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DDC 49
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DDC 48

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Event Search Results

20 events found
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Welcome to DunDraCon - Panel

Friday Noon in Sequoia for 1 Hour
Presenter(s): Randy Angle
Type: Seminar

Come by and be greeted for coming to the Convention. Questions will be answered, some reminiscences about previous years and origins of the convention will be offered, and you’ll get to know some of the faces behind the events of the Convention.

Game Design GameJam - Workshop

Friday 1:00 PM in Redwood for 2 Hours
Presenter(s): Randy Angle
Type: Seminar

Push your Game Design skills to the limit in this exciting GameJam competition. Participants will have 60 minutes to design an original game using components provided and then 5 minutes to present their designs to the judges and other participants. The winner gets a PRIZE! ** Limited to the first 8 Attendees **

Diversity, Equity, and Inclusion in the Context of Tabletop Gaming - Presentation

Friday 2:00 PM in Sequoia for 1 Hour
Presenter(s): Ronald Melencio
Type: Seminar

Take a look at the state of DEI in the context of Tabletop Gaming, the progress made, and where we're headed. (Includes updates from 2024-2025.)

Game Designer's Chat - Roundtable

Friday 3:00 PM in Redwood for 1 Hour
Presenter(s): Randy Angle
Type: Seminar

DunDraCon has always been a Game Designer friendly event. It doesn't matter if you are a professional or wannabee, please join in a rousing discussion about Game Design and get your questions answered. ** Limited to the first 11 attendees **

Disaster Prepping Made Easy - Panel

Friday 4:00 PM in Sequoia for 1 Hour
Presenter(s): Karl Rich & Karen Kelley
Type: Seminar

Make a plan. Be informed. Get ready. You will gain information on how to put together a BOB (bug out bag), what you need in a first aid kit and how to tailor these things to meet your specific needs. The first 20 people will receive a gift.

3D Printing and Gaming - Presentation

Saturday 10:00 AM in Sequoia for 1.5 Hours
Presenter(s): Jason Windham
Type: Seminar

This will be a high-level introduction to consumer 3d printing. This introduction will include an overview of the 2 types, their Pro & Cons, costs and ease of use. From there I plan to talk a little about the impact it is having on the gaming industry. A good portion of the time will be spent talking about and showing the different ways it can be used in all types of games, from RPG’s to LARPs. I plan to have a good number of examples that attendees can look at and hold to see the quality. I will be answering questions throughout the seminar and plan to have extra time at the end for additional questions and discussion.

URGE: Easily Build and Portray Complex Characters - Workshop

Saturday 11:00 AM in Redwood for 1 Hour
Presenter(s): Merwin S.
Type: Seminar

If you play or run RPGs, you probably build and play characters. But are each of them unique individuals, or do you fall back to caricatures? With a lot less effort than distinctive voices and detailed descriptions, you can learn how to make every character you play as memorable and complex as you like. This is a participatory workshop. Attendees are encouraged to share characters they create during the session. (Handout provided. BYO writing implement.) ** Limited to the first 8 attendees ** ** Limited to the first 8 attendees **

Ask the GMs Anything! - Panel

Saturday Noon in Sequoia for 1 Hour
Presenter(s): Doc Cross, Arthur Prospero, Helen Brubeck & Randy Angle
Type: Seminar

Do you have questions about becoming a GM? Are you a GM seeking some advice? Come ask our panel of experienced Game Masters your questions.

Player Agency - Panel

Saturday 1:00 PM in Sequoia for 1 Hour
Presenter(s): Randy Angle & others
Type: Seminar

Designing an RPG campaign where the player's choice drives the narrative.

Try Out GMing - Workshop

Saturday 1:00 PM in Redwood for 5 Hours
Presenter(s): Matt Steele & Jeltje Van Baren
Type: Seminar

If you ever thought about Game Mastering (GM) but haven't taken the plunge, this workshop is for you. Take a quick turn in the GMs chair in this low-stakes workshop designed to let you try it out risk free. We use a simple game system and play through a mini-adventure. Each session is led by a veteran GM who facilitates four people. While one person acts as GM, the others acts as Players. After 2 short scenes, the GM position rotates until everyone gets a turn. Afterwords, we talk about what went well, what challenges people had, and the GM Facilitators will answer questions. Your GM Facilitators: Matt Steele (he/him) is a veteran GM who combines over four decades of GMing and filmmaking to help GMs and Players create better gaming experiences. Jeltje Van Baren is an experienced GM and organizer of a twice monthly RPGs at the Library event as well as a series of Try Out GMing workshops. ** Limited to the first 8 attendees **

Nameology 101 - Presentation

Saturday 2:00 PM in Sequoia for 1 Hour
Presenter(s): Arthur Prospero
Type: Seminar

