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DDC 48
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DDC 47

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401 Where Legions Fear to Tread

Game Cancelled

402 Infernal Death

Saturday 6 PM in 141 for 6 Hours
GM: Robert Weidman
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters may be provided by GM
Power Level: 7th; 2 uncommon magic items; 2K GP/common magic & equip
Variations: WotC products only
Rules Knowledge: Useful
Game Content: Mature Themes

In the land of shadows, where darkness stretched its inky fingers across the landscape is a place shrouded in darkness and mystery. The infernal death is a magic item of immense power, its malevolent energies could bring ruin or salvation. It is up to you to go to the land of shadows and retrieve the Infernal Death.

403 DREAD: Bleak Havest

Saturday 6 PM in 142 for 6 Hours
GM: Greg Brown
Type: RPG
System: DREAD
Players: 5
Provided: All characters provided by GM
Power Level: Frail and mortal
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Set in the USSR during the waning days of the Soviet Era you are political prisoners imprisoned together in a gulag. Now, after years of bondage, you're on a bus driving through the vast tundra on your way home. When the characters find themselves stranded at an old farming collective, they must escape a nightmarish horror that stalks them through the icy remains of a village frozen in time. Will you survive the BLEAK HARVEST!?

404 IT CONSUMES!

Saturday 6 PM in 145 for 6 Hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only one!
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Variations: perhaps
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Iron deliveries have ceased, the mining town is empty -- or is it? What caused the population to vanish? Only the depths of the mine can reveal the true answer -- but can you stomach it?

405 Dr. Cthulhu vs Frankenstein's Army

Saturday 6 PM in 147 for 6 Hours
GM: Jeff A. Hatch
Type: RPG
System: Pulp Adventure
Edition: 2nd
Players: 6
Provided: All characters provided by GM
Power Level: Pulp Hero
Variations: Weird Pulp
Rules Knowledge: Useful
Game Content: Mature Themes

Dr. Cthulhu and the Minions of Madness face off with a foe who transforms evil criminals into normal citizens through a secret surgical technique. Look around you--is that person really your friend? Is that police officer for real or is he a criminal in disguise? With only the testimony of a notorious criminal to guide them, the Minions must delve through the underworld to find the secret lair of Doctor F, the surgeon responsible for these evil transformations.

407 Galadriel's Fellowship

Saturday 6 PM in 234 for 6 Hours
GM: J Hanju Kim
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is an alternate history of Middle Earth, where different sorts of heroes take on the task of destroying the One Ring. You are among those chosen by the Lady of Lothlorien - with a dozen options ranging from a turncoat Easterling general, to a pure-hearted dwarf scholar, to a curious giant eagle. The group could have no hobbits, or be all women, etc. -- and the choices will change how they get into Mordor. This is an action-filled and dramatic game about a new set of characters trying to bring the One Ring into Mordor. It mixes cinematic action and soulful drama, reinventing the spirit of Tolkien's dramatic adventure rather than sticking to old stereotypes.
Website: /docs.google.com/document/d/1ilP3zn8AY2LeqclJKjHmaG8OyTMMs4sFJlKtsNMN4F0/

408 The Dungeon of Countess Tylmae

Saturday 6 PM in 237 for 4 Hours
GM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

You have lost all of your possessions, and there is nothing left to do but try to win a sponsorship into the 'The Dungeon of Countess Tylmae'. If you can defeat the dungeon,and come out on top then you will earn enough to replace what was lost and more. Good luck Adventurer... You'll need it.

409 Freebaker Picnic

Saturday 6 PM in 238 for 6 Hours
GM: Kyle Hunt
Type: RPG
System: Dungeons & Dragons
Edition: 3.5
Players: 6
Provided: Players provide their own characters
Power Level: 8th
Variations: 28 pt. buy, 27k gold, average hit points (max at 1st), no optional rules except traits & flaws (2 each)
Rules Knowledge: Useful
Game Content: Mainstream

The Freebakers (a guild of spellcasting chefs) have gone on a retreat to a remote mountain demiplane, where the're throwing a great festival of baking and cookery, replete with events and contests and merry-making! Overlooking the picnic is the glacial palace of the Mad Chocolatier Guichon. His pantries descend deep into the mountain, including troves of chocolate that never melts and vaults of unparalleled wondrous confectionery. Guichon has issued a challenge to his rival, Brother Jacques of the Monks of Temper. Jacques, in turn, has picked some of the brightest (and most expendable) up-and-coming Freebakers to take up the challenge in his stead. He asks only that you retrieve the vial of powdered MacGuffin root that Guichon keeps in his deepest cellars, and he will not ask you to go unprepared! You will be armed with a prized magical artifact from his kitchen. Create PCs using printed first-party content. Characters with ties to cooking/baking/brewing/etc. will be at an advantage.

