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600 Buckaroo Banzai: West Beyond the Darkness
Sunday Noon in 232 for 6 HoursGM: Michael Siverling
Type: RPG
System: Dare
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
As an Intern with the Banzai Institute for Biomedical Engineering and Strategic Information, you won?t be expected to deal with cosmic forces of unimaginable power that threaten to extinguish all life on Earth. Most of the time.
601 Eberron: Murder on the Orien Express
Game Cancelled
602 Creature Feature
Sunday Noon in 240 for 6 HoursGM: Jared Hansen
Type: RPG
System: Monster of the Week
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You and your fellow hunters are enjoying some downtime in a small desert town in New Mexico. Only problem is some very strange weather is rolling in???fog in New Mexico? Your hunter senses say this quiet retreat just turned into another investigation. Bring a couple d6, your imagination and a willingness to have some fun (think Grimm, meets Stranger Things, meets X-Files)
604 Whispers and Visions
Sunday Noon in 242 for 6 HoursGM: Patrick Riley
Type: RPG
System: Wildcard Roleplaying System
Edition: Public Beta
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
San Francisco. 1925. Jesse Martin was a writer, journalist, and drunkard. He was haunted by demons, both personal and those that followed him from the western front. His apparent suicide was easily dismissed by the police (his unflattering reporting of their corruption had nothing to do with it), but his close friends saw it for what it was: a ghastly murder. Investigating leads them into a secret world of chthonic cults and horrors that lurk on the edges of human perception. Content Warning: This scenario includes themes and scenes of mental illness, self-harm, and suicide.
605 Fury Road: Across the Abyss
Sunday Noon in 243 for 8 HoursGM: Joe O'Neil
Type: RPG
System: 13th Age
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A few hours ago the great heroes of the city lost a battle to a terrible evil. Most of them are dead and the city is now in the Abyss, literally. It's getting hotter and things are clawing at the gates. Time to hit the Fury Road out of town.
640 Thunder Road Vendetta Maximum Chrome
Sunday Noon on Sedona Table 06 for 3 HoursGM: Andrew Valbuena
Type: Board
System: Thunder Road Vendetta Maximum Chrome
Edition: 2023
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Crews race and shoot to be the last car standing.
Website: /boardgamegeek.com/boardgame/355997/thunder-road-vendetta-maximum-chrome
641 Approach of Azathoth
Sunday Noon on Sedona Table 13 for 4 HoursGM: Ace Willburn
Type: Board
System: Arkham Horror
Edition: 3rd
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It is the height of the Roaring Twenties. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world.
Website: /boardgamegeek.com/boardgame/257499/arkham-horror-third-edition
650 X-Wing Mario Kart
Sunday Noon on Hall of Cities Table 14 for 8 HoursGM: Wayne Fisher
Type: Mixed-Genre Miniatures
System: Star Wars Miniatures
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: Re-spawn ships, Power Up Mystery Boxes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Wayna-the-Hutt is looking forward to winning big backing the spice runner in the 2nd annual DunDra Eve Classic! But, will the ex imperial & rebel pilots cross the finish first? Pick up ? mystery boxes and watch out for those blue shells and space bloopers!
681 WWII Air Combat: Attack on the Jean Bart
Sunday Noon on Hall of Cities Table 12 for 6 HoursGM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
November 10, 1942: The incomplete French battleship Jean Bart sits offshore of Casablanca, continuing to fire its only remaining turret of 15 in. guns. A flight of SBD Dauntless dive bombers with F4F Wildcat fighters from USS Ranger are sent to finish her off. French D.520s prepare to intercept the incoming raid. Can the Americans silence the battleship as they attempt to gain a foothold in North Africa?
642 Axis & Allies 1914
Sunday 1 PM on Sedona Table 26 for 6 HoursGM: Chris Akers
Type: Board
System: Axis & Allies
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Very Complex
A WWI variant of Axis & Allies.
