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609 Tomb of Horror

Sunday 2 PM in 143 for 6 Hours
GM: Jerry McCoy
Type: RPG
System: Dungeons & Dragons
Players: 6
Provided: All characters provided by GM
Power Level: 7-9
Variations: Old School Essentials (OSE)
Rules Knowledge: Experience Useful
Game Content: Mainstream

In life the magic user was powerful but unremarked. Vowing to change the narrative, he desired to make everyone remember him forever. He achieved that in his unlife. His name was Acererak.

Today, many adventurers know of the tale of Acererak's climb through infamy but few dare utter his name aloud for fear of atteacting his attention. He was a powerful lich who held sway over these lands many centuries past. But all creatures, not matter how powerful, have one thing in common. They have an appointment with death. And that was Acererak's ultimate end, or so they say.

A grand and deadly tomb was built while Acererak was it the height of his powers, foreseeing this day. And when the dark energies that sustained him were finally all spent, Acererak's remains were finally sealed.

But whispers and rumors never die. Quiet tales, half told and innuendo tickled the minds of adventurers as stories began circulating that maybe Acererak wasn't truly dead. And what a tale would be told of those who sought him out and finally defeated this menace to all life.

And yet others tales were told that perhaps he was dead and his tomb would surely house some of the most fabulous riches.

Which one was either true, this was a tale worthy of you to take up. And it just so happened and old sage had discovered the location of his burial mound. And that's all you need, really. Just the location of that one special cairn, and you can do the rest. Easy, right?

This is the classic Tomb of Horrors from the AD&D days which will be given a small facelift with the OSE rules. Come explore the world's deadliest dungeon (or so the stories go).