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141 Progress & the Nation

Friday 6 PM on Ponderosa Table 2 for 4 Hours
GM: Mark Schynert
Type: Board
System: Progress & The Nation
Edition: Late Beta Test
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Progress & the Nation is a late beta test civilization building board game with exploration, expansion, and enhancement, but without player elimination. It is associated with the DunDraCon Protospiel, which means participants are eligible to participate in drawings for prizes within the Protospiel.

The game has short actions, determined in most cases by action selection with following; the player choosing the action gets additional ways to benefit. There are a choice of ten different factions with differing proficiencies; opportunity and boost cards present multiple options to players who draw them; historic personalities present additional synergies, and there are 40 states available to develop, federate, or which can become independent. There are also unique goals which determine how each player can approach the game. The game ends when at least one player reaches victory determination, or when all states have either been made available or discarded from the game, or when any player reaches 20 or more progress tokens in a limited time frame. Resolution is strictly limited to counting victory points at the end of the game, with a tie breaker based on progress tokens.