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300 Come Play STAR WARS!
Saturday Noon in 139 for 12 HoursGM: Glenn S. Thain
Type: RPG
System: Star Wars
Edition: West End Games 1st
Players: 7
Provided: All characters provided by GM
Power Level: Beginning
Variations: minor edition fixes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Come play STAR WARS! The first edition of the game. You will build characters, decide on which time period you wish to play,then play an opening game with the characters YOU create! You'll need to bring a bunch of d6's, a pencil and something to write on, (con tables aren't the best surfaces). The title of the run is Trouble on Tatooine. Hope to see you there!
301 Leaving New Vegas
Saturday Noon in 142 for 8 HoursGM: Brett Lawson
Type: RPG
System: Cyberpunk 2020
Edition: Red/2020 Hybrid
Players: 6
Provided: Characters created for game
Power Level: Mid Movers
Variations: Rezzzurecting the Band
Rules Knowledge: Useful
Game Content: Mature Themes
Vegas is where rock stars go to die. Re-boot, reuinion, revolt. NEVER FADE AWAY.
302 A Non Prophet Disorganization: Turn it up to Elven!
Saturday Noon in 145 for 12 HoursGM: Derek Cochran
Type: RPG
System: D&D
Edition: 5e 2024
Players: 6
Provided: All characters provided by GM
Power Level: Fair to Midland
Rules Knowledge: Useful
Game Content: Mature Themes
Where did you come from? Where did you go? Where did you come from rotten eye Drow? - Deep in the History of the Elven Wars a shard of prophecy lays undiscovered. Will it be a Sylvan or Drow Elf that serve as fate's pawn?
303 Dragon War
Saturday Noon in 147 for 6 HoursGM: Obi Kaufmann
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 6
Provided: Players provide their own characters
Power Level: 8
Rules Knowledge: Expected
Game Content: Mainstream
On the western border of the High Forest, a long-flourishing culture of men and elves is besieged by war and the tyranny of a cabal of dragons who have conspired to perpetuate the unrest. Can the adventures solve the mystery of ancient elves that may lead to the dismantlement of the draconic sovereignty? Please bring miniatures of your character and get ready for a fast-paced and often violent game wherein the future face of this longstanding conflict will be resolved, one way or another. Either digital or paper, dice and platforms (D&D Beyond) are welcomed.
Website: /daotyr.net/
350 WWII Air Combat: Tussle Above Tunisia
Saturday Noon on Hall of Cities Table 12 for 6 HoursGM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
March 28, 1943: The Allied breakthrough of the Mareth Line has Axis forces retreating northward. Luftwaffe Ju88s and Hs129s, with Bf109 escorts, are tasked with attacking the pursuing British amour. RAF Spitfires flown by the elite Polish Fighting Team however, are poised to thwart their mission.
342 Mansions of Madness
Saturday 1 PM on Sedona Table 24 for 3 HoursGM: Melodie Murphy
Type: Board
System: Mansions of Madness
Edition: 2nd
Players: 4
Provided: All materials provided by GM
Variations: Includes All Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Mansions of Madness: Second Edition is a co-operative, app-driven board game of horror and mystery based on the works of H.P. Lovecraft. Work together to find clues in hopes of solving cases before its too late. Search for supplies in hopes of staying safe and sane in the face of otherworldly abominations. Will you and your fellow investigators fall prey to the old ones and their servants, driven to madness by unknowable horrors, or just perhaps live to see another day?
Website: /boardgamegeek.com/boardgame/205059/mansions-of-madness-second-edition

356 1798 Battle of the Nile (hypothetical) - Napoleonic War naval game
Saturday 1 PM on Hall of Cities Table 9 for 4 HoursGM: Bob Bergman
Type: Historical Miniatures
System: Form on the Admiral's Wake (modified by GM)
Players: 8
Rules Knowledge: Useful
Game Content: Mainstream
In 1798, Rear Admiral Nelson destroyed a French Fleet anchored at Aboukir Bay near the Nile Basin in the Mediterranean. What if the French fleet sailed out to meet Nelson in the open sea, and was at full strength when it did so? Participants will command ships-of-the-line of either the British or French fleets, using the popular 'Form on the Admiral's Wake' Napoleonic naval rules. Fourteen British ships take on thirteen French ships, with the French having the powerful 130 gun 1st Rate Orient as their flagship. Room for three to four players on each side. The winner of this battle will control the Mediterranean Sea for their nation. SOUTH BAY GAME CLUB EVENT
304 RothGars Resting Place
Saturday 2 PM in 134 for 6 HoursGM: Keith Weitzel
Type: RPG
System: AD&D
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 6th Level
Variations: Home Brew
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
While Staying at the inn of a traveling town, we heard stories that a marauding red dragon had been terrorizing some of the farms and a group of adventures went to dispatch the dragon. That was some time ago and now the town is seeking the true heroes to save them. Players existing AD&D 6-7th level characters are welcome.