606 Sumer Prime: Poor Things
Sunday 2 PM in 134 for 8 HoursGM: Dylan Blair
Type: RPG
System: D&D
Edition: 5e 2024
Players: 5
Provided: Characters created for game
Power Level: 1st
Rules Knowledge: Useful
Game Content: Mature Themes
You're a worker toiling in the slums of Efforothan for the benefit of the bourgeoisie and aristocracy. You die frequently due to unsafe conditions, poor nutrition, and demanding management, but you're never dead for long. It's both a boon and a curse that your body is always revived, and your mind is reset to basic information about your home and your job. Or rather, those were the circumstances until recently. You're one of a handful of folks starting to remember other details of your past lives. Moreover, your posthumous resuscitation now cures ailments and rejuvenates muscle function. This scenario takes your character from '0th' level up to a proper 1st level adventurer and beyond. You may die...frequently, but you'll choose abilities to improve and skills and feats to learn on the fly as you encounter difficulties. It's time to fight for your freedom!
Website: /sumerprime.com/sp10.html

607 A Murder of Crows
Sunday 2 PM in 138 for 6 HoursGM: Chris Stone
Type: RPG
System: Blades in the Dark
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Beginner, starting characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Blades in the Dark is a gritty, highly collaborative RPG where players become desperate scoundrels struggling to survive as a criminal gang in the haunted, industrial city of Doskvol. Trapped within lightning barriers surrounding the city to ward off vengeful ghosts, crews pull off heists, forge dangerous deals, and navigate a world of rival gangs, noble houses, and supernatural threats. The system emphasizes cinematic action, improvisation, and consequences, with mechanics like flashbacks and entanglements. Will your crew rise to power or succumb to enemies, the law, or your own vices? This one-shot session features a brief world/rules intro, character selection, an introductory 'score,' brief 'downtime,' and a 2-3 hour main score. The game system empowers the GM to improvise scenarios based on player choices, shaping scores around the crew's goals. And so, after starting with the scenario, 'A Murder of Crows,' your decisions will lead to exciting, player-driven outcomes for the final score. Content Warning: Blades in the Dark features gritty, cinematic themes akin to an R-rated movie, which could include drug use, self-harm, supernatural horror, and violence. As a game about a criminal gang, players may engage in theft, smuggling, extortion, murder, and similar crimes. No sexual content will be included in this one-shot session.


609 Maximum Technodrive
Sunday 2 PM in 144 for 6 HoursGM: Alexander Hughes
Type: RPG
System: D&D
Edition: 5e (2014)
Players: 6
Provided: Characters may be provided by GM
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream
Your guild operates in the industrial district of Innarlith. Because of the Golden Road, it brings many traveling merchants and odd traders, your party has seen it share. Today however a stranger arrives promising 'Skyince' of Tomorrow.
610 The Witchlight Carnival
Sunday 2 PM in 146 for 4 HoursGM: Onna Nelson
Type: RPG
System: D&D
Edition: 5e (2014)
Players: 6
Provided: All characters provided by GM
Power Level: Low Level (1-4)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Attend a fey carnival, help a heartbroken mermaid, befriend an angry centaur, and possibly die from eating too many cupcakes.
Website: www.rivercitydungeonmaster.com
611 Abslom Daak Must Die!
Sunday 2 PM in 148 for 6 HoursGM: Harold Ogle
Type: RPG
System: Strontium Dog
Edition: 2009 Rebellion/Mongoose
Players: 6
Provided: All characters provided by GM
Variations: Hero Points
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Hardened criminal Abslom Daak was convicted and sentenced to 'DK' ten years ago. Miraculously, he survived long enough to return to the area of space monitored by Earthcom, cutting a swath of destruction with his signature chainsword. Your Search and Destroy team has been given one mission only: to kill Abslom Daak!


612 Medicine for Cleo
Sunday 2 PM in 234 for 4 HoursGM: Sarah Lyon
Type: RPG
System: Year Zero Engine
Players: 6
Provided: All characters provided by GM
Variations: Year Zero: Farming Fantasy
Rules Knowledge: Beginners Welcome
Game Content: Family
Cleo the mail cat for Andoline village is usually spry and energetic. However, one day she collapses in front of the characters during her daily rounds! Can they get the ingredients needed to save her? And what else might they discover on the journey?
