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401 Night Train II: For Whom the Whistle Blows
Saturday 6 PM in 138 for 6 HoursGM: Michael M Kelly
Type: RPG
System: Savage Worlds
Edition: Deadlands: the Weird West
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Rules Knowledge: Experience Useful
Game Content: Mature Themes
Due to the combined effort of the Agency and the US Territorial Rangers, the terror of the infamous Night Train(s) was neutralized by the end of the Great Rail Wars. Nearly ten years later the vampiric horror of the Night Train threatens to rise once again. Can an isolated posse stop it before it spreads like wildfire across the entire Weird West?
402 The Creeping Eye
Saturday 6 PM in 139 for 4 HoursGM: Peter Bauer
Type: RPG
System: Traveller
Edition: Mongoose first edition
Players: 8
Provided: All characters provided by GM
Power Level: Introduction Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
This ad for a traveler adventure will be 40 years after the virus, and may introduce players to the dangers that come from deep space.
403 Clonies II: The Thing in the Storeroom
Saturday 6 PM in 149 for 6 HoursGM: Dan Curtis Johnson
Type: RPG
System: Tales from the Loop
Edition: PARANOIA
Players: 6
Provided: Characters created at game
Variations: Alpha Complex
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Those quirky future citizens of KID Sector are back with another problematic field trip! Every junior clone understands that, as they finish creche training and graduate into INFRARED Clearance, growing up will bring many changes. But after this latest visit to R&D, the Clonies' strange new friend may be causing more changes than Friend Computer will be okay with! How far will you go to keep a secret? Clonies never say die!
404 The Empty Room
Saturday 6 PM in 234 for 6 HoursGM: Alan Alexander
Type: RPG
System: Storytelling System/New World of Darkness
Edition: Chronicles of Darkness
Players: 6
Provided: All characters provided by GM
Power Level: Beginners welcome. Age 18+ (Mature themes)
Variations: Some house-rule modifications
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Six college kids enter an empty room. That's it. Just an empty room. And then the nightmares start. Modified Chronicles of Darkness rules. Up to 6 players. Pregenerated characters will be available.
405 Shadows Over the Quinceañera
Saturday 6 PM in 236 for 6 HoursGM: Saul Morales
Type: RPG
System: Year Zero
Players: 6
Provided: All characters provided by GM
Variations: Tales of the Old West
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your are all recent arrivals to this small town in New Mexico called Piedras Rojas(Red Rock). from 2 to 6 weeks. You have all befriended the Sheriff, Cahill. Sheriff Cahill has gathered you all to his office early Monday morning. A body was found and he needs you all to find who killed him. A man from a prominent ranching family, the Quinteros.
That same family is planning a Coming of Age celebration for one is the youngest daughters this Saturday. The Quinteros have family coming form surrounding states and Mexico. Its imperative that you find the killer before anger and drink make the extended family too impatient for the law. They will seek justice which will only end in bullets and bloodshed.
406 The Magnus Archives: The Weight
Saturday 6 PM in 239 for 6 HoursGM: Matt Steele
Type: RPG
System: Cypher System
Edition: The Magnus Archives
Players: 5
Provided: All characters provided by GM
Power Level: 1st Tier
Variations: N/A
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Cynthia Dalton's statement describes an unnatural compulsion that overtook her after her mother passed, forcing her to let her apartment fill with trash, trapping her inside, and almost crushing her with the weight of it all. The follow-up leads investigators from the Magnus Institute leads toward the cause of the compulsion and in conflict with the entity behind these — and other — horrific events across everyday London.
413 Psycotronic Double Feature
Saturday 6 PM in Monterey for 6 HoursGM: Todd Evans
Type: RPG
System: Tarot Homebrew
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your Hosts, Count GoddTodd and Renata Mistress of The Damned present a Psycotronic Double Feature of 2 Thrilling Tales of Terror!
