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Event Search Results

23 events found
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   Event type: Historical Miniatures Games
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P52 Run through the Jungle

Only available via On-line Pre-registration
Friday Noon on Hall of Cities Table 6 for 5 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Charlie Don't Surf
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A 15mm Vietnam War game

P55 WW II Dogfights: Fight Above Finland

Only available via On-line Pre-registration
Friday Noon on Hall of Cities Table 19 for 3 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Take to the sky to fly Finnish Buffaloes or Soviet I-16s during the Continuation War. Sky's the Limit! rules taught.

P58 1700s Wilderness Raiding and Looting - Natives, Rangers, Homesteaders do battle

Only available via On-line Pre-registration
Friday 2 PM on Hall of Cities Table 20 for 4 Hours
GM: Pete Michels
Type: Historical Miniatures
System: Fist Full of Lead
Edition: Horse and Musket, 2nd Ed
Players: 8
Provided: All miniatures provided by GM
Power Level: Should have some game experience. Teens okay
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Killing and looting in the Wilderness

P59 Test of Honour

Only available via On-line Pre-registration
Friday 3 PM on Hall of Cities Table 1 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

28mm Samurai Skirmish. Each player will run a force of 6-10 miniatures

P61 WW II Dogfights: Aluetian Encounter

Only available via On-line Pre-registration
Friday 3 PM on Hall of Cities Table 19 for 3 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Take to the Alaskan sky to fly American P-40 Warhawks or Japanese A6M2-N Rufes in a battle for air superiority over this U.S. archipelago . Sky's the Limit! rules taught.

151 Battle of Prokhorovka: July 12, 1943

Friday 6 PM on Hall of Cities Table 17 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream

It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.

152 Battle of Edgehill

Friday 7 PM on Hall of Cities Table 1 for 4 Hours
GM: Robert Dailey
Type: Historical Miniatures
System: Command and Colors
Edition: Third
Players: 6
Provided: All miniatures provided by GM
Power Level: New players welcome, experience a plus.
Variations: Ancients
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

25mm Command and Colors Large Scale miniatures.

251 Test of Honour Samurai Skirmish

Saturday 9 AM on Hall of Cities Table 1 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

28 mm Samurai Skirmish. Each player will run 6-10 miniatures in a Samurai era fight

252 Winter 1941: T34 and Tank Riders vs Improvised, Hedgehog Defense

Saturday 9 AM on Hall of Cities Table 5 for 3 Hours
GM: Peter Bauer
Type: Historical Miniatures
System: Spearhead
Edition: 1
Players: 6
Provided: All miniatures provided by GM
Power Level: Introduction Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Winter, 1941 T34 with tank riders tangle with improvised hedgehog defenses

254 Battle Of Prokhorovka: July 12, 1943

Saturday 9 AM on Hall of Cities Table 17 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream

It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.

259 Battle of Eylau

Saturday 10 AM on Hall of Cities Table 10 for 7 Hours
GM: Jay White
Type: Historical Miniatures
System: Black Powder 2 (modified)
Edition: 2nd
Players: 8
Provided: All miniatures provided by GM
Power Level: Experienced
Variations: Minor house rules
Rules Knowledge: Experience Useful
Game Content: Mainstream

Battle of Eylau, 1807. This scenario represents the action on the southern half of the battlefield on the first day of the battle.
Website: /jayswargamingmadness.blogspot.com/2025/12/preview-battle-of-eylau-1807.html

261 Run through the Jungle

Saturday 10 AM on Hall of Cities Table 20 for 5 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Charlie Don't Surf
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

A 15mm Vietnam War game

262 WW II Air Combat: Defending The Reich

Saturday 11 AM on Hall of Cities Table 19 for 6 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Power Level: General gaming experience
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

Take to the sky as a Luftwaffe fighter pilot attempting to shoot down American B-17s intent on bombing targets over Germany. Choose from a variety of fighter types, including Bf109s, Bf110s, Me410s, and FW190s. This is an open-ended game: Players can come and play anytime during the game's running time. Sky's the Limit! rules taught for those unfamiliar with the system.

