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700 Mecha Vs Kaiju 202X
Sunday 6 PM in 140 for 6 HoursGM: Johnathon Wright
Type: RPG
System: The 5th Engine
Players: 5
Provided: All characters provided by GM
Power Level: Starter
Variations: A narrative variant for D&D 5e
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You are a member of the Mecha Assault Force, defending Japan from attacks from famous monsters of movie history! Mecha Vs Kaiju puts you in control of anime-inspired characters with giant customized monster-fighting robots! Narrate any action, situation, or outcome in this modern story game that's backwards compatible with any 5E game or supplement.
Website: MechaVsKaiju.com
701 Dungeon X-treme
Sunday 6 PM in 143 for 6 HoursGM: Matthew Hazen
Type: RPG
System: Pathfinder
Edition: 1st
Players: 5
Provided: Characters may be provided by GM
Power Level: 10
Rules Knowledge: Useful
Game Content: Mainstream
Get ready for Dungeon X-treme!! The show where we pit a team of some of the best adventurers against fierce monsters, dangerous natural hazards, and deadly traps. Will the adventurers be able to persevere and obtain the 100,000 gp prize at the end of the dungeon? Stay tuned... Do you have what it takes to run the dungeon? Are you a Level 10 adventurer straight from the Core Rulebook. Do you have High Fantasy abilities allocated with the point buy system? Do you have least 2 corporate sponsors and 62,000 gp worth of adventuring equipment, no 1 piece of which is valued above 18,000 gp? If not feel free to take control of one of our existing heroes for a modest share in the winnings. See you next time in the arena.
702 Escape from the House of Velasco
Sunday 6 PM in 145 for 6 HoursGM: Alan Alexander
Type: RPG
System: Modified World of Darkness
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
In 2007, a professor of parapsychology from the University of Arizona, a hired cameraman, and a group of students set out to spend Spring Break in Velasco House, the most notorious haunted house in Arizona. This is the story of how they died.
703 Luck of the Irish!
Sunday 6 PM in 146 for 6 HoursGM: Leon C Glover III
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Power Level: Low
Variations: Gaslight
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
You have been invited to attend a St. Patrick's day party in a park on the Charles River. Several of your Boston Latin School school chums and nearby cousins have been invited as well. The party should be great fun with the spring weather arriving earlier than expected. The party is sure to bring out a wide range of social climbers, up and coming debutants as well as the less fortunate looking for a social hand up. Perhaps you will be able to secure a patron to help you into an Ivy league school or a lucrative apprenticeship!
704 The Mask of Many Faces
Sunday 6 PM in 234 for 6 HoursGM: Lucas Kotowski
Type: RPG
System: D&D
Edition: 5e
Players: 6
Provided: Characters may be provided by GM
Power Level: 5th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Welcome aboard Troybyon's Magical Flying Menagerie! The premier travel service for adventure across the lands! Enjoy our comfortable quarters, personable crew and be sure to ignore the strange Harlequin's that roam the deck! I'm sure that they are perfectly safe... The Mask of Many Faces is a murder mystery set upon the deck of an airship. Explore the ship, its crew and the terrible inevitable murder that is written into the script of those bound to it. This adventure is for 5th level D&D 5th edition characters and is made for new players and returning adventurers alike!
705 Lost Citadel of the Scarlet Minotaur
Sunday 6 PM in 239 for 6 HoursGM: Bryan Mosley
Type: RPG
System: Shadowdark
Players: 5
Provided: Characters created for game
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Long ago, a mighty enclave of warriors lived inside the Lost Citadel. They worshipped bulls in ever-bloodier, cultish rituals that culminated in their own destruction in a single night of mayhem and slaughter. Now the halls are said to be littered with gold and jewels ripe for the taking. But beware, the Red Devil who haunts those halls will find you, one way or another. This is the adventure that was included in the Quickstart Rules for Shadowdark. It's fast and fun and should last about 5 hours.
706 Mountain of Reanimation
Sunday 6 PM in 240 for 6 HoursGM: Nicholas Fuller
Type: RPG
System: Pathfinder
Edition: 2nd
Players: 6
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
The dead cannot rest upon The Mountain of Ether. Countless heroes have ascended to grant these souls eternal sleep, yet none have returned. Your team is the last hope to defeat Haeak, the necromancer. Your food runs thin, and the fire doesn't last long, but hope remains. Will you put an end to the re-animator, or will you join his army? Premade characters are allowed, but I am excited to teach rules for PF2e to any newer players. Be prepared for dark themes and horror. Role-playing and rules of cool are encouraged.
707 Treasure Hunters Guild: Caves of Kalarax
Sunday 6 PM in 242 for 6 HoursGM: Matthew Decker
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 5
Provided: All characters provided by GM
Power Level: 5th
Rules Knowledge: Useful
Game Content: Mainstream
A fully immersive DnD experience! Venture out as the Guild of Treasure hunters on another assignment to find an item so valued that lives are on the line. Your group will go through extensive combat and exploration meant to grind and test the meddle of even the most stalwart of characters. Equipment and magic items will be given upon arrival. Any basic equipment will be allowed.
