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DDC 48
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DDC 47

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37 events found
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P03 The Locked Door

Only available via On-line Pre-registration
Friday Noon in 136 for 4 Hours
GM: Scott Woodard
Type: RPG
System: Savage Worlds
Players: 5
Provided: All characters provided by GM
Power Level: Seasoned
Variations: Pinebox Middle School
Rules Knowledge: Beginners Welcome
Game Content: Family

A locked door alone can be mysterious. It's even more mysterious when one appears in the home of one of the students of 'Pinebox Middle School!' What lies beyond this padlocked portal and who holds the key?

P04 Harry Potter: 5 Years After Voldemort

Only available via On-line Pre-registration
Friday Noon in 137 for 6 Hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a third year Hogwarts student, 5 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

P08 The Forgotten Citadel

Only available via On-line Pre-registration
Friday Noon in 141 for 8 Hours
GM: Colin Fowler
Type: RPG
System: Pathfinder
Edition: 1st
Players: 5
Provided: All characters provided by GM
Power Level: 15th
Rules Knowledge: Expected
Game Content: Mainstream

An ancient citadel has been discovered in the mountains, and the King has called together the country's finest adventuring archaeologists to investigate. Come join me for a classic, high-level dungeon delving adventure. Fight monsters, dodge traps, and make new friends in a quest to discover secrets from the past.

P19 DCC RPG DEMO -- Come learn the Dungeon Crawl Classics RPG

Only available via On-line Pre-registration
Friday 2 PM in 237 for 3 Hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only one!
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

Come and play a short scenario (2+ hours) to learn the basics of DCC! Find out how to perform Mighty Deeds of Arms! Work out when to Spellburn -- and how much! Uncover why Thieves are so very Lucky! Discover the true value of having a Halfling in the party!
Website: /goodman-games.com/dungeon-crawl-classics-rpg/

WalkUp Tokyo Slayers Club- Episode 3: Every Oni has its Day

Friday 2 PM in 242 for 8 Hours
GM: Kourtney Hobart
Type: RPG
System: Homebrew
Players: 8
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

It is the week of the annual fundraising festival, an opportunity for the clubs to sell items for their class activities next year. The fair is open to anyone and the more money raised, the better the club's social standing. An after-school council meeting has been called to discuss what booths everyone will be running. You know your booth will be the best booth at the festival. You just aren't sure what you will be selling yet. Oh! No time for that. Here comes the class president. He tells you he needs a favor. The school basement needs to be cleaned out before the festival can be held and you are the chosen ones. It seems a little strange the basement needs to be cleaned out before the festival. What is the urgency? Well, it was a request from the class president, so who are we to question it? I'm sure everything will be fine.

THIS IS A TEEN PRIORITY GAME--teens who want to play in this game go to the room, whee they will be given priority by the GM over all other players.

P45 Villainous

Game Cancelled

107 Between the Rock and a Hard Place

Friday 6 PM in 236 for 8 Hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: Characters may be provided by GM
Power Level: 19th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something has gone terribly wrong! Reality is being reshaped to the point where living and unliving things are turning into The Rock. All fingers are pointing toward the Peaks of Jabroni as the cause. The worlds greatest heroes are now being called to investigate before it is too late.

No races with more then 2 substition level, max ecl of +2; only 1 racial template allowed & it can't have an ecl higher then +1

144 Villainous

Game Cancelled

114 Land of New Horizons

Friday 8 PM in 146 for 4 Hours
GM: J Hanju Kim
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Family

The Land of New Horizons is an Incan-inspired fantasy setting, where characters are agents of the Solar Empire bringing peace and justice. It uses standard D&D elements, reinterpreted into the new setting. In this adventure, agents pursue an ancient oracle being used by an evil cult.
Website: /docs.google.com/document/d/19ZadR7QUcyFsZ7u5x1MukSgY2cA7_CmZog7MgrxcxCU

222 Keys to the Golden Vault: Prisoner 13

Saturday 10 AM in 241 for 4 Hours
GM: Onna Nelson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Axebreaker clan's wealth was stolen, and it's up to the adventurers to get it back. The vault where the thief hid the gold has been found. All that's missing is the key. This roleplay-heavy, beginner-friendly one-shot will have the players sneaking into a high-security prison to interrogate the thief and find the key to the vault!
Website: www.rivercitydungeonmaster.com

223 Down Comes a Blackbird

Saturday 10 AM in 242 for 6 Hours
GM: Scott Grimberg
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 3rd
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Welcome to town. But be careful, the birds have been acting. Strangely.