361 Come Out Fighting -- Pegu, 1942

Saturday Noon on Hall of Cities Table 4 for 4 Hours
GM: John Carnahan
Type: Historical Miniatures
System: Come Out Fighting
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Get in for Curs'd Captains new WW2 squad and tank game. This introductory scenario features a rare clash of British (Honey) and Japanese tanks at Pegu, Burma. 28mm; everything provided. This is a fast-play game & people new to historicals are encouraged to join.
Website: /www.kickstarter.com/projects/cursdcaptain/come-out-fighting

363 Showdown at Fort Zinderneuf

Saturday 1 PM on Hall of Cities Table 13 for 4 Hours
GM: Nick Stern
Type: Historical Miniatures
System: Home Brew Fast Play Rules
Edition: N/A
Players: 8
Provided: All miniatures provided by GM
Power Level: Any
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly

The French Foreign Legion are back defending Fort Zinderneuf against overwhelming hordes of Bedouin tribesmen. Can the tribesmen capture the fort before the relief column arrives? Presented in BIG SCREEN 54mm!

364 Battle of Edgehill

Saturday 2 PM on Hall of Cities Table 1 for 4 Hours
GM: Robert Dailey
Type: Historical Miniatures
System: Command and Colors
Edition: Third
Players: 6
Provided: All miniatures provided by GM
Power Level: New players welcome, experience a plus
Variations: Ancients
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

25mm Miniatures battle of the English Civil War

366 Battle Of Prokhorovka: July 12, 1943

Saturday 3 PM on Hall of Cities Table 17 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream

It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.

452 Showdown on the Streets of Deadwood

Saturday 6 PM on Hall of Cities Table 10 for 6 Hours
GM: Daniel Kerrick
Type: Historical Miniatures
System: What a Cowboy
Players: 8
Provided: All miniatures provided by GM
Power Level: 21+ Adults only Please
Rules Knowledge: Expected
Game Content: Mature Themes

The year is 1876, and Deadwood is a town on the edge of law and chaos. Nestled deep in the Black Hills of South Dakota, Deadwood has become a haven for gold miners, gamblers, and outlaws alike. With no official law enforcement to speak of, the town has attracted some of the most dangerous criminals in the West—desperate men and women looking to strike it rich or escape justice.
Now, in the heart of Deadwood, the streets are set to become a battleground. The Sheriff and his deputies have barricaded themselves in the saloon, while the outlaws prepare for one final, blood-soaked showdown. The sun is setting over the horizon, and the tension is palpable—only one side will walk away victorious, while the other will be left in the dust. Who will claim Deadwood as their own? The law or the lawless? The clock is ticking... and the first shot will decide it all.

553 Napoleonic Naval Battles

Sunday 9 AM on Hall of Cities Table 21 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: FORM ON THE ADMIRAL'S WAKE
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command a 3 ship squadron of powerful Napoleonic ships of the line to destroy the enemy fleet. Unlock your inner Admiral Nelson with fast play and hex-based gaming action. Popular with the South Bay Gaming Club and played regularly at game conventions in the SF Bay Area.

560 What A Tanker

Sunday 10 AM on Hall of Cities Table 11 for 6 Hours
GM: Jay White
Type: Historical Miniatures
System: What A Tanker
Edition: 1
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This scenario has each player run 1-2 tanks in World War 2 during the Normandy campaign.

563 1863 - ACW 15mm -Battle of Toad Hollow and Upchuck Run

Sunday 10 AM on Hall of Cities Table 20 for 5 Hours
GM: Pete Michels
Type: Historical Miniatures
System: Rank and File
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Power Level: Beginner
Variations: ACW supplements. 8 sided dice morale modification.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Yanks and Rebs maneuver west of Chancellorsville
Website: /www.wargamevault.com/en/product/129945/rank-file-horse-musket-rules?src=hottest_filtered

564 WW II Air Combat: Above The Reich

Sunday 11 AM on Hall of Cities Table 19 for 5 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Power Level: General gaming experience
Rules Knowledge: Experience Useful
Game Content: Family-Friendly

Take to the sky in a battle above Germany, circa 1944, as American B-17 bombers head for their targets. Players can fly U.S. escort fighters, including P-38s, P-47s, P-51s, or Spitfires; or Luftwaffe interceptors, including Bf109s, Bf110s, Me410s, and FW190s. Sky's the Limit! rules taught before play begins.

652 Napoleonic Naval Battles

Sunday 1 PM on Hall of Cities Table 21 for 4 Hours
GM: Bob Bergman
Type: Historical Miniatures
System: FORM ON THE ADMIRAL'S WAKE
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Command a 3 ship squadron of powerful Napoleonic ships of the line to destroy the enemy fleet. Unlock your inner Admiral Nelson with fast play and hex-based gaming action. Popular with the South Bay Gaming Club and played regularly at game conventions in the SF Bay Area.