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P01 The Way of Water
Only available via On-line Pre-registrationFriday Noon in 132 for 8 Hours
GM: Jim Puder
Type: RPG
System: Hero (Champions)
Edition: 5th
Players: 6
Provided: Players provide their own characters
Power Level: 12 DC attacks, 28-34 PD/ED, 5-7 speed, all on sliding scale
Variations: Mystic focuses characters
Rules Knowledge: Useful
Game Content: Mainstream
Strange occurrences surround the City of Phoenix, Az. Drownings, floods during dry season, strange rainfalls. You are brought together by a stranger who tells you there is a strange presence in the city, a malignant spirit that threatens the city with diluvian disaster.
P02 Last Train Out
Only available via On-line Pre-registrationFriday Noon in 134 for 8 Hours
GM: Pól Stafford
Type: RPG
System: Old Gods of Appalachia
Edition: original
Players: 5
Provided: All characters provided by GM
Power Level: Beginning
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Troubles haunt Appalachian Rail. Weather's hard, the times... but that ain't it. Things gone strange and folks finally talking. Some Appalachians took some of the disappearances personal and one telegraph operator connected with another telegraph operator, and another, and they started trading messages across the lines, tracking down what was wrong. And maybe what was getting tracked down noticed, and folk started... disappearing. The clinker runs through the heart of Appalachia - running dud coal out of the mountains to feed the steam engines and the hunger heading West. You noticed. You have friends who have gone missing. You got yourself onto that train. And whoever THEY are, they reckon you're aboard. 2 Dark nights through the hills where anything could be revealed, could happen, and then the wilds of Tennessee, where anything DOES happen. That's the time you have to solve the mystery of the rails, and keep the dark stain from spreading out of hills and into the West.
P03 Hit Me With Your Best One-Shot!
Only available via On-line Pre-registrationFriday Noon in 136 for 8 Hours
GM: Kevin Hobart
Type: RPG
System: Fantasy AGE
Players: 8
Provided: All characters provided by GM
Power Level: 6th Level
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Are you tired of intricate backstories and character development? Are you bored of convoluted plotlines and complicated twists? Do you long for adventures where you don't need to remember everyone you meet or every piece of information you get? Well, look no further. With these one-shots, you don't need to remember a thing. Play one character or go through 20. We will play through as many one-shot scenarios as time allows. Let the adventure begin!
P04 Dungeon Crawl Classics: Portal Under The Stars
Only available via On-line Pre-registrationFriday Noon in 137 for 4 Hours
GM: Benjamin Y. Longman
Type: RPG
System: Dungeon Crawl Classics
Players: 6
Provided: All characters provided by GM
Power Level: 0th Level
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Introductory Adventure Dungeon Crawl Classics. Runs about 3 hours.
Website: /goodman-games.com/portal/

P05 De-MING-netized!
Only available via On-line Pre-registrationFriday Noon in 138 for 4 Hours
GM: Scott Woodard
Type: RPG
System: SWADE
Edition: SWAdE
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Lunita, the larger of Mongo?s two moons, is shrouded in mystery. Drawn down to the surface of this strange satellite by powerful magnetic forces, the heroes must traverse the sunbaked ?Sea of Bewilderment? to find the source of this mysterious energy field and shut it down? permanently. Play with GM Scott Woodard, writer/brand manager of the Flash Gordon Roleplaying Game published by Pinnacle Entertainment Group.
Website: /peginc.com/savage-settings/flash-gordon/
P06 Arachne Genesis
Only available via On-line Pre-registrationFriday Noon in 139 for 6 Hours
GM: Jared Hansen
Type: RPG
System: Monster of the Week
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Doctor Atsuko Popov is a mysterious scientist who has been rumored to be working on mutations to bring the next stage of human evolution. Some of her peers believe she may be on to something, while others fear her experiments are causing unforeseen effects as people near her lab have gone missing. You and you fellow investigators must find the truth. Bring a couple d6, your imagination and a willingness to have some fun (think Grimm, meets Stranger Things, meets X-Files)
P07 Mothership: The Haunting of Ypsilon 14
Only available via On-line Pre-registrationFriday Noon in 140 for 6 Hours
GM: Travis Murphy
Type: RPG
System: Mothership
Edition: 1st
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
You and your team have been tasked by the corporation to investigate a troubling disappearance on the remote asteroid mining base Ypsilon 14. Your leads are few; no blood, no body, no record of the airlock opening, nothing. Regardless, the corporation will not tolerate failure. You WILL ensure that the asteroid?s valuable resources will flow again in time before the next quarterly financial report is due or there WILL be consequences.
