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101 The Crawl into the Place of the Thing
Game Cancelled
102 Between a rock and a hard place
Friday 6 PM in 140 for 6 HoursGM: Chris Bruno
Type: RPG
System: D&D
Edition: 3.5e
Players: 8
Provided: Characters may be provided by GM
Power Level: 19th level. Only 1 template allowed, max ecl of races +3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Strange energy pulses are causing everyone in the known world is beginning to turn into Rock. What is happening and how can it be stopped? Only the worlds greatest heroes will be able to answer those questions. Game is correct edition this time and still welcome to any one new to dnd or 3rd edition who want to check it out, as well as veterans who want to have some fun.
103 Firefly: Finders Keepers, Losers Reavers
Friday 6 PM in 141 for 6 HoursGM: William Pace
Type: RPG
System: Universe: The Sci-Fi RPG
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Folk say the Carrion Crow ain't pretty. Hell, it ain't even ugly. Somehow it's the worst boat there is. It's the only garbage scow in the Verse regularly mistook FOR garbage. Still, the salvage biz is boomin' in the Uroborus Belt and the haz-pay for scourin' the Ashlands is gonna cover a new boat one day. Folk aboard carry a shovel, a gun and the hope of a brighter future. Reaver raids notwithstanding.
Website: /www.towerravens.com/
104 Ark Against Time
Friday 6 PM in 144 for 8 HoursGM: Matt Morrison
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 7
Provided: Characters may be provided by GM
Power Level: Levels 9-12
Variations: If you bring your own PC, 2014 5th edition characters are acceptable.
Rules Knowledge: Useful
Game Content: Mainstream
The Ark of Time, a metropolis-sized object, traverses hyperspace paths coterminous with the intra-planar locations of your adventurers. Byproduct from hyper-relativistic passage of this vastly powerful deific-level being, force, or mag-tech forms a Rabbit Hole tubular rift puncturing temporal and spatial fabric of the Multiverse to emit irresistible gravitation imprisoning characters until expelled. 1993, 2142, 2266, 111 f.y., a disabled starship, stranded crew, space revenants, extraterrestrial endoparasitoids, cryptic cargo, cats, and Tech Level R enmesh as a latter cycle hammer on your high Tier 2 or low Tier 3 5th Edition character. Will our heroes survive a clash of time... or is it? Enjoy this romp through space with a time travel twist for The World's Most Popular Role-Playing Game.
Website: /direbane.blogspot.com/
105 Best Leave Them Ghosts Alone
Friday 6 PM in 145 for 6 HoursGM: Matt Steele
Type: RPG
System: Cypher System
Edition: Old Gods of Appalachia
Players: 6
Provided: All characters provided by GM
Power Level: Competent 1st Tier Characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Going to the funeral of a childhood friend's never an easy thing, but when it's the funeral of someone you accidentally killed and then brought back to life years ago, well... you all have owes, and this one's about to come due. An Old Gods of Appalachia horror adventure set in a small town and nearby mountains in the 1930s full of memories, ghosts, and promises unpaid. Content Advisory: This adventure is centered around the death of a child and involves animal endangerment.
Website: /www.montecookgames.com/old-gods-of-appalachia-roleplaying-game/
106 Treasure Hunters Guild: Caves of Kalarax
Friday 6 PM in 147 for 6 HoursGM: Matthew Decker
Type: RPG
System: D&D
Edition: 5e 2024
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Useful
Game Content: Mainstream
A fully immersive D&D experience! Venture out as the Guild of Treasure hunters on another assignment to find an item so valued that lives are on the line. Your group will go through extensive combat and exploration meant to grind and test the meddle of even the most stalwart of characters. Equipment and magic items will be given upon arrival. Any basic equipment will be allowed.