224 The Haunting

Saturday 10 AM in 243 for 6 Hours
GM: Jenna Pohlman
Type: RPG
System: Call of Cthulhu
Edition: 7th
Players: 6
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Corbitt House lies abandoned, steeped in tragedy and rumor. But greed is not so easily stopped. So you have been hired, to investigate these legends and dispel its mysterious reputation.

THIS IS A TEEN PRIORITY GAME--teens who want to play in this game should go to the Info Table to get a priority for it, on Friday.

WalkUp The Dragon's Reception - A Wings of Fire LARP

Saturday 10 AM in Prospector for 4 Hours
GM Troupe: Team Woodbury
Type: LARP
System: Homebrew
Players: 12
LARP Experience: Useful
Game Content: Mainstream
Costume Suggestions: No costume required, but dressing as a Sunwing, Moonwing, or Starwing is welcome

The annual council of the dragons has met, and again they failed to address the growing threat of the magic plague. At the reception, the younger members of the royal and noble families gather to socialize after the long and tedious meeting.

342 Consumption: Food and Choices

Saturday Noon on Sedona Table 04 for 3 Hours
GM: Karen Knoblaugh
Type: Board
System: Consumption: Food and Choices
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

A worker placement/resource management strategy game about meeting your body's food needs. Simple mechanics offer challenging decisions. Be a Junk food Junkie or a Picky Eater in this game about meeting your dietary preferences. Shopping for groceries to make delicious recipes, or going out to eat, you will need to do your best to balance your food and activities to win the game. For players who love to eat!
Website: /boardgamegeek.com/video/209061/consumption-food-and-choices/intro-trailer-consumption-food-a

306 The Lightning War - Into the Blue Dragon's Lair

Saturday 2 PM in 148 for 4 Hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: All characters provided by GM
Power Level: 12th
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

In a world where humanoid races have been long enslaved by dragons, humanoids are rising up. The halflings of the Northern Continent have tried to avoid getting involved in this revolution and remain in service to the blue dragons, but when the humanoid army gets routed into blue dragon territory, the fourth of the Draconic Wars is laid on their doorsteps. With the help of their allies, they have fought their way to the desert temple where Pydyreon, the ancient Blue Dragon Queen, keeps her lair. A small group has made it through the battle into the lair and are ready to take on Pydyreon herself.
Website: jeff-daitsman.square.site

344 Lords of Waterdeep

Saturday 2 PM on Sedona Table 06 for 4 Hours
GM: Matthew Hazan
Type: Board
System: Lords of Waterdeep
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You are a scheming Lord of the city of Waterdeep gathering heroes and resources to send on quests to further your private ambitions in this worker placement game.

345 Consumption: Food and Choices

Saturday 3 PM on Sedona Table 04 for 3 Hours
GM: Karen Knoblaugh
Type: Board
System: Consumption: Food and Choices
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

A worker placement/resource management strategy game about meeting your body's food needs. Simple mechanics offer challenging decisions. Be a Junk food Junkie or a Picky Eater in this game about meeting your dietary preferences. Shopping for groceries to make delicious recipes, or going out to eat, you will need to do your best to balance your food and activities to win the game. For players who love to eat!
Website: /boardgamegeek.com/video/209061/consumption-food-and-choices/intro-trailer-consumption-food-a

311 Relic Hunters

Saturday 4 PM in 134 for 6 Hours
GM: Peter Bauer
Type: RPG
System: Traveller
Players: 8
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Visit the Planet of Storms to find relics from an elder space empire.

