Event Search Results
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500 Escape the lair of Professor Terror
Sunday 8 AM in 230 for 8 HoursGM: Walter Manbeck
Type: RPG
System: Hero
Edition: 6th
Players: 8
Provided: Characters created for game
Power Level: 400 pts
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Create a superhero inspired by movies, comics, or TV. Then escape the lair of Professor Terror and stop his plan to destroy San Francisco.

501 Deliver Us From Evil
Sunday 8 AM in 231 for 8 HoursGM: Sean Phelan
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Power Level: Typical
Variations: None
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
September 1972, Washington State. A group of old friends reunite for a weekend canoeing trip in the Olympic National Forest. Their whitewater journey down the Lost River in the Shadow of Mt. Mystery unearths terrible, subterranean secrets hidden within themselves and the primeval wilderness. Warnings: this grindhouse scenario is intended for mature audiences. It embraces a gritty and often brutal style. Player-vs-Player violence is a possibility.
502 Temporary Amnesia
Sunday 8 AM in 232 for 4 HoursGM: Zachary Morgan
Type: RPG
System: End of the World
Edition: Standard
Players: 7
Provided: All characters provided by GM
Power Level: Basic
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You wake up with a splitting headache in an unfamiliar place that like a disused warehouse strewn with debris? you don?t remember how you got here, or who the people around you are? Why is one of them handcuffed to a chair? Who shot the guy on the scaffolding, was it you? Where?s the gun?! What is going on here? Heavy roleplay. No NPCs.
503 Reality Quakes
Sunday 8 AM in 234 for 6 HoursGM: Erik Alfkin
Type: RPG
System: FATE
Edition: Accelerated
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Reality is unraveling. The apocalypse is nigh. Even the gods tremble. Are you brave enough to travel into the heart of existence, to look upon that which looks back? Are you ready to choose between laying bare the darkest places of your own soul, in which any mortal fears to look, and watching existence itself come to an end?
504 The Gates of Disorder
Sunday 8 AM in 236 for 8 HoursGM: Stephanie Carter
Type: RPG
System: D&D
Edition: 5e
Players: 7
Provided: Characters may be provided by GM
Power Level: 7th
Variations: TCE, XGE, MMM
Rules Knowledge: Useful
Game Content: Mature Themes
How did you get here? Who are these other adventurers? What?s going on? Don?t know, doesn?t matter, roll for initiative! It?s an all-out hack-and-slash dungeon crawl with no backstory and minimal plot, but lots of combat, terrain, and minis!
Content warning: Exposed brains and the flaying thereof!
505 A Question of Patronage
Sunday 8 AM in 237 for 8 HoursGM: Pól Stafford
Type: RPG
System: Rolemaster
Edition: RMSS
Players: 5
Provided: All characters provided by GM
Power Level: Moderate
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
A decade ago - more - you were among the great heroes fighting to raise the Light of the Kaliphate - blessed by the Gods of Light and Dark alike. You helped forge a new civilization in the lands of the isthmus, and set a strong, just, wise man on its throne. Things went well, and in an age of building, heroes are not welcome - and sometimes, not helpful. You returned to your lives - in the deep desert, or the western plains, or the strange cities across the Middle Sea. And now, a great celebration - the Kaliph has called you back to help honor your contributions and what you've built, but the world swirls anxiously - like hunting hyenas around the Kaliphate. What secret dangers lie in store for you in the Jewel of the Desert?
506 Little Lost Ladies
Sunday 8 AM in 238 for 8 HoursGM: Samuel Horton
Type: RPG
System: Original D&D
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 5th-6th
Rules Knowledge: Useful
Game Content: Mainstream
After two young girls have gone missing, a plea for help is sent out to find the ones behind it before another one is taken. Segmented combat, some home rules.
507 Death Troopers
Game Cancelled
508 A Strange Night at the Pint 'N Pony
Sunday 8 AM in 240 for 4 HoursGM: Jerry McCoy
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 0 Level
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Each night all the hobbits and halflings of the city gather at the Pint N Pony to relax, tell tales and drink ale (not in that particular order). But tonight, something sinister has awakened and has attacked the pub striking at the very heart, the kegs of ale! Who will be brave (or drunk) enough to go after the coveted keg of ale> This is a 0 Level funnel from Dungeon Crawl Classics and beginners are most welcome to come and learn.