What's in a name? Turns out quite a bit! Did you know 'Mordor' literally translates to 'Black land' What are the nations in your fantasy world called? Why are they called that? Come learn how to add INCREDIBLE DEPTH to your world building! But that's not all: Learn easy techniques to name, keep track of, and recall the names of hundreds of culturally-specific NPCs. Create name ranges based on the anthropological background of your regions! Help your players create area-specific character names! Learn how to use racial languages to trace the history of your world! You will be surprised and delighted by the significant increase in the aesthetic value of your creations with some simple linguistic techniques! Useful Swag for all attendees

How To Run Mysteries in RPGs - Panel

Saturday 3:00 PM in Sequoia for 1 Hour
Presenter(s): Ken Hite & Merwin S.
Type: Seminar

Some RPGs can focus on Combat or Exploration, but Mysteries can be a unique way for player characters to explore and use their skills. The panel has expertise in Mystery RPGs like Gumshoe, but also tips & tricks that can be used in other RPGs.

What's New & Cool in RPGs - Panel

Saturday 4:00 PM in Sequoia for 1 Hour
Presenter(s): Ken Hite & Randy Angle
Type: Seminar

Game Industry veterans talk about what is new and worth your attention in RPGs recently or in the near future.

Beginner's guide to Stable Diffusion AI art for gamers - Presentation

Sunday 10:00 AM in Sequoia for 1.5 Hours
Presenter(s): Clyde Graham
Type: Seminar

Overview of AI art programs as a tool to players and gamemasters, with a concentration on Stable Diffusion (Open Source).

City Building - Panel

Sunday Noon in Sequoia for 1.5 Hours
Presenter(s): Michael Blum, Doc Cross & Ken Hite
Type: Seminar

The long-running seminar about the nuts and bolts of creating and using cities in RPGs. This year our foci will be: Cities Without Streets, instead having wide open gaps or canals; Public Infrastructure, such as are the streets paved? are there water fountains? latrines? street lighting? gutters? shrines to minor gods ensuring safe pedestrian traffic? statuary? Basically, stuff that isn't connected to or part of a specific building. Cities Under Siege: not the mechanics of wall height, trebuchets, etc., but rather what happens to civil life for the inhabitants.

[Teens Only] Composing Original Stories - Roundtable

Sunday 1:00 PM in Redwood for 1 Hour
Presenter(s): Randy Angle covering for Mark Schynert
Type: Seminar

Discussion with an Experienced Game Master and role-playing game author and other teens on how to set up a compelling story for your players, in any genre. While I might hand out materials and talk about approaches, this can be a free-flowing discussion of general thoughts and specific examples by participants of what works and doesn't work in role-playing. Even experienced GMs don't know everything. In the end, we want to focus on what's compelling in a game, whether scary, funny, romantic, friendly, heroic, off-the-wall, or whatever, and how to get that across effectively to the players so they can add their own share to the story-telling...and come back for more. ** Limited to the first 5 Teen Attendees. **

Narrative Friction - Presentation

Sunday 2:00 PM in Sequoia for 1 Hour
Presenter(s): Lucas Kotowski
Type: Seminar

How to make your story and game mechanics work together. Have you ever experienced a moment in a game where the story and narrative tell you one thing, but the mechanics of the game tell you another? This narrative friction is the bane of immersion and can take a player right out of your game. In this seminar we will discuss pitfalls and common traps that can create narrative friction for creators, gamemasters, and players.

By the Bullets: For GMs - Presentation

Sunday 3:00 PM in Sequoia for 1 Hour
Presenter(s): Matt Steele
Type: Seminar

GMs: For years my convention games ran overtime and I had to compress my endings, narrate how they were supposed to end, or run at night and keep Players up way too late - a terrible experience for everyone. To solve this problem, I came up with a system to figure out how long my games run and how to adjust when they look like they might go long. I call this system 'By The Bullets'. Using it has changed how I run my convention games, improved the experience for Players, and made my 1-shots much more manageable. Come hear about my system, learn from my mistakes, and get some tips on getting your convention game to flow more easily and wrap up on time.

Embroidery - Workshop

Sunday 3:00 PM in Redwood for 1 Hour
Presenter(s): Sara Angle
Type: Seminar

Needle artist, Sara Angle, invites you to attend a one-hour session where she will share her knowledge acquired from 15 years as a professional stitcher and many years as a member of The Embroiderers' Guild of America (EGA). There will be a short opening statement followed by simple stitch instructions and a Q&A. ** Limited to the first 12 attendees **

Player Tips for being the Bad Guy in RPGs - Presentation

Sunday 4:00 PM in Sequoia for 1 Hour
Presenter(s): Randy Angle
Type: Seminar

Sometimes, it is more fun to be the Bad Guy. Tips & Tricks for playing the Spy, Rogue, or Scallywag in your role-playing games without ruining the fun for other players.