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626 Dungeon Crawler Carl

Sunday 4 PM in 242 for 8 Hours
GM: Chris Eckman
Type: RPG
System: Homebrew
Players: 5
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Greetings, esteemed volunteer! Welcome to the World Dungeon, a state-of-the-art subterranean death labyrinth brought to you by the Syndicate’s proudest purveyor of terror and reality entertainment, the Borant Corporation. Consider yourself “lucky” to be a part of Dungeon Crawler World, an event that’s not only legally sanctioned but apparently essential for intergalactic viewers who need a bit of… let’s call it high-stakes drama in their lives. You and your fellow Crawlers are now the proud property of Borant until one of two things happens: you make it past the Tenth Floor (which, statistically speaking, you won’t) and gain citizenship, or… well, that one’s too depressing. So, sue me, there’s three things… Let’s focus on the bright side, shall we?

You’ve made it this far, meaning you’re one of the select few who survived the Transformation Event and managed to avoid the tempting warmth of oblivion. Now, by stepping into the dungeon, you’ve agreed to a unique opportunity: clawing your way to freedom as a Crawler. Once inside, the System AI—yes, that’s me—will assign you a unique Crawler Number and a Crawler Name, which will be emblazoned in your HUD for the edification of your future fans. And if you’re still wondering what a HUD is, don’t worry—it’s all very intuitive, assuming you can read.

GM Note: It is good to know what Dungeon Crawler Carl is, but you do not need to have read the book, you will have fun all the same!