[NOTE: Mothership is a Sci-Fi Horror RPG. Graphic violence, intense, horrific encounters, and potential PC deaths are par for the course.]
P08 Dockside Dogs
Only available via On-line Pre-registrationFriday Noon in 142 for 8 Hours
GM: Tom Mathews
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: Modern Era
Rules Knowledge: Useful
Game Content: Mature Themes
A bunch of well-dressed criminals arrive at a warehouse having just committed a robbery. Their boss has instructed them to wait at the warehouse until midnight. How difficult can that be? Let's find out. This scenario is clearly influenced by a certain film in which the characters argue about their pseudonyms and the boss tells them that he has people on another job. That is the starting premise for this scenario: the investigators are those people; this is that other job.
P09 Lancer: Succor or Suckers
Only available via On-line Pre-registrationFriday Noon in 144 for 6 Hours
GM: Reese Clawson
Type: RPG
System: Lancer
Players: 6
Provided: All characters provided by GM
Power Level: License Level (LL) 0 - LL2
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
It takes a crazy kind of mech pilot to touch down on a planet that seemingly doesn?t want to be contacted. You?re not just pilots though, you?re Lancers, some of Union?s best. Yitov is a ringed world and former stronghold of the tyrannical deposed galactic government, the Second Committee. Yitov recently sent out a general request for armed aid to Union, but unmanned drones sent to observe inexplicably ceased communications shortly after entering Yitov?s atmosphere. That?s where you come in. As Lancers from worlds near Yitov, you?ve been mobilized to serve as a far-field team to investigate, see what aid is needed, and if this is a trap, be ready for anything. Come learn a tactical mech rpg with highly customizable mechs and freeform out of mech gameplay!
P10 A Murder Most Foul
Only available via On-line Pre-registrationFriday Noon in 145 for 6 Hours
GM: Liz Ruifrok
Type: RPG
System: FATE
Edition: Horror Toolkit
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
It is 1802. You are one of a few called in for the reading of the will for Lord Charles Hughes the Third, a gentleman of insane wealth. The only problem is, you do not know any of the people at this gathering. The only thing you know is that one of you is responsible for the Gentleman's death, and if you do not solve his murder in time, not one of you gets a red cent.
P11 Ghosts of Ironsaddle
Only available via On-line Pre-registrationFriday Noon in 146 for 4 Hours
GM: Matt Steele
Type: RPG
System: Cypher System
Edition: Deluxe
Players: 6
Provided: All characters provided by GM
Power Level: Competent 1st Tier Characters
Variations: Weird West
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Chupacabras, jackalopes, grizzly bulls, deathtumblers, quetzalsaurs, and nightcrawlers (among others, the hunting's good, and so are the bounties you are paid to collect. But when you stumble across the mysterious town of Ironsaddle, will you be able to unravel its secrets or will the town's curse take you? Grab your favorite six-shooter and prepare for a showdown at dusk unlike any other. Jump into a weird west, a west where gunslingers, cowpokes, robots, and lawmen confront cryptids, wield magic, and possibly encounter unexpected technology and mystic secrets along the way. This is an adventure from the upcoming High Noon at Midnight supplement from Monte Cook Games. It's set in an uncanny world of magic, horror, and advanced tech fused with six-shooters, wanted posters, card games in smoky saloons, and showdowns. As such it can have intense action and the monstrous horror of cryptids.
P12 The Dread Isle of Xen'Kong
Only available via On-line Pre-registrationFriday Noon in 147 for 6 Hours
GM: Karl-Heinz Konrad
Type: RPG
System: D&D
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: Tier II
Rules Knowledge: Expected
Game Content: Mainstream
The recently discovered island of Xen'Kong, off of the north eastern coast of the fabled continent of Xen'Drik, is rumored to have rivers of magma and an ancient obsidian citadel ruins. Sharn's Morgrave University jungle expedition, sent to explore the mysterious fog covered island, has suddenly lost contact with Professor Poliditius Delvane, it's director of Xen'Drik studies, just over 12 days ago. He has assembled a team adventurers to investigate what has happened to the original odyssey.
Website: /theprofessionalgamemaster.com/adventures/

P13 The Enterprise and the Tardis
Only available via On-line Pre-registrationFriday Noon in 148 for 4 Hours
GM: Alex Zisch
Type: RPG
System: FASA Star Trek & FASA Doctor Who
Edition: 1980's
Players: 6
Provided: All characters provided by GM
Power Level: Star Fleet Officers, Time Lords & Companions
Variations: Hybrid Science Fiction Television
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Did Doctor McCoy meet the Doctor? Was Gary Seven from Gallifrey? Could Lazarus' time-ship fit in the Atavachron of Mr. Atoz? Tomorrow is yesterday when two time and space traveling franchises unite through out of print game systems. As the Guardian of Forever said, Many such journeys are possible.

