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501 Curiouser and Curiouser...
Sunday 8 AM in 132 for 8 HoursGM: Stephanie Carter
Type: RPG
System: Dungeons & Dragons
Edition: 5th (2025)
Players: 8
Provided: All characters provided by GM
Power Level: 7
Rules Knowledge: Expected
Game Content: Mature Themes
Tumble down into a land of madness, where the smell of roses and stale tea wafts on the breeze, riddles echo from the shadows, and you’re running so late that your watch starts to hiccup! Logic and proportion give way to perilous nonsense, and the twisted path will make you lose your way, or perhaps your mind... At the heart of it all, the red queen awaits with a temper as sharp as her crown. Every step twists reality, every choice carries risk, and nothing is what it seems. Everything wants to see just how far you'll fall…
502 Into the Mystic's Eye
Sunday 8 AM in 134 for 8 HoursGM: Erik Alfkin
Type: RPG
System: FATE system
Edition: Accelerated
Players: 8
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A new moon appears in the daytime sky, blazing red, burning all living things as it ever so slowly traverses the world. Forests ignite, rivers dry up, and magic becomes unreliable.
503 A Familiar's Quandry
Sunday 8 AM in 136 for 6 HoursGM: Jeff Boles
Type: RPG
System: Dungeons & Dragons
Edition: 5e 2024
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Experience Useful
Game Content: Family-Friendly
The wizard of Taberknack Tower is known to care dearly for his familiars. We begin our adventure on the first floor of the wizard's tower, which functions as Mister Taberknack's workspace. You watch as the old wizard dips a ladel into a cauldron. He pours a heaping scoop of a steaming, iridescent liquid into a wide-mouthed potion bottle. A salute to the longevity and pursuit of animal-kind! Mister Taberknack downs the potion. Interesting... he says before, POOF! A puff of rainbow smoke fills the room and something splatters to the ground. As the smoke clears, you see a rainbow ooze where the wizard once stood.
504 Winter's Daughter
Game Cancelled

505 An A-Mews-ing Romp: Stop a CATastrophe!
Sunday 8 AM in 144 for 4 HoursGM: Wendy Komori Stager
Type: RPG
System: Dungeons & Dragons
Edition: 5 e
Players: 6
Provided: All characters provided by GM
Power Level: 3
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It’s the mid-1980s, and something fishy is happening in the quiet suburb of South Maplewood. The telephone poles are plastered with missing cat posters, and the air hums with mystery (and a faint scent of tuna). With the help of the eccentric local cat lady, it’s up to you and your fellow felines to uncover who—or what—is behind the vanishing kitties before the neighborhood descends into a full-blown CATastrophe!
Get ready for a tail-twitching adventure filled with claws, chaos, and catnip-fueled cunning. Expect plenty of laughs, some light-hearted detective work, and maybe even a little existential meowing along the way.
Game Info:
• System: Dungeons & Dragons 5th Edition
• Players: 5–6
• Level: 3 (Pre-made characters provided by the GM)
• Tone: Whimsical, roleplay-heavy, and purr-fect for teens or beginners
• 4 hours
So grab your whiskers, sharpen those claws, and prepare to prowl the cul-de-sacs of South Maplewood—because this is one mystery that won’t solve itself!
506 MMC: Under the Salvage Pits
Sunday 8 AM in 145 for 4 HoursGM: Cayden Maletsky
Type: RPG
System: Mutant Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In this post apocalyptic world filled with mutants and murderous robots you are a would-be-seeker looking to complete their Rite of Passage at Rooje Hill. This graveyard of the Ancient One's technology is guarded by a ruthless business man named Jobber who has continuously pillaged and plundered the surrounding communities. Prove yourself worthy and try and take back some ill gotten gains for your self.
507 No Rest for the Wicked
Sunday 8 AM in 149 for 6 HoursGM: Patrick Hamilton
Type: RPG
System: Dungeons & Dragons
Edition: 5th Edition
Players: 8
Provided: All characters provided by GM
Power Level: 3
Variations: Homebrew Oz Genre
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
The characters are recent graduates of the University of Shiz. Originally the characters are relieved at the death of the Wicked Witch of the West. They discover that the ‘Good’ Witch, Glinda, swept in to take the throne of Oz and now rule with an iron fist. The persecution of ANIMALS continues unabated. The Munchkins have been indentured to complete the yellow brick road allowing easy access for the Winkies to control Oz. The Wizard escaped justice and fled in his airship back to the land of Dorothy. Glinda ‘freed’ Dorothy from Oz and returned her to Kansas as well.
