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DDC 49
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Event Search Results

24 events found
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801 Into the Uncharted Nebula

Monday 8 AM in 136 for 6 Hours
GM: Erik Alfkin
Type: RPG
System: FATE
Edition: Accelerated
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You each have your own reasons for being on this mission; a fascination with the unknown, the ultimate opportunity to run far away, or perhaps it is the draw of an all-or-nothing gamble. Whatever your reason, you have signed up to explore the unexplorable. To penetrate the Shadow Nebula, from which neither probe nor previous mission has ever returned. What awaits you? Unraveling secrets of the cosmos? Riches beyond your wildest dreams? Or will you simply disappear like all the others?

802 Dungeon Crawl Classics: Frozen in Time

Monday 8 AM in 137 for 4 Hours
GM: Benjamin Y. Longman
Type: RPG
System: Dungeon Crawl Classics
Players: 5
Provided: All characters provided by GM
Power Level: 1st Level
Rules Knowledge: Useful
Game Content: Mainstream

2nd Level Dungeon Crawl Classics Module. Eons-old secrets slumber beneath the forbidden Ghost Ice.
Website: /goodman-games.com/store/product/dungeon-crawl-classics-79-frozen-in-time/?srsltid=AfmBOorddV

803 Fast & Furr-ious - Street Racing Racoons in San Francisco

Monday 8 AM in 138 for 6 Hours
GM: Irene Salter
Type: RPG
System: Crash Pandas
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family

You're a gaze of raccoons eeking out a rough living amidst the run-down warehouses of Alameda Island. Food is scarce. It?s a critter eat critter world. What you really need is new territory. Rich territory. Meanwhile, deep in the underbelly of the Bay Area the streets are owned by rival gangs. Human gangs. Each year in early spring there is a ultra secret, very illegal, night time street race with a huge pot of money (useless) and claim to newly vacated territory. This year?s prize is too good to be true: the Inner Sunset (restaurants, playground, museums, park? priceless). Good news! Tonight there?s a qualifier race at 1 am at the abandoned Alameda Naval Base, right in your very own backyard. All you have to do is steal a car?
Website: /gshowitt.itch.io/crash-pandas

804 Amnesia Town

Monday 8 AM in 139 for 8 Hours
GM: Jesse Harder
Type: RPG
System: City of Mist
Players: 5
Provided: All characters provided by GM
Power Level: Starter Characters
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Where am I? you think to yourself, as you wake up from a terrible night's sleep in an unfamiliar motel room. You remember who you are, just not where you are or what you're doing there. When you leave the room, you find your compatriots in a similar state: emerging from other motel rooms without a clue about what's going on. Hopefully between your scattered memories, your powers, and whatever you've got in your collective pockets, you might be able to piece together a clearer picture. In the urban-fantasy, noir game of City of Mist you play as Rifts, ordinary people with extraordinary powers. Your powers come from a Mythos, a force of myth, legend, folklore, etc., which wishes to have its story retold through you.

805 Shoals of Fire

Monday 8 AM in 140 for 6 Hours
GM: David Guon
Type: RPG
System: Traveller
Edition: Mega-Traveller
Players: 6
Provided: All characters provided by GM
Power Level: Standard
Rules Knowledge: Useful
Game Content: Mature Themes

The crew of the Blood Phoenix are headed to their new home-port, with leave time on a resort world, What could possibly go wrong? The answer: They're PC's and they're trouble magnets that's what can go wrong.

806 Gang War - Sunnydale Style

Monday 8 AM in 141 for 8 Hours
GM: Ron Correll-Feichtner
Type: RPG
System: Buffy the Vampire Slayer
Edition: Eden Studios-Unisystem
Players: 7
Provided: All characters provided by GM
Power Level: Core Characters - In between Seasons 4 and 5
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Join Buffy and the rest of the Scoobies as they take on the role of chief negotiators in a conflict between supernatural adversaries. What can go wrong? All you need is a D10 and the desire for serious slayage. Core characters from the show will be provided, but if you are not a die-hard Buffy T.V. watcher, no problem, make the characters yours and let your inner-slayer or white hat shine! All rules will be covered so no prior experience is necessary. Time to return to that pesky Hellmouth!

807 Just-ICE Must Be Served!

Monday 8 AM in 142 for 6 Hours
GM: Arthur Ulfeldt
Type: RPG
System: Cyberpunk Red
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to Para-Legal Rapid Response: Armed Legal Interventions Ltd., where justice is swift and heavily armed. Your mission: locate Rockerboy Just-Ice, who's gone to ground after a chaotic flash concert targeting the Meal Alternative Liquid Konglomerate. Wounded but still on the move, he's heading for a high-roller med clinic to vanish under medical necessity. You must serve him before he escapes accountability.