643 The Succession Wars
Sunday 3 PM on Sedona Table 24 for 8 HoursGM: Ken Davis
Type: Board
System: Battletech board game (not minis)
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Third Succession War
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Succession Wars is a 2- to 5-player game, where each player assumes the role of a House leader. All the most famous and infamous regiments of the BattleTech universe are at your command - the elite Kurita Sword of Light, the Davion Guards, and the mercenary unit Wolf's Dragoons. The game allows players to fight any Succession War, including the fourth, toward which the Inner Sphere is now building. The game system is simple and fast allowing strategy - not the rules - to be the deciding factor.
613 Vormestrand's Scroll
Sunday 4 PM in 132 for 4 HoursGM: Randall White
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 5
Provided: All characters provided by GM
Power Level: 1st-2nd level characters
Rules Knowledge: Useful
Game Content: Mainstream
The legendary brewer, Vormestrand, has disappeared in pursuit of creating the finest beer Faerun has ever tasted. While some believe that his rival, Zythos, may have had a role in his disappearance, the only clue is the recipe itself, something that Zythos really wants to get his hands on. It's up to you to safeguard the recipe and finish the brewer's work!

614 FRUIT FORCE!
Sunday 4 PM in 136 for 6 HoursGM: Jim Gettman
Type: RPG
System: Hero (Champions)
Edition: 5e
Players: 7
Provided: All characters provided by GM
Power Level: 200+150, 60 AP, 12 DOC; SPD 5 at CV 7
Variations: OC approval at Discord link by 2/2/2025
Rules Knowledge: Beginners Welcome
Game Content: Family
Worlds Fair 2025, 'Fresh is Best', is in Chicago. Word is that MegaPac Corp has hired Ethyl Leangas and her minions to spoil the show. You must stop them.
Website: /discord.com/channels/945207679507382323/1210029189458165780

615 Five Little Maids from Iga-Shu
Sunday 4 PM in 137 for 6 HoursGM: Arthur Prospero
Type: RPG
System: Call of Cthulhu
Edition: Special
Players: 5
Provided: All characters provided by GM
Power Level: Shinobi
Variations: All female Characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
The nephew of our patron?s rival Hideyoshi has won a stunning victory. This young Daimyo, Toyatomi Hidetsugo, reeling from the news that his uncle now has a legitimate heir, has taken it upon himself to eliminate the red-scorpion bandits in the neighboring Omi province. In mismatched battle, Hidetsugo slaughtered the ronin bandits and suffered not a single casualty. And thus Hideyoshi hesitates to eliminate his nephew and secure the rights of his heir. This rising star has been keeping strange allies from the Ainu people of Hokkaido. Have they imparted upon the boy some great new secret of warfare which is responsible for this upset? Further, Hidetsugo has been dabbling in Noh theater, and he is looking for female actors to complete his play, The Yellow Emperor. An eccentric request to be sure! The small pool of woman-operatives we have are being removed from their current assignments and sent to Hidetsugo; impersonating a lady-theater troupe.
616 Horror Movie RPG: Villains Run
Sunday 4 PM in 139 for 4 HoursGM: Chris Harget
Type: RPG
System: Home Brew for Light Weight One Shot Darkly Comic H
Edition: 2nd
Players: 8
Provided: Characters created for game
Power Level: Scary Good
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
You're just a young, prodigiously-talented supernatural horror trying to reach your full potential. Recently you felt a pull to an old hotel in San Diego, only to discover others like yourself there, and a giant assembly of monster hunters having a convention nearby, KillCon 2025. Their keynote speaker claims to have unearthed an ancient incantation that will destroy all creatures of the night forever. Scary. Character creation takes 5 minutes. You will have a choice of a dozen classic horror movie villain archetypes to play, with lots of room for customizing. Rules are light, and tuned to horror movie dynamics and tropes. Dark humor a must. https://bit.ly/HorrorMovieRPG-Rules You have four stats: Bloody (for combat), Mysterious (for magical/supernatural), Freaky (for social/mind messing), and Intense (for amping the team tension score needed to resolve a scene). Players can roleplay to affect the modifiers for their own characters, and other characters, so it's a collaborative game.