508 Digital Divas Burn the Reaper
Sunday 8 AM in 230 for 8 HoursGM: Arthur Ulfeldt
Type: RPG
System: Cyberpunk
Edition: Cuberpunk RED
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Digital Divas are Night City’s hottest act—and somehow every show leaves a fresh scorch mark on the map. You’re hired to keep the gig running and find the culprit, but the deeper you dig, the weirder it gets—patterns that don’t feel human, clues that move like ghosts through the Net—pulling you from backstage chaos into something that wants to stay unseen. Fast, neon-noir, and dangerous: three linked jobs, one escalating mystery, and a finale where you decide what survives when the music cuts out.
509 Something Weird This Way Comes
Sunday 8 AM in 231 for 8 HoursGM: Nathan Hanner
Type: RPG
System: GURPS
Edition: 4th Edition
Players: 8
Provided: All characters provided by GM
Power Level: 300+
Variations: Wild Weird West
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
GURPS 4th Wild Weird West: Something Weird This Way Comes
Seventeen years ago, the Ghost Dance proved the impossible was real. The dead returned. Ancient beasts walked again. Magic entered the world—and never left.
It is now 1888. America runs on steam, steel, electricity, and belief.
You are elite Chicago Pinkerton agents, backed by J.P. Morgan and Nikola Tesla, traveling west aboard a luxury armored train filled with experimental technology. Your rivals—the New York Pinkertons—answer to Edison and Rockefeller, and wherever you go, they are never far behind.
When strange reports emerge from Sundance, Wyoming, near Devil’s Tower—vanishing miners, unnatural phenomena, and a traveling carnival that does not follow normal rules—both Pinkerton teams are dispatched. Local law is overwhelmed. Industry is watching closely. Something about Sundance matters, but no one agrees why.
This cinematic GURPS Weird West adventure emphasizes investigation, social conflict, desperate action, and high-stakes choices. Expect tense negotiations, strange science, supernatural danger, and rivals who are sometimes enemies, sometimes allies, and always competitors.
The game runs 8 hours with two breaks, using eight pre-generated characters, each with clear motivations, secrets, and personal connections—both within the party and across rival lines.
The frontier is changing again.
The question is who controls what comes next.
THE WORLD AFTER THE GHOST DANCE
In 1871, the Ghost Dance changed history. For a single night, death loosened its grip. Anything larger than a golf ball, at the moment it died, was offered a second chance. Most returned only briefly. Some endured. All left scars.
The event proved something undeniable: belief shapes reality.
Magic exists. Elemental forces can be harnessed. The dead sometimes refuse to stay quiet. Alchemy, however, does not exist—there are no universal shortcuts, only tradeoffs. Power must be earned through labor, electricity, sacrifice, or faith.
By 1888, this knowledge has reshaped the world.
STEAM, STEEL, AND THE SUPERNATUAL
America’s second industrial revolution runs hotter than the first. Steam engines burn alongside bound elementals. Rail lines are warded as often as they are patrolled. Experimental devices push the boundaries of science and sanity.
Nikola Tesla believes the universe is understandable—if dangerous. J.P. Morgan believes stability is worth any cost.
Together, they fund the Chicago Pinkertons, a specialized group tasked with handling problems that fall between law enforcement, corporate interest, and the supernatural. Their authority comes not from government, but from contracts, rail compacts, and corporate courts that hold real power in the modern world.
Opposing them, often openly, are the New York Pinkertons, backed by Thomas Edison and John D. Rockefeller. Where Chicago favors precision, innovation, and negotiation, New York favors brute force, spectacle, and decisive outcomes. Both sides claim they are protecting the nation’s future.
THE FRONTER IS NOT EMPTY
The West is no longer just lawless—it is unstable.
Ancient creatures occasionally surface in remote regions. Some towns coexist uneasily with revenants. Others collapse under the strain. Religious movements, spiritual traditions, and fringe cults have flourished in the wake of the Ghost Dance, each offering different explanations—and solutions—for a world that no longer behaves predictably.
Devil’s Tower, long sacred to Indigenous peoples, is one such place of tension. During the Ghost Dance, it became a focal point of strange phenomena. Since then, the surrounding region has never fully settled.
SUNDANCE, WYOMING
Sundance is a frontier town that should not matter.
It has a modest population, a rail stop, a few mines, and a history of hard luck. And yet, unusual events cluster there: unexplained disappearances, distorted electrical effects, animals behaving strangely, and rumors that the land itself is changing.
Local law enforcement is stretched thin. Outsiders are watched closely. A traveling carnival has recently arrived, drawing crowds—and suspicion.
Corporate interests are suddenly paying attention.
THE PINKERTON'S ROLE
Pinkertons in this era are not detectives in the modern sense. They are troubleshooters, negotiators, enforcers, and arbitrators. They carry legal authority derived from contracts, not constitutions. When they arrive in a town, everyone knows something is about to change.
As Chicago Pinkertons, the player characters are trusted agents with access to significant resources, experimental technology, and wide discretion. They are expected to make judgment calls that will shape lives, property, and sometimes history.
