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59 events found
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P40 Bohemians

Only available via On-line Pre-registration
Friday Noon on Ponderosa Table 1 for 2 Hours
GM: Reuben Lopez
Type: Board
System: Bohemians
Edition: 1
Players: 3
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A 2025 Essen release! Players take on the roles of artists wandering the streets of Paris at the turn of the 19th and 20th centuries, striving to create masterpieces while facing the challenges of daily life. Bohemians is a card-driven game in which players collect cards to find inspiration, seek muses, and manage everyday necessary tasks. This one gives me Obsession vibes if you narrate your turn. Play nice, but play to win!
Website: /www.youtube.com/watch?v=YUKnfUHr-iU

P41 Nemesis: Retaliation

Only available via On-line Pre-registration
Friday Noon on Ponderosa Table 3 for 4 Hours
GM: David Brubeck
Type: Board
System: Nemesis
Players: 4
Provided: All materials provided by GM
Variations: With terrain and support squad expansions
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Semi-cooperative horror board game (similar theme to the movie Aliens 1986).

Players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step.

Ranked 1000 and rated 8.8/10 on BGG.
Website: /boardgamegeek.com/boardgame/381248/nemesis-retaliation

P42 Communopoly!

Game Cancelled

P44 Santa Monica

Only available via On-line Pre-registration
Friday Noon on Sierra Table 4 for 2 Hours
GM: Charles Wallace
Type: Board
System: Santa Monica
Edition: First edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Santa Monica , you're trying to create the most attractive stretch of beach in Southern California. Do you opt for a quiet, peaceful beach focused on nature, a bustling beach full of tourists, or something in between that appeals to locals?

P46 Colt Express: Big Box

Only available via On-line Pre-registration
Friday 1 PM on Hall Table 1 for 3 Hours
GM: Melodie Murphy
Type: Board
System: Colt Express
Edition: Big Box
Players: 8
Provided: All materials provided by GM
Variations: Horses & Stagecoaches Expansion
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Colt Express you are all outlaws robbing a train laden with loot. You'll use your cards to scheme up (or program) your plan every turn before the darn tootin' shootin', bootin', 'n' lootin' begins. Watch out though, the Marshall is prowling about the train ready to blast any would be banditos that cross his path. But he isn't the only thing you'll have to worry about as your fellow bandits are all in it for themselves! The player with the most loot at the end of the game wins.

(We will be playing with the Horses & Stagecoach as well as extra characters throughout various other expansions.)
Website: /boardgamegeek.com/boardgame/158899/colt-express

P47 Sweet Lands

Only available via On-line Pre-registration
Friday 1 PM on Ponderosa Table 2 for 4 Hours
GM: Bart Larrenaga
Type: Board
System: Sweet Lands
Edition: 1
Players: 4
Provided: All materials provided by GM
Variations: N/A
Rules Knowledge: Experience Useful
Game Content: Mainstream

Welcome to “Sweet Lands”, the kingdom of delightful confections! The former king has succumbed to his gluttonous love for sweets, leaving behind a final decree. Summoned by this royal edict, you and your fellow players are challenged to build the most magnificent city — and if you succeed, you will ascend as the new ruler of Sweet Lands. Gather the support of various townsfolk and navigate through fierce competition to create the richest and most prosperous city of sweets!

Sweet Lands is a heavyweight Euro-style game with over 200 cards, 14 unique characters, and 449 wooden tokens. During the game, each player develops Cities on their Map Board whilst advancing on their Prosperity Tracks. After 5 rounds, the game ends and the player with the most Victory Points is the winner!
Website: /boardgamegeek.com/boardgame/425445/sweet-lands

P48 Finspan

Only available via On-line Pre-registration
Friday 1 PM on Sierra Table 2 for 3 Hours
GM: Gee Roman
Type: Board
System: Finspan
Edition: First
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Dive beneath the waves in an epic underwater odyssey. As a reef diver, journey from the radiant Sunlight Zone, through the mysterious Twilight Zone, and down into the inky darkness of the Midnight Zone and sea floor. Along the way, you’ll encounter an astonishing variety of ocean life—collecting fish, eggs, young, and entire schools while earning achievements and unlocking benefits.