740 Alien - Fate of the Nostromo
Sunday 6 PM on Sedona Table 04 for 2 HoursGM: Thomas Crawford
Type: Board
System: Alien - Fate of the Nostromo
Edition: 1st
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game.
This is a cooperative game. Defeat the alien by crafting incinerators, motion detectors, and other gear. Each crew member has a unique ability.
741 Rival Restaurants
Sunday 6 PM on Sedona Table 06 for 3 HoursGM: Francisco Garcia
Type: Board
System: Rival Restaurants
Edition: Kickstarter Deluxe
Players: 6
Provided: All materials provided by GM
Variations: Back for Seconds expansion (Chefs and restraurants only. Event cards will not be used.)
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
A fun, chaotic game played over a series of rounds (Usually less than 20 rounds). Players collect ingredients to cook recipes and earn popularity points for their restaurant. First player to 20 points triggers the final round, but beware, one of your rivals might be able to cook one last awesome recipe and surpass you in points!
Website: /boardgamegeek.com/boardgame/262114/rival-restaurants
742 The Napoleonic Wars
Sunday 6 PM on Sedona Table 14 for 6 HoursGM: Kevin Yin
Type: Board
System: The Napoleonic Wars
Players: 5
Provided: All materials provided by GM
Variations: Possible Turkish 6th player
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The year is 1805, and Europe is in flames. Play as one of five powers in a bid for continental domination. GMT's card driven system is easy to learn. Beginners welcome!
750 Wasteland Race
Sunday 6 PM on Hall of Cities Table 6 for 4 HoursGM: Chad Martens
Type: Sci-Fi Miniatures
System: Car Wars
Edition: 6th
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Race for the finish line and blast your opponents in this twisting turning course. Have fun with the freeform tabletop movement of 6th edition while throwing a fist-full of colored dice at your opponents.
771 Down the Rabbit Hole
Sunday 6 PM in Salon B/C for 6 HoursGM Troupe: Team Volaré (GM: Rob Allard)
Type: LARP
System: L.A.R.P.S. System
Players: 24
Variations: Some GM Fiat
LARP Experience: Useful
Game Content: Mature Themes
Genre: 1920s Changeling
Costume Suggestions: 1920's or Flapper Outfits
Boston, March 21, 1929, Tis the eve of the Vernal Equinox. Hidden behind a pawn shop, the city’s most infamous speakeasy, The Morbid Rabbit is very hard to find, unless you find it in your dreams. Very few get an invitation, and there is always a price for admittance. Come enjoy the night with your fellow dreamers, Arcadia may be closed, but it is a roaring time for the happy few, and the gin and champagne flows, along with dreams and nightmares. A Team Volaré Production.
772 Whisked Away: The Making of a Baking Mystery
Sunday 6 PM in 1444 for 6 HoursGM Troupe: Castle & Clark (GM: John Castillo)
Type: LARP
System: Social Deduction / Mystery Solving
Players: 12
LARP Experience: Beginners Welcome
Game Content: Mainstream
Genre: Comedy, Mystery, Social Deduction
Costume Suggestions: Modern Day, Small-Town America
A charming town's best bakers will compete for glory in the Harmony Falls Bake Off! Excitement is at an all-time high as the much-loved TV show 'The Culinary Society' arrives to judge the final round and award the prestigious Golden Whisk. World-renowned celebrity judges, Chef Pietro Panetti (Italian pastry maestro) and Chef Monique Meringue (descendant of the family that invented meringue pies), will be in attendance, serving sharp-witted critiques for the unlucky. But amidst the sugar and spice, tensions rise as hidden relationships and personal agendas are revealed. Just when contestants think they have enough on their plate, a mysterious event threatens the competition. Now, they must investigate the mystery while keeping their cakes from burning—or risk the town’s reputation falling flatter than an undercooked soufflé. Why you should play: This comedic game is full of social deduction, lighthearted role-playing, and plenty of laughs. Meet friends, solve a mystery, and enjoy snacks!
Website: /www.eventcreate.com/e/whiskedaway

709 Wylde Jaeger at Castle Brakmuck
Sunday 8 PM in 132 for 6 HoursGM: Randy Angle
Type: RPG
System: PlunderQuest
Players: 6
Provided: Characters created for game
Power Level: Beginner
Variations: Heavily homebrewed D&D
Rules Knowledge: Beginners Welcome
Game Content: Family
Two of your long-lost friends disappeared in the dungeons below drafty and sinking old Castle Brakmuck looking for a powerful holy relic. You've procured invitations to the Wylde Jaeger (Wild Hunt) as guests of the Count, in the hopes of rescuing your friends. Beware the Tulgey Woods and Spikey Fangs in this swashbuckling slapstick parody of the original dungeon crawl, Castle Blackmoor by the amazing Dave Arneson. PlunderQuest is a smaller - faster - funnier role-playing game.
