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Shore Leave

GM: Shannon O'Halloran
Type: RPG
System: Shadowdark
Players: 6
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The city of San Sebastian once loomed as the gateway to the West, but today, it stands as one of the centers of culture and commerce.

Each year, San Sebastian celebrates the Week of Waves, where the Navy, the most powerful fleet the world has ever seen, brings its ships into port to both show off its military technology to the civilians, and allow the sailors a week of reveling ashore.

This year, however, something is afoot, and the Mayor lies dying of a deadly but slow-acting poison baked into his favorite cake! (It was still, by all reports, a scrumptious cake.) The Mayor has torn through the budget to pay for a powerful antidote, but it never reached his lips. The caravaners say it must have gotten mixed up in the deliveries to the city's many pubs!

The Police Chief and their goons blanketed the city with reward posters, and word of the bounty has of course reached the sailors reveling across the city. Whosoever finds the antidote and returns it to the Mayor will earn their weight in coin, such as to never have to work another day once their naval enlistment runs out. For 6 bold, enterprising sailors, this is an offer much too good to pass up.

This game takes place in an Eberron-inspired campaign setting using the Shadowdark game system, and adapts the Barkeep on the Borderlands module written by Prismatic Wasteland to both the setting, and to a one shot format. Barkeep on the Borderlands is a pubcrawl, an adventure that replaces a dungeoncrawl with tavern crawling, and incorporates robust drinking rules.