The New York Pinkertons are always nearby—sometimes openly, sometimes in the shadows. Personal rivalries, professional grudges, and conflicting philosophies complicate every situation.
CONTENT: Mainstream, expect quick descriptions of non-bloodless violence, small chance of spiders, and extremely likely descriptions of snakes. Games aides are colored, I will provide aides for those with color blindness if asked.
PC's are GM supplied at 300+ power levels. Beginners are welcome (and will get extra play aides and copy of the rules).
510 Snakeweed on a Train
Sunday 8 AM in 234 for 6 HoursGM: Marc Willner
Type: RPG
System: Feng Shui
Edition: 2
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It starts on a hillside in the wastelands of the dismal future. Where will it lead? What is the Eaters of the Lotus digging up? Why is the New Simian Army involved? Can you stop it? Should you stop it?
511 Microscope
Sunday 8 AM in 236 for 4 HoursGM: Sean Maletsky
Type: RPG
System: Microscope
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Want to explore an epic history of your own creation? Want to build fantastic worlds? Want to transcend the limits of time?
Welcome to Microscope, fractal roleplaying!
We'll build the story from the outside in. We'll decide the big picture, the grand scheme of history, and then burrow down and carve out the details.
Humanity leaves the cradle of Earth and explores the stars... Dragons act as gods; greed, vendettas, and fire roil the elves below them... Galaxies are sentient beings that interact, their hopes and fears propel the cosmic dance... these are a small sample of what we can explore.
Website: /www.youtube.com/watch?v=gFHrTdPx-Ao
512 Games without Frontiers
Sunday 8 AM in 237 for 4 HoursGM: Dave Sokolowski
Type: RPG
System: Year Zero
Edition: Alien 1e
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Outer Veil - Two weeks ago, a Weyland-Yutani team arrived at the classified We-Yu Research Facility Crest-Magma 231.a to retrieve goods. Shortly thereafter, the base went dark, and all team communications ceased. Your quickly assembled section of Marines and Company Representatives has been sent to investigate the communications outage, reclaim control of the base, and ensure the safety of any lost scientific data and research materials.
Website: /keeperdave.itch.io/games-without-frontiers
513 Oriental Adventures Ad&d - The Shoguns Fury
Sunday 8 AM in 238 for 4 HoursGM: Joshua McCarley
Type: RPG
System: Dungeons & Dragons
Edition: AD&D ORIENTAL ADVENTURES
Players: 7
Provided: All characters provided by GM
Power Level: 2nd
Variations: Some homebrew rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Set in pre Tokugawa Japan, you are a mixed group of Japanese pilgrims headed to the Shrine at Ise. But not everyone is who they seem to be.
514 Dispatch: A Run On Long Beach
Sunday 8 AM in 239 for 8 HoursGM: Aaron Gettman
Type: RPG
System: Hero System
Edition: 5th Edition
Players: 8
Provided: Characters can be provided by GM
Power Level: Low-Powered Superheroic 150base 100disads
Variations: Some house rules (handout provided)
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Play as your favorite super-hero from AdHoc Studio's story video game Dispatch, or bring your own super to the table to deal with a big problem down at the Long Beach SDN office. Remember the triple D's and let the GM know what your favorite donut is!
515 I hope you can speak Klingon......
Sunday 8 AM in 242 for 8 HoursGM: Jonah Johnson
Type: RPG
System: Stellar Odyssey
Players: 8
Provided: Characters created at game
Power Level: Ensign to Captain
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
You were on your way to Qo'noS to chase down a criminal and capture them and the crew. When the ship drops out of warp in the middle of Klingon space, what happened? You still have your orders to track down the pirate, put them in custody, and take them back to earth.
516 Red Packet Rumble Plus
Sunday 8 AM in 243 for 6 HoursGM: Emily Wells
Type: RPG
System: Feng Shui
Edition: 2
Players: 6
Provided: Characters created at game
Power Level: 1
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
You are a guest at the modern day Romeo and Juliet wedding of the century between the daughter of the DA, Rose Muk and the son of the Triad leader, Leon Yan. What could go wrong? Red Packet Rumble is an intro scenario to Feng Shui 2 that I've put my own spin on. Your group of unlikely allies will hunt down the leaders of a shadowy conspiracy through alternate-universe gangland San Francisco. Feng Shui is a flexible system that plays like every kung fu movie ever made. Characters will be provided but character creation is quick and easy, so feel free to bring your own ideas. There will be good guys, bad guys, and explosions.
517 When the Forest Blinked (Author playtest)
Sunday 8 AM in 240 for 4 HoursGM: M. Shanmugasundaram
Type: RPG
System: Trophy Dark
Players: 5
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
The Arch is dark. The forest is darker still.
This Trophy Dark incursion places 3-5 players in the roles of doomed prisoners attempting to escape from the horrors of the Arch. Between them, they have fragments of a map to the Prophet, a way through the otherwise impassable forest of dread Kahldur. Their chances are slim, but they think anything is better than the Arch. But they'd be wrong.
