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Event type: Sci-Fi Miniatures Games
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P53 Spacer Bill Ugnuck's Wacky Races Pt.8: Asteroids
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 7 for 6 Hours
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd
Players: 6
Power Level: Beginner
Variations: 2D Vector Movement Rules
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
C-3PO: “But sir! The odds of successfully navigating an asteroid field are approximately 3720 to 1.”
Will you be brave enough to beat the odds? Come challenge your Piloting skills in a “no-holds-barred” race for swag and bragging rights.
This is a 2D vector race game using real-time physics and drift mechanics.
P54 X-Wing Mario-Kart
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 13 for 6 Hours
GM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-Wing
Edition: 1
Players: 5
Provided: All miniatures provided by GM
Power Level: Friendly Flying 30pt max
Variations: Power ups, Bumping rules, Re-spawn checkpoints
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome pilots to the 3rd annual DunDra Eve Classic! Wayna-de-Hutt is looking forward to winning big backing the ex-imperial pilot that triumphed last solar rotation!
Will the spice runner make a comeback or will the rebel pilots cross the finish first?
Fly over mystery boxes(?) and watch out for those blue shells and space bloopers!
P56 Friends, OGREs, Countrymen!
Only available via On-line Pre-registrationFriday 2 PM on Hall of Cities Table 8 for 6 Hours
GM: Jim Kundert
Type: Sci-Fi Miniatures
System: OGRE
Edition: 2nd
Players: 8
Provided: Miniatures can be provided by GM
Power Level: Nuclear
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Slug it out nuclear style on the battlefield of the future with giant cybernetic war machines.
Website: /www.sjgames.com/miniatures/
P60 Star Wars X-Wing Flight School!
Only available via On-line Pre-registrationFriday 3 PM on Hall of Cities Table 16 for 5 Hours
GM: Jack Young
Type: Sci-Fi Miniatures
System: Star Wars X-Wing
Edition: 1st/1.0
Players: 5
Provided: All miniatures provided by GM
Power Level: Low level rookie pilots
Variations: Some minor 2.0 rule additions for fun
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
More scum than villainy, the scrappy pilots of the 9th Revenant struggle to earn their name as an outer rim crime syndicate. So when a rival cartel brings Imperial complications to their system it’s all hands on deck.
X-Wing Flight School returns! Take control of (at one time) the galaxy’s finest (but now somewhat derelict) star fighters for a fast-paced dogfight in the Star Wars universe! Beginners and rookie pilots are welcome for this cooperative, scum-themed, tutorial mission. Basic X-Wing 1.0 rules will be taught.
253 Assimilation Target: Camp Khitomer - Star Trek Attack Wing
Saturday 9 AM on Hall of Cities Table 6 for 4 HoursGM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Star Trek Attack Wing
Edition: Classic
Players: 6
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It is the zenith of the Dominion War, and the loss of life is catastrophic. However, a provisional cease-fire has been reached. At the historic site of Camp Khitomer, peace talks soon begin between the Federation, the Klingon Empire, the Romulan Star Empire and the Dominion.
A restricted escort of starships from each faction has transported their representative entourages to the conference. As per accord terms, all ships must then withdraw to the boundary of Khitomer’s solar system before the talks commence.
The summit has been shrouded in absolute secrecy, yet somehow the Borg Collective is aware. As the last escort ship takes position, a transwarp conduit appears on the edge of the system, a fleet of Borg vessels emerging from the aperture, on course straight for Planet Khitomer. If the ambassadors, high-ranking military and faction leaders are assimilated, the devastation that will follow will be immeasurable.
The Borg must be stopped by any and all means possible.
255 These aren't the bots you're looking for
Saturday 10 AM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Edition: second edition
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The plans for the Empire's new Doom Moon have been stolen. Rebel forces have captured a robot with half the plans but must find the other robot which has the remaining half of the plans. Achieving that, the rebels must make their way a waiting ship and escape.

256 Assault on Echo Base
Saturday 10 AM on Hall of Cities Table 7 for 5 HoursGM: Gregory Wong
Type: Sci-Fi Miniatures
System: SW-44, homebrew variant of Memoir 44
Players: 6
Provided: All miniatures provided by GM
Power Level: Beginners welcome
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
While this game depicts the Battle of Hoth, this is NOT the official Battle of Hoth game published by Days of Wonder. This game is based on SW-44, a homebrew variant of Memoir '44. Rules will be taught. Beginners welcome.
257 Battelstar Galactica: Left Behind
Saturday 10 AM on Hall of Cities Table 8 for 4 HoursGM: Jeff Hiatt
Type: Sci-Fi Miniatures
System: Voidfighter
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: Battlestar Galactica
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Battlestar Galactica Tactical Miniatures Scenario
A few civilian ships have been stranded after a failed FTL jump — their engines crippled and power reserves fading. Galactica has dispatched a squadron of Vipers and Raptors to defend the helpless vessels and get them back online before the Cylons arrive. But the Cylons are already here.
