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DDC 49
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DDC 48

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Event Search Results

23 events found
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400 Below the Rats of the Dale

Saturday 6 PM in 141 for 6 Hours
GM: David McCracken
Type: RPG
System: Pathfinder
Edition: 1st
Players: 6
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Once again fair is coming to town, but trouble is brewing: rats, thousands of rats. They are swarming from the ruins below. The witch makes an ultimatum. Heroes needed.

401 Rescue Mission

Saturday 6 PM in 146 for 6 Hours
GM: Jonah Johnson
Type: RPG
System: Stellar Odyssey
Edition: Star Trek: Original Serie
Players: 5
Provided: All characters provided by GM
Power Level: Ensign to Captain
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are the bridge crew of a Maranda class starship on its shakedown cruise. A distress call has been received from a unknown planet. Make haste and see what you can do.

402 Mecha Vs. Kaiju 202X

Saturday 6 PM in 147 for 6 Hours
GM: Johnathan Wright
Type: RPG
System: The 5th Engine, a Narrative Variant for 5e
Players: 5
Provided: All characters provided by GM
Power Level: Starter
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a member of the Mecha Assault Force, defending Japan from the merciless attacks of the monstrous kaiju. But there are other monsters in the world who wear human faces, and not all of them share your hatred of the kaiju. You will need to rely on your will and your team to overcome these threats! Mecha Vs Kaiju is a TTRPG putting you in control of anime-inspired characters with giant customized monster-fighting robots! Narrate any action, situation, or outcome in this modern story game that's backwards compatible with any 5E game or supplement.
Website: info.MechaVsKaiju.com

403 Repeat Customers

Saturday 6 PM in 231 for 6 Hours
GM: Liz Ruifrok
Type: RPG
System: Die RPG
Players: 5
Provided: Characters created for game
Power Level: Beginning
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Lucky you! You got into a game with your favorite GM at your favorite convention, and it's their tenth anniversary of running games! What are the odds? You got in with people you've seen at this convention too! This is just so exciting! The GM has promised it will be a game unlike something anyone has ever seen, and you don't even need to bring your own dice, as they've promised a gift of a dice of your very own for being in so many of their games! But how did they know you'd be in their game? Oh, never mind, they must have saved a spot just for you! What do they have in store for you? A promise of a world you've visited? Maybe bringing back some of their old characters? Oh, you just can't wait!

404 The Infected fell of Nar Gamon

Game Cancelled

405 Tokyo Slayers Club- Episode 4: The Day the Mochi Went Mad

Saturday 6 PM in 148 for 6 Hours
GM: Kourtney Hobart
Type: RPG
System: Homebrew
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The sun rises on another ordinary day at Tokyo High. Everyone is preparing for their entrance exams and it seems nothing can go wrong. Hiroshi Sensei makes a special announcement. 'All students are encouraged to participate in a preliminary Shokugeki to decide who will represent Tokyo High at Furusato Matsuri- the much-celebrated food festival in Tokyo. To be chosen will bring honor and recognition to the school.' Everyone is abuzz with this news. Food is brought in from everywhere around the world and nothing is off limits. The festival displays the best food in Japan, and Tokyo High is very lucky to get the chance to participate. With the arrival of the most exotic foods. it is sure to be a most delicious competition? Wait! Did the Takoyaki just twitch? The mochi was here a minute ago. Where is the Onigiri, it couldn't have just walked off, could it? Brace yourselves, it will be a competition to die for!

431 Illuminati

Saturday 6 PM on Sedona Table 24 for 6 Hours
GM: Michael J. O'Hara
Type: Card
System: Illuminati
Edition: 1983
Players: 7
Provided: All materials provided by GM
Variations: All 3 Expansions
Rules Knowledge: Useful
Game Content: Mainstream

Run your Illuminati to rule the world. Very tongue in cheek, bring your sense of humor and thick skin (check your politics at the door)
Website: /en.wikipedia.org/wiki/Illuminati_(game)

441 Horrified

Saturday 6 PM on Sedona Table 06 for 2 Hours
GM: Thomas Crawford
Type: Board
System: Horrified
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Horrified is a cooperative game where the players take on one of various roles (scientist, detective, etc.) to defeat several monsters (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon) who are all moving around the town killing helpless villagers. Each monster is unique and requires different strategies and tactics to be defeated. Can you stop them in time?