CONTENT WARNINGS (unavoidable risk):
Body horror, blindness, confinement, criminal intent, cults, eye horror, fire, graphic violence, harm to animals, mental illness, prison labor, PvP, small spaces, suicide
Website: /merwins.itch.io/
540 Earth
Sunday 8 AM on Ponderosa Table 1 for 3 HoursGM: Patrick Coleman
Type: Board
System: Earth
Edition: 1e
Players: 5
Provided: All materials provided by GM
Variations: base game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Earth is a tableau builder with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections with no 2 games ever being the same.
541 Sheriff of Nottingham
Sunday 8 AM on Ponderosa Table 2 for 4 HoursGM: Douglas Weed
Type: Board
System: Sheriff of Nottingham
Edition: 1st Edition
Players: 5
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
As a merchant, you want to make as much profit as you can with your goods, but first you'll have to get past the notorious Sheriff of Nottingham.
Website: /www.youtube.com/watch?v=OG0zfMslfQs
542 Axis & Allies 1914
Sunday 8 AM on Sierra Table 1 for 8 HoursGM: Carl Gonzalez-Martin
Type: Board
System: Axis & Allies
Edition: First
Players: 8
Provided: All materials provided by GM
Variations: WWI Axis and Allies
Rules Knowledge: Beginners Welcome
Game Content: Very Complex
Axis & Allies 1914 is an A&A styled game set in the first world war, between the Central Powers and Entente. It will play differently from normal A&A in that combat will last one round and continue in the next turn.
543 Dominion
Sunday 8 AM on Sierra Table 2 for 4 HoursGM: Jim Krestoff
Type: Card
System: Dominion
Edition: 2nd Edition
Players: 6
Provided: All materials provided by GM
Variations: Renaissance and Intrigue expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can buy as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.
544 Twilight Imperium 4th edition with PoK and TE
Sunday 8 AM on Sierra Table 4 for 8 HoursGM: Clay Tevebaugh
Type: Board
System: Twilight Imperium
Edition: 4th with Both Expansions
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Experience Useful
Game Content: Mainstream
Build an intergalactic empire through trade, research, conquest and grand politics.
546 Heat: Pedal To The Metal
Sunday 8 AM on Sierra Table 3 for 2 HoursGM: Corban Fowler
Type: Board
System: Heat
Edition: Base Edition
Players: 8
Provided: All materials provided by GM
Variations: Base Edition
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
545 Talisman 4e Revised, (nearly) all expansions
Sunday 9 AM on Ponderosa Table 3 for 12 HoursGM: Tom Henderson
Type: Board
System: Talisman
Edition: 4e Revised
Players: 5
Provided: All materials provided by GM
Variations: Base Game + Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Talisman fourth edition revised by Pegasus Spiele with some, or all, of each expansion. There will not be any unofficial expansions. Beginners are welcome and encouraged, veterans will find something to enjoy. Two GMs (who are not players) will act as facilitators and judges. The total run time will be 10 hours, with 8 of those hours being actual game time, and can be extended if needed. There will be a one-hour description of the rules beginning promptly at the scheduled game time followed by a 5-minute break before play commences. There will be two 15-minute breaks and one 30-minute break. Seating is limited so please only register if you are willing to commit to a longform board game with lots of RNG. Fret not if you are unable to get into the game this year because it will be offered again next year. If you are unsure whether you would like to register, perhaps swing by and watch a little this year to inform your registration choice next year.
Talisman is not a cooperative game and can be as competitive as players make it. In the end, there can only be one person to claim the Crown of Command. If you're looking for a high fantasy adventure in a treacherous world filled with blood and whimsy that rewards those who see it through to the bitter end, then please join us.
551 Wayside Death Rumble - Gaslands
Sunday 9 AM on Hall of Cities Table 6 for 4 HoursGM: Sam Slaughter
Type: Sci-Fi Miniatures
System: Gaslands
Edition: Gaslands Refueled
Players: 6
Power Level: Standard
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Not too far in the post-cataclysm future, the checkered flag will be dropped for a perilous death rally. The desert racing grounds are within the dusty limits of an abandoned shantytown known as Wayside. Many gaslanders consider this lonely town haunted by the spirits of fallen drivers and gunners, and to speak its name aloud is to foolishly invite ill omens.
The bloodthirsty masses will witness this drone-televised event with an insatiable desire for speed, violence and mayhem, ghosts be damned. Two teams of condemned combat drivers will face off in a gladiatorial-style battle-race, infamously known as the Wayside Death Rumble. The victors of this conflict will revel in full criminal pardons, fortune and glory, while the losers will suffer public televised executions via firing squad, guillotine or ravenous dog pit.