509 Where Can She Be?
Sunday 8 AM in 239 for 4 HoursGM: Lisa Smith Beasley
Type: RPG
System: D&D
Edition: 5e
Players: 6
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Family
A master criminal has been making her way across the Moonsea, stealing priceless treasures at every stop. It's up to you to trace her steps, find her allies, and stop her before she can claim her final prize.


510 Lightless Beacon
Sunday 8 AM in 242 for 4 HoursGM: Steve Anderson
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
April 12, 1926. The SS Essex County, a mixed cargo and passenger ship, traveling to Rockport with you aboard, runs into problems off Folly Point. Can you and your fellow investigators figure out the mystery of the lightless beacon? This scenario is an introduction to Call of Cthulhu, but is fun for experienced players as well. There are elements of horror, helplessness, and violence and is not appropriate for young children; teens and older, please.

511 Hope's Last Day
Sunday 8 AM in 243 for 4 HoursGM: Morgan Hua
Type: RPG
System: Alien RPG - Free League
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Colonists
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Hadley's Hope is a 'shake and bake' colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.
516 Rainbow Mounds
Sunday 8 AM in 138 for 6 HoursGM: John Holmes
Type: RPG
System: Runequest
Edition: Runequest Glorantha
Players: 6
Provided: All characters provided by GM
Power Level: Characters supplied
Rules Knowledge: Useful
Game Content: Mainstream
This adventure sends the adventurers into a labyrinthine maze of tunnels to deal with a menace to the nearby communities. Once inside, they discover a greater threat than they imagined, and considerably stranger. Through brute force, quick diplomacy, or clever problem solving, or some mix of all three, they must find a way to eliminate the threat that hides within the Rainbow Mounds.
Website: /www.chaosium.com/runequest-rpg/?srsltid=AfmBOop5G0ORlJcghAw7FfiE_Q58DfaQFlAy2OOxdDk50l9OgNIU
527 Harry Potter 6 Years After Voldemort
Sunday 8 AM in 241 for 6 HoursGM: Helen Brubeck
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family
Play as a fourth year student at Hogwarts, 6 years after the death of Voldemort. There are still adventures to be had at this Wizarding school. This is a sequel adventure to the 5 Years game, but it is not necessary to have played the first one.if you have a previous character, you can bring them to this game.

540 Heat: Pedal To The Metal
Sunday 8 AM on Sedona Table 13 for 2 HoursGM: Corban Fowler
Type: Board
System: Heat: Pedal To The Metal
Edition: Current
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! (Desc from BGG)
Website: /www.daysofwonder.com/heat/
541 Twilight Imperium 4
Sunday 8 AM on Sedona Table 28 for 8 HoursGM: Clay Tevebaugh
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Prophecy of Kings
Rules Knowledge: Useful
Game Content: Mainstream
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining.
Website: /boardgamegeek.com/boardgame/233078/twilight-imperium-fourth-edition

531 Embrace Modernity - Grand Melee!
Sunday 9 AM on Sedona Table 18 & 19 for 6 HoursGM: Paul Banda
Type: Card
System: Magic: the Gathering
Players: 12
Provided: Materials may be provided by GM
Variations: Grand Melee
Rules Knowledge: Expected
Game Content: Mainstream
Supporting up to 12 players, you'll be fighting for survival and winning prizes for each player you eliminate! $40 entry fee, 2 packs from each Modern Horizons edition!
542 Sheriff of Nottingham
Sunday 9 AM on Sedona Table 26 for 4 HoursGM: Douglas E. Weed
Type: Board
System: Sheriff of Nottingham
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
As a merchant, you want to make as much profit as you can with your goods, but first you'll have to get past the notorious Sheriff of Nottingham!
Website: /www.youtube.com/watch?v=ofZS29XArzM&t=5s
550 Fabian Raid
Sunday 9 AM on Hall of Cities Table 6 for 6 HoursGM: Peter Bauer
Type: Mixed-Genre Miniatures
System: Starguard
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A Fabian raid on an old alien infested Star port Mad Max style
581 Battle of Tukayyid - Clan Nova Cat vs ComStar
Sunday 9 AM on Hall of Cities Table 20 for 10 HoursGM: Jason Windham
Type: Sci-Fi Miniatures
System: Battletech
Edition: Total Warfare
Players: 11
Variations: Floating Crits, Card Based Initiative
Rules Knowledge: Beginners Welcome
Game Content: Family
The Battle of Tukayyid, the proxy battle between the Invading Clans and ComStar for control of Terra and a 15-year truce took place over 3 weeks in May of 3052 on the world of Tukayyid. This game will focus on one of the battles between the remains of Alpha Galaxy of Clan Nova Cat and ComStar for the city of Tost. One of the two objectives the Nova Cat’s must claim to win their portion of the trial. So far things have not gone well for the Nova Cat’s and they are desperate to get a foot hold in the city. Game will use the Total Warfare ruleset with some advanced/optional/house rules, as well as the Battlefield Asset Rules from the Mercenaries Box set. Experience with these rules is not needed. Map will be 3d printed terrain and plastic painted minis.