323 Tails of Equestria: Melody of The Waves

Saturday 4 PM in 243 for 6 Hours
GM: Sparkle Durio
Type: RPG
System: My Little Pony: Tails of Equestria
Edition: 1st
Players: 6
Provided: Characters created for game
Power Level: 4th
Rules Knowledge: Useful
Game Content: Mainstream

Tails of Equestria: Melody of the Waves' is an exciting adventure module set in the colorful world of Equestria. In this enchanting journey, players take on the roles of pony characters as they set off from the coastal town of Salt Lick City. As they delve into the adventure, players will encounter a captivating storyline, meet a variety of unique non-player characters, and face intriguing challenges that require them to use their pony's special abilities and embrace the magic of friendship to overcome obstacles. The module emphasizes teamwork and cooperation, allowing players to immerse themselves in the world of Equestria, engage in heartwarming interactions, and embark on an unforgettable quest.

THIS IS A TEEN PRIORITY GAME--teens who want to play in this game should go to the Info Table to get a priority for it, by Saturday at 10 AM.
Website: //riverhorse.eu/product/tails-of-equestria-melody-of-the-waves/

404 IT CONSUMES!

Saturday 6 PM in 145 for 6 Hours
GM: Jon Wilson
Type: RPG
System: Dungeon Crawl Classics
Edition: There is only one!
Players: 6
Provided: All characters provided by GM
Power Level: 2nd
Variations: perhaps
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Iron deliveries have ceased, the mining town is empty -- or is it? What caused the population to vanish? Only the depths of the mine can reveal the true answer -- but can you stomach it?

481 Introduction to Microscope

Saturday 6 PM in 240 for 4 Hours
GM: Charlie Krauter
Type: Other
System: Microscope
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is a chance to try out the game Microscope by Ben Robbins. Billed as 'A Fractal Role-Playing Game of Epic Histories'. Players work together to build and detail a fictional history, first defining periods within the history, then events within those, and then sometimes scenes within those events to answer questions. There are no dice. The only loss condition is not having a good time. It can be a lot of fun collaborating to build up a fictional world history and see how it all turns out. Come give it a try.

410 Keys to the Golden Vault: Prisoner 13

Saturday 8 PM in 137 for 4 Hours
GM: Onna Nelson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The Axebreaker clan's wealth was stolen, and it's up to the adventurers to get it back. The vault where the thief hid the gold has been found. All that's missing is the key. This roleplay-heavy, beginner-friendly one-shot will have the players sneaking into a high-security prison to interrogate the thief and find the key to the vault!
Website: www.rivercitydungeonmaster.com

503 Madness Below

Sunday 8 AM in 234 for 4 Hours
GM: Christopher Bruno
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Variations: Basic Rules Set
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Something strange has been happening at a crystal mine and Adventurers have been hired to investigate.

506 Adventures in Icespire Peak

Sunday 8 AM in 238 for 4 Hours
GM: Aaron Ferguson
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Power Level: 1st; may level up to 2nd during play
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Your adventuring party has taken on a quest to explore an ancient dwarven fortress in the mountains southwest of the town of Phandalin. The job is simple enough, clear out any monsters that may be lurking there and report back to Harbin Wester in Phandalin. This is an entry level adventure for level 1 characters to learn the basics of D&D 5E.

512 Harry Potter: 6 Years After Voldemort

Sunday 10 AM in 136 for 6 Hours
GM: Helen Brubeck
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 6
Provided: Characters created for game
Power Level: May use characters from first game
Variations: homebrew
Rules Knowledge: Beginners Welcome
Game Content: Family

Play as a fourth year Hogwarts student, 6 years after the fall of Voldemort. There are still adventures to be had at this wizarding school! (an original adventure) This is the second adventure in this series. However, it is NOT necessary to have played the first adventure to participate in this one. This event is open to all levels of gaming experience. The only (recommended) requirement is familiarity with the Harry Potter universe (books or films).