552 Battle for Planet Sadurni
Sunday 9 AM on Hall of Cities Table 18 for 10 HoursGM: Samuel Horton
Type: Sci-Fi Miniatures
System: Battletech
Edition: Rules of Warfare
Players: 8
Provided: All miniatures provided by GM
Power Level: Mechs medium to heavy
Variations: Some house rules
Rules Knowledge: Experience Useful
Game Content: Mainstream
House Liao has laid claim to a border world of house Marik. Many battles have erupted on the surface as Liao has dropped Mechs to attack key sites. 2 lances from the merc group Team Banzai have their sites on an ammo/fuel base. It is your duty as Marik soldiers to defend this base from being taken over or destroyed. Star League tech level year 3035.
553 Napoleonic Naval Battles
Sunday 9 AM on Hall of Cities Table 21 for 4 HoursGM: Bob Bergman
Type: Historical Miniatures
System: FORM ON THE ADMIRAL'S WAKE
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Command a 3 ship squadron of powerful Napoleonic ships of the line to destroy the enemy fleet. Unlock your inner Admiral Nelson with fast play and hex-based gaming action. Popular with the South Bay Gaming Club and played regularly at game conventions in the SF Bay Area.
518 Captain's Holiday
Sunday 10 AM in 137 for 8 HoursGM: Chris Muoio
Type: RPG
System: The Household Volume I
Players: 6
Provided: All characters provided by GM
Variations: Glamour rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Captain Burkeshire requires your presence to retrieve his betrothed from Bookshire and ensure her safety on the return trip. Brides, Banditry and Baubles give rise to dangers, duels, perils and pitfalls that will make a littlings head spin and hands twitch with the promise of profit, power and levels of decorum only dreamed about by common fae.
519 The Oracle of the Pantheon
Sunday 10 AM in 139 for 6 HoursGM: Bryan Mosley
Type: RPG
System: Shadowdark
Players: 5
Provided: Characters created at game
Power Level: 2nd-4th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Half-buried in the sunless Sea of Dust, the mysterious Oracle of the Pantheon speaks in riddles of fate and faith from her temple in the cliffs of stone. Pilgrims come from far and wide to seek their fortunes… for a price. The brotherhood within—stoic and watchful—tend to the ancient Oracle, but something is off.
Your mission: retrieve one of the acolytes, the runaway son of a powerful crime lord—be it by wit or will, (but preferable quietly). But the deeper you go into the echoing halls, the more the air feels thick, the walls damp, and the brothers’ prayers not quite right. Something is happening in the Pantheon, and the temple itself seems to be listening.
520 Losing My Religion
Sunday 10 AM in 140 for 6 HoursGM: Alisha Walton
Type: RPG
System: Storyteller/Old World of Darkness
Edition: Changeling 2nd Ed.
Players: 6
Provided: All characters provided by GM
Variations: 1990's
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
In an oceanside town the Dreaming brought together a group of Childlings for a summer full of solving mysteries and a murder. Seven years later they have grown apart, but the Dreaming is calling them together again.
521 Blade Runner: To Live and Die in L.A.
Sunday 10 AM in 141 for 6 HoursGM: D D Blake
Type: RPG
System: Blade Runner RPG
Players: 6
Provided: Characters can be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Routine neon days, routine neon nights, the usual acid rain and slightly radioactive air ---- not much has been happening: the business has been slow for blade runners. There is talk of downsizing the RepDetect unit. It is the quiet before the storm.
522 Wanderhome
Sunday 10 AM in 142 for 6 HoursGM: Jackson Gaydon
Type: RPG
System: Wanderhome
Players: 6
Provided: Characters created at game
Power Level: Fresh characters
Variations: Base game only
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A pastoral fantasy roleplaying game where you take on the roles of animal-folk traveling from place to place and experiencing the seasons change as well as your own personal growth. In this one shot, we will either explore a location provided by the GM, or handcraft one together as a group before exploring it as characters, determined by the table when we begin. Set aside your swords and dice, for no violence will be found in the Hæth! Bring your tokens (or they will be provided by the GM if you have none!) and cozy, cheerful, melancholy, and introspective vibes to this cute rpg based on the Belonging Outside Belonging system!