512 William Wallace versus the Klingons!
Sunday 10 AM in 132 for 6 HoursGM: Tom Vallejos
Type: RPG
System: GURPS
Edition: 4th
Players: 6
Provided: All characters provided by GM
Power Level: 250-309 pts
Variations: Minor for player enjoyment
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Star Fleet has received an emergency signal from colony world Alabah which is near the Klingon Border. Your prime team, Prime Team Claymore, will travel there via the U.S.S. JOHN PAUL JONES NCC-333. Your mission is to investigate and assist the colonists. The colonists are living the Scottish way of life of the medieval to pre-industrial eras. They even speak Scots Gaelic. The planet has its own quirks, such as ghosts. Literally. Brought unwittingly from Earth?s Scotland by the colonists. Furthermore, there is a dampening field that prevents phasers, communications, transporter beams, and other electronics from working on the planet?s surface. Your team is uniquely qualified for this mission given your expertise in operating in low-tech situations and that everyone in your team is either Scottish or admirers of Old Scotland. The Klingons are no doubt raiders, but why go there? Set in the Star Fleet Universe which is based upon Star Trek: The Original Series.
513 The Great San Rafael Bank Heist
Sunday 10 AM in 134 for 4 HoursGM: Steven Drouin
Type: RPG
System: Call of Cthulhu
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes
A team of downtrodden misfits, all teetering on the edge of financial collapse, are brought together to pull off the heist of their lives. Join for an afternoon of mystery and horror, set on the dusty streets of San Rafael, Texas in 1869.

514 Morality in Bronze
Sunday 10 AM in 136 for 6 HoursGM: Chris A Muoio
Type: RPG
System: Mausritter
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The province governor is concerned that the usually strong trade in metals and stone from the eastern province has become little more than a trickle. With Spring waning and summer fast approaching it is a grave matter should these resources not be restored with haste. To that end you have been given supply and authority to head to Kaiser's Folly and discover the truth of the circumstances surrounding this problem and correct them, one way or another. Take up the sword and don the whiskers of an adventurous mouse in a giant world of danger intrigue and swashbuckling adventure in this rules light fantasy rpg.
515 Endless Summer
Sunday 10 AM in 137 for 6 HoursGM: Alisha Walton
Type: RPG
System: Changeling: The Dreaming
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Variations: Some house rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
'Many of us ride winter and summer, but the ultimate thing for us would be to have an endless summer.' Tensions run high amongst the local surf gangs when an international surf competition comes to Santa Cruz. Can they form a truce and stand united vs the outsider fae?

517 Down comes a Blackbird
Sunday 10 AM in 139 for 6 HoursGM: Scott Grimberg
Type: RPG
System: D&D
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Family
Welcome to our fishing village. We have problems; the fish are not coming and the birds are acting... strangely. And there have been attacks on villagers! What is going on?
518 The Undying Swamps
Sunday 10 AM in 140 for 8 HoursGM: Robert L Anderson
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 7
Provided: Characters may be provided by GM
Power Level: 16th Level
Rules Knowledge: Useful
Game Content: Mainstream
The Great Swamps are a dangerous place where undead creatures are raiding towns, seeking something buried in the mud. The local Lord has called upon the adventurers to figure out why undead are searching the swamps and local villages. How to stop them and the Immortal Hydra from destroying the fisheries and villages along the kingdom's Eastern Shores. There are stories about an Obelisk in the Swamps along with the 'First Tome of Vecna' somewhere in the depths. There are even crazed individuals that believe that there is an Immortal Hydra looking for both the Tome of Vecna and the way to open the Obelisk with a specific sacrifice. Heroes must learn where, when, and what to do in order to save the far Eastern Swamp Lands of the Kingdom before the Undead take over. Level 16; Equipment: 5,000 gp plus1d10 x 250 gp, three uncommon magic items, one rare item, normal starting equipment; Starting Stats: Standard Array +2 to any Stat
519 Super Powereds: The Wedding of Alice Adair
Sunday 10 AM in 141 for 6 HoursGM: Heather Eckman
Type: RPG
System: BASH! Basic Action Super Heroes
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
In a world where super powers are plentiful, those who cannot control their powers are looked down upon. These persons are known as "Powereds." However, there are whispers of hope that there is a procedure to turn a Powered into a Super. In fact, there may or may not have already been a classified procedure that you or your college classmates maaay or may not have been a part of. Four years after college, you and your former classmates still keep in touch, and have all received invitations to the wedding of Alice Adair. Some of you are certified heroes and some of you aren't, but you're all here for the festivities, what could possibly go wrong?