This third installment of the Wingspan series from Stonemaier Games continues the tradition of blending thoughtful gameplay with discovery. Each creature card includes fascinating real-world facts. Players over age 14 welcome.
Website: /boardgamegeek.com/boardgame/436126/finspan

P49 Doctor Who -- Time of the Daleks

Only available via On-line Pre-registration
Friday 2 PM on Ponderosa Table 1 for 2 Hours
GM: John Ottenhoff
Type: Board
System: Doctor Who: The Board Game
Edition: 1st edition
Players: 6
Provided: All materials provided by GM
Variations: All expansions and K-9 are available. House rule that all Doctors can help on a task at once as long as they contribute up the maximum number of dice.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

This board game is set in the Doctor Who universe.

It is a combination of competitive and cooperative play. The Daleks have a ship on the way to invade Gallifrey and change all history throughout the universe. The players choose an incarnation of The Doctor (#1 to #13 available) and travel to other planets and time periods. They overcome challenges by rolling dice with symbols on them that represent talking, science, running, thinking, fighting, and so on. Various gadgets and companions can help you reroll dice or flip dice facings. Beware! If you fail, the Daleks will exterminate your dice. Crises and time anomalies can restrict your rolls and abilities.

The Doctors must work together to solve problems and stop the Daleks while also racing each other to be the first to get to Gallifrey.
Website: /www.facebook.com/groups/2657126051203279

P45 Web of Spies

Only available via On-line Pre-registration
Friday 3 PM on Sierra Table 4 for 3 Hours
GM: Charles Wallace
Type: Board
System: Web of Spies
Edition: First edition
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Web of Spies is a deckbuilding game of espionage, exotic locations and powerful assets. Players send their agents to travel the world, acquire powerful assets & eliminate enemy agents in an epic struggle of spycraft, action, and intrigue!

P82 Horrified: Universal Monsters

Only available via On-line Pre-registration
Friday 4 PM on Sierra Table 3 for 3 Hours
GM: Cael Hazard
Type: Board
System: Horrified
Edition: First
Players: 5
Provided: All materials provided by GM
Variations: This will be the standard rules. No variants.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Note: This game will be run as a learn-to-play and for this who have only played a few times.
We will use two or three selected monsters depending upon players, experience (and courage!)

Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends! In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures - before it's too late.

Horrified is a co-operative game where players battle the classic Universal movie monsters. Players win or lose together. Players win when all Monsters are defeated but will lose if the Terror track reaches the skull space OR the Monster deck is empty when a card is needing to be drawn.

On a player’s turn, they will do their Hero phase actions. Then the Monsters act in the Monster phase. Event cards determine which monster is in play.

Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.
Website: /boardgamegeek.com/boardgame/282524/horrified

141 Progress & the Nation

Friday 6 PM on Ponderosa Table 2 for 4 Hours
GM: Mark Schynert
Type: Board
System: Progress & The Nation
Edition: Late Beta Test
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Progress & the Nation is a late beta test civilization building board game with exploration, expansion, and enhancement, but without player elimination. It is associated with the DunDraCon Protospiel, which means participants are eligible to participate in drawings for prizes within the Protospiel.

The game has short actions, determined in most cases by action selection with following; the player choosing the action gets additional ways to benefit. There are a choice of ten different factions with differing proficiencies; opportunity and boost cards present multiple options to players who draw them; historic personalities present additional synergies, and there are 40 states available to develop, federate, or which can become independent. There are also unique goals which determine how each player can approach the game. The game ends when at least one player reaches victory determination, or when all states have either been made available or discarded from the game, or when any player reaches 20 or more progress tokens in a limited time frame. Resolution is strictly limited to counting victory points at the end of the game, with a tie breaker based on progress tokens.

142 John Company (1710)

Friday 6 PM on Sierra Table 4 for 6 Hours
GM: Jefferson Krogh
Type: Board
System: John Company
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

John Company is an interactive historical game about the rise and fall of the British East India Company from the designer of Root, Pax Pamir, and Oath. John Company is a business game with an important twist: players must collectively steer the fate of a single, sprawling organization. They must navigate its vast bureaucracy while reckoning with the consequences of their actions on the Indian subcontinent.

We will play the 1710 scenario, which lasts no more than 5 turns. For new players, we will do a rolling teach.