Website: /possumcreekgames.itch.io/wanderhome
523 The Crawl Into the Place of the Thing: River of Night
Sunday 10 AM in 143 for 4 HoursGM: Adrian Romero
Type: RPG
System: Shadowdark
Players: 6
Provided: All characters provided by GM
Power Level: 3-6
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Crawl Into the Place of the Thing: River of Night
Mini Dungeon Delving in the jungle and ancient ruins along the Black River using the extremely simple, fast, and fun Shadowdark, based on D&D 5e with all the boring bits cut out. These short delves are mostly by the game author and her talented collaborators. Pick from pregens – archaeologists, treasure hunters, and descendants of the ancients eager to reclaim their heritage – and we'll dive into dangerous choices! You can play this game more than once; there are many places to go, like ancient temples, magma lakes, incandescent grottoes, eerie glistening black monuments, and holes in the ground. There you will meet terrifying void beings, basilisk cultists, the bizarre skandrill, the proud and restless dead, the dream dragon, appallingly huge fauna and hostile flora, and reclusive researchers. My intention as DM is to offer a fast and fantastical game focused on creative choices at the table, with strong visuals and deadly stakes, rather than a lot of exposition or long investigative conversations. This game is great for both new and experienced gamers who can make bold choices and use their voices, and who fear boredom more than character death. If your character is slain, we’ll give you another and get you back into the action. Though we will talk lots about gruesome violent happenings, which might actually happen to player characters, there will be no discussion of adult topics or complex ethics. Therefore, this game is great for younger players who can handle horrible things happening to their characters and can keep focus at the table.
Website: /www.thearcanelibrary.com/collections/all/products/shadowdark-rpg-quickstart-set-pdf
524 Hard Rock II: Big Feet in Metal Shoes
Sunday 10 AM in 146 for 8 HoursGM: Dan Curtis Johnson
Type: RPG
System: Alien
Players: 6
Provided: All characters provided by GM
Variations: Weird West
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
For many years now, Hard Rock has been a peaceful slice of heaven in the heart of Wykota Territory, even as the rest of the Republic falls apart. The cities of the Old Coast are corrupt and crime-ridden, while the cities of the New Coast are greedy and decadent. Bit by bit, their railroads put grasping hands into the Territories from both sides. It’s just a matter of time before they link up and shake on it. Elsewhere, you hear of Settlers and Natives fighting each other, and fighting themselves — ghastly tales of mayhem and murder — but that ain’t been the case here. Somehow, by the grace of the Great Mother, these troubles have given y’all a big ol’ miss. And yet, you can’t help but wonder — how long can it last? Strange rumors swirl — about the new hot springs resort for rich City Folk, and the old abandoned iron works. Is something lurking beyond the Lake?

525 Beyond the Caerwood
Sunday 10 AM in 147 for 8 HoursGM: Matthew Hazen
Type: RPG
System: Pathfinder/Starfinder
Edition: 1st
Players: 6
Provided: Characters can be provided by GM
Power Level: 8
Rules Knowledge: Experience Useful
Game Content: Mainstream
The Caerwood, east of the village of Inverdeen, has always been a place of mysteries and tall tales. One moon ago, a local hunter getting a drink at the Ox and Lamb claimed to have stumbled across strange ruins deep in the forest. He described to the room of local farmers a vision of strange blueish purple stones and flowers larger than a man. When asked to produce one of these flowers, the hunter said that he had been overcome by lethargy as soon as he entered the ruins and fallen into a sound sleep. When he awoke, he found himself at the edge of the woods, with no memory of how he had arrived there. Most dismissed the story as a work of imagination, but a group of adventurers passing through town decided it was worth investigating. The day after the group entered the Caerwood, strange things began to happen in town. The forest seemed to grow closer to the village overnight and people began to go missing or mysteriously fall asleep and awake miles from the village. The local Reeve lost an entire squad of soldiers that he sent to the town 2 days ago, after receiving reports of these disturbances. He is now offering a 100 acre land grant and a 5,000 gp reward to any group willing to travel to Inverdeen, determine what is happening and rectify the situation.
This is a Pathfinder 1e game for 8th level characters. There will be characters available to play, but players may choose to bring their own if they create them using only the core rulebook. Each character has 33,000gp for equipment, which can be purchased for market values listed. Ability scores should be purchased as described in the Core Rulebook, page 15, consistent with a High Fantasy story. The game will be played using dwarven forge terrain and miniatures. Feel free to bring your own miniature for your character if you wish.
526 The Ghost of Captain Happen, a Buckaroo Banzai Adventure
Sunday 10 AM in 148 for 6 HoursGM: Michael Siverling
Type: RPG
System: Buckaroo Banzai
Edition: Nugget
Players: 7
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
An old enemy of the Banzai Institute returns. Which is strange because he's dead.
527 Black Sails - War Against the World
Sunday 10 AM in 232 for 8 HoursGM: Joe O'Neil
Type: RPG
System: 13th Age
Edition: 2nd
Players: 9
Provided: All characters provided by GM
Power Level: 4th
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
When the pirates of Croatoan Island are declared enemies of all mankind, they adhere to their own doctrine, “War against the World”. Join Captain Flint is his war against civilization, do it for profit, or just because you like setting ships on fire.