107 Family is Forever
Friday 6 PM in 149 for 6 HoursGM: Marty Caplan
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 6
Provided: All characters provided by GM
Power Level: 2nd-4th
Variations: Runiverse
Rules Knowledge: Useful
Game Content: Mainstream
A green witch has hired you to find three magic ingredients for a local lord who wishes to be immortal. His three children are vehemently opposed to the idea of him living forever! A scenario inspired by Delicious in Dungeon, Succession and Final Fantasy Tactics.
108 Press Start
Friday 6 PM in 230 for 6 HoursGM: Kasi Jammeh
Type: RPG
System: Fabula Ultima
Edition: 1st
Players: 4
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Fabula Ultima is a tabletop roleplaying game (or TTRPG) designed to recreate the wondrous worlds, characters and stories seen in console videogames such as the Bravely Default series, Kingdom Hearts, Octopath Traveler and the legendary Final Fantasy series - also known as Japanese console Role Playing Games and often abbreviated to ?JRPGs?. Please note that Press Start aims to teach the game. Once we finish it, we will work together to add to the world with more adventures ahead!
Website: /need.games/fabula-ultima/
109 The Tower's Gambit
Game Cancelled
110 Pilgrim's Journey
Friday 6 PM in 232 for 6 HoursGM: Mary Beene
Type: RPG
System: D&D
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 4th-6th
Variations: More improv and storytelling, less into the weeds of rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
An old friend needs your help guarding a caravan of pilgrims on their sacred journey. Your character (and you) may roll your eyes at their piety, but the peculiar accidents along the way seem too particular to be mere coincidence. And when travelers start disappearing? will you be next? Or are you actually a traitor in their midst? This mystery game has plenty of action and fighting, but more than its fair share of puzzling and role playing as well. It is based loosely on the DM?s recent pilgrimage on the Camino de Santiago in Spain.
111 Drake's Footprints
Friday 6 PM in 234 for 6 HoursGM: Sam Messenger
Type: RPG
System: 7th Sea
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 40 xp
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
After a lengthy chase, our heroes have finally caught up to the dastardly Captain Hix and his ship. When they discover an incomplete map to his buried fortune they must journey far to a notorious Montaigne prison, where the only man who can finish the map resides.
112 Winter's Children
Friday 6 PM in 243 for 6 HoursGM: Bill Lee
Type: RPG
System: Cthulhu Dark
Players: 5
Provided: All characters provided by GM
Power Level: Ordinary People
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
In 1920, the English village of Ebon Eaves is dying. The Great War robbed the village of its young men and poverty its young women. Finally, influenza took the children and, with them, the last shreds of hope. The farms are failing with no families to tend them. You are all that is left: the old, the lost, the dying, the ones crippled in body or soul. Your friend Florence Parsons was the only light in this darkness. Her kindness sustained you. Her optimism was Ebon Eave's last lifeline. But yesterday, her body was found in her home. The police constable would divulge no details, but there are whispers that the beloved Mrs. Parsons committed suicide, the unforgivable sin. You, the friends of Mrs. Parsons, are determined to shed light on her mysterious death. How can a woman so full of life and hope take her own life? You may not be good for much anymore, but you will do your friend this one last service.
140 Heat: Pedal To The Metal
Friday 6 PM on Sedona Table 06 for 2 HoursGM: Reuben Lopez
Type: Board
System: Heat: Pedal To The Metal
Edition: 1st
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Ultimately, their driving skills will be the key to victory! Always a crowd pleaser, remember play nice, but play to win!
Website: /www.youtube.com/watch?v=Ychy0Tgegjk

150 Ironclads off Egypt
Friday 6 PM on Hall of Cities Table 18 for 6 HoursGM: Ix Nichols
Type: Historical Miniatures
System: Fleet of Samples
Players: 10
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
Ironclad warships built between 1870 and 1895 were unique and experimental, and since few of them ever fought, we don't really know how they would have done in combat. We have to play a wargame to find out. It's 1895, and Anglo-French relations have boiled over into full naval conflict. A French fleet of powerful ironclad battleships has blockaded the Suez canal, but the British Mediterranean fleet has arrived to break it. We'll fight a battle using Fleet Of Samples, experimental rules for experimental ships using experimental tactics with experimental guns, experimental armor, and those newfangled 'automotive torpedoes' the naval press raves about. The website link includes the rules and sample ship rosters.
