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401 Night Train II: For Whom the Whistle Blows

Saturday 6 PM in 138 for 6 Hours
GM: Michael M Kelly
Type: RPG
System: Savage Worlds
Edition: Deadlands: the Weird West
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Rules Knowledge: Experience Useful
Game Content: Mature Themes

Due to the combined effort of the Agency and the US Territorial Rangers, the terror of the infamous Night Train(s) was neutralized by the end of the Great Rail Wars. Nearly ten years later the vampiric horror of the Night Train threatens to rise once again. Can an isolated posse stop it before it spreads like wildfire across the entire Weird West?