528 The Widow’s Web
Sunday 10 AM in 241 for 6 HoursGM: Daniel Bodon
Type: RPG
System: Dungeons & Dragons
Edition: 5e (2014)
Players: 8
Provided: Characters can be provided by GM
Power Level: 8
Variations: Some scenario specific rules variations
Rules Knowledge: Experience Useful
Game Content: Mature Themes
In the drow city of Karik’Marz, eight champions are sent into The Widow’s Web, a deadly labyrinth filled with monsters, traps, puzzles, and betrayal. The winner’s house will rule the city for the next century. The losers will die horrible deaths, victims of the Web’s unforgiving trials. Can you survive both the dungeon and the murderous schemes of your fellow dark elves?
Please review the additional information, rules for character creation, and what to expect, by following the link below.
https://sites.google.com/view/widows-web-introduction/home?authuser=1
554 The Emissary
Sunday 10 AM on Hall of Cities Table 2 for 4 HoursGM: David Reed
Type: Sci-Fi Miniatures
System: Galactic Heroes
Players: 4
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Two factions have been at war for decades. Finally, a peace solution is in the works. An emissary must be escorted through the lines to arrange the long-awaited cease fire. However, there are other forces that want to see the peace treaty fail. They've sent their own teams to see that the emissary never arrives.
555 Mythic Battles: Ragnarok
Sunday 10 AM on Hall of Cities Table 3 for 4 HoursGM: Mark Indiveri
Type: Fantasy Miniatures
System: Mythic Battles
Edition: Version 1.5
Players: 4
Provided: All miniatures provided by GM
Power Level: Learning Game
Variations: Ragnarok + Isfet
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
All the Gods are at war! Command legendary heroes, unleash terrifying monsters, and lead warbands drafted from Greek, Norse and even Egyptian mythology in an epic clash for immortality. Learn as you Play - choose your Pre-Drafted dream team of deities and warriors from the likes of Zeus, Ra, Thor, Horus, Poseidon and Bast, and battle for divine glory. No experience necessary; all rules will be taught as we play. There are only 2 card types, Unit Activation Cards and War Cards - use them both to drive your gloriously painted miniatures into battle and power insane abilities to confound your opponents!
Website: /boardgamegeek.com/boardgame/415112/mythic-battles-isfet
556 OGRE The Mountains
Game Cancelled
557 Queen of All Monsters
Sunday 10 AM on Hall of Cities Table 7 for 6 HoursGM: Dennis Seiffert
Type: Mixed-Genre Miniatures
System: Wings of War
Edition: 2nd
Players: 6
Power Level: None
Variations: Alternative History
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Welcome Wings of War/ Wings of Glory players. It's 1933, and a multinational expedition has returned from Infant Island with a remarkable discovery: a Titan egg. Unbeknownst to the corporation that financed the expedition, the egg belongs to the Queen of Monsters, Mothra.
She has returned to retrieve her egg by any means possible..
558 Night Delivery - Car Wars 4th Ed
Sunday 10 AM on Hall of Cities Table 8 for 6 HoursGM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 4th Ed
Players: 8
Provided: Miniatures can be provided by GM
Power Level: 250k for 8 vehicles
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
So you successfully borrowed the cargo before it reached its destination, now all you have to do is drop if off and collect the $800k payoff - how hard could that be?! And what are those green and red fluids leaking out of the 7' tall crate? Are those noises you hear coming from there the crate? Maybe you should have sprung for a larger cargo vehicle, or at least one with a separate cargo area.
$250k for 8 vehicles
559 The Return of Ymir
Sunday 10 AM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com
560 What A Tanker
Sunday 10 AM on Hall of Cities Table 11 for 6 HoursGM: Jay White
Type: Historical Miniatures
System: What A Tanker
Edition: 1
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
This scenario has each player run 1-2 tanks in World War 2 during the Normandy campaign.
561 Assault on the Witch of Uralia
Sunday 10 AM on Hall of Cities Table 13 for 8 HoursGM: Michael Price
Type: Sci-Fi Miniatures
System: Star Blazers Fleet Battle System
Edition: Second Edition
Players: 7
Provided: All miniatures provided by GM
Power Level: The willing
Variations: Yamato 2199
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In the year 2207, a dark presence has been draining energy systems near the Galactic core. With heroic efforts, the cause of this has been discovered by Space Battleship Yamato. Now a combined Earth and Gamilas Fleet arrives to destroy this threat. However, someone is defending the WItch of Uralia that is causing stars to dim and spaceship to stall. Will Yamato and the Gamilas break through these defenders so they can destroy this monster before stars go out in nearby system?
562 Necromunda Gang Raids Mini-campaign
Sunday 10 AM on Hall of Cities Table 16 for 6 HoursGM: Jon Sell
Type: Sci-Fi Miniatures
System: Necromunda
Edition: 2023
Players: 8
Provided: Miniatures can be provided by GM
Power Level: Beginner to Intermediate
Variations: Necromunda Gang Raids supplement
Rules Knowledge: Experience Useful
Game Content: Mainstream
Descend into the underhive for a narrative-driven mini-campaign of small-scale skirmishes! This event focuses on story, character, and cinematic moments, not cut-throat competition. Players will take part in four short, fast-paced missions, each with unique objectives and opportunities for dramatic heroics.