Website: tinyurl.com/2ux9mzz6
171 The Avalaon Protocol - A Running Dreams Production
Friday 6 PM in Salon B/C for 6 HoursGM Troupe: Running Dreams (GM: Zev Trubowitch)
Type: LARP
System: L.A.R.P.S. System
Players: 16
LARP Experience: Useful
Game Content: Mature Themes
Genre: Drama
Costume Suggestions: 80s, Contemporary
The power flickers and goes out. The lone figure in the room looks up, waiting. When it doesn't come back on, they go to the door and is surprised when it opens. Curious, they walk out of the building, gazing up at the stars for the first time in longer than they can remember. Whatever they see, they nod before walking off into the night. The eighties are a time of change as optimism and potential contend with signs of doom and disaster. New technologies expand understanding, making the unimaginable seem commonplace while in the shadows rivalries grow stronger and more sinister. Governments across the globe work to maintain the balance. Around the world, messages are hand delivered to people who never believed they'd receive them. A shadow out of the past is coming, something that may plunge the world into chaos. As you read the message, you know your life has changed and nothing will ever be the same.
172 Sabotage at the IAC
Friday 6 PM in 1444 for 6 HoursGM Troupe: Team Woodbury (GM: Ammy Woodbury)
Type: LARP
System: GM Fiat
Players: 15
LARP Experience: Useful
Game Content: Mature Themes
Genre: Alternate History
Costume Suggestions: 1963, Lady Astronaut Series
Things on Earth have been tense. The calculations for runaway climate change after the meteor strike are irrefutable, but that's hard to explain to the masses. Meanwhile, life has been hard on Earth, so it's hard to justify the money being diverted to build a space program. And the space program is not exactly thriving. Between budget cuts, political winds, and actual terrorist attacks, it's been rough. Plus, there has been one accident/disaster/sabotage(?) after another. Earth First just murdered Governor Wargin and publicly claimed credit. His wife is on the lunar colony, unable to even get to the funeral. Still, the International Aerospace Coalition keeps trying to do the work. With the Lady Astronaut en route to Mars, it's another day at the office in Kansas City... until the lights go out. Set in the world of the Lady Astronaut series by Mary Robinette Kowal.

173 Cosmocracy Freedom Station
Friday 6 PM in 1445 for 4 HoursGM: Antonio Morton
Type: LARP
System: Yes, and… Improv
Players: 8
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Comedic Science Fiction
Set in the year 2269, Cosmocracy: Freedom Station is a comedic science fiction political satire in which players are members of the Cosmic Congress of the Joint Planetary League located at Freedom Station. Players will be involved in political conflicts around whether new bills are enacted to law while dealing with space station attacks, terrorist acts, political corruption, equipment malfunctions, possible insurrections, and other threats to democracy. We will play a few improv theatre games before starting the LARP to unwind, set the mood, and become comfortable playing with each other.
181 To Touch the Face of God
Friday 6 PM in 239 for 6 HoursGM: Colin Thompsons
Type: RPG
System: Red Markets - Profit Systems
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Mid
Rules Knowledge: Useful
Game Content: Mainstream
Gig available: A faction within The People's Republic of Southgate Mall wants some vehicles to slip the surly bonds of shipping container and be brought back. Successful applicants will be able to climb sunward to the Sonoma train depot while avoiding entanglements with the Rohnert Park ranchers. All drone footage indicates unsurpassed sanctity of space there, minimal casualties and no settlements. On site, effect repairs of the vehicles and they'll take you home. Training is available and takers who value flexible skill acquisition are preferred. Pay is between 15 and 200 bounty depending on experience, references, performance, and possible scores. We won't tell you how to take, but having a mechanic would be a good idea. Red Markets is a game of economic horror amid a zombie apocalypse.