P40 Heat: Pedal To The Metal
Only available via On-line Pre-registrationFriday Noon on Sedona Table 26 for 2 Hours
GM: Corban Fowler
Type: Board
System: Heat: Pedal To The Metal
Edition: Current
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! (Desc from BGG)
Website: /www.daysofwonder.com/heat/
P41 Twilight Imperium 4th Ed. With Prophecy of Kings
Only available via On-line Pre-registrationFriday Noon on Sedona Table 28 for 12 Hours
GM: Joseph Ramirez
Type: Board
System: Twilight Imperium
Edition: 4th
Players: 7
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to eight players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics.
Website: /boardgamegeek.com/boardgame/233078/twilight-imperium-fourth-edition
P50 X-Wing Miniatures: The Battle of Taanab
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 6 for 6 Hours
GM: Dovi Anderson
Type: Sci-Fi Miniatures
System: X-Wing Miniatures
Edition: 2.5 Co-op
Players: 5
Provided: All miniatures provided by GM
Power Level: Rebel Heroes
Variations: HOTAC
Rules Knowledge: Expected
Game Content: Family
Lando Calrissian leads a band of Rebels to liberate Taanab from a brutal pirate blockade. Massive X-Wing co-op mission featuring a Nebulon-B escort frigate! Experience with some edition of X-Wing needed to keep the game moving - the scenario is sprawling and hard for newcomers to digest. Happy to try and teach the game before the convention, join the SF Bay Area X-Wing discord link below and ping {at}BazookaJoe!

P51 Swirly Thing Alert
Only available via On-line Pre-registrationFriday Noon in Hall of Cities for 6 Hours
GM: Dennis Seiffert
Type: Sci-Fi Miniatures
System: Full Thrust
Edition: 2nd Edition
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
There is an alien artifact of unknown composition and power in Sector 5. Retrieve it. More importantly, prevent any other forces from taking possession of it. The artifact appears to be moving randomly and is protected by a particle cloud of unknown origin.
P52 WWII Air Combat: Defending the Kamikaze
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 12 for 6 Hours
GM: Chuck Staedler
Type: Historical Miniatures
System: Sky's the Limit!
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
April 1945: With the invasion of Okinawa, kamikaze attacks on American ships supporting the operation begins. The 343rd Kokutai, and elite Japanese fighter unit of experienced pilots flying the N1K 'George' are tasked with escorting the suicide bombers. They are engaged by US Navy F6F Hellcats and US Marine Corps F4U Corsairs.
P53 X-Wing Mario Kart
Only available via On-line Pre-registrationFriday Noon on Hall of Cities Table 13 for 8 Hours
GM: Wayne Fisher
Type: Mixed-Genre Miniatures
System: Star Wars Miniatures
Edition: 1st
Players: 6
Provided: All miniatures provided by GM
Variations: Re-spawn ships, Power Up Mystery Boxes
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Wayna-the-Hutt is looking forward to winning big backing the spice runner in the 2nd annual DunDra Eve Classic! But, will the ex imperial & rebel pilots cross the finish first? Pick up ? mystery boxes and watch out for those blue shells and space bloopers!
P54 Breaching the Mannerheim line
Game Cancelled
P81 Interdimensional Ketchup
Only available via On-line Pre-registrationFriday Noon in 141 for 6 Hours
GM: Dave Brubeck
Type: Other
System: Battlestations
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Variations: house rules, pregens only
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Join a brave team of explorers, heroically attempting to recover the long lost formula for the universe's greatest condiment. Or, take the role of religious zealots, righteously questing to rid the universe of the most heretical sauce to ever blasphemously pollute a sandwich. Battlestations is a hybrid that combines elements of a role playing game, a miniature war game, and a space combat simulation. In this scenario the players will be split into 2 opposing teams, with each player controlling 2-3 pre-generated characters (marine, pilot, engineer, or science). Team members will work together to achieve the team?s objective and prevent the opposition from achieving their objective. Expect combat between characters and combat between ships.
Website: /battlestations.curufea.com/
P82 Owlbears Tend Not To Run in Packs?
