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621 Neon Knights: GOBLIN QUEST

Sunday 4 PM in 148 for 4 Hours
GM: Mark Bachofer
Type: RPG
System: Goblin Quest
Edition: Neon Knights
Players: 9
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Goblins.
Not the merriest of creatures, nor the most noble. But these mischievous fellows are often painted with a crueler brush than they deserve. Goblins are crafty, sharp (in all senses of the word), and tenacious – but above all else, goblins are survivors.
They’d have to be, in order to pull off their latest heist.
Every week, the butcher's cart heads to market, full of sweetmeats, succulent sausages, and rump roasts. Such a mouthwatering target has been often coveted by you and your fellow goblins - but today will be the day that you finally make it yours.
Of course, it's best to have a place to escape the consequences of your actions afterwards. Fortunately, you know of the perfect place. Set into a nearby hillside, flanked by solid stone pillars, there's a heavy oaken door. And you're sure with a little effort, you can pry it open...

In GOBLIN QUEST, the players take on the role of Goblins! These Goblins are played with the Neon Knights rule system, a simple d6 fail-forward system. Last year, this system was used to run The Tallest Tail, an adventure of lumberjacks and were-beavers. In this year's game, there aren't any rodents afoot, but players are given a secret Goblin Quest. At the end of the adventure, if you have completed your Quest, you will receive a special prize – but watch out! If you are too obvious in your attempt, others may attempt to usurp your Quest!