141 Villainous
Friday 7 PM on Sedona Table 02 for 4 HoursGM: MeLinda Harvey
Type: Board
System: Disney Villainous
Edition: 1st
Players: 8
Provided: All materials provided by GM
Variations: All expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Disney Villainous is a board game where players can take on the role of a Disney villain and strive to achieve their own devious objective. The game is a light strategy game that requires players to pay attention and fully get to grips with their own villain's objectives and abilities, while trying to delay others from achieving their goals!
142 World Wonders
Friday 7 PM on Sedona Table 04 for 3 HoursGM: David A Reed
Type: Board
System: World Wonders
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
?As a great leader of the ancient world, you are willing to spend all your gold to build the most glorious city ever seen. We will be using the Mundo expansion as well.
143 Progress & the Nation
Friday 7 PM on Sedona Table 13 for 4 HoursGM: Mark Schynert
Type: Board
System: Progress & the Nation
Edition: Beta playtest
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex
Civilization-building game, primarily economic. Play one of ten factions of a post-fantasy multicultural world; move from the Renaissance Age to the Modern Age to build the most successful world power. Action selection with following, asymmetric starting positions and movement, specialized populations, exploration, expansion, improvement, technological evolution, historic personalities, individualized goals, game-changing opportunities. Raffle tickets to players for Protospiel raffles on Saturday in Salon 4.
144 The Quacks of Quedlinburg - 8 player!
Game Cancelled
152 OGRE miniatures
Friday 7 PM on Hall of Cities Table 7 for 6 HoursGM: Jim Kundert
Type: Sci-Fi Miniatures
Edition: 2nd
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Take on a giant nuclear-armed cybertank, or be one! Battle across the map in a time when everything leaves a crater. Use a combination of conventional armor and enormous engines of war to attain victory. New players welcome.
153 SPARTACUS REVENGE!
Friday 7 PM on Hall of Cities Table 12 for 4 HoursGM: Bob Dailey
Type: Historical Miniatures
System: COMMAND AND COLORS - ANCIENTS
Edition: Ancients
Players: 6
Provided: All miniatures provided by GM
Variations: Large Scale Battle
Rules Knowledge: Useful
Game Content: Family
This is a Large Scale - Command and Colors - Will have three commands per side.
113 Temporary Amnesia
Friday 8 PM in 132 for 4 HoursGM: Zachary Morgan
Type: RPG
System: End of the World
Edition: Standard
Players: 7
Provided: All characters provided by GM
Power Level: Basic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You wake up with a splitting headache in an unfamiliar place that like a disused warehouse strewn with debris? you don?t remember how you got here, or who the people around you are? Why is one of them handcuffed to a chair? Who shot the guy on the scaffolding, was it you? Where?s the gun?! What is going on here? Heavy roleplay. No NPCs.
114 The Black Sword of Justice
Friday 8 PM in 134 for 4 HoursGM: Andy Marshall
Type: RPG
System: The Black Hack
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: From Scratch
Variations: Race & Class Hacks
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The local magistrate has persuaded you to embark on a journey to obtain the Black Sword of Justice, hidden away in a tomb to the south. You can keep whatever else you find on the expedition. Whether to clear your name, or just your debts, you find yourself on a ship headed for adventure.

115 Escape from Disneyland
Friday 8 PM in 136 for 4 HoursGM: Todd Evans
Type: RPG
System: Savage Worlds
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes
1988 The Crime Rate in the US raises 400 Percent. The once great Amusement Park, Disneyland, becomes the one maximum security prison for the entire country. A 100 foot containment 'berm' has been built around the perimeter of the park. All streets and waterways around the park have been mined. The United States Police Force, like an army, is encamped around the 'Happiest Place On Earth.' There are no guards inside the prison, only the prisoners, and the 'worlds' they have made. The rules are simple, once you go in, you don't come out. 1998 NOW Air Force One has been hijacked and has crashed into one of the themed lands inside Disneyland. The president has been taken hostage by a group of inmates. In exchange for their freedom, a team of six notorious inmates are given 24 hours to rescue the President of the United States and Escape From Disneyland!