Only available via On-line Pre-registrationFriday Noon in Monterey for 10 Hours
GM: Jason Carpenter
Type: RPG
System: Pathfinder
Edition: 1st
Players: 6
Provided: Characters may be provided by GM
Power Level: 10th
Variations: 20-pt buy; 62K wealth; no third-party, summoners, gunslingers, or evil PCs
Rules Knowledge: Expected
Game Content: Mature Themes
...and something's very wrong with this one's tracks. You have been gathered to hunt down a local menace that lairs in the woods. You see tracks... what more do you need? This is a tactically oriented game that will also present plenty of opportunities for RP, but RP will not be forced on you. Create PCs using official Paizo Pathfinder 1E content. Use average HP rounded up, max at first level. I will have a few playable PCs on hand; please have a PC ready to go that meets the requirements. Strong combos and min-maxing are fine, but I will rule out PCs relying on supercheese or exotic stuff that I can't understand, even if it's legal. I will play rules out of the book. I don't stop too long over a rules argument, however, so if we get stuck, we'll just make a decision and plow ahead.

P83 The Sablewood Messengers
Only available via On-line Pre-registrationFriday Noon in 143 for 4 Hours
GM: Kevin Leung
Type: RPG
System: Daggerheart
Edition: Open Beta
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Daggerheart is an upcoming fantasy RPG from the team behind Critical Role. This quickstart adventure will show you what this D&D-like system is all about!
P84 Hunter/Killer
Only available via On-line Pre-registrationFriday Noon in 149 for 6 Hours
GM: Nick Uhlig
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Variations: Pulp Cthulhu
Rules Knowledge: Useful
Game Content: Mature Themes
There exists a strange pocket of reality where all the horror movie monsters are real and live next to each other. Fortunately, rich megacorps from the far future have figured out how to send you and your fellow contestants there on safari for broadcast entertainment. Fight Freddy Kruger, duel Dracula, joust Jason, the possibilities are endless! And, your team is counting you to go out there and earn those views and sponsorships. Will you emerge the triumphant hunter or become prey for the many killers awaiting your arrival? What's the deal with all these movie theaters, comic shops, and video rental stores? Only one way to find out: come test your wits, resolve, aim, and knowledge of horror movie lore against the most terrifying rogues' gallery ever assembled.
P42 Unconcious Mind
Only available via On-line Pre-registrationFriday 1 PM on Sedona Table 04 for 3 Hours
GM: Bart Larrenaga
Type: Board
System: Unconcious Mind
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel?s inkpot, activating a row or column of tile effects on your player board.
Website: /boardgamegeek.com/boardgame/329500/unconscious-mind
P43 Resurgence
Only available via On-line Pre-registrationFriday 1 PM on Sedona Table 06 for 2 Hours
GM: Reuben Lopez
Type: Board
System: Resurgence
Edition: 1st
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management. Complete missions, gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building your base to score points. Play nice, but play to win!
Website: /www.youtube.com/watch?v=UCKmQnuL5zg&t=3s
P14 A Familiar's Quandry
Only available via On-line Pre-registrationFriday 2 PM in 230 for 4 Hours
GM: Jeff Boles
Type: RPG
System: D&D
Edition: 5e
Players: 8
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Family
The wizard of Taberknack Tower is known to care dearly for his familiars. We begin our adventure on the first floor of the wizard's tower, which functions as Mister Taberknack's workspace Each of you are in your enclosure, watching as the old wizard dips a ladel into a cauldron. He pours a heaping scoop of a steaming iridescent liquid into a wide-mouthed potion bottle. A salute, my dear friends, he says to you, to the longevity and pursuit of animal-kind! Mister Taberknack downs the potion. "nteresting..."he says before, POOF!, a puff of rainbow smoke fills the room. Something splatters to the ground. As the smoke clears, you see a rainbow ooze where the wizard once stood.

P15 It's 10 P.M. Do You Know Where Your Kids Are?
Only available via On-line Pre-registrationFriday 2 PM in 231 for 4 Hours
GM: Kourtney Hobart
Type: RPG
System: Movie Night
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Everyone knows about the legend of Dr. Demon and his failed experiments. Dr. Phineas Darrow was a renowned scientist, who they say one day went crazy. He and his failed experiments were locked away and the house was left empty, but lately there has been strange activity at the house. Cars are parked there but we never see a driver. The lights are switched on at all hours, and shadows have been seen in the windows. Now kids from the neighborhood have started to go missing. Could there be a connection between the missing kids and the old haunted rickety house on the hill? Sounds like a case for the Briarton Brigade!
P16 The Phantoms of Black Knife Ridge
Only available via On-line Pre-registrationFriday 2 PM in 237 for 8 Hours
GM: Badger McInnes
Type: RPG
System: Call of Cthulhu 7th ed.