148 Gravwell - Chaos Edition

Friday 6 PM on Ponderosa Table 3 for 2 Hours
GM: Andrew Heilborn
Type: Board
System: Gravwell
Edition: 2nd edition
Players: 12
Provided: All materials provided by GM
Variations: Custom fuel deck, more players
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Navigating space is difficult in the best of times, and when you're trying to navigate in a spiraling singularity, it's even harder!

Players start at either end of a wormhole, and have to use different types of fuel cards to work with or against the forces of gravity to escape to the other side. Your fuel cards will usually send you toward the direction of the closest mass, but when you move depends on which cards you have available, and by the time your fuel is consumed, the board may look very different. Use your prediction powers, and embrace the chaos that comes with putting ten players on this ridiculous map!

143 The Thing: Infection at Outpost 31

Friday 7 PM on Sierra Table 1 for 3 Hours
GM: Afshin Coleman
Type: Board
System: The Thing
Edition: Mondo Games
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Based on John Carpenter's horror sci-fi classic; players race to discover who among the team has been infected by this heinous lifeform in a remote antarctic research base.
Website: /boardgamegeek.com/boardgame/226634/the-thing-infection-at-outpost-31

144 Mind MGMT

Friday 7 PM on Ponderosa Table 1 for 2 Hours
GM: Reuben Lopez
Type: Board
System: Mind MGMT
Edition: 1
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A co-op game where Players control rogue agents who must try to stop Mind MGMT before it's too late! Players work together, ask questions to the Recruiter and deduce the recruiter's whereabouts from the answers they receive before he can complete his mission! A great time, Play nice, but play to win
Website: /boardgamegeek.com/boardgame/284653/mind-mgmt-the-psychic-espionage-game

149 Sidereal Confluence

Friday 7 PM on Hall Table 2 for 4 Hours
GM: Ian Brown
Type: Board
System: Sidereal Confluence
Edition: Remastered Edition
Players: 9
Provided: All materials provided by GM
Variations: with Bifurcation expansion
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

A real-time trading and negotiation game for 4-9 players, where the winner is almost always the person who cooperates best with their opponents! Each player plays as an alien civilization with unique abilities and can make binding deals for anything they can imagine with other players to get what they need. Medium rules complexity (3.5 on BGG scale), lots of talking and interaction with others, but no backstabbing!

146 Libertalia: Winds of Galecrest

Friday 8 PM on Ponderosa Table 3 for 3 Hours
GM: Katie OBrien
Type: Board
System: Libertalia
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.

147 Xia: Legends of a Drift System

Friday 8 PM on Sierra Table 2 for 4 Hours
GM: David Brubeck
Type: Board
System: Xia
Players: 4
Provided: All materials provided by GM
Variations: With expansions: Missions and Powers, Embers of a Forsaken Star, and Sellsword.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Xia is a 3-5 player sandbox style competitive space adventure. Each player flies their ship to complete missions, explore sectors, mine resources, trade, battle other ships, and upgrade their ship. First player to 20 fame points wins!

Ranked 193 and rated 7.9 on BGG
Website: /boardgamegeek.com/boardgame/82222/xia-legends-of-a-drift-system

240 Burn The Witch

Saturday 8 AM on Hall Table 1 for 4 Hours
GM: Aiden Simon
Type: Board
System: Burn the Witch
Players: 15
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Step back into a dark part of our past when frenzy and paranoia dominated people's perception of ‘the other’, driving communities across medieval Europe to take extreme measures against their fellow man… or woman, as history would have it.

241 Twilight Imperium 4th edition

Saturday 8 AM on Ponderosa Table 1 for 12 Hours
GM: Matthew Chasm
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Prophecy of Kings, Thunders Edge
Rules Knowledge: Experience Useful
Game Content: Very Complex

A game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining.

242 First Annual Fergie Glorantha: The God's War

Saturday 8 AM on Ponderosa Table 3 for 5 Hours
GM: Eric Rauscher
Type: Board
System: Glorantha
Edition: Glorantha: The God's War
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Experience Useful
Game Content: Mainstream

Board game with miniatures based on Greg Stafford's Glorantha

243 Dice Throne Adventures

Saturday 8 AM on Sierra Table 2 for 3 Hours
GM: Roberto Godinez
Type: Board
System: Dice Throne
Edition: V1
Players: 4
Provided: All materials provided by GM
Variations: None
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Exploration, gold, treasure, upgrades, minions, boss battles, and even a shopkeeper named Rosella? Welcome to the battle against the immortal Mad King!