305 I WISH I WERE IN THE LAND OF COTTON.
Saturday 2 PM in 140 for 6 HoursGM: Darin Owen
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
As the fires of Atlanta burn in the setting sun, Gen. Sherman commands Gen. Kilpatrick to forage south near Dublin with reports of a plantation full of resources. Members of the 3rd Ohio Calvary are tasked with the recovery of the resources, as well as, information leading to the recovery of the members of the 5th Ohio Calvary who never reported back. SANGUIS ET CHALYBE!
307 The Eye of the Lost
Game Cancelled
308 Defend Democracy
Saturday 2 PM in 230 for 6 HoursGM: Don Satow
Type: RPG
System: Hero
Edition: 5/6
Players: 7
Provided: All characters provided by GM
Power Level: Avg: 12 DC, 8CV, 5 Spd
Variations: No FW, no LoW
Rules Knowledge: Useful
Game Content: Mainstream
Supervillains are targeting election candidates. No party is safe. Secret service is asking for heroes.

309 Buckaroo Banzai: The Only Reason for Time
Saturday 2 PM in 240 for 6 HoursGM: Michael Siverling
Type: RPG
System: Dare
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Welcome, new Interns, to the Banzai Institute for Biomedical Engineering and Strategic Information. Hope you survive the experience.
310 GI Joe: Animated Action Part 1: Devil in the Deep Blue Sea
Saturday 2 PM in 237 for 4 HoursGM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Players: 6
Provided: All characters provided by GM
Power Level: Up to 30 Character Points
Variations: AAA (Animated Action Adventure) Scale
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
General Hawk has been kidnapped. Intelligence has discovered he is being held at COBRA's undersea base in the South Pacific. So all you Joes need to do is steal a submarine, infiltrate the base, extract the general, and escape! Sound easy? If this job was supposed to be easy, G.I. Joe wouldn't have gotten it! Dozens of Joes will be provided including Sergeant Slaughter, Flint, Torpedo, Dusty, Duke, Stalker, Bazooka, Alpine, Mutt, Doc, Cover Girl, Gung Ho, Shipwreck, Lady Jaye, Roadblock, Scarlett, Quick Kick, Snake Eyes, Spirit, and more!
Website: /discord.gg/6GVWjccsSD
311 Caravan to Chaos
Saturday 2 PM in 238 for 6 HoursGM: Mark Bolt
Type: RPG
System: D&D
Edition: 5e
Players: 5
Provided: Characters may be provided by GM
Power Level: 6th
Variations: Miniatures, BYO or GM can provide. More roleplaying than Rule playing
Rules Knowledge: Useful
Game Content: Mainstream
It?s called Roleplaying for a reason, right?! Set the rule books aside, get back to the tabletop, and settle into a character and an adventure that hasn?t been written yet. Bring a favorite 6th-level character and Mini, or pick one provided by the GM. Standard stat array, take 1 +1 weapon or armor; please no min-maxed super characters. Interesting characters, roleplaying, and cooperative storytelling are encouraged. Some mature themes, language, bad jokes, creepy spooky stuff, violence and silliness.
312 The Hunt for the Lantern
Saturday 2 PM in 239 for 6 HoursGM: Liam Simon
Type: RPG
System: Mists and Mischief
Edition: Homebrew
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It's the season of Samhain where faeries can cross freely into the human world for a time of mischief and fun. However for a few faeries, one of the leaders of the Wild Hunt has a special mission to track down a particular evil soul.