808 Murder's Mark

Monday 8 AM in 143 for 8 Hours
GM: Arthur Gonzalez Martin
Type: RPG
System: Pathfinder
Edition: 1st
Players: 8
Provided: Characters may be provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The picturesque fishing town of Ilsurian buzzes with excitement as the legendary Umbra Carnival makes its grand entrance. Despite the involvement of the much-maligned Varisian ethnic group, the carnival promises a mesmerizing array of strange and exotic beasts, daring performances, captivating games of chance, and all the other delights of a traveling fair. However, the joyous atmosphere is shattered when a tragic killing occurs in town. A man is found brutally mauled by what appears to be a magical beast, and the Varisians find themselves unfairly accused. Can the party intervene and untangle this web of suspicion before the situation escalates into a truly murderous affair?

809 The Muppets Tropical Island Vacation

Monday 8 AM in 144 for 6 Hours
GM: Joe Gannon
Type: RPG
System: D&D
Edition: 5e 2024
Players: 6
Provided: All characters provided by GM
Power Level: 11th
Rules Knowledge: Useful
Game Content: Mainstream

Kermit and friends are on a lovely tropical vacation! Sun, Surfing, and Margaritas! What could go wrong? Well... As it turns out, a sacred artifact is missing from a local temple, which keeps a debilitating curse at bay. The locals are desperate to get it back.

Fozzie: So you'd say they're wasting away again in -

Miss Piggy: Yes Fozzie, we all caught the reference.

Fozzie: Some people say there's a woman to -

Miss Piggy: PORK CHOP!

810 Ruins of Torak-nor

Monday 8 AM in 145 for 8 Hours
GM: Robert L Anderson
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 7
Provided: Characters may be provided by GM
Power Level: 16th Level
Rules Knowledge: Useful
Game Content: Mainstream

The Lost Ruins of Torak-nor are a dark place where the Lord of Sloth seeks to summon Zaccanith the Destroyer. A Dwarf Miner, desperate to uncover ancient treasures, discovers a plot far more dangerous. The party is tasked with helping free prisoners and navigating tensions with the Assassin's Guild, who plan to seal the ruins. They face magic traps, constructs, and moral dilemmas, including the Cleric's decision to follow the sacred code of saving a soul or a gem to secure victory. The group faces several mercenary groups trying to find the secrets of the Ruins before whatever dark force spews forth into the realm of man. They discover that the Lord of Sloth acts from fear of true change, and they must confront their own fears and weaknesses. The journey shapes them, pushing them into unforeseen alliances and testing their resolve. Level 16; Equipment: 5,000 gp plus1d10 x 250 gp, three uncommon magic items, one rare item, normal starting equipment; Starting Stats: Standard Array +2 to any Stat

811 Your Adventure Awaits in the Red Dragon Inn

Game Cancelled

812 Xonthal's Labyrinth

Monday 8 AM in 147 for 8 Hours
GM: Stephanie Carter
Type: RPG
System: D&D
Edition: 5e
Players: 8
Provided: Characters may be provided by GM
Power Level: 7th
Variations: Tasha, Xanathar
Rules Knowledge: Useful
Game Content: Mainstream

The Tower of Xonthal has stood for centuries, surrounded by a shifting labyrinth that has thwarted countless adventurers. Tales of powerful magical treasures hidden within its walls have lured your party to the maze, hoping to find fame and fortune within. Will you succeed where so many others have failed? If you bring your own character, please also bring a mini!

813 The Dread Isle of Xen'Kong

Monday 8 AM in 148 for 6 Hours
GM: Karl-Heinz Konrad
Type: RPG
System: D&D
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: Tier II
Rules Knowledge: Expected
Game Content: Mainstream

The recently discovered island of Xen'Kong, off of the north eastern coast of the fabled continent of Xen'Drik, is rumored to have rivers of magma and an ancient obsidian citadel ruins. Sharn's Morgrave University jungle expedition, sent to explore the mysterious fog covered island, has suddenly lost contact with Professor Poliditius Delvane, it's director of Xen'Drik studies, just over 12 days ago. He has assembled a team adventurers to investigate what has happened to the original odyssey.
Website: /theprofessionalgamemaster.com/adventures/

814 Hope's Last Day

Monday 8 AM in 149 for 4 Hours
GM: Morgan Hua
Type: RPG
System: Alien RPG - Free League
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: Colonists
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes

Hadley's Hope is a 'shake and bake' colony located on the moon LV-426. Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers. The time frame is 2 weeks before Ripley arrives with the Colonial Marines in Aliens. The PCs return from a routine maintenance run and find everything has gone to hell. This scenario is from the core book. I was introduced to Alien RPG with this scenario and I love it. I've run this about 8 times already.