Website: /bit.ly/HorrorMovieRPG-Rules
617 Into the Desolation
Sunday 4 PM in 141 for 8 HoursGM: Robert Simon
Type: RPG
System: Shadow of the Demon Lord
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Master
Variations: Some Forbidden Rules
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
The Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses. Which are you?
Website: /sites.google.com/view/dundracon-2025-sotdl/home
618 Do Monsters Really Exist?
Sunday 4 PM in 142 for 8 HoursGM: Steve Kani
Type: RPG
System: Cyberpunk 2020
Players: 6
Provided: All characters provided by GM
Power Level: Player's characters with GM approval
Rules Knowledge: Useful
Game Content: Mature Themes
The enigmatic and exclusive health spa: The Wisdom of Stella has been thrust into the spotlight as footage of strange monsters at the facility has circulated in mainstream and on social media. At the center of this firestorm: McTV - a grade entertainment channel based in Los Angeles. Now, a shadowy vlogger/influencer with the handle: KrawlingKaos claims to have proof that the whole thing was staged and that it??s a complete fake. You have been hired by McTV to track down KrawlingKaos, to find out if he has any proof and to retrieve by any means necessary if it exists.
619 Enter the Dismal Armory
Sunday 4 PM in 147 for 4 HoursGM: John Jones
Type: RPG
System: Wasteland Degerates
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
This is The End, is it really your friend? A desolate road through a wretched wasteland. A torn leather jacket, pockets stuffed with shotgun shells more valuable than gold. A loyal dog by your side who probably will still eat your corpse, given the chance. Mutant beasts howling in the distance. Welcome to the Wasteland Degenerates Jumper Cable Edition, a jumpstart primer to the upcoming Cy_Borg and Mrk Borg-compatible RPG. The world of this game has fallen within the last decade and a half, and the PCs are generally old enough to remember the Before Times, when technology advanced too far beyond the balance of ethics, and corporate greed inadvertently brought the world to the attention of inscrutable cosmic beings, hungry for our minds and planet.
620 The Deck of Many Things
Sunday 4 PM in 230 for 8 HoursGM: Jeff Boles
Type: RPG
System: D&D
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream
You have been adventuring together for several years, becoming the heroes of the realm, but things have slowed down lately. Then one of you won the infamous Deck of Many Things during a raucous and mind-numbing all-nighter. After debating, discussing, disagreeing, and eventually bribing over the following month, your team finally agreed that since you rarely get to enjoy the thrill and excitement of challenging foes, you would draw from the Deck for a little excitement.
621 The Straight Bet
Sunday 4 PM in 231 for 4 HoursGM: Kristopher Pohlman
Type: RPG
System: Scum and Villany
Players: 6
Provided: Characters created for game
Power Level: New Characters
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Welcome to Procyon Sector! You and your crew make a living flying fast, running quiet, and shooting first. A wealthy client wants you to 'acquire' another shiny bauble for their collection; the winning car of the Dekkar Raid. The catch? The biggest, flashiest, unlicensed race this side of the Ecliptis Gate is still two weeks away. Say, you still have time to place bets!
622 All Aboard!
Sunday 4 PM in 232 for 4 HoursGM: Tod Hodes
Type: RPG
System: Starfinder
Edition: 1st
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Presented on a cyberpunk train-like vehicle diorama and custom battlemap, with plenty of starfinders/sci-fi painted minis for players and NPCs, this is a one-shot scenario based in and around a moving vehicle. Players are pilots, engineers, or passengers who run into suspicious circumstances and need to save the day.
623 Fallout: Route 66
Sunday 4 PM in 236 for 4 HoursGM: Chris Rutkowsky
Type: RPG
System: Honor + Intrigue
Players: 6
Provided: All characters provided by GM
Power Level: Heroic
Variations: Blasters + Intrigue
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A few years after the Courier stopped Caesar's Legion from sacking New Vegas, the remnants of Caesar's Legion collapsed. The New California Republic has commissioned the Cassidy Caravan Company to undertake a mission of trade and diplomacy along 'the Mother Road', Route 66, into formerly occupied territory. You are part of the 'Vanguard' of the Cassidy Caravan Company, scouting ahead of the main caravan. As you approach the town of Kingman Arizona, you cannot help but feel like you are being watched...