313 An Ordinary Hunting Expedition
Game Cancelled
314 So You've Long Dreamed About Somehow Getting Off-Planet
Saturday 2 PM in 243 for 6 HoursGM: Michael Cochran
Type: RPG
System: Stars Without Number
Edition: Revised ( 2017)
Players: 5
Provided: Characters created for game
Power Level: First, Possibly Second by End of Game
Variations: Borrowing a couple choice rules from Gaean Reach
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
We'll be running either the Stars Without Number introductory module, 'Free Rain,' or a more challenging game based in a star system in a SWN campaign. Choice will depend on the newb level of the group. Either way will be fun, and players will be introduced to the game system, specifically spacecraft combat, regular combat, and skills usage. Fantasy RPG'ers who are interested in exploring a sci-fi RPG setting are quite welcome. Chars will be rolled at table, Traveller-style.
318 Clonies
Saturday 2 PM in 139 for 6 HoursGM: Dan Curtis Johnson
Type: RPG
System: Tales From the Loop
Edition: Free League
Players: 6
Provided: Characters created for game
Variations: PARANOIA
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A sinister new service firm is buying the KID Sector clone creche to turn it into experimental food vats. You're all going to be sent off to other sectors to finish earning your INFRARED Citizenship. There's one last educational outing to go on, and then you'll probably never see each other again. So let's make it a good one, right? Let's make this field trip an adventure to remember. Clonies never say die!
340 Villainous
Saturday 2 PM on Sedona Table 02 for 4 HoursGM: MeLinda Harvey
Type: Board
System: Disney Villainous
Edition: 1st
Players: 8
Provided: All materials provided by GM
Variations: All expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Disney Villainous is a board game where players can take on the role of a Disney villain and strive to achieve their own devious objective. The game is a light strategy game that requires players to pay attention and fully get to grips with their own villain's objectives and abilities, while trying to delay others from achieving their goals!
341 Ascendancy
Saturday 2 PM on Sedona Table 17 for 4 HoursGM: Bart Larrenaga
Type: Board
System: Ascendancy
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Ascendancy is the ultimate worker placement meets 4x strategy experience. Lead 1 of many asymmetric houses of royal lineage, each vying for the throne. Reclaim your family name through a hero's (or villain's) journey spanning multiple generations, or a single scenario. Build your empire skyward, seize control outward, manipulate the economy, or dominate the battlefield. There are several paths to victory. Every decision counts, and no two games of Ascendancy are ever the same.
Website: /boardgamegeek.com/boardgame/258295/ascendancy
351 ROME VS SPARTACUS!
Saturday 2 PM on Hall of Cities Table 8 for 4 HoursGM: Bob Dailey
Type: Historical Miniatures
System: COMMAND AND COLORS - ANCIENTS
Edition: Ancients
Players: 6
Provided: All miniatures provided by GM
Variations: Large Scale Battle
Rules Knowledge: Useful
Game Content: Mainstream
This is a Large Scale - Command and Colors - Will have three commands per side.
315 Twilight of the Thunder God
Saturday 4 PM in 132 for 8 HoursGM: Bob Weidman
Type: RPG
System: Pathfinder
Edition: v1
Players: 6
Provided: Players provide their own characters
Power Level: 7th
Variations: 20 Point build, Core Races Only, No summoners or Gunslingers, Official Paizo only, 23,500GP
Rules Knowledge: Useful
Game Content: Mature Themes
In an alternate Earth travel to Scandinavia in the far Northern shores of Norway. Travel on a Viking Longship in search of an artifact of immense power, battling the arctic cold and its evil denizens.
316 40 years after the fall
Saturday 4 PM in 136 for 6 HoursGM: Peter Bauer
Type: RPG
System: Traveller
Edition: Mongoose
Players: 8
Provided: All characters provided by GM
Variations: Post virus
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A recon mission for the districts navy high guard you will be doing reconnaissance and exploring an amber zone system watch out for pirates
317 Captured by Raiders!
Saturday 4 PM in 137 for 6 HoursGM: William Huet
Type: RPG
System: Fallout the Role Playing Game
Players: 6
Provided: All characters provided by GM
Power Level: Pre-genereated
Rules Knowledge: Useful
Game Content: Mainstream
Based on the award-winning video and successful Amazon series. You and your party begin captured by raiders, stripped of their gear, bound, and marched off to a fate too terrible to contemplate. Figuring out a way to escape from the raiders is just the start. The Commonwealth is a dangerous place, filled with lots and lots of things that want to kill, dismember, or otherwise seriously inconvenience you. What?s going to kill you first? Radiation? Thirst? Starvation? Or one of the many critters that haunt the Commonwealth? You need to use all your wits, resources, and teamwork to fend off the horrors that await, hoping against hope to find your way to Diamond City or another haven. Lots of luck, cause you?re going to need it!