Players: 6
Provided: All characters provided by GM
Power Level: Average cow-pokes and lawdogs
Variations: Down Darker Trails
Rules Knowledge: Useful
Game Content: Mainstream
December, 1901. The streets of Black Knife Ridge are covered in a frozen sleet that crunches under your boots. A constant, bitter wind carves through your leather duster. But tomorrow, chanteuse Daisy Nash will warm the hearts of everyone in town. You're grateful for the cold weather, as it's kept the ne'er-do-wells off the streets and made your job as deputy easier, but you sure hope Sheriff Pickett returns soon. The men from Dalton's oil field are gonna get rowdy sooner or later...and the last thing you need are a buncha drunks stuck under one roof. The Phantoms of Black Knife Ridge is a Call of Cthulhu scenario taking place in the small town in northeast Oklahoma. Mysteries, high adventure, colorful characters, and more await. Strap on your six guns and saddle up!
P17 Whodunnnit!
Only available via On-line Pre-registrationFriday 2 PM in 234 for 4 Hours
GM: Laura-Ann Charlot
Type: RPG
System: D&D
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Variations: Loose use of D&D 5e rules. Focus is on Roleplay, puzzle-solving, and having fun.
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Your team has been contracted by the Government of Aglarond to investigate the sudden disappearance of the employees at a fortified castle a few miles southwest of Veltalar (formerly Velprintalar). Something smells fishy: the fee you were offered, 250gp, seems unusually large for a case like this, and the contract says little more than that 24 of the missing people are 'security' personnel (soldiers), with 20 others on the Clerical staff. But staff doing what, exactly? The City officials who negotiated this contract with you were strangely evasive regarding details, and when you asked for floor plans of the castle, you were told that no such plans were available. So keep your eyes open, and watch each other's backs, as this job seems likely to turn into something more challenging than just a simple missing-persons case.
The characters are a wizard, a ranger, a fighter or barbarian, a cleric or a paladin, and a thief. D&D 5e only, as reflected by the player's handbook; no 3rd party rules will be used or allowed.
P18 A Night at the Opera
Only available via On-line Pre-registrationFriday 2 PM in 236 for 6 Hours
GM: Gennaro Kukonu
Type: RPG
System: Cyberpunk Red
Players: 5
Provided: All characters provided by GM
Power Level: Jumpstart Rules
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Your crew have been hired to investigate a string of kidnappings in the University District by a wealthy exec from Rocklin Augmentics since the underfunded and overburdened NCPD detetives still have no leads. Word on the street is that the Philharmonic Vampyres are involved, but you?ll probably have to get on campus to find the truth.
P19 Barrow of the Elf-Khan
Only available via On-line Pre-registrationFriday 2 PM in 243 for 4 Hours
GM: Tristan Salazar
Type: RPG
System: Old School Essentials
Players: 6
Provided: All characters provided by GM
Power Level: 0-level funnel
Rules Knowledge: Useful
Game Content: Mainstream
Desperate wretches with no options, you are being transported to the Eastern Marches: to reach your destination alive, though, you will have to survive the horrors lurking within the Elf Khan's forgotten tomb. This is a "funnel" adventure; each player will control 4 zero-level characters with little chance of survival.
P20 The Lost Mine
Only available via On-line Pre-registrationFriday 2 PM in 238 for 6 Hours
GM: Matthew Hazen
Type: RPG
System: Pathfinder
Edition: 1e
Players: 5
Provided: All characters provided by GM
Power Level: Level 6
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The Dwarves of the Atlas Mountains haven't tried to mine levicyte for 15 generations. Not since the disaster that brought the floating city of Stratos crashing into Mount Gorm. Legend says the spirits of the city cursed the mountain, but Ben Dorain doesn't believe the superstitions. And with his iron mine playing out, he is ready to risk the perilous hike to discover if he can revive an ancient dwarven craft that made it possible to defy gravity. But he knows that he won't be able to get there on his own. This is a Pathfinder 1st edition game for 6th level characters built using only the core rulebook. Players may bring their own characters, but there will also be options provided. Assign ability scores using the point buy system for high fantasy. Selected character equipment should have a total combined market value of no more than 16,000 gp.


P21 The Last Voyage of the Warden
Only available via On-line Pre-registrationFriday 2 PM in 239 for 4 Hours
GM: Jason Krestoff
Type: RPG
System: Starfinder 2
Edition: Playtest
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
The commercial passenger vessel, the Warden, is on a routine transport. A pleasant trip for all aboard. That is until the pirates attacked. Who will survive the last voyage of the Warden?