—
1: Tower Ward
Host: Count GoddTodd
Five mysterious patients have been admitted to the the Amnesia Ward of Arkoff Castle Insane Asylum. The head nurse in charge of The Tower Ward has devised new, unconventional methods for exploring the patients suppressed traumas. By the night's end will they all leave the Toward Ward cured, or maybe we should really be asking, Will any be left alive?
—
2: She Devils of Venis Rising
Hostess: Renata Mistress of the Damned
Five intrepid astronauts are on an interplanetary journey to explore the outer reaches of the universe when a mysterious ray causes their ship, the F1-5, to crash land onto the mysterious third moon of Venus, Xanara. Your heart will rave as this band of brave space explorers discover the moon's dark mysteries and what might be considered the greatest threat to mankind!
The management of The Theater of Mystery kindly asks patrons to observe the following rules:
- Please do not use cell phones inside the Theater.
- No outside food is permitted. The management will provide treats and beverages, and there will be an intermission between features.
- No one will be admitted into The Theater of Mystery once the featured attraction has started.
440 Axis & Allies: Island Empires 4X
Saturday 6 PM on Sierra Table 1 for 4 HoursGM: Luis Martinez
Type: Board
System: Axis & Allies
Edition: Milton Bradley 2nd Ed
Players: 5
Provided: All materials provided by GM
Variations: Homebrew variant
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Homebrew variation of classic 1980's Axis & Allies. Players start on a single Island and grow their empire employing the 4Xs: eXplore, eXploit, eXpand, and eXterminate.
441 Obsession
Saturday 6 PM on Sierra Table 3 for 3 HoursGM: Nicholas Battjes
Type: Board
System: Obsession
Edition: First, I think?
Players: 4
Provided: All materials provided by GM
Variations: Base Game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Like Downton Abbey, Bridgerton, Pride & Prejudice, and English people being petty in general? This is the game for you.
You are the head of a down-on-their-luck noble family in Derbyshire. The talk of the county is the recent arrival of the newly-orphaned son and daughter of the fabulous Fairchild family, worth 20,000 pounds a year! Compete against your neighbors to woo the fairchilds, develop your estate and reputation, and become the most prestigious house in the county!
Obsession is 4-player tableau-and-deck-builder with an incredible marriage of theme and mechanics.
451 Taking Down the Force Field
Saturday 6 PM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
With the plans for the Doom Moon in hand, a weakness was quickly found in the Imperial design. The Moon has a force field protecting it. The generator station has been found and a group of plucky rebels just needs to blow it up using a nova bomb.
452 Showdown on the Streets of Deadwood
Saturday 6 PM on Hall of Cities Table 10 for 6 HoursGM: Daniel Kerrick
Type: Historical Miniatures
System: What a Cowboy
Players: 8
Provided: All miniatures provided by GM
Power Level: 21+ Adults only Please
Rules Knowledge: Expected
Game Content: Mature Themes
The year is 1876, and Deadwood is a town on the edge of law and chaos. Nestled deep in the Black Hills of South Dakota, Deadwood has become a haven for gold miners, gamblers, and outlaws alike. With no official law enforcement to speak of, the town has attracted some of the most dangerous criminals in the West—desperate men and women looking to strike it rich or escape justice.
Now, in the heart of Deadwood, the streets are set to become a battleground. The Sheriff and his deputies have barricaded themselves in the saloon, while the outlaws prepare for one final, blood-soaked showdown. The sun is setting over the horizon, and the tension is palpable—only one side will walk away victorious, while the other will be left in the dust. Who will claim Deadwood as their own? The law or the lawless? The clock is ticking... and the first shot will decide it all.
471 Socialites, Sinners, and Shades
Saturday 6 PM in Salon B/C for 6 HoursGM Troupe: ADHD Bandits (Rebeka Trubowitch & Lydia Black)
Type: LARP
System: GM fiat
Players: 14
Provided: All characters provided by GM
LARP Experience: Experience Useful
Game Content: Mature Themes
Genre: Light horror/intrigue
Costume Suggestions: Turn of the century clothing/1910s
It’s 1910 in San Jose and you have been invited to the house of the reclusive Sarah Winchester for a seance unlike any other. She hasn’t allowed anyone but her servants inside in four years, ever since the 1906 San Francisco earthquake. This party is sure to be the event of the season in this agrarian little town. Your fellow visitors at the mansion will be socialites, members of the press, world renowned spiritualists, and experts in the occult. Are you there to speak with a long lost loved one? To see and be seen by the well to do? Everyone has their reasons for coming tonight, and when the clock strikes midnight, the spiritual realm will awaken.
