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William Wallace versus the Klingons!

GM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 250-309 pts
Variations: Minor for player enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Star Fleet has received an emergency signal from colony world Alabah which is near the Klingon Border. Your prime team, Prime Team Claymore, will travel there via the U.S.S. JOHN PAUL JONES NCC-333. Your mission is to investigate and assist the colonists. The colonists are living the Scottish way of life of the medieval to pre-industrial eras. They even speak Scots Gaelic. The planet has its own quirks, such as ghosts. Literally. Brought unwittingly from Earth?s Scotland by the colonists. Furthermore, there is a dampening field that prevents phasers, communications, transporter beams, and other electronics from working on the planet?s surface. Your team is uniquely qualified for this mission given your expertise in operating in low-tech situations and that everyone in your team is either Scottish or admirers of Old Scotland. The Klingons are no doubt raiders, but why go there? Set in the Star Fleet Universe which is based upon Star Trek: The Original Series.