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701 Dread: The Hangover
Sunday 6 PM in 136 for 4 HoursGM: Steve Anderson
Type: RPG
System: Dread
Players: 6
Provided: All characters provided by GM
Power Level: Beginner friendly
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
A bunch of friends are in Vegas for a bachelor party. What could possibly go wrong?
Much, much more than in the movie, as it turns out. How much more? Only you can tell; when you pull a Jenga piece, you determine the fate of your character...and possibly all life on earth. Will they succeed, or will they die in a horrible way?
This horror game will be played using the Dread RPG system and will include violence, guns, death, gore, body horror, and maybe even Elvis.
No dice are needed and new players are welcome. This is a game focused on adult themes, so please no children.
702 The Harrowing, Pt 1: No Spare Change Asked or Given
Game Cancelled
703 The Secret Temple of Artix
Sunday 6 PM in 147 for 4 HoursGM: Kyle Bascom
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A caretaker of the Travelers' Temple, nestled deep within the base of Stargazers Peak, rushed into the village with a strange wound in his shoulder. You can barely keep him calm as he babbles on about an attack from unseen assailants! He has pleaded with any who hear him to help the caretakers stave off the unknown invaders, for the prized possession of the temple cannot be stolen at any cost. In return, any other item within the temple is yours for the taking.
705 The Empty Room
Sunday 6 PM in 232 for 6 HoursGM: Alan Alexander
Type: RPG
System: Storytelling System/New World of Darkness
Edition: Chronicles of Darkness
Players: 6
Provided: All characters provided by GM
Power Level: Beginners welcome. Age 18+ (Mature themes)
Variations: Some house-rule modifications
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Six college kids enter an empty room. That's it. Just an empty room. And then the nightmares start. Modified Chronicles of Darkness rules. Up to 6 players. Pregenerated characters will be available.
706 Yazeba’s Bed & Breakfast
Sunday 6 PM in 237 for 4 HoursGM: Rory Dreyfus
Type: RPG
System: Yazeba’s Bed & Breakfast
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
“Once upon a time, the world was cruel, and there was a witch who knew it well…”
Yazeba’s Bed & Breakfast is the ENNIE-winning slice-of-life legacy RPG from Possum Creek Games. Like writing fanfiction for your favorite Saturday morning cartoon, the game is perfect for players with no roleplaying experience whatsoever as well as seasoned industry gamers.
Website: batrpgs.com
707 Bibliomancy
Sunday 6 PM in 238 for 6 HoursGM: Steven Drouin
Type: RPG
System: Bibliomancy
Players: 5
Provided: Characters created at game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Libraries across the globe are under attack. Books are disappearing in puffs of purple-green mist. You are a book, violently brought to life, and bound to defend the written word. Learn to draw power from within yourself and unravel the mystery of these coordinated assaults.
Bibliomancy is a new mystery/horror TTRPG that uses player brought books as the characters for the session. Books should be approximately 200 pages in length. You will be destroy your book as part of gameplay. GM will bring extra books just in case.
708 The Dwarven Peace Crusade
Sunday 6 PM in 240 for 6 HoursGM: J Hanju Kim
Type: RPG
System: Savage Worlds
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Veteran
Rules Knowledge: Beginners Welcome
Game Content: Family-Friendly
Nearly thirty years ago, your people’s home in the Lonely Mountain was destroyed by the dragon Smaug. Now you live as refugees. For nine years, King Thrain has waged a devastating war with the orcs of the Misty Mountains, in vengeance for the death of his father Thrór – possibly influenced by the ring he wears, the last of the Dwarf-rings from long-dead Sauron. Now Thrain is preparing for a potentially devastating final push at the gates of Moria, which may kill off much of what remains of your people.
As his family and subjects, you have determined to push forth from the safety of your homes, make your way to the front line, and pull him back from his madness - stopping the war. The way is long and none will support your journey, but it must be undertaken for the survival of your people.
This is a Savage Worlds event set in Middle Earth, with characters who are more ordinary people on an extraordinary quest.
Website: /docs.google.com/document/d/1Q6e2BrdLLRfpV-IZ9BvKwYR2rWNpPG9pkuciEACRyTg/edit?tab=t.0
741 The Napoleonic Wars
Game Cancelled
742 IKI: A Game of Edo Artisans
Sunday 6 PM on Sierra Table 3 for 4 HoursGM: Nicholas Battjes
Type: Board
System: IKI
Edition: 1st UTSUROI
Players: 4
Provided: All materials provided by GM
Variations: English text, Japanese art
Rules Knowledge: Beginners Welcome
Game Content: Very Complex
IKI casts the players as well-to-do business people in Edo (now called Tokyo), Japan. IKI is a Japanese concept somewhat akin to 'chic' or 'urbane', and was considered the ideal an Edoite merchant should strive for. You can become more Iki by running successful businesses, developing the community, eating seasonally, and tastefully displaying your wealth.