Website: /discord.gg/6GVWjccsSD
624 Dessicated Temple of Locha
Sunday 4 PM in 237 for 4 HoursGM: Jerry McCoy
Type: RPG
System: Old School Essentials
Players: 6
Provided: All characters provided by GM
Power Level: 2nd Level
Rules Knowledge: Useful
Game Content: Mainstream
Out in the wilderness lies a massive lake that has been slowly drying up for decades. The locals tell of a structure that has finally be uncovered by the receding water line. Curiosity has brought your party out to investigate this. Rumor has it that this is a hidden temple of Locha. But Locha was a sea god, and what is a sea god's temple doing hundreds of leagues from any seashore? This is a 2nd Level adventure for Old School Essentials. knowledge of the game system is not necessary, beginners are certainly welcome. If you are curious how old school games were played, then this is your chance.


626 The Adventure of the Sword Tournament
Sunday 4 PM in 241 for 4 HoursGM: Brian Chumney
Type: RPG
System: Pendragon
Edition: 6th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The year is 510. The cold, gray, leaden skies of winter mirror the mood of the land. None have worn the crown of Logres since the death of King Uther fifteen years ago. All of Britain suffers under the depredations of rapacious, ambitious barons and opportunistic raiders. You and your fellow Player-knights will join a nameless, backcountry squire who quite unexpectedly finds himself carrying the weight of an entire realm on his shoulders. As landless knights, the characters are presented with a golden opportunity to back the so-called Boy King against the warlords who would crush him in their mad quest for power. This is a tutorial scenario meant not only to teach everyone the rules of the game but also familiarize them with the world of King Arthur, which is often quite unlike our received understanding of medieval life as depicted in contemporary fiction, visual media, and other role-playing games.
651 The Liftwood Gambit
Sunday 4 PM on Hall of Cities Table 15 for 4 HoursGM: Ed Allen
Type: Sci-Fi Miniatures
System: Pulp Alley
Edition: 2nd
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A Space 1889 themed Pulp Alley skirmish adventure set on Mars. The Great Game is afoot as agents of rival imperial powers seek to gain the upper hand in the competition for that most vital resource, Liftwood.
653 Gothas over Dover
Sunday 4 PM on Hall of Cities Table 17 for 4 HoursGM: Craig Robertson
Type: Historical Miniatures
System: Wings of Glory
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In early 1917, the Kaiser orders a new onslaught against England itself, led by the fearsome new Gotha heavy bomber. Can you defend England from the Flying Huns? Sponsored by Ares Games.
Website: www.aresgames.eu/games/ww1-wings-of-glory-line
628 The Harrowing: Evacuation and No Quarter
Game Cancelled


644 Root
Sunday 5 PM on Sedona Table 13 for 6 HoursGM: Russell Mccloskey
Type: Board
System: Root
Players: 6
Provided: All materials provided by GM
Variations: with expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Forest and Marquis De Cat and individual players come together to deal, trade, and battle in resource building game of wits and strategy Super fun, and might add a few more expansion before convention... So show up and you might get in...!!! Come have fun with us, this game is super cool.... :)
645 Lords of Waterdeep
Game Cancelled
652 Trayzn's Tournament
Sunday 7 PM on Hall of Cities Table 7 for 6 HoursGM: Raymond Metzger
Type: Sci-Fi Miniatures
System: Combat Patrol
Players: 8
Provided: All miniatures provided by GM
Power Level: Combat Patrol
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Trazyn, the ancient necron known for collecting units from all across time, has gotten a bit bored. What better way than to cure his boredom than by setting up a tournament. As commanders of the factions he's brought out of stasis to fight, he has promised you and your forces freedom should you emerge victorious. Can you earn your escape? Or will you be forever trapped as part of Trayzn's collection? The gamemode is Combat Patrol. Miniatures can be provided, but feel free to bring your own official combat patrol. Proxy models are welcome (as long as they are clear and/or labeled), but make sure the force you bring is one of the official Games Workshop combat patrols for balance purposes