Dice Throne Adventures (DTA) is a cooperative expansion that allows up to 4 players to use the existing Dice Throne heroes in a brand new way. Work together over a series of game nights to travel from the Crimson Sands all the way to the Mad King's throne room. Your heroes will gain deck upgrades, but don't become overconfident. The King hasn't lost a single battle in a thousand years and he's eager for a real challenge.

All season 1 and 2 heroes, including Santa and Krampus, provided.
Website: /boardgamegeek.com/boardgame/281332/dice-throne-adventures

244 Settlers of Catan

Saturday 8 AM on Sierra Table 4 for 4 Hours
GM: Michael O'Hara
Type: Board
System: Settlers of Catan
Edition: Basic
Players: 6
Provided: All materials provided by GM
Variations: Basic + Cities and Knights, Scenarios
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Settlers of Catan with Expansion and Scenario

245 Eldritch Horror

Saturday 9 AM on Ponderosa Table 2 for 7 Hours
GM: Michael Skeen
Type: Board
System: Eldritch Horror
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Experience Useful
Game Content: Mainstream

You and your fellow investigators will travel the world attempting to defeat horrific monsters, face challenging encounters, and collect vital clues if you want to attempt to prevent an Ancient One from awakening. No pressure, but the fate of the world is in your hands!

246 Speakeasy

Saturday 10 AM on Sierra Table 1 for 4 Hours
GM: Bart Larrenaga
Type: Board
System: Speakeasy
Edition: 1
Players: 4
Provided: All materials provided by GM
Variations: None
Rules Knowledge: Experience Useful
Game Content: Mainstream

In this worker-placement and card-management game, you take on the role of one of those mobsters, managing and operating your very own speakeasy empire in Manhattan. To do so, you'll need to use all your cunning and resources to stay ahead of the competition. As you improve your operation, become more infamous, and upgrade to more lavish speakeasies and even casinos, you'll attract the attention of the outside mafia and the police. You need to use your leverage to keep your business running and receive your share from Lucky Luciano.
Website: /boardgamegeek.com/boardgame/375459/speakeasy

247 Alien: Fate of the Nostromo

Saturday 10 AM on Sierra Table 3 for 3 Hours
GM: Cael Hazard
Type: Board
System: Alien
Edition: First (only) Edition
Players: 5
Provided: All materials provided by GM
Variations: No variants. Standard rules only without the Ash character.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Note: This will be run as a learn-to-play for beginners or those who have only played a few times. I will not be using the Ash scenarios or Director's Cut. It may not require the full three hours but previous sessions with new players have taken that long as players like to discuss and coordinate their turns in this cooperative game.

In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game.

Each turn has two phases. In the Crew Action phase, players creep through the Nostromo's halls, gathering scrap, crafting items, trading scrap and items with other players, and using items and their special abilities. Brett, for example, can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator, that player can use the incinerator to send the Alien back to its nest.

In the Encounter phase, players draw and resolve an Encounter card. The Alien could be lurking behind any corner...

Once the players fulfill their initial objectives, they face one of five final missions, each with a unique set of requirements. Players must fulfill the final mission's requirements simultaneously to win the game.
Website: /boardgamegeek.com/boardgame/332321/alien-fate-of-the-nostromo

Drop-In Guess List

Drop-in game; no registration necessary
Saturday 11 AM on Kids Room Table 1 for 1 Hour
GM: Marley Timmerman
Type: Board
System: Guess List
Players: 12
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Guess List is an easy-to-learn, fast-paced party game about making lists and guessing the “obvious” or hilariously missing it. Rounds are quick, exciting, and full of “how did I forget that!” laughter that you soon won't forget.

The active player (the Guesser) draws a topic like “things found at a park” or “sports without a ball.” The other players secretly write their own short list on the topic. When the timer starts, the Guesser blurts out as many things they can think of that fit the topic. If the Guesser says something on any player’s list, that player checks it off. Players score points for each item they've checked off their list, and the player with the most points wins!