441 Battlestar Galactica

Saturday 6 PM on Sedona Table 12 for 4 Hours
GM: Afshin Coleman
Type: Board
System: Battlestar Galactica
Players: 6
Provided: All materials provided by GM
Variations: Expansions possible
Rules Knowledge: Useful
Game Content: Mainstream

Battlestar Galactica Board Game. Expansions may be included depending on player preference and experience.

442 Elder Sign-Unseen Forces

Game Cancelled

451 X-Wing Mario Kart

Saturday 6PM on Hall of Cities, Table 21 for 6 Hours
GM: Wayne Fisher
Type: Sci-Fi Miniatures
System: X-wing
Edition: 1.0 - modified
Players: 6
Provided: All Miniatures provided by GM
Variations: MarioKart style power ups, re-spawn checkpoints, no missiles
Rules Knowledge: Beginners Welcome
Game Content: Family

You have heard of the Kessel run, the Boonta Eve Classic? Cakewalks compared to these Waynaa the Hutt has come up with. You'll be flying old school single pilot ships (yes lasers) through a canyon course with pulse cannons and an altitude limit keeping you flying so low you can count the hairs on an ewok. Fly through energy gates and score (bonus abilities) that will remind you of the great Jedi pilot Mar-ee-Oh. Winner will be first to complete two laps. Flying that is easy, not having to re-spawn now that's the trick!

471 Darker than a Starless Night

Saturday 6 PM in Grand Ballroom BC for 6 Hours
GM Troupe: Team Volaré
Type: LARP
System: L.A.R.P.S. System
Players: 24
Variations: Some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Horror
Costume Suggestions: Miner Garb

Lithium may be powering the future, but digging ores out of the ground is very old fashioned. You are part of the night shift crew at the Mega-Corp mine. It seems normal enough, but strange events happen deep under the sunless earth. Dig deep enough and you never know what might be waiting... A Team Volare' Production.

481 Introduction to Microscope

Saturday 6 PM in 240 for 4 Hours
GM: Charlie Krauter
Type: Other
System: Microscope
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is a chance to try out the game Microscope by Ben Robbins. Billed as 'A Fractal Role-Playing Game of Epic Histories'. Players work together to build and detail a fictional history, first defining periods within the history, then events within those, and then sometimes scenes within those events to answer questions. There are no dice. The only loss condition is not having a good time. It can be a lot of fun collaborating to build up a fictional world history and see how it all turns out. Come give it a try.

443 Thunder Road: Vendetta

Saturday 7 PM on Sedona Table 10 for 3 Hours
GM: Anders Larson
Type: Board
System: Thunder Road: Vendetta
Edition: Maximum Chrome
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked. This new version features exciting new additions, including random hazard tokens, such as wrecks, oil slicks, and more. Damage isn't merely one and done. Now, you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn, assigning one of your dice to your command board to repair damage, nitro boost, or send out your attack copter to fire away.

452 Shopping Run to S-Mart

Saturday7PM on Hall of Cities, Table 22 for 4 Hours
GM: Chad Martens
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 6th
Players: 4
Provided: All Miniatures provided by GM
Power Level: Beginners Welcome
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Are you a newbie auto-duelist with a set of wheels but no cash for weapons? No-worries! Battle for weapons against 3 other drivers and slap some guns to your car in the middle of the arena in this mad-cap, fast-paced battle.

410 Keys to the Golden Vault: Prisoner 13

Saturday 8 PM in 137 for 4 Hours
GM: Onna Nelson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Axebreaker clan's wealth was stolen, and it's up to the adventurers to get it back. The vault where the thief hid the gold has been found. All that's missing is the key. This roleplay-heavy, beginner-friendly one-shot will have the players sneaking into a high-security prison to interrogate the thief and find the key to the vault!
Website: www.rivercitydungeonmaster.com

411 Space Between Time

Saturday 8 PM in 144 for 4 Hours
GM: Scott Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

It is July 12, 1930, and you have just travelled to Havana, Cuba. They are a part of a cultural exchange conference between Miskatonic University and the Universidad National in Cuba. Professor Donald Williamson has requested that you assist him and his graduate student, Steven Marsh, with some unique findings. Do you have what it takes to unravel the mysteries to reveal the horror beneath?

412 Trouble in the Ziggurat - Sacramento

Saturday 8 PM in 148 for 4 Hours
GM: Pól Stafford
Type: RPG
System: Cypher System
Edition: Stealing Stories from the
Players: 5
Provided: All characters provided by GM
Power Level: Starter
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your dimensional spinship has returned to earth after a shatteringly long time to find itself... in the past. In the 20th century. You must use your future tech and your natural aptitude for... 'setting things right' (heists!) to claim back for the future an object that does not belong here and escape the spreading reality distortion effect before time runs out. Your first target: a ziggurat outside of Sacramento, CA, that is not as it should be! --- Join me for a trial of one of Monte Cook's newest games, the fast-paced, no-prep Stealing Stories for the Devil.
Website: /www.montecookgames.com/stealing-stories-for-the-devil/