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Day: Any Day
INVINCIBLE: ZERO HOUR
GM: David EtheridgeType: RPG
System: Year Zero
Edition: INVINCIBLE RPG
Players: 6
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The world has superheroes. Unfortunately, it also needs them.
Buried beneath Chicago is one of the Global Defense Agency’s darkest secrets—a classified project so dangerous that Cecil Stedman ordered it erased from existence.
It wasn’t.
Now ZERO is active.
Across Chicago, GDA systems are failing. Supervillains are escaping containment. Something is watching the world’s most powerful heroes, studying how they fight, how they think—and how to stop them.
Then the countdown begins.
08:00:00
You have eight hours.
Race across Chicago, battle supervillains, uncover a conspiracy the GDA would kill to keep buried, and discover what Cecil created when he tried to prepare humanity for the day when someone powerful enough to save the world became powerful enough to destroy it.
But the deeper you go, the harder one question becomes to answer:
Who protects the world from the people powerful enough to save it?
