340 Heat: Pedal to the Metal DDC Grand Prix

Saturday Noon on Hall Table 1 for 4 Hours
GM: Samuel Pfister
Type: Board
System: Heat
Players: 8
Provided: All materials provided by GM
Variations: Advanced Play and Championship Systems plus Tunnel Vision and Heavy Rain Expansion Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The Heat: Pedal to the Metal DDC Grand Prix will see racers compete for the title of fastest formula one driver in the greater Bay Area. Using the Advanced Play and Championship Systems as well as Heavy Rain and Tunnel Vision expansion rules for Heat: Pedal to the Metal , racers will go head-to-head in five contests at tracks across the globe.

Rules can be accessed in advance here: https://www.daysofwonder.com/game/heat/
Website: /www.solitaryquest.net/

342 Villainous!

Saturday 2 PM on Sierra Table 1 for 3 Hours
GM: Melinda Harvey
Type: Board
System: Villainous
Edition: All editions
Players: 25
Provided: All materials provided by GM
Variations: Only Disney Villainous
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

343 Theurgy with Hungry Gamer

Saturday 4 PM on Hall Table 1 for 3 Hours
GM: William Brown
Type: Board
System: Theurgy
Players: 2
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Play Theurgy with Hungry Gamer

Theurgy is a classic area control strategy game in which you must carve out your territory and undermine the territory belonging to your rivals. However, to achieve this, players must also manage and draft cards wisely. By performing incredible miracles, unleashing epic combinations of monsters, and cleverly utilising their deity’s unique power, players can find ingenious ways to give themselves a surprising edge.
Website: /boardgamegeek.com/boardgame/295368/theurgy

347 From the Moon

Saturday 5 PM on Sierra Table 2 for 4 Hours
GM: CJ Bridges
Type: Board
System: From the Moon
Edition: Kickstarter
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Experience Useful
Game Content: Very Complex

Help humanity escape the moon by gathering supplies and loading up shuttles! This engine builder features medium-high complexity and light to moderate interactivity, as well as the most awesome oversized rovers you'll play with all day!

Teaching/Playthrough: https://www.youtube.com/watch?v=ljdPRpa8lEQ
Website: /boardgamegeek.com/boardgame/353745/from-the-moon

440 Axis & Allies: Island Empires 4X

Saturday 6 PM on Sierra Table 1 for 4 Hours
GM: Luis Martinez
Type: Board
System: Axis & Allies
Edition: Milton Bradley 2nd Ed
Players: 5
Provided: All materials provided by GM
Variations: Homebrew variant
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Homebrew variation of classic 1980's Axis & Allies. Players start on a single Island and grow their empire employing the 4Xs: eXplore, eXploit, eXpand, and eXterminate.

441 Obsession

Saturday 6 PM on Sierra Table 3 for 3 Hours
GM: Nicholas Battjes
Type: Board
System: Obsession
Edition: First, I think?
Players: 4
Provided: All materials provided by GM
Variations: Base Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Like Downton Abbey, Bridgerton, Pride & Prejudice, and English people being petty in general? This is the game for you.

You are the head of a down-on-their-luck noble family in Derbyshire. The talk of the county is the recent arrival of the newly-orphaned son and daughter of the fabulous Fairchild family, worth 20,000 pounds a year! Compete against your neighbors to woo the fairchilds, develop your estate and reputation, and become the most prestigious house in the county!

Obsession is 4-player tableau-and-deck-builder with an incredible marriage of theme and mechanics.

442 Light Speed Arena

Saturday 7 PM on Hall Table 1 for 1 Hour
GM: William Brown
Type: Board
System: Light Speed Arena
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

A real-time tabletop shooter in which you aim with your tiles and take a smartphone picture to let the app unfold the battle for you. As the roar of the crowd resonates, the arena is lit with the brilliant glow of sponsor ads: Pick your faction and step into battle. Tactically place and orient your spaceships to score the most points by taking down enemy vehicles, collecting mineral units from asteroids, and impressing the game sponsors.
Website: /boardgamegeek.com/boardgame/400498/light-speed-arena

443 Battle for Greyport (Advanced Game)

Saturday 8 PM on Hall Table 1 for 3 Hours
GM: William Brown
Type: Board
System: Battle for Greyport
Players: 3
Provided: All materials provided by GM
Variations: Hard mode for returning players
Rules Knowledge: Expected
Game Content: Mainstream

Hard mode for players already familiar with Battle for Greyport. THIS IS NOT A TEACHING GAME

444 Lords of Hellas

Game Cancelled

540 Earth

Sunday 8 AM on Ponderosa Table 1 for 3 Hours
GM: Patrick Coleman
Type: Board
System: Earth
Edition: 1e
Players: 5
Provided: All materials provided by GM
Variations: base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Earth is a tableau builder with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections with no 2 games ever being the same.