472 LARP: The Stars Whisper
Saturday 6 PM in 1444 for 4 HoursGM: Michael Cohn
Type: LARP
System: Freeform
Players: 13
Provided: Characters created at game
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Philosophical parlor LARP
Costume Suggestions: No costumes required, or dress in whatever makes you feel like a star (like, in the sky)
_The Stars Whisper_ is a quiet, minimalist, philosophical parlor LARP in which you play a star in a constellation, looking out at the universe over the eons. You and your fellow stars will ponder topics like ethics, friendship, and the nature of truth, and try to help each other find answers.
This gave may provoke feelings of serenity, joy, frustration, grief, and loss. There are usually moments of humor and absurdity. It is almost certainly the most quiet, pensive experience you will have at this convention.
473 Vampire Flat Meeting
Saturday 6 PM in 1445 for 3 HoursGM Troupe: Antonio Morton
Type: LARP
System: Freeform-Improv
Players: 7
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Horror Comedy
Costume Suggestions: However you feel a vampire looks. Use the character descriptions as inspiration
A flat composed of five Vampires, one familiar, and one werewolf has their monthly meeting where they bring up grievances, discuss issues, and vote on changes to the flat rules. A very silly LARP for seven players, heavily inspired by What We Do in the Shadows.
Character Descriptions:
Ahmet the Silent: a very old and venerable vampire. Was recently manoeuvred out of the local Vampire Council. Struggles with any technology more recent than the printing press.
Camilla di Medici: a slightly younger vampire who is good with computers.
Charlie “Rover” Smith: a werewolf who was run out of the pack in Dunedin and isn't welcome in the Christchurch pack. Asked for and was grudgingly given asylum from the Vampire Council.
Genevra the Unholy: an older vampire who struggles to deal with the modern world. She spent a while in the mid-1900s as a cult leader and is embarrassed by this. Camilla’s partner.
Golden Eyed Tristram: a fairly old and very special vampire who can survive in daylight for short periods of time.
Ronnie Henderson: the newest resident and youngest vampire.
Zoe Hernandez: a human familiar who works for Ahmet the Silent.
Website: /inveighedwrites.com/
442 Light Speed Arena
Saturday 7 PM on Hall Table 1 for 1 HourGM: William Brown
Type: Board
System: Light Speed Arena
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
A real-time tabletop shooter in which you aim with your tiles and take a smartphone picture to let the app unfold the battle for you. As the roar of the crowd resonates, the arena is lit with the brilliant glow of sponsor ads: Pick your faction and step into battle. Tactically place and orient your spaceships to score the most points by taking down enemy vehicles, collecting mineral units from asteroids, and impressing the game sponsors.
Website: /boardgamegeek.com/boardgame/400498/light-speed-arena
407 Angel Song Caverns
Saturday 8 PM in 132 for 6 HoursGM: James Mathews
Type: RPG
System: Cthulhu Dark
Players: 5
Provided: All characters provided by GM
Power Level: Average Human Athlete
Variations: Character options of varied genders and ethnicities.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Just beyond the town of Seraphim Falls are the Angel Song Caverns, a labyrinth of stone renowned for a haunting windy song that echoes through its depths. The sound drifts and swells like a living thing, as though the earth itself were singing to those who dare to listen.
Six months ago, a powerful earthquake tore open a sealed passage, revealing a vast and previously unknown section of the caverns. Eager to chart the discovery, a team of experienced guides mounted an expedition into the uncharted depths. None of them ever returned.
Four weeks later, a second party followed. They emerged alive—but shaken. Several members reported overwhelming psychological distress. Whatever lies below - it is not welcoming.