520 The Caged Bird Sings
Sunday 10 AM in 142 for 6 HoursGM: Becky Thomas
Type: RPG
System: Cyberpunk 2020
Edition: 2nd
Players: 6
Provided: Characters may be provided by GM
Power Level: GM to approve players' characters (65 character points)
Variations: Some in house rules
Rules Knowledge: Useful
Game Content: Mature Themes
The long dry summer turns to a cold dry winter. The West Oakland Combat Zone (the WOZ) is struggling. First the outbreak of the PZ1-D4 virus. Then a gang war and terrorist actions engulfed the WOZ, and spread to the Bayview Hunters Point Combat Zone (BeeOtch Zee), and the Martinez/Concord Combat Zone (EmCeeZee). Corporate warfare has spilled onto the gritty streets, and drones fill the skies over all the Bay Area Combat Zones. Whose drones? Everyon's drones, Corporate, Ganger, and Nomad. Security is tight and pressure is building. At least that's the news saturating the public channels from the Corporate Media Teams. The UnderNet has zeeted and snapped a different story: one of Corporate warfare, and experimentation on and kidnapping of children from the WOZ. Shemp Pirrudy's Freedom Network has issued another call to action! You've answered the call. The meeting place - The Caged Bird, deep in the WOZ. Is it action or is it war?
521 The Missing Noble
Sunday 10 AM in 143 for 8 HoursGM: Geoffrey Nicholls
Type: RPG
System: Pathfinder
Edition: 1e
Players: 5
Provided: Characters may be provided by GM
Power Level: Level 10
Variations: PFS Legal. Epic Fantasy ability scores, PFS class/spell restrictions. Max 62k gold
Rules Knowledge: Expected
Game Content: Mainstream
Last night, at the Inn of the Whispering Bow, you met Amicus who shared that his liege went searching for an artifact and hasn't been heard from since. A Sending spell didn't work! Your plan was to finish your discussions in the next day; however, you are awakened in the early morning with people yelling and the smell of smoke seeping under the door.


522 Find the Grain Peddler
Sunday 10 AM in 144 for 4 HoursGM: Zachary Paul
Type: RPG
System: Mouse Guard
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Gwendolyn has gathered you in the map room. Like the weather outside the window, her instructions to you are clear and crisp. I need you to patrol the trail between Rootwallow and Barkstone. A grain peddler has gone missing. Find him. As you settle into your chairs around the table, she continues in a quieter and more concerned voice. This grain peddler might be a spy selling secrets about Lockhaven. I need you to determine if that is true or not.
Website: /www.mouseguard.net/rpg
523 The Spear of Lasanu
Game Cancelled
524 Fire, Silver, and Darkness
Sunday 10 AM in 146 for 4 HoursGM: Paul Echeverri
Type: RPG
System: Blades in the Dark
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: A few advances applied
Rules Knowledge: Useful
Game Content: Mainstream
The Bernabe Carrington was towed into the Duskwall docks after being overdue for weeks. Rumors about the ship's cargo and crew are everywhere in the city, and the ship itself is under impound until the spiritwardens declare it cleared. The captain's spouse -- or widower? -- wants a job done, and it happens that your crew is looking for work.