541 Sheriff of Nottingham

Sunday 8 AM on Ponderosa Table 2 for 4 Hours
GM: Douglas Weed
Type: Board
System: Sheriff of Nottingham
Edition: 1st Edition
Players: 5
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

As a merchant, you want to make as much profit as you can with your goods, but first you'll have to get past the notorious Sheriff of Nottingham.
Website: /www.youtube.com/watch?v=OG0zfMslfQs

542 Axis & Allies 1914

Sunday 8 AM on Sierra Table 1 for 8 Hours
GM: Carl Gonzalez-Martin
Type: Board
System: Axis & Allies
Edition: First
Players: 8
Provided: All materials provided by GM
Variations: WWI Axis and Allies
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Axis & Allies 1914 is an A&A styled game set in the first world war, between the Central Powers and Entente. It will play differently from normal A&A in that combat will last one round and continue in the next turn.

544 Twilight Imperium 4th edition with PoK and TE

Sunday 8 AM on Sierra Table 4 for 8 Hours
GM: Clay Tevebaugh
Type: Board
System: Twilight Imperium
Edition: 4th with Both Expansions
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Experience Useful
Game Content: Mainstream

Build an intergalactic empire through trade, research, conquest and grand politics.

546 Heat: Pedal To The Metal

Sunday 8 AM on Sierra Table 3 for 2 Hours
GM: Corban Fowler
Type: Board
System: Heat
Edition: Base Edition
Players: 8
Provided: All materials provided by GM
Variations: Base Edition
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!

545 Talisman 4e Revised, (nearly) all expansions

Sunday 9 AM on Ponderosa Table 3 for 12 Hours
GM: Tom Henderson
Type: Board
System: Talisman
Edition: 4e Revised
Players: 5
Provided: All materials provided by GM
Variations: Base Game + Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Talisman fourth edition revised by Pegasus Spiele with some, or all, of each expansion. There will not be any unofficial expansions. Beginners are welcome and encouraged, veterans will find something to enjoy. Two GMs (who are not players) will act as facilitators and judges. The total run time will be 10 hours, with 8 of those hours being actual game time, and can be extended if needed. There will be a one-hour description of the rules beginning promptly at the scheduled game time followed by a 5-minute break before play commences. There will be two 15-minute breaks and one 30-minute break. Seating is limited so please only register if you are willing to commit to a longform board game with lots of RNG. Fret not if you are unable to get into the game this year because it will be offered again next year. If you are unsure whether you would like to register, perhaps swing by and watch a little this year to inform your registration choice next year.

Talisman is not a cooperative game and can be as competitive as players make it. In the end, there can only be one person to claim the Crown of Command. If you're looking for a high fantasy adventure in a treacherous world filled with blood and whimsy that rewards those who see it through to the bitter end, then please join us.

Drop-In Kids Game Day

Drop-in game; no registration necessary
Sunday 10 AM on Kids Room Table 3 for 6 Hours
GM: Bill Dash
Type: Board
System: Various
Edition: Various games
Players: 4
Provided: All materials provided by GM
Variations: Basic
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Ten fun and easy table games for young players. Last year's favorites plus a few new ones. As always, prizes for the winners. Come on by Kids Room and let's play!

548 Finspan

Sunday 11 AM on Ponderosa Table 1 for 3 Hours
GM: Gee Roman
Type: Board
System: Finspan
Edition: First
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Dive beneath the waves in an epic underwater odyssey. As a reef diver, journey from the radiant Sunlight Zone, through the mysterious Twilight Zone, and down into the inky darkness of the Midnight Zone and sea floor. Along the way, you’ll encounter an astonishing variety of ocean life—collecting fish, eggs, young, and entire schools while earning achievements and unlocking benefits.

This third installment of the Wingspan series from Stonemaier Games continues the tradition of blending thoughtful gameplay with discovery. Each creature card includes fascinating real-world facts. Players over age 14 welcome.
Website: /boardgamegeek.com/boardgame/436126/finspan

640 Mountain of Madness

Sunday Noon on Ponderosa Table 2 for 4 Hours
GM: Seth Montes
Type: Board
System: Mountain of Madness
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: none
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Work together to reach the Lovecraftian peak, while dodging insanity cards.