319 What's That Green Stuff?
Saturday 4 PM in 143 for 8 HoursGM: William Pace
Type: RPG
System: Universe: The Sci-Fi RPG
Edition: 1st
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your merchant starship makes regular runs to a remote mining station in the Valus Star System. Sequestered in the rings of Vokkor, a gas giant orbiting the star, is a covert mining facility. You don't know what's mined there, but you're on the crew that brings supplies. It's a safe job, far from the frontlines of the Vrix invasion. Your ship doesn't draw much attention, though it's noisy and in constant need of repair. You don't mind because the pay is good. Six months, one week and four days ago, you left your home planet and your ship just arrived at its destination. While you're trading supplies for return cargo, engines 6 and 8 will need some unscheduled maintenance. The extra work breaks up the monotony of space travel, but you'll miss time away from the ship and a chance to mingle. Maybe with a little luck, you'll have time to grab some real food from their cafeteria. Maybe.
Website: /www.towerravens.com/
320 The Last Voice of Reason
Saturday 4 PM in 144 for 8 HoursGM: Robert L Anderson
Type: RPG
System: Pathfinder
Edition: 1st
Players: 7
Provided: Characters may be provided by GM
Power Level: 16th Level & 4 Tier Mythic
Variations: Mythic
Rules Knowledge: Useful
Game Content: Mainstream
The kingdom of 'Thukelum' is in turmoil as a storm giant, once Elva's protector, dies from a mysterious disease. A group of rogues seeks an ancient artifact to find a cure. They travel to the mountains to gain the trust of Sky Genasi, who knows secrets about the storms and the disease. An intelligent eagle named Zephyr watches, but has its own motives. The party faces moral choices, including saving lives and avoiding betrayal. In the final showdown, they confront the corrupted storm giant paladin, and must decide whether to save the dying giant or let the disease spread. 1) Starting Gold: 630,000 gold pieces 2) Starting Stats: 35 Point Buy 3) Books Allowed: Mythic Handbook, Core Book, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Ultimate Intrigue, and Planar Adventures 4) No Undetectable or Mind Blank
321 The Bullet Hit the Bone
Saturday 4 PM in 241 for 6 HoursGM: Matt Smyers
Type: RPG
System: James Bond 007 by Victory Games
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: Rookie (Level 1)
Rules Knowledge: Useful
Game Content: Mature Themes
After the mysterious death of a low ranking station manager in Belize a team of MI6 agents, rookies actually, are dispatched to secure the area until 004 can get there and conduct a proper investigation, however things move faster than expected and this band of rookie agents will have the fate of the world in their unsure hands. This adventure is set in the late 1970's so put those smart phones aside and forget about modern tech, but definitely bring your best tweed jacket and oversized sun glasses for a chase around the globe.
322 Barbie and the Withering Curse
Saturday 4 PM in 232 for 6 HoursGM: Joe Gannon
Type: RPG
System: D&D
Edition: 5e 2024
Players: 6
Provided: All characters provided by GM
Power Level: 8th
Rules Knowledge: Useful
Game Content: Mainstream
Barbieland was doing wonderfully after Ken had learned that he was Kenough. Then gradually, everything started becoming... Worse. Things started breaking more easily. Springs started sproinging... wrongly. Once-sturdy items started becoming... brittle. President Barbie has assembled her best and brightest Barbies to find the solution. Can you solve the Withering of Barbieland?


323 The Lightning Keep
Saturday 4 PM in 234 for 4 HoursGM: Daniel Santellen
Type: RPG
System: D&D
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Useful
Game Content: Mainstream
The dragon is coming... The dragon is coming... What will we do? Adventures will you save us? Will you find the fabled Lightning Keep? Will you make it safe and lead us there? You're our best hope. And there's likely treasures to be found?
