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Light the Pyres and Kick the Fires (PF1e)
GM: Jason CarpenterType: RPG
System: Pathfinder/Starfinder
Edition: PF1e
Players: 6
Power Level: 10
Variations: 20-pt buy; 62K wealth; no third-party, summoners, gunslingers, or evil PCs
Rules Knowledge: Expected
Game Content: Mature Themes
To stop a chain ritual from completion, either light or disrupt the fire in a protected place...and again...and again...and the clock is ticking.
I will play rules out of the book; just a few minor house rules that I will explain to start the game that won't affect your build. I don’t stop too long over a rules argument, however, so if we get stuck, we’ll just make a decision and plow ahead.
This is a tactically oriented game that will also present plenty of opportunities for RP, but RP will not be forced on you. Create PCs using official Paizo Pathfinder 1E content. Use average HP rounded up, max at first level. I will have a few playable PCs on hand; please have a PC ready to go that meets the requirements. Strong combos and min-maxing are fine, but I will rule out PCs relying on supercheese or exotic stuff that I can’t understand, even if it’s legal.
