P22 Tales from the Walker Bar and Grill, Chapter 1
Only available via On-line Pre-registrationFriday 2 PM in 240 for 6 Hours
GM: Ben Lopez
Type: RPG
System: Feng Shui
Edition: 1st
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Useful
Game Content: Mature Themes
The Walker Bar and Grill, where retired action heroes go to live the quiet life and avoid trouble. But trouble tends to come knocking. Play as characters such as Cordell Walker, Jack Burton, John McClane, and more!
P23 The Undoing of the Light
Only available via On-line Pre-registrationFriday 2 PM in 241 for 6 Hours
GM: Obi Kaufmann
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 6
Provided: Players provide their own characters
Power Level: 6
Rules Knowledge: Expected
Game Content: Mainstream
Some terrible new power rises in the Elder Valley, west of the High Forest. From under the surface world, this region-wide evil seeps into the minds of the common folk and threatens this once prosperous land with societal collapse. Who or what is behind this crime and who will answer the call to investigate? There will be a mild theme of horror in this game as well as the potential of some graphic violence. Session zero guidelines will be distributed to players at the beginning of the session. Please bring miniatures of your character and get ready for a fast-paced and often violent game wherein the future face of this longstanding conflict will be resolved, one way or another. Either digital or paper, dice and platform (D&D Beyond) are all acceptable.
Website: /daotyr.net/

P24 Mirror of Mystery
Only available via On-line Pre-registrationFriday 2 PM in 242 for 4 Hours
GM: Lucia Ogle
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 5
Provided: Characters may be provided by GM
Power Level: 1st
Rules Knowledge: Useful
Game Content: Family
There's a poster at the tavern - Calling all adventurers, in the Empire and Beyond: The one and only Wizard in Salem is requesting help with a problem that was caused entirely by other parties. A missing persons case is going off the edge, and any able-bodied individuals who can investigate this problem will be greatly compensated. The Wizard can't help with this directly for reasons that are extremely valid and important. ...There's a lot of money in this, and spellcasters, we'll get you visas. Again, this is a problem of great importance to the Empire. It's necessary that this problem, which was not caused by the Wizard, is resolved quickly. - It's signed with the Emperor's seal. What will you do?
P44 1867: Railways of Canada
Only available via On-line Pre-registrationFriday 2 PM on Sedona Table 03 for 6 Hours
GM: Jefferson Krogh
Type: Board
System: 1867: Railways of Canada
Edition: Grand Trunk Games
Players: 4
Provided: All materials provided by GM
Variations: none
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
18xx game set in Canada. Invest in and operate railroads! Start minor companies, convert or merge them into major companies, buy and sell their stock. Whoever ends with the biggest portfoilo wins. But watch out. If you can't keep the trains running profitably, the government will take your companies away.
P45 Thunder Road: Vendetta - Carnival of Chaos
Only available via On-line Pre-registrationFriday 2 PM on Sedona Table 13 for 4 Hours
GM: Christopher Larson
Type: Board
System: Thunder Road: Vendetta
Edition: Maximum Chrome
Players: 6
Provided: All materials provided by GM
Variations: All expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Turbo Tina wants YOU to be the next contestants in her Carnival of Chaos! Thunder Road: Vendetta is a revved-up game of mayhem on the asphalt. Roll your dice, race your cars, shoot your guns, and try not to get wrecked! Carnival of Chaos is a new expansion that offers a new way to play. Race into the arena, collecting wild party favors, powerful super-weapons, and precious scrap along the way. The winner is the survivor who has collected the most scrap at the end! There is no finish line!
P46 Talisman
Only available via On-line Pre-registrationFriday 2 PM on Sedona Table 18 & 17 for 10 Hours
GM: Tom Henderson
Type: Board
System: Talisman, the Fantasy Quest Board Game
Edition: 4th
Players: 6
Provided: All materials provided by GM
Variations: Revised
Rules Knowledge: Useful
Game Content: Mainstream
Journey through fantastic lands in a race to rule with the Crown of Command!
P47 Age of Renaissance
Only available via On-line Pre-registrationFriday 2 PM on Sedona Table 24 for 6 Hours
GM: Daniel Bodon
Type: Board
System: Age of Renaissance
Edition: 1996
Players: 5
Provided: All materials provided by GM
Variations: Alternate board and slight rules revisions as suggested by the designer
Rules Knowledge: Useful
Game Content: Mainstream
Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time. The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible.