325 The Devil's Radio
Game Cancelled
343 Mechs vs. Minions
Saturday 4 PM on Sedona Table 13 for 4 HoursGM: Emily Wells
Type: Board
System: Mechs vs. Minions
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A fully cooperative game of mad science and mayhem. Each player pits their newly minted, untested, unreliable mecha against hordes of minions, hazardous terrain and more! The game is played in a series of missions each with different maps and goals. We will play as many as time and player interest allow.
352 The Star Ablaze
Saturday 4 PM on Hall of Cities Table 18 for 4 HoursGM: Jeff Yin
Type: Sci-Fi Miniatures
System: Battlefleet Gothic
Players: 6
Provided: All miniatures provided by GM
Variations: Most of 2010 FAQ
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In the Far Future, there is only war...in space! Battlefleet Gothic is the game of starship combat set in the Warhammer 40,000 universe. Beginners welcome!
353 Kampfgruppe Peiper: Attack on the Stavelot Bridge, Dec 20, 1944
Saturday 5 PM on Hall of Cities Table 5 for 6 HoursGM: Greg Guth
Type: Historical Miniatures
System: Hail of Fire
Edition: Mar-24
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
It is the morning of December 20th and with the capture of the Stavelot bridge by the US, the Spitze of Kampfgruppe Pieper is cutoff the supplies and reinforcements from the rest of the Kampfgruppe. Jochen Peiper immediately orders his troops both west and east of Stavelot to attack and retake the bridge. Meanwhile, Lt. Colonel Robert Franklin, commander of 1st battalion, 117th IR holding the bridge calls up for engineers to destroy the bridge.

354 Brown Water, Black Berets
Saturday 5 PM on Hall of Cities Table 11 for 4 HoursGM: Kevin Van
Type: Historical Miniatures
System: Charlie Don't Surf
Edition: 1E
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In this Vietnam Wargame, players can control a Mobile Riverine Force or a Company-sized NVA force in a search-and-destroy scenario.
355 Wings over Flanders
Saturday 5 PM on Hall of Cities Table 17 for 6 HoursGM: Craig Robertson
Type: Historical Miniatures
System: Wings of Glory
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
On a cold, clear day in the third winter of the Great War, daring aviators meet in deadly combat in the sky. Can you prevail and win everlasting glory? Sponsored by Ares Games.
Website: www.aresgames.eu/games/ww1-wings-of-glory-line

371 Royal Draconistrian Academy
Saturday 5 PM in 1444 for 5 HoursGM Troupe: Shiny Things Games (GM: Danielle Goudeau)
Type: LARP
System: Homebrew
Players: 12
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Freeform, Fantasy, Dragonriders
Costume Suggestions: Steampunk/Fantasy or as a dragon. Costuming does not guarantee being cast as a human or dragon
As a student at Celladonia's prestigious Royal Draconistrian Academy, you have trained for years to master the martial and arcane arts in the hopes of being chosen as mystic companion to a dragon. Now you will have a chance to bond with one of these majestic creatures. Those lucky enough to succeed will find a lifelong friend, a noble steed, and an endless font of magic. Only the Draconist Regiment stands between Celladonia and the forces of Nightmare. You are called to join their ranks and become a hero! Royal Draconistrian Academy is a parlor larp for 12 people, half of whom will play newly hatched dragons and the other half of whom will be student sorcerers. Gameplay will be based around attempting to find the person or dragon who is your Mystic Companion, so that together you may fulfill your heroic destiny. This LARP largely involves social interaction in pairs or small groups as you try to figure out your ideal match. It is a highly structured game with minimal rules.
Teen Priority
This is a Teen Priority game. When signing up for this game, please be aware that during check in, the GMs will give priority to teens on both the official game and overflow lists. Once all teens on these lists who are present are accommodated, additional open space will be available for adults at the GM’s discretion. This is an exception to our standard game assignment rules and as these are teen priority games, adults present are expected to support teen gamers participating in an experience designed primarily for them.Any adult member who has been assigned to this game but is displaced by teens will be given a priority slip to make up for their displacement.
Please see DunDraCon’s LARP Liaison with any questions regarding this policy.