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803 Magic Gone Wild

Monday 8 AM in 136 for 8 Hours
GM: Les Child
Type: RPG
System: Dungeons & Dragons
Edition: 1e
Players: 8
Provided: All characters provided by GM
Power Level: 5-7
Variations: House Rules
Rules Knowledge: Experience Useful
Game Content: Mature Themes

You are a part of a decidedly failed adventuring group. All your decent treasure, including most of your good magic items went one by one to level training, resurrections, and restitution. The few remaining trinkets you have are utility items. The only work you can get is guarding caravans nobody has any interest in assaulting, or providing security for social events.

Well, until Tuesday...