Sunday 6 PM in 237 for 4 HoursGM: Rory Dreyfus
Type: RPG
System: Yazeba’s Bed & Breakfast
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
“Once upon a time, the world was cruel, and there was a witch who knew it well…”
Yazeba’s Bed & Breakfast is the ENNIE-winning slice-of-life legacy RPG from Possum Creek Games. Like writing fanfiction for your favorite Saturday morning cartoon, the game is perfect for players with no roleplaying experience whatsoever as well as seasoned industry gamers.
Website: batrpgs.com
708 The Dwarven Peace Crusade
Sunday 6 PM in 240 for 6 HoursGM: J Hanju Kim
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Nearly thirty years ago, your people’s home in the Lonely Mountain was destroyed by the dragon Smaug. Now you live as refugees. For nine years, King Thrain has waged a devastating war with the orcs of the Misty Mountains, in vengeance for the death of his father Thrór – possibly influenced by the ring he wears, the last of the Dwarf-rings from long-dead Sauron. Now Thrain is preparing for a potentially devastating final push at the gates of Moria, which may kill off much of what remains of your people.
As his family and subjects, you have determined to push forth from the safety of your homes, make your way to the front line, and pull him back from his madness - stopping the war. The way is long and none will support your journey, but it must be undertaken for the survival of your people.
This is a Savage Worlds event set in Middle Earth, with characters who are more ordinary people on an extraordinary quest.
Website: /docs.google.com/document/d/1Q6e2BrdLLRfpV-IZ9BvKwYR2rWNpPG9pkuciEACRyTg/edit?tab=t.0
841 Trogdor: The Board game
Monday 9 AM on Ponderosa Table 1 for 2 HoursGM: Jonathan Buchalter
Type: Board
System: Trogdor: The Board Game
Edition: Kickstarter
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
THE TROGDOR COMES IN THE NI~IGHT! Play as the keepers of Trogdor as you help guide the mighty burninator as he lays waste to Peasantry with beefy arm and scorching flames! Trogdor is a co-operative game for up to 6 players, where each player takes it in turns to guide The Burninator in his quest to bring Burnination to the lands as you dodge pesky knights and bowmen. But beware, for legends speak that the Troghammer comethod!
Website: trogdorboardgame.homestarrunner.com
810 The Sablewood Messengers
Monday 10 AM in 140 for 4 HoursGM: Walter Manbeck
Type: RPG
System: Daggerheart
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Dive into the heart of adventure! Your need to deliver a mysterious package to a village deep within the Sablewood forest, to someone called the White Fire Arcanist.
Long Description:
Your party is tasked with delivering a mysterious package to Hush, a village deep within the Sablewood forest, to someone called the White Fire Arcanist. The adventure features six pre-generated characters, including Marlowe Fairwind (Loreborne Elf Sorcerer), Barnacle (Underborne Ribbet Rogue), Garrick Reed (Highborne Human Warrior), Khari Nix (Ridgeborne Giant Guardian), and Tegan Saphire (Slyborne Faerie Bard). Designed to be a self-contained experience, guiding players through the mechanics of Daggerheart, the adventure provides opportunities for players to interact with the world and contribute to its narrative by diving into collaborative storytelling, exploration, combat, and social interaction. Players will learn the rules of the game as they delve deeper into the mystery unfolding before them!
812 Lost Citadel of the Scarlet Minotaur
Monday 10 AM in 144 for 4 HoursGM: Lisa Beasley
Type: RPG
System: Shadowdark
Players: 6
Provided: Characters can be provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Explore the ruined citadel, where stories tell of legendary treasures. And of the Scarlet Minotaur, wrathful guardian of its domain
843 Foundations of Rome
Monday 10 AM on Sierra Table 1 for 3 HoursGM: David Reed
Type: Board
System: Foundations of Rome
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Compete against other architects to construct the greatest monuments, marketplaces, and housing projects bringing you the greatest glory in Rome, the eternal city.
844 Iron Dragon
Monday 10 AM on Sierra Table 2 for 4 HoursGM: Blake Ogle
Type: Board
System: Iron Dragon
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Iron Dragon takes railroading games where they have never gone before — to a land filled with elves, cat-people, trolls and magic. Genetically engineered dragons pull trains across dangerous and unexplored territory. Connect cities, fight off forest creatures, and explore the underground to build a railroad empire.
Based on the Empire Builder system, this fantasy game puts classic building strategy and money management tools in a new venue. Players use erasable crayons on a special board and operate a rail empire. Perfect for an evening of fun and adventure with family and friends.
In Iron Dragon, probably the most elaborate of the crayon rail games from Mayfair Games, players are set within a fantasy world attempting to create an extensive and profitable rail network. Players use crayons to draw their rail lines on the game board itself and use their existing rail lines to pick up and deliver commodities for payouts dictated by cards.
In addition to the standard mechanisms of Empire Builder, Iron Dragon introduces Foremen, which reduce terrain building/river crossing costs depending on their race (elves get a discount in the forest, dwarves get a discount in the mountains, etc.) and Ships, which allow trains to cross the sea between continents, avoid bottlenecks on land, or jump between two unconnected rail networks. Resources are much more segregated by region, with each region specializing in a few resources based on their back story (which is written in the manual).
852 X-Wing Convoy Raid & Transport Interception
Monday 10 AM on Hall of Cities Table 2 for 4 HoursGM: Steffen Metzger
Type: Sci-Fi Miniatures
System: X-wing
Edition: 2
Players: 8
Provided: All miniatures provided by GM
Power Level: Beginner
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Convoy Raid:
The Imperials are supplying their surrounded troops on Christophsis, intercept this crucial transport and capture it. Be aware though, there are Black Sun pirates roaming the sector.
(3 Teams: Imperial, Rebel Alliance, Black Sun)
Transport Interception:
The Corporate Sector Authority is having a high priority meeting near the Mon Cala Sector. Shuttles are seen carrying these important figures. destroy these shuttles so we can liberate the sector.
(2 teams: CSA, New Republic)
Battle for Sullust (If we have time):
With the Empire Fractured after our victory at Endor, many warlords want to claim leadership. The Imperial Remnants are attacking Sullust from the north while the Eriadu Authority strike from the South. We have most of their forces separated from the battle, so try to defeat the remaining forces at Sullust.
(2-3 Teams: Eriadu Authority, Imperial Remnants, New Republic)
846 Roll Player
Monday 11 AM on Sierra Table 3 for 3 HoursGM: Katie OBrien
Type: Board
System: Roll Player
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
817 Beast Killer Project: Incursion
Monday Noon in 149 for 4 HoursGM: Lucia Ogle
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition 2024
Players: 5
Provided: Players must provide own characters
Power Level: Tier 3 (levels 11-16)
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
A modern fantasy, written by the GM. Lots of player improv and world-building encouraged.
Horrible things are happening in the port city! Rifts have opened over the city, and monsters like no one has ever seen are tearing everything apart with fists, tendrils, and what-have-you. The high-level wizard and city's unofficial protector is nowhere to be found! Strangest of all, a member of her conservation organization contacted you about imminent inexplicable events just a day before all this happened. What's really going on here? Where have these creatures come from? What does an environmental nonprofit have to do with it all? Will the city be utterly destroyed? Part three of the Beast Killer Project!
847 Codenames & Codenames Pictures
Monday Noon on Sierra Table 4 for 1 HourGM: Antonio Morton
Type: Board
System: Codenames
Edition: 1st Edition
Players: 8
Provided: All materials provided by GM
Variations: Codenames & Codenames Pictures
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease, Germany, and carrot. Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.
Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.



