525 Flesh and Blood and Bones
Sunday 10 AM in 147 for 6 HoursGM: D D Blake
Type: RPG
System: Blade Runner RPG
Players: 5
Provided: Characters may be provided by GM
Variations: Some modifications made
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Except when a rookie, a blade runner typically works alone. The better to hide your worst mis-judgements. Why then have a group of you been summoned to the office of the new police commissioner? Wanted, dead or alive: Black Lotus, Nexus [redacted], combat model, young female, inception date [redacted]. Number one on the LAPD's Most Wanted List. Killer of dozens: street thugs, a political leader, cops, and tycoons. Disturbingly, lots of rumors that every victim had it coming. Maybe you should have become an accountant ... We are all sculptors and painters, and our material is our own flesh and blood and bones. --Thoreau
526 Bedeviled
Game Cancelled
532 Illuminati by Steve Jackson
Sunday 10 AM on Sedona Table 24 for 4 HoursGM: Anthony DeMaria
Type: Card
System: Illuminati
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
The game has ominous secret societies competing with each other to control the world through various means, including legal, illegal, and even mystical. It was designed as a 'tongue-in-cheek rather than serious'[1] take on conspiracy theories. It contains groups named similarly to real-world organizations, such as the Society for Creative Anachronism and the Symbionese Liberation Army.[2] It can be played by two to eight players. Depending on the number of players, a game can take between one and six hours.
543 Diplomacy
Sunday 10 AM on Sedona Table 03 for 6 HoursGM: Patrick Jacobsen
Type: Board
System: Diplomacy
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The year is 1900, and the seven Great Powers of Europe are preparing for war. Take control of one of them and guide it to victory in a game of negotiation, alliances, tactics and treachery! A timeless game that is incredibly simple to learn, yet equally hard to master.
544 Zombicide: Army of the Dead
Sunday 10 AM on Sedona Table 14 for 6 HoursGM: Patrick Coleman
Type: Board
System: Zombicide
Edition: Army of the Dead
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Cooperative board game based on the movie of the same name, Zombicide: Army of the Dead pits the survivors as they try to complete their mission in a zombie infested Las Vegas and against the forces of undead, led by the escaped military experiment known only as Zeus.
Website: /www.youtube.com/watch?v=voQC7HVZ5uw
545 Buffy the Vampire Slayer: The Board Game
Game Cancelled
546 Here I Stand
Sunday 10 AM on Sedona Tables 22 & 23 for 10 HoursGM: Shannon Macnamara
Type: RPG
System: Here We Stand
Edition: Anniversary
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, Jean Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map. There are six main powers in the game, each with a unique path to victory. Consistently in the top ten out of thousands of wargames on BoardGameGeek.
Website: /www.gmtgames.com/p-917-here-i-stand-500th-anniversary-reprint-edition-2nd-printing.aspx
547 Xia: Legends of a Drift System
Sunday 10 AM on Sedona Table 27 for 6 HoursGM: Andrew Aragon
Type: Board
System: Sandbox
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Expected
Game Content: Very Complex
Xia is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship. Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for titles, riches and, most importantly, Fame. The most adaptive, risk-taking and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend! There is no set direction of play - players may choose to be peaceful traders, fierce pirates, workers, miners, opportunists, etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all, creating a tiny arena for swift and deadly combat, or explore all 19 sectors and have a large play-scape to exploit. It's up to you!
Website: /boardgamegeek.com/boardgame/82222/xia-legends-of-a-drift-system
551 The Bounty
Sunday 10 AM on Hall of Cities Table 15 for 4 HoursGM: Jeff Hiatt
Type: Sci-Fi Miniatures
System: Space Weirdos
Edition: 1.1
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Track and capture a dangerous fugitive in this intense Space Weirdos scenario! Each player leads a team of bounty hunters through rugged, trap-laden terrain in pursuit of the 'Bounty,' an elusive and lethal target. With limited time to capture or eliminate the target before they escape, players must navigate obstacles, avoid hidden traps, and engage in high-stakes close combat. Each turn brings new risks, from triggered traps to deadly close-quarters fights, where even allies are at risk of friendly fire. Can your team be the one to bring down the bounty? Or will they vanish into the shadows, leaving you empty-handed? Perfect for fans of strategic skirmishes, this event challenges players' tactical skills and luck in a thrilling hunt for glory or survival.
552 Death to Capitalism
Sunday 10 AM on Hall of Cities Table 5 for 6 HoursGM: Dennis Seiffert
Type: Mixed-Genre Miniatures
System: Giant Killer Robots
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
GKRER: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth's abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers. You will be piloting a Heavy Hitter, the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units, consisting of Combat, Repair and Recon. Fighting head-to-head using your Heavy Hitter, you control your entire team of GKRs, strategizing your way to victory. Any dumb mech-jockey can shoot, but can you STRAT? Guess we're gonna find out!