850 Cthulhu Wars w/Expansions

Monday 8 AM on Hall of Cities Table 9 for 6 Hours
GM: Rebecca Allen
Type: Fantasy Miniatures
System: Cthulhu Wars
Players: 7
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Cthulhu Wars with Expansions... Kickstarter Edition We're a new owner of this game so we will all come together for learning an untold amounts of fun... :)

840 Battlestar Galactica: Darkness Before Daybreak

Monday 9 AM on Sedona Table 26 for 6 Hours
GM: Mike Hutchinson
Type: Board
System: Battlestar Galactica
Edition: 1st
Players: 6
Provided: All materials provided by GM
Variations: use of at least some elements of all the expansions
Rules Knowledge: Expected
Game Content: Very Complex

Come and play the thrilling board game based on the SyFy channel series Battlestar Galactica. Are you a Human? Are you a Cylon? Do you plan to save humanity or destroy it? Players aged 18 and over, please. Game contains mature themes (traitors, paranoia, genocide, execution).
Website: /www.fantasyflightgames.com/en/products/battlestar-galactica/

851 Boney Goes to Sea

Monday 9 AM on Hall of Cities Table 17 for 6 Hours
GM: Craig Robertson
Type: Historical Miniatures
System: Sails of Glory
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In late 1803, the world breathlessly awaits Napoleon's invasion of Britain. Can the Royal Navy prevent Napoleon from gathering his fleets and controlling the English Channel? Sponsored by Ares Games.
Website: www.aresgames.eu/games/sails-of-glory-line

815 Find the Grain Peddler

Monday 10 AM in 134 for 4 Hours
GM: Zachary Paul
Type: RPG
System: Mouse Guard
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Gwendolyn has gathered you in the map room. Like the weather outside the window, her instructions to you are clear and crisp. I need you to patrol the trail between Rootwallow and Barkstone. A grain peddler has gone missing. Find him. As you settle into your chairs around the table, she continues in a quieter and more concerned voice. This grain peddler might be a spy selling secrets about Lockhaven. I need you to determine if that is true or not.
Website: /www.mouseguard.net/rpg

816 Partying at Club Dead

Monday 10 AM in 132 for 6 Hours
GM: Les Child
Type: RPG
System: Advanced D&D
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 4th-7th
Rules Knowledge: Useful
Game Content: Mature Themes

Club Dead, a great island vacation spot run by Deadmetrius the Necromancer. The entire staff is made up of undead, set to specific jobs, from bartending to pole dancing, boating and target practice, all for the enjoyment of the paying customers. Everything is great...until Deadmetrius goes missing and the staff starts becoming...restive. The next ship isn't due to arrive for a couple more days, and I don't think we can all hide in the cleric's room for that long.

841 Overtake: Race Manager

Monday 10 AM on Sedona Table 02 for 4 Hours
GM: Jay Leone
Type: Board
System: Overtake: Race Manager
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Overtake: Race Manager is an exhilarating racing management board game. Players represent managers of racing corporations vying for supremacy in the high-stakes world of motorsport racing. You're tasked to build your fleet of cutting-edge race cars, strategically allocate staff and resources, and outmaneuver rival corporations on the racetracks to secure the prestigious title of Motorsport Racing Champion.
Website: /boardgamegeek.com/boardgame/402244/overtake-race-manager

842 Sentinels of the Multiverse

Monday 10 AM on Sedona Table 24 for 4 Hours
GM: Matthew Hazen
Type: Board
System: Sentinels of the Multiverse
Edition: 1st
Players: 4
Provided: All materials provided by GM
Variations: All expansion characters and variants
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a superhero and part of a superhero team (the other players) attempting to defeat a super villain. The game is card based and cooperative. Each player selects a hero deck and all players then select a villain to face and an environment to face them in.

843 Steampunk Rally

Monday 10 AM on Sedona Table 28 for 2 Hours
GM: Andrew Valbuena
Type: Board
System: Steampunk Rally
Edition: 2015
Players: 6
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Race in wacky contraptions as a variety of history?s greatest inventors.
Website: /boardgamegeek.com/boardgame/162007/steampunk-rally

852 The Witcher the Old World

Monday 10 AM on Hall of Cities Table 11 for 6 Hours
GM: Gregory Betchart
Type: Fantasy Miniatures
System: Witcher the Old World
Edition: 1st
Players: 5
Provided: All miniatures provided by GM
Variations: Some Expansion Add-on Play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Monsters roam the Continent in great numbers, creating a constant peril that required the attention of expertly trained monster slayers, known as witchers. Five competing schools trained their adepts through brutal regimes, now these new witchers set off to explore the land, seeking trouble and adventures and helping others... for coin. In this competitive game, players travel across a vast map, embarking on quests, encountering and making ambiguous moral choices, fighting monsters, and sometimes brawling with other witchers.

844 Distilled

Monday 11 AM on Sedona Table 13 for 4 Hours
GM: Katie Betchart
Type: Board
System: Paverson Games - Distilled
Edition: 1st
Players: 5
Provided: All materials provided by GM
Variations: Upgraded Components
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You have inherited a distillery from a long-lost relative, and strive for the title of master distiller, through purchasing goods, building up your distillery, and crafting the world's most renowned spirits! Distilled is a highly-thematic, medium weight euro game about crafting alcoholic spirits in a distillery for 1-5 players. The gameplay takes inspiration from real-world distillery processes with resource management, recipe fulfillment, tableau building, and mitigate-your-luck mechanics.
Website: /paversongames.com/products/distilled-board-game-1