In this Voidfighter scenario, players command Colonial Vipers, Raptors, and Cylon Raiders in a desperate rescue and assault mission. The Colonials must escort their Raptors as they dock with the stranded ships to complete critical repairs, while the Cylons seek to destroy or capture the survivors. Expect fast-paced dogfights, tactical maneuvers, and cinematic space combat inspired by Battlestar Galactica.
This event accommodates up to 6 players and uses the Voidfighter ruleset, with customized stats and mission objectives for the Battlestar Galactica universe. No prior experience needed — rules will be taught.
260 Defense of Planet Galman
Saturday 10 AM on Hall of Cities Table 15 for 8 HoursGM: Keith Holmes
Type: Sci-Fi Miniatures
System: Star Blazers Fleet Battle System
Edition: Second Edition
Players: 7
Provided: All miniatures provided by GM
Power Level: The willing
Variations: Yamato 2199
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In the year 2207, the Bolar Federation continues to attack the liberated planet Galman. The Gamilas military, with aid from the Space Battleship Yamato, defends the world from this latest attack. With newer ships the defense goes well, but the Bolar are persistent and brave. Will the defenses faulter, or will they hold?
362 Fabian Recon Raiders
Saturday Noon on Hall of Cities Table 5 for 4 HoursGM: Peter Bauer
Type: Sci-Fi Miniatures
System: Starguard!
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: 50th Year Anniversary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Fabian recon raiders on Furious Prime
451 Taking Down the Force Field
Saturday 6 PM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
With the plans for the Doom Moon in hand, a weakness was quickly found in the Imperial design. The Moon has a force field protecting it. The generator station has been found and a group of plucky rebels just needs to blow it up using a nova bomb.
551 Wayside Death Rumble - Gaslands
Sunday 9 AM on Hall of Cities Table 6 for 4 HoursGM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Gaslands
Edition: Gaslands Refueled
Players: 6
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Not too far in the post-cataclysm future, the checkered flag will be dropped for a perilous death rally. The desert racing grounds are within the dusty limits of an abandoned shantytown known as Wayside. Many gaslanders consider this lonely town haunted by the spirits of fallen drivers and gunners, and to speak its name aloud is to foolishly invite ill omens.
The bloodthirsty masses will witness this drone-televised event with an insatiable desire for speed, violence and mayhem, ghosts be damned. Two teams of condemned combat drivers will face off in a gladiatorial-style battle-race, infamously known as the Wayside Death Rumble. The victors of this conflict will revel in full criminal pardons, fortune and glory, while the losers will suffer public televised executions via firing squad, guillotine or ravenous dog pit.
552 Battle for Planet Sadurni
Sunday 9 AM on Hall of Cities Table 18 for 10 HoursGM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Rules of Warfare
Players: 8
Provided: All miniatures provided by GM
Power Level: Mechs medium to heavy
Variations: Some house rules
Rules Knowledge: Experience Useful
Game Content: Mainstream
House Liao has laid claim to a border world of house Marik. Many battles have erupted on the surface as Liao has dropped Mechs to attack key sites. 2 lances from the merc group Team Banzai have their sites on an ammo/fuel base. It is your duty as Marik soldiers to defend this base from being taken over or destroyed. Star League tech level year 3035.
554 The Emissary
Sunday 10 AM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Two factions have been at war for decades. Finally, a peace solution is in the works. An emissary must be escorted through the lines to arrange the long-awaited cease fire. However, there are other forces that want to see the peace treaty fail. They've sent their own teams to see that the emissary never arrives.
556 OGRE The Mountains
Game Cancelled
558 Night Delivery - Car Wars 4th Ed
Sunday 10 AM on Hall of Cities Table 8 for 6 HoursGM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 4th Ed
Players: 8
Provided: Miniatures can be provided by GM
Power Level: 250k for 8 vehicles
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
So you successfully borrowed the cargo before it reached its destination, now all you have to do is drop if off and collect the $800k payoff - how hard could that be?! And what are those green and red fluids leaking out of the 7' tall crate? Are those noises you hear coming from there the crate? Maybe you should have sprung for a larger cargo vehicle, or at least one with a separate cargo area.
$250k for 8 vehicles
561 Assault on the Witch of Uralia
Sunday 10 AM on Hall of Cities Table 13 for 8 HoursGM: Michael Price
Type: Sci-Fi Miniatures
System: Star Blazers Fleet Battle System
Edition: Second Edition
Players: 7
Provided: All miniatures provided by GM
Power Level: The willing
Variations: Yamato 2199
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In the year 2207, a dark presence has been draining energy systems near the Galactic core. With heroic efforts, the cause of this has been discovered by Space Battleship Yamato. Now a combined Earth and Gamilas Fleet arrives to destroy this threat. However, someone is defending the WItch of Uralia that is causing stars to dim and spaceship to stall. Will Yamato and the Gamilas break through these defenders so they can destroy this monster before stars go out in nearby system?
