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Day: Any Day
303 Eat Cake
Saturday Noon in 239 for 6 HoursGM: Richard Robertson
Type: RPG
System: Fragged Empire
Players: 5
Provided: Characters can be provided by GM
Power Level: 2
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The first thing you notice is the red flashing lights as your eyes flicker open. You can barely feel your body as warmth slowly returns to you following your week-long cryogenic sleep. Heat is pumped through the gel that surrounds you, shifting it from freezing to comfortable. Turning your head slightly you catch a glimpse of a crew mate in a similar pod.
You have been asleep for a week and remember that you’re on your way to the Denovo IV space station in the outer reaches of the Haven system to trade supplies for a rare jump drive from a quirky Legion hermit named Margetz.
But of course, things are never that simple.
It is then that you notice that the blinking red lights are an alarm; there is an issue on the ship...
Fragged Empire:
“Your genetically engineered people are just now returning to the stars to usher in the dawn of a new age. Now is the time to reconnect with other forgotten species, explore war-torn worlds, combat ancient threats and forge new frontiers.”
Fragged Empire is a post-post-apocalyptic sci-fi setting where your people are just now returning to space following a century of hiding during the aftermath of a galactic war where the Nephilim and their X’ion master successfully defeated the Archons and their servile nations. It’s a universe that leans heavily into themes of cultural tension and exploration, with a dash of trans-humanism, nation-building, and a hope for a better future.
A typical game of Fragged Empire will see you and your friends take on the role of a character from one of eight core species. You will join together to form a ragtag band of misfits who travel around the sector in a spaceship, taking odd jobs and getting into trouble.



