P55 The Return of Ymir
Only available via On-line Pre-registrationFriday 2 PM on Hall of Cities Table 5 for 4 Hours
GM: Christopher Knox
Type: Fantasy Miniatures
System: Dungeons & Dragons
Edition: 2024
Players: 4
Provided: All miniatures provided by GM
Power Level: Mid
Rules Knowledge: Beginners Welcome
Game Content: Family
You and your companions are held up in god-forsaken town of Ivangaurd, nestled in the Ghakis Mountains, just above the Dark Woods. Your fingers hurt, your lips are chapped, and you are far from home and by the gods do you miss home. And then as fate would have it, into the inn walks a man, who is so tall and wide, he has to squeeze through the door. He is bald, and has sorrowful of eye, his flesh pallid and blue, carrying a mighty war club. It must be a trick of the light, but as he walks, you would swear his huge bulk expands further still, his head now scraping the ceiling... As he stands there, the room grows cold and the other patrons and guests of inn go silent, as there eyes go wide in disbelief... The Return of Ymir is a very 'miniatures forward' Dungeon and Dragons 5e / 2024 one-shot adventure.
P56 Battle for the Dwarrowelf
Only available via On-line Pre-registrationFriday 2 PM on Hall of Cities Table 10 for 6 Hours
GM: Wyndham Robertson III
Type: Fantasy Miniatures
System: Lord of the rings
Edition: Latest
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Mainstream
Come play Games Workshop’s Middle Earth Strategy Battle Game and help decide the fate of Moria.
P57 Red Coats on the Red Planet
Only available via On-line Pre-registrationFriday 2 PM on Hall of Cities Table 15 for 4 Hours
GM: Ed Allen
Type: Sci-Fi Miniatures
System: Xenos Rampant
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
The Great Game and the frontier of the British Empire extends to Mars. A Space 1889-themed game using the Xenos Rampant sci fi rules set from Osprey, pitting Canal Martians vs Her Majesty's Imperial forces.
P85 Chassons de Mardi Gras
Only available via On-line Pre-registrationFriday 2 PM in 232 for 4 Hours
GM: Michael M Kelly
Type: RPG
System: Deadlands
Edition: SWADE
Players: 6
Provided: All characters provided by GM
Power Level: Seasoned
Rules Knowledge: Useful
Game Content: Mature Themes
Your Weird West posse has been invited to partake in the honored Cajun tradition of Courir de Mardi Gras in the bayou country of southern Louisiana. This ancient rural ritual takes a deadly turn as mysterious midnight riders turn it into a horrific Hell ride that the posse must stop, or more lives will be lost!
P86 Harry Potter 5 Years After Voldemort
Only available via On-line Pre-registrationFriday 2 PM in 244 for 6 Hours
GM: Helen Brubeck
Type: RPG
System: D&D
Edition: 5e (2024)
Players: 6
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Family
Play as a third year student at Hogwarts, 5 years after the death of Voldemort. There are still adventures to be had at this Wizarding school.
P58 Samurai Skirmish
Only available via On-line Pre-registrationFriday 3 PM on Hall of Cities Table 8 for 4 Hours
GM: Clif Castle
Type: Historical Miniatures
System: Test of Honour
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Each player will control a group of Samurai 3groups per side 28mm scale figures
P25 Plunder of the Sea Wolf
Only available via On-line Pre-registrationFriday 4 PM in 137 for 6 Hours
GM: Matt Smyers
Type: RPG
System: Shadowdark
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: 1st Level
Rules Knowledge: Useful
Game Content: Mature Themes
Far to the frozen north of a world that never sees darkness fall, a world where the veil between hard reality and the fey wild is thin and the people are accustomed to the fantastical, the lure of treasure and adventure swirl in the rumors of lost Northling gold in a series of caverns. But where the bright world plays host to wonders, the dark places of the earth hide horrors and sometimes those horrors can be found just by looking in the mirror...
P26 Uncanny X-Men: Purifiers' Plot
Only available via On-line Pre-registrationFriday 4 PM in 138 for 8 Hours
GM: Wallace Schichnes
Type: RPG
System: Mutants & Masterminds
Edition: 3rd
Players: 6
Provided: All characters provided by GM
Power Level: PL10, 160 CP
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
As support for the Mutant Registration Act grows, Charles Xavier agrees to a debate on the news with the bill's main author, Senator Robert Kelly, but an assassination attempt during the live debate causes things to go sideways. Play as your favorite X-Man to try to get to the bottom of this conspiracy before mutant rights are eroded forever.
P27 Death Walks in the Open
Only available via On-line Pre-registrationFriday 4 PM in 143 for 8 Hours
GM: Chris A Muoio
Type: RPG
System: Fantasy Age
Edition: 2nd
Players: 8
Provided: All characters provided by GM
Power Level: 8th
Variations: Minor
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Welcome to Brabent, a town embroiled in conspiracy, curses and a band of elven mercenaries intent on causing all manner of trouble to their own ends. A ghostly form stalks the streets and someone of somethings eyes watch from the wooded murky bog beyond the town. As adventures heading home you were just seeking a short rest in a quaint, quiet town. Now you are at the center of all these happenings as their future and yours cascade together in a cacophony of adventurous secrets, mayhem, treasures and combats that will become another great story to be told by peasants and bards for many years to come. Set in the Steampunk Fantasy world of AIO where swordsman, barbarian hordes and gunslingers clash for control of politics, magic and adventure beyond belief.