562 Necromunda Gang Raids Mini-campaign
Sunday 10 AM on Hall of Cities Table 16 for 6 HoursGM: Jon Sell
Type: Sci-Fi Miniatures
System: Necromunda
Edition: 2023
Players: 8
Provided: Miniatures can be provided by GM
Power Level: Beginner to Intermediate
Variations: Necromunda Gang Raids supplement
Rules Knowledge: Experience Useful
Game Content: Mainstream
Descend into the underhive for a narrative-driven mini-campaign of small-scale skirmishes! This event focuses on story, character, and cinematic moments, not cut-throat competition. Players will take part in four short, fast-paced missions, each with unique objectives and opportunities for dramatic heroics.
Gangs Provided — or Bring Your Own: All participants may use one of the pre-built gangs available at the event, or you can bring your own custom gang built to 750 credits with no Leader and a maximum of 2 Champions. The focus is on creativity, theme, and fun—perfect for newcomers and veterans alike.
Throughout the event, players will earn recognition for narrative achievements, and mission wins, with fun awards at the end.
Please email underhivedweller@gmail.com with any questions.
565 Giant Monster Rampage
Sunday 11 AM on Hall of Cities Table 4 for 5 HoursGM: Zoran Kovacich
Type: Sci-Fi Miniatures
System: Giant Monster Rampage
Edition: 1st
Players: 7
Provided: All miniatures provided by GM
Power Level: beginners welcome
Variations: home brew rules added where necessary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In this titanic free-for-all, you can take control of your favorite cinematic Japanese giant! Smash rival monsters and destroy large swaths of downtown real estate in an epic battle for kaiju supremacy!!
Website: /www.facebook.com/search/top?q=giant%20monster%20rampage
651 X-Wing Mario-Kart
Sunday Noon on Hall of Cities Table 14 for 6 HoursGM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-Wing
Edition: 1
Players: 5
Provided: All miniatures provided by GM
Power Level: Friendly Flying 30pt max
Variations: Power ups, Bumping rules, Re-spawn checkpoints
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome pilots to the 3rd annual DunDra Eve Classic! Wayna-de-Hutt is looking forward to winning big backing the ex-imperial pilot that triumphed last solar rotation!
Will the spice runner make a comeback or will the rebel pilots cross the finish first?
Fly over mystery boxes(?) and watch out for those blue shells and space bloopers!
655 The GEV Fields Beyond
Game Cancelled
656 Trazyn's Tournament
Sunday 5 PM on Hall of Cities Table 8 for 6 HoursGM: Raymond Metzger
Type: Sci-Fi Miniatures
System: Warhammer 40k
Edition: 10th
Players: 8
Provided: Miniatures can be provided by GM
Variations: Official Games Workshop Combat Patrols. If you have your own, please bring them. Otherwise they can be provided
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Once again, Trayzn the Infinite is bored. Terribly bored. The only thing that can cure a boredom of this cosmic scale, is to be entertained by his collection. As the leader of a group of warriors that have been imprisoned in his timeless museum, you have an opportunity you can not pass up. In exchange for amusement, Trazyn has promised the winner of the tournament freedom; to be returned to the real world. Will you be able to lead your forces to victory, and escape the clutches of the immortal collector? Or will you and your troops remain trapped; locked inside a temporal prison until the next bout of his boredom?
852 X-Wing Convoy Raid & Transport Interception
Monday 10 AM on Hall of Cities Table 2 for 4 HoursGM: Steffen Metzger
Type: Sci-Fi Miniatures
System: X-wing
Edition: 2
Players: 8
Provided: All miniatures provided by GM
Power Level: Beginner
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Convoy Raid:
The Imperials are supplying their surrounded troops on Christophsis, intercept this crucial transport and capture it. Be aware though, there are Black Sun pirates roaming the sector.
(3 Teams: Imperial, Rebel Alliance, Black Sun)
Transport Interception:
The Corporate Sector Authority is having a high priority meeting near the Mon Cala Sector. Shuttles are seen carrying these important figures. destroy these shuttles so we can liberate the sector.
(2 teams: CSA, New Republic)
Battle for Sullust (If we have time):
With the Empire Fractured after our victory at Endor, many warlords want to claim leadership. The Imperial Remnants are attacking Sullust from the north while the Eriadu Authority strike from the South. We have most of their forces separated from the battle, so try to defeat the remaining forces at Sullust.
(2-3 Teams: Eriadu Authority, Imperial Remnants, New Republic)
853 Cthulhu Wars
Monday 10 AM on Hall of Cities Table 5 for 4 HoursGM: Jill Gelster
Type: Sci-Fi Miniatures
System: Cthulhu Wars
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge! Choose 1 of 8 asymmetric factions to battle over the Earth to see who gets to devour it!
No experience necessary. The rules are easy to learn and each faction proceeds to break the rules in different horrifying ways.



