450 The Battle of Tukayyid

Saturday 6 PM on Hall of Cities Table 6 for 4 Hours
GM: Chad Martens
Type: Sci-Fi Miniatures
System: Alpha Strike
Edition: 7th
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Can the 336th Constar Lancers defeat the Wolf beta galaxy Artic Wolves in deadly urban combat? Will this finally stop the Clans drive on Terra? Play and find out.

451 Star Wars: Second Battle of Gatalenta

Saturday 6 PM on Hall of Cities Table 13 for 4 Hours
GM: John Lantz
Type: Sci-Fi Miniatures
System: That's What I'm Tarkin About (not Armada)
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join the Rebel Alliance in epic fleet combat as they supply Gatalenta with enough troops and supplies to free it from the grips of the Empire. Or, for those that march to the beat of Imperial drums, take command of a Star Destroyer and defend the planet from rebel invaders.

471 No Scum and Villainy Here

Saturday 6 PM in Salon B/C for 6 Hours
GM Troupe: Scruffy Nerdherders (GM: Amy McClure Echeverri)
Type: LARP
System: GM Fiat
Players: 25
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Noir Science Fiction
Costume Suggestions: Encouraged, Characters are on Tattoine

Here on the edge of the Empire, where scum and villainy have free rein, comes a new family of spice traders. Will they be able to break the Hutt's hold on the trade? Set against Imperial interests, rebellion, and smugglers, come rumors of a farmboy blasting his way to freedom. Maybe even the denizens of this hole can find a path to new hope. Watching Star Wars: A New Hope before the game is recommended, but there will be plenty of people happy to fill you in if you need it. As always, costuming is encouraged, but your costume doesn’t guarantee you a particular character.

442 Lost Ruins of Arnak

Saturday 7 PM on Sedona Table 04 for 3 Hours
GM: David A Reed
Type: Board
System: Lost Ruins of Arnak
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Lead an expedition to explore the unchartered island of Arnak. Choose various actions that will help you uncover the secrets of the island. We will be using the Expedition Leaders expansion as well.

406 GI Joe: Animated Action Part 2: Rally to the Flagg

Saturday 8 PM in 138 for 4 Hours
GM: Chris Rutkowsky
Type: RPG
System: BASH! Basic Action Super Heroes
Players: 6
Provided: All characters provided by GM
Power Level: Up to 30 Character Points
Variations: AAA (Animated Action Adventure) Scale
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

After GI Joe's mission to rescue General Hawk, the Joes have no time to rest on their laurels! GI Joe's aircraft carrier, the USS Flagg is under attack! Can GI Joe save the ship and figure out what COBRA is up to before it is too late? Dozens of Joes will be provided including Sergeant Slaughter, Flint, Torpedo, Dusty, Duke, Stalker, Bazooka, Alpine, Mutt, Doc, Cover Girl, Gung Ho, Shipwreck, Lady Jaye, Roadblock, Scarlett, Quick Kick, Snake Eyes, Spirit, and more!
Website: /discord.gg/6GVWjccsSD

407 The Fabulous Final Flight of the Beautiful Birdmen of Baharna

Saturday 8 PM in 140 for 6 Hours
GM: Arthur Prospero
Type: RPG
System: AD&D
Edition: Special
Players: 6
Provided: All characters provided by GM
Power Level: Elderly
Variations: Many things will be different
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Long ago it was when the knights of the sky, the proud few, the Birdmen of Baharna, did fly to battle upon wings of silk with javelin and jezzail. Now, in an age of blessed peace, the warriors of the air have retired to a monasterial existence of study and mediation. But when monsters in the guise of men descend from the clouds, the lamentations of women and wailing of children will stir the hearts of the remnants of the old order. Once again, without any hope, and for the last time, the Birdmen shall fly!

408 Bride of the Black Manse

Saturday 8 PM in 142 for 4 Hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is Only One
Players: 6
Provided: All characters provided by GM
Power Level: 3rd
Variations: sure
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This decaying manor house you're approaching -- why does is seem so familiar? What makes this date so momentous? Will it be a final act for one of you? The gate house is open and the bell in the tower chimes anew...

409 Night Train

Saturday 8 PM in 230 for 4 Hours
GM: Michael M Kelly
Type: RPG
System: Deadlands
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

The posse reaches Barlowe Station just before twilight.' Thus begins the legendary Night Train scenario for Deadlands Weird West by John Goff. Do you dare explore Barlowe Station and discover the terrifying truth behind the Night Train? You've been fairly warned, mis amigos....