Gangs Provided — or Bring Your Own: All participants may use one of the pre-built gangs available at the event, or you can bring your own custom gang built to 750 credits with no Leader and a maximum of 2 Champions. The focus is on creativity, theme, and fun—perfect for newcomers and veterans alike.
Throughout the event, players will earn recognition for narrative achievements, and mission wins, with fun awards at the end.
Please email underhivedweller@gmail.com with any questions.
563 1863 - ACW 15mm -Battle of Toad Hollow and Upchuck Run
Sunday 10 AM on Hall of Cities Table 20 for 5 HoursGM: Pete Michels
Type: Historical Miniatures
System: Rank and File
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Power Level: Beginner
Variations: ACW supplements. 8 sided dice morale modification.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Yanks and Rebs maneuver west of Chancellorsville
Website: /www.wargamevault.com/en/product/129945/rank-file-horse-musket-rules?src=hottest_filtered
571 A Night at the Club
Sunday 10 AM in 1444 for 6 HoursGM Troupe: 2 Geeks, 1 Game (Amy Echeverri & Bill Howard)
Type: LARP
System: L.A.R.P.S.
Players: 16
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: Gumshoe detective
Costume Suggestions: Costumes admired, but not required. It's Valentine's Day 1931. Wear your best Depression duds for an evening of indulgence at a speakeasy in a large American city with Bay access.
It's Boss Valentine's birthday, and he's coming to Club Valentine to celebrate another year of wealth and prosperity where everyone brings a present.
Everyone was about to shout, Happy Birthday! when Boss Valentine opened the door. But instead, the bartender received a trip.
POLICE RAID INCOMING. Everyone, get into the back, lock everything down. No one goes in or out until the all-clear is given.
Who knew the boss would be here?
Who is the dirty rat?
Will there still be cake?
572 Captain Curly Ruined Everything... Again
Sunday 10 AM in 1445 for 8 HoursGM: Lucas David
Type: LARP
System: Homebrew
Players: 7
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Sci-Fi, murder mystery, dry comedy
Costume Suggestions: We will provide costumes
“WE’RE ALL GONNA DIE!”
If that’s what you thought just now when you read the title, then you would be correct. In this corporate nightmare of an “adventure,” you can expect to meet levels of incompetence never before seen this far underwater. Watch the bad entertainment provided by your stingy employers as you scramble like a drowning ostrich to figure out which of your neurotic coworkers on this god-forsaken submarine killed the doctor before they cause another collective wage loss. Buckle up for strange questions, stranger peers, unsolved murders, and worse still, mandatory group therapy with a stale comedian. Or don’t. You're a relatively expendable asset either way.
548 Finspan
Sunday 11 AM on Ponderosa Table 1 for 3 HoursGM: Gee Roman
Type: Board
System: Finspan
Edition: First
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Dive beneath the waves in an epic underwater odyssey. As a reef diver, journey from the radiant Sunlight Zone, through the mysterious Twilight Zone, and down into the inky darkness of the Midnight Zone and sea floor. Along the way, you’ll encounter an astonishing variety of ocean life—collecting fish, eggs, young, and entire schools while earning achievements and unlocking benefits.
This third installment of the Wingspan series from Stonemaier Games continues the tradition of blending thoughtful gameplay with discovery. Each creature card includes fascinating real-world facts. Players over age 14 welcome.
Website: /boardgamegeek.com/boardgame/436126/finspan
564 WW II Air Combat: Above The Reich
Sunday 11 AM on Hall of Cities Table 19 for 5 HoursGM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Power Level: General gaming experience
Rules Knowledge: Experience Useful
Game Content: Family-Friendly
Take to the sky in a battle above Germany, circa 1944, as American B-17 bombers head for their targets. Players can fly U.S. escort fighters, including P-38s, P-47s, P-51s, or Spitfires; or Luftwaffe interceptors, including Bf109s, Bf110s, Me410s, and FW190s. Sky's the Limit! rules taught before play begins.
565 Giant Monster Rampage
Sunday 11 AM on Hall of Cities Table 4 for 5 HoursGM: Zoran Kovacich
Type: Sci-Fi Miniatures
System: Giant Monster Rampage
Edition: 1st
Players: 7
Provided: All miniatures provided by GM
Power Level: beginners welcome
Variations: home brew rules added where necessary
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
In this titanic free-for-all, you can take control of your favorite cinematic Japanese giant! Smash rival monsters and destroy large swaths of downtown real estate in an epic battle for kaiju supremacy!!
Website: /www.facebook.com/search/top?q=giant%20monster%20rampage



















