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DDC 48
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Event Search Results

11 events found
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2 Treasure on Monster Island

Saturday 10 AM in for 6 Hours
GM: John Sullins & Brian Miller
Type: Fantasy Miniatures
System: Mantic-Armada
Edition: Living rulebook
Players: 6
Provided: Miniatures may be provided by GM
Power Level: 150 pts
Variations: Sea of Dead
Rules Knowledge: Useful
Game Content: Mainstream

Word is out across the known world that a great treasure is located on Monster Island but it is guarded by giant sea Creatures and an active volcano! A giant armada has been formed to take the treasure but the fragile alliance has shattered once the fleets came in sight of the island. It is every admiral for themselves! Fleets provided or bring your own 150pt fleet.

Salamanca 1812

GM: Moody David
Type: Historical Miniatures
System: Napoleon's Battles
Edition: 1 &2nd edition
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful

July 1812: the armies of Wellington and Marmont have been marching parallel to each other for days. Suddenly Wellington sees an opening and attacks the strung out French. Can the Anglo-Allies win the day? Or will the French beat them back? Hundreds of hand-painted miniatures simulate this key battle of the Peninsular War.

Samurai Skirmish

GM: Castle Clif
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome

Each player will control a group of Samurai Warriors 28mm miniatures

Samurai Skirmish

GM: Castle Clif
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome

Each player will control a group of Samurai 3groups per side 28mm scale figures

Come out Fighting

GM: Carnahan John
Type: Historical Miniatures
System: Band of Brothers in Miniature
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome

Curs'd Captain presents a new WW2 squad-level miniatures game -- an authorized adaptation of Jim Krohn's Band of Brothers boardgame. Fast, simple, and tense World War 2 tactics.

Breaching the Mannerheim line

GM: Bauer Peter
Type: Historical Miniatures
System: Spearhead
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome

Can the Russian heavy tanks breach, the finish forts on the Mannerheim line

Fabian Raid

GM: Bauer Peter
Type: Sci-Fi Miniatures
System: Starguard
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome

A Fabian raid on an old alien infested Star port Mad Max style

Cthulhu Wars - Yuggoth

GM: Gelster Jill
Type: Fantasy Miniatures
System: Cthulhu Wars
Players: 8
Provided: All miniatures provided by GM
Variations: Yuggoth Map
Rules Knowledge: Beginners Welcome

Grab a Cthulhu Mythos faction and fight over the planet Yuggoth to see who will get to devour it! Beware the Watcher in the Green Pyramid who will try to stop everyone.
Website: /petersengames.com/cthulhu-wars/

Revenge Duly Ordained: Gaslands Cthulhu

GM: Slaughter Sam
Type: Mixed-Genre Miniatures
System: Gasland Refueled
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Fanatical evil is seething in the wasteland. The cardinal objective of the Cult of Cthulhu is to awaken their slumbering god, yet they have succeeded in only raising failure. Their summoning rituals have been disrupted time and time again by a relentless group of heathen oppressors. No longer; the highest circle of the Cthulhu order has issued a sacred directive: destroy the infidel enemy, the mechanized nomad clan known as Rovers. Players control battle vehicles of these fierce road warriors, who once again clash with the merciless cultists in a desperate conflict of the post-apocalyptic future. Revenge Duly Ordained is an all new, 25mm cooperative vehicle-combat scenario. Though a miniatures scenario, players must also investigate Lovecraftian-style mysteries in the spirit of a Call of Cthulhu adventure. Courage, cooperation and mother luck will be crucial from each warrior if they hold any hope of success.

Death to Capitalism

GM: Seiffert Dennis
Type: Mixed-Genre Miniatures
System: Giant Killer Robots
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

GKRER: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth's abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers. You will be piloting a Heavy Hitter, the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units, consisting of Combat, Repair and Recon. Fighting head-to-head using your Heavy Hitter, you control your entire team of GKRs, strategizing your way to victory. Any dumb mech-jockey can shoot, but can you STRAT? Guess we're gonna find out!

Swirly Thing Alert

GM: Seiffert Dennis
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd Edition
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

There is an alien artifact of unknown composition and power in Sector 5. Retrieve it. More importantly, prevent any other forces from taking possession of it. The artifact appears to be moving randomly and is protected by a particle cloud of unknown origin.