Website: www.plunderquestrpg.com

710 Cthulhu Dark: Screams of the Children
Sunday 8 PM in 138 for 4 HoursGM: Charles Picard
Type: RPG
System: Cthulhu Dark
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
In Victorian London, a friend?s baby is taken by faceless gentlemen. When the Investigators search for the child, their journey takes them from the crowds of the East End to the homes of the aristocracy. Screams Of The Children is a mystery about pregnancy, childbirth and monstrous offspring. It is set in London 1851, where ancient evil hides in the dark and the stink.
Website: /pelgranepress.com/2017/06/01/cthulhu-dark/

711 The Tallest Tail
Sunday 8 PM in 139 for 4 HoursGM: Mark Bachofer
Type: RPG
System: Neon Knights (Homebrew D6 fail-forward system)
Players: 6
Provided: Characters created for game
Rules Knowledge: Useful
Game Content: Mainstream
In the Greenverge, lumberjacks do a roaring trade. Only ten miles off the highway, it's the perfect foresting location. The Witewalter River allows for easy transport of logs downstream, and forestry is done ethically and responsibly. However, this season, there are rumors among the trees. Tales of broad, flat tails, and teeth that can snap a oak - or a man - in half. A truly ravenous rodent, a seriously beefy beaver. The lunberjacks are too scared to work, and as such, someone must investigate...
712 Me and My Shadow Mark IV
Sunday 8 PM in 144 for 6 HoursGM: Charles Victor Walters
Type: RPG
System: Paranoia
Edition: 2014 Ultraviolet Edition
Players: 5
Provided: All characters provided by GM
Power Level: Doomed
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The new Mark IV Battle Tank is Friend Computer's cutting edge weapon against the nefarious and ever-present Commie Mutant Traitors! It's so smart and dangerous, that it can root out the enemies of Alpha Complex no matter where they hide! Guarding it for a few hours is a mere formality, so kick up your feet troubleshooter! As a ever vigilant servant of Friend Computer, you've earned an easy mission.
713 Troika: Slate and Chalcedony
Sunday 8 PM in 147 for 4 HoursGM: Markus De Shon
Type: RPG
System: Troika!
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
One day not long ago two towers appeared from nowhere. Now they sit at the centre of a growing circle of blight where nothing lives and nothing grows. The rivers have soured, the birds don't fly overhead anymore and every day the quiet dying grows. Armies have been sent to the towers of slate and chalcedony to topple them and none have returned, soon the whole world will be a blackened desert. YOU are our last hope. Troika! is a unique and bizarre science-fantasy multiverse RPG that encourages creative craziness. The game system is rules-light and easy to learn.
Website: /www.troikarpg.com/
714 Aurora Blue
Sunday 8 PM in 148 for 4 HoursGM: Scott Hansen
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
A band of U.S. Treasury agents raid an illegal whiskey distillery hidden in Alaska's Chugach Mountains. The sun is setting... and that's when things go very, very wrong. I have been running Call of Cthulhu for years at conventions. Due to the mature concepts and themes of the system, the table is open to ages 18+. Join us for a night of horror you are sure to remember.
715 Disney at Dark
Sunday 8 PM in 232 for 4 HoursGM: Steven Drouin
Type: RPG
System: Trail of Cthulhu (Gumshoe)
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
You are cordially invited to attend Disney at Dark, a once in a lifetime event at Disneyland. The event brings together a few of the worlds most aspiring minds in a collaborative competition of mystery, cunning, and wit, with a life changing surprise at the end! If you are able to attend, [this Trail of Cthulhu mystery/horror RPG] please RSVP at your earliest convenience.
716 Candlekeep Mysteries: The Price of Beauty
Sunday 8 PM in 237 for 4 HoursGM: Onna Nelson
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 6
Provided: All characters provided by GM
Power Level: Low Level (1-4)
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Find a missing person, who was last seen in the romance section of the Candlekeep library. The adventure takes characters to an enchanted hot spring resort.
Website: www.rivercitydungeonmaster.com


718 Interns in the Dark
Sunday 8 PM in 241 for 4 HoursGM: Adam Yee
Type: RPG
System: Forged in the Dark
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Interns in the Dark is a satirical, modern-day table-top-role-playing game based on Blades in the Dark. You play as Interns who have been accepted into a tech company in the Bay and are specifically assigned to a special internship program in a struggling company to do the most innovative thing for the company: steal valuable Intellectual Property (IP) from competitors.
Website: /itsmeadamyee.itch.io/interns-in-the-dark
719 Arachnophobia
Sunday 8 PM in 243 for 4 HoursGM: Gabriel Relich
Type: RPG
System: Original D&D
Edition: 1991 Rules Cyclopedia
Players: 7
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The 1991 Rules Cyclopedia is often considered to be the most-complete 1-book D&D, summarizing all the rules from the Basic Expert, Companion and Master sets and featuring rules on everything from starting monsters to army-level warfare and domain management. In this scenario, a dark spider cult has taken over a Monastery of the Light and its up to your level 1 characters (and maybe a few Goblin henchmen) to save them. Pre-gens available and newbies to old school D&D welcome!
Website: /muckraker.itch.io/dundracon-rules-cyclopedia
781 Doomfyre