P28 Hard Rock, Dark Moon II: Big Feet in Metal Shoes
Only available via On-line Pre-registrationFriday 4 PM in 146 for 8 Hours
GM: Dan Curtis Johnson
Type: RPG
System: Alien
Edition: Free League
Players: 6
Provided: All characters provided by GM
Variations: Weird West
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
For many years now, Hard Rock has been a peaceful slice of heaven in the heart of Wykota Territory, even as the rest of the Republic falls apart. The cities of the Old Coast are corrupt and crime-ridden while the cities of the New Coast are greedy and decadent. Bit by bit, their railroads put grasping hands into the Territories from both sides. It's just a matter of time before they link up and shake on it. Elsewhere, you hear of Settlers and Natives fighting each other, and fighting themselves- ghastly tales of mayhem and murder- but that ain't been the case here. Somehow, by the grace of the Great Mother, these troubles have given y'all a big ol' miss. And yet, you can't help but wonder how long can it last? Strange rumors swirl about the new hot springs resort for rich City Folk, and the old abandoned iron works. Is something lurking beyond the Lake?

P29 Deep Divine
Only available via On-line Pre-registrationFriday 4 PM in 148 for 4 Hours
GM: Nicholas Geier
Type: RPG
System: Gnostisystem
Players: 5
Provided: Characters may be provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mature Themes
Deep Divine is a game about astral diving into a mysterious, heavenly realm to wrest secret knowledge from unknowable angelic beings. As esoteric scholars and radical ascetics, you hail from the far edges of established religious practice. Armed with shielding scripture and sword litanies, can you dredge up divine secrets even if they replace your most cherished memories? This is a playtest of a new TTRPG system where a character's inventory represents their astral abilities and spiritual stamina. Represented in diagrammatic form, each item can be connected to others to enhance their effects. Players must be cautious however, these inventory nodes also carry memories that are corrupted when depleted. Come invent religious jargon and explore deep sea inspired cosmic horror!
P48 Communist Monopoly
Only available via On-line Pre-registrationFriday 5 PM on Sedona Table 26 for 4 Hours
GM: Douglas E. Weed
Type: Board
System: Monopoly
Edition: No Rolls Bard
Players: 7
Provided: All materials provided by GM
Variations: With Khrushev and Brezhnev Expansions
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
From No Rolls Bard comes the most brutal for of Monopoly ever created. Where the NKVD is lurking to arrest you, and all of the other players are informing on you. Will you survive in a system that wants you dead?
Website: /www.youtube.com/watch?v=StdUwfhFtt4

P59 Kampfgruppe Peiper: Attack on Stavelot, Dec 18, 1944
Only available via On-line Pre-registrationFriday 5 PM on Hall of Cities Table 9 for 6 Hours
GM: Greg Guth
Type: Historical Miniatures
System: Hail of Fire
Edition: Mar-24
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Useful
Game Content: Family
It is the early morning of December 18, 1944. After a penetration of the American 1st Army lines in the Ardennes of over 50km on December 17th, the Spitze of Pieper's Kampfgruppe is poised to attack Stavelot and take the critical bridge over the Ambleve river. In the town, fresh American reinforcements, elements of the 526th Armored Rifle battalion (independent) and the 825th TD battalion have just arrived under orders to defend the bridge.
P60 Come out Fighting
Only available via On-line Pre-registrationFriday 5 PM on Hall of Cities Table 11 for 4 Hours
GM: John Carnahan
Type: Historical Miniatures
System: Band of Brothers in Miniature
Players: 6
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream
Curs'd Captain presents a new WW2 squad-level miniatures game -- an authorized adaptation of Jim Krohn's Band of Brothers boardgame. Fast, simple, and tense World War 2 tactics.


P61 VBSS - Visit, Board, Search, and Seizure
Only available via On-line Pre-registrationFriday 5 PM on Hall of Cities Table 14 for 4 Hours
GM: Kevin Van
Type: Historical Miniatures
System: Spectre Operations
Players: 8
Provided: All miniatures provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family
Terrorists have hijacked a cargo ship off the Gulf of Aden for unknown purposes. Navy SEALs have been dispatched to rescue the crew.