The winner will be the player who is the most IKI by end the end of the game wins! During the game you will move your your agent around the board, developing your own business and patronizing the business of other players. It's a rondel Eurogame at its heart with a Japanese theme and art style.
751 The Return of Ymir
Sunday 6 PM on Hall of Cities Table 9 for 3 HoursGM: Christopher Knox
Type: Fantasy Miniatures
System: Mörk Borg
Edition: 1e
Players: 5
Provided: All miniatures provided by GM
Variations: Ymir Borg
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Your fingers hurt, your lips are chapped, you are far from home, and by the gods do you miss home…
You and your companions, plus a frost giant named Grog, who may be the smallest frost giant you have ever seen (not that you have seen a lot of frost giants) have marched for eight straight days through the Ghakis Mountains, engaging in
Grog, has implored you to help him win back his beloved Boreletta from the legendary giant Ymir, who has proclaimed he’s returned from the land of the dead, to lead the frost giants to great victory against the Known World!!
Grog just wants his girlfriend back…
Grog will pay you 500 gold coins each for your help in successfully reuniting him with his love and driving Ymir from Jotunheim.
Now, on the dawn of the ninth day, you awaken, scanning the horizon, you see your destination… Castle Jotunheim… home of the Frost Giants!!
As you gaze out into the morning haze... stealing glances at this blue brute in your company, you find yourself asking, “How did we end up in this mess?”
The answer, as always, is because you were broke
Website: www.thereturnofymir.com
771 The SunKing's Private Reserve
Sunday 6 PM in Salon B/C for 6 HoursGM Troupe: Team Volare' (Rob Allard & Lydia Black)
Type: LARP
System: L.A.R.P.S.
Edition: 2nd edition
Players: 24
Provided: All characters provided by GM
Variations: Some GM Fiat
LARP Experience: Beginners Welcome
Game Content: Mature Themes
Genre: 7th Seas/Pirate
Costume Suggestions: Pirate, 1600s
On the Montaigne Ship The Ivory Toad, crew, passengers and prisoners are bound for the secret prison, Le Judgement Du Roi, but rough seas and intrigue may change the vessel’s course and the fate of all aboard. Come join us on the 7th Seas for a Team Volare’ Production.
772 The Freighter Coralus
Sunday 6 PM in 1445 for 4 HoursGM Troupe: Antonio Morton
Type: LARP
System: Freeform-Improv
Players: 8
Provided: All characters provided by GM
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Hard Space Science Fiction
Costume Suggestions: All grey clothing
You are the crew of the Coralus , a rickety old freighter carrying much needed relief supplies to a settlement on the planet Ithaca, which has been cut off by ion storms for the past year.
You work for the Galactic Relief Foundation, a grand name for an organization which very much fails to live up to it. Twenty minutes ago an accident occurred forcing the the crew to make a critical decision. This game will include several short improv exercises to enhance enjoyment of the game.
710 What We Sow
Sunday 8 PM in 138 for 4 HoursGM: John Lynch
Type: RPG
System: Year Zero
Edition: Vaesen
Players: 5
Provided: All characters provided by GM
Power Level: All players will play a new investigator.
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
The Society has been invited to the Dalmatian coast to help a mill owner whose mill is suddenly cursed! What is causing all of the accidents and injuries? And who are the strange figures lurking in the wheat fields, watching their every move?
What We Sow is a mystery for the Vaesen TTRPG. Players take on the role of supernatural investigators, tasked with following clues and facing danger to protect both the mortal and magical worlds from ruin. This adventure may include themes of murder, betrayal, and violence. No experience with the Vaesen system is required. The GM will supply pregenerated characters.
Website: /riddleandrook.com/
743 Emissary
Sunday 8 PM on Sierra Table 1 for 4 HoursGM: Tristan Muntsinger
Type: Board
System: Emissary
Players: 8
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex
The war is won or lost before the armies march. The Warring States period was an era during the 3rd century BC in ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation. Emissary is a mid/heavy weight 2-8 player game set in this period. Players battle for control of the kingdom through diplomacy and warfare in this deterministic area control game. Inspired by games like Ankh, Game of Thrones, Kemet, and Scythe, Emissary stands out with its ZERO randomness, heavy focus on strategic decision making, and a unique diplomacy track. Perfect for fans of 'decision salad' type games with a unique historical setting. The game takes place over the final 10 years of the Warring States period (230 BCE - 221 BCE). Each player will assume control of one of the 7 states fighting for control of China (Qin, Qi, Chu, Wei, Yan, Zhao, Han) or the vicious barbarians to the north (Xiongnu). Players will issue orders (via multi-use cards) to their armies or use cards in combat.



