410 Cthulhu Dark: The Cable

Saturday 8 PM in 234 for 4 Hours
GM: Charles Picard
Type: RPG
System: Cthulhu Dark
Players: 5
Provided: Characters created for game
Power Level: low
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In 1858 magnate Cyrus Field backed the most audacious high tech project of the 19th century: laying an undersea telegraph cable across the bottom of the Atlantic Ocean. As crew on the USS Niagara, you'll discover the truth of that expedition... and why it was doomed to fail! Cthulhu Dark is a rules light take on Mythos gaming that centers the experience of ordinary people confronting a cosmic horror they can?t defeat. Be prepared for themes of body horror, compulsion/addiction, and madness. Safety Tools: X Card; Lines and Veils.
Website: /pelgranepress.com/2017/06/01/cthulhu-dark/

411 The Beast of Resplendent Liquids

Saturday 8 PM in 238 for 4 Hours
GM: Andres Santiago Perez-Bergquist
Type: RPG
System: Exalted
Edition: Cortex Prime
Players: 5
Provided: All characters provided by GM
Power Level: Lunar Exalted
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Explore the world of Exalted using the Cortex Prime system, taking on the role of the cunning and powerful Lunar Exalted working to topple a drug cartel. The Silver Pact has obtained intelligence as to the location of one of the Beasts of Resplendent Liquids, an ancient living pharmaceutical factory used by the corrupt and amoral Guild to prop up their drug trade by refining raw opium poppies into pure heroin. As a circle of Lunar Exalted, the shapeshifting survivors who hang on as rogues, warlords, and sorcerers at the fringes of the Dragon-Blooded Realm and its subservient kingdoms, rise to the challenge and use your might, trickery, and wisdom to compete for the honor of who will slay the ancient beast and devour its heart to learn the secrets of its shape and add to your renown! We'll be using the lightweight, Ennie-Award-winning Cortex Prime system, with pre-made characters, to get right into the story. No prior experience needed! Intended tone is heroic & over-the-top, an action-comedy.
Website: beast.mapache.org

413 Bits & Pieces

Saturday 8 PM in 240 for 4 Hours
GM: Scott Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes

A doctor's body lies next to an autopsy table, and the corpse he was examining has vanished. The only clue is a set of bloody footprints. A devilish game of hide and seek ensues... with gory consequences. I have been running Call of Cthulhu for years at conventions. Due to the mature concepts and themes of the system, the table is open to ages 18+. Join us for a night of horror you are sure to remember.

414 The Man with the Eye Finger

Saturday 8 PM in 242 for 4 Hours
GM: Alex Zisch
Type: RPG
System: James Bond 007
Edition: Victory Games
Players: 6
Provided: All characters provided by GM
Power Level: License to Kill
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

There's Not Enough of this Forever game. There's a Spectre hanging over our Majesty's Secret Service. Have a Royale Ball and throw some Never Die dice. Live or Let spy.

415 The Cavern of Cursed Tears

Saturday 8 PM in 243 for 4 Hours
GM: John Jones
Type: RPG
System: Pirate Borg
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream

Hundreds of years ago, a civilization built a ziggurat deep underground in a labyrinth of caves to preserve the spiritual memories of its deceased. There, these souls were guarded and cataloged by an ancient being whose name translates to 'Weaves Tears Into Jewels'. It communed with each soul and recorded their stories to share with future generations. When the civilization fell from grace, the cavern and its warden were forgotten to time. Recently, an eccentric scholar obtained a codex that tells of a cavern where tears turn to treasure, and he hired a pirate captain and her crew to help him find it. Secretly, he seeks the knowledge to speak with the dead.
Website: /www.limithron.com/pirateborg

416 Deep Divine

Saturday 8 PM in 239 for 4 Hours
GM: Nicholas Geier
Type: RPG
System: Gnostisystem
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Deep Divine is a game about astral diving into a mysterious, heavenly realm to wrest secret knowledge from unknowable angelic beings. As esoteric scholars and radical ascetics, you hail from the far edges of established religious practice. Armed with shielding scripture and sword litanies, can you dredge up divine secrets even if they replace your most cherished memories? This is a playtest of a new TTRPG system where a character's inventory represents their astral abilities and spiritual stamina. Represented in diagrammatic form, each item can be connected to others to enhance their effects. Players must be cautious however, these inventory nodes also carry memories that are corrupted when depleted. Come invent religious jargon and explore deep sea inspired cosmic horror!

417 A Night At Kreep Manor

Game Cancelled