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101 The War Slug of Aldrazor
Friday 6 PM in 140 for 6 HoursGM: Andy Marshall
Type: RPG
System: The Black Hack
Players: 7
Provided: All characters provided by GM
Power Level: Beginner
Variations: Sci-Fi Themes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A mysterious patron has summoned you to thwart the plans of the self-proclaimed King of the Deep Realms. He commandeered a dread destroyer, and has been wreaking havoc on the surface world.
102 BLACKSAT
Friday 6 PM in 141 for 6 HoursGM: Gennaro Kukonu
Type: RPG
System: Delta Green
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
NASA always has more people willing to risk death for glory than they have missions to fill. When you finally get the call you discover you've been assigned to a highly classified space shuttle mission. It is the chance of a lifetime Especially since the space shuttle program is coming to an end.
You are part of a team that is headed into space to repair a secret spy satellite code-named BLACKSAT.
103 The One Way Heist
Friday 6 PM in 143 for 6 HoursGM: Bryan Mosley
Type: RPG
System: Dungeons & Dragons
Players: 5
Provided: All characters provided by GM
Power Level: 3rd-5th
Variations: 5e
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Step into the impossible and enter the Crooked House of Mr. Emmerybird, a wizard who has mastered extradimensional spaces. Within his bizarre mansion lies a perfect tesseract—a real four-dimensional hypercube where hallways loop, rooms exist outside of time, and the laws of nature are mere suggestions.
Your party’s mission: infiltrate the house, steal Emmerybird’s grimoire of arcane secrets, and escape. But beware—the only way out is through the Singularity Door, a mind-bending portal that might twist you inside out if you’re not clever (or lucky) enough to master it.
104 Lancer: The Kerberos Campaign
Friday 6 PM in 144 for 6 HoursGM: Keegan Pincombe
Type: RPG
System: Lancer
Players: 5
Provided: All characters provided by GM
Power Level: LL 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
When Union sent you to the resource-rich Kerberos system, it was as a security escort for the diplomats and mediators aboard the frigate UNS-LS Sacramento. You were there to show the flag, act as impartial observers, and deliver much-needed relief supplies as three warring nations made the first tentative overtures towards global peace.
Forty-eight hours ago, that plan went up in a blaze of nuclear fire.
Crash-landed and cut off, your squad must now make a daring insertion into hostile territory to rescue a priceless asset: Stacy, the Sacramento's command-and-control NHP. Within her armored escape casket are Schedule 1 matter printers, long range omnihook transceivers, reserve coldcore fusion batteries...everything you need to resupply and call for help.
This is not your world. This is not your war. It seems you'll be fighting anyway.
--
Lancer is a hex-grid tactical combat game set against the rich tapestry of the interstellar human Diaspora in the far-flung future of 5016u. You are a mech pilot of exceptional skill (or exceptional luck), piloting a bespoke war machine of your own design into conflicts large and small. Rules-light narrative play supplements a flexible combat engine that encourages teamwork, tactical gameplay, and player customization.
105 Pokemon Mystery Dungeon TTRPG
Friday 6 PM in 145 for 6 HoursGM: Kasi Jammeh
Type: RPG
System: Pokerole
Edition: Pokerole 3.0
Players: 5
Provided: All characters provided by GM
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Wake up in a world you thought you knew - but everything has changed. You are no longer human. You've been transformed into a Pokémon with only fragmented memories of your former life. Your human mind struggles against newly-awakened instincts as you navigate a world where civilization is scarce and survival depends on strength, cunning, and the bonds you forge.
Join a Pokémon Guild and take on dangerous rescue missions through ever-shifting dungeons filled with traps, hostile creatures, and mysteries. Balance your human Logic against your Pokémon Instincts - rely too much on one and you risk losing the other forever. When pushed to your limits, you can unleash a Primal State for incredible power... but at the cost of your humanity.
This is a game about identity, survival, and friendship. Will you hold onto what makes you human, or embrace the wild creature you've become?
Please note: This game is intended for players aged 16+ and is not suitable for children. Players should be familiar with the Pokémon franchise like the TCG and video games to know what Pokémon can do. In addition, the battle system is crunchy but outside battle its like a story telling TTRPG.