553 Cthulhu Wars - Yuggoth
Sunday 10 AM on Hall of Cities Table 8 for 4 HoursGM: Jill Gelster
Type: Mixed-Genre Miniatures
System: Cthulhu Wars
Players: 8
Provided: All miniatures provided by GM
Variations: Yuggoth Map
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Grab a Cthulhu Mythos faction and fight over the planet Yuggoth to see who will get to devour it! Beware the Watcher in the Green Pyramid who will try to stop everyone.
554 Battle of Hoth- SBGC
Sunday 10 AM on Hall of Cities Table 10 for 4 HoursGM: Gregory Wong
Type: Sci-Fi Miniatures
System: Memoir '44 variant
Players: 6
Provided: All miniatures provided by GM
Variations: Homebrew Star Wars themed variant of Memoir 44
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Imperial ground forces assault the Rebel base on Hoth. Rules are a home brewed Star Wars themed variant of Memoir 44. Beginners welcome.
555 Mission Z.O.R.E.
Sunday 10 AM on Hall of Cities Table 11 for 8 HoursGM: Andreas Metzger
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 4th
Players: 8
Provided: All miniatures provided by GM
Power Level: $220 for 7 vehicles (roughly Div 30)
Rules Knowledge: Useful
Game Content: Mainstream
557 Battle of the Three Sisters - 1863 American Civil War (SBGC)
Sunday 10 AM on Hall of Cities Table 18 for 4 HoursGM: Peter Michels
Type: Historical Miniatures
System: Rank and File
Edition: 1st
Players: 8
Provided: All miniatures provided by GM
Variations: Approved ACW modifications
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Hooker's Union forces have swept to the west of Chancellorsville and are met by Lee's Rebs as the Yanks emerge from the forest roads at O'Campo Crossing. The Three Sisters heights are key to Chancellorsville's western flank. The Union forces are trying to force a path to Richmond (to the East) and the Confederate forces are counterattacking in the hopes of destroying or splitting the Union army. The two armies contact each other in the area of the strategic Three Sisters hill formation. The rules will be taught. No experience is necessary, some miniature gaming is useful. Beginners are welcome.
558 Crusades Castle Assault
Sunday 10 AM on Hall of Cities Tables 15 & 16 for 4 HoursGM: Nick Stern
Type: Historical Miniatures
System: Andy Callan/Peter Dennis Medieval Assault Rules
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Fast play castle assault game using siege towers, catapults, siege towers and, of course, burning oil. Set during the Crusades, Crusaders attempt to retake a Saracen castle. Presented in Wide Screen 54mm!
571 Jewel Warriors
Game Cancelled


572 The Prophecy of the 3 Queens
Sunday 10 AM in 1444 for 4 HoursGM: Han Willburn
Type: LARP
System: Homebrew
Players: 12
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: A Wings of Fire World
Costume Suggestions: Dragon costumes are encouraged but not required
This is the first convention amongst the dragon tribes to nominate a single leader from the three Queens. But a new prophecy foretells disaster. Can the the conclave find peace and vote on a leader? Or will their goals be subverted by jealousy and greed? Fans of Wings of Fire will enjoy this LARP. The ideal age range for players to enjoy this game is 8-14.
Teen Priority
This is a Teen Priority game. When signing up for this game, please be aware that during check in, the GMs will give priority to teens on both the official game and overflow lists. Once all teens on these lists who are present are accommodated, additional open space will be available for adults at the GM’s discretion. This is an exception to our standard game assignment rules and as these are teen priority games, adults present are expected to support teen gamers participating in an experience designed primarily for them.Any adult member who has been assigned to this game but is displaced by teens will be given a priority slip to make up for their displacement.
Please see DunDraCon’s LARP Liaison with any questions regarding this policy.
573 LARP Double Feature
Game Cancelled
559 Battletech: Alpha Strike Booster Draft Cube
Sunday 11 AM on Hall of Cities Table 9 for 6 HoursGM: Jordan Johnson
Type: Sci-Fi Miniatures
System: Battletech
Edition: 7th
Players: 8
Provided: All miniatures provided by GM
Power Level: Medium-High
Variations: Booster Draft Cube (custom built game mode)
Rules Knowledge: Expected
Game Content: Mainstream
Up to 8 players simultaneously draft Alpha Strike unit and pilot cards from randomized card packs. Then, play up to 3 games with those same players on boards with special environmental rules and mission types. Full Rules, mission types and card pool spoiler are available at the URL below.