116 Interns in the Dark
Friday 8 PM in 148 for 4 HoursGM: Lisa Smith Beasley
Type: RPG
System: Blades in the Dark (modified)
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Interns in the Dark is a satirical, modern-day table-top-role-playing game based on Blades in the Dark, where you play as interns who are assigned to a special project to steal valuable Intellectual Property (IP) from other companies.
Website: /internsinthedark.com/


117 X-men: Breakout
Friday 8 PM in 236 for 4 HoursGM: Charles Picard
Type: RPG
System: Marvel Heroic
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
When a night out in The City becomes a desperate attempt to thwart a prison break, only the X-men can hold the line! Play Wolverine, Storm, Cyclops, or another of your favorite X-men in a fast-paced romp. This is your chance to experience the Marvel Heroic RPG, which uses the Cortex system to seamlessly combine story-forward design with a dash of tactical crunch.
119 Women are Werewolves
Game Cancelled
120 Escape From The Limestone Caverns
Friday 8 PM in 241 for 4 HoursGM: Andrew Walters
Type: RPG
System: The Fantasy Trip
Edition: Legacy
Players: 6
Provided: All characters provided by GM
Power Level: 24 point characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Defeating the dragon with a bomb was a good plan, the dragon is dead and his treasure is yours. But the ceiling collapse means you can't go out the same way?
121 A Lonely Thread
Friday 8 PM in 242 for 4 HoursGM: Scott Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes
Something is wrong with Professor Thomas. Unfortunately, you didn't know that when you arrived at his charming woodland cabin. Can you act in time to save your friend? Or will a horrific secret devour you all? I have been running Call of Cthulhu for years at conventions. Due to the mature concepts and themes of the system, the table is open to ages 18+. Join us for a night of horror you are sure to remember.

122 The Great Foogle Hunt
Friday 8 PM in Sequoia for 4 HoursGM: Doc Cross
Type: RPG
System: TOON
Edition: Deluxe+Supplements
Players: 10
Provided: All characters provided by GM
Power Level: Wacky!
Variations: Probably
Rules Knowledge: Useful
Game Content: Mainstream
The Explorers Club is offering a 5 million simoleon reward for a live Foogle bird, So you and your crack team of crackpots are off to Foogle Island to capture one.
Website: /dociverse.wordpress.com/
145 Sentinels of the Multiverse: Definitive Edition
Friday 8 PM on Sedona Table 05 for 2 HoursGM: Melodie Murphy
Type: Board
System: Sentinels of the Multiverse: Definitive Edition
Edition: Definitive
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Sentinels of the Multiverse is a cooperative comic book themed card game in which each player controls a super hero, using their powers, abilities, and wits to work together with their fellow heroes in order to defeat the big bad super villain and save the world! But watch out, each villain has tricks up their sleeves, whether it be their own powers or their gang of minions to fight back. To make matters even worse, the environment you?re battling in can work both for or against you, potentially throwing a wrench into your carefully laid plans. This session will only use the base set and is intended more for rookie super heroes (aka beginners) eager to get their first shot at fighting crime. Veterans are still welcome to join as long as they remain patient with the rookies.
Website: /boardgamegeek.com/boardgame/335212/sentinels-of-the-multiverse-definitive-edition


123 Intro to Dungeon Crawl Classics RPG
Friday 9 PM in 142 for 3 HoursGM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is Only One
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Variations: a few
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Come sample the Dungeon Crawl Classics RPG -- How do you perform MIGHTY DEEDS? When should a Wizard SPELLBURN? Why is it so LUCKY to have a Halfling in the party? Learn this and more in a short scenario (~3 hour session -- I'll arrive after I escape the Vendor's Room).
Website: /goodman-games.com