Website: /www.pokeroleproject.com/
107 Secret of Karnov Manor
Friday 6 PM in 148 for 6 HoursGM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters can be provided by GM
Power Level: 5
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Invited to dinner by the famous collectors, the Karnov's. Should be an interesting time.
108 Come on Barbie, Let’s go D&D Party!
Friday 6 PM in 149 for 6 HoursGM: Jason & Beth Krestoff
Type: RPG
System: Dungeons & Dragons
Edition: 5th ed (2014)
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It’s time for the annual Princess Barbie Diamond Castle Gala! You and your friends have been invited to join Princess Barbie to celebrate your heroism after your last adventure. But not everything is Fantastic in Barbieland, with tensions rising between you and the neighboring kingdom, this celebration might turn out to be a scorchin’ time for your adversaries to strike…
109 Easy Money …
Friday 6 PM in 230 for 8 HoursGM: Benjamin Recktenwald
Type: RPG
System: Cyberpunk
Edition: Cyberpunk 2020
Players: 6
Provided: All characters provided by GM
Power Level: 70 character points
Rules Knowledge: Experience Useful
Game Content: Mature Themes
“Easy Money” is what the message from your fixer said. Just look into some project. Some rando corp doofus spilled the beans on some obscure project, and now you’re contracted to check it out. Easy money. Why not, you haven’t had any contracts in a while and everybody has to eat.
Apparently there is a research base in far northeastern Cali, Modoc County. “C'mon, it's Modoc County. You zip in, you poke around, you zip right out again. You're not going to Arasaka HQ. It's Modoc County. It's like going into Wisconsin. … of course there was that one time you got your butt kicked in Wisconsin.
Sure. Why not. Just another day doing the bidding of somebody with money, power and guns. And, after all, everybody gotta eat.
110 Alliance Outpost Salvage
Friday 6 PM in 231 for 6 HoursGM: Zach Morgan
Type: RPG
System: Cortex System/Cortex +
Edition: Cortex Classic
Players: 8
Provided: All characters provided by GM
Power Level: Veteran
Variations: Serenity
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
After the end of the war the Alliance placed a full blockade on the planet of Athens. For 6 years only Alliance Naval personnel have been allowed to land, ostensibly to cleanup hazardous materials and rubble left behind by the war. Recently access has been extended to previous residents and their families so that they can reclaim personal property, family heirlooms, and begin to rebuild. Which works out pretty solidly for the crew of Gideon since Mac’s been tipped by a friend about a regional Alliance outpost that wasn’t cleaned out to well when the Alliance originally pulled out. Should be plenty of intel on items of interest sitting around for the taking. An abandoned transport convoy. Ships not salvaged after engagements by Independent forces. An asteroid base that was raided by never properly searched and catalogued. Won’t know til someone checks the place out proper…
111 Trouble in Treerivers
Friday 6 PM in 236 for 4 HoursGM: Jagger Kilmane
Type: RPG
System: The Sword Marches: Metal Sword & Sorcery RPG
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Frogmen are stealing babies from their cribs in the bustling frontier town of Treerivers. You're team of March Wardens are assigned to find the children and end the Frogman threat. But beware, all is not as it seems...
Website: /www.facebook.com/groups/248769670970431
112 Welcome to The Black March
Friday 6 PM in 238 for 8 HoursGM: Chris Bruno
Type: RPG
System: Dungeons & Dragons
Edition: 5E (2024)
Players: 8
Provided: Characters can be provided by GM
Power Level: 18th
Variations: Core + Xanathars, Tashas, Eberron, Wildspace, Faerune, Ravnica
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
20,000 gp plus 1d10 × 250 gp, two common magic items,4 uncommon Items, 3 rare item, 1 Very rare item and normal starting equipment.
No Homebrew or 3rd party material please.
Trouble seems to be afoot in the Town of Gerraway. The local church had reached out to their allies from larger cities due to large number of unrelated crimes popping up. The current issue is that those orginally sent to investigate are now missing, so it's time to send in the big guns. That's you.