Now, despite these previous events, you and your team are heading in. Each of you is a veteran caver, drawn by curiosity, duty, or perhaps obsession with the unknown.
Ahead lies a descent into unbroken darkness, where eerie songs coil through the air—and where something in the depths may have developed a taste for human life.
408 Learn to Play Dungeon Crawl Classics -- DCC RPG DEMO
Saturday 8 PM in 136 for 4 HoursGM: Jon Wilson
Type: RPG
System: Other
Edition: Dungeon Crawl Classics
Players: 6
Provided: Characters can be provided by GM
Power Level: 2nd Level
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
When should a Wizard Spellburn? How do you perform a Mighty Deed? What makes the Halfling so Lucky? Come play a short scenario and get to know the DCC RPG!
Website: www.goodman-games.com
409 Rott Jaeger - Hunt the Rotting Dead
Saturday 8 PM in 144 for 6 HoursGM: Randy Angle
Type: RPG
System: GrymmSpork™
Players: 6
Provided: Characters created at game
Power Level: Low
Variations: Rules-lite, D20 Roll High, Humorous
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Bring a sense of humor for this slapstick and grimdork escapade of goblins, witchcraft, steampunk, and fairytales. Nothing is sacred. No character is too silly. Expect shenanigans. A curse plagues the realm and only the bravest heroes, or foolish bumblers, can hope to stop these Rotting Dead who want to eat BRAINS! Find out what is causing this eldritch curse and put a stop to it... or die trying.
Website: www.grymmspork.com
410 The Haunted Shore
Saturday 8 PM in 147 for 4 HoursGM: John Lynch
Type: RPG
System: Year Zero
Edition: Vaesen
Players: 5
Provided: All characters provided by GM
Power Level: All players will start with brand-new investigators
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
The Society has been summoned to the Adriatic island of Vis to help sort out a minor problem: Ghosts are haunting its shore, threatening the living!
Can the investigators discover the cause of the problem and put the ghosts to rest before a tragedy happens?
The Haunted Shore is a mystery for the Vaesen TTRPG. Players take on the role of 19th century supernatural investigators, tasked with following clues and facing danger to protect both the mortal and magical worlds from ruin. The story will potentially include themes of death, murder, and the violence of war. No experience with the Vaesen system is required. The GM will supply pregenerated characters.
Website: /riddleandrook.com/

411 Hold Back the Dead
Saturday 8 PM in 148 for 4 HoursGM: Daniel Santellan
Type: RPG
System: Dungeons & Dragons
Edition: 5E
Players: 6
Provided: All characters provided by GM
Power Level: 4
Variations: 2024
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Your party has finally arrived at the keep. Fog has billowed in... Now the only thing left to do is Hold Back the Dead... For as long as you can... If you can...
412 Dialect: a Game of Language and How it Dies
Saturday 8 PM in 231 for 4 HoursGM: Ian Brown
Type: RPG
System: Dialect
Players: 5
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Dialect is a storygame RPG where we will play as members of an isolated community. We will be developing their dialect, creating words and phrases according to prompt cards and using our new dialect in-character in roleplaying scenes. Over time, the community will be eroded by disasters or dominating neighbors and we will try to save what pieces we can as our new culture crumbles away. I will teach the game and we will create characters together at the start of the session. The game has very simple rules but is heavy on improv.
443 Battle for Greyport (Advanced Game)
Saturday 8 PM on Hall Table 1 for 3 HoursGM: William Brown
Type: Board
System: Battle for Greyport
Players: 3
Provided: All materials provided by GM
Variations: Hard mode for returning players
Rules Knowledge: Expected
Game Content: Mainstream
Hard mode for players already familiar with Battle for Greyport. THIS IS NOT A TEACHING GAME
444 Lords of Hellas
Game Cancelled
453 The Return of Ymir - the Vendors Game
Saturday 8 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
**The vendors never get to play, so if you are vendor, this game is for YOU**
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com



