516 Krenko's Way

Sunday 10 AM in 140 for 6 Hours
GM: Kyle Hildebrand
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 5
Provided: All characters provided by GM
Power Level: 1st
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

Are you ready to go on an adventure? Are you ready to be a bounty hunter? Then welcome to Krenko's Way, an adventure where the goblin mob boss Krenko has escaped from prison and your group has been hired to track him down and bring him back. It's your lucky day to make a name for yourself, bring a criminal to justice and have fun doing it. Characters will be provided and I encourage newer players to come and have fun.

522 Psi*Run: One Chance to Escape

Sunday 10 AM in 146 for 4 Hours
GM: Charles Picard
Type: RPG
System: Psi*Run
Players: 5
Provided: Characters created for game
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

You don'tknow what's going on. You don't know where you are. Maybe you don't know who you are. You've been held captive, who knows how long. Moments ago, you broke free. Now you are struggling to remain free long enough to piece together your own past. You have amazing powers that can help you survive, but those same powers also carry the risk of disaster. And the people chasing you? They'll stop at nothing to get you back. What are you waiting for? RUN! know where you are. Maybe you don't know who you are. You've been held captive, who knows how long. Moments ago, you broke free. Now you are struggling to remain free long enough to piece together your own past. You have amazing powers that can help you survive, but those same powers also carry the risk of disaster. And the people chasing you? They'll stop at nothing to get you back. What are you waiting for? RUN!

523 Moon over Graymoor

Sunday 10 AM in 147 for 4 Hours
GM: Lisa Smith Beasley
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The once quiet town of Graymoor has suffered a string of violent murders. The party will investigate the clues, talk to the locals, and work together to solve this mystery. Beginner friendly, for Level 1 characters.
Website: /www.dmsguild.com/product/235521/Moon-over-Graymoor

544 Castles of Mad King Ludwig

Sunday 11 AM on Sedona Table 03 for 3 Hours
GM: Jay Leone
Type: Board
System: Castles of Mad King Ludwig
Edition: Collectors
Players: 5
Provided: All materials provided by GM
Variations: Royal or Collosal; incl. Castles of Mad King Ludwig
Rules Knowledge: Beginners Welcome
Game Content: Family

In 2014, Castles of Mad King Ludwig brought out the interior designer in all of us with its unique combination of mechanisms and opportunity to be a visionary architect at work! It became an instant classic for many, wanting to play again and again creating endless, luxurious castles, while also attempting to achieve the most victory points over their opponents. This incredible collector's edition of the tile placement classic would be oh-so-pleasing to King Ludwig II of Bavaria!
Website: /boardgamegeek.com/boardgame/326945/castles-mad-king-ludwig-collectors-edition

WalkUp Teen Freeform Double Feature! Sign: A Game About Being Understood

Sunday 11 AM in Prospector for 3 Hours
GM: Danielle Goudeau
Type: LARP
System: Sign
Players: 6
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Freeform
Costume Suggestions: None

In Sign we will work together to develop our own sign language through play. This game is based on the history of Nicaraguan Sign Language. Nicaragua in the 1970s had no official form of sign language. In 1977, something happened. Fifty deaf children from across the country were brought together to a school in Managua. Without a shared language to express themselves, the children did something remarkable—they created one. In Sign, we follow a story inspired by that journey.

631 MtG DDC 47 - Planeschase Commander!

Sunday Noon on Sedona Table 25 for 4 Hours
GM: Paul Banda
Type: Card
System: Magic the Gathering
Players: 8
Provided: Players provide their own materials
Variations: Planeachase
Rules Knowledge: Useful
Game Content: Mainstream

Bring your favorite Commander decks for a trip across the planes, and let the chaos ensue!

681 Introduction to Microscope

Sunday 2 PM in 141 for 4 Hours
GM: Charlie Krauter
Type: Other
System: Microscope
Players: 4
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

This is a chance to try out the game Microscope by Ben Robbins. Billed as 'A Fractal Role-Playing Game of Epic Histories'. Players work together to build and detail a fictional history, first defining periods within the history, then events within those, and then sometimes scenes within those events to answer questions. There are no dice. The only loss condition is not having a good time. It can be a lot of fun collaborating to build up a fictional world history and see how it all turns out. Come give it a try.

