Home DDC Community Feedback Contact Us Survival Tips Old DDC Swag Previous DDCs Upcoming DunDraCons

DDC 50
Date and Hours of Operation

Pre-register for DunDraCon and save money!
Non-gaming attendees

Hotel Information

Helpful Hints
RPG Tips
Harassment Policy

 
List of Events
Index by Game System
Index by Game Master
Parental Advisory
DDC Game Policies
Safety Tools
Session Zero

Kid's Room
Kid's Room

Buy and Sell
Dealers Room Request
 
Help Out!
Run a game at DunDraCon and get benefits!
Submit a seminar idea
Test your new game
Fighting Demonstrations
Cover DunDraCon for your Paper, Blog or Podcast
 
Unofficial Gaming
Request a Game
Requested Games
 
Help a friend
Ride/Room Share



Event Search Results

1 event found
Search Terms:
   Search for All Records
   Day: Any Day

INVINCIBLE: ZERO HOUR

GM: David Etheridge
Type: RPG
System: Year Zero
Edition: INVINCIBLE RPG
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The world has superheroes. Unfortunately, it also needs them.

Buried beneath Chicago is one of the Global Defense Agency’s darkest secrets—a classified project so dangerous that Cecil Stedman ordered it erased from existence.

It wasn’t.

Now ZERO is active.

Across Chicago, GDA systems are failing. Supervillains are escaping containment. Something is watching the world’s most powerful heroes, studying how they fight, how they think—and how to stop them.

Then the countdown begins.

08:00:00

You have eight hours.

Race across Chicago, battle supervillains, uncover a conspiracy the GDA would kill to keep buried, and discover what Cecil created when he tried to prepare humanity for the day when someone powerful enough to save the world became powerful enough to destroy it.

But the deeper you go, the harder one question becomes to answer:

Who protects the world from the people powerful enough to save it?