1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?

https://boardgamegeek.com/boardgame/214293/mountains-of-madness

642 The Gods War

Sunday 2 PM on Ponderosa Table 1 for 4 Hours
GM: Tom Granvold
Type: Board
System: Glorantha
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Glorantha: The Gods War is a game of competing pantheons for control of the world. The gods build temples to gain power and bring their forces into the world to defend there temples and attack those of the other gods. The gods can gain additional powers by completing herquests. Each pantheon is different with different abilities. This game is simular to Cthulhu Wars, but set in the world of Glorantha, which is the setting used in the role playing game Runequest. No knowledge of Glorantha is needed to play this game. No experiene with The Gods War is needed and is open to all who have some board game experience.

643 Slay the Spire: The Board Game

Sunday 4 PM on Ponderosa Table 2 for 5 Hours
GM: Jonathan Buchalter
Type: Board
System: Slay the SPire
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: None yet, exspansion on the way.
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Slay the Spire
Based on the video game of the same name, this co-operative deck building game invites you to climb the living tower, facing enemies and finding opportunities along the way as you and your fellows struggle to reach the top and face your destiny. Play as one of four heroes, the resilient and strong Ironclad, whose potent strikes and hardy armor hold the line; the dexterous and deadly Silent, master of small blades and poisons; the risen machine Defect, wielder of powerful orbs with continuous effects; and the serene Watcher, whose graceful forms let them dictate the rhythm of battle. Each hero comes with their own set of cards with multiple options to build off of, leading to increasingly asymmetric decks and play styles as the game develops. but beware, for the enemies will grow along with you as you climb.
Website: boardgamegeek.com/boardgame/338960/slay-the-spire-the-board-game

644 Spirit Island (Teaching)

Sunday 4 PM on Sierra Table 4 for 4 Hours
GM: CJ Bridges
Type: Board
System: Spirit Island
Players: 4
Provided: All materials provided by GM
Variations: Full expansions
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Teaching Game of Spirit Island! Cooperative game of settler destruction. Play as a spirit protecting the island from invaders.

Some board game experience is important as the game is quite complex, but difficulty/complexity can be tuned at several levels. I'm planning to teach 4 new players (and not play), so beginners to Spirit Island are really encouraged to apply (use priority if you need to!). I'd like to get first or second time players primarily. Please stop by even if not selected by the algorithm. That said, the table may expand some if other experienced anchors/willing teachers join in and table space allows - specifics TBD. Anyone's free to sign up, but I'd love to get the new players (did I say that already?).

All expansions/horizons content will be included (yes, this is fine for first time players!), and a few limitations are expected to keep the game "normal" (e.g. no Finder or Ocean which warp gameplay for everyone at the table).

645 Tales From The Loop: The Boardgame

Sunday 5 PM on Sierra Table 2 for 4 Hours
GM: Jason Unck
Type: Board
System: Tales From The Loop: The Board Game
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Board Gaming in the ’80s That Never Was

741 The Napoleonic Wars

Game Cancelled

742 IKI: A Game of Edo Artisans

Sunday 6 PM on Sierra Table 3 for 4 Hours
GM: Nicholas Battjes
Type: Board
System: IKI
Edition: 1st UTSUROI
Players: 4
Provided: All materials provided by GM
Variations: English text, Japanese art
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

IKI casts the players as well-to-do business people in Edo (now called Tokyo), Japan. IKI is a Japanese concept somewhat akin to 'chic' or 'urbane', and was considered the ideal an Edoite merchant should strive for. You can become more Iki by running successful businesses, developing the community, eating seasonally, and tastefully displaying your wealth.

The winner will be the player who is the most IKI by end the end of the game wins! During the game you will move your your agent around the board, developing your own business and patronizing the business of other players. It's a rondel Eurogame at its heart with a Japanese theme and art style.