WalkUp Teen Freeform Double Feature! Strange Gravity

Sunday 2 PM in Prospector for 3 Hours
GM: Danielle Goudeau
Type: LARP
System: Strange Gravity
Players: 9
LARP Experience: Beginners Welcome
Game Content: Family
Genre: Freeform
Costume Suggestions: None

A fun 3-hour LARP for a crew of 6-9 daring spacefarers hurtling through the infinite void at speeds that defy understanding in the search for something more. Star Trek meets Firefly, with narrative authority related to your character’s role on the ship.

608 D&D Intrigue - Halflings & Dragonborn

Sunday 4 PM in 140 for 8 Hours
GM: Jeff Daitsman
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: All characters provided by GM
Power Level: 7th
Rules Knowledge: Useful
Game Content: Mainstream

The Lightning War is over. Pydyreon the Blue Dragon Queen is defeated. In the course of the Draconic Wars, however, a new race was created, a race that has come to be known as Dragonborn. With nearly a quarter century having passed since the first of the Draconic Wars began, a second generation of Dragonborn are now beginning to come of age, and the new race is realizing they need a home of their own. With the halflings having only just won their freedom and not yet divided the Northern Continent into territories, the Dragonborn are requesting land for themselves. Come to the desert temple to lay a claim for your faction, but be on the lookout for goblins anxious to get revenge for the defeat of their draconic masters.
Website: jeff-daitsman.square.site

646 Overtake: Race Manager

Sunday 5 PM on Sedona Table 02 for 5 Hours
GM: Jay Leone
Type: Board
System: Overtake: Race Manager
Players: 5
Provided: All materials provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Very Complex

Overtake: Race Manager is an exhilarating racing management board game. Players represent managers of racing corporations vying for supremacy in the high-stakes world of motorsport racing. You're tasked to build your fleet of cutting-edge race cars, strategically allocate staff and resources, and outmaneuver rival corporations on the racetracks to secure the prestigious title of Motorsport Racing Champion.
Website: /boardgamegeek.com/boardgame/402244/overtake-race-manager

814 We Who Are About To Die Salute You!

Monday 10 AM in 147 for 4 Hours
GM: Jonathan Fleming
Type: RPG
System: Dungeons & Dragons
Edition: 5e
Players: 8
Provided: Players provide their own characters
Power Level: 5th
Variations: PHB only; Bring your best fifth level fiighter
Rules Knowledge: Useful
Game Content: Mainstream

We all love to argue about which class is the most powerful, so let's put it to the test in a gladiator-style fight to the death! Bring your best level-5 character (PHB only). The Arena Rules: 1. Bring a Level-5 PC. 2. Use the simple system for attributes (15, 14, 13, 12, 10, 8). No point buy or rolling stats. Then add any racial benefits. 3. Feats allowed (Note: Variant Human Rules allowed, which provide for a feat) 4. PHB classes, races, spells only (including wild shape animals and conjured creatures). 5. Multiclassing allowed. 2 classes max. 6. Gladiators only get the standard equipment that comes at character creation and the standard amount of gold indicated in the PHB. Additional standard PHB weapons can be purchased with gold, but no magic items or any other special items. Good luck and remember fortune favors the bold.

815 Moon over Graymoor

Monday 10 AM in 148 for 4 Hours
GM: Lisa Smith Beasley
Type: RPG
System: Dungeons & Dragons
Edition: 5e Basic Rule Set
Players: 5
Provided: All characters provided by GM
Rules Knowledge: Beginners Welcome
Game Content: Mainstream

The once quiet town of Graymoor has suffered a string of violent murders. The party will investigate the clues, talk to the locals, and work together to solve this mystery. Beginner friendly, for Level 1 characters.
Website: /www.dmsguild.com/product/235521/Moon-over-Graymoor