113 5e Deep Carbon Observatory
Friday 6 PM in 242 for 8 HoursGM: Matt Morrison
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition (2024)
Players: 6
Provided: Characters can be provided by GM
Power Level: 3-4
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Is D&D 5th Edition OSR? Let’s find out! The Old School Renaissance movement found solid footing in RPGs shortly after D&D 4th Edition was released. Matthew Finch (OSRIC, Swords & Wizardry) describes the “pillars” of OSR generally as letting DM rule on clever player plans, sometimes outwitting opponents rather than outfighting them, emphasize the heroic rather than the super-heroic, and that game balance is not important - think of a clever plan or run! Deep Carbon Observatory is Tier 1 verging on Tier 2. A classic representation of the OSR written by Patrick Stewart with art by Scrap Princess and self-published by False Machine Publishing. DCO won 2014 Indie RPG Award’s Indie Supplement of the Year. Adventurers come across a town devastated by an unexpected flood, where desperate families cling to ruined homes, then gradually the party moves upstream to discover the strange tomb of an ancient race. Completely converted to 5th Edition (2024) rule set.
Website: /direbane.blogspot.com/
140 Red Dragon Inn
Friday 6 PM on Hall Table 1 for 6 HoursGM: Jeff Rogers
Type: Card
System: Red Dragon Inn
Edition: All
Players: 12
Provided: All materials provided by GM
Variations: Plain, Pub Crawl, Dungeon, Sea Event
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Been curious about Red Dragon Inn? Are you an experienced player and and can't wait to get in on that sweet sweet RDI Action? Or just familiar with the game and wanting to see how specific characters play? Well you are in luck, I am bringing all the characters (Sets 1-9, Adventure is Nigh, crossover characters, and all the single and double pack expansions) I have several optional play styles available, (Dungeon Crawl, Sea Event, Pub Crawl, and more!) I will take a poll of the table / tables (yes I could split this into multiple tables if there are a lot of people wanting to play) to see what play options we want to use.
If you are unfamiliar, Red Dragon Inn is a card game where each player takes on a character in an adventuring party, here's the hitch though, Adventure is done, we are back at the inn, drinking, fighting, and gambling, you know resting & relaxing...
141 Progress & the Nation
Friday 6 PM on Ponderosa Table 2 for 4 HoursGM: Mark Schynert
Type: Board
System: Progress & The Nation
Edition: Late Beta Test
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex
Progress & the Nation is a late beta test civilization building board game with exploration, expansion, and enhancement, but without player elimination. It is associated with the DunDraCon Protospiel, which means participants are eligible to participate in drawings for prizes within the Protospiel.
The game has short actions, determined in most cases by action selection with following; the player choosing the action gets additional ways to benefit. There are a choice of ten different factions with differing proficiencies; opportunity and boost cards present multiple options to players who draw them; historic personalities present additional synergies, and there are 40 states available to develop, federate, or which can become independent. There are also unique goals which determine how each player can approach the game. The game ends when at least one player reaches victory determination, or when all states have either been made available or discarded from the game, or when any player reaches 20 or more progress tokens in a limited time frame. Resolution is strictly limited to counting victory points at the end of the game, with a tie breaker based on progress tokens.
142 John Company (1710)
Friday 6 PM on Sierra Table 4 for 6 HoursGM: Jefferson Krogh
Type: Board
System: John Company
Edition: 2nd
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
John Company is an interactive historical game about the rise and fall of the British East India Company from the designer of Root, Pax Pamir, and Oath. John Company is a business game with an important twist: players must collectively steer the fate of a single, sprawling organization. They must navigate its vast bureaucracy while reckoning with the consequences of their actions on the Indian subcontinent.
We will play the 1710 scenario, which lasts no more than 5 turns. For new players, we will do a rolling teach.
148 Gravwell - Chaos Edition
Friday 6 PM on Ponderosa Table 3 for 2 HoursGM: Andrew Heilborn
Type: Board
System: Gravwell
Edition: 2nd edition
Players: 12
Provided: All materials provided by GM
Variations: Custom fuel deck, more players
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Navigating space is difficult in the best of times, and when you're trying to navigate in a spiraling singularity, it's even harder!
Players start at either end of a wormhole, and have to use different types of fuel cards to work with or against the forces of gravity to escape to the other side. Your fuel cards will usually send you toward the direction of the closest mass, but when you move depends on which cards you have available, and by the time your fuel is consumed, the board may look very different. Use your prediction powers, and embrace the chaos that comes with putting ten players on this ridiculous map!
151 Battle of Prokhorovka: July 12, 1943
Friday 6 PM on Hall of Cities Table 17 for 6 HoursGM: Greg Guth
Type: Historical Miniatures
System: KISS-Rommel
Players: 6
Provided: All miniatures provided by GM
Power Level: Moderate
Rules Knowledge: Experience Useful
Game Content: Mainstream
It is the Morning of July 12, 1943, and the German summer offensive to destroy the Kursk Salient, Operation Citadel, has been raging for 7 days. The II SS-Panzer Corps is approaching the third and final Russian defense line near the key rail junction of Prokhorovka. This forces Stavka, the Russian High command, to release their last major reserve, the 5th Guards Tank Army and initiate what is still one of the largest armored engagements in history. the Battle of Prokhorovka. WWII Eastern Front, 6mm using KISS-Rommel rules, rules will be taught.
171 The County Fair
Friday 6 PM in Salon B/C for 6 HoursGM Troupe: Gamer Geekus (Alisha Walton, DJ Walton, Ryan Walton & Liz Ruifrok)
Type: LARP
System: GM Fiat
Players: 24
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Old Gods of Appalachia 1931
Costume Suggestions: Great Depression era clothing
Esau County, Virginia 1931. Young and old alike come to enjoy the county fair. It's just that forces even older have taken interest too. Carnival games, prize pumpkins, and things more sinister abound. Old Gods of Appalachia is a horror anthology game; player discretion is advised.
172 Warehouse 13: The Ring of Power - A Running Dreams Production
Friday 6 PM in 1444 for 6 HoursGM Troupe: Running Dreams (Zev Trubowitch & Wendy Lo)
Type: LARP
System: L.A.R.P.S.
Players: 16
Provided: All characters provided by GM
LARP Experience: Experience Useful
Game Content: Mature Themes
Genre: Warehouse 13 - strange contemporarry
Costume Suggestions: Contemporary (2015) costuming.
The world is full of powerful Artifacts - items that have gained supernatural abilities from their ties to epic people, places, or events. Agents of the Warehouse are tasked with recovering these artifacts, to keep them safe and unable to harm anyone. One such Artifact is a ring crafted for King Croesus of Lydia. Called The Ring of Power, it has corrupted those who wore it, driving them into conflict out of greed or lust for power, or inspiring those who saw it to take it for themselves. Thought lost for centuries, it resurfaced to inspire the works of a 20th century author before being lost again. Decades later, there is a chance to retrieve it. Will you succeed, or will you fall under its sway-- or the influence of those who see it as precious enough to fight over?
143 The Thing: Infection at Outpost 31
Friday 7 PM on Sierra Table 1 for 3 HoursGM: Afshin Coleman
Type: Board
System: The Thing
Edition: Mondo Games
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Based on John Carpenter's horror sci-fi classic; players race to discover who among the team has been infected by this heinous lifeform in a remote antarctic research base.
Website: /boardgamegeek.com/boardgame/226634/the-thing-infection-at-outpost-31
144 Mind MGMT
Friday 7 PM on Ponderosa Table 1 for 2 HoursGM: Reuben Lopez
Type: Board
System: Mind MGMT
Edition: 1
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A co-op game where Players control rogue agents who must try to stop Mind MGMT before it's too late! Players work together, ask questions to the Recruiter and deduce the recruiter's whereabouts from the answers they receive before he can complete his mission! A great time, Play nice, but play to win
Website: /boardgamegeek.com/boardgame/284653/mind-mgmt-the-psychic-espionage-game
149 Sidereal Confluence
Friday 7 PM on Hall Table 2 for 4 HoursGM: Ian Brown
Type: Board
System: Sidereal Confluence
Edition: Remastered Edition
Players: 9
Provided: All materials provided by GM
Variations: with Bifurcation expansion
Rules Knowledge: Beginners Welcome
Game Content: Very Complex
A real-time trading and negotiation game for 4-9 players, where the winner is almost always the person who cooperates best with their opponents! Each player plays as an alien civilization with unique abilities and can make binding deals for anything they can imagine with other players to get what they need. Medium rules complexity (3.5 on BGG scale), lots of talking and interaction with others, but no backstabbing!
152 Battle of Edgehill
Friday 7 PM on Hall of Cities Table 1 for 4 HoursGM: Robert Dailey
Type: Historical Miniatures
System: Command and Colors
Edition: Third
Players: 6
Provided: All miniatures provided by GM
Power Level: New players welcome, experience a plus.
Variations: Ancients
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
25mm Command and Colors Large Scale miniatures.

114 Goblin Quest
Friday 8 PM in 138 for 4 HoursGM: Mary Russell
Type: RPG
System: Goblin Quest
Players: 5
Variations: Homebrew setting and monsters
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
You and your goblin friends have been let loose to cause mayhem. Lets go on an adventure and see what loot we can bring back!!!!!
115 Defend Your Village!
Friday 8 PM in 132 for 4 HoursGM: Andrew Walters
Type: RPG
System: The Fantasy Trip
Edition: Legacy Edition
Players: 6
Provided: All characters provided by GM
Power Level: 34 point characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The adventurers have returned to the village they grew up in and defeated the necromancer who was tyrannizing it. Unfortunately, the second in command is now on the way with what's left of their army to level your hometown. You have an hour or so to prepare...
116 Interns in the Dark
Friday 8 PM in 137 for 4 HoursGM: Lisa Beasley
Type: RPG
System: Blades in the Dark
Players: 6
Provided: All characters provided by GM
Power Level: N/A
Variations: Adapted to modern Silicon Valley
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Interns in the Dark is a modern-day, satirical, forged-in-the-dark game that takes place in the beautiful, yet terrible area of the Bay.
You play as Interns who have been accepted into a tech company in the Bay and are specifically assigned to a special internship program in a struggling company to do the most innovative thing for the company: steal valuable Intellectual Property (IP) from competitors. Each heist is unique, the play is different each time.
Website: /internsinthedark.com/
117 Double Feature: COOKED! and Night On The Town
Friday 8 PM in Monterey for 4 HoursGM: Doc Cross
Type: RPG
System: Toon
Players: 10
Variations: Yep!
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
If you've ever watched Chopped, you know what COOKED! is like. Mystery ingredients and crazy chefs! Who will be the COOKED! Champion? In Night On The Town, you wacky wascals are going out to PARTY!
Website: /dociverse.wordpress.com/
146 Libertalia: Winds of Galecrest
Friday 8 PM on Ponderosa Table 3 for 3 HoursGM: Katie OBrien
Type: Board
System: Libertalia
Edition: 2nd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.
147 Xia: Legends of a Drift System
Friday 8 PM on Sierra Table 2 for 4 HoursGM: David Brubeck
Type: Board
System: Xia
Players: 4
Provided: All materials provided by GM
Variations: With expansions: Missions and Powers, Embers of a Forsaken Star, and Sellsword.
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Xia is a 3-5 player sandbox style competitive space adventure. Each player flies their ship to complete missions, explore sectors, mine resources, trade, battle other ships, and upgrade their ship. First player to 20 fame points wins!
Ranked 193 and rated 7.9 on BGG
Website: /boardgamegeek.com/boardgame/82222/xia-legends-of-a-drift-system
153 The Return of Ymir - Mörk Borg - Veterans
Friday 8 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
This game is aimed at Veterans. If you end up playing in this game and you are not a veteran, that is totally groovy, but our goal is seeing if we can get a full table of veterans, wish us luck.
Website: www.thereturnofymir.com



