743 Emissary

Sunday 8 PM on Sierra Table 1 for 4 Hours
GM: Tristan Muntsinger
Type: Board
System: Emissary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

The war is won or lost before the armies march. The Warring States period was an era during the 3rd century BC in ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation. Emissary is a mid/heavy weight 2-8 player game set in this period. Players battle for control of the kingdom through diplomacy and warfare in this deterministic area control game. Inspired by games like Ankh, Game of Thrones, Kemet, and Scythe, Emissary stands out with its ZERO randomness, heavy focus on strategic decision making, and a unique diplomacy track. Perfect for fans of 'decision salad' type games with a unique historical setting. The game takes place over the final 10 years of the Warring States period (230 BCE - 221 BCE). Each player will assume control of one of the 7 states fighting for control of China (Qin, Qi, Chu, Wei, Yan, Zhao, Han) or the vicious barbarians to the north (Xiongnu). Players will issue orders (via multi-use cards) to their armies or use cards in combat.

841 Trogdor: The Board game

Monday 9 AM on Ponderosa Table 1 for 2 Hours
GM: Jonathan Buchalter
Type: Board
System: Trogdor: The Board Game
Edition: Kickstarter
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

THE TROGDOR COMES IN THE NI~IGHT! Play as the keepers of Trogdor as you help guide the mighty burninator as he lays waste to Peasantry with beefy arm and scorching flames! Trogdor is a co-operative game for up to 6 players, where each player takes it in turns to guide The Burninator in his quest to bring Burnination to the lands as you dodge pesky knights and bowmen. But beware, for legends speak that the Troghammer comethod!
Website: trogdorboardgame.homestarrunner.com

842 Battlestar Galactica: Darkness Before Daybreak

Monday 10 AM on Ponderosa Table 2 for 6 Hours
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: First Edition
Players: 6
Provided: All materials provided by GM
Variations: Elements of all Expansions Included (mostly Exodus)
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling board game based on the SyFy reboot of Battlestar Galactica. Elements from all expansions will be included (but mostly from Exodus) Rules knowledge expected. Players 18 and over preferred.
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

843 Foundations of Rome

Monday 10 AM on Sierra Table 1 for 3 Hours
GM: David Reed
Type: Board
System: Foundations of Rome
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Compete against other architects to construct the greatest monuments, marketplaces, and housing projects bringing you the greatest glory in Rome, the eternal city.

844 Iron Dragon

Monday 10 AM on Sierra Table 2 for 4 Hours
GM: Blake Ogle
Type: Board
System: Iron Dragon
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Iron Dragon takes railroading games where they have never gone before — to a land filled with elves, cat-people, trolls and magic. Genetically engineered dragons pull trains across dangerous and unexplored territory. Connect cities, fight off forest creatures, and explore the underground to build a railroad empire.

Based on the Empire Builder system, this fantasy game puts classic building strategy and money management tools in a new venue. Players use erasable crayons on a special board and operate a rail empire. Perfect for an evening of fun and adventure with family and friends.

In Iron Dragon, probably the most elaborate of the crayon rail games from Mayfair Games, players are set within a fantasy world attempting to create an extensive and profitable rail network. Players use crayons to draw their rail lines on the game board itself and use their existing rail lines to pick up and deliver commodities for payouts dictated by cards.

In addition to the standard mechanisms of Empire Builder, Iron Dragon introduces Foremen, which reduce terrain building/river crossing costs depending on their race (elves get a discount in the forest, dwarves get a discount in the mountains, etc.) and Ships, which allow trains to cross the sea between continents, avoid bottlenecks on land, or jump between two unconnected rail networks. Resources are much more segregated by region, with each region specializing in a few resources based on their back story (which is written in the manual).

845 Arkham Horror

Monday 11 AM on Ponderosa Table 1 for 5 Hours
GM: John Holmes
Type: Board
System: Arkham Horror
Edition: 2005 edition
Players: 5
Provided: All materials provided by GM
Variations: None
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Arkham is a Massachusetts town, so we will have some good old fashioned New England town hall democracy. The investigators will get to *vote* on which lurking Ancient One is lurking in the void, lusting for ruin, destruction and world domination!. Preserve our traditional New England way of life!
Website: /www.arkhamhorror.com/

846 Roll Player

Monday 11 AM on Sierra Table 3 for 3 Hours
GM: Katie OBrien
Type: Board
System: Roll Player
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

847 Codenames & Codenames Pictures

Monday Noon on Sierra Table 4 for 1 Hour
GM: Antonio Morton
Type: Board
System: Codenames
Edition: 1st Edition
Players: 8
Provided: All materials provided by GM
Variations: Codenames & Codenames Pictures
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like disease, Germany